You said in the video that the pale biome is always next to a dark oak forest. I teleported to 5 different pale biomes and 3 of them had at least 1 small dark oak biome. BUT the other 2 were fully surrounded by JUNGLE biomes. So either it's wrong to say it must be next to a dark oak forest or the seed it choose it's bugged for where they should spawn. Just a heads up :)
One thing I hope they add is Fog. this was a suggestion from a minecraft veteran I was watching is to retool the old Bedrock fog that was in older versions of the game and put that in the biome. it would definitely make this place even more fun and haunting if distance was forced to be so limiting.
I know it might sound cool and damn it is... but trust me, as someone who plays Ark a crapload, unless you have a way to remove the fog, it's actually more of an annoyance and a hassle than it is worth.
I really hope they redesign the trees to be more like Willow trees as that's where they said they got their inspiration from. The biome just needs some more ground foliage (Maybe a flower that causes blindness?) and the dirt should be more greyscale too, then the biome will have more of the desired feel to it.
its good that they finally added SOME kind of block to work with these that has stairs and slabs... but they should still add stairs and slabs to things like calcite. pillars too. better than nothing though, the blocks are pretty much the whole update features wise, so im glad theyre usable at least
At first I was kinda disappointed the trees were so similar to dark oak, but knowing that it always spawns next to a dark oak forest makes it make sense. The pale garden is a warped version of the dark oak forest. That effect would be ruined if the trees looked completely different. I like it.
but the decision to attach it to the dark oak forest is entirely arbitrary and meaningless. that is entirely a random thing they decided, and so there is no reason they have to keep it or cant change it. it honestly makes no sense to attach this biome to another specific biome and force the trees to be the same... other than that its easier to reskin an old tree than design a new one's generation. It frankly comes across as lazy and uninspired, with the "reason" tacked on afterwards
You could also justify a different tree shape as the curse of the forest warping the trees into a disfigured shape, with the creaking heart as the source.
@@pokerusfreak8194you’re making leaps of assumptions and grasping at straws. pale oak and dark oak are clearly related. they’re literally opposite words. i agree i wish the trees looked different though. all the other tree types are more or less different.
I hear people talking about how the trees need to be different, i think the biome is meant to be a roofed forest variant since it always spawns by one. Almost like a portion of the roofed forest got infected
That seems to be the intention, but I still think the garden could stand to be a little more unique. Even something as simple as a few taller trees mixed in would go a long way.
Instead of disappearing in the day, they should turn to static grass/sapling/plant blocks, then turn back into the creaking during night. It would help them feel like actual plant monsters rather than just another mob
To build off of this idea there should be an environmental plant that looks like the inactive creaking. It would make it more scary because it would be like you are seeing the monster everywhere during the day and then at night some come to life and then the fake ones help disguise the real ones as they chase you through the forest.
I kind of hope they do something like they did with bee nests to make it renewable. Maybe give trees a 5% chance to spawn with a heart in the pale garden only or under some other situation?
It'd be very interesting for the Creaking to move not just when you aren't looking towards it, but also when your line of sight to it is entirely blocked. Might be tough to implement, but going behind a tree and seeing it get closer without ever moving would be cool imo
@@aetheriox463SCP 173 and/or the Weeping Angels, they occured at pretty much the same time culturally speaking* (and the idea of stuff moving when you're not looking is older than both tbf) * you could make an argument that one inspired the other, I'm not convinced, it seems like multiple discovery to me just imo
I feel like the creaking hearts should drop XP when broken without silk touch, considering that they even give the Monster Hunter advancement when broken
I would LOVE if torches didn't work in the biome, same with lanterns. Whether or not it would "turn into" an "unlite" torch variation or just a color change to the top by biome like with grass. Either way that would make it way creepier. The dirt is also too saturated, and the creaking doesn't do enough damage, nore does it move fast enough. Right now its a novelty, it should be a threat.
New challenge idea: you get dropped into the middle of a Pale Garden biome at sunset with a curse of binding carved pumpkin on your head, your main goal? Survive and possibly escape.
Dig down 3 blocks, put dirt over your head, wait 10 minutes for dawn (Jk, it's a cool idea really! I'm sure you could cheese proof it with enough work)
Things I would change about the new features: -The Creaking should deal more damage -The grass in the Pale Garden should be more pale -Dense fog should appear in the Pale Garden -No other mobs should spawn in the Pale Garden -The Pale Oak trees should have a different shape distinct from Dark Oak trees -We should be able to choose the colour of the High Contrast Block Outline instead of it being locked to cyan
Other hostile mobs spawning is the tradeoff for the creaking not doing a ton of damage. New players are already going to be freaked out enough by the fact that they can't 'kill' them, and the real danger comes from the surprise of something you can't immediately deal with combined with the normal dangers of night.
on the last point specifically, the cyan color is used because its easy to see for people who are colorblind. im not opposed to adding more choice, ever, in video games but i figured some context might help understand why they did it that way. its an accessibility feature, its targeted at people who are likely to need it the most
I played a few nights in survival in the forest and its really creepy! Even knowing whats coming i still felt paranoid that all the sounds were creaking coming for me haha
I do like it, but I think they should focus on 2 things for it: - Making a more unique and fitting looking tree. It just feels like a roofed forest recolor. The moss and the vines are cool, it just needs more twisted shapes, as in the nature of the creaking itself - Give the player a reason to explore the biome and face the creaking. Right now, not even passive mobs spawn. It's literally the opposite of mushroom island; you have no reason to go there. The creaking heart itself is just a cool prank idea if you're in multiplayer, completely useless. Maybe create a redstone component that is crafted from the heart and only activates if a player looks at it? Though a spyglass perhaps. Could be niche, but still a fun tool
i've been saying this since it came out. the biome and mob are functionally useless beyond the blocks, and since ALL of the blocks other than the heart (which you dont need, because the mob is useless unless youre maybe making a mini game on an SMP?) are bonemeal accessible... It means the average player will visit this biome ONCE, if and only if they want to build using its blocks, and then have zero reason to return for the entire rest of their playthrough.
They need to make the Pale Garden stand out more from the Dark Oak forest. Change the tree shape more, desaturate the dirt, and maybe add more grass and ferns or something to make the "garden" name fit better.
My list of stuff that should be added to pale garden: Forgotten Garden (a maze like structure with Pale Vaults and good loot at the end) Vines Armor Trim (a trim dropped by the creaking or loot from the Forgotten Garden) Pale Key (like trial key but opens pale vaults) Creaking drops wood
I appreciate the new content coming soon, I know lots of people are still upset with Mojang and all, considering the small enough updates as it is being announced to be even smaller. There's been a lack of innovation recently. What I personally want, and what I think the community is also trying to ask for, is not MORE updates, but larger ones. Mojang is very capable of much more than what they've been putting out these past few years. It just doesn't feel like they're "giving it their all" in the same ways as everyone would expect or hope for. How's everyone else feeling about it?
would like to give a technical tip! creakings spawned from hearts are called creaking_transient, which you can see if you try summoning one figured that out the hard way trying to make a really tiny creaking with attribute scaling
The only thing that is not overwhelmingly "pale" in this update is the new mob, but again, this is just the same old weeping angel concept. Well, I guess we have to wait for another Minecraft Live event and hope for something actually worth waiting for...
Besides fog and willow trees, I really want to see a flower or bush that mimics the creaking eyes. This would make it much harder to find the mob. Oh and only keep spider spawning in the biome. All other mobs ruin the atmosphere (or remove all spawning).
With the gaze disguise change it would be cool if the creaking could still move when your looking at it with a carved pumpkin on (or any other equipment with this tag)
so that's why the new biome looks so much like the dark oak forest, its a variant of it, like the sparse or bamboo jungles. so the pale garden is a part of the dark oak forest, so just an extra creepy section, and now you can get dark, light, and the classic wood from one forest, so that's cool, oh and birch, four tree types one place.
I think this mob has a lot of potential! I'm hoping that we'll be able to craft a version of the creaking heart that gives more control over how the creaking functions, most specifically by making a creaking that can spawn during the day. I could see some really cool puzzles or security systems being possible since you could toggle these on and off by pushing logs above or below them.
The jumpscare is at 4:09. Gotta love the new ambience added with the pale garden blocks, really wish it gets added to other biomes both pre-existing and new ones.
Finally, these game drops feel just like Minecraft updates used to back in the day. Not that they had to, but it's nice to feel that "indie touch" it once had.
I personally love the pale garden and the creaking, but I will say that I agree that it should be a little scarier. I think adding fog or dummy creakings, so you never know if it's the real deal would be nice. Also maybe disable mob spawns, I feel like if the biome is full of monsters it will heavily take away from the creepiness of the creaking.
“You’ll hear several eerie noises” *sheep baaahs* ah yes the scariest noise: sheep. I’m also looking so forward to having a pale wood bc I think it’ll go so well with cherry wood and hopefully it’s easier to get earlier game than quartz (my usual go to with cherry)
I think some biome fog would really take the pale garden to the next level. As well as I’d like for the creaking to do more damage as combat in the over world is already really quite easy. It would be cool to once in a while find a biome that you can’t actually enter without good gear.
I can foresee many shenanigans in Hermitcraft because of this... And not just because of the creaking. Just setting up the blocks to make those sound effects in a Hermit's base would creep the hell out of other hermits.
I would love it if when you enter the pale garden all colors of the game actually got desaturated except for for eyes of the creaking. So if you are in a pale garden, in the distance all you see is a black and white world.
I love what they are doing with the new biome, i really hope they do more of this to up coming biomes and rework old biomes to make them more atmospheric.
I think they make it so heart activation isn't day night cycle based but instead tied to the light level of the blocks around it kind of like mob spawners, that way it'd have more use in multiplayer servers
the one change that can sell me on the pale forest is new foods. Imagine a pale apple stew or a pale pumpkin pie. Or even a pale Golden Apple with different effects (my terrible idea is to make you invincible for a bit, and after, lose a heart permanently for a couple minutes)
An addition of fogs, orange fireflies, and glowing orange flowers, maybe even the torch flower could be interesting. I also dont think they should name it moss, and it should’ve different property or something. Being similar to dark oaks is okay, but I think it would benefit if the moss exstend out a lil so it creates more of a transition. Moreover, when plant with 1 sapling it creates a more Spanish Willow shape tree, maybe more common in the center. Maybe also some part of the Dark Forest now will register the sky as night?
I really do love almost every detail about the new biome and... entity, its more of an entity than a mob to be fair. Honestly, its just a desaturated dark oak forest so I do hope they listen and give the tree generation a little work because im srry this is "easy" adding another biome like this. Furthermore the fog idea that many called is really good and perhaps a sort of Crypt with a specific Pale Garden Vault and the key from its mob to make it actually worth finding it. Hope they listen and have time to add this details to really make this biome finished cause now it really isnt and it surprises me a bit from Mojang they didnt think of it / added these details.
I do feel like the biome needs more aggressive biome blending, right now it looks out of place and the colors just make it look like the base leaves / grass color you could see when biomes bugged out in older versions. Honestly the more I look at it the more I feel it should honestly come with a dark forest remake in general. Give them both fog while also making it so the pale garden works like a sub biome of sorts (isn't clearly visible from the sky or above). It would be more immersive to walk through a dark forest biome and as you get deeper and deeper into one it gets more foggy until the "core" of the biome is the pale garden. With how dense it is making it harder to run away from the creaking while having the feeling of something is always watching you
I think it'd be neat if a Creaking Heart could spawn extremely rarely in the regular Roofed Forests. Also it might just be me but the pale leaves and moss blocks kinda makes me nostalgic of early Minecraft with Too Many Items since giving yourself tall grass/grass blocks made the item grey in your inventory.
Love the new blocks and the creaking. I do hope that nametags allow them to persist into daytime. I also feel like hearts placed by players should allow them to persist as well, and they should be able to toggle off somehow with redstone input. Someone mentioned on first sight that being able to activate them with redstone might allow for an easy mob switch, but that wouldn't actually work if they all disappear at night, and theres no way to turn it off without manually breaking each block. Its a good concept though, whatever tweaks they do or don't make, I like the funky little guy.
In the argument of whether it's worth going into a pale garden at night, two of the main arguments were: - If you're stranded at night, you may want to escape hostile mobs and deal with the creaking instead - It's not easy to just go around an entire biome. So traveling through the pale garden may be your only option With this snapshot, these two have been proven wrong: - hostile mobs still spawn in the biome. It's definitely not a safe haven. - the typically small size of the pale garden means it's very easy to just go around it. It'd be better to tower up to the canopy and travel by treetop. I think the creaking itself is very well developed, but I still think there needs to be a few more changes to make the pale garden worth exploring. Even if it's harder to find creaking hearts in the day, it's still possible to find them. If you want a lot of them, it's definitely worth going at night though, so that's a plus! I'm looking forward to future snapshots, when they start to implement changes based on community feedback. There's definitely a lot of unrealistic wants and expectations from fans though. I'm seeing a lot of people asking for complex structure or new sets of items. If we get anything new to the biome, it'll likely be small. Personally, I think the treetops should be made more jagged and hard to navigate. This would add to cramped, maze-like quality of the biome. It would also make it more challenging to bypass the biome by traveling across the forest canopy. Now that we know for a fact that hostile mobs spawn in the biome, maybe we could get a new skeleton or zombie variant? That might be too much, but perhaps the spawning rates for a specific mob could be increased? Seems like the Creaking will be most effective when you have to balance avoiding it alongside other mobs. Just throwing some stuff out there. Not sure if these would be good additions or not.
1: none of the structures in minecraft beyond the latest addition of the vault are complex, there is zero reason they couldnt add a simple structure to the biome to make going there actually appealing 2: the creaking will be dangerous about until you have full iron armor, and at that point and beyond are just a simple annoyance 3: its not remotely unreasonable to ask for things like a new set of items, an armor trim, or some other reason to actually go to the biome for more than 2 minutes 4: while there will definitely be a few people who obsess over the creaking and the heart blocks, the average person is likely to get bored of this in about a week, as there is zero reason to come back to the biome 5: all we got was recolored blocks, realistically. They spent all their effort on a mob that doesnt actually do anything. If the biome and mob are going to be the MAIN feature of an update, even a small update, then they really really need to be better than a recolor and a mob with no function You're right about the first part, but the mob and the biome are frankly lazy and uninspired. They add almost nothing beyond one additional block pallet, and a little bit of ambience that the average player will see for about 20 minutes in a 100 hour playthrough of the game
I swear with every update, everyone thinks "oh how is this gonna affect my 5 year old minecraft world where i have full enchanted netherite and farms for everything?". Most people don't even defeat the ender dragon, some don't go to the nether. I'm a pretty hardcore player too but these are just the facts. This is a very cool mechanic and biome with good new decoration blocks. Also it's like they made this update for the trolling opportunities, having blocks play creepy sounds in your friend's base or spawn the creaking on him seems quite fun. Could this be improved with new tree formats and maybe fog in the biome like some are suggesting? Absolutely! Let's hope they listen
I can’t believe I’m saying this because I normally hate fighting them, but I think skeletons should have an increased spawn rate in the pale forest. I might even go one step farther and say they should be the _only_ spawns other than the creaking. They blend in much better with the desaturated background than other hostile mobs.
When I first saw The Creaking, my first thought was "Decked Out 3 is gonna be great with this", but now knowing it's day/night and not light level, I is sad
It will be a huge missed opportunity if the tree shape isn't changed to be something unique like a willow tree, that would be so cool in vanilla minecraft! Also would love to see a white version of the spore blossom that maybe gives off orange particles to match the creekings eye coulor? Update could be amazing with just a few small additions to give it that extra bit of life. New trim and pot shards and music disc's are something they have been doing recently so I hope they continue with that also! What they've added so far is great, but it feels incomplete still, like a half finnished idea.
The pale oak forest is a variation of the dark oak forest The dark oak forest has giant mushrooms The pale oak forest already has moss, it should have a new type of giant mushroom, too
I was thinking that this might actually be a good time for mojang to add fireflies. That way the creaking could be even sneakier, because at a glance you could mistake its eyes for fireflies.
I really hope they listen to community feedback for this drop The comments on the announcement trailer were filled with constructive criticism and this has the possibility to be the best biome in terms of atmosphere
i like the pale garden, but i feel like i would have prefered if the Creaking just spawned in normal forest biomes as well. kind of removes the fun when you have to actively go out of your way to find it.
I really like the smaller updates. It honestly just feels so good to get new stuff more often, I dont care that we get less of it, it still feels like more since its more often. Each updates doesnt need to be so bloated and just focus on the new cool things. I likey
the creaking needs to be faster for them to be actually threatening imo. as they are now you dont even have to look at them you can just run past and be totally fine
I see you used the version number as the seed! (Or the game did from the world name) Was kinda impressive seeing the pale garden on top of a hill with a dark oak forest below it as the first taste.
It does have a pinkish tint, When I tried it in the snapshot I discovered that it goes very well with cherry wood and I was a bit upset to find that because of it's pinkish tint it doesn't work too well with calcite or diorite as they have a grey tint. I would love if the texture was changed to a but more of a greyish tint since the whole deal with the pale garden I'd being greyscale.
As far as the creaking, you can always use spawn eggs on spawners to create a spawner of that type, I wonder if that spawner would create the creative mode creaking or the standard?😅 (Or if they disabled that ability with the creaking)
The should de saturate every thing a lot more when you're in the biome. Maybe the thing could even look just like a dark oak forest when you're not in it?
Honestly the creaking is barely a threat you can walk faster then it you can just build up and honestly the other mobs that were spawning were a bigger danger than it
I'm live playing Satisfactory with the Hermits :-) www.twitch.tv/xisuma
👍
You said in the video that the pale biome is always next to a dark oak forest. I teleported to 5 different pale biomes and 3 of them had at least 1 small dark oak biome. BUT the other 2 were fully surrounded by JUNGLE biomes. So either it's wrong to say it must be next to a dark oak forest or the seed it choose it's bugged for where they should spawn. Just a heads up :)
One thing I hope they add is Fog. this was a suggestion from a minecraft veteran I was watching is to retool the old Bedrock fog that was in older versions of the game and put that in the biome. it would definitely make this place even more fun and haunting if distance was forced to be so limiting.
And maybe the fog disappears if you cut down all the trees in the biome?
@@rankiethor break all the creaking hearts
Agreed
Oh yeah I remember everytime when rain falls the render distance decreases in the older versions
I know it might sound cool and damn it is... but trust me, as someone who plays Ark a crapload, unless you have a way to remove the fog, it's actually more of an annoyance and a hassle than it is worth.
3:36 “You will hear all sorts of creepy noises”
Sheep 2 seconds after: BÆHHHH
holy crap minecraft movie reference
the enhancing of the outline when looking at blocks is actually amazing.
Yeah seems small but I actually really love it
I always used to use a resourcepack I made for it because I found it too hard to see, it’s cool that I don’t have to anymore!
@@cappared YoFeArIr
I really hope they redesign the trees to be more like Willow trees as that's where they said they got their inspiration from. The biome just needs some more ground foliage (Maybe a flower that causes blindness?) and the dirt should be more greyscale too, then the biome will have more of the desired feel to it.
I agree, with the addition of changing the "Pale Hanging Moss" to "Spanish Moss".
Even the sapling looks like a willow
Agreed. The garden feels a bit too similar to a dark oak forest in its current state. I’d like to see some taller trees mixed in.
Agreed. Currently the trees feel a bit too much like Dark Oak in shape, not as unique as they could be. And the dirt is too saturated
I tried to make a willow tree with the leaves and birch and is amazing!
I love this wood type, it goes so well with quartz and other white blocks
The log texture also fits with basalt and rocky stuff
I wanna try it with like warped and deepslate or blackstone
YoFeArIr
its good that they finally added SOME kind of block to work with these that has stairs and slabs... but they should still add stairs and slabs to things like calcite. pillars too. better than nothing though, the blocks are pretty much the whole update features wise, so im glad theyre usable at least
@@pokerusfreak8194 some form of pure white white wall would be nice (diorite doesn’t count) but I’ll take a white fence for now
I kinda wish they introduced some kind of ashy dirt
The bright brown of the side of grass blocks kinda ruins the whole black and white effect
I totally agree, thought this as well
At first I was kinda disappointed the trees were so similar to dark oak, but knowing that it always spawns next to a dark oak forest makes it make sense. The pale garden is a warped version of the dark oak forest. That effect would be ruined if the trees looked completely different. I like it.
I agree but i think there could be other variants that grow more crazy, similar to mangroves but different
but the decision to attach it to the dark oak forest is entirely arbitrary and meaningless. that is entirely a random thing they decided, and so there is no reason they have to keep it or cant change it. it honestly makes no sense to attach this biome to another specific biome and force the trees to be the same... other than that its easier to reskin an old tree than design a new one's generation. It frankly comes across as lazy and uninspired, with the "reason" tacked on afterwards
You could also justify a different tree shape as the curse of the forest warping the trees into a disfigured shape, with the creaking heart as the source.
@@pokerusfreak8194if you think about it pale garden sounds very like an opposite to dark forest
@@pokerusfreak8194you’re making leaps of assumptions and grasping at straws. pale oak and dark oak are clearly related. they’re literally opposite words.
i agree i wish the trees looked different though. all the other tree types are more or less different.
I hear people talking about how the trees need to be different, i think the biome is meant to be a roofed forest variant since it always spawns by one.
Almost like a portion of the roofed forest got infected
I feel like if that's the case then it should be more like the bamboo biome inside of a jungle where its fully encased
That seems to be the intention, but I still think the garden could stand to be a little more unique. Even something as simple as a few taller trees mixed in would go a long way.
@@duckner that would be neat !
yea I just think the biome blending needs some updates.
@@B_Skizzle Some taller trees would really add to the atmosphere
Instead of disappearing in the day, they should turn to static grass/sapling/plant blocks, then turn back into the creaking during night. It would help them feel like actual plant monsters rather than just another mob
It would be kind of cool if they turned into stationary statues or something during the day. Maybe the amber lights of its eyes could shut off.
To build off of this idea there should be an environmental plant that looks like the inactive creaking. It would make it more scary because it would be like you are seeing the monster everywhere during the day and then at night some come to life and then the fake ones help disguise the real ones as they chase you through the forest.
or... keep in the state where their eyes dont light up in the day
Nice to know that just going and getting a sapling doesn’t yield you a heart. You actually have to go to the biome.
I kind of hope they do something like they did with bee nests to make it renewable. Maybe give trees a 5% chance to spawn with a heart in the pale garden only or under some other situation?
3:37
X: there are lots of ambient noises here
Sheep: baa
Scar is going to be horrified when this drops and not realize that his next carved pumpkin-based hat will allow it to attack him whenever
It'd be very interesting for the Creaking to move not just when you aren't looking towards it, but also when your line of sight to it is entirely blocked. Might be tough to implement, but going behind a tree and seeing it get closer without ever moving would be cool imo
taking inspiration from SCP there, are we?
thats easy, just a raycast
And if they grouped together and had a unique pathfinding to flank players
@@aetheriox463SCP 173 and/or the Weeping Angels, they occured at pretty much the same time culturally speaking* (and the idea of stuff moving when you're not looking is older than both tbf)
* you could make an argument that one inspired the other, I'm not convinced, it seems like multiple discovery to me just imo
I feel like the creaking hearts should drop XP when broken without silk touch, considering that they even give the Monster Hunter advancement when broken
Wish it was more pale and the trees weren’t just dark oak reskins, also world fog should be closer the farther into the forest you go.
My first thought when I saw the creaking was decked out 3
I would LOVE if torches didn't work in the biome, same with lanterns. Whether or not it would "turn into" an "unlite" torch variation or just a color change to the top by biome like with grass. Either way that would make it way creepier. The dirt is also too saturated, and the creaking doesn't do enough damage, nore does it move fast enough. Right now its a novelty, it should be a threat.
New challenge idea:
you get dropped into the middle of a Pale Garden biome at sunset with a curse of binding carved pumpkin on your head, your main goal? Survive and possibly escape.
Dig down 3 blocks, put dirt over your head, wait 10 minutes for dawn
(Jk, it's a cool idea really! I'm sure you could cheese proof it with enough work)
Things I would change about the new features:
-The Creaking should deal more damage
-The grass in the Pale Garden should be more pale
-Dense fog should appear in the Pale Garden
-No other mobs should spawn in the Pale Garden
-The Pale Oak trees should have a different shape distinct from Dark Oak trees
-We should be able to choose the colour of the High Contrast Block Outline instead of it being locked to cyan
Other hostile mobs spawning is the tradeoff for the creaking not doing a ton of damage.
New players are already going to be freaked out enough by the fact that they can't 'kill' them, and the real danger comes from the surprise of something you can't immediately deal with combined with the normal dangers of night.
on the last point specifically, the cyan color is used because its easy to see for people who are colorblind. im not opposed to adding more choice, ever, in video games but i figured some context might help understand why they did it that way. its an accessibility feature, its targeted at people who are likely to need it the most
I played a few nights in survival in the forest and its really creepy! Even knowing whats coming i still felt paranoid that all the sounds were creaking coming for me haha
2:55 Garden-sized Pale Garden
I do like it, but I think they should focus on 2 things for it:
- Making a more unique and fitting looking tree. It just feels like a roofed forest recolor. The moss and the vines are cool, it just needs more twisted shapes, as in the nature of the creaking itself
- Give the player a reason to explore the biome and face the creaking. Right now, not even passive mobs spawn. It's literally the opposite of mushroom island; you have no reason to go there. The creaking heart itself is just a cool prank idea if you're in multiplayer, completely useless. Maybe create a redstone component that is crafted from the heart and only activates if a player looks at it? Though a spyglass perhaps. Could be niche, but still a fun tool
i've been saying this since it came out. the biome and mob are functionally useless beyond the blocks, and since ALL of the blocks other than the heart (which you dont need, because the mob is useless unless youre maybe making a mini game on an SMP?) are bonemeal accessible... It means the average player will visit this biome ONCE, if and only if they want to build using its blocks, and then have zero reason to return for the entire rest of their playthrough.
I think the creeks should attack every mob in the Pale Garden, like they defend it anc "keep it clean".
Pale garden
Pale garden
They need to make the Pale Garden stand out more from the Dark Oak forest. Change the tree shape more, desaturate the dirt, and maybe add more grass and ferns or something to make the "garden" name fit better.
Oooooooo attaching the sounds to the blocks is so interesting! What a fun way to create your own creepy atmospher in builds
Already? That's awesome :D
That's what multiple update/drops does
Likely we will see more changes to the biome too!
the creaking my beloved
They starting to give us sound design for our builds using blocks??? I love it.
My list of stuff that should be added to pale garden:
Forgotten Garden (a maze like structure with Pale Vaults and good loot at the end)
Vines Armor Trim (a trim dropped by the creaking or loot from the Forgotten Garden)
Pale Key (like trial key but opens pale vaults)
Creaking drops wood
Pale pumpkin !
You can’t kill the creaking. Only make it disappear
@@Mondrsyy247 YOU SIR HAVE THE GREATEST IDEA!!!!
I would love a new armor trim for the pale garden
I appreciate the new content coming soon, I know lots of people are still upset with Mojang and all, considering the small enough updates as it is being announced to be even smaller.
There's been a lack of innovation recently. What I personally want, and what I think the community is also trying to ask for, is not MORE updates, but larger ones. Mojang is very capable of much more than what they've been putting out these past few years. It just doesn't feel like they're "giving it their all" in the same ways as everyone would expect or hope for.
How's everyone else feeling about it?
10:09 curse of binding dispenser prank obviously :)
would like to give a technical tip! creakings spawned from hearts are called creaking_transient, which you can see if you try summoning one
figured that out the hard way trying to make a really tiny creaking with attribute scaling
The only thing that is not overwhelmingly "pale" in this update is the new mob, but again, this is just the same old weeping angel concept. Well, I guess we have to wait for another Minecraft Live event and hope for something actually worth waiting for...
Besides fog and willow trees, I really want to see a flower or bush that mimics the creaking eyes. This would make it much harder to find the mob.
Oh and only keep spider spawning in the biome. All other mobs ruin the atmosphere (or remove all spawning).
With the gaze disguise change it would be cool if the creaking could still move when your looking at it with a carved pumpkin on (or any other equipment with this tag)
I would love to have a normal variant of the hanging moss.
so that's why the new biome looks so much like the dark oak forest, its a variant of it, like the sparse or bamboo jungles.
so the pale garden is a part of the dark oak forest, so just an extra creepy section, and now you can get dark, light, and the classic wood from one forest, so that's cool, oh and birch, four tree types one place.
I think this mob has a lot of potential! I'm hoping that we'll be able to craft a version of the creaking heart that gives more control over how the creaking functions, most specifically by making a creaking that can spawn during the day. I could see some really cool puzzles or security systems being possible since you could toggle these on and off by pushing logs above or below them.
I'm so excited to see what you hermits will do with these new blocks,! Thank you for posting.
They should make the pale garden spawn herobrine that hacks your computer and steals all your info on your bank.
One thing I noticed after some quick testing for builders, if you put the creaking heart between logs in the nether, the heart will always be red.
I think the pumpkin feature is for pranking like putting the curse of binding to it nd also putting the creaking heart near the player
The jumpscare is at 4:09.
Gotta love the new ambience added with the pale garden blocks, really wish it gets added to other biomes both pre-existing and new ones.
I love how the tree bark looks, it’s going to be fun to build with!
thank you for making these snapshot videos!! I love them so much!
Finally, these game drops feel just like Minecraft updates used to back in the day. Not that they had to, but it's nice to feel that "indie touch" it once had.
What’s stopping me from just burning down the forest, no forest no creaking
I personally love the pale garden and the creaking, but I will say that I agree that it should be a little scarier. I think adding fog or dummy creakings, so you never know if it's the real deal would be nice. Also maybe disable mob spawns, I feel like if the biome is full of monsters it will heavily take away from the creepiness of the creaking.
“You’ll hear several eerie noises” *sheep baaahs* ah yes the scariest noise: sheep. I’m also looking so forward to having a pale wood bc I think it’ll go so well with cherry wood and hopefully it’s easier to get earlier game than quartz (my usual go to with cherry)
I think some biome fog would really take the pale garden to the next level. As well as I’d like for the creaking to do more damage as combat in the over world is already really quite easy. It would be cool to once in a while find a biome that you can’t actually enter without good gear.
isn't it weird how the biome that's supposed to be QUIET is the only overworld biome with AMBIENT NOISE?
I can foresee many shenanigans in Hermitcraft because of this...
And not just because of the creaking. Just setting up the blocks to make those sound effects in a Hermit's base would creep the hell out of other hermits.
I would love it if when you enter the pale garden all colors of the game actually got desaturated except for for eyes of the creaking.
So if you are in a pale garden, in the distance all you see is a black and white world.
I love what they are doing with the new biome, i really hope they do more of this to up coming biomes and rework old biomes to make them more atmospheric.
I think they make it so heart activation isn't day night cycle based but instead tied to the light level of the blocks around it kind of like mob spawners, that way it'd have more use in multiplayer servers
the one change that can sell me on the pale forest is new foods. Imagine a pale apple stew or a pale pumpkin pie. Or even a pale Golden Apple with different effects (my terrible idea is to make you invincible for a bit, and after, lose a heart permanently for a couple minutes)
An addition of fogs, orange fireflies, and glowing orange flowers, maybe even the torch flower could be interesting. I also dont think they should name it moss, and it should’ve different property or something. Being similar to dark oaks is okay, but I think it would benefit if the moss exstend out a lil so it creates more of a transition. Moreover, when plant with 1 sapling it creates a more Spanish Willow shape tree, maybe more common in the center. Maybe also some part of the Dark Forest now will register the sky as night?
I really do love almost every detail about the new biome and... entity, its more of an entity than a mob to be fair.
Honestly, its just a desaturated dark oak forest so I do hope they listen and give the tree generation a little work because im srry this is "easy" adding another biome like this.
Furthermore the fog idea that many called is really good and perhaps a sort of Crypt with a specific Pale Garden Vault and the key from its mob to make it actually worth finding it. Hope they listen and have time to add this details to really make this biome finished cause now it really isnt and it surprises me a bit from Mojang they didnt think of it / added these details.
I do feel like the biome needs more aggressive biome blending, right now it looks out of place and the colors just make it look like the base leaves / grass color you could see when biomes bugged out in older versions.
Honestly the more I look at it the more I feel it should honestly come with a dark forest remake in general. Give them both fog while also making it so the pale garden works like a sub biome of sorts (isn't clearly visible from the sky or above). It would be more immersive to walk through a dark forest biome and as you get deeper and deeper into one it gets more foggy until the "core" of the biome is the pale garden. With how dense it is making it harder to run away from the creaking while having the feeling of something is always watching you
Being able to dye the pale oak would make it a million times more amazing.
I can already see Doc or Tango building a look detector or something of that effect
I think it'd be neat if a Creaking Heart could spawn extremely rarely in the regular Roofed Forests.
Also it might just be me but the pale leaves and moss blocks kinda makes me nostalgic of early Minecraft with Too Many Items since giving yourself tall grass/grass blocks made the item grey in your inventory.
Love the new blocks and the creaking. I do hope that nametags allow them to persist into daytime. I also feel like hearts placed by players should allow them to persist as well, and they should be able to toggle off somehow with redstone input. Someone mentioned on first sight that being able to activate them with redstone might allow for an easy mob switch, but that wouldn't actually work if they all disappear at night, and theres no way to turn it off without manually breaking each block. Its a good concept though, whatever tweaks they do or don't make, I like the funky little guy.
Now that I think about it ... did they get inspired by JoeHills and his trees covered in lyken? 🤔
In the argument of whether it's worth going into a pale garden at night, two of the main arguments were:
- If you're stranded at night, you may want to escape hostile mobs and deal with the creaking instead
- It's not easy to just go around an entire biome. So traveling through the pale garden may be your only option
With this snapshot, these two have been proven wrong:
- hostile mobs still spawn in the biome. It's definitely not a safe haven.
- the typically small size of the pale garden means it's very easy to just go around it. It'd be better to tower up to the canopy and travel by treetop.
I think the creaking itself is very well developed, but I still think there needs to be a few more changes to make the pale garden worth exploring. Even if it's harder to find creaking hearts in the day, it's still possible to find them. If you want a lot of them, it's definitely worth going at night though, so that's a plus!
I'm looking forward to future snapshots, when they start to implement changes based on community feedback.
There's definitely a lot of unrealistic wants and expectations from fans though. I'm seeing a lot of people asking for complex structure or new sets of items. If we get anything new to the biome, it'll likely be small.
Personally, I think the treetops should be made more jagged and hard to navigate. This would add to cramped, maze-like quality of the biome. It would also make it more challenging to bypass the biome by traveling across the forest canopy.
Now that we know for a fact that hostile mobs spawn in the biome, maybe we could get a new skeleton or zombie variant? That might be too much, but perhaps the spawning rates for a specific mob could be increased? Seems like the Creaking will be most effective when you have to balance avoiding it alongside other mobs.
Just throwing some stuff out there. Not sure if these would be good additions or not.
1: none of the structures in minecraft beyond the latest addition of the vault are complex, there is zero reason they couldnt add a simple structure to the biome to make going there actually appealing
2: the creaking will be dangerous about until you have full iron armor, and at that point and beyond are just a simple annoyance
3: its not remotely unreasonable to ask for things like a new set of items, an armor trim, or some other reason to actually go to the biome for more than 2 minutes
4: while there will definitely be a few people who obsess over the creaking and the heart blocks, the average person is likely to get bored of this in about a week, as there is zero reason to come back to the biome
5: all we got was recolored blocks, realistically. They spent all their effort on a mob that doesnt actually do anything. If the biome and mob are going to be the MAIN feature of an update, even a small update, then they really really need to be better than a recolor and a mob with no function
You're right about the first part, but the mob and the biome are frankly lazy and uninspired. They add almost nothing beyond one additional block pallet, and a little bit of ambience that the average player will see for about 20 minutes in a 100 hour playthrough of the game
It looks so cool!!!
there should be a way to disable the heart block so that you can use it in builds
I swear with every update, everyone thinks "oh how is this gonna affect my 5 year old minecraft world where i have full enchanted netherite and farms for everything?". Most people don't even defeat the ender dragon, some don't go to the nether. I'm a pretty hardcore player too but these are just the facts. This is a very cool mechanic and biome with good new decoration blocks. Also it's like they made this update for the trolling opportunities, having blocks play creepy sounds in your friend's base or spawn the creaking on him seems quite fun.
Could this be improved with new tree formats and maybe fog in the biome like some are suggesting? Absolutely! Let's hope they listen
I can’t believe I’m saying this because I normally hate fighting them, but I think skeletons should have an increased spawn rate in the pale forest. I might even go one step farther and say they should be the _only_ spawns other than the creaking. They blend in much better with the desaturated background than other hostile mobs.
Not being able to re-dye shulkers the same color means that it'll be possible to distinguish shulkers by color with redstone using a crafter! Awesome
When I first saw The Creaking, my first thought was "Decked Out 3 is gonna be great with this", but now knowing it's day/night and not light level, I is sad
It will be a huge missed opportunity if the tree shape isn't changed to be something unique like a willow tree, that would be so cool in vanilla minecraft!
Also would love to see a white version of the spore blossom that maybe gives off orange particles to match the creekings eye coulor? Update could be amazing with just a few small additions to give it that extra bit of life.
New trim and pot shards and music disc's are something they have been doing recently so I hope they continue with that also!
What they've added so far is great, but it feels incomplete still, like a half finnished idea.
The pale oak forest is a variation of the dark oak forest
The dark oak forest has giant mushrooms
The pale oak forest already has moss, it should have a new type of giant mushroom, too
All those hats on the Hermitcraft server are re-textured carved pumpkins, right?
I was thinking that this might actually be a good time for mojang to add fireflies. That way the creaking could be even sneakier, because at a glance you could mistake its eyes for fireflies.
the creaking is essentially the opposite of the enderman, and i love it
I really hope they listen to community feedback for this drop
The comments on the announcement trailer were filled with constructive criticism and this has the possibility to be the best biome in terms of atmosphere
Would love it if the pail garden trees looked like a willow or wild oak with Spanish moss hanging off the branches
You can't notice the desaturation effect at night time because black has a saturation of zero already.
Would be cool to have a ton of creeking trapped on a magma bloco to use the cool particle effect for decoration
10:07 Gives another use to curse of binding pumpkins
i like the pale garden, but i feel like i would have prefered if the Creaking just spawned in normal forest biomes as well. kind of removes the fun when you have to actively go out of your way to find it.
i do hope there are more revisions before release but honestly this update looks pretty good already.
I really like the smaller updates. It honestly just feels so good to get new stuff more often, I dont care that we get less of it, it still feels like more since its more often. Each updates doesnt need to be so bloated and just focus on the new cool things. I likey
I remember a time when we'd get multiple large updates a year instead of 2 small ones
the creaking needs to be faster for them to be actually threatening imo. as they are now you dont even have to look at them you can just run past and be totally fine
I see you used the version number as the seed! (Or the game did from the world name) Was kinda impressive seeing the pale garden on top of a hill with a dark oak forest below it as the first taste.
It does have a pinkish tint, When I tried it in the snapshot I discovered that it goes very well with cherry wood and I was a bit upset to find that because of it's pinkish tint it doesn't work too well with calcite or diorite as they have a grey tint. I would love if the texture was changed to a but more of a greyish tint since the whole deal with the pale garden I'd being greyscale.
I can't wait for decked out 3 with these guys.
I hope their will be a game rule so they activate during the day too
33:7 “you will hear all sorts of creepy and eerie noises here”
*loud sheep noises*
The creaking heart break sound is an edited version of the old log break sound
They should have put this biome near snow areas
I love everything about this update. I don't know why they decided we needed more horror in Minecraft, but I'm here for it.
with this video it seems a bit more interesting ... still feels like it belongs in the end tho ..
As far as the creaking, you can always use spawn eggs on spawners to create a spawner of that type, I wonder if that spawner would create the creative mode creaking or the standard?😅 (Or if they disabled that ability with the creaking)
Can't wait for Decked Out 3 featuring the Creaking
The should de saturate every thing a lot more when you're in the biome. Maybe the thing could even look just like a dark oak forest when you're not in it?
The creaking heart when is inactive underneath looks like the underneath of the reinforced deepslate
Honestly the creaking is barely a threat you can walk faster then it you can just build up and honestly the other mobs that were spawning were a bigger danger than it