One thing I hope they add is Fog. this was a suggestion from a minecraft veteran I was watching is to retool the old Bedrock fog that was in older versions of the game and put that in the biome. it would definitely make this place even more fun and haunting if distance was forced to be so limiting.
I know it might sound cool and damn it is... but trust me, as someone who plays Ark a crapload, unless you have a way to remove the fog, it's actually more of an annoyance and a hassle than it is worth.
They could also retool some of the code used for the blindness effect. Give it a bigger radius, change the color, and maybe tweak here and there, and you get a pretty good fog effect
@@Pvzgirl423 nope. We have course dirt, which just has gravel in it and a few more grey spots to show that. Everything else is just overlays for the top section.
I feel like the creaking hearts should drop XP when broken without silk touch, considering that they even give the Monster Hunter advancement when broken
Instead of disappearing in the day, they should turn to static grass/sapling/plant blocks, then turn back into the creaking during night. It would help them feel like actual plant monsters rather than just another mob
To build off of this idea there should be an environmental plant that looks like the inactive creaking. It would make it more scary because it would be like you are seeing the monster everywhere during the day and then at night some come to life and then the fake ones help disguise the real ones as they chase you through the forest.
I was thinking that this might actually be a good time for mojang to add fireflies. That way the creaking could be even sneakier, because at a glance you could mistake its eyes for fireflies.
I really hope they redesign the trees to be more like Willow trees as that's where they said they got their inspiration from. The biome just needs some more ground foliage (Maybe a flower that causes blindness?) and the dirt should be more greyscale too, then the biome will have more of the desired feel to it.
Besides fog and willow trees, I really want to see a flower or bush that mimics the creaking eyes. This would make it much harder to find the mob. Oh and only keep spider spawning in the biome. All other mobs ruin the atmosphere (or remove all spawning).
@@graceyjennings1331 That is actually something I suggested in the feedback discord recently. I based it off of Jelly Fungus. It's a really wacky mushroom! I literally found it in my backyard.
@@josephb.1425 not just pretty much all, i think its literally _all_ of them since its apparently the only way to get modded custom hats in minecraft. i remember hearing from somewhere that the game is hard coded to make it difficult to change the texture of armor which is what all other head gear falls under. you can do it with a normal texture pack of course, but a normal texture pack would be a global change for all helmets, not just one specific helmet. so the work around for this is just using pumpkins instead. im not a programmer tho so i may be misinformed on this
its good that they finally added SOME kind of block to work with these that has stairs and slabs... but they should still add stairs and slabs to things like calcite. pillars too. better than nothing though, the blocks are pretty much the whole update features wise, so im glad theyre usable at least
I would love if the creaking heart had more uses if you got it. Maybe with redstone? Since the creaking mob is a weeping angel, the creaking heart could be an observation sensor, that would emit a weak redstone signal when looked at by a player.
@@mikagrof9243 This was what I was thinking too, I don't see much use for the heart in survival other than messing with other players on a server. It's an undefeatable hostile mob, there's no reason to spawn one intentionally since it can't drop items or XP. The only use at all, would be to have a creepy pet. However, if ones placed by the player didn't attack the player but rather attacked hostile mobs it would be come an awesome sentry and would be extremely useful in farms. Heck, if it attacked passive mobs it would be useful for farms too. But if all it ever does is stand around or attack you, it has no value aside from looking creepy and also makes building with the hearts and logs dangerous.
The creaking mob serves as a half reliable sensor if you can force it to spawn where you want every time, the block can be observed with an observer, but I would love if the block itself could detect when its being looked at
At first I was kinda disappointed the trees were so similar to dark oak, but knowing that it always spawns next to a dark oak forest makes it make sense. The pale garden is a warped version of the dark oak forest. That effect would be ruined if the trees looked completely different. I like it.
but the decision to attach it to the dark oak forest is entirely arbitrary and meaningless. that is entirely a random thing they decided, and so there is no reason they have to keep it or cant change it. it honestly makes no sense to attach this biome to another specific biome and force the trees to be the same... other than that its easier to reskin an old tree than design a new one's generation. It frankly comes across as lazy and uninspired, with the "reason" tacked on afterwards
You could also justify a different tree shape as the curse of the forest warping the trees into a disfigured shape, with the creaking heart as the source.
@@pokerusfreak8194you’re making leaps of assumptions and grasping at straws. pale oak and dark oak are clearly related. they’re literally opposite words. i agree i wish the trees looked different though. all the other tree types are more or less different.
I would LOVE if torches didn't work in the biome, same with lanterns. Whether or not it would "turn into" an "unlite" torch variation or just a color change to the top by biome like with grass. Either way that would make it way creepier. The dirt is also too saturated, and the creaking doesn't do enough damage, nore does it move fast enough. Right now its a novelty, it should be a threat.
While I do think it should do more damage- I don’t think it should be warden damage or anything close. While this thing is a horror mob, it’s far more accessible and common than the warden, so instead I suggest it just ignores armor, it would align with it ignoring your attacks as well. If it can ignore your damage stats, why can’t it ignore your defense stats as well
Things I would change about the new features: -The Creaking should deal more damage -The grass in the Pale Garden should be more pale -Dense fog should appear in the Pale Garden -No other mobs should spawn in the Pale Garden -The Pale Oak trees should have a different shape distinct from Dark Oak trees -We should be able to choose the colour of the High Contrast Block Outline instead of it being locked to cyan
Other hostile mobs spawning is the tradeoff for the creaking not doing a ton of damage. New players are already going to be freaked out enough by the fact that they can't 'kill' them, and the real danger comes from the surprise of something you can't immediately deal with combined with the normal dangers of night.
on the last point specifically, the cyan color is used because its easy to see for people who are colorblind. im not opposed to adding more choice, ever, in video games but i figured some context might help understand why they did it that way. its an accessibility feature, its targeted at people who are likely to need it the most
Also, as of right now there is not a single reason to go to a pale garden at night. There is no reward for doing that. Because you can gather everything during the day when it's completely safe.
@@ReddyG1You are right. Someone suggested in a comment section a “pale chest” that is only openable at night that generates in a small structure that can be found in the larger pale forests. I like that idea.
@@dragendghastThe creaking is supposed to be scary, but it's less threatening than a skeleton. I think it should do way more damage and the other mobs shouldn't spawn in the biome.
@@WarrenTaylor-vg8zr that would also give the biome a use beyond the trees. However if this is the case the heart should, even with silk touch, only be harvest-able at night as to incentivize people to not just cheese it by entering at day.
@@TheDogeOfSarcasm I think the hearts should spawn/despawn based on time of day. Basically at sunset and sunrise, the blocks would swap in/out in random locations. This would make them impossible to obtain in the day, but you also couldn't accidentally break them. This also means they would be renewable, since each night new ones could appear. You would need to fully deforest to eliminate them.
mojang cooked with this block set the doors and wood look so nice and finally white and the moss and grey blocks have that bit of polished features that it's so satisfying we've got to test them already i like this new dev cycle and mojang era of listening to the community hope it continues
If they decide to add fog to the biome they could make it so the creaking block turns it on and when its broken it dissipates, that would have potential for adventure maps and could be used to make the ambience of the biome in other places
I hear people talking about how the trees need to be different, i think the biome is meant to be a roofed forest variant since it always spawns by one. Almost like a portion of the roofed forest got infected
That seems to be the intention, but I still think the garden could stand to be a little more unique. Even something as simple as a few taller trees mixed in would go a long way.
I really like the smaller updates. It honestly just feels so good to get new stuff more often, I dont care that we get less of it, it still feels like more since its more often. Each updates doesnt need to be so bloated and just focus on the new cool things. I likey
@@yourgoodfriend276I remember back when the game was small people were happy with what they got instead of complaining about not receiving multiple game overhauls annually
The flaw with that is the fact that they despawn in the day. It'll be like the issue with the trident drowned behaving different at night. Ideally people in the dungeon shouldn't be affected by whether it's day or not outside, but in actual practice they could tell the difference based on whether or not Willie was interested in attacking them while they were out of the water. Creaking would only be a threat when it's night outside. During the day the dungeon will be a very different experience. I think that what would be needed to make Creaking viable for Decked Out 3 would be something like a "calibrated creaking heart" or just the option to calibrate the heart block that they're already adding. Something that takes in a redstone signal and changes the rules for the spawned Creaking depending on the signal strength. Imagine that signals 1 to 5, are night-only Creaking, signals 6 to 10 are any-time Creaking, and signals 11 to 15 are day-only Creaking. And then imagine also that signals 1, 6, and 11 are Creaking that only move if you're looking between 150 to 210 degrees off from directly at them, signals 2, 7, and 12 are Creaking that only move if you're looking between 120 to 240 degrees off from directly at them, signals 3, 8, and 13 are Creaking that only move if you're looking between 90 to 270 degrees off from directly at them, signals 4, 9, and 14 are Creaking that only move if you're looking between 60 to 300 degrees off from directly at them, and signals 5, 10, and 15 are Creaking that only move if you're looking between 30 to 330 degrees off from directly at them. (So they can be configured from a low aggro setting to a high aggro setting. The more aggro they are, the slimmer the range of the "safe zone" where they don't move.0 If something like that were available, Tango would be able to set up the dungeon in such a way that there could be multiple stages of threat to progress through based on how long you've been in the dungeon. Starting with zero hearts active in stage 1 and activating hearts with each next stage reached. Starting with an even mix of day-only and night-only hearts as they're first starting to get activated and upgrading them all to any-time as you build up through the higher threat stages. Starting with low aggro hearts in the early stages and upgrading their aggro as higher stages are reached. Play long enough and all hearts will be active and their Creaking will all exist at any time of day and they'll all have maximum aggro. Creaking everywhere and no leniency for how far you can safely look away from them.
@@MuljoStpho Yeah, the night-only mechanic significantly limits their usefulness. Add a way to change that - even if aggressiveness can't be controlled as you describe - and it becomes much more viable. They'll be awesome for pranks no matter what, though.
I can’t believe I’m saying this because I normally hate fighting them, but I think skeletons should have an increased spawn rate in the pale forest. I might even go one step farther and say they should be the _only_ spawns other than the creaking. They blend in much better with the desaturated background than other hostile mobs.
I kind of hope they do something like they did with bee nests to make it renewable. Maybe give trees a 5% chance to spawn with a heart in the pale garden only or under some other situation?
Glad they don’t spawn from saplings cuz I have a tree farm in my world with every wood type for building purposes and it would be extremely annoying trying to chop em down with the hearts as part of it. Also this way it promotes exploration and that is always a good thing.
@@funnyduck4568 every item in Minecraft is useless if you don't try to find a use for it. The creaking sinks if you look at it while in water, so if you trap it in a 1x1 glass cage, put a block of water at the bottom, and put an observer facing a piece of string on top, you have a player sight detector. Admittedly, this setup sometimes gets out of sync, but I'm sure there's ways to make something more consistent that a better redstoner could come up with. This example doesn't even make use of their invincibility to LITERALLY EVERYTHING (including suffocation), or the fact that you can causally whip out a creaking like it's a Pokemon. The only change I really want to see is some way to spawn them during daytime / in other dimensions, since it'd be a bit annoying for redstone contraptions using it to be allergic to sunlight / interdimensional travel.
It'd be very interesting for the Creaking to move not just when you aren't looking towards it, but also when your line of sight to it is entirely blocked. Might be tough to implement, but going behind a tree and seeing it get closer without ever moving would be cool imo
@@aetheriox463SCP 173 and/or the Weeping Angels, they occured at pretty much the same time culturally speaking* (and the idea of stuff moving when you're not looking is older than both tbf) * you could make an argument that one inspired the other, I'm not convinced, it seems like multiple discovery to me just imo
so that's why the new biome looks so much like the dark oak forest, its a variant of it, like the sparse or bamboo jungles. so the pale garden is a part of the dark oak forest, so just an extra creepy section, and now you can get dark, light, and the classic wood from one forest, so that's cool, oh and birch, four tree types one place.
I love what they are doing with the new biome, i really hope they do more of this to up coming biomes and rework old biomes to make them more atmospheric.
would like to give a technical tip! creakings spawned from hearts are called creaking_transient, which you can see if you try summoning one figured that out the hard way trying to make a really tiny creaking with attribute scaling
I think they should add the "growing up the wall" effect the pale moss has for the regular moss too but instead of crawling up it could be growing down. That way it will look better when placing moss carpet on top of logs and stuff like that without having to use that one mod.
I played a few nights in survival in the forest and its really creepy! Even knowing whats coming i still felt paranoid that all the sounds were creaking coming for me haha
I’d love to see either fog added, or a plant that emits fog around it, that’d be really cool. In addition to that either a plant or another mob should be added with glowing eyes to create more confusion with the creaking.
The jumpscare is at 4:09. Gotta love the new ambience added with the pale garden blocks, really wish it gets added to other biomes both pre-existing and new ones.
I think this mob has a lot of potential! I'm hoping that we'll be able to craft a version of the creaking heart that gives more control over how the creaking functions, most specifically by making a creaking that can spawn during the day. I could see some really cool puzzles or security systems being possible since you could toggle these on and off by pushing logs above or below them.
When I was messing around with the creaking in the snapshot, I noticed that illagers are scared of them and will run away. Perhaps this is what they meant when they said you can use the creaking to protect a village during Minecraft Live. I also noticed that iron golems will try to attack the creaking, but since the creaking can't be damaged they would just get stuck lol.
Love the new blocks and the creaking. I do hope that nametags allow them to persist into daytime. I also feel like hearts placed by players should allow them to persist as well, and they should be able to toggle off somehow with redstone input. Someone mentioned on first sight that being able to activate them with redstone might allow for an easy mob switch, but that wouldn't actually work if they all disappear at night, and theres no way to turn it off without manually breaking each block. Its a good concept though, whatever tweaks they do or don't make, I like the funky little guy.
New challenge idea: you get dropped into the middle of a Pale Garden biome at sunset with a curse of binding carved pumpkin on your head, your main goal? Survive and possibly escape.
Dig down 3 blocks, put dirt over your head, wait 10 minutes for dawn (Jk, it's a cool idea really! I'm sure you could cheese proof it with enough work)
@@greatestpotatochop a staircase into the pale oak, get onto the leaves, parkour your way out It saddens me how easy the creaking is to cheese compared to something like a warden
Finally, these game drops feel just like Minecraft updates used to back in the day. Not that they had to, but it's nice to feel that "indie touch" it once had.
Where exactly do you see the "indie touch"? It is literally a collection of reskins with a basic mob that reuses existing mechanics. Nothing risky, nothing unconventional, which I would consider things that make indie games typically stick out.
the 'updates back in the day' were things like the wither, ocean monuments, the NETHER, the End, potions, enchanting etc. The earlier updates than that were smaller because it was one guy mostly and beta (meaning it was prepping and working on the main gameplay loops), but even then Weather was added in beta, nothing like weather has been added (nor has weather been expanded) since beta. But post beta updates were significantly more imaginative than this one is. Acacia and dark oak trees are unique, jungle trees are very unique, mega spruce trees... This update sucks so far and I cant really see the vision, Ive seen genuinely way nicer looking more interesting concepts based on the pale forest's name alone. Mojang should honestly just give up when random people have better interpretations than mojang themslves do. Even if not implemented, the ideas others have are just plain better. This biome is the ugliest thing ever, and its just as empty as cherry biomes (which also suck because of being meadows but with a single tree and nothing else)
I know its still in early stages but I'm really hoping they change the biome generation requirements, or have some kind of effect to blend the biome into others. Seeing such vibrant greens from the dark oaks really clashes against the pale leaves. I personally love the look of the trees with stone, and having the biome spawn near more stone based areas would be much more flattering. But I could also see them doing a 20-30 block gradient that desaturates other biomes until reaching the pale garden consistency, that way it appears more like the pale garden saping the life out of vibrant places rather than a sudden cut off.
A few updates ago they brought in the red wood set I had always wanted. Now they bring in the white wood type after so long -- so glad they nailed it with an appealing bark and fantastic door/trap door design. Now all we need is a gray wood set!
I do like it, but I think they should focus on 2 things for it: - Making a more unique and fitting looking tree. It just feels like a roofed forest recolor. The moss and the vines are cool, it just needs more twisted shapes, as in the nature of the creaking itself - Give the player a reason to explore the biome and face the creaking. Right now, not even passive mobs spawn. It's literally the opposite of mushroom island; you have no reason to go there. The creaking heart itself is just a cool prank idea if you're in multiplayer, completely useless. Maybe create a redstone component that is crafted from the heart and only activates if a player looks at it? Though a spyglass perhaps. Could be niche, but still a fun tool
i've been saying this since it came out. the biome and mob are functionally useless beyond the blocks, and since ALL of the blocks other than the heart (which you dont need, because the mob is useless unless youre maybe making a mini game on an SMP?) are bonemeal accessible... It means the average player will visit this biome ONCE, if and only if they want to build using its blocks, and then have zero reason to return for the entire rest of their playthrough.
updates, schedules, drops are fine and informative. I like the creature, but I have been waiting a long time for something like Spanish Moss, I am pleased. Thanks for showing us all how it looks, and how it works. 😊 I also like the carpet and wood.
My list of stuff that should be added to pale garden: Forgotten Garden (a maze like structure with Pale Vaults and good loot at the end) Vines Armor Trim (a trim dropped by the creaking or loot from the Forgotten Garden) Pale Key (like trial key but opens pale vaults) Creaking drops wood
I hope they make the creaking drop an object that can trigger redstone when looking at it, or looking away. Perhaps a different strength based on distance?
I think it would be interesting if the Creaking had a "stalking" behaviour similar to the Bracken from Lethal Company, whereby it will attempt to hide out of sight from players either when looked at (retreats incredibly fast) or naturally, and peer round the edges of trees etc. The idea of it maintaining an out of sight behaviour as a stage before and after attacking would definitley keep the player second guessing if they did see what they saw if its goal is to hide - even more spooky!
people are sharing their suggestions so i will share this one i just thought of: i think they should add mushrooms to the pale forest. Maybe a unique new mushroom, maybe the same ones that already exist. the reason i think this would be cool is because when you punch a Creaky you can see particles going to the Creakster from the Heart, like it's sending energy to the Creaken to heal it. In real life, mycelial networks (mushrooms) help distribute nutrients throughout the forest to trees and other mycelium, just like the Creakings do. So having mushrooms be part of this forest would be a cool way to allude to that.
They need to make the Pale Garden stand out more from the Dark Oak forest. Change the tree shape more, desaturate the dirt, and maybe add more grass and ferns or something to make the "garden" name fit better.
I actually really like the idea of it moving when you have a pumpkin on. Imagine using a curse of binding pumpkin on like, a prisoner or smth, and then using the creaking as a guard, where player guards would be able to disable them by looking at them
I’d noticed that the pale oak trees kinda just looked like retextured dark oak and I thought it was kind of lazy, but your observation about the pale garden biome always being next to a dark oak biome makes it seem intentional, like it’s a cursed or corrupted dark oak biome. Cool!
the pumpkin working to let the creaking attack you even when looking at them is so good for a trap, curse of binding pumpkin on someones head and have them over a big floor with the creaking hearts under it, like alot of them and they wont be able to stop the creaking from moving so they cant really get to the heart
This stuff is so cool, but I think people are overthinking it. It's just a biome variant, not some dimension or dungeon or massive overhaul. The reason you go there is because you're adventuring and pass by, maybe wanting an extra wood type or some cool moss vines. Same deal with a Jungle or a Swamp etc. (Then again, I can see why people think that when something like the Deep Dark exists)
I really don't like how normal mobs can spawn inside the Pale Garden biome; it somewhat breaks the immersion for me. I wish it was turned off, or maybe they could add pale variants of certain mobs that can still spawn inside the biome. That way, the mobs won't take away from what makes the biome unique.
I really like the new biome, it's super cool, but I think it looks a little flat color wise. Not the fact that it's desaturated, I like that it's all greyscale, but the greys are too similar. I wish there was a little more contrast. I'd love if they made the tree trunks a little darker and the leaves a little lighter or something. Also I think that it would be super rad if they added a way to activate the creaking heart even if it was daytime. Maybe with a redstone signal or something. That would make them way more versatile for using in pranks or minigames. I'm sure there are some cool games people could make with them, but they'd get spoiled as soon as the sun rose. And especially on servers it's hard to get it to ever be night time because people usually sleep right away. Overall super love the what they've shown for this drop and I know it's def going to be refined even more before it gets released.
Loved those pale oak doors during the live, still love them now. Glad you showed the signs, as I forgot about the possibility of pale oak signs. Having an actual white sign is very nice. The other wood colors are not the best as signs, especially from any distance. Ever tried to read a dark oak sign that wasn't glowing? :P
It'd be a really cool mechanic if pale oak saplings had a really small chance of spawning a creaking heart when grown, tho it'd make tree farming a little risky 😆
Suggestion for the creaking spawn egg: If you click it on a Creaking Heart, it’ll create an NBT for that particular spawn egg which links any creaking you spawn to that block. Doing this opens potential to have more control over the Creaking mechanic and also makes it possible to have multiple Creakings linked to one heart
I understand they had the idea to create a biome equivalent of dark oak forest, but it feels uninspired. I'm all for the redesign of the trees and ACTUALLY making them into willows.
Yeah if the team don't add anything else feature wise to this update I'll be kind of sad, I know a lot of work goes into bug fixes and smaller things we don't see but I'm hoping they'll add more interesting features to this update because right now this biome doesn't feel all exciting
I love that grey color version of X’s skin. I also love how he said that “sound design is a huge park of this biome, you’ll hear all sorts of creaking noises while you are here.” Then a sheep bhaas perfectly timed right after that.
One thing I hope they add is Fog. this was a suggestion from a minecraft veteran I was watching is to retool the old Bedrock fog that was in older versions of the game and put that in the biome. it would definitely make this place even more fun and haunting if distance was forced to be so limiting.
@rankiethor break all the creaking hearts
Agreed
Oh yeah I remember everytime when rain falls the render distance decreases in the older versions
I know it might sound cool and damn it is... but trust me, as someone who plays Ark a crapload, unless you have a way to remove the fog, it's actually more of an annoyance and a hassle than it is worth.
They could also retool some of the code used for the blindness effect. Give it a bigger radius, change the color, and maybe tweak here and there, and you get a pretty good fog effect
I kinda wish they introduced some kind of ashy dirt
The bright brown of the side of grass blocks kinda ruins the whole black and white effect
I totally agree, thought this as well
Does that already exist?
@@Pvzgirl423 nope. We have course dirt, which just has gravel in it and a few more grey spots to show that. Everything else is just overlays for the top section.
Yeah
Ash dirt would be a cool new block
Gunna need those white pumpkins. Pale punpkins. Ghast faces carved. Lit by soul torches. Please.
Perfect idea. I second this!
Jesse, there's no such thing as a white pumpkin
@@spytf2-pb3yo 1- Minecraft Story Mode, and 2- look up white pumpkin on google
@@spytf2-pb3yo I saw one in a cow house once. You know the houses they have for cows?
@@elucent3475 pretty sure that was a Minecraft story mode reference
I feel like the creaking hearts should drop XP when broken without silk touch, considering that they even give the Monster Hunter advancement when broken
Do the Creakings themselves not drop XP?
Cool pfp @@lasercraft32
@@lasercraft32 good luck killing one lmao
@@suspicioussandthey do like a heart of damage 😭
@@MyBedIsInAWall you can't hit them
Instead of disappearing in the day, they should turn to static grass/sapling/plant blocks, then turn back into the creaking during night. It would help them feel like actual plant monsters rather than just another mob
It would be kind of cool if they turned into stationary statues or something during the day. Maybe the amber lights of its eyes could shut off.
To build off of this idea there should be an environmental plant that looks like the inactive creaking. It would make it more scary because it would be like you are seeing the monster everywhere during the day and then at night some come to life and then the fake ones help disguise the real ones as they chase you through the forest.
or... keep in the state where their eyes dont light up in the day
that kind of thing, but not all of them are creaking, so you don't know if you are seeing a creaking until you see their eyes
I think that player spawned creaking should stay alive during the day. That way, you could do more pranks and stuff with them
I was thinking that this might actually be a good time for mojang to add fireflies. That way the creaking could be even sneakier, because at a glance you could mistake its eyes for fireflies.
The last update was perfect for the copper golem so I am not too confident they would take advantage of this.
too much work for them lmfao
Fireflies would make the forest seem less creepy in my opinion.
Agree but they wont because of the frogs in swamps, if Mojang did some research they would find out
they live in other biomes too
@lucasmatthiessen1570
you're absolutely right
I'm not against adding fireflies but they already said in the snapshot page that no passive mobs spawn
I really hope they redesign the trees to be more like Willow trees as that's where they said they got their inspiration from. The biome just needs some more ground foliage (Maybe a flower that causes blindness?) and the dirt should be more greyscale too, then the biome will have more of the desired feel to it.
I agree, with the addition of changing the "Pale Hanging Moss" to "Spanish Moss".
Even the sapling looks like a willow
Agreed. The garden feels a bit too similar to a dark oak forest in its current state. I’d like to see some taller trees mixed in.
Agreed. Currently the trees feel a bit too much like Dark Oak in shape, not as unique as they could be. And the dirt is too saturated
I tried to make a willow tree with the leaves and birch and is amazing!
Besides fog and willow trees, I really want to see a flower or bush that mimics the creaking eyes. This would make it much harder to find the mob.
Oh and only keep spider spawning in the biome. All other mobs ruin the atmosphere (or remove all spawning).
And also some desaturated flowers.
also fireflies like the creaking eyes
Yes! I think some shelf mushrooms that mimic the creaking eyes would be cool! Also yes on the fireflies! :D
@@graceyjennings1331 That is actually something I suggested in the feedback discord recently. I based it off of Jelly Fungus. It's a really wacky mushroom! I literally found it in my backyard.
@@LongSockss Wow that fungus is cool! I hope the feedback gets through!
3:36 “You will hear all sorts of creepy noises”
Sheep 2 seconds after: BÆHHHH
holy crap minecraft movie reference
Scar is going to be horrified when this drops and not realize that his next carved pumpkin-based hat will allow it to attack him whenever
omg youre right. and best part is that you know for a fact he's gonna be learning this the hard way 😂
Aren't all the Mission Possible hats just disguised pumpkins too?
@@Xannthas Pretty much all HC hats are
@@josephb.1425 not just pretty much all, i think its literally _all_ of them since its apparently the only way to get modded custom hats in minecraft. i remember hearing from somewhere that the game is hard coded to make it difficult to change the texture of armor which is what all other head gear falls under. you can do it with a normal texture pack of course, but a normal texture pack would be a global change for all helmets, not just one specific helmet. so the work around for this is just using pumpkins instead. im not a programmer tho so i may be misinformed on this
I wouldn't be surprised if this can be fixed using an item tag
the enhancing of the outline when looking at blocks is actually amazing.
Yeah seems small but I actually really love it
I always used to use a resourcepack I made for it because I found it too hard to see, it’s cool that I don’t have to anymore!
@@cappared YoFeArIr
Yeah, I'm legally blind and this is amazing.
I like it a lot
I love this wood type, it goes so well with quartz and other white blocks
The log texture also fits with basalt and rocky stuff
I wanna try it with like warped and deepslate or blackstone
YoFeArIr
its good that they finally added SOME kind of block to work with these that has stairs and slabs... but they should still add stairs and slabs to things like calcite. pillars too. better than nothing though, the blocks are pretty much the whole update features wise, so im glad theyre usable at least
@@pokerusfreak8194 some form of pure white white wall would be nice (diorite doesn’t count) but I’ll take a white fence for now
The stripped wood block is what peaked my interest to more easily make those Medieval/Bavarian Plaster Walls
I would love if the creaking heart had more uses if you got it. Maybe with redstone? Since the creaking mob is a weeping angel, the creaking heart could be an observation sensor, that would emit a weak redstone signal when looked at by a player.
Maybe it could release a weak signal when the creaking is currently spawned in and create a strong signal while the creaking is being looked at?
make it spawn a "tamed" creaking that attacks mobs that focused on the player
Ooooh, that's a really cool idea.
@@mikagrof9243 This was what I was thinking too, I don't see much use for the heart in survival other than messing with other players on a server. It's an undefeatable hostile mob, there's no reason to spawn one intentionally since it can't drop items or XP. The only use at all, would be to have a creepy pet. However, if ones placed by the player didn't attack the player but rather attacked hostile mobs it would be come an awesome sentry and would be extremely useful in farms. Heck, if it attacked passive mobs it would be useful for farms too. But if all it ever does is stand around or attack you, it has no value aside from looking creepy and also makes building with the hearts and logs dangerous.
The creaking mob serves as a half reliable sensor if you can force it to spawn where you want every time, the block can be observed with an observer, but I would love if the block itself could detect when its being looked at
At first I was kinda disappointed the trees were so similar to dark oak, but knowing that it always spawns next to a dark oak forest makes it make sense. The pale garden is a warped version of the dark oak forest. That effect would be ruined if the trees looked completely different. I like it.
I agree but i think there could be other variants that grow more crazy, similar to mangroves but different
but the decision to attach it to the dark oak forest is entirely arbitrary and meaningless. that is entirely a random thing they decided, and so there is no reason they have to keep it or cant change it. it honestly makes no sense to attach this biome to another specific biome and force the trees to be the same... other than that its easier to reskin an old tree than design a new one's generation. It frankly comes across as lazy and uninspired, with the "reason" tacked on afterwards
You could also justify a different tree shape as the curse of the forest warping the trees into a disfigured shape, with the creaking heart as the source.
@@pokerusfreak8194if you think about it pale garden sounds very like an opposite to dark forest
@@pokerusfreak8194you’re making leaps of assumptions and grasping at straws. pale oak and dark oak are clearly related. they’re literally opposite words.
i agree i wish the trees looked different though. all the other tree types are more or less different.
I would LOVE if torches didn't work in the biome, same with lanterns. Whether or not it would "turn into" an "unlite" torch variation or just a color change to the top by biome like with grass. Either way that would make it way creepier. The dirt is also too saturated, and the creaking doesn't do enough damage, nore does it move fast enough. Right now its a novelty, it should be a threat.
Like how weeping angels make your lights go out!
While I do think it should do more damage- I don’t think it should be warden damage or anything close. While this thing is a horror mob, it’s far more accessible and common than the warden, so instead I suggest it just ignores armor, it would align with it ignoring your attacks as well. If it can ignore your damage stats, why can’t it ignore your defense stats as well
Yeah desaturate the dirt and make the torches like half effective
Well considering you can't kill it unless you break the creaking heart I'd say it's fine.
That would be a fun way to collect unlit torches and lanterns tbh
Potoo birds would make a great passive Mob for that place.
Nocturnal, glowing yellow eyes, look like wood and haunting calls. But completely harmless.
Things I would change about the new features:
-The Creaking should deal more damage
-The grass in the Pale Garden should be more pale
-Dense fog should appear in the Pale Garden
-No other mobs should spawn in the Pale Garden
-The Pale Oak trees should have a different shape distinct from Dark Oak trees
-We should be able to choose the colour of the High Contrast Block Outline instead of it being locked to cyan
Other hostile mobs spawning is the tradeoff for the creaking not doing a ton of damage.
New players are already going to be freaked out enough by the fact that they can't 'kill' them, and the real danger comes from the surprise of something you can't immediately deal with combined with the normal dangers of night.
on the last point specifically, the cyan color is used because its easy to see for people who are colorblind. im not opposed to adding more choice, ever, in video games but i figured some context might help understand why they did it that way. its an accessibility feature, its targeted at people who are likely to need it the most
Also, as of right now there is not a single reason to go to a pale garden at night. There is no reward for doing that. Because you can gather everything during the day when it's completely safe.
@@ReddyG1You are right. Someone suggested in a comment section a “pale chest” that is only openable at night that generates in a small structure that can be found in the larger pale forests. I like that idea.
@@dragendghastThe creaking is supposed to be scary, but it's less threatening than a skeleton. I think it should do way more damage and the other mobs shouldn't spawn in the biome.
I think the creeks should attack every mob in the Pale Garden, like they defend it anc "keep it clean".
That would make them very useful for base defenses and mob farms
@@WarrenTaylor-vg8zr that would also give the biome a use beyond the trees. However if this is the case the heart should, even with silk touch, only be harvest-able at night as to incentivize people to not just cheese it by entering at day.
@@TheDogeOfSarcasm I think the hearts should spawn/despawn based on time of day. Basically at sunset and sunrise, the blocks would swap in/out in random locations. This would make them impossible to obtain in the day, but you also couldn't accidentally break them. This also means they would be renewable, since each night new ones could appear. You would need to fully deforest to eliminate them.
@@Lord_zeel I like that idea, it's not perfect don't get me wrong but would make the forest more useful.
Wish it was more pale and the trees weren’t just dark oak reskins, also world fog should be closer the farther into the forest you go.
mojang cooked with this block set the doors and wood look so nice and finally white and the moss and grey blocks have that bit of polished features that it's so satisfying we've got to test them already i like this new dev cycle and mojang era of listening to the community hope it continues
If they decide to add fog to the biome they could make it so the creaking block turns it on and when its broken it dissipates, that would have potential for adventure maps and could be used to make the ambience of the biome in other places
I hear people talking about how the trees need to be different, i think the biome is meant to be a roofed forest variant since it always spawns by one.
Almost like a portion of the roofed forest got infected
I feel like if that's the case then it should be more like the bamboo biome inside of a jungle where its fully encased
That seems to be the intention, but I still think the garden could stand to be a little more unique. Even something as simple as a few taller trees mixed in would go a long way.
@@duckner that would be neat !
yea I just think the biome blending needs some updates.
@@B_Skizzle Some taller trees would really add to the atmosphere
I really like the smaller updates. It honestly just feels so good to get new stuff more often, I dont care that we get less of it, it still feels like more since its more often. Each updates doesnt need to be so bloated and just focus on the new cool things. I likey
I remember a time when we'd get multiple large updates a year instead of 2 small ones
@@yourgoodfriend276I remember back when the game was small people were happy with what they got instead of complaining about not receiving multiple game overhauls annually
My first thought when I saw the creaking was decked out 3
They do seem kinda weak, but super-creepy.
The flaw with that is the fact that they despawn in the day. It'll be like the issue with the trident drowned behaving different at night. Ideally people in the dungeon shouldn't be affected by whether it's day or not outside, but in actual practice they could tell the difference based on whether or not Willie was interested in attacking them while they were out of the water. Creaking would only be a threat when it's night outside. During the day the dungeon will be a very different experience.
I think that what would be needed to make Creaking viable for Decked Out 3 would be something like a "calibrated creaking heart" or just the option to calibrate the heart block that they're already adding. Something that takes in a redstone signal and changes the rules for the spawned Creaking depending on the signal strength. Imagine that signals 1 to 5, are night-only Creaking, signals 6 to 10 are any-time Creaking, and signals 11 to 15 are day-only Creaking. And then imagine also that signals 1, 6, and 11 are Creaking that only move if you're looking between 150 to 210 degrees off from directly at them, signals 2, 7, and 12 are Creaking that only move if you're looking between 120 to 240 degrees off from directly at them, signals 3, 8, and 13 are Creaking that only move if you're looking between 90 to 270 degrees off from directly at them, signals 4, 9, and 14 are Creaking that only move if you're looking between 60 to 300 degrees off from directly at them, and signals 5, 10, and 15 are Creaking that only move if you're looking between 30 to 330 degrees off from directly at them. (So they can be configured from a low aggro setting to a high aggro setting. The more aggro they are, the slimmer the range of the "safe zone" where they don't move.0
If something like that were available, Tango would be able to set up the dungeon in such a way that there could be multiple stages of threat to progress through based on how long you've been in the dungeon. Starting with zero hearts active in stage 1 and activating hearts with each next stage reached. Starting with an even mix of day-only and night-only hearts as they're first starting to get activated and upgrading them all to any-time as you build up through the higher threat stages. Starting with low aggro hearts in the early stages and upgrading their aggro as higher stages are reached. Play long enough and all hearts will be active and their Creaking will all exist at any time of day and they'll all have maximum aggro. Creaking everywhere and no leniency for how far you can safely look away from them.
@@MuljoStpho Yeah, the night-only mechanic significantly limits their usefulness. Add a way to change that - even if aggressiveness can't be controlled as you describe - and it becomes much more viable.
They'll be awesome for pranks no matter what, though.
Way too weak. I wish it did at least 4 hearts to no armor
I can’t believe I’m saying this because I normally hate fighting them, but I think skeletons should have an increased spawn rate in the pale forest. I might even go one step farther and say they should be the _only_ spawns other than the creaking. They blend in much better with the desaturated background than other hostile mobs.
spiders blend it well too imo
Nice to know that just going and getting a sapling doesn’t yield you a heart. You actually have to go to the biome.
I kind of hope they do something like they did with bee nests to make it renewable. Maybe give trees a 5% chance to spawn with a heart in the pale garden only or under some other situation?
Glad they don’t spawn from saplings cuz I have a tree farm in my world with every wood type for building purposes and it would be extremely annoying trying to chop em down with the hearts as part of it. Also this way it promotes exploration and that is always a good thing.
The hearts are literally useless anyways
@@funnyduck4568 every item in Minecraft is useless if you don't try to find a use for it.
The creaking sinks if you look at it while in water, so if you trap it in a 1x1 glass cage, put a block of water at the bottom, and put an observer facing a piece of string on top, you have a player sight detector. Admittedly, this setup sometimes gets out of sync, but I'm sure there's ways to make something more consistent that a better redstoner could come up with.
This example doesn't even make use of their invincibility to LITERALLY EVERYTHING (including suffocation), or the fact that you can causally whip out a creaking like it's a Pokemon.
The only change I really want to see is some way to spawn them during daytime / in other dimensions, since it'd be a bit annoying for redstone contraptions using it to be allergic to sunlight / interdimensional travel.
I think it would be cool if the creaking sound effects played even if there wasn't one spawned. The inconsistency would really add to the spookyness.
It'd be very interesting for the Creaking to move not just when you aren't looking towards it, but also when your line of sight to it is entirely blocked. Might be tough to implement, but going behind a tree and seeing it get closer without ever moving would be cool imo
taking inspiration from SCP there, are we?
thats easy, just a raycast
And if they grouped together and had a unique pathfinding to flank players
@@aetheriox463SCP 173 and/or the Weeping Angels, they occured at pretty much the same time culturally speaking* (and the idea of stuff moving when you're not looking is older than both tbf)
* you could make an argument that one inspired the other, I'm not convinced, it seems like multiple discovery to me just imo
@@aetheriox463 boo from mario:
The stripped pale oak wood is a delicious texture, itll look great with calcite in a gradient
3:37
X: there are lots of ambient noises here
Sheep: baa
so that's why the new biome looks so much like the dark oak forest, its a variant of it, like the sparse or bamboo jungles.
so the pale garden is a part of the dark oak forest, so just an extra creepy section, and now you can get dark, light, and the classic wood from one forest, so that's cool, oh and birch, four tree types one place.
I can already see Doc or Tango building a look detector or something of that effect
I love what they are doing with the new biome, i really hope they do more of this to up coming biomes and rework old biomes to make them more atmospheric.
4:36 thats what my tummy sounds like before breakfast 😂
Hehehe
I’d love to see regular moss crawling up the surrounding blocks also.
Oooooooo attaching the sounds to the blocks is so interesting! What a fun way to create your own creepy atmospher in builds
would like to give a technical tip! creakings spawned from hearts are called creaking_transient, which you can see if you try summoning one
figured that out the hard way trying to make a really tiny creaking with attribute scaling
They weren’t kidding about quicker updates, I didn’t expect to see the creaking until much later.
10:09 curse of binding dispenser prank obviously :)
It’d be really cool if before a creaking spawns, you’d see particles rising from the ground is if it “reverse-dissolved” or something like that
7:54 I just noticed that the creaking is just like the Weeping Angels from doctor who
Don’t blink
I think they should add the "growing up the wall" effect the pale moss has for the regular moss too but instead of crawling up it could be growing down. That way it will look better when placing moss carpet on top of logs and stuff like that without having to use that one mod.
I played a few nights in survival in the forest and its really creepy! Even knowing whats coming i still felt paranoid that all the sounds were creaking coming for me haha
I’d love to see either fog added, or a plant that emits fog around it, that’d be really cool. In addition to that either a plant or another mob should be added with glowing eyes to create more confusion with the creaking.
Already? That's awesome :D
That's what multiple update/drops does
Likely we will see more changes to the biome too!
The jumpscare is at 4:09.
Gotta love the new ambience added with the pale garden blocks, really wish it gets added to other biomes both pre-existing and new ones.
I think this mob has a lot of potential! I'm hoping that we'll be able to craft a version of the creaking heart that gives more control over how the creaking functions, most specifically by making a creaking that can spawn during the day. I could see some really cool puzzles or security systems being possible since you could toggle these on and off by pushing logs above or below them.
When I was messing around with the creaking in the snapshot, I noticed that illagers are scared of them and will run away. Perhaps this is what they meant when they said you can use the creaking to protect a village during Minecraft Live. I also noticed that iron golems will try to attack the creaking, but since the creaking can't be damaged they would just get stuck lol.
They starting to give us sound design for our builds using blocks??? I love it.
Gets dark and suddenly theres a dozen unkillable weeping angels in your base
isn't it weird how the biome that's supposed to be QUIET is the only overworld biome with AMBIENT NOISE?
Its supposed to be quiet? I thought it was just supposed to be empty of mobs
@@drkclshrthere’s no music that plays in the biome, so it is supposed to be eerie, not silent.
I love your grey skin at the start! :D I had fun playing this snapshot earlier, the Creaking is such a cool mob!
Would've been funny if Grian just logged into his game with him after he says "bases" at 12:18 and say "You called?"
great vid x i love how detailed you are
Love the new blocks and the creaking. I do hope that nametags allow them to persist into daytime. I also feel like hearts placed by players should allow them to persist as well, and they should be able to toggle off somehow with redstone input. Someone mentioned on first sight that being able to activate them with redstone might allow for an easy mob switch, but that wouldn't actually work if they all disappear at night, and theres no way to turn it off without manually breaking each block. Its a good concept though, whatever tweaks they do or don't make, I like the funky little guy.
I'm so excited to see what you hermits will do with these new blocks,! Thank you for posting.
New challenge idea:
you get dropped into the middle of a Pale Garden biome at sunset with a curse of binding carved pumpkin on your head, your main goal? Survive and possibly escape.
Dig down 3 blocks, put dirt over your head, wait 10 minutes for dawn
(Jk, it's a cool idea really! I'm sure you could cheese proof it with enough work)
@@Imperial_Squidadventure mode with an axe that can break pale oak logs, pale vines and creaking hearts
@@greatestpotatochop a staircase into the pale oak, get onto the leaves, parkour your way out
It saddens me how easy the creaking is to cheese compared to something like a warden
thank you for making these snapshot videos!! I love them so much!
Finally, these game drops feel just like Minecraft updates used to back in the day. Not that they had to, but it's nice to feel that "indie touch" it once had.
Where exactly do you see the "indie touch"? It is literally a collection of reskins with a basic mob that reuses existing mechanics. Nothing risky, nothing unconventional, which I would consider things that make indie games typically stick out.
You know what feedback is?@@adud6764
This is kinda delusional. This is nowhere near related to the sort of stuff you'd see from older minecraft updates.
the 'updates back in the day' were things like the wither, ocean monuments, the NETHER, the End, potions, enchanting etc.
The earlier updates than that were smaller because it was one guy mostly and beta (meaning it was prepping and working on the main gameplay loops), but even then Weather was added in beta, nothing like weather has been added (nor has weather been expanded) since beta.
But post beta updates were significantly more imaginative than this one is. Acacia and dark oak trees are unique, jungle trees are very unique, mega spruce trees...
This update sucks so far and I cant really see the vision, Ive seen genuinely way nicer looking more interesting concepts based on the pale forest's name alone. Mojang should honestly just give up when random people have better interpretations than mojang themslves do.
Even if not implemented, the ideas others have are just plain better. This biome is the ugliest thing ever, and its just as empty as cherry biomes (which also suck because of being meadows but with a single tree and nothing else)
I know its still in early stages but I'm really hoping they change the biome generation requirements, or have some kind of effect to blend the biome into others. Seeing such vibrant greens from the dark oaks really clashes against the pale leaves. I personally love the look of the trees with stone, and having the biome spawn near more stone based areas would be much more flattering. But I could also see them doing a 20-30 block gradient that desaturates other biomes until reaching the pale garden consistency, that way it appears more like the pale garden saping the life out of vibrant places rather than a sudden cut off.
2:55 Garden-sized Pale Garden
A few updates ago they brought in the red wood set I had always wanted. Now they bring in the white wood type after so long -- so glad they nailed it with an appealing bark and fantastic door/trap door design. Now all we need is a gray wood set!
I do like it, but I think they should focus on 2 things for it:
- Making a more unique and fitting looking tree. It just feels like a roofed forest recolor. The moss and the vines are cool, it just needs more twisted shapes, as in the nature of the creaking itself
- Give the player a reason to explore the biome and face the creaking. Right now, not even passive mobs spawn. It's literally the opposite of mushroom island; you have no reason to go there. The creaking heart itself is just a cool prank idea if you're in multiplayer, completely useless. Maybe create a redstone component that is crafted from the heart and only activates if a player looks at it? Though a spyglass perhaps. Could be niche, but still a fun tool
i've been saying this since it came out. the biome and mob are functionally useless beyond the blocks, and since ALL of the blocks other than the heart (which you dont need, because the mob is useless unless youre maybe making a mini game on an SMP?) are bonemeal accessible... It means the average player will visit this biome ONCE, if and only if they want to build using its blocks, and then have zero reason to return for the entire rest of their playthrough.
updates, schedules, drops are fine and informative. I like the creature, but I have been waiting a long time for something like Spanish Moss, I am pleased. Thanks for showing us all how it looks, and how it works. 😊 I also like the carpet and wood.
My list of stuff that should be added to pale garden:
Forgotten Garden (a maze like structure with Pale Vaults and good loot at the end)
Vines Armor Trim (a trim dropped by the creaking or loot from the Forgotten Garden)
Pale Key (like trial key but opens pale vaults)
Creaking drops wood
Pale pumpkin !
You can’t kill the creaking. Only make it disappear
@@Mondrsyy247 YOU SIR HAVE THE GREATEST IDEA!!!!
I hope they make the creaking drop an object that can trigger redstone when looking at it, or looking away. Perhaps a different strength based on distance?
I think it would be interesting if the Creaking had a "stalking" behaviour similar to the Bracken from Lethal Company, whereby it will attempt to hide out of sight from players either when looked at (retreats incredibly fast) or naturally, and peer round the edges of trees etc. The idea of it maintaining an out of sight behaviour as a stage before and after attacking would definitley keep the player second guessing if they did see what they saw if its goal is to hide - even more spooky!
people are sharing their suggestions so i will share this one i just thought of:
i think they should add mushrooms to the pale forest. Maybe a unique new mushroom, maybe the same ones that already exist.
the reason i think this would be cool is because when you punch a Creaky you can see particles going to the Creakster from the Heart, like it's sending energy to the Creaken to heal it. In real life, mycelial networks (mushrooms) help distribute nutrients throughout the forest to trees and other mycelium, just like the Creakings do. So having mushrooms be part of this forest would be a cool way to allude to that.
3:36
X: :You'll hear all sorts of creepy eerie noises over here"
Sheep: Baah
I love how the tree bark looks, it’s going to be fun to build with!
They need to make the Pale Garden stand out more from the Dark Oak forest. Change the tree shape more, desaturate the dirt, and maybe add more grass and ferns or something to make the "garden" name fit better.
I actually really like the idea of it moving when you have a pumpkin on. Imagine using a curse of binding pumpkin on like, a prisoner or smth, and then using the creaking as a guard, where player guards would be able to disable them by looking at them
Kinda wish they had made this like some kind of new dimension similar to the upside down
I’d noticed that the pale oak trees kinda just looked like retextured dark oak and I thought it was kind of lazy, but your observation about the pale garden biome always being next to a dark oak biome makes it seem intentional, like it’s a cursed or corrupted dark oak biome. Cool!
the creaking my beloved
I KNEW I WASN'T CRAZY 7:08
the new wood type is gonna be REAL good for horror maps
Excited for the next version of Decked out to have a bonus night-only area full of these things.
scar's gonna have a hard time getting the creaking into his zoo lol!!
the pumpkin working to let the creaking attack you even when looking at them is so good for a trap, curse of binding pumpkin on someones head and have them over a big floor with the creaking hearts under it, like alot of them and they wont be able to stop the creaking from moving so they cant really get to the heart
I would love to have a normal variant of the hanging moss.
we already have hanging signs
This stuff is so cool, but I think people are overthinking it. It's just a biome variant, not some dimension or dungeon or massive overhaul.
The reason you go there is because you're adventuring and pass by, maybe wanting an extra wood type or some cool moss vines. Same deal with a Jungle or a Swamp etc.
(Then again, I can see why people think that when something like the Deep Dark exists)
The amount of people who thought this was going to be for 1.22 is crazy 😂😂
I want them to add a new sniffer seed that let's us convert a biome into the pale garden.
It gives another use for both this and the sniffer.
Pale garden
Pale garden
John Madden
Jail warden
Can't wait for Decked Out 3 featuring the Creaking
What’s stopping me from just burning down the forest, no forest no creaking
I feel like it should be located entirely within a dark oak biome on all sides.
I really don't like how normal mobs can spawn inside the Pale Garden biome; it somewhat breaks the immersion for me. I wish it was turned off, or maybe they could add pale variants of certain mobs that can still spawn inside the biome.
That way, the mobs won't take away from what makes the biome unique.
I love the environmental sounds being tied to the blocks instead of the biome. Perfect for my old abandoned mansion.
They should have put this biome near snow areas
I really like the new biome, it's super cool, but I think it looks a little flat color wise. Not the fact that it's desaturated, I like that it's all greyscale, but the greys are too similar. I wish there was a little more contrast. I'd love if they made the tree trunks a little darker and the leaves a little lighter or something.
Also I think that it would be super rad if they added a way to activate the creaking heart even if it was daytime. Maybe with a redstone signal or something. That would make them way more versatile for using in pranks or minigames. I'm sure there are some cool games people could make with them, but they'd get spoiled as soon as the sun rose. And especially on servers it's hard to get it to ever be night time because people usually sleep right away.
Overall super love the what they've shown for this drop and I know it's def going to be refined even more before it gets released.
Why does it have to be a winter drop??? Its SPOOKY SEASON! This is the perfect time for it! ;n;
Loved those pale oak doors during the live, still love them now. Glad you showed the signs, as I forgot about the possibility of pale oak signs. Having an actual white sign is very nice. The other wood colors are not the best as signs, especially from any distance. Ever tried to read a dark oak sign that wasn't glowing? :P
It'd be a really cool mechanic if pale oak saplings had a really small chance of spawning a creaking heart when grown, tho it'd make tree farming a little risky 😆
Suggestion for the creaking spawn egg: If you click it on a Creaking Heart, it’ll create an NBT for that particular spawn egg which links any creaking you spawn to that block. Doing this opens potential to have more control over the Creaking mechanic and also makes it possible to have multiple Creakings linked to one heart
1:45 it sounds like he's saying "Gays disguise"
No don't share our secrets with the world, we love to be disguised!
😶🌫️
10:07 Gives another use to curse of binding pumpkins
I understand they had the idea to create a biome equivalent of dark oak forest, but it feels uninspired. I'm all for the redesign of the trees and ACTUALLY making them into willows.
Yeah if the team don't add anything else feature wise to this update I'll be kind of sad, I know a lot of work goes into bug fixes and smaller things we don't see but I'm hoping they'll add more interesting features to this update because right now this biome doesn't feel all exciting
@@zoe_24They said it’s coming in winter, so they have time to hopefully add more.
At the very least, an actual use for the creaking and the hearts
I love that grey color version of X’s skin.
I also love how he said that “sound design is a huge park of this biome, you’ll hear all sorts of creaking noises while you are here.”
Then a sheep bhaas perfectly timed right after that.