Low key if I did this again, I'd do exactly like that. It's not my biggest regret from this run, but it's up there. It would have been such a great finale...
I once tried a fort like that. Or rather it would flood the upper, non essential, areas with lava. Unfortunately, events clearly out of my control caused a somewhat premature eruption and pretty much everyone died. I had the lava channels dug before even bedrooms even, to make sure I wasn't building my base in the way. It was only when lava starting flowing the, uh, flaws in the design became apparent
D&D prompt: “The most delicate glasswear in the realm is heated and carved with such precision and care that it could be considered magical- glass vanities being able to hold infinite amounts of makeup and hygiene items, and glass coffins make their held deceased immune to spells that would cause them to rise from the dead. A great Storm Giant king can only be brought to its knees by a Dwarven-made axe of this green glass, but the greatest blowers live in a society of pacifists, honoring their heroic ancestors by living in a place where no one else thought possible. They’ve recently lost two children to marauding undead.”
Just want to say that, aside from your great narration awe-inspiring challenges in the already pretty challenging game, I really enjoy your architecture. It's not just ingenious traps, as in this episode, but room shapes and arrangement - it's just aesthetically pleasing. I hope you'll continue making and sharing amazing stories like this.
Thanks! I spend a pretty good amount of time between recording parts just planing what kind of shapes and layouts I want to have, so I'm glad to know that it's paying off!
Trap making is a game of precision. A lot of mistakes I noticed were corrected later on but the lost time started to add up. The first trap was a bit larger than it needed to be to stop the first waves of aggression. After that a universally lethal project should have been undertaken at a new point to connect both the surface and the depths. A multichannel pitfall trap with magma and a failover is usually the best way to ensure no matter how big or vast your enemies they all get cooked to a perfect 165°F. Would also recommend stationing a permanent watch stander with live in quarters near this point to avoid accidently deep frying guests. A tertiary failover/backdoor can be built to enable access while still forcing invaders through the bottleneck. As for trying to play DF pacifist, existence is an act of violence and if violence is going to be the final answer you should endeavor to get there first. Raiding parties is the only way to ensure the undead hordes don't grow to the point the world itself dies. The only way Godmirror could have lived was for the necromancer tower to have fallen. Best lesson to learn here that you never touched on, build failovers into your traps. All of them. Better to have it and never need it than need it and never have it. Also cage traps can be a fun and exiting way to both voluntell guests what to do as well as prevent possible workplace accidents that dwarfs are prone to. Would enjoy seeing you try this again while expanding upon what you learned with a goal in mind next time of destroying the necromancer trade center.
Yeah, I tend to never use traps, so a lot of mine were poorly designed. Definitely some lessons learned, though I'm not currently planning to revisit this. It was fun to learn, but I feel like it'd be a little more boring if everything was perfect and there wasn't any real threat.
Not 100% sure tossing your enemies to crash into the ceiling then covering them in magma so their flesh burns off qualifies as pacifism... but you do you.
Love this content! I await every new roleplay DF shenanigans as a DM/GM, flawless execution for roleplay, maybe a couple fumbles on defense this round; but tons of cool new traps to try!
Thanks! And definitely some fumbles haha. I tend to avoid traps in my normal playthroughs, so I was winging pretty much everything here based off of what I've seen other people do until it failed enough for me to check a guide.
@@JustDontDie Oh I forgot to ask, how did you have a decently stable (minus all the evil land) world after 1700?+ years for taking on that task. With goblins & undead being immortal outside of being killed or is that the reason that the ending got quite spicy?
Wow, this is some of the best DF content i have ever seen Everything from narration to editing and execution is of the highest craftsdwarfship! Pls, for the sake of Armok, continue pumping it out!
You know what you missed when designing all these traps? A red, glowing water feature that is turned on when an invasion or elf caravan arrives. They are extremely tricky to get right but that mist gives a great mood buff to the defenders. It's also not dependant on enemy size. Bonus points if you safely put in windows to the emergency burrow on one side of the entrance chamber so your citizens can watch those violations of the Geneva convention that are keeping them safe.
Thanks! That actually means a ton. His sea ice playthrough got me into this kind of shorter, faster paced content than the lets plays and streamers I normally watch back in the day!
This was incredible. I saved it for later, I definitely have to try implementing those traps myself. I wish you would keep making these, it's fast, ingenious, and entertaining. Subbed for sure
Thanks! I plan to keep making these, but this is a hobby I only do after work/other activities, I'm not always in the mood even when I'm free, and they each take 50-80 hours to make, so I can only put out 1 a month or so.
Thanks, but it's about 15-20 hours with lots of pausing while I plan out what I'm gonna do next so I can do it one go and very little commentary beyond 'And here I can talk about the process to make glass'. I'm not sure how interesting it'd actually be.
@@JustDontDie I mean I don't speak for the masses, but that's pretty much the stuff I like, if it's dwarf fort, the long form content is my jam. It would also be interesting to see the way you pick out and find the story in the game.
I followed this guide and generated like 8 worlds until I found one near a necromancer tower with both a river and volcano: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/ I uploaded the world to dropbox. I settled somewhere in the bottom right in one of the haunted forests there. www.dropbox.com/s/wcf4xexl2uijd6s/region8.rar?dl=0
Forgotten beasts make really bad guard dogs, since they are usually made of fragile stuff. I would have used one of the demons you can find encased in obsidian
More interested in runs than guides, but I did just, straight up sub to this channel for Dwarf Fortress. Can't say I've seen much else that interests me here, if I have I don't recall.
Love your DF videos. I know they are for a really niche audience but I think they are cool. I would really like to watch a full series of a world were you can try wathever you want. War or whatever. Not just challenges. Because your role-playing stories are so fun. Also, could you link a video for custom world gen like this? I would love to learn how to tweak the world much better.
Thanks so much! I think a playthrough or three from now might be that, but constraints are a good way to inspire stories and make the game a bit more varied and fun. I don't have a video for it, but I followed these instructions: i.imgur.com/PgpKnGp.png
I blocked off a spot that had olm people in it (half had steel gear 🙃) and forgot about them until they destroyed a forgetten beast. Luckily the beast had fumes that killed ~20 of them but when i opened it i was attacked by like 50... so many losses... on their part 😂 i only had 3 dwarfs injured, a dead dr, and 2 fighters dead
how did you get a strong river next to a volcano? lucky. . only thing better would be a waterfall next to a volcano! XD gimmie yor map seeeeeeeed. . . please
Imah be real with you chief I made a fortress called thunderfalls Just saw 2 rivers intersecting on the map and decided "yeah that looks cool, good resources" 2 massive cliffs with a river on each side making waterfalls into a huge river below Gap between cliff-tops was so large i had to dig under the river to reach the other side and complete the first bridge My fortress ran on nothing but migrants coming to see the criss cross of bridges, the temples and famous tavern all perfectly placed into the cliffside watching the waterfall No real issues...Cept for flying enemies, they actually posed a threat I genuinely think i could only rival that fortress if the water got replaced with lava
I followed this guide and generated like 8 worlds until I found one near a necromancer tower with both a river and volcano: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/ I uploaded the world to dropbox. I settled somewhere in the bottom right in one of the haunted forests there. www.dropbox.com/s/wcf4xexl2uijd6s/region8.rar?dl=0
If you had increased your wealth faster would that scale both the forgotten beast and the undead raids levels or just the forgotten beasts? Because that might actually be beneficial...
I think both, but the undead sieges seem way stronger than normal ones, so I think they scale harder. Normally even my richer forts, like my latest video, have comparatively small sieges of a few dozen enemies. When I'm at war, though, the sieges can be 5x that size easily.
do these videos use mods? or is this all vanilla df? I saw the glacier video as well and I have no idea how you would even generate a world that has all this stuff in it, pretty new to df, a reply would be greatly appreciated
These are all made through vanilla DF. The icy video was just a regular generation done a few times until I found a glacier continent to settle on. This world was generated using the settings I found here: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/, though I had to do it a few times to get a volcano near the undead tower.
Your second link to Twisted Logic Gaming's magma mister is accidentally still referencing the shotgun. I believe you meant to link to this one? ruclips.net/video/ceOL5KM_MLk/видео.html
If you run the world gen for a long time, in this case 2k years, necromancers and werebeasts will generally become more powerful. It takes a while for the curses and their grimoires to be made, then for someone to become a necromancer, then for them to conquer people, etc. When I was genning these worlds, I made 8 worlds and there were always 2+ necromancers at 2k years in. Just make sure to lower the pop cap when generating worlds so it doesn't take 8 years.
Imagine a fort with a self destruct mechanism that empties a huge lava pool in case of such a massive raid..
Low key if I did this again, I'd do exactly like that. It's not my biggest regret from this run, but it's up there. It would have been such a great finale...
Flooding the world with Lava to deal with the monsters outside? Who would think to do such a thing?
@@terrydavis5924 "Ahhh, peace. Nothing but the sound of sizzling. Forever."
We'll call it.. Boatmurdered.
I once tried a fort like that. Or rather it would flood the upper, non essential, areas with lava. Unfortunately, events clearly out of my control caused a somewhat premature eruption and pretty much everyone died. I had the lava channels dug before even bedrooms even, to make sure I wasn't building my base in the way. It was only when lava starting flowing the, uh, flaws in the design became apparent
"That's going to need to be a closed-barrel funeral" This was pure entertainment.
I go 30 min later
D&D prompt: “The most delicate glasswear in the realm is heated and carved with such precision and care that it could be considered magical- glass vanities being able to hold infinite amounts of makeup and hygiene items, and glass coffins make their held deceased immune to spells that would cause them to rise from the dead. A great Storm Giant king can only be brought to its knees by a Dwarven-made axe of this green glass, but the greatest blowers live in a society of pacifists, honoring their heroic ancestors by living in a place where no one else thought possible. They’ve recently lost two children to marauding undead.”
Ah...The good old ATOM SMASHER
Dwarven tech that can kill the very gods
And Dwarves. Dwarven tech is really good at killing them too.
@@JustDontDie I was curious what caused the bridges to flip down so fast. Was it just the guy stepping OFF of the pressure plate?
Just want to say that, aside from your great narration awe-inspiring challenges in the already pretty challenging game, I really enjoy your architecture. It's not just ingenious traps, as in this episode, but room shapes and arrangement - it's just aesthetically pleasing. I hope you'll continue making and sharing amazing stories like this.
Thanks! I spend a pretty good amount of time between recording parts just planing what kind of shapes and layouts I want to have, so I'm glad to know that it's paying off!
Ah yes, the boatmurdered defense strategy
This was lovely. Interesting constraints that made for a compelling narrative.
Thanks! That's exactly why I love mixing these challenges with storytelling.
Trap making is a game of precision. A lot of mistakes I noticed were corrected later on but the lost time started to add up. The first trap was a bit larger than it needed to be to stop the first waves of aggression. After that a universally lethal project should have been undertaken at a new point to connect both the surface and the depths. A multichannel pitfall trap with magma and a failover is usually the best way to ensure no matter how big or vast your enemies they all get cooked to a perfect 165°F. Would also recommend stationing a permanent watch stander with live in quarters near this point to avoid accidently deep frying guests. A tertiary failover/backdoor can be built to enable access while still forcing invaders through the bottleneck. As for trying to play DF pacifist, existence is an act of violence and if violence is going to be the final answer you should endeavor to get there first. Raiding parties is the only way to ensure the undead hordes don't grow to the point the world itself dies. The only way Godmirror could have lived was for the necromancer tower to have fallen.
Best lesson to learn here that you never touched on, build failovers into your traps. All of them. Better to have it and never need it than need it and never have it. Also cage traps can be a fun and exiting way to both voluntell guests what to do as well as prevent possible workplace accidents that dwarfs are prone to. Would enjoy seeing you try this again while expanding upon what you learned with a goal in mind next time of destroying the necromancer trade center.
Yeah, I tend to never use traps, so a lot of mine were poorly designed. Definitely some lessons learned, though I'm not currently planning to revisit this. It was fun to learn, but I feel like it'd be a little more boring if everything was perfect and there wasn't any real threat.
It does amuse me that the pacifists stylise their rooms after arrowheads. I look forwards to watching more of your work!
The way you play has helped me incorporate more imagination to the stories I create
"...there is no peace, for in the grim darkness of the Dwarf Fortress, there is only war."
Not 100% sure tossing your enemies to crash into the ceiling then covering them in magma so their flesh burns off qualifies as pacifism... but you do you.
Another great DF video! Keep up the good work.
As a new player these videos are inspirational
I would be interested in the part where you talk about doing some role play in my own runs :) as always looking forward to the next video
Good to know, thanks!
I'M ADDICTED TO THIS CONTENT
Haha, I'm glad you're enjoying it so much!
These DF videos are great! Keep it up!
Love this content! I await every new roleplay DF shenanigans as a DM/GM, flawless execution for roleplay, maybe a couple fumbles on defense this round; but tons of cool new traps to try!
Thanks! And definitely some fumbles haha. I tend to avoid traps in my normal playthroughs, so I was winging pretty much everything here based off of what I've seen other people do until it failed enough for me to check a guide.
@@JustDontDie Oh I forgot to ask, how did you have a decently stable (minus all the evil land) world after 1700?+ years for taking on that task. With goblins & undead being immortal outside of being killed or is that the reason that the ending got quite spicy?
with the pace of things i glanced down expecting the video to be almost over and there was still 25 minutes left.
I can't see myself making multiple part runs anymore unless it's a realllllly long series spanning decades. It's just not my style.
Wow, this is some of the best DF content i have ever seen
Everything from narration to editing and execution is of the highest craftsdwarfship!
Pls, for the sake of Armok, continue pumping it out!
You know what you missed when designing all these traps?
A red, glowing water feature that is turned on when an invasion or elf caravan arrives. They are extremely tricky to get right but that mist gives a great mood buff to the defenders. It's also not dependant on enemy size.
Bonus points if you safely put in windows to the emergency burrow on one side of the entrance chamber so your citizens can watch those violations of the Geneva convention that are keeping them safe.
I'm not familiar with what you mean. Is red glowing water just magma?
@@JustDontDie Lava, magma, spicy water, whatever you want to call it.
@@dominicmanester8125 did you watch the video?
@@Arizonaball1 The carts trap or..?
such a great starting location,
Guess youtube recommending small channels finally paid off. Keep up the good work
Thanks!
I love the roleplay guide idea, I’ve kinda had problems with getting into my dwarves heads.
Bet. Thanks for the feedback!
bruh this video was amazing this the typa DF content i’m tryna see
Nice one and thanks for uploading it despite losing at the end
dude you give me the old ambiguous amphibian narration vibes, definitely subscribed
Thanks! That actually means a ton. His sea ice playthrough got me into this kind of shorter, faster paced content than the lets plays and streamers I normally watch back in the day!
@@JustDontDie a breath of fresh air, keep this content quality
was waiting for Dwarf fortress bro
This was incredible. I saved it for later, I definitely have to try implementing those traps myself. I wish you would keep making these, it's fast, ingenious, and entertaining. Subbed for sure
Thanks! I plan to keep making these, but this is a hobby I only do after work/other activities, I'm not always in the mood even when I'm free, and they each take 50-80 hours to make, so I can only put out 1 a month or so.
@@JustDontDie Slow drip is way preferable to burnout. You enjoying making them is the most important thing!
0:45 ...Yes-yes, definitely undead spies and not servants of the Under-Empire.
Keep the Dwarf fortress content coming, only Krugsmash is doing it better and he's dedicated to the game.
Love your vids and the little stories you create
The kid is -1 years old... thats a fetus that crawled out early
There is no such thing as a "fetus". It's just a dehumanizing weasel word for unborn humans.
Love this so much! Enjoying the imagination. You totally lost at that accidental murder but im glad you continued.
It wasn't an accidental murder, the snake just had a heart attack right as a Dwarf gave them a stern talking to.
Would love to see the full vods of these playthroughs.
Thanks, but it's about 15-20 hours with lots of pausing while I plan out what I'm gonna do next so I can do it one go and very little commentary beyond 'And here I can talk about the process to make glass'. I'm not sure how interesting it'd actually be.
@@JustDontDie I mean I don't speak for the masses, but that's pretty much the stuff I like, if it's dwarf fort, the long form content is my jam. It would also be interesting to see the way you pick out and find the story in the game.
@@TanToRza I'll throw up a poll later this week and think about uploading them in the future then!
"Hm? What's this?" *touches dangerous pressure plate and gets vaporized by a bridge*
"There's no way we'd install a pressure plate that just turns you into a thin red paste if you step on it, right?"
Nice. I have been looking forward to your upload.
This was really good! I enjoyed the trap variety and the cruelty of the world.
dude, you have got to have more content like this ..
YES more DF content, I’m here for it all my brother
The plot of this world reminds me of the Myth RTS series by Bungie... "Casualties"
Really liked the tragedy, great variety!
Absolutely loved this, please tell me you've given another go at a trap fortress, I crave ir right now lol
Great story telling, awesome video I liked it a lot
The Serpent Person: 'He felt uneasy after not being able to take it easy for so long' 😂
Their life was being angry not enough was going on, doing nothing, then getting murdered by a FB...
Okay I just dwarve fortress so thank you for all these advices
Ooh, have fun!
This video was amazing
pacification chamber --- lmao!
It was going to be the subjugation chamber, but it got rejected because it sounds dystopian. Even if it's just as accurate...
Love that map! Wish I could find something similar
I followed this guide and generated like 8 worlds until I found one near a necromancer tower with both a river and volcano: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/
I uploaded the world to dropbox. I settled somewhere in the bottom right in one of the haunted forests there. www.dropbox.com/s/wcf4xexl2uijd6s/region8.rar?dl=0
Another day another banger 🔥
Sludge. Its dookie colored man.
Forgotten beasts make really bad guard dogs, since they are usually made of fragile stuff. I would have used one of the demons you can find encased in obsidian
You should try to do an undead fortress with necromancers and thralls from the dwarves
The fact that the undead can vommit is super weird to me.
Do undead Dwarves still eat? If they don't, I wonder what the undead are actually throwing up.
Epic video
More interested in runs than guides, but I did just, straight up sub to this channel for Dwarf Fortress. Can't say I've seen much else that interests me here, if I have I don't recall.
Totally fair. I appreciate the feedback =)
Love your DF videos. I know they are for a really niche audience but I think they are cool. I would really like to watch a full series of a world were you can try wathever you want. War or whatever. Not just challenges. Because your role-playing stories are so fun.
Also, could you link a video for custom world gen like this? I would love to learn how to tweak the world much better.
Thanks so much! I think a playthrough or three from now might be that, but constraints are a good way to inspire stories and make the game a bit more varied and fun.
I don't have a video for it, but I followed these instructions: i.imgur.com/PgpKnGp.png
I blocked off a spot that had olm people in it (half had steel gear 🙃) and forgot about them until they destroyed a forgetten beast. Luckily the beast had fumes that killed ~20 of them but when i opened it i was attacked by like 50... so many losses... on their part 😂 i only had 3 dwarfs injured, a dead dr, and 2 fighters dead
Also if you're actually in the year 2000+ it's unlikely any new book will ever be written. (Aside from ones about recent forts probably?)
ahem...... and one goblin for some reason
really nice content
how did you get a strong river next to a volcano? lucky. . only thing better would be a waterfall next to a volcano! XD gimmie yor map seeeeeeeed. . . please
Imah be real with you chief
I made a fortress called thunderfalls
Just saw 2 rivers intersecting on the map and decided "yeah that looks cool, good resources"
2 massive cliffs with a river on each side making waterfalls into a huge river below
Gap between cliff-tops was so large i had to dig under the river to reach the other side and complete the first bridge
My fortress ran on nothing but migrants coming to see the criss cross of bridges, the temples and famous tavern all perfectly placed into the cliffside watching the waterfall
No real issues...Cept for flying enemies, they actually posed a threat
I genuinely think i could only rival that fortress if the water got replaced with lava
I followed this guide and generated like 8 worlds until I found one near a necromancer tower with both a river and volcano: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/
I uploaded the world to dropbox. I settled somewhere in the bottom right in one of the haunted forests there. www.dropbox.com/s/wcf4xexl2uijd6s/region8.rar?dl=0
I turn off wear creatures. I've had too many forts destroyed by a single brawl that spreads to infect all my dwarfs in two moons
Yeahhh, if you don't nip the problem in the bud early, it snowballs super quickly.
Excellent
If you had increased your wealth faster would that scale both the forgotten beast and the undead raids levels or just the forgotten beasts? Because that might actually be beneficial...
I think both, but the undead sieges seem way stronger than normal ones, so I think they scale harder. Normally even my richer forts, like my latest video, have comparatively small sieges of a few dozen enemies. When I'm at war, though, the sieges can be 5x that size easily.
Pacifism can only go so far. Lesson learned.
What is that troll doing just running around not attacking? How? Why?
Pacifism is just that inspiring!
nice video
do these videos use mods? or is this all vanilla df? I saw the glacier video as well and I have no idea how you would even generate a world that has all this stuff in it, pretty new to df, a reply would be greatly appreciated
These are all made through vanilla DF. The icy video was just a regular generation done a few times until I found a glacier continent to settle on. This world was generated using the settings I found here: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/, though I had to do it a few times to get a volcano near the undead tower.
13:15 can someone please explain this? I've never seen anything even close to this in DF.
I think, but could be wrong, that they died via decapitation and were resurrected by one of the world's many necromancers before immigrating.
what music did you use for the beginning of the video? sounds banging
It's all Dwarf Fortress music. It opens with Vile Force of Darkness til the 25 second mark, then is Drink and Industry for a couple minutes.
@@JustDontDie Thanks, really appreciate it!
Your second link to Twisted Logic Gaming's magma mister is accidentally still referencing the shotgun.
I believe you meant to link to this one? ruclips.net/video/ceOL5KM_MLk/видео.html
Whoops, I messed up the copy pasting. Thanks for letting me know, since that's exactly the link I meant to include.
@@JustDontDie happy to help! Fantastic video, I'll be trying some of this out tomorrow!
Can you show how you build a world with advanced world gen pls
I used the setup here: www.reddit.com/r/dwarffortress/comments/1112qoq/a_worldgen_that_ive_tweaked_for_over_a_decade_to/
thx
Fortres of peace, love & pacifism aka Boat murdered new try 😂
What Tile-set do you use?
This is the default tile set on steam
Retry this but without pacifism? Maybe w/ a proper dwarf army you could do it
Can't you make permanent burrows for the children so they stay safe till they grow up?
Yes, but constantly readjusting burrows to cover all the new areas so they can still work is a lot of work..
How did you get a world like this? A world where necromancers will fully take over i mean. Its basically an apocalypse inside DF. It seems preety sick
If you run the world gen for a long time, in this case 2k years, necromancers and werebeasts will generally become more powerful. It takes a while for the curses and their grimoires to be made, then for someone to become a necromancer, then for them to conquer people, etc. When I was genning these worlds, I made 8 worlds and there were always 2+ necromancers at 2k years in. Just make sure to lower the pop cap when generating worlds so it doesn't take 8 years.
@@JustDontDie Thanks!
I've heard you can use coins for dwarven shotguns's ammo. That doesn't count as weapons right?
"Please, take our public transport. We'll pay you!"
Very nice 👍 only point: not easy to listen to. I'm not a native speaker, probably that''s the problem
Actual question: Is potash pronounced po-tash or pot-ash?
GOOD DO MORE HEHEHEHEHEHEHEHEHEHEHEHEHE