Leaving soldiers on alert 24/7 to train forever is actually worth it sometimes, due to the fact that most combat skills have no effective cap. "Legendary" is achieved at level 15 in the skill, and though this isn't communicated to the player at all, level 15 is not the end. Most skills effectively cap out at Legendary +5, or, 20, because they just don't scale any further. Combat skills, however, largely do not. Armor user caps at 15, where your armor now weighs absolutely nothing on you - further levels do nothing. However, weapon skills, such as Axedwarf, and Dodger, Fighter, etc, continue to get more and more powerful as the levels go on. A Legendary +25 (level 40) Axedwarf will have a huge advantage over another fighter with a base Legendary (level 15) in their chosen weapon skill - and with a very very high Dodger, this can sometimes mean the dwarf in question is outright impossible to hit. So, if you want a core of 10-20 soldiers that just train and spar round the clock to become as powerful as possible so you don't have to constantly call up the entire military, it's not a bad idea.
@@JustDontDie No problem man, if you're ever curious about the exact level your dwarves have, you can open up a program called Dwarf Therapist. Most of its functions don't work anymore with the modern version of the game, but you can still hover over each dwarf's individual skill levels and it'll give you a little tooltip telling you the exact level and how much exp they have
I don’t know if you know this, but you can engineer a mist generator FAR easier than the one you designed in this video. You don’t need any direct water sourcing at all in fact, so no need to pump water up from the caverns. If you create a closed loop of pump stacks and use a pond dump zone to put in literally a single bucket of water into the system, and that water can loop endlessly and create infinite mist. You can create a simple one with as few as four pumps, but I prefer to expand it out to 8 in a larger square so the mist has a larger area of effect.
I was honestly sad the gentle ogre was killed... that felt unacceptable. There should be a ability to put entities that arent part of your dwarf list under your fortress' protection. So any visitor would know they arent allowed to kill them just like visitors know they arent allowed to kill dwarfs for no reason.
I lost my first mascot (A birdwoman adventurer I didn't really show) to unintentionally locking them in the caverns, so I vowed to protect the 2nd mascot, the ogre, but they were taken. Tall people really are the worst.
Agreed, I wish there was a way to protect certain creatures on the map that are not being a nuisance. Dwarf fortress can be very unforgiving for its denizens.
@@JustDontDie If I'm remembering correctly, Tarn and Putnum mentioned that they had fixed it in the most recent update so that the updating of bolts shouldn't cause as many issues. The next problem to fix is to change the behavior of the dwarves so that they want to get new bolts more than they want to smack a goblin over the head with a crossbow.
The monarch is a really interesting beast as it seems to be a way of sort of self-terminating a fort after a certain point. A monarch will always make their great adamantine demands, and it either results in a point of satisfaction that leads you to retire the fort, or it kills everyone.
back in the day when training swords were first added there was a small mistake that made wooden training swords one of the deadliest weapons for a brief time.
I found populations and visitors, but not animals. After some more testing, I think it's because the nest boxes were claimed by geese I slaughtered, so they couldn't be reclaimed by newer geese. I need to either not get rid of female geese, reclaim the nest boxes every so often, or always add more nest boxes. I think.
What I love about this game is that there are multiple ways to do this. I do plump helmets, cut gems, shell figurines, fine meals - And I am usually buying the third caravan out completely. I usually start with all seven armed and armored too... Let them learn the rest as they live. Came in handy last dangerous fort I started... Minotaur arrived 2nd spring.
How to guides often only go over the very basics, because they can't really get into detail without it being too much for newbies. Gameplay's more fun anyways :)
I remember in one game my Fort became the Dwarfhome in the very first year. Somehow the rest of the entire civilisation was wiped out during world creation. And you know what? Having a King or Queen right from the start is rough - because they are so demanding! Trying to even get your dwarves bedrooms and enough food while a stroppy monarch is demanding a palace.
How pissy did they get? I specifically genned a world where they weren't at war with anyone and had a civilization. Then they went to war against the Elves in like 2 years haha.
hey i love this whole series of weird fort challenges. I tend to binge the whole playlist during the work day. the storytelling you extract from game "features" is hilarious and always on point. keep it up man
I cant stress enough how much fun DF is. My current fort actually managed to capture a giant Roc and tamed it as a warbeast... can wait to assign it to either my Millitary commander or champion and slaugther my enemies with it
A feat worthy of a legend. Here is an idea what about a coastal fortress but with a twist, harnessing the power of the ocean to pull of extraordinary feats of waterworks with the culmination of drowning Hell itself.
Haven't watched yet, but I'd be impressed if you managed this feat without use of food or trap cheese. Look forward to seeing your choices when I watch later on!
Woah, nice work on the clowns! I had no idea that the circus was so barren, though; it'd be sweet to set up throne rooms down there if it were fancier.
Try a fortress where you commit to coexisting with the elves(Beginner's Tip: Clay and sand, and make sure you have access to coal or the clay and sand won't go anywhere... though that's if you wanna go HARDCORE and not cut down ANY trees even before being told not to.)
if you're alright with messing around on the surface, you can build huge farm plots aboveground for stupid amounts of plant food if you're alright with 90% of your dwarves being planters
I once had a dwarf who was a legendary axe dwarf, legendary doger, strong, and fast basically perfect and had over two hundred kills from my fortresses long battles her axe adementine and so was a chest piece and helm and she was the last of my millitary dwarves as the rest died to demons from down below... she held the line for days I'm game not moving from her spor untill a demon came and eventually slowly moved down slaying demons left and right though getting more and more injured by toxic breaths and the lucky swing and eventually she got near the bottom missing a arm from another rbeast I had one of my dwarves lock her in with the demons as she killed and banished a few more back to the pits they came from but soon she died though her body was never retrieved she was given a entire layer of my fortress as a memorial and where new dwarves would be trained
oh yeah, if you wanna deal with hell without finicking with Marksdwarves, setting up a Ballistae hall works just as well, and civilians can handle them too
Wow, your channel is an amazing find! I love those DF videos, buddy. I'm leaving a comment so YT's algorithms help you grow even more. Keep up the good work my man! BTW, THANK YOU A TON, I'm a long time DF player and I have like 300 hours on Steam version, but I didn't know about "bulk bedroom setting", was always doing it one by one...
What I did for this was to lock the dwarf in a workshop, and dump items in from above - only the most valuable type of each item the dwarf requested. Result: Adamantite Mechanism, get that in an adamantite lever. Dumped that right in the middle of the 100 overlapping bedrooms I had set. Result: WE'RE RICH WE'RE RICH WE'RE RICH WE'RE RICH WE'RE RICH
The thing about the spoilers is, I don't know if I'll every go this deep into dwarf fortress so I am tempted just to keep watching but I will take the advice untill told otherwise
56:50 SOME BODY SAY ONE PUNCH? But i a bit confused, my english is my second language, when he say "The Hammerer" its referer to the name of the dwarf, his profession or he hit the beast with a hammer?
40:26 Does having tiny individual tombs have any major impact compared to a mass burial chamber filled with coffins and slabs? From my playthroughs the dwarves all seemed happy enough to remain deceased with just that.
Quick tip, the 3x1 reservoir for the pump stack is only necessary for transporting magma, with water a 1x1 reservoir doesn't shouldn't be any worse than a 3x1 reservoir.
Thanks so much! But I really like my job and I'm almost done getting my PhD, so I don't see that happening any time soon unless the job market somehow gets even worse haha
Im VERY new like just bought the game an hour ago new. I'll be subscribing to the channel, realistically how many dwarves can you get in you colony? 100ish 500? 1000s? When my newborn goes to sleep I'll actually be sitting down to try my first fortress and I will probably be spending the rest of my day on this channel.
The game currently soft caps you at around 300 for FPS reasons, but there's no technical limit. I think most end game forts will have around 200-250ish. If I just let this fortress run, it would hover at around 200-220ish, but I've seen pictures of people who have wealth in the 10s of millions, not just a few million. I hope you enjoy getting into this wonderful game (and also your kid)
Used to be that having over a hundred dwarves and a million units of wealth on Year 2 wasn't that hard if you knew the game mechanics, but the Premium release really changed things with its adjustments to item valuation and trade, and made it quite the challenge to not have a slow start.
So that’s what seven symbols of power meant! I made one of every single piece of furniture in the throne room out of adamantine and he still wasn’t satisfied. All along I had what I needed at my fingertips? I’ve moved on but that’s still good to know
It's the wrong quality table at 15:32 - A masterful item is only worth 2x, with +30 bonus value added per item. Hence why masterpiece bolts (in stacks of 25), have so much value just from that flat value alone.
No way are you also a big litrpg guy? I saw those audible reccomendations haha. Just starting dwarf fortress, largely from your content, super fun and a great price to relax while mini painting too
Do you like, have a side channel of VoDs or long form DF play? You seem quite experienced and would love to see raw footage of you playing to learn more. :P
I don't. I might in the future, but I haven't done anything like it yet .I'm usually watching other stuff and using my mic to just say 'something important is happening here' for ease of editing, so it wouldn't be super useful unless you wanted to watch the entire thing. Plus stripping the audio and uploading the 20+ hours for a video would take a hwile.
With the marksdwarves, I believe you have to cancel the hunting labor for all of them. Uniform issues or something come up when a dwarf is both a marksdwarf and a hunter.
Ooh that could be it. I did notice it was like half the marksdwarves having issues, though I didn't check to see if they were the half that were hunters, but the numbers line up.
I think the pen/pasture is too small for the amount of geese you wanted, I'm still relatively new though. also i wanted to ask why Geese? I've heard Turkey is preferred due to them giving leather! Please let me know if I am mistaken!
Ooh, I didn't think about that. I might go back and see if expanding the area works. Turkeys take a second year to grow up, and I valued the new flock being ready before the 2nd year ended over the leather.
@JustDontDie ahh that makes a lot of sense! I wonder if different animals take up more "units/space"? I hadn't considered growing rates! Thanks for the the reply! Let us know if it makes a difference!
@@BadLuckBinksLet the fortress run for a year after making the pasture about 4x as big, and it didn't help. I got around 25 new geese, but not nearly as much as I'd expect if it were some kind of pastuer size. I got those from putting in new nest boxes. I think what's happening is that the old boxes are still claimed by the geese I butchered, so the eggs don't get hatched/used but the box stays full so no other geese use it. So I need to cook with the eggs/lay new nest boxes over time, it seems.
@@JustDontDieWhat you need to do is lock/restrict the eggs once they are laid and still in the nest box so your dwarves do not collect them (not sure if you are doing this or not, but I don’t think so). What is actually happening is when you were gaining lots of new geese you had so few dwarves that the hauling jobs for soooo many geese eggs weren’t getting done, so the eggs were not being gathered and thus being given time to hatch (of course the eggs must stay in the claimed nest boxes to hatch). Once you had many dwarves the eggs were being snatched as soon as they’re laid because you have plenty of dwarves to haul, thus you’re seeing far less hatchlings given the chance to hatch. Once a bird is slaughtered they’re unassigned from the nest box (in fact, not only that, once their eggs are hatched they are unassigned until their next round of laying eggs). Also, why did you use geese instead of blue peafowl? Using turkeys of course isn’t logical as you said but peafowl are basically just a straight upgrade to geese I believe?
@@JustDontDieElven goods are best seized rather than traded for, however in addition to the bin tip above you can also just use the DFHack trade interface. Simply search the item you want to trade, probably goblets in your case here, and you can shift click on two items and it will select everything between. So with two clicks you can designate every goblet in the fort to be carried to the trade depot if you so wish. It’s a very useful tool
They really are. I think 1.5 million in 3 years miiiight just be possible with a focus on gems, metal crafting, and early cavern silk farms, but it'd be so much harder without cooking for wealth.
In blind ogre's description it says "values family" "Seeks Harmony" and "Developed Empathy" I love him hope nothing bad will happen to him
Haha bad things never happen in Dwarf Fortress. I'm sure they'll be totally 100% fine.
@@JustDontDieyeah....but really though I was upset about it
I love that you can know that about every creature in the game.
Give shrek a donkey
@@Blurockstandingfunny thing is that Shrek is a bigger ass
Leaving soldiers on alert 24/7 to train forever is actually worth it sometimes, due to the fact that most combat skills have no effective cap. "Legendary" is achieved at level 15 in the skill, and though this isn't communicated to the player at all, level 15 is not the end. Most skills effectively cap out at Legendary +5, or, 20, because they just don't scale any further. Combat skills, however, largely do not. Armor user caps at 15, where your armor now weighs absolutely nothing on you - further levels do nothing. However, weapon skills, such as Axedwarf, and Dodger, Fighter, etc, continue to get more and more powerful as the levels go on. A Legendary +25 (level 40) Axedwarf will have a huge advantage over another fighter with a base Legendary (level 15) in their chosen weapon skill - and with a very very high Dodger, this can sometimes mean the dwarf in question is outright impossible to hit.
So, if you want a core of 10-20 soldiers that just train and spar round the clock to become as powerful as possible so you don't have to constantly call up the entire military, it's not a bad idea.
Ooh, that's good to know, thanks!
@@JustDontDie No problem man, if you're ever curious about the exact level your dwarves have, you can open up a program called Dwarf Therapist. Most of its functions don't work anymore with the modern version of the game, but you can still hover over each dwarf's individual skill levels and it'll give you a little tooltip telling you the exact level and how much exp they have
This tip alone is making me want to play again
Is there a dfhack that can do that in adventure mode i'm on the classic version🤔
@@mohammadampuan732 I think you can use gui/gm-unit for that; under "Skill Editor." It'll show you all the levels
I don’t know if you know this, but you can engineer a mist generator FAR easier than the one you designed in this video. You don’t need any direct water sourcing at all in fact, so no need to pump water up from the caverns. If you create a closed loop of pump stacks and use a pond dump zone to put in literally a single bucket of water into the system, and that water can loop endlessly and create infinite mist. You can create a simple one with as few as four pumps, but I prefer to expand it out to 8 in a larger square so the mist has a larger area of effect.
That would make it much easier... Thanks!
How do I translate this
I was honestly sad the gentle ogre was killed... that felt unacceptable. There should be a ability to put entities that arent part of your dwarf list under your fortress' protection. So any visitor would know they arent allowed to kill them just like visitors know they arent allowed to kill dwarfs for no reason.
I lost my first mascot (A birdwoman adventurer I didn't really show) to unintentionally locking them in the caverns, so I vowed to protect the 2nd mascot, the ogre, but they were taken. Tall people really are the worst.
@@JustDontDie Those darn tall people, always looking down at others...
Tall people, or as I like to say, biggers
Agreed, I wish there was a way to protect certain creatures on the map that are not being a nuisance. Dwarf fortress can be very unforgiving for its denizens.
the hard B, damn 😮
Marksdwarfs have been bugged out to all hell for years, it's one of the "priority" things that they never seem to come around fixing.
It's being worked right now, and it's a lot better already
They're definitely better than before, but still far more cumbersome than melee soldiers. Though maybe that's intended, since they're so strong
Work perfectly fine for me if you use and edit the default uniform
The original issue I had with bolts in this video around the 50ish minute mark was with the default uniform and no edits. @@ThatOliveMrT
@@JustDontDie If I'm remembering correctly, Tarn and Putnum mentioned that they had fixed it in the most recent update so that the updating of bolts shouldn't cause as many issues. The next problem to fix is to change the behavior of the dwarves so that they want to get new bolts more than they want to smack a goblin over the head with a crossbow.
The monarch is a really interesting beast as it seems to be a way of sort of self-terminating a fort after a certain point. A monarch will always make their great adamantine demands, and it either results in a point of satisfaction that leads you to retire the fort, or it kills everyone.
Yuuuuup. Every one of my kings has died within months of arriving.
back in the day when training swords were first added there was a small mistake that made wooden training swords one of the deadliest weapons for a brief time.
Honestly this just builds into the RP of dwarves being super greedy
Greedy? Nooo, they're just appropriately hungry for wealth. Greed implies there's too much of it!
Also implies hoarding said wealth and not leaving it go, look at those pristine engraved brass walls
clearly you don't know the dwarven rules of acquisition.
@@manboy4720 he/she/they/elf shall be marked into the book of grudges
@@vulcanno9886elf? I believe the technical term is: knife ear
I'm a big fan of the bedroom layer, this is pretty similar to how I like to do my forts as well, but I think you have the better actual design here.
Better than mine their just hallways with a bed chest and dresser
I want to let you know that 'Dwarven caravan with 60 geese' has appeared in my D&D campaign as a travel encounter
"They mumble about being millionaires and ask you to sell food components but not completely prepared meals"
You can sell items inside barrels and bins with out selling the bin. Also animals and population if I'm not mistaken can be tweaked in options.
I found populations and visitors, but not animals. After some more testing, I think it's because the nest boxes were claimed by geese I slaughtered, so they couldn't be reclaimed by newer geese. I need to either not get rid of female geese, reclaim the nest boxes every so often, or always add more nest boxes. I think.
What I love about this game is that there are multiple ways to do this. I do plump helmets, cut gems, shell figurines, fine meals - And I am usually buying the third caravan out completely. I usually start with all seven armed and armored too... Let them learn the rest as they live. Came in handy last dangerous fort I started... Minotaur arrived 2nd spring.
I think I learned more lessons on how to play from this then I do from most of a dozen how to guides.
How to guides often only go over the very basics, because they can't really get into detail without it being too much for newbies. Gameplay's more fun anyways :)
I remember in one game my Fort became the Dwarfhome in the very first year. Somehow the rest of the entire civilisation was wiped out during world creation.
And you know what? Having a King or Queen right from the start is rough - because they are so demanding! Trying to even get your dwarves bedrooms and enough food while a stroppy monarch is demanding a palace.
How pissy did they get? I specifically genned a world where they weren't at war with anyone and had a civilization. Then they went to war against the Elves in like 2 years haha.
Nothing a guillotene can't sort out.
That is most likely best content in the platform about dwarfs keep it up
This is pretty good, don't get me wrong. But nobody can realistically even hold a candle to Kruggsmash
@@Cascade7155 Depends on what you're going for, Kruggs doesn't really do challenge content as much and goes a lot heavier on the RP than we have here.
the beeline for the king the ancient creature makes is absolutely hilarious.
hey i love this whole series of weird fort challenges. I tend to binge the whole playlist during the work day. the storytelling you extract from game "features" is hilarious and always on point.
keep it up man
Thanks so much! I'm glad you like them!
I think this might be the first time ive seen the circus successfully opened during a playthrough. Good job.
Awesome! I might have to try an attempt at this speedrun myself looks very fun
I cant stress enough how much fun DF is. My current fort actually managed to capture a giant Roc and tamed it as a warbeast... can wait to assign it to either my Millitary commander or champion and slaugther my enemies with it
... Just your enemies? I have bad news...
@@JustDontDie any thing else will be an unfortunate accident which was completly unavoidable :)
A feat worthy of a legend. Here is an idea what about a coastal fortress but with a twist, harnessing the power of the ocean to pull of extraordinary feats of waterworks with the culmination of drowning Hell itself.
I love these challenge runs. It's some of my favourite youtube content there is. Thanks for making them.
Love seeing Dwarf Fortress vids! Keep it up!
You're my only source of good Dwarf fortress content. Thank you dude!
Glad you enjoy it!
The geese will "be headed" to the butcher, i liked that pun
this hits the vibe so fucking hard i could listen/watch to these videos you do for hours
18:48 the one, super happy dwarf in an otherwise rioting fortress is a canon event
Haven't watched yet, but I'd be impressed if you managed this feat without use of food or trap cheese. Look forward to seeing your choices when I watch later on!
Woah, nice work on the clowns! I had no idea that the circus was so barren, though; it'd be sweet to set up throne rooms down there if it were fancier.
“War is expensive and time-consuming” -Britain in the 1800s
I lol'd at your reaction to the awful accidents suffered by adamantine bait, that certainly nobody could have foreseen
Bait? Excuse you? They were good noble Dwarves who aren't just 'bait'. Err, I mean, aren't bait at all. Total 1000% accident.
This video gave me more information then some lets plays of 20+ episodes. Keep up the good work.
Try a fortress where you commit to coexisting with the elves(Beginner's Tip: Clay and sand, and make sure you have access to coal or the clay and sand won't go anywhere... though that's if you wanna go HARDCORE and not cut down ANY trees even before being told not to.)
sounds like something a elf would say
Could be fun, but not fun/unique enough for a full video. Thanks for the idea though!
if you're alright with messing around on the surface, you can build huge farm plots aboveground for stupid amounts of plant food if you're alright with 90% of your dwarves being planters
That or more cavern farms were probably needed. As it was, I expected to have way more goose meat, but it didn't really pan out like that.
I once had a dwarf who was a legendary axe dwarf, legendary doger, strong, and fast basically perfect and had over two hundred kills from my fortresses long battles her axe adementine and so was a chest piece and helm and she was the last of my millitary dwarves as the rest died to demons from down below... she held the line for days I'm game not moving from her spor untill a demon came and eventually slowly moved down slaying demons left and right though getting more and more injured by toxic breaths and the lucky swing and eventually she got near the bottom missing a arm from another rbeast I had one of my dwarves lock her in with the demons as she killed and banished a few more back to the pits they came from but soon she died though her body was never retrieved she was given a entire layer of my fortress as a memorial and where new dwarves would be trained
God damn, how'd you train them up? Just lots of wars she survived through?
Cheers mate, love your content, keep it up champ :D
oh yeah, if you wanna deal with hell without finicking with Marksdwarves, setting up a Ballistae hall works just as well, and civilians can handle them too
These Dwarf Fortress videos are fking fire. Keep it up, subscribed.
this is dope, loving the DF content bro keep it up!
Wow, your channel is an amazing find! I love those DF videos, buddy. I'm leaving a comment so YT's algorithms help you grow even more. Keep up the good work my man!
BTW, THANK YOU A TON, I'm a long time DF player and I have like 300 hours on Steam version, but I didn't know about "bulk bedroom setting", was always doing it one by one...
Thanks so much! And same actually, but someone commented on an old video when I showed myself doing it one by one haha.
This is the best dwarf fortress content on youtube
You can click on bins and barrels now and it will drop down a menu to be able to select individual items inside. Very neat!.
i love the way this game builds a story
Their was a story?
This is the best video ive ever watched. I'm dying for more
What I did for this was to lock the dwarf in a workshop, and dump items in from above - only the most valuable type of each item the dwarf requested.
Result: Adamantite Mechanism, get that in an adamantite lever. Dumped that right in the middle of the 100 overlapping bedrooms I had set. Result: WE'RE RICH WE'RE RICH WE'RE RICH WE'RE RICH WE'RE RICH
delighted to see another upload from you ♥ and good for u getting a sponsor too !!!
Stopped watching before the spoilers. Good quality video mate, I enjoyed it.
Glad you did! It's kind of a unique experience everyone interested in the game should have for their own.
Loved this vid. Even learned a cheesy trick with the food to get easy trading goods for early trading!
It's so good early. Def gonna be how I start future forts that need some starting people
I have no ideia what i just watched but i think i get it this is like excel with darwes and pretty graphs great video
The game doesn't have the graphs or excel, but it's reallll good.
The thing about the spoilers is, I don't know if I'll every go this deep into dwarf fortress so I am tempted just to keep watching but I will take the advice untill told otherwise
what a concept, its something I've wanted to do but never pulled off. great vid as usual
One of my favorite ways to make a lot of valuable food is to cook forgotten beasts into roasts
Brass is my favorite Alloy
I always love to make or better to have legendary wood crafter who can make tons of wooden bolts from the start, selling them for crazy amounts
56:50 SOME BODY SAY ONE PUNCH?
But i a bit confused, my english is my second language, when he say "The Hammerer" its referer to the name of the dwarf, his profession or he hit the beast with a hammer?
40:26 Does having tiny individual tombs have any major impact compared to a mass burial chamber filled with coffins and slabs? From my playthroughs the dwarves all seemed happy enough to remain deceased with just that.
Not really. I just don't like manually assigning tombs, and building them out means i can use the auto function.
Quick tip, the 3x1 reservoir for the pump stack is only necessary for transporting magma, with water a 1x1 reservoir doesn't shouldn't be any worse than a 3x1 reservoir.
Ooh, good to know, though it also helps me make sure I'm not fucking the direction up haha.
@@JustDontDie true, i had to redo my whole pump stack because i put them in the wrong direction
Ooof. I made that mistake once in my 'starting with nothing' video off camera and it cost me another 45 minutes...@@jonaut5705
Favorite youtuber on the platform by far, I wish I could pay you to do this FT.
Thanks so much! But I really like my job and I'm almost done getting my PhD, so I don't see that happening any time soon unless the job market somehow gets even worse haha
Im VERY new like just bought the game an hour ago new.
I'll be subscribing to the channel, realistically how many dwarves can you get in you colony? 100ish 500? 1000s?
When my newborn goes to sleep I'll actually be sitting down to try my first fortress and I will probably be spending the rest of my day on this channel.
The game currently soft caps you at around 300 for FPS reasons, but there's no technical limit. I think most end game forts will have around 200-250ish. If I just let this fortress run, it would hover at around 200-220ish, but I've seen pictures of people who have wealth in the 10s of millions, not just a few million.
I hope you enjoy getting into this wonderful game (and also your kid)
@@JustDontDie thank you sir for the information and your time.
Have yourself a good day.
I love these type of videos you make
Saaaame. This is my favorite type of content, so I'm a little sad that other people aren't doing similar stuff.
Used to be that having over a hundred dwarves and a million units of wealth on Year 2 wasn't that hard if you knew the game mechanics, but the Premium release really changed things with its adjustments to item valuation and trade, and made it quite the challenge to not have a slow start.
Except food, which is stupidly good...
Amazing work!
goddamn that's a lot of geese
I feel there's a certain Irony in the second death caused by the horror.
So that’s what seven symbols of power meant! I made one of every single piece of furniture in the throne room out of adamantine and he still wasn’t satisfied. All along I had what I needed at my fingertips? I’ve moved on but that’s still good to know
Yeaah, the game really doesn't do a good job of explaining it. I'd honestly have no idea of what to do if it weren't for the wiki.
I love watching these videos soo much fun❤
YOOOO YOU GOT A SPONSOR LET'S GO
It's the wrong quality table at 15:32 - A masterful item is only worth 2x, with +30 bonus value added per item. Hence why masterpiece bolts (in stacks of 25), have so much value just from that flat value alone.
No way are you also a big litrpg guy? I saw those audible reccomendations haha. Just starting dwarf fortress, largely from your content, super fun and a great price to relax while mini painting too
Damn and wheel of time as well? That’s kickass!
Afraid not. I share the account with my brother, whose into them. I'm glad you're enjoying getting into it!
It took me a decade to get a Fort Worth 1 million dwarf bucks built on 250 plus dead dwarves and then I see this
It normally takes me 5+ years as well. If you aren't basically cheesing the system with food and crafts, it goes up comparatively slowly.
dude your videos are so good
ahhh the circus with all the candy and fun clowns you can enjoy
'Enjoy'
Do you like, have a side channel of VoDs or long form DF play? You seem quite experienced and would love to see raw footage of you playing to learn more. :P
I don't. I might in the future, but I haven't done anything like it yet .I'm usually watching other stuff and using my mic to just say 'something important is happening here' for ease of editing, so it wouldn't be super useful unless you wanted to watch the entire thing. Plus stripping the audio and uploading the 20+ hours for a video would take a hwile.
With the marksdwarves, I believe you have to cancel the hunting labor for all of them. Uniform issues or something come up when a dwarf is both a marksdwarf and a hunter.
Ooh that could be it. I did notice it was like half the marksdwarves having issues, though I didn't check to see if they were the half that were hunters, but the numbers line up.
The dwarfs racing in building wealth of a fortress xd
Why wouldn't you have just made a barracks with beds for the marksdwarves to be stationed in? That way they can just sleep there while stationed.
I didn't know they could sleep while stationed, and would choose beds. They have beds one level away, so it's not like it's a long trip.
I think the pen/pasture is too small for the amount of geese you wanted, I'm still relatively new though. also i wanted to ask why Geese? I've heard Turkey is preferred due to them giving leather! Please let me know if I am mistaken!
Ooh, I didn't think about that. I might go back and see if expanding the area works. Turkeys take a second year to grow up, and I valued the new flock being ready before the 2nd year ended over the leather.
@JustDontDie ahh that makes a lot of sense! I wonder if different animals take up more "units/space"? I hadn't considered growing rates! Thanks for the the reply! Let us know if it makes a difference!
@@BadLuckBinksLet the fortress run for a year after making the pasture about 4x as big, and it didn't help. I got around 25 new geese, but not nearly as much as I'd expect if it were some kind of pastuer size. I got those from putting in new nest boxes. I think what's happening is that the old boxes are still claimed by the geese I butchered, so the eggs don't get hatched/used but the box stays full so no other geese use it. So I need to cook with the eggs/lay new nest boxes over time, it seems.
@@JustDontDieWhat you need to do is lock/restrict the eggs once they are laid and still in the nest box so your dwarves do not collect them (not sure if you are doing this or not, but I don’t think so). What is actually happening is when you were gaining lots of new geese you had so few dwarves that the hauling jobs for soooo many geese eggs weren’t getting done, so the eggs were not being gathered and thus being given time to hatch (of course the eggs must stay in the claimed nest boxes to hatch). Once you had many dwarves the eggs were being snatched as soon as they’re laid because you have plenty of dwarves to haul, thus you’re seeing far less hatchlings given the chance to hatch. Once a bird is slaughtered they’re unassigned from the nest box (in fact, not only that, once their eggs are hatched they are unassigned until their next round of laying eggs). Also, why did you use geese instead of blue peafowl? Using turkeys of course isn’t logical as you said but peafowl are basically just a straight upgrade to geese I believe?
Training up a fisher dwarf or two will keep that legendary cook working non stop its ridiculous the ammount of stuff dwarves can fish up
I actually had a couple going in the first water-logged cavern from about year 4 onwards, but I just didn't show it for time/narrative/footage reasons
was rysn meant as a refrence to the stormlight archives or not?
Afraid not. Risen's one of the default names the game gives a lot of Dwarves. I've had a few notable Risen's.
@@JustDontDie it fit very well because rysn is a trader in the books so i wandered great content loved the vid
Huh... So... The most delicious place for beasts.
you can click on containers to open them then sell things inside the containers and unselect the containers themselves to sell goods to elves
I thought I'd tried that and they still didn't like it, but maybe I'm misremembering. Oh well. They don't deserve Dwarven goods anyways!
@@JustDontDieElven goods are best seized rather than traded for, however in addition to the bin tip above you can also just use the DFHack trade interface. Simply search the item you want to trade, probably goblets in your case here, and you can shift click on two items and it will select everything between. So with two clicks you can designate every goblet in the fort to be carried to the trade depot if you so wish. It’s a very useful tool
true aussie legend
Make rock pots to store your food and drink in for trading with the slimy elves that look down their long noses on us food masters
Pfft, like they deserve to be accommodated for.
@5:40 Blacksmith does not = Weaponsmith. Weaponsmith = Weaponsmith. 😂
Their asking for a gield won't yield. Maybe you should give them some gilded armor
I love these videos.
nice man
great vid!
the issues you ran into with the marksdwarves are known bugs, not intended behavior. they are currently a bit stupid.
aw man, what an amazing story but I had to stop it because the spoilers. This stuff is way more amazing that whatever slop came out of Hollywood
I'm glad you like it so much! And go play. DF is too good...
Oh man, knew you were going to Hell for this one. What else is winning?
I wouldn't put that anywhere in the title/intro/thumb to avoid spoiling newer players, and hell wasn't my intention, buuuut...
@@JustDontDie Hell yeah dude
I don't get it why people won't cage small animals that don't need pen/pasture. They don't need to be fed and it helps with frames a lot!
Mostly because it involves more manual control/upkeep and I wanted more eggs/meat. If I'd cage it, I'd rather just butcher it.
getting tweaked on that sewer brew
New do vid. We eating good today
good channel
going medieval now has water!!
I saw! I can't wait to play a Swamp map, though I'm working on another video while they fix some of the bugs with water.
I know it's a banger and I haven't seen it yet
Dwarven cheese is the best cheese [52:52]
Cleaper what have you done ???
Legit as I saw the title I though, yo time to start cooking. Meals are way too OP for trading.
They really are. I think 1.5 million in 3 years miiiight just be possible with a focus on gems, metal crafting, and early cavern silk farms, but it'd be so much harder without cooking for wealth.