Nice tutorial. 2 years late but I'd advise against typing out "func_door" and "func_door_rotating", because J.A.C.K. has a bug where it'll not clear the properties from the previous entity class. For instance, if your default brush entity class is func_detail, and then you type something like func_breakable, it'll copy over the default keyvalue for detail level, which will cause a compile error. It is best to just click the little arrow next to it, and pick the entity class you're looking for.
Ah, that ORIGIN texture... when I tried to make a rotating door at the time, there were no mentions of it in help... also, there was some tutorial on doors that addressed everything except that! So my doors went flying around (0,0,0) and I did not know what to do with them...
Not sure you can, unless there's a hidden option in SmartEdit (which there could well be). You'd just need to find a work-around, maybe having a wall look like a door (with the same texture), and have the door only half its length with the wall being the other half, then having the door move into the wall to make it look like the door is only moving half its length. GoldSrc has lots of limitations, and this could well be one of them. Just try some elaborate botching and see what happens :)
Actually, there's a "Lip" option. Quote from twhl.info/wiki/page/func_door "Lip (lip) - Number of units left after move (the lip value is subtracted from the move distance)." Maybe that's what you're looking for?
I haven't used GoldSrc in a while, but from memory I think there's a "Master" attribute on doors that I assume trigger whatever is in it. So if you name the other door and put that name as the master of the first door, the second should open when the first is. You probably need to do this vice versa as well. Again, I can't remember exactly and I can't test it at the moment, but hopefully it helps somewhat.
To lock a door, just give it a name. I assume this is done so that you can then unlock from another Entity. It's strange but then again the whole Gold Source engine is strange.
Nice tutorial. 2 years late but I'd advise against typing out "func_door" and "func_door_rotating", because J.A.C.K. has a bug where it'll not clear the properties from the previous entity class.
For instance, if your default brush entity class is func_detail, and then you type something like func_breakable, it'll copy over the default keyvalue for detail level, which will cause a compile error.
It is best to just click the little arrow next to it, and pick the entity class you're looking for.
Ah, thanks for the tip!
@@SpiffyCS You're welcome. Cool music BTW
@@Admer456 thanks!
Hey, thanks! The only one tutorial that explained how to normally make a rotating door without weird terms.
Finally, a thorough tutorial! Thanks!
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Thanks, it helped a lot! I mapped a lot using Hammer and was really lost when I couldn't find the hinge ball for rotating doors
Gold sauce
oh goldsrc TEACH ME HOW TO DOWNLOAD
Ah, that ORIGIN texture... when I tried to make a rotating door at the time, there were no mentions of it in help... also, there was some tutorial on doors that addressed everything except that! So my doors went flying around (0,0,0) and I did not know what to do with them...
Glad it helped!
Good tutorial video. Thanks!
This is a dumb question but how to I make a sliding door only move a little bit rather than it moving the full length?
Not sure you can, unless there's a hidden option in SmartEdit (which there could well be). You'd just need to find a work-around, maybe having a wall look like a door (with the same texture), and have the door only half its length with the wall being the other half, then having the door move into the wall to make it look like the door is only moving half its length.
GoldSrc has lots of limitations, and this could well be one of them. Just try some elaborate botching and see what happens :)
Actually, there's a "Lip" option. Quote from twhl.info/wiki/page/func_door "Lip (lip) - Number of units left after move (the lip value is subtracted from the move distance)."
Maybe that's what you're looking for?
SpiffyCS yes thats exactly what i was looking for thank you! :)
Great video thank you it’s the only i could find I will now sub
Thanks. I no longer do GoldSrc tutorials, but thanks for the support :D
@@SpiffyCS aw that doesnt matter i still like your newer content anyways
0:45 *some music we heard before kicks in*
Is there possible to make double doors in gldsrc?? If there is can you make a quick tutorial
I haven't used GoldSrc in a while, but from memory I think there's a "Master" attribute on doors that I assume trigger whatever is in it. So if you name the other door and put that name as the master of the first door, the second should open when the first is. You probably need to do this vice versa as well.
Again, I can't remember exactly and I can't test it at the moment, but hopefully it helps somewhat.
How to make the Door Locked?? Especially, Rotating Door.
anyway, Great Video, simple than the other
To lock a door, just give it a name. I assume this is done so that you can then unlock from another Entity. It's strange but then again the whole Gold Source engine is strange.
how do i make a security guard open a locked door???
What Engine you're using If it is goldsrc Teach me how to install it.
It is GoldSrc, yes, it is in the title of the video. I also have a video on how to get and setup JACK (what I use in the video to edit maps).