@@taylormilleman7337 Powerfull commanders lead to powerful boardstates, even if they aim to control. Essentially, every turn is way more impactful than decks with weaker helms, so no matter how they play, they get closer to victory in bigger leaps.
Yeah I made that mistake with an Azorious deck. I had like 2 wincons in it and it took ages to win. No one could hit me but dang that was rough. Always give yourself plenty of wincons.....
Also Crim spending most of the game laughing at everyone’s attempts to make him salty until right at the end where he gets to experience all the salt at once.
The is reminiscent of the chaos week decks. Everyone know what they're signing up for, and embracing the madness of what would normally be a "salt-inducing" time. I love it.
@@jozefkeresturi2139 Richard literally had a generous gift in hand when Seth cast dark deal. If Tomer had tapped out on his turn, Richard would have held it up to remove tergrid, but he knew it was worth it to risk it and try and rely on Tomer's removal. Pure genius!
1:07:28 Yes, Tomer could have sacrificed the Aura of Silence during his end step and it would be exiled via Cosmic Intervention until Richard’s end step. This is especially fun with fetchlands, as a single fetchland with Cosmic Intervention can get 2 lands (mono white ramp!)
This was quite an entertaining game! I found it interesting that all 4 decks stayed within 3 colors. I was amazed that no blink deck was featured, but I guess everyone was counting on constant boardwipes. I would gladly watch a roundtable discussion about this week's deck building Philosophies!
Ha, I did it once in Standard and learned that it goes back to its controller. Really wanted to see if I could talk Crim into flipping it so I would get it back.
Seth: idk is Oko salty? Richard: ok i guess it is 😅 Also Richard not getting half as much flak with tht wheel into Bowmaster as Seth did for tht decent Pox was crazy to watch 😂😂😂😂
I loved this episode, saw so many cards I never see before. I feel like I'm familiar with too many cards in every commander deck, and a lot of these I've seen... once or twice, if that
Really entertaining game! I love how you all bought yourself into the theme this week, which made it really funny. Glad to see you all got hired into the salt mines and came out in one piece lol
On this week of "Punt or Bluff?" it's a Utah boat trip! Will Seth and Tergrid's date end in too much soy sauce on their sushi or will Crim's cup of tears floweth over? Tune-in to find out!
Im actually really glad this game got shown to RUclips, because the game gets soooooo much more fun when people stop being salty and just play assuming they will be interacted with. By the end of this game, they were all having fun, countering eachother and making plays, despite the "salt" on board. People miss out on entire playstyles and game experiences because they refuse to actually play against "salt inducing" cards.
That said, the player buy in was essential. I am *not* advocating pubstomping people who aren't prepared for high power decks. Just saying that a pod that buys into a more "ruthless" play style can have a *lot* of fun.
The reason for it having such a stigma is how a lot of people play it wrong. In situation like when Tomer cast it in that match it was clearly a kingmaking move, which would've handed Crim victory, but luckily he got baited and that opened up opportunities for others. Most people who do play MLD do so just to spite others, which is exactly why it is soft banned.
1:07:00 You can absolutely crack anything with a sacrifice cost twice if you cast Cosmic Intervention before the end step of the current turn. The replacement effect that it creates lasts until the cleanup step so a permanent you sacrifice will come back on the end step, but if you crack it again before the cleanup step, it will return again on the next end step. This is absolutely cracked ramp in conjunction with fetchlands in any Wx EDH deck. I've grabbed six lands in one turn cycle with this card and two fetchlands many times in Boros.
Oooh I would've attacked Richard the turn he put down Esper Sentinel down, knowing he's incentivized to kill Crim. Esper Sentinel is brutal in that board state. I think that would've only changed things to him being down to 1 life (excluding other factors like them letting Richards draw off of Sentinel) but I still think it would be the correct play. Choosing to keep the land for a potential Blood Ghast trigger later rather than using it to pay for Esper Sentinel's trigger was also questionable but I can kinda understand the thinking there. I just think that you can't gamble with letting others draw cards in that board state unless you have the win in hand. Just 1 less card meant Richard would not have that Strip Mine the turn Seth got Sheoldred back. Of course, this is easier to say after the fact but as someone who's had to tempo some rough games in limited, I was really tense those last turns since I was rooting for Seth. Those were some hard decision points and gambles were made so it's fairly understandable. All in all pretty interesting game.
Seth, it's all because you wanted to keep the swamp in your hand and the esper got him a card when you played the felwar stone. That was the 1 draw you needed to win. =D
This is a pre-recorded video that I can watch and replay at my leisure, but even with this resource and the wealth of information the internet can provide I will never begin to understand how Tomer cast Armageddon with just 2 Plains in hand and ended the turn having benefited the table.
True salt is when you run U/R with so many copy, redirect, random, crazy stack-breaking effects, then stick in Teferi's Puzzle Box and Zur's Weirding. Everything anyone does should create a ton of triggers that become a massive headache to figure out. And that's why I don't get to play commander anymore :D
This was a lot of fun to watch! As long as y'all want to play, would be glad to have it back (and maybe give people the option to sub out if they don't want to play)
52:06 he draws 5 cards total, either 1 and 4 (his turn) or 2 and 3 (opponent's turn) since he'll draw the 2 for each player draws, and 1 each for the 2nd draw of his opponents
Seth should have taken plaguecrafter instead of the greedy line of drawing s land for sheoldred. Seth sacs bloodghast after attacks, and Richard sacs sentinel but then Seth is swinging for three so Richard has to block. Richard would be at 3 by the time Karn mattered and would've had more time.
I believe the only effects that would give stolen stuff back if an opponent dies is if they stipulate that they go back to the owner after the effect taking control of them are gone (like the many auras)
I’m surprised no one took the whole house banned list and threw it in a deck for this episode. May not be salty cards in general but I could only imagine the rest of the groups reactions to the house bans coming in play
1:00:56 easy deal: guarantee 2nd place. Crim has to take out he other two before he can come for tomer. That's at least a chance for a win and a safe second.
Richard's opponents don't need to play path, but Seth's opponents absolutely do. Tergrid Dark Deal would have ran away with game 1 if not for Tomer's path.
About the land not going back to Richard: I might be wrong but I believe permanents only go back to its owner, if they were on the battlefield, controlled by their owner, and stolen afterwards. If you play cards from your opponent and they die later, those permanents you played from them will be exiled. But I am not 100% sure about that....Confirmation from someone would be great :)
Amazing that this combination of commanders didn't lead to a 4 hour standoff
Probably didn't hurt that drannith stuck around for so long
@@taylormilleman7337 Powerfull commanders lead to powerful boardstates, even if they aim to control. Essentially, every turn is way more impactful than decks with weaker helms, so no matter how they play, they get closer to victory in bigger leaps.
Yeah I made that mistake with an Azorious deck. I had like 2 wincons in it and it took ages to win. No one could hit me but dang that was rough. Always give yourself plenty of wincons.....
Crim being archenemy on salt week is a flavor win
Also Crim spending most of the game laughing at everyone’s attempts to make him salty until right at the end where he gets to experience all the salt at once.
the flavor is salty
i think by far the best part of this already legendary episode was tomer's T1 land tax not working during the entire game.
The is reminiscent of the chaos week decks. Everyone know what they're signing up for, and embracing the madness of what would normally be a "salt-inducing" time. I love it.
The fact that everybody came prepared for it made the key difference.
I'm socked nobody brought a chaos deck this week, you got Tomer there, he totally doesn't get salty at chaos!
@@davidhansen5067exactly, it's why I have salt decks in my collection so I can sit down with other salt decks and everyone be on the same page.
Whenever richard complains about something that spot removal could get rid of I smile
And whenever Richard wins a game of clash, including this one, I think about people like you and I laugh
@@light-chemistry If Tomer didn't have reomoval seth would have won by turn 6. If no one runs spot removal then the games end much faster
@@light-chemistrybecause they kingmaked him
@@jozefkeresturi2139 Richard literally had a generous gift in hand when Seth cast dark deal. If Tomer had tapped out on his turn, Richard would have held it up to remove tergrid, but he knew it was worth it to risk it and try and rely on Tomer's removal. Pure genius!
I was hoping Crim tried to flip Sheoldred, only to find out that Seth would have gotten the flip trigger, since it goes back to the owner.
I think Seth was trying to egg Crim on with how many times he mentioned flipping her
Yeah, I was waiting for that too, that would have been soooo salty 😂
@@Applesauce_Magician Yep, he was trying to get Crim to fall into the trap! lol
Yeah I remember them already learning this a while ago?
They've done it on MTG Arena so im sure they know
Richard: "I don't play spot removal because Crim will have it if we need it."
Crim: Is problem.
Richard: Pikachu face.
1:46:35 I die every time Seth calls it a Bugler Rat and toots the horn! Lol 😅😂
I looked away when he cracked the Mind Stone, I heard his bugle and just knew the result and I laughed so hard. Love it
Please make Tomer not activating leonin arbiter a short!!! I died laughing.
Great Justice
This shows just how long it's been since Vince was on Clash. Arbiter would show up basically every week back then and Tomer knew how to pay the 2.
@@Princeofseancehilarious moment lol
And then edit in the opposition agent for extra salt… so funny
That was a very engaging game. And I love that "Richard can't keep getting away with this." is still alive and valid all these years later.
1:07:28 Yes, Tomer could have sacrificed the Aura of Silence during his end step and it would be exiled via Cosmic Intervention until Richard’s end step.
This is especially fun with fetchlands, as a single fetchland with Cosmic Intervention can get 2 lands (mono white ramp!)
The land tax into leonin arbiter is hilarious 😂
Edit: oh noooo and the opp agent too hahaha poor land tax 😂
This was quite an entertaining game! I found it interesting that all 4 decks stayed within 3 colors. I was amazed that no blink deck was featured, but I guess everyone was counting on constant boardwipes.
I would gladly watch a roundtable discussion about this week's deck building Philosophies!
This is not quite the completely MLD-focused week I’ve always wanted.
But close enough!
Fantastic episode! So gutted Crim didnt win but locking down Land Tax was hilarious!
Honestly iconic gigabrain moment from Tomer. I love this episode!
Seth so sneaky trying to get Crim to flip his Sheoldred lol
Ha, I did it once in Standard and learned that it goes back to its controller. Really wanted to see if I could talk Crim into flipping it so I would get it back.
@@MTGGoldfishCommander yeah I remember, definitely worth a shot. Would have been the perfect end to salt week
Seth: idk is Oko salty?
Richard: ok i guess it is 😅
Also Richard not getting half as much flak with tht wheel into Bowmaster as Seth did for tht decent Pox was crazy to watch 😂😂😂😂
I loved this episode, saw so many cards I never see before. I feel like I'm familiar with too many cards in every commander deck, and a lot of these I've seen... once or twice, if that
This episode was amazing, definitely my favorite in a long time 😂 the ending devolving into limited was incredibly funny
Next podcast should be a bracket tournament on the most saltiest cards lol
Tomer smiling like a mad genius after casting the Armageddon was everything i wanted from this game
Tbh keeping Crim alive as a punching bag for Richard's aggro was the out for Seth.
21:25 Tomer having nam-level flashbacks of what seth did to him with strip mine before
Really entertaining game! I love how you all bought yourself into the theme this week, which made it really funny. Glad to see you all got hired into the salt mines and came out in one piece lol
Main phase Ambush Viper 😂
I thought I’d have fun just watching you squirm with the salt, but there were actually very cool and interesting plays
On this week of "Punt or Bluff?" it's a Utah boat trip! Will Seth and Tergrid's date end in too much soy sauce on their sushi or will Crim's cup of tears floweth over? Tune-in to find out!
Im actually really glad this game got shown to RUclips, because the game gets soooooo much more fun when people stop being salty and just play assuming they will be interacted with. By the end of this game, they were all having fun, countering eachother and making plays, despite the "salt" on board. People miss out on entire playstyles and game experiences because they refuse to actually play against "salt inducing" cards.
That said, the player buy in was essential. I am *not* advocating pubstomping people who aren't prepared for high power decks. Just saying that a pod that buys into a more "ruthless" play style can have a *lot* of fun.
Oh boy. I just saw the deck intros, and this has GOTTA be a crazy episode.
Definitely one of my favorite episodes, so many hilarious and tight-play moments :D
This was one of the best episodes! Amazing game :D
great episode. loved that we got a bugler rat 📯from seth
Back to back baller episodes, you love to see it!
I could watch games like this every week
Oh, it's Crim week already?
Crim: "You think the salt is your ally? You merely adopted salt. I was born in it, molded by it."
The little trumpet sound Seth made after he cracked the mind stone for the bugler rat 😂😂😂
This was actually very interesting! Like a big puzzle
That was an all time great episode. Really good stuff.
SPOILER:
15:15 And Spot-Removal saved the day again ;).... Have not finished watching the game, so I hope playing the Path was a good play :D
Im surprised its taken people this long to realise that playing through an armeggeddon is actually a really interesting moment in commander
The reason for it having such a stigma is how a lot of people play it wrong.
In situation like when Tomer cast it in that match it was clearly a kingmaking move, which would've handed Crim victory, but luckily he got baited and that opened up opportunities for others.
Most people who do play MLD do so just to spite others, which is exactly why it is soft banned.
1:07:00 You can absolutely crack anything with a sacrifice cost twice if you cast Cosmic Intervention before the end step of the current turn. The replacement effect that it creates lasts until the cleanup step so a permanent you sacrifice will come back on the end step, but if you crack it again before the cleanup step, it will return again on the next end step. This is absolutely cracked ramp in conjunction with fetchlands in any Wx EDH deck. I've grabbed six lands in one turn cycle with this card and two fetchlands many times in Boros.
I've been hyped for this since Seth tweeted out his bafflement that this was a highly interactive and not 3 hour game
In my 3rd sitting of watching this. Enjoying it so much and only about alf way through!!
Oooh I would've attacked Richard the turn he put down Esper Sentinel down, knowing he's incentivized to kill Crim. Esper Sentinel is brutal in that board state. I think that would've only changed things to him being down to 1 life (excluding other factors like them letting Richards draw off of Sentinel) but I still think it would be the correct play. Choosing to keep the land for a potential Blood Ghast trigger later rather than using it to pay for Esper Sentinel's trigger was also questionable but I can kinda understand the thinking there. I just think that you can't gamble with letting others draw cards in that board state unless you have the win in hand. Just 1 less card meant Richard would not have that Strip Mine the turn Seth got Sheoldred back. Of course, this is easier to say after the fact but as someone who's had to tempo some rough games in limited, I was really tense those last turns since I was rooting for Seth.
Those were some hard decision points and gambles were made so it's fairly understandable. All in all pretty interesting game.
Seth, it's all because you wanted to keep the swamp in your hand and the esper got him a card when you played the felwar stone. That was the 1 draw you needed to win. =D
I am so happy to see someone playing Grand Arbiter. He is such a fun stax commander
This is gotta be one of my favorite clash episodes alongside the fluids one
Crimm: Use the Armageddon, it's salt week!
Also Crimm: Counter the armageddon.
This is a pre-recorded video that I can watch and replay at my leisure, but even with this resource and the wealth of information the internet can provide I will never begin to understand how Tomer cast Armageddon with just 2 Plains in hand and ended the turn having benefited the table.
Great example of turn zero setting expectations and salt creating genuine descion points while still allowing for the varience play swing I play for
Top tier episode. It was so good.
Richard once again saved by everyone else playing spot removal. But it's "not good enough" sure.
Crim always has it never doubted. Truly skilled gamer
This was great! Hope to see this theme again
True salt is when you run U/R with so many copy, redirect, random, crazy stack-breaking effects, then stick in Teferi's Puzzle Box and Zur's Weirding. Everything anyone does should create a ton of triggers that become a massive headache to figure out.
And that's why I don't get to play commander anymore :D
This game was awesome! Loved the saltier cards when everyone has them
Great episode, was a bit sad, Seth didn't get it in the end. 😅
But very interesting what happened 😂
So glad you guys switched from magic online to paper.
Welcome to the dark side Seth. I've played Tergrid since she came out >:)
This was a lot of fun to watch! As long as y'all want to play, would be glad to have it back (and maybe give people the option to sub out if they don't want to play)
This was honestly a great week, and everyone had similar expectations so they were able to take the salt.
I named my cat after Helsing. Love the shirt Crim
BAD guy wins. BAD guys lose😎
This was a fun one😂
What website or program did they use to play online like that?
Tomer continues to prove that Commander players do NOT read cards
I really enjoyed this. I prefer it over chaos week and cedh week even. Though it's kinda cedh lite.
52:06 he draws 5 cards total, either 1 and 4 (his turn) or 2 and 3 (opponent's turn) since he'll draw the 2 for each player draws, and 1 each for the 2nd draw of his opponents
Seth: Tomer, don’t Armageddon, that’s an auto win for Crim
Also Seth: Tomer is a genius
I’m so salty that you didn’t try this format ealier… it was soooo fun to watch :)
Seth should have taken plaguecrafter instead of the greedy line of drawing s land for sheoldred. Seth sacs bloodghast after attacks, and Richard sacs sentinel but then Seth is swinging for three so Richard has to block. Richard would be at 3 by the time Karn mattered and would've had more time.
This video was FUN. Really legendary stuf!!!!
Awesome game!! Cant wait till the next salt week aka crim week haha
I believe the only effects that would give stolen stuff back if an opponent dies is if they stipulate that they go back to the owner after the effect taking control of them are gone (like the many auras)
"Threat assessment" gets thrown out the window when this much salt is being flung around.
That was the most enjoyable episode ever.
spoiler
Richard late game top deck mode was incredible. HE GOT AWAY WITH IT AGAIN
I’m surprised no one took the whole house banned list and threw it in a deck for this episode. May not be salty cards in general but I could only imagine the rest of the groups reactions to the house bans coming in play
1:20:23 crim needs to untap and Cataclysm. ❤ salt is having the win and starting over… to run it back
1:00:56 easy deal: guarantee 2nd place.
Crim has to take out he other two before he can come for tomer. That's at least a chance for a win and a safe second.
Everyone hates on stax because it stops people from doing the thing they came to do. But stax leads to the most interesting games IMO.
When reading the title i expected Richart to play kind of a literal salt tribal deck :D
Someone getting punched to death by a Skyclave Relic was definitely not on my bingo card for salt week 😂
crims first sentence in the game: "i'm not running stax" literal threeferi in hand :D
One of my saltiest moments (from a previous episode) was watching Seth have a Phage combo kill in hand and him not casting it.
After watching that ending... Seth is a genius
The cool thing about not doing deck techs is how suprise drunk I get doing shots everytime Crim plays a counter spell. #banManaDrain
Richard's opponents don't need to play path, but Seth's opponents absolutely do. Tergrid Dark Deal would have ran away with game 1 if not for Tomer's path.
Yes tomer the play with Cosmic Intervention and Aura of Silence would have worked :)
Considering this was Salt Week, this match was actually really fun.
Maybe lifting all Inhibitions is the way to go.
That was such a fun match! Bravo!
About the land not going back to Richard:
I might be wrong but I believe permanents only go back to its owner, if they were on the battlefield, controlled by their owner, and stolen afterwards.
If you play cards from your opponent and they die later, those permanents you played from them will be exiled.
But I am not 100% sure about that....Confirmation from someone would be great :)
Crim never played Sen Triplets. He gained control of the land with a spell, since Richard played it.
Sheoldred says owners control! you had that happen in a game seth! :D
Ha, I know. That's why I really wanted Crim to flip it.
oh of course!! it was a bait :D@@MTGGoldfishCommander
This was SUCH a great game.
In this episode of Seth throws the game to boost the bosses record
So surprised nobody played chaos to get that sweet Tomer salt.
What website is this? Will make playing commander so much easier
The "pfft" from Crim and cackling from the cast when Richard tried to snapcaster into a drannith magistrate was so funny
Salt Week was an awesome video 🔥💯
Wait, how would Knowledge Pool lock them with Teferi on the board?
This is literally just Crim week and I’m here for it