I started playing this game on Arcade Archives recently and I realized that the game seemed designed specifically to make me better at Tetris. The name of the game is anticipating your next move before you execute it, necessitating the player gets better at planning ahead. It’s a pretty special game!
Great great video, it's crazy how many small details we gloss over and yet had so much thought put behind them. For instance I never noticed why the other games felt a bit "awkward" for me to play until you pointed out that the next box is right above where the piece spawns, that small detail makes a huge difference. 27:17 in my opinion, there's a 3rd point in TGM2 that promotes consistency: the invisible roll. You touched over it and maybe it's sort of implied and it flew over my head, but I believe it's also there to only award the GM grade to people who can consistently clear the pre-conditions. In TGM1 it's reasonably possible to clutch the GM grade and get it "by chance" (totally not speaking from experience here ^^). TGM2 uses a system that is more reminiscent of shmups and their 1CC hidden bosses ; if you want to actually get the GM grade, you have to be repeatedly be good enough to tackle the M-roll enough times and practice it enough to actually clear it. Of course there was a debug mode and nowadays simulators make it trivial to practice M-roll over and over, but I believe it was part of the idea back then. And then, people who are reasonably good enough to frequently get the M-Roll AND become good at surviving, get to practice enough to clear 32 lines and get the true last grade, making clutching green GM essentially impossible.
I've practiced TGM3 a whole lot. Although I did remove the exam conditions in my clone game (not the real game) I got two GM ratings eventually. And the main part is not as hard as you think. Just score many Tetrises, follow the COOL/REGRET conditions and bam. Invisitetris.
Excellent video. Me personally, I would have placed the J piece upside down all the way on the right to take the double at 17:44. I think that's the best play on D+. And considering you got an S piece right after the square block, it would have been the best play in my eyes. What you did is probably the best for master mode though.
...maybe ? I mean fine she's the evil persona of a normally calm and composed person (Hokuto -> Shirase, similar to Ryu -> Evil Ryu), but by no mean Master mode would be a calm and composed mode.
It could be a bit of both (Shirase's name /is/ written with the kanji for obituary after all), but I think it also makes perfect contextual sense for the sequel of the "absolute death" mode to be named that way, since it's the logical step after passing away in TGM2.
Too bad the NES Tetris community is centered around the most mid Tetris game on the NES/Famicom. (I'm mostly poking fun, but I'm a bit confused as why that one of all versions has recently become the standard "old Tetris".) Personally I'd consider most of what's under the Nintendo branch to be the BPS branch (which eventually became modern Guideline/SRS Tetris). While the actual Nintendo branch consists of Nintendo NES Tetris, Gameboy Tetris and Dr. Mario & Tetris, and basically died out after that. Sega Tetris also split from the Spectrum Holobyte/Mirrorsoft branch (and Mirrorsofts' non-IBM versions might be considered their own branch). But that's getting a bit into the weeds. The Atari branch was also another notable branch that got killed off.
Thanks for the input. As a 90s kid I never reaaallly paid attention to the early Tetris games, and having just 2 branches was better for the narration (or really just introducing the concept of a Tetris family tree). What was special about the Atari brancv ?
Amazing video! Thank you! I always assumed it was a game made to troll players, not realizing it was in response to the question "how do we go past 20G?"
Releasing 3 games (and in the arcades no less, where the operator ROI is paramount) , just to troll players would be a pretty ballsy move :). But anyway it proves that whatever hobby you have, there's bound to be an extreme version of it somewhere.
TGM has the best sound effects and Tetramino textures in my opinion. I dislike the glossy and reflective texture in the newer Tetris games. The music in TGM is really intense, it makes the game feel faster than it is
The sound gimmick is certainly an unmistakable signature of the series (see Tecnitix's TGM in the bottle). I think to glossy tetramino's in PPTis there more match Puyo Puyo's esthetics than anything else.
Not trying to be rude by saying this but at 8:32 you show an example that would "block the well" however this isn't true due to the fact that the line would immediately clear leaving the well open. In fact, that specific move that you recommend against I would prefer over any other example given
The well is still inaccessible for I pieces because of what's left of the T piece (remember that you're in 20G). I think it's a valid point under TGM3 ruleset though (because of floorkicks)
@@PtitPrince WOW so you can't even rotate out of that one? That's crazy, thanks for schooling me on why I was actually wrong. I think I'll just have to download 2+ on the eShop for the switch to try this rotation system out! I actually didn't know till I watched your video that TGM 1 doesn't have the invisible end credits
@@PtitPrince Just tried out TGM 2 + on the Switch. I understand now and your explanation explains it well. Thank you you're absolutely right. It's almost annoying how the I piece refuses to rotate if too close to the wall Also I apologize for my ignorance, I actually thought I commented earlier but I guess not?
@PtitPrince I feel like it's easier to see on either side unless you're about to block out. Maybe my peripheral vision is wider than it is tall? I'm still playing game boy tetris though.
@PtitPrince the grand master series is good. Game boy and nes versions are good for making you struggle until you learn but that's the whole thing here so grand master has that. Gb/nes are my favorite minimal barebones classic games. Playing gb tetris on a modretro chromatic now. Desert island version for sure. 99 with dlc is the best overall modern tetris for multiplayer and the addition of single player. Wish more versions had ai opponents. Tetris ds and effect are the most easily recommended for people who don't play tetris. Ds is too easy though and I personally despise effect.
I can see why none of the TGM games came to America in the past. Theyd make a person violent. The game is flat out impossible for someone with a life and a job. I been playing for months and still cant get above Rank 5. Fuck this game. I will stick with Nintendo's Tetris.
I started playing this game on Arcade Archives recently and I realized that the game seemed designed specifically to make me better at Tetris. The name of the game is anticipating your next move before you execute it, necessitating the player gets better at planning ahead. It’s a pretty special game!
Just started watching, but I'm already super impressed by the beautiful presentation and editing! 👏
What an incredible video - so informative and well done! Very deep analysis!
this tgm stuff seems pretty cool, maybe I'll give it a try some time :p
TGM1 and 2 recently received Switch ports!
@@Kurzov homie you're talking to switchpalacecorner, a prominent figure in the community
Great great video, it's crazy how many small details we gloss over and yet had so much thought put behind them. For instance I never noticed why the other games felt a bit "awkward" for me to play until you pointed out that the next box is right above where the piece spawns, that small detail makes a huge difference.
27:17 in my opinion, there's a 3rd point in TGM2 that promotes consistency: the invisible roll. You touched over it and maybe it's sort of implied and it flew over my head, but I believe it's also there to only award the GM grade to people who can consistently clear the pre-conditions. In TGM1 it's reasonably possible to clutch the GM grade and get it "by chance" (totally not speaking from experience here ^^). TGM2 uses a system that is more reminiscent of shmups and their 1CC hidden bosses ; if you want to actually get the GM grade, you have to be repeatedly be good enough to tackle the M-roll enough times and practice it enough to actually clear it. Of course there was a debug mode and nowadays simulators make it trivial to practice M-roll over and over, but I believe it was part of the idea back then. And then, people who are reasonably good enough to frequently get the M-Roll AND become good at surviving, get to practice enough to clear 32 lines and get the true last grade, making clutching green GM essentially impossible.
I've practiced TGM3 a whole lot. Although I did remove the exam conditions in my clone game (not the real game) I got two GM ratings eventually.
And the main part is not as hard as you think. Just score many Tetrises, follow the COOL/REGRET conditions and bam. Invisitetris.
Nice editing. I hope that more people find your channel.
Excellent docu, c'est la 2e fois que je le regarde...
Ca change de ton passage sur Nolife de l'époque 🤯
Continue comme ca !
I really enjoyed this video! Great explanation and overview.
Excellent video. Me personally, I would have placed the J piece upside down all the way on the right to take the double at 17:44. I think that's the best play on D+. And considering you got an S piece right after the square block, it would have been the best play in my eyes. What you did is probably the best for master mode though.
Video popped in my recommended! Lovely watch!
31:00 Shirase is a reference to the name of a character from Street Fighter EX, another game from Akira.
...maybe ? I mean fine she's the evil persona of a normally calm and composed person (Hokuto -> Shirase, similar to Ryu -> Evil Ryu), but by no mean Master mode would be a calm and composed mode.
It could be a bit of both (Shirase's name /is/ written with the kanji for obituary after all), but I think it also makes perfect contextual sense for the sequel of the "absolute death" mode to be named that way, since it's the logical step after passing away in TGM2.
Really great analysis, and break down of Tetris!
Amazing breakdown of the game mechanics! Hope more people see this awesome video 🎉
Magnificent documentary! Thank you.
Too bad the NES Tetris community is centered around the most mid Tetris game on the NES/Famicom. (I'm mostly poking fun, but I'm a bit confused as why that one of all versions has recently become the standard "old Tetris".)
Personally I'd consider most of what's under the Nintendo branch to be the BPS branch (which eventually became modern Guideline/SRS Tetris). While the actual Nintendo branch consists of Nintendo NES Tetris, Gameboy Tetris and Dr. Mario & Tetris, and basically died out after that.
Sega Tetris also split from the Spectrum Holobyte/Mirrorsoft branch (and Mirrorsofts' non-IBM versions might be considered their own branch). But that's getting a bit into the weeds.
The Atari branch was also another notable branch that got killed off.
Thanks for the input. As a 90s kid I never reaaallly paid attention to the early Tetris games, and having just 2 branches was better for the narration (or really just introducing the concept of a Tetris family tree). What was special about the Atari brancv ?
Super vidéo, la présentation est excellente :D (et content de voir un autre fan de TGM francophone)
Je revendique ma place de fan de la première heure :) #nolife-tv_forever
Awesome video
great video! i didn't understand a lot of tgm but i've been always interested on the game, this video it's a masterpiece
Thanks for th ekind comment !
crazy how i just finish watching this video just to see the announcement that arika is going to be making another tetris game
Great Vid!
Keep up the good work!! I loved watching this
Amazing video! Thank you! I always assumed it was a game made to troll players, not realizing it was in response to the question "how do we go past 20G?"
Releasing 3 games (and in the arcades no less, where the operator ROI is paramount) , just to troll players would be a pretty ballsy move :).
But anyway it proves that whatever hobby you have, there's bound to be an extreme version of it somewhere.
Awesome video :)
Lovely video … I enjoyed it a lot 😊
I LOVE TGM
I LOVE ABSOLUTELY FUCKING STUPID TIME LIMITS THAT PREVENT YOU FROM CONTINUING THE GAME PAST A CERTAIN POINT
me when i get hit with the shirase torikan
@@hellothisisme2010 the death and shirase torikans are absolute bullshit (2 shirase torikans, really?)
@@mizu_yt 3:03 for FUCKING WORLD RULE, like how do you even do classic mode torikan
tgm3 gamers are another level of insanity (and i am one of them)
@@hellothisisme2010 oh hi "hellothisisme" I didn't realize this was you
Great video, thank you!
TGM has the best sound effects and Tetramino textures in my opinion. I dislike the glossy and reflective texture in the newer Tetris games. The music in TGM is really intense, it makes the game feel faster than it is
The sound gimmick is certainly an unmistakable signature of the series (see Tecnitix's TGM in the bottle). I think to glossy tetramino's in PPTis there more match Puyo Puyo's esthetics than anything else.
this video is incredible!
The best Tetris indeed. I'm GM in TGM1 and M in TGM2.
Not trying to be rude by saying this but at 8:32 you show an example that would "block the well" however this isn't true due to the fact that the line would immediately clear leaving the well open. In fact, that specific move that you recommend against I would prefer over any other example given
The well is still inaccessible for I pieces because of what's left of the T piece (remember that you're in 20G). I think it's a valid point under TGM3 ruleset though (because of floorkicks)
@@PtitPrince WOW so you can't even rotate out of that one? That's crazy, thanks for schooling me on why I was actually wrong. I think I'll just have to download 2+ on the eShop for the switch to try this rotation system out! I actually didn't know till I watched your video that TGM 1 doesn't have the invisible end credits
@@PtitPrince Just tried out TGM 2 + on the Switch. I understand now and your explanation explains it well. Thank you you're absolutely right. It's almost annoying how the I piece refuses to rotate if too close to the wall
Also I apologize for my ignorance, I actually thought I commented earlier but I guess not?
good video I just downloaded the second game on my switch
nice vid!
Wish the preview weren't up top.
@@deadvikingtrolls I feel the opposite. Force of habit I suppose, although I suspect there's also some slight subliminal effect.
@PtitPrince I feel like it's easier to see on either side unless you're about to block out. Maybe my peripheral vision is wider than it is tall? I'm still playing game boy tetris though.
@PtitPrince the grand master series is good. Game boy and nes versions are good for making you struggle until you learn but that's the whole thing here so grand master has that.
Gb/nes are my favorite minimal barebones classic games. Playing gb tetris on a modretro chromatic now. Desert island version for sure.
99 with dlc is the best overall modern tetris for multiplayer and the addition of single player. Wish more versions had ai opponents.
Tetris ds and effect are the most easily recommended for people who don't play tetris. Ds is too easy though and I personally despise effect.
@@deadvikingtrolls I have good news for you about TGM4 ^^
@@akagi7855 A switch release date would be good. I'd check it out.
I can see why none of the TGM games came to America in the past. Theyd make a person violent. The game is flat out impossible for someone with a life and a job. I been playing for months and still cant get above Rank 5. Fuck this game. I will stick with Nintendo's Tetris.
"PromoSM"
SM as in stepmania?