MOO 2 is one my favorite games of all time! I wish the devs could have leaned harder into the ship customization like Eclipse. I get the devs were trying to streamline it, but It's really the heart and soul of the MOO series.
There's been a change regarding scrapping in the recently released manual that is worth adding a note. Scrapping tech is no longer there - everyone can scrap all of their defeated ships, regardless of ship tier. It was also confirmed in the campaing comments section that this tech is no longer needed.
Definitely looks nice as a game from the new MOO series (MOO4?). To me looks like a steep learning curve for the game. I'd like to see something close to MOO1 but in board game. It might be simpler to implement, borrowing some of the inspiration from Eclipse Second Dawn.
Haven't even heard of the game, but it looks so dope, thanks for the new video ! Hooray :)
MOO 2 is one my favorite games of all time!
I wish the devs could have leaned harder into the ship customization like Eclipse. I get the devs were trying to streamline it, but It's really the heart and soul of the MOO series.
There's been a change regarding scrapping in the recently released manual that is worth adding a note. Scrapping tech is no longer there - everyone can scrap all of their defeated ships, regardless of ship tier. It was also confirmed in the campaing comments section that this tech is no longer needed.
I've recenlty got a chance to play the prototype. Felt really good but - TBH - I was waiting for your organized How to Play :)
where's amicus
Excellent instruction! Hope you have found a way to make a living doing this!
Definitely looks nice as a game from the new MOO series (MOO4?).
To me looks like a steep learning curve for the game.
I'd like to see something close to MOO1 but in board game. It might be simpler to implement, borrowing some of the inspiration from Eclipse Second Dawn.
The art really screams kickstarter and B rated . Compared to higher end space games .
Arts come from a PC game.