You Might Be a Circle of the Sea Druid | Druid Subclass Guide for DND 2024
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- Опубликовано: 28 ноя 2024
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#druid #dnd2024 #sea
You don't even get water breathing as a feature tho, that's kinda dumb...
PATREON right here!: / youmightbeadnd
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All music credit to Kevin MacLeod
@incompetech_kmac
Me: Finally I can become a seahorse
DM: Couldn't you already?
Me: Not the way I'm planning to
The more of these ocean themed subclasses make me really wanna do a pirates campaign
You too huh? I’ve been thinking of doing that with a combo of swashbuckler, swords bard, artillerist and zealot.
I was going to go for the Oath of the Open Sea paladin for that extra religious ferver at sea
@@KasugaChousensha id also throw in a warlock that's either pact of the deep because ocean or pact of the undead (warlock zombie pirate)
@@eladiohernandez5481 you mean fathomless warlock?
For the hell of it, here's a list of every oceanic/pirate/water subclass:
Barbarian - Storm Herald
Bard - College of Swords (can be reflavored as a pirate)
Cleric - Tempest Domain
Druid - Circle of the Sea
Fighter - Gunslinger
Monk - Drunken Master (easy to flavor), Warrior of the Elements (pick cold, lightning, or thunder damage)
Paladin - Oath of the Open Sea
Ranger - Beast Master (beast of the sea)
Rogue - Swashbuckler
Sorcerer - Storm Sorcery
Warlock - Fathomless Patron, Undead Patron
Wizard - N/A but you can try reflavoring some of the subclasses
Artificer - Artillerist (portable cannons!)
For me, I think this subclass has plenty of potential!
Imagine a Goliath becoming a Sea Druid from earning Thassa’s favor.
As a Champion of the Theros God of the Sea, with the “Sailor” background and the Ideal of “Freedom”, you could build a Pirate Captain ready to set sail on your nautical journey.
Yeah, bit that's flavor, not mechanics.
@@silverscreen842, then what about using an “Aquatic” race with the “Elemental Adept” feat?
I think radiant soul aasimar could be fun too.
Hey, I used your weapon mastery table during a session yesterday, and I had a BLAST. The poor sap I was hitting kept making the save against Topple on the maul, but I still had a ton of fun.
Thanks dude! That table and vid were a kabor of live for sure!
I introduced it to my table too, but since we are all new to DnD, it may take a while. 😅😊
I genuinely think the issue of Circle of the sea is there's so few water spells for it to really work well enough.
Yes, control water does cover quite a few bases, but it doesn't cover enough.
i think some of that is in the existing dnd spells. they have some ice spells, but not sure if i can remember many offensive water spells. and thus the sea druids get ice and lightning, basically they seem to be a sort of an iteration of the storm druid,
No water type damage - bludging? Force?
@@josephb6825 i'd say water spells would be a mix of cold and bludgeoning. force damage is often used as "pure magic" damage (magic missile, eldritch blast) whereas magical bludgeoning is used when something 'physically' smashes into you (magic stone, catapult, Maximillian's Earthen Grasp..) a water based spell would 'physically' smash into you i think..
There's a similar issue with Storm Sorcerer, but it's less so "pack of spells" for them and moreso "there's spells, but sorcerers don't get them"
Same with other elemental concepts. I tried making an Earth Sorcerer where main feature is an upgraded and weaponized Mold Earth. Unfortunately I haven't had the chance to play test it.😅
In D&D Beyond the Boon of Diminsional Travel the teleportation effect can occur with either an attack or magic action.
Small note on the boon of TP. It works when you take the magic Action also. That means that you can cast and tp. Aside from that, loved your videos. Keep up the awesome work
I honestly had never heard of a sea druid until now. Now I'm already thinking of a dnd version of Tarzan for the sea. Jump off the ship and surf through enemies.
Well it was only just released
9:36 actually you probably are gonna be attacking quite often while wildshaped, so you can be a teleporting bear
Well, this was unexpected
What this class seems like is a replacement for Tempest Cleric because they took that outta 2024. I mostly say this because it has all the storm and aquatic flavor and most of the spells on there are lifted straight from Tempest Domain. If you go Warden, you're like halfway there except you only get up to Medium Armor. But i dig it. With the AOE spells, and a Shillelagh or Trident and shield, you could lock down the battlefield in a way I haven't really seen from the other classes so far.
We all know that they just didn’t include the other subclasses so they can sell them back to you in later books for full price with barely any changes.
Playing a sea druid in one of my campaigns now. Having a blast with it.
Yes I would enjoy talking to a sea turtle.
I see the potential with the medium armor and martial weapons to be a secondary tank, but I haven't really looked at it deeply.
I am planning an underwater campaign soon and this would fit in so well
Sea warden druid is the closest thing we got in the new edition to tempest cleric, which im more or less fine with. Barkskin, shillelagh + trustrike + primal strike = one hell of a dice role for a standard attack action
Honestly I used a circle of the Shepard druid for my aquatic druid. I just flavored it as costal critters. Also used a warforged which got all the Beastwars jokes
This one does very well with a multiclass into Abjurer (if you're fine being slightly MAD). The Arcane Ward and Wrath of the Sea work very well together. Add in MI: Wizard for Booming Blade and nobody can stay near you long enough to hit you, and when they do they won't deal too much damage.
I could this also be a decent enough dip for an aasimar radiant soul or goliath hunter ranger, world tree barbarian or conquest paladin. Let alone on a gestalt campaign! (So many smites and you are finally able to stealth as a paladin 🤣🤣🤣🤣)
But I hadn't thought about abjurer, good catch. 😮😊
Ok that’s scary
I just yesterday learned this class exists and a few hours later you upload a video that gives me all the info I couldn’t find before
Thank you but stop reading my mind
Been trying to justify my sailor dragon monk to multiclass into the sea druid. Flavor-wise it works... but the difficulty is the mechanics.
I literally knew you were going to make that under the sea joke
Please do College of Dance next.
First off, good video!
This LITERALLY came out just when i was looking this subclass up, and... well, while being mad because of its features.
I was SOOOO excited to play a water themed druid, but this one kind of just forces you into meelee (of curse only if you wish to use the feature that the subclass provides), and honestly, that is JUST the wrong thing i wanted to do with a subclass like that. And it also annoyes me greatly that they only get swim speed at 6th lvl. but also... no water breathing? Why?
I think if the storm would have been just even a little 10x10 feet effect that you can move, would have made it better, just so it does not make you feel like you can only choose warden at lvl. one.
This should work well enough on a gestalt or 3-way gestalt (homebrew variant of mine so pick 3 instead of 2) campaign taking world tree barbarian and hunter ranger along with this subclass on a goliath. We take goliath paladin (hmm which 1 though I don't see how any of them are better or worse than any of the other 1s in the new rules. Of the old rules I reccomand either conquest (since we aren't taking the wildshape temp hp any way, we do need to find a way to fear them though), redemption (counterspell), watchers (also counter spell) or crown (yay for spirit guardians) and with all those druid spell slots I hope the DM doesn't mind havinh his entire encounter blown and scattered apart, because gestalt campaign paladin sea druid looks pretty strong at divide and conquer. 😮😂😅😊
At 5:47, you put Cirlce instead of Circle
He also has Aquatif Affinity at 6:49. The font's hard to read.
yeah it really has that spores druid problem of clearly being a Melee subclass but for some reason having none of the toolbox needed to be a melee subclass, like extra attack.
They really don't want to give a druid an extra attack, the closest thing to it that druids get is the archer bonus action shot that stars druid get
@@GangurEXE yeah it's so arbitrary.
Tho i guess Druids are now stealing the "1d8 extra damage" feature from the cleric so that's something, meanwhile sorcerers are just going hungry.
@@nonamegiven202 there are spells to make sorceres have extra attack but they're mediocre at best at the level you get access to them. There's also new true strike which kind of lets you make a weapon user our of any spellcaster
Why are sorcerers going hungry? They are fabulous in 2024
@@KnicKnac I mean in terms of Melee/Gish options
this is such a cool idea though…
I need an archfey warlock video asap pretty please
My god the puns. There are so many and I am taking all of them
I hope eventually you'll do magic archer fighter.
Now all I want to be is a seabear like in SpongeBob.😂
i thought it was the attack or magic action for dt boon just read it on dnd beyond
I haven't been a fan of the new PHB. Mostly because I'm not eager to learn a bunch of new rules as a DM. I'll stick to 5e and probably pick out the good changes I find.
You know one thing this is lacking? Coral.
Where's the stuff themed around coral reefs?
Honestly a lot of the new subclasses are painfully mid. Meanwhile, revisions to some established subclasses have actually been pretty nice.
With the luck I have, I'd create a Sea Druid & get to the game, just to find out it is an Arabian Nights campaign.
When I get a campaign, I'm going to put the fear of God into some poor fucker, when they see a goddamn T. Rex, just swimming, like a like a accurate, it scientifically accurate t. Rex, swimming towards you and like what the same thing is a fucking dolphin.😂
Water you doing, going over 2024 stuff?
You went deep with review.
I can't wait to get Kraken with this subclass.
I'll sea myself out
The subclass works well enough with the world tree barbarian subclass, since non of the subclass features mention even as much as a single spell. So now you can be a mangrove tree? 😂😂😅
That's two sea-themed subclasses and bro still asks no questions about what we know about rolling down in the deep
I blame Aquaman
Dm : so you wanna play as a sea druid and your name will be Kanye?
Me: yes
DM: let me guess you will be gay and transform into fish
Me: .....yes
So basically, sea druid is a storm sorcerer wanna be.... Neat!
Do stars druid
Soooo when circle of the stars ❓
Play as a triton, water genasi or sea-elf and you automatically get water breathing. problem solved.
I sea what you did
Pumping wood. Hehehe.
12:03 "you might be an sea druid"
Guys I pointed out an error, am I a high quality comment that will edit my comment after getting 30 likes and say something along the lines of "omg thank you for the likes"?
Thank god someone else doesn't like the sea druid. I'm making my own homebrew sea druid.
with how this subclass is built i'd just stick to the third level benefits and multiclass into something else (to which, idk.. 2014 tempest cleric or storm sorcerer or something.. idk if i'd use anything else from 2024 with it..)
It’d make a good dip for a melee ranger
@@ShadestheMothman mm, see idk.. it says "if the target is large or smaller the force of this self-centered storm also pushes it up to 15 feet".. the pushing part isnt really an option. so even pushing them 5 feet away they'd now be out of melee range and could avoid oppertunity attacks and make it harder to chace them down if they run.. maybe if the push back was optional or you knocked them prone as well/instead it'd be good for melee but really it just seems better as a ranged character's safeguard against melee attacks
@@darcraven01I could see a goliath STRanger hunter with a nice reach poleweapon (cleave to add horde breaker, although topple or push will make things harder for them too and could also really help with triggering horde breaker) be very destructive to enemy formation tactics.
Hi ymba
Woooah, I'm early!
This was unexpected but not unwelcome
Obligatory comment
There's really not much mechanically water/oceanic about it. At least fathomless warlock gives us a good tentacle Boi. Thanks for the video
I was imagining it would be something more caused on… idk, the things living within the ocean? Like, imagine if you could summon swarms of fish to fight with you?
Oathbreaker Paladin pls
Still don't think I like how nerfed Wild Shape got. And I definitely don't like how badly Archdruid got nerfed.
The new subclase for the fans of the little mermaid and SpongeBob
We house-rule that Archdruid gets infinite wild shapes. It makes no sense to take that away.
It kinda does with wild shape now being a bonus action instead of an action. You spend your action to cast any spell that you want and then you spend your bonus action to hide behind a wall of temp HP that if something gets through, you get to reapply for free on the next turn.
Since you can now turn wildshape into spell slots (and unlike turning spell slots into wildshape THAT doesnt have a limit) it makes sense to me
@GangurEXE Yeah, but you're also 20th level. Youe capstone should be kinda powerful. Plus, It's not like you'll be play for much longer after that