The Best Way to Get Instant Detail in Blender (and why my computer hates me)

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  • Опубликовано: 5 июн 2024
  • Link to the Blender Docs: docs.blender.org/manual/en/4....
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    This mf gawt Instagram too: / _morganvincent_
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    Like, subscribe, all the usual. THANKS!
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Комментарии • 39

  • @chinguchimp1357
    @chinguchimp1357 13 дней назад +8

    Ivy see what you did there

  • @maxtretikov
    @maxtretikov 13 дней назад +15

    Dude wtf?? You should have way more subs, you're actually funny lmao

    • @maxtretikov
      @maxtretikov 13 дней назад +1

      actually can't believe you're this slept on. seriously keep it up and you're gonna hit 10k in no time i promise

  • @sofianesaci5562
    @sofianesaci5562 7 дней назад +1

    Please please do not stop making content, i really like the humour

  • @bayazid314
    @bayazid314 3 дня назад +1

    Enjoyed the tutorial. Learned a lot. Thank You.

  • @anda9169
    @anda9169 12 дней назад +3

    Really useful for creating some abandoned castle renders

  • @helloruler-tests8045
    @helloruler-tests8045 13 дней назад +4

    Love your humor. Good stuff

  • @MrCowyedeater
    @MrCowyedeater 12 дней назад +2

    Instead of changing the UVs across all of the planes, just edit the leaf photo in photoshop/photopea so that it perfectly fits the UV square, that way you won't have to adjust the UVs everytime you add more Ivy.

  • @1chimoto
    @1chimoto 12 дней назад +2

    you made blender tutorial funny, good job

  • @PhotiniByDesign
    @PhotiniByDesign 11 дней назад +1

    Another good tip is to select your leaves, go into edit mode, and then randomize the leaves. I find that the generated leaves by default are a bit uniform and flat, by randomizing them in edit mode gives them a more of a random natural look. 1st time I have seen your channel, really good presentation, keep up the good work, subbed...

    • @morgan.vincent
      @morgan.vincent  11 дней назад +1

      Oh that's a really great tip yeah, Thanks so much!

  • @AntonyCannon
    @AntonyCannon 8 дней назад +1

    Good video, dude!

  • @jasminecaulden1089
    @jasminecaulden1089 6 дней назад +1

    Great video, loved how you did this and thanks for the info about the leaves, I really didn't know half of what you said, so ya thanks. You have a new subscriber.

  • @mh294m
    @mh294m 12 дней назад +3

    They all have sky!

  • @GoodGamerNr.1GamerGood-mb4rs
    @GoodGamerNr.1GamerGood-mb4rs 12 дней назад +2

    I was really wondering how can i do that in blender, Thanks!
    And olso subscribed (you will need it)

  • @Habush2.0
    @Habush2.0 10 дней назад +1

    you earned my sub keep it up

  • @real2late
    @real2late 12 дней назад +1

    Such a well produced and at the same time useful video!

  • @vin101
    @vin101 11 дней назад +1

    Amazing vid wow. Road to 100k in a few months will happen.

    • @morgan.vincent
      @morgan.vincent  11 дней назад

      Ayy thanks so much! Might be a bit slow with uploads as I’m working on a short film right now

  • @wolf73blender
    @wolf73blender 9 дней назад

    i just got to know the channel and it's fantastic!🤯 and your vibe is very reminiscent of ian hubert.
    useful information!
    the free version of the bagapie addon has a similar function, I use it in my videos.

  • @fjpdu625
    @fjpdu625 12 дней назад +1

    Thank you A LOT 🔥

  • @sobreaver
    @sobreaver 10 дней назад +1

    This video looses all its credibility with those weak puns, but they are so mildly average, it's almost refreshing XDD
    Great info, thanks for sharing, I'll be looking for more in the future.

  • @maxtretikov
    @maxtretikov 13 дней назад +1

    I think it could be improved by taking a few samples of the same kind of leaf... you'll get different dynamic shapes! In the node editor maybe [Geometry] --Random Per Island--> [Math (Multiply)] --Value--> [MixRGB (Fac)]? I might also add a bit of specularity depending on the leaf, also possibly some crinkliness like your last tutorial

    • @morgan.vincent
      @morgan.vincent  13 дней назад

      Yes! forsure, I think the best thing you can do is add as much detail as needed for whatever scene it's going to be in. In my experience, IvyGen isn't the best for closeups so I wouldn't recommend going waay over the top with detail but adding what you suggested is definitely a good shout.

    • @morgan.vincent
      @morgan.vincent  13 дней назад

      also thanks so much for the other comments, really appreciate it!

  • @savunya
    @savunya 18 дней назад +2

    thanks!

  • @Stu-32
    @Stu-32 14 дней назад +1

    Good job mate. Some displacement on the leaves might be good too.

    • @morgan.vincent
      @morgan.vincent  14 дней назад

      Thanks, yeah totally I think the rule of thumb is to add as much detail which suits your scene. I usually just add a bump texture in and that ‘bumps’ the result up.

    • @Stu-32
      @Stu-32 13 дней назад +1

      @@morgan.vincent Ah right, I meant some displacement to get a bit of random curl on the leaves rather than texture detail. They look a bit straight atm.

    • @morgan.vincent
      @morgan.vincent  12 дней назад

      @@Stu-32 Oh yeah that too, only thing I would be weary about is you'd have to add more subdivisions to each leaf to get good displacement. especially since IvyGen is no stranger to killing your blender tab as it is

  • @asokatano8641
    @asokatano8641 8 дней назад +1

    U funny

  • @herbertattema9890
    @herbertattema9890 12 дней назад +1

    Less than 5k subs 😭😭😭

  • @IronKore
    @IronKore 13 дней назад +1

    Blender: for adult kids

  • @febinjoydream-chaser
    @febinjoydream-chaser 14 дней назад

    Link please

  • @abdullahkabeer3127
    @abdullahkabeer3127 19 дней назад +1

    lol