Actually a well-executed and edited vid which was quite surprising, so good job! I did agree on a lot of points you made throughout this, although the combat segment is not entiiiirely as black and white as you make it, but can see that this was aimed more at casual players, which of course would have been your intention when making this so fair doos there. But basically if you didn't know already, in this game you're able to animation cancel air attacks (excluding ultimates and team attacks) by pressing counter after the attack goes off, which will ground you faster as well as giving no pause like when you use a ground combo after it ends. This allows you to chain multiple attacks together and create a flow in combat, either with aerial heavies or with combo attacks that make you airborne (Ruby LLLH, Weiss LLH for example). As well as this, it creates the fastest movement in the game known as bunny hopping, where you will jump, dash, aerial attack and counter afterwards and repeat, which comes out a lot faster than just air dashing over and over. All this makes the game very high APM which compliments its structure of "go here kill X Grimm" in my opinion. There's a lot more which could be said to do with combat, but I already feel quite bad for this wall of text, lol. It's just that this information isn't very readily-available to most players it seems, so I like to inform them when I can as it may help to grant an extra layer of enjoyment they otherwise wouldn't have. I'd recommend you to give it a try!
Thanks a lot. Yeah me and my buddy figured out the animation cancelling mid game, though he was more adept at it than I was. The video is certainly more geared towards casual/everyone as even more advanced players won't take the time to learn advanced techniques and skills like animation cancelling combos if they aren't invested or enjoying the base game prior. Especially with a shorter, non-competitive games like RWBY. Plus anyone who took the time to learn those techniques probably won't be swayed by my words. Still, I enjoy hearing about advanced play.
You're most welcome. As far as reviews for this game go, I actually feel like this is one of the best ones out there. You're fair in both aspects of its good and bad points, whereas most other reviews I see are usually solely focused on the negative side with a finishing "this game is hot steaming trash, avoid it like the plague" which I think is totally unfair to say on its own, so kudos for not going down that route. I think the main problem is that this game becomes VERY fun only after you become semi-decent at it, which most people aren't going to get to when they get bored of spamming the same attacks randomly at stuff until it dies for 3-4 hours. But once you learn how to kill things efficiently and know where spawn locations are, the whole game becomes a playground of how quickly you can decimate it with high APM inputs and flow. Personally, one of the most fun I've had in a game thus far, though there's also quite a lot of skips in this game too which people may enjoy performing moreso ^^
@@elliothall4213I'm glad you enjoyed it. I can defiantly see where you are coming from, though personally I think the games potential comes from its co-op aspects a bit more. Playing with friends is always more fun.
Met Jordan at RTX 2017. Very talented, and has a rad DMC meets Ikaruga looking game called Arbiter he's been working on solo since 2017....Which is the problem. He's doing great work, but he needs more people handling some aspects. Action games are SO intricate. I'd love to see Jordan get picked up by Ninja Theory. He'd probably be a great fit for that studio.
The thing that makes it frustrating is you can't dodge out of doing a combo. Meaning that you are wide open for enemy attacks which especially sucks when you are introduced to the two types of robots.
I believe that only the deluxe version has couch co-op, but that might only be for the switch. I don't know what to tell you about the PS5 audio though. That's rough.
Actually a well-executed and edited vid which was quite surprising, so good job! I did agree on a lot of points you made throughout this, although the combat segment is not entiiiirely as black and white as you make it, but can see that this was aimed more at casual players, which of course would have been your intention when making this so fair doos there.
But basically if you didn't know already, in this game you're able to animation cancel air attacks (excluding ultimates and team attacks) by pressing counter after the attack goes off, which will ground you faster as well as giving no pause like when you use a ground combo after it ends. This allows you to chain multiple attacks together and create a flow in combat, either with aerial heavies or with combo attacks that make you airborne (Ruby LLLH, Weiss LLH for example). As well as this, it creates the fastest movement in the game known as bunny hopping, where you will jump, dash, aerial attack and counter afterwards and repeat, which comes out a lot faster than just air dashing over and over. All this makes the game very high APM which compliments its structure of "go here kill X Grimm" in my opinion. There's a lot more which could be said to do with combat, but I already feel quite bad for this wall of text, lol. It's just that this information isn't very readily-available to most players it seems, so I like to inform them when I can as it may help to grant an extra layer of enjoyment they otherwise wouldn't have. I'd recommend you to give it a try!
Thanks a lot. Yeah me and my buddy figured out the animation cancelling mid game, though he was more adept at it than I was. The video is certainly more geared towards casual/everyone as even more advanced players won't take the time to learn advanced techniques and skills like animation cancelling combos if they aren't invested or enjoying the base game prior. Especially with a shorter, non-competitive games like RWBY. Plus anyone who took the time to learn those techniques probably won't be swayed by my words. Still, I enjoy hearing about advanced play.
You're most welcome. As far as reviews for this game go, I actually feel like this is one of the best ones out there. You're fair in both aspects of its good and bad points, whereas most other reviews I see are usually solely focused on the negative side with a finishing "this game is hot steaming trash, avoid it like the plague" which I think is totally unfair to say on its own, so kudos for not going down that route. I think the main problem is that this game becomes VERY fun only after you become semi-decent at it, which most people aren't going to get to when they get bored of spamming the same attacks randomly at stuff until it dies for 3-4 hours. But once you learn how to kill things efficiently and know where spawn locations are, the whole game becomes a playground of how quickly you can decimate it with high APM inputs and flow. Personally, one of the most fun I've had in a game thus far, though there's also quite a lot of skips in this game too which people may enjoy performing moreso ^^
@@elliothall4213I'm glad you enjoyed it. I can defiantly see where you are coming from, though personally I think the games potential comes from its co-op aspects a bit more. Playing with friends is always more fun.
Met Jordan at RTX 2017. Very talented, and has a rad DMC meets Ikaruga looking game called Arbiter he's been working on solo since 2017....Which is the problem.
He's doing great work, but he needs more people handling some aspects. Action games are SO intricate. I'd love to see Jordan get picked up by Ninja Theory. He'd probably be a great fit for that studio.
Cool. Yeah, I hope that he makes it big. He's got the skills and talent.
Anyone else realise that the aura refilling noise is just Halo's shield recharge the first time they played?
@@thekingofcookies4877 lol. Thought it sounded familiar. XD
The thing that makes it frustrating is you can't dodge out of doing a combo. Meaning that you are wide open for enemy attacks which especially sucks when you are introduced to the two types of robots.
@@masteroftheocarina2709 That's why I tried to stay in the air a lot.
@@InfiniteComboReviews that makes sense.
Aggressively mediocre is very poignant and accurate
Indeed
Volume isn’t even adjustable on PS5 and couch coop isn’t available.
I believe that only the deluxe version has couch co-op, but that might only be for the switch. I don't know what to tell you about the PS5 audio though. That's rough.
I tried it.
For some reason DS4 gamepad have reaaaaaally big input delay.
While xbox 360 gamepad works just fine after a bit remapping
You mean PS4 right? That is interesting though. I wonder if it's an isolated event or not. I was using a 360 controller the entire time.
Co-op isn't working for me and my friend does anyone know how to fix it?
What are you playing on?
@@InfiniteComboReviews xbox
@@audiesilent Assuming you all have Xbox live, you should just have to setup a lobby and have your friends join.
@@InfiniteComboReviews no when we click multiplayer it has "A connection error has ocured"
@@audiesilent Try resetting your router
Yikes
XD
@InfiniteComboReviews Honestly you definitely reviewed right has potential but unfortunately bogged down by its faults
@@DenZ0224 Yep yep
Your a Hater
RWBY is amazing
RWBY is amazing, but that doesn't mean the game based on it is too