didn't watch the video yet but what I would do is local door = game.Workspace.Door -- assuming it's named "Door" local key = game.Workspace.Key -- assuming it's named "Key" door.Touched:Connect(function(hit) if hit.Parent == key then door:destroy() end end)
didn't watch the video yet but what I would do is
local door = game.Workspace.Door -- assuming it's named "Door"
local key = game.Workspace.Key -- assuming it's named "Key"
door.Touched:Connect(function(hit)
if hit.Parent == key then door:destroy()
end
end)
You're trying man.... keep going
Good job dude Keep up the great work
One day you will be Famous.
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