I will always maintain that "of the owl" gear is best when leveling. Many like pure spirit or green stats. But I prefer straight up mana pool and spirit
Your last two videos are what I’ve been looking for. I haven’t played wow since legion, used to run a priest main but honestly can’t remember the ins and outs. Been trying to school myself back up for the fresh launch. Thanks for these amazing videos. Liked and Subbed!
I completely agree with you. And I speedrun all classic raids as a priest. You tend to just max rank flash heal snipe most of the time. Longer fights aside like split size onyxias for gear, ragnaros etc. where you need to conserve mana.
my guild and I server-first all 6 phases of raids including the 20 mans in classic 2019, I was a resto druid and plus healing was important, especially now that the buff cap has been removed and rejuvenation can be cast freely
Awessome shit man! Love the content. Been playing since kronos2 but never have played priest or any healer seriously for that matter. Looking forward to more content.
I've always been a fan of stacking Spirit & going more moderate with +Heal at 60 on my Priest & Druid healers. Always worked well for me in dungeons & raiding, back when I played original Vanilla, TBC, & WotLK back in the day. I've lost count of the Priests who stack +Heal like crazy to the exclusion of Spirit & go OOM prematurely during encounters.
i´m with u for TBC & WoTLK but in vanilla using low ranks is just much stronger and better also for mana (with using high +healing) compared to stacking int/spirit (in vanilla u only have 15% manareg while fighting). most fights in vanilla are short, so u can use max rank spells either way with max healing-power. and int/spirit (with little healing power) can´t keep up at all with max +healing but therefore using lower ranks in terms of preserving mana. flash heal (which even has low spell-coefficients) at the lowest rank (lvl 20) heals more (with high healing-power) than the max level flash heal (without +healing). using the lowest rank is 2/3 of the healing of the max rank (comparing both with the +heal set) while the max rank would cost over 300% the mana of the lowest rank tho (125 vs 380). only at VERY low gear levels stacking mana/spirit is better than +spell/healing-power. (while leveling as shadow for example)
i agree w all of this! most of us non-speedrunners just want to clear bosses and usually on those borderline encounters the healers need mana more than +heal. So to take this a step further you should come up with a simple rule of thumb when evaluating whether a piece replaces another piece of gear or not. Specifically when comparing +heal vs int. I usually play fire mage, so i'll use that as an example.--While leveling I can quickly evaluate +dmg vs int in my head like this: 1 int = 0.67 +dmg ....or.... 1 +dmg = 1.5 int ..... So in practice this means, a piece of gear with 15 int is just as good as 10 spell dmg.
Yeah, I would say it's not really something that we're really considering overall if we're looking at just the difference in crit chance from intellect alone. It's definitely not bad to have 2-4% additional crit, but it definitely falls under the 'nice to have' category.
Crit can overheal. A lot of the time will a crit overhealing or just heal snipe, since you can not predict you will crit. It is hard to relay and you need to be sure your tanks not die just because you did not got a crit.
Assuming you can drink walk int is just as good for speedrunning. Healers just dont understand the basic math of how their stats interact and follow guides like lemmings. The shorter fights get the better int gets to a theeshold where you cant mathematically spend all your mana in the fight length. Classic has short fight lengths and max rank spells cost a large amount of mana. Qed. Int also makes your spirit better and vice versa.
If your tank is moving too fast, say something or let him die and then he will get the point. You’re a healer, you’ll always be able to find a group. If you say you need mana and they pull anyways, that’s on them not you.
I would look at it like this. Most guilds are obviously not intentionally trying to play raids slow, right? However, just because your average guild is attempting to push the pace a bit and optimize to some degree doesn't mean they're really doing it all that well. Basically, if you notice that even in spite of trying to move somewhat quickly you have a bunch of spots where you can re-max your mana, then you can tailor your gearing choices accordingly, but if not you can lean back into +healing. You could also keep an int gearset for specific fights and then swap from a more generalist set to that for a specifically long encounter, etc.
Tldw: stacking int will give you more mana to cast more heals with where stacking +healing will give you a slightly better heal that will make it easier to accidentally overheal
as a new wow player I initially thought of this but never to this depth. nice to see my gut feeling wasn't off. like wouldn't more mana just be more useful for more heals? lol
I will always maintain that "of the owl" gear is best when leveling. Many like pure spirit or green stats. But I prefer straight up mana pool and spirit
Your last two videos are what I’ve been looking for. I haven’t played wow since legion, used to run a priest main but honestly can’t remember the ins and outs. Been trying to school myself back up for the fresh launch. Thanks for these amazing videos. Liked and Subbed!
I completely agree with you. And I speedrun all classic raids as a priest. You tend to just max rank flash heal snipe most of the time. Longer fights aside like split size onyxias for gear, ragnaros etc. where you need to conserve mana.
Yeah in MC the fights are short and int is king.
my guild and I server-first all 6 phases of raids including the 20 mans in classic 2019, I was a resto druid and plus healing was important, especially now that the buff cap has been removed and rejuvenation can be cast freely
Rejuvenation is still bad for non-tanks? Right? The healing is just going to get sniped and wasted on other raid members.
Subbed. Loved your videos recently mate!
Awessome shit man! Love the content. Been playing since kronos2 but never have played priest or any healer seriously for that matter. Looking forward to more content.
now is your chance to be a more spiritual man
I've always been a fan of stacking Spirit & going more moderate with +Heal at 60 on my Priest & Druid healers. Always worked well for me in dungeons & raiding, back when I played original Vanilla, TBC, & WotLK back in the day. I've lost count of the Priests who stack +Heal like crazy to the exclusion of Spirit & go OOM prematurely during encounters.
i´m with u for TBC & WoTLK but in vanilla using low ranks is just much stronger and better also for mana (with using high +healing) compared to stacking int/spirit (in vanilla u only have 15% manareg while fighting). most fights in vanilla are short, so u can use max rank spells either way with max healing-power. and int/spirit (with little healing power) can´t keep up at all with max +healing but therefore using lower ranks in terms of preserving mana. flash heal (which even has low spell-coefficients) at the lowest rank (lvl 20) heals more (with high healing-power) than the max level flash heal (without +healing). using the lowest rank is 2/3 of the healing of the max rank (comparing both with the +heal set) while the max rank would cost over 300% the mana of the lowest rank tho (125 vs 380).
only at VERY low gear levels stacking mana/spirit is better than +spell/healing-power. (while leveling as shadow for example)
Very informative. Thanks for creating!
i agree w all of this! most of us non-speedrunners just want to clear bosses and usually on those borderline encounters the healers need mana more than +heal. So to take this a step further you should come up with a simple rule of thumb when evaluating whether a piece replaces another piece of gear or not. Specifically when comparing +heal vs int. I usually play fire mage, so i'll use that as an example.--While leveling I can quickly evaluate +dmg vs int in my head like this: 1 int = 0.67 +dmg ....or.... 1 +dmg = 1.5 int ..... So in practice this means, a piece of gear with 15 int is just as good as 10 spell dmg.
This is a really great comparison. Great video! Can't wait to watch more interesting content like this. Insta-subscriber.
Is the spell critical chance completely negligible? It's such a tiny number it is probably best to ignore it I guess.
Yeah, I would say it's not really something that we're really considering overall if we're looking at just the difference in crit chance from intellect alone. It's definitely not bad to have 2-4% additional crit, but it definitely falls under the 'nice to have' category.
Crit can overheal. A lot of the time will a crit overhealing or just heal snipe, since you can not predict you will crit. It is hard to relay and you need to be sure your tanks not die just because you did not got a crit.
Assuming you can drink walk int is just as good for speedrunning. Healers just dont understand the basic math of how their stats interact and follow guides like lemmings.
The shorter fights get the better int gets to a theeshold where you cant mathematically spend all your mana in the fight length. Classic has short fight lengths and max rank spells cost a large amount of mana. Qed.
Int also makes your spirit better and vice versa.
:)
But tanks are always trying to speed run, even if you don't want to. You end up needing to go +healing.
If your tank is moving too fast, say something or let him die and then he will get the point. You’re a healer, you’ll always be able to find a group. If you say you need mana and they pull anyways, that’s on them not you.
I would look at it like this. Most guilds are obviously not intentionally trying to play raids slow, right? However, just because your average guild is attempting to push the pace a bit and optimize to some degree doesn't mean they're really doing it all that well.
Basically, if you notice that even in spite of trying to move somewhat quickly you have a bunch of spots where you can re-max your mana, then you can tailor your gearing choices accordingly, but if not you can lean back into +healing.
You could also keep an int gearset for specific fights and then swap from a more generalist set to that for a specifically long encounter, etc.
can you do a TLDR? cant watch a 25 min video of you speaking sorry, will sub if you do tho
Tldw: stacking int will give you more mana to cast more heals with where stacking +healing will give you a slightly better heal that will make it easier to accidentally overheal
as a new wow player I initially thought of this but never to this depth. nice to see my gut feeling wasn't off. like wouldn't more mana just be more useful for more heals? lol