The only thing you never speak on is Professions, granted not a huge impact on end game meta, but still would have been nice to mention the benefit to having specific profession combos, i.e. Skinning/LW for farming early Fire Resistance gear for Ony/MC/BWL or Mining/Engineering for additional DPS consumables in raids along with scopes for your range weapons, etc.
I have been looking for a guide like this for 3 months, can't believe I'm seeing this until now. Insanely in-depht, to the point, no bullshit guide. You truly deserve all the praise you can get. Great work!
This is unbelievable. I've watched many guides for many games but this is on another level, this is the type of guide you want when you start looking for one but always settle for half hearted brief overviews. Top notch, well done.
Once and awhile you come across those youtube channels that don't have the viewerbase they should have, and deliver amazing content for their audience. This channel is one of those "diamond in the rough" channels. Keep it up man
@@Niaxe111 Well the best comparison to Kargoz is probably Tipsout. They both are relatively new to content creation (last 1-2 years) and Kargoz is self made. Tips makes videos for clicks and money, he gets carried on the ClassicCast, he *brings on* these huge wow content creators for more views, he copies content from other content creators-very blatantly might I add. I could go on, but Kargoz is the best youtube in everyway, so what is "new."
I love how the quality of WoW content is such a cool Grass Roots RUclips movement. Just a lot of passion and hard-working people who keep raising the bar for one another. It feels kind of like the RUclips from 10+ years ago. From you Kargoz, to Defcamp and Melderon, the Classicast and Countdown to Classic crew. Can't wait for someone to make a web documentary about all this when it's said and done. Cheers guys, the community is thankful
Full vs Clipped rotation: Someone parsed this out with a variety of weapons, and the conclusion was fairly simple. 2.7 base Weapon Speed and below: Full 2.8-3.1 base Weapon Speed: Clipped 3.2 base Weapon Speed and above: Full This is universal across all ranged weapons, in case the weapon you're using isn't among the 4 Kargoz listed out.
I've never seen a content creator go into such detail or depth in any Classic topic before - this is completely a different level that you've taken this to. To say the least I think this sets a new bar in Classic WoW Guides. Well done!
Oh...my...GAWD dude. This is amazeballs. I would ask if you plan on doing this for the other classes, but with the amount of work this OBVIOUSLY took, I couldn't in good conscience expect that from you. I'll just enjoy the hell out of this damn thing.
As a serious hunter, I have been unbelievably disappointed by all hunter guides. This is the first hunter guide I felt like a new hunter should watch/read.
Your passion for the class and vanilla overall is a wonderful thing to behold my friend. I don’t have time to play anymore but frequently come back to your vanilla content to still feel apart of the game.
Hey mate! I've sat down and watched the whole thing. This is a world-class guide, I'll tell ya what. :) Apologies again that we never got to talk at length about some more of this stuff. You produced such an in-depth guide so quickly and efficiently. It's truly admirable! For other hunters reading the comments, I'll, uhh, leave some more commentary here. As Kargoz said at the end of the vid, let's improve the guide by contributing in the comments! However, I should preface what I'm saying with this disclaimer: My experience is on the private servers: Nostalrius, Kronos, Elysium, Light's Hope... anything could change in official Classic! Hopefully what I know about this or that is relevant to what's coming. ---------- 08:02 - Regarding Multi-Shot, it seems to function with chaining logic. Three projectiles are fired at once, but the secondary target struck will be closest to the primary, and the tertiary target will be whatever's closest to the secondary that isn't also the primary target. With this in mind, say you have three mobs like this: *1 2 3* Aim at 1 or 3, not 2! If you fire at 2, it will chain to 1 or 3 and not across to the other because while 1 or 3 are close enough to 2 for a secondary target to be struck, the tertiary is too far. Aim at 1 or 3, and it'll chain across 2 to the opposite side. Kinda weird, but that's how it works. If you're really good with this sort of thing, you can use Multi-Shot around a sheep and not hit the sheep if you aim it right. At the very least, this should come in useful when your tanks need to spread targets out. ---------- 11:03 - The debuff slots are indeed the biggest issue when it comes to using Serpent Sting. However, if you have the mana to blow and a fight allows for it, fire one off! No harm done on, say, twin Emps when you've got the DPS split. No physical debuffs on the caster, no magic debuffs on the melee. Less debuffs in play, so the Serpent Sting may fly in a case like that. Chat strats with your hunter core! Your team may be able to come up with some neat hunter-only DPS-pushing strats, such as the above idea. Maybe it doesn't work out, but part of the fun in raids is experimenting. See what you can get away with. Here's another example of a hunter-only strat: On Thaddius, you may need to pass through the boss and you'll need to be in minimum range for your ranged rotation. Your melee must be at max range for you to benefit from their buffs, and vice versa. My hunter core forced the melee to stand at max range if they wanted full damage buffs, which fixed the issue of slacking / resistant melee, but there was still the issue of where minimum range was, exactly. So, we began dropping flares on the exact spots we had to stand to be at minimum range as a visual cue. This turned out to save some seconds over the course of the fight. It's the little things... ---------- 13:00 - Regarding Auto Shot first, those casters get to precast their spells at the start of a fight. If you're already in combat, that Auto Shot first is important 'cause you can cast that Aimed Shot while it's on CD, but if your casters are pre-casting, might as well pre-cast Aimed Shot, yourself so it lands as the fight starts. Also, I'm not sure I would recommend burst CDs at the very beginning all the time. If you know you'll only have exactly that long where your burst will come up a second time only if you pop it at the very start, that's absolutely recommended! However, the burst rotation can be really high on threat, and if you have your TrinketMenu set to swap as soon as you're out of combat but you need to FD, it's gonna do that in the middle of your rotation. Really inconvenient. As long as you're synced up with the hunter squad, and don't miss the chance to pop burst a second time, any time's good. :D And then you get the chance to let the tank get some threat, do some minor DPS, maybe try for Quick Shots, and then FD before going into hard burst + sync.
(comment too long, continuing here) 19:06 - Badge of the Swarmguard is something the melee will definitely want too. To placate the melee class leads, I struck 'em a deal. They get Naxx trinkets, hunters get dibs on AQ. BotS is AMAZING in combination with Jom Gabbar. Earthstrike / Slayer's Crest are cool too, but JG works very well with our burst rotation. On Light's Hope, Juju Flurry and Kiss of the Spider increase Auto Shot attack speed, but doesn't reduce Aimed Shot cast time. Rapid Fire and Quick Shots improve Auto Shot and Aimed Shot. Thus, I figured it was best to leave KotS to the melee and stick with default haste CDs and other trinkets. Sync is great before BotS, but afterwards you'll get an itchy trigger finger every time your raid needs to stop for some reason. It's too fun to stop shooting stuff! Renataki's is an interesting trinket too, but my experience is with JG, so I'll go over that. I've never actually run the numbers, but this is how I've always done it: BotS starts the burst rotation. You've got ten seconds until Rapid Fire + Jom Gabbar / Earthstrike / Devilsaur Eye, so I like to Auto Multi Auto Aimed. At 20 seconds left on BotS, that's when I pop my secondaries because by then I've got several stacks of BotS. You'll have time for another Auto Multi Auto Aimed here, and then I swap it around as Rapid Fire ends - I cast Aimed Shot after the last Auto I can get out before Rapid Fire ends to take advantage of the reduced cast time, then finish the combo with an Auto Multi Auto at the peak of Jom Gabbar and at the end of BotS. Then it's into the normal rotation, nothing jacked up, as Kargoz put it later on. Two things: If you have two pieces of T3, Rapid Fire at 24 secs left on BotS. I guess you could pop it at 20 again if you really want the extra haste on your second-to-last Auto's CD, so you get the very last one in the rotation, but it hasn't been a problem for me. Uhh... maybe Aimed is popped off a little less than the _very_ end of Rapid Fire. Sorry, it's been a while. It's somewhere around there though. As long as your last Auto flies while you have the buffs, it should benefit from them even if it hits the boss some time after your buffs are dropped. Second thing, the Rapid Fires are synced up. The T2 hunter should pop his RF when you do yours so you get that +450 AP during the peak of your burst. +1100 RAP with JG at its peak, pretty fun. If he pops it when your BotS starts up, you won't capitalize as much on the max uptime. If you're looking for more info on the "burst sync" technique, it's mentioned at 48:41 under the T2 section. The gist of it is that whoever's wearing T2 syncs his Rapid Fire with the burst of your other hunters, helping max your uptime on Expose Weakness and boost the benefit you'll all receive while you'll do the most damage. Side note, I mentioned Warmonger in the T1 section. I'm not sure when Warmonger comes out, so maybe it won't even be available to pick up earlier on in vanilla. If that's the case and I'm mistaken, you'll need some other pieces to keep hit cap for when you really need it - like for tranqs. I say that because some hunters like to roll with a little less than 9% hit, kinda gambling, but keep extra hit pieces on them so they can fulfill their guild's tranqing needs. Another similar technique Timecop and I talked about during the Countdown to Classic podcast, another DPS-pushing one, was the melee weaving idea. When you get into that "flex zone" in the ranged rotation, go into melee and smack the boss with a Raptor Strike. I doubt this will work well for some fights where your targets have inconveniently large hitboxes, you're deadzoned too long and all, but hey! It sounds like a good idea. Your Auto Shot and auto attack don't share CD, so this can be abused. One other thing to note about melee weaving is that two-handers tend to amount to more AP while dual-wielding tends to amount to more crit. The latter is commonly regarded as ideal. I suppose it'll be up to further experimentation to confirm if using a 2h is worth it as long as you're melee weaving with it. ---------- 25:06 - Something of note about hunter multi-target damage is that it's all limited. Volley, 1 minute CD. Engi, 1 min CD on bombs, 5 mins on Sappers. Multi-Shot, 3 targets max. Traps, cooldown, you get it. This is where another idea came into play: The Ravager. Hypothetically, you could proc Bladestorm with the axe, the Ravager, while all your other stuff is on CD. If you get lucky, it should be a DPS boost. However, whereas it's glitched for sure on Kronos and you can do other stuff (pop bombs, multi, etc) during Bladestorm, that shouldn't be the case on official classic. It's not the case on Light's Hope. It doesn't have too many practical applications in raids. I've used it to excellent effect on the spider trash before spider boss in ZG, I've used it on 2- or 3-pack pulls on the small Core Hounds before Magmadar. Other than that, I haven't found it to be useful in raids. ...However, it's awesome in five-mans or if you're running a lowbie friend through something! Gather those low-level elites up with your pet, spam rank 1 Wing Clip on something, Bladestorm it all to death. Aside from being fun, this is relevant to earning clout with your guild, like if you want to run a guildie's alt through Deadmines or Wailing Caverns, so consider picking one of these up. You may be pleasantly surprised! ---------- 28:07 - I regard kiting and stutter stepping as two different techniques. Kiting is simply running around while keeping something behind you while stutter stepping refers to moving while Auto Shot is on CD and stopping to shoot when it's off CD. I say that for the sake of clarification as I continue on: Depending on how long it'll take to kill something, the rotation may differ. Stutter stepping for PvE in the open world will probably be used mostly at level 1-10, and during that time you'll have Arcane Shot, Serpent Sting, and Concussive Shot. It's a little funny, but I like to Mark > Auto > Arcane > Auto > Serpent > Auto > Concussive > Auto > Arcane > Auto > Raptor, or the same thing except with Serpent and Concussive reversed. That SHOULD be enough to kill most targets at 1-10, but if not, you can continue to avoid melee. The reason I like to Arcane first is because I've found you can have it come off CD sooner, more likely before the mob reaches you, and I consider Serpent Sting to be most beneficial when it's used to help you ignore mobs or complement your melee damage. Essentially, cram as many Arcane Shots as possible into your rotation, Serpent Sting is an afterthought. You can ignore a mob that'll tick to death, and Serpent ticks with Raptors will make finishing a target in melee more easily. And, once you get Wing Clip, this rotation becomes irrelevant since you can easily get away. This is where I differ between kiting and stutter stepping. When you stutter step to get those Autos in, your goal is to kill something. To kite something, you simply need it to follow. In that case, you may only need your handy-dandy rank 1 Arcane Shot. Maybe. I mean, if you're kiting one of those big drakonids in BWL, Distracting Shot is gonna be the most useful. You can damage it too with Immolation Trap / Serpent Sting / Arcane Shot to test its vulnerabilities, that's useful, but you know what I mean - it's gotta do with what you're trying to do with the mob you're interacting with. Y'know? After all, we may be assigned at times to a utility role. While the prospect of damage is appealing, we must be focused on our ultimate goals to be the most productive, to contribute the most to the raid. If you're a new hunter, don't split your priorities too hard until you know what you're doing! Then, by all means, have fun. :) ---------- 34:14 - I feel the need to emphasize for those poor melee DPS that Drake Fang Talisman is effectively only an 8 AP upgrade over Royal Seal. For melee, that thing's BiS until Naxx, IIRC, maybe even through Naxx. Idk melee, really, I like hunters, but all I know is it's REALLY good for melee. People hated me for having one of these, so I can't recommend picking one up unless literally no melee in the raid need it at all. Otherwise, you might have trouble bargaining with them for the burst trinkets you want. So, uhh, you'll need to keep hit cap without DFT. It's much easier for hunters than it is for melee. Likewise... the melee in my guild were very fond of Unnatural Forces, Stormrage's, and Kingsfall in Naxx. Slayer's Crest, too. So, uhh, y'all can expect some competition there. One of the great things about hunters is we really don't need to deal with MUCH competition, but there is some. I strongly recommend staying in your melee DPS' good graces so you or your class leader can get some concessions on stuff the hunter core wants.
(comment too long, continuing here) 43:19 - Yep. Furious Howl has poor calculation, I've found, and needs to be micro'd well too. In summary, it's a burst ability that allows it to compete with cats and wind serpents without a focus dump of its own... but, because it's tricky to optimize and may not even come into play on certain fights, I have to recommend a cat or wind serpent once Lupos is nerfed. My hunter core preferred wind serpents. ---------- 44:34 - About cats and wind serpents, there is one other edge they have over wolves - because they have a focus dump, they benefit much more from buffs and debuffs! Cats as physical damage benefit majorly from Sunder Armor, Blessing of Might, you know. They benefit the most of the trinity. Wind serpents are better later in the game not only because of the R6 LB coming out with ZG, but also because your tank's probably gonna have Thunderfury by then, you'll probably have Nightfall up too, and the debuffs applied by those weapons benefit Lightning Breath. Still, cats compete with wind serpents. ---------- 48:41 - Ayy lmao. A lot of the stuff I'm rambling about here is mentioned at this time, too. Figure I should mention that. ---------- 55:39 - One essential consumable I always brought to raids - and I'm not being funny here - are snowballs. The other classes may laugh at you for wanting buffs on your pet, they may deny you buffs outright just to be jerks, so here's what ya do: You fill your bags with snowballs, you bring 'em to raid, and every time that priest is trying to drink but your pet doesn't have Power Word: Fortitude, you snowball that priest. You snowball the hell out of 'em until they buff the damn pet. Don't worry about pissing the healers off. You don't compete with them, it's hard to die as a hunter, and if you're Horde, shamans' Chain Heals I'm told bounce to your pet anyway, so it doesn't matter. XD You'll want Mark of the Wild, Power Word: Fortitude, uhh... Blessing of Might and Kings on your pet. That's all an Alliance hunter would need the healers for. You should also bring Scroll of Agility IV and Scroll of Strength IV for your pet since you can't exactly make it drink an elixir. Gotta min-max that pet damage, ya know? If I'm not mistaken, Juju Might is glitched on Light's Hope. It's not meant to buff ranged attack power, but it does. If that's the case, it'll be a consumable for your pet along with Juju Power. That's just what I've been told; maybe Blizzard will allow it to buff RAP too. I'm so glad you mentioned Lily Roots too! I totally recommend picking up a Lei of Lilies as soon as possible in vanilla. You don't need to keep it on, but using it on CD before and during your raid nights will pay off. You won't need to use as many Night Dragon's Breath, maybe you can save on mana potions or whatever as well. Very, very useful. ---------- 57:09 - I have to emphasize as well that my guide for DM T applies strictly to Kronos, while my Mara guide was figured out according to Light's Hope. If you're looking to farm DM T on retail classic, know that Blizzard has given the king Summon Player, which makes kiting kinda not possible. However, if you bring a wind serpent and use Eyes of the Beast + Lightning Breath against the king, Summon Player shouldn't be a problem because it's your pet, not you. There are other methods to kill him even accounting for Summon Player, but they may be related to other issues unique to Light's Hope. So... the wind serpent EotB strat is most likely the safest bet. That said, a BM spec will still be useful for DM T farming considering and using this method. And like Kargoz specified, it's a paradise for hunter pre-raid BiS. You can solo farm a lot of your pre-raid BiS with some DM T. I don't really enjoy DM T outside of Kronos, I stick with Mara for casual farming, but it's totally worth it if you can get that pre-raid BiS. Pick up a swaggerific Treant's Bane, get yourself (or your guild) a Foror's, it's great. About Mara, there shouldn't be too much different. Maybe the Princess is immune to nature damage, so you'll want to bring a carrion bird or whatever to tank her instead. Maybe the Ghost Mushrooms are in slightly different locations. I think the biggest problem with Mara farming in retail classic that'll differ from my guide is actually resetting the instance and going back in. So, uhh... if you can't reset and /camp out like you can on Light's Hope, maybe drowning yourself and running back in purple won't be too bad. The Ghost Mushrooms can add a lot to the farm! They tend to be quite valuable, especially nearer the end of vanilla when you can expect warlocks to use Shadow Power Elixirs more commonly, and simply having an asset that changes value with the market is convenient if the flow goes up. So... I recommend the purple route + inner for maxing the Mara farm. I've enjoyed that route the most, I like it the best. I'm also ex-Cartel, skinner and bouncer. Getting into the Devilsaur Cartel is a great way to get yourself some swanky diggs and some moolah while you're at it, but that does seem to involve some politics. You know, you'll want to stay in the good graces of the crafters and the rest of the Cartel. Come out there when they need you so they'll come out for your sake if you get into a scuffle over the beasts. And then there's profit splitting, but if you guys control the market very well, you can sell those pieces for as much as you want and folks will need to buy 'em. If you aren't interested in joining the Cartel, take care while you're out there and see about securing the leather you need as early as possible... before the prices skyrocket. ---------- Kargoz, thanks again so much for reaching out to me while making this guide! It warms my heart that there are such passionate content creators out there, and it brings me joy that such content will go on to help more hunters come official classic. This video is greatly inspiring. Just as well, I'm truly grateful for the opportunity to contribute to this, myself. Thank you! I also hope to meet the other hunters you consulted for this guide, someday. They sound very knowledgeable and passionate. To any other hunters out there reading this... hello! I'm Raziya. If you'd like to chat hunter stuff, hit me up in the comments of any of my vids. Provided YT gives me a notification in the first place, I'll try and respond at my earliest convenience. :D
It was sincerely my honor, privilege, and pleasure. If you ever need something from me again, you're more than welcome to hit me up any time. :) Edit: Hmm, two of my replies aren't showing up unless I'm logged in. Thanks, RUclips. Does this all the time. lol
You get a big like from me. Not only do I remember the torture of farming pre raid Hunter gear. I just realised how many Tribute runs I'll be doing. Also easy money selling Princess runs as a BM hunter. Can someone remind me to quit my job when classic drops. Thanks for this mate. This, was, amazing!
Very professional guide. Your displaying improves so much with any further guide you are making. what i like the most is the RP style touch you are weaving in. great work brother.
Kargoz, this is a great guide you've put together! I can tell a lot of work has gone into it. My first character was a hunter, and it's the class I've always played the most ever since Vanilla. This will be a great help to me when Classic comes out.
Awesome guide and on point without any misinformation, bravo! Loved that you mentioned the Raptor Strike/Sapper for the flex spot, as it is something that gets overlooked quite often. Little sad that you did not went into too much detail with it, but as it is a super tryhard method to increase DPS, I see how a starter guide might not be the right place to approach that. However, with the right positioning (as close as possible to boss to shoot ranged attacks) and the right gear setup (slow x-bow + slow 2h melee) you can actually pull off running into melee to Raptor Strike + R1 Wing Clip and getting back into ranged position before your autoshot resets (thus not clipping any and getting free extra damage from the melee). This is much easier to pull off once ZG arrives with the 20% runspeed potion but buffs DPS by a fair amount on Alliance side and a quite noticable amount on Horde due to Windfury. Maybe it is worth to mention for those few dyhard tryhards :)
@@odiw2509 you will do this for a couple of weeks and be fed up with it... its a really nice dps increase but tedious as fuck... why play hunter if you arent gonna be autoshooting reading a book :P
@@oxXBubbleXxo lmfao that's a hilarious joke as I am now currently the 2nd highest parsing hunter on my server that has mastered weaving and weave every boss. The only hunter above me is in a turbo-nerd guild that kills bosses half as quick as my guild. The timing of your comment couldn't be worse but nice throw back rofl.
Extremely thorough, detailed, and informative. You seem very rushed and go over a lot of information very quickly. I have to put all my focus into this video to keep up. I’m not sure if slowing you down will help. I’m going to rewatch at half speed and see if that helps me.
I usually never comment, but this...awesome work. Used to play Hunter in Vanilla, first ever character...This is the best video I came across in a long time. Keep up the good work!
dude. you just did everything. insane guide with pretty much everything ill ever need. also you just helped me to finally make my decision on what class to pick in classic. it was between druid (my old main back in the days), mage or hunter. that was so much work and its so fing apreciated. thank you.
So im coming back for classic. A lot of these streamers are cranking out fluff content like theres no tomorrow. You stuff has heart and soul. Love your stuff.
Fantastic guide, work, and explanation. I'll be utilizing this as a former Vanilla hunter. I was a noob back then and I progressed like every one else over the years. It will be interesting to back and play a vanilla hunter with better skill and with things like this better intel! Great job to everyone involved. Thanks man.
Wish I had a comment sincere enough to repay you for your efforts-amazing video! You cover so many nuances that new players will simply overlook. Way to break down your passion in a way that will bring so many others to the hobby!
Great video. Mained from vanilla-cataclysm and still doing it on private servers. Glad to finally see a hunter video covering some of the lesser known things.
Great guide! Thanks for putting it together and walking us through it, really gave me a good idea of what to expect if I wanna be a pro hunter in classic :)
There’s a 2% hit gloves out of LBRS quest line that might be a good alternative for people not having luck with hit capping or can’t afford Devilsaur right away. Look for Voones Vice Grips.
Really nice in-depth guide. There is one important point you seem to neglect though: Melee swings & weapons, especially as horde hunter - key word windfury totem. You mentioned weaving in raptor strike, feign death, trinket swapping, etc. but you didn't put emphasis on getting in melee hits with a big 2h in your rotation. In my opinion that's most likely the no°1 source of damage increase hunters can achieve by optimizing gameplay. You stick to minimum shooting range and get in wing clip+raptorstrike (+on hit procs) between autoshots if Aimed Shot & Multi Shot are on cooldown.
Especially so when Savage Strikes is specced into. Also something to consider is if you’re going to Raptor Strike weave, a wolf pet might make more sense over cat. If you’re in a melee group you can have your wolf on the boss and still get the Howl buff.
Liroy Schmidt Yes you are correct. I mention wolf in relation to being assigned a full melee group. TSA + Howl is great, and if you’re positioned closer to weave in melee; you and your group will get the buff, vs just having the wolf beside you and Howling before an Aimed Shot for example. 👍
Honestly watched this video saw how long it was and honestly was glad it was this long. Played a hunter vanilla-bc and haven't played hunter since. Haven't played since panda land except legion. Was debating on what to play this time in vanilla and figured I'd re take a look at hunter and still learned alot from this guide I never knew back then.
Great guide kargos! Right now now i'm leveling a hunter on turtle wow. They just released a new patch and added a new ability called true shot. Anyway great content. You and hamstwheel are my go to wow channels.
This is such a faboulus Guide. It has so much quality and i can not imagine how much work was put into this. You immediately got my like and sub for this. Thanks alot for this piece of work! Keep it up!
Thank you so much for the guide! Been playing MM hunter since Vanilla and this just refreshed all of my memories/added new information that I missed during that time period. Information and execution of this presentation 5/5. I will recommend this to my fellow hunters.
thank you so much i was a warrior back in the day no idea why i decided to go a warrior was talking to my mates how i was going to go a hunter and that was my class then when the game dropped i went warrior lol this time im going hunter but i was really scared because the class takes a lot of time to master but this guide has help me a lot so thanks for the guide + 1 sub from Australia
Coming in a year later when there's talk of TBC Classic lol but I've always wanted to play hunter and only expansion I really played it was retail Cataclysm. This video helped a lot in my decision to make a hunter. Thanks and keep up the good work
Wow, great content. Just subbed (of course). Finally hearing real views and opinions on what people have tried instead of saying the same recycled crap from others (like saying cats aren't the best pets of all time ever). AND you give us access to this PowerPoint??? Amazing job from you and all those that helped!!!
Haven't played WoW since the end of Wrath. I played since release, but i was only a kid and didn't understand 90% of what to do to max out stats and how to raid etc. Thank you so much for this guide man, looking forward to playing hunter later this month.
This is such an incredibly high effort video, much respect to you man. I'm still deciding between Hunter and Mage and if I end up going Hunter this will be an amazing ressource for the entire time I'm playing, so thank you for that
We need a discussion on hunter bis moving forward from dungeons and 10 man content. Moving into Molten core, BWL, ZG and the dragons of nightmare. The hunter is faced with a series of options for reaching the 9% hit cap. ''Stating that Drake Fang Talisman is bis trinket is not helpful information, it is obvious information'' - Novat 19/20 hunters raiding BWL will NOT be in a position to pick up the Drake Fang Talisman from warriors and Rogues. It would not only be unwise for the guild to assign the item to the hunter, it would be unwise for the hunter to accept the item if offered. The item is better placed on a warrior or a rogue for the purpose of boosting the overall damage output of the raid. Only if the hunter is exceedingly exceptional and reliable, and all the reliable warriors and rogues have received their trinket, should the hunter be considered for the trinket. The same can be said for Band of Accuria and the quick strike ring. Further more, the +7 damage scope has an AP value depending on the speed of the weapon. It's a bit complicated, since the damage bonus is added as a flat value to aimed shot and multi shot which are tied down to the nature of clipping them in between auto shots. While the added auto shot value is affected by the added attack speed bonus of the quiver. I.e the converted AP bonus of +7 damage is different for auto and for multi + aimed. Base AP value of +7 damage scope. Actual AP value will be greater depending on which quiver you equip. pre-bis 3.3 speed = 29.7 MC 2.9 speed = 33.79 BWL 3.4 speed = 28.82 Naxx 3.2 speed = 30.625 Obviously the +3% hit scope will ALWAYS be superior to the +7 damage hit scope. However, this is only true in a vacuum assuming no other pieces of gear. If you assume that different items are available, the math becomes convoluted and there exist scenarios where using the damage scope is the superior option. This is especially true after ZG, when bonus hit becomes very easy to come by for hunters. Note: The spawn of Hakkar serpent in Sunken Temple is immune to fear, including the fear cast by the goblin boss in Maraudon and the fear cast by the Devilsaur.
The guide gives the impression that moving between 4 ranged weapons is the only path of progression. This is true, in the context of best in slot. However, Larvae of the great worm from AQ40 and Soulstring deserves mention. Larvae of the great worm: Gun acquired from the great worm (duh) Ouro in AQ40. With a speed of 3.0, and being a gun. It's a fantastic alternative for Dwarf hunters, should the crossbow prove particularly elusive. If your guild is Alliance and loot council. You may consider reserving the Crossbow for the night elves, with the understanding that the gun is just as good and the net benefit to the guild as a whole will be greater. Soulstring: Bow acquired from the Four Horsemen in Naxxramas. With a weapon speed of 2.9 and being a bow. It's very good for Troll hunters. It may be faster than the crossbow by half a second, but it's significantly higher item level means that it's 15dps lead results in 43 damage bonus over the crossbow. Same as above. Reserve the crossbow for the orc hunters, and let the trolls use the MC bow until a crossbow becomes available or use it until Soulstring drops in Naxxramas. Though this is less likely than Alliance Dwarves having to resort to a gun in AQ40. In addition to killing Ouro way earlier than 4 horsemen in comparison to Chromaggus. Alliance guilds tend to bring more hunters than horde.
this was an amazing guide, keep doing the amazing work you do! I haven't been able to decide on rogue hunter or warrior and this guide is making me lean towards hunter as someone who loves to be a troll for their race! I would love to hear what server you are planning on playing on and would love to see a rogue guide like this!
If you aren’t having luck with rolls on Truestrike Shoulders, a similar itemized alternative is available: Wyrmhide Spaulders. It’s a BRD quest reward : shoulders with 2% hit. Keep trying for Truestrike however, the 24AP is significant.
Wow this is crazy. Such an awesome source of material. Been looking at alot of classic material for prepping but this was the one all end all of info I need for hunters
Topic Timestamps:
Ding 60! First Steps - 4:35
The Hunter Role - 7:07
Damage Rotation - 7:53
Gear/Trinket Swapping - 19:05
Kiting - 27:25
Hunter Stats - 29:26
Talent Builds - 34:21
All About Pets - 38:15
Hunter Itemization - 47:57
Pre-BiS Gear - 48:58
BiS Enchants - 55:04
World Buffs - 55:24
Raid Consumables - 55:32
Weapons Listed by Rotation Type: 56:09
The Hunter Income - 57:04
Wheres the segment on getting ganked by gnome rogues?
The only thing you never speak on is Professions, granted not a huge impact on end game meta, but still would have been nice to mention the benefit to having specific profession combos, i.e. Skinning/LW for farming early Fire Resistance gear for Ony/MC/BWL or Mining/Engineering for additional DPS consumables in raids along with scopes for your range weapons, etc.
Man your guides are awesome!
Kargoz your guides are so in depth and amazing...
You are the man. I appreciate your time spent making this.
This is probably the most comprehensive guide of all the guides I have ever seen. It felt like I was sitting at a lecture :D In a good way
Okay, this is epic.
My two favorite vanilla wow content creators all in one place
Your channel is epic!
dumb reddit meme
You are epic as well sir, keep up the great work
@@slavicman-bd7jn let the normies roam, gosh
Loving this 5 years later, cheers!
Glad to hear, thanks for being here!
seriously! just started a hunter in era and I needed this. Thanks!
@@kargozgaming Watching this to get ready for fresh Era. Thank you so much!
@@kargozgamingsame! As fresh is coming back, you need to get back producing! Your videos are some of the best
I have been looking for a guide like this for 3 months, can't believe I'm seeing this until now. Insanely in-depht, to the point, no bullshit guide. You truly deserve all the praise you can get. Great work!
This is unbelievable. I've watched many guides for many games but this is on another level, this is the type of guide you want when you start looking for one but always settle for half hearted brief overviews. Top notch, well done.
JESUS CHRIST his guides are online again!!! what a time to be alive, Kargoz the GOAT
Once and awhile you come across those youtube channels that don't have the viewerbase they should have, and deliver amazing content for their audience. This channel is one of those "diamond in the rough" channels. Keep it up man
Give it some time bro hes new
@@Niaxe111 Well the best comparison to Kargoz is probably Tipsout. They both are relatively new to content creation (last 1-2 years) and Kargoz is self made. Tips makes videos for clicks and money, he gets carried on the ClassicCast, he *brings on* these huge wow content creators for more views, he copies content from other content creators-very blatantly might I add. I could go on, but Kargoz is the best youtube in everyway, so what is "new."
@@brandonlindley8697 Not tryna argue buddy. Im on yall side. Have a good day bruh
The guy has some serious charisma
Diamond in the rough is raziya and traque kargoz is a meme
This is the most in-depth and well explained guide I have seen in my life
I love how the quality of WoW content is such a cool Grass Roots RUclips movement. Just a lot of passion and hard-working people who keep raising the bar for one another. It feels kind of like the RUclips from 10+ years ago. From you Kargoz, to Defcamp and Melderon, the Classicast and Countdown to Classic crew. Can't wait for someone to make a web documentary about all this when it's said and done. Cheers guys, the community is thankful
Full vs Clipped rotation:
Someone parsed this out with a variety of weapons, and the conclusion was fairly simple.
2.7 base Weapon Speed and below: Full
2.8-3.1 base Weapon Speed: Clipped
3.2 base Weapon Speed and above: Full
This is universal across all ranged weapons, in case the weapon you're using isn't among the 4 Kargoz listed out.
I've never seen a content creator go into such detail or depth in any Classic topic before - this is completely a different level that you've taken this to. To say the least I think this sets a new bar in Classic WoW Guides. Well done!
Raserisk wow dude thanks so much for the kind words...I hope one day I can reach the level of production value you put into your creations
It sets a bar that I still haven't seen reached yet.
Edit: except perhaps by Melderon's Shaman videos
Oh...my...GAWD dude. This is amazeballs. I would ask if you plan on doing this for the other classes, but with the amount of work this OBVIOUSLY took, I couldn't in good conscience expect that from you. I'll just enjoy the hell out of this damn thing.
As a serious hunter, I have been unbelievably disappointed by all hunter guides. This is the first hunter guide I felt like a new hunter should watch/read.
Your passion for the class and vanilla overall is a wonderful thing to behold my friend. I don’t have time to play anymore but frequently come back to your vanilla content to still feel apart of the game.
Hey mate! I've sat down and watched the whole thing. This is a world-class guide, I'll tell ya what. :) Apologies again that we never got to talk at length about some more of this stuff. You produced such an in-depth guide so quickly and efficiently. It's truly admirable!
For other hunters reading the comments, I'll, uhh, leave some more commentary here. As Kargoz said at the end of the vid, let's improve the guide by contributing in the comments! However, I should preface what I'm saying with this disclaimer: My experience is on the private servers: Nostalrius, Kronos, Elysium, Light's Hope... anything could change in official Classic! Hopefully what I know about this or that is relevant to what's coming.
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08:02 - Regarding Multi-Shot, it seems to function with chaining logic. Three projectiles are fired at once, but the secondary target struck will be closest to the primary, and the tertiary target will be whatever's closest to the secondary that isn't also the primary target. With this in mind, say you have three mobs like this:
*1 2 3*
Aim at 1 or 3, not 2! If you fire at 2, it will chain to 1 or 3 and not across to the other because while 1 or 3 are close enough to 2 for a secondary target to be struck, the tertiary is too far. Aim at 1 or 3, and it'll chain across 2 to the opposite side. Kinda weird, but that's how it works. If you're really good with this sort of thing, you can use Multi-Shot around a sheep and not hit the sheep if you aim it right. At the very least, this should come in useful when your tanks need to spread targets out.
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11:03 - The debuff slots are indeed the biggest issue when it comes to using Serpent Sting. However, if you have the mana to blow and a fight allows for it, fire one off! No harm done on, say, twin Emps when you've got the DPS split. No physical debuffs on the caster, no magic debuffs on the melee. Less debuffs in play, so the Serpent Sting may fly in a case like that.
Chat strats with your hunter core! Your team may be able to come up with some neat hunter-only DPS-pushing strats, such as the above idea. Maybe it doesn't work out, but part of the fun in raids is experimenting. See what you can get away with.
Here's another example of a hunter-only strat: On Thaddius, you may need to pass through the boss and you'll need to be in minimum range for your ranged rotation. Your melee must be at max range for you to benefit from their buffs, and vice versa. My hunter core forced the melee to stand at max range if they wanted full damage buffs, which fixed the issue of slacking / resistant melee, but there was still the issue of where minimum range was, exactly. So, we began dropping flares on the exact spots we had to stand to be at minimum range as a visual cue. This turned out to save some seconds over the course of the fight.
It's the little things...
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13:00 - Regarding Auto Shot first, those casters get to precast their spells at the start of a fight. If you're already in combat, that Auto Shot first is important 'cause you can cast that Aimed Shot while it's on CD, but if your casters are pre-casting, might as well pre-cast Aimed Shot, yourself so it lands as the fight starts.
Also, I'm not sure I would recommend burst CDs at the very beginning all the time. If you know you'll only have exactly that long where your burst will come up a second time only if you pop it at the very start, that's absolutely recommended! However, the burst rotation can be really high on threat, and if you have your TrinketMenu set to swap as soon as you're out of combat but you need to FD, it's gonna do that in the middle of your rotation. Really inconvenient. As long as you're synced up with the hunter squad, and don't miss the chance to pop burst a second time, any time's good. :D And then you get the chance to let the tank get some threat, do some minor DPS, maybe try for Quick Shots, and then FD before going into hard burst + sync.
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19:06 - Badge of the Swarmguard is something the melee will definitely want too. To placate the melee class leads, I struck 'em a deal. They get Naxx trinkets, hunters get dibs on AQ. BotS is AMAZING in combination with Jom Gabbar. Earthstrike / Slayer's Crest are cool too, but JG works very well with our burst rotation.
On Light's Hope, Juju Flurry and Kiss of the Spider increase Auto Shot attack speed, but doesn't reduce Aimed Shot cast time. Rapid Fire and Quick Shots improve Auto Shot and Aimed Shot. Thus, I figured it was best to leave KotS to the melee and stick with default haste CDs and other trinkets.
Sync is great before BotS, but afterwards you'll get an itchy trigger finger every time your raid needs to stop for some reason. It's too fun to stop shooting stuff!
Renataki's is an interesting trinket too, but my experience is with JG, so I'll go over that. I've never actually run the numbers, but this is how I've always done it:
BotS starts the burst rotation. You've got ten seconds until Rapid Fire + Jom Gabbar / Earthstrike / Devilsaur Eye, so I like to Auto Multi Auto Aimed. At 20 seconds left on BotS, that's when I pop my secondaries because by then I've got several stacks of BotS. You'll have time for another Auto Multi Auto Aimed here, and then I swap it around as Rapid Fire ends - I cast Aimed Shot after the last Auto I can get out before Rapid Fire ends to take advantage of the reduced cast time, then finish the combo with an Auto Multi Auto at the peak of Jom Gabbar and at the end of BotS. Then it's into the normal rotation, nothing jacked up, as Kargoz put it later on.
Two things: If you have two pieces of T3, Rapid Fire at 24 secs left on BotS. I guess you could pop it at 20 again if you really want the extra haste on your second-to-last Auto's CD, so you get the very last one in the rotation, but it hasn't been a problem for me. Uhh... maybe Aimed is popped off a little less than the _very_ end of Rapid Fire. Sorry, it's been a while. It's somewhere around there though.
As long as your last Auto flies while you have the buffs, it should benefit from them even if it hits the boss some time after your buffs are dropped.
Second thing, the Rapid Fires are synced up. The T2 hunter should pop his RF when you do yours so you get that +450 AP during the peak of your burst. +1100 RAP with JG at its peak, pretty fun. If he pops it when your BotS starts up, you won't capitalize as much on the max uptime.
If you're looking for more info on the "burst sync" technique, it's mentioned at 48:41 under the T2 section. The gist of it is that whoever's wearing T2 syncs his Rapid Fire with the burst of your other hunters, helping max your uptime on Expose Weakness and boost the benefit you'll all receive while you'll do the most damage.
Side note, I mentioned Warmonger in the T1 section. I'm not sure when Warmonger comes out, so maybe it won't even be available to pick up earlier on in vanilla. If that's the case and I'm mistaken, you'll need some other pieces to keep hit cap for when you really need it - like for tranqs. I say that because some hunters like to roll with a little less than 9% hit, kinda gambling, but keep extra hit pieces on them so they can fulfill their guild's tranqing needs.
Another similar technique Timecop and I talked about during the Countdown to Classic podcast, another DPS-pushing one, was the melee weaving idea. When you get into that "flex zone" in the ranged rotation, go into melee and smack the boss with a Raptor Strike. I doubt this will work well for some fights where your targets have inconveniently large hitboxes, you're deadzoned too long and all, but hey! It sounds like a good idea. Your Auto Shot and auto attack don't share CD, so this can be abused.
One other thing to note about melee weaving is that two-handers tend to amount to more AP while dual-wielding tends to amount to more crit. The latter is commonly regarded as ideal. I suppose it'll be up to further experimentation to confirm if using a 2h is worth it as long as you're melee weaving with it.
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25:06 - Something of note about hunter multi-target damage is that it's all limited. Volley, 1 minute CD. Engi, 1 min CD on bombs, 5 mins on Sappers. Multi-Shot, 3 targets max. Traps, cooldown, you get it. This is where another idea came into play: The Ravager.
Hypothetically, you could proc Bladestorm with the axe, the Ravager, while all your other stuff is on CD. If you get lucky, it should be a DPS boost. However, whereas it's glitched for sure on Kronos and you can do other stuff (pop bombs, multi, etc) during Bladestorm, that shouldn't be the case on official classic. It's not the case on Light's Hope.
It doesn't have too many practical applications in raids. I've used it to excellent effect on the spider trash before spider boss in ZG, I've used it on 2- or 3-pack pulls on the small Core Hounds before Magmadar. Other than that, I haven't found it to be useful in raids.
...However, it's awesome in five-mans or if you're running a lowbie friend through something! Gather those low-level elites up with your pet, spam rank 1 Wing Clip on something, Bladestorm it all to death. Aside from being fun, this is relevant to earning clout with your guild, like if you want to run a guildie's alt through Deadmines or Wailing Caverns, so consider picking one of these up. You may be pleasantly surprised!
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28:07 - I regard kiting and stutter stepping as two different techniques. Kiting is simply running around while keeping something behind you while stutter stepping refers to moving while Auto Shot is on CD and stopping to shoot when it's off CD. I say that for the sake of clarification as I continue on:
Depending on how long it'll take to kill something, the rotation may differ. Stutter stepping for PvE in the open world will probably be used mostly at level 1-10, and during that time you'll have Arcane Shot, Serpent Sting, and Concussive Shot.
It's a little funny, but I like to Mark > Auto > Arcane > Auto > Serpent > Auto > Concussive > Auto > Arcane > Auto > Raptor, or the same thing except with Serpent and Concussive reversed. That SHOULD be enough to kill most targets at 1-10, but if not, you can continue to avoid melee. The reason I like to Arcane first is because I've found you can have it come off CD sooner, more likely before the mob reaches you, and I consider Serpent Sting to be most beneficial when it's used to help you ignore mobs or complement your melee damage.
Essentially, cram as many Arcane Shots as possible into your rotation, Serpent Sting is an afterthought. You can ignore a mob that'll tick to death, and Serpent ticks with Raptors will make finishing a target in melee more easily. And, once you get Wing Clip, this rotation becomes irrelevant since you can easily get away.
This is where I differ between kiting and stutter stepping. When you stutter step to get those Autos in, your goal is to kill something. To kite something, you simply need it to follow. In that case, you may only need your handy-dandy rank 1 Arcane Shot. Maybe. I mean, if you're kiting one of those big drakonids in BWL, Distracting Shot is gonna be the most useful. You can damage it too with Immolation Trap / Serpent Sting / Arcane Shot to test its vulnerabilities, that's useful, but you know what I mean - it's gotta do with what you're trying to do with the mob you're interacting with. Y'know?
After all, we may be assigned at times to a utility role. While the prospect of damage is appealing, we must be focused on our ultimate goals to be the most productive, to contribute the most to the raid. If you're a new hunter, don't split your priorities too hard until you know what you're doing! Then, by all means, have fun. :)
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34:14 - I feel the need to emphasize for those poor melee DPS that Drake Fang Talisman is effectively only an 8 AP upgrade over Royal Seal. For melee, that thing's BiS until Naxx, IIRC, maybe even through Naxx. Idk melee, really, I like hunters, but all I know is it's REALLY good for melee. People hated me for having one of these, so I can't recommend picking one up unless literally no melee in the raid need it at all. Otherwise, you might have trouble bargaining with them for the burst trinkets you want.
So, uhh, you'll need to keep hit cap without DFT. It's much easier for hunters than it is for melee. Likewise... the melee in my guild were very fond of Unnatural Forces, Stormrage's, and Kingsfall in Naxx. Slayer's Crest, too. So, uhh, y'all can expect some competition there.
One of the great things about hunters is we really don't need to deal with MUCH competition, but there is some. I strongly recommend staying in your melee DPS' good graces so you or your class leader can get some concessions on stuff the hunter core wants.
(comment too long, continuing here)
43:19 - Yep. Furious Howl has poor calculation, I've found, and needs to be micro'd well too. In summary, it's a burst ability that allows it to compete with cats and wind serpents without a focus dump of its own... but, because it's tricky to optimize and may not even come into play on certain fights, I have to recommend a cat or wind serpent once Lupos is nerfed. My hunter core preferred wind serpents.
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44:34 - About cats and wind serpents, there is one other edge they have over wolves - because they have a focus dump, they benefit much more from buffs and debuffs!
Cats as physical damage benefit majorly from Sunder Armor, Blessing of Might, you know. They benefit the most of the trinity. Wind serpents are better later in the game not only because of the R6 LB coming out with ZG, but also because your tank's probably gonna have Thunderfury by then, you'll probably have Nightfall up too, and the debuffs applied by those weapons benefit Lightning Breath. Still, cats compete with wind serpents.
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48:41 - Ayy lmao. A lot of the stuff I'm rambling about here is mentioned at this time, too. Figure I should mention that.
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55:39 - One essential consumable I always brought to raids - and I'm not being funny here - are snowballs. The other classes may laugh at you for wanting buffs on your pet, they may deny you buffs outright just to be jerks, so here's what ya do: You fill your bags with snowballs, you bring 'em to raid, and every time that priest is trying to drink but your pet doesn't have Power Word: Fortitude, you snowball that priest. You snowball the hell out of 'em until they buff the damn pet.
Don't worry about pissing the healers off. You don't compete with them, it's hard to die as a hunter, and if you're Horde, shamans' Chain Heals I'm told bounce to your pet anyway, so it doesn't matter. XD
You'll want Mark of the Wild, Power Word: Fortitude, uhh... Blessing of Might and Kings on your pet. That's all an Alliance hunter would need the healers for. You should also bring Scroll of Agility IV and Scroll of Strength IV for your pet since you can't exactly make it drink an elixir. Gotta min-max that pet damage, ya know?
If I'm not mistaken, Juju Might is glitched on Light's Hope. It's not meant to buff ranged attack power, but it does. If that's the case, it'll be a consumable for your pet along with Juju Power. That's just what I've been told; maybe Blizzard will allow it to buff RAP too.
I'm so glad you mentioned Lily Roots too! I totally recommend picking up a Lei of Lilies as soon as possible in vanilla. You don't need to keep it on, but using it on CD before and during your raid nights will pay off. You won't need to use as many Night Dragon's Breath, maybe you can save on mana potions or whatever as well. Very, very useful.
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57:09 - I have to emphasize as well that my guide for DM T applies strictly to Kronos, while my Mara guide was figured out according to Light's Hope. If you're looking to farm DM T on retail classic, know that Blizzard has given the king Summon Player, which makes kiting kinda not possible.
However, if you bring a wind serpent and use Eyes of the Beast + Lightning Breath against the king, Summon Player shouldn't be a problem because it's your pet, not you. There are other methods to kill him even accounting for Summon Player, but they may be related to other issues unique to Light's Hope. So... the wind serpent EotB strat is most likely the safest bet.
That said, a BM spec will still be useful for DM T farming considering and using this method. And like Kargoz specified, it's a paradise for hunter pre-raid BiS. You can solo farm a lot of your pre-raid BiS with some DM T. I don't really enjoy DM T outside of Kronos, I stick with Mara for casual farming, but it's totally worth it if you can get that pre-raid BiS. Pick up a swaggerific Treant's Bane, get yourself (or your guild) a Foror's, it's great.
About Mara, there shouldn't be too much different. Maybe the Princess is immune to nature damage, so you'll want to bring a carrion bird or whatever to tank her instead. Maybe the Ghost Mushrooms are in slightly different locations. I think the biggest problem with Mara farming in retail classic that'll differ from my guide is actually resetting the instance and going back in. So, uhh... if you can't reset and /camp out like you can on Light's Hope, maybe drowning yourself and running back in purple won't be too bad. The Ghost Mushrooms can add a lot to the farm! They tend to be quite valuable, especially nearer the end of vanilla when you can expect warlocks to use Shadow Power Elixirs more commonly, and simply having an asset that changes value with the market is convenient if the flow goes up. So... I recommend the purple route + inner for maxing the Mara farm. I've enjoyed that route the most, I like it the best.
I'm also ex-Cartel, skinner and bouncer. Getting into the Devilsaur Cartel is a great way to get yourself some swanky diggs and some moolah while you're at it, but that does seem to involve some politics. You know, you'll want to stay in the good graces of the crafters and the rest of the Cartel. Come out there when they need you so they'll come out for your sake if you get into a scuffle over the beasts. And then there's profit splitting, but if you guys control the market very well, you can sell those pieces for as much as you want and folks will need to buy 'em. If you aren't interested in joining the Cartel, take care while you're out there and see about securing the leather you need as early as possible... before the prices skyrocket.
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Kargoz, thanks again so much for reaching out to me while making this guide! It warms my heart that there are such passionate content creators out there, and it brings me joy that such content will go on to help more hunters come official classic. This video is greatly inspiring. Just as well, I'm truly grateful for the opportunity to contribute to this, myself. Thank you!
I also hope to meet the other hunters you consulted for this guide, someday. They sound very knowledgeable and passionate.
To any other hunters out there reading this... hello! I'm Raziya. If you'd like to chat hunter stuff, hit me up in the comments of any of my vids. Provided YT gives me a notification in the first place, I'll try and respond at my earliest convenience. :D
Raziya the Ravager dude you are an absolute legend thanks again for all your help with this and for this additional great feedback ../salute
It was sincerely my honor, privilege, and pleasure. If you ever need something from me again, you're more than welcome to hit me up any time. :)
Edit: Hmm, two of my replies aren't showing up unless I'm logged in. Thanks, RUclips. Does this all the time. lol
@@RaziyatheRavager You're a god dude, you've inspired me to play Hunter for Classic. Hope to see more content from you when it launches
There we go buddy. Was a real joy working on this with you and all the other hunter nerds. :D Cheers!
You get a big like from me. Not only do I remember the torture of farming pre raid Hunter gear. I just realised how many Tribute runs I'll be doing. Also easy money selling Princess runs as a BM hunter. Can someone remind me to quit my job when classic drops. Thanks for this mate. This, was, amazing!
Had to pause it 30 min. In to tell you, that this is awesome! No nonsense, just pure awesome data and info
Very professional guide. Your displaying improves so much with any further guide you are making. what i like the most is the RP style touch you are weaving in. great work brother.
Kargoz, this is a great guide you've put together! I can tell a lot of work has gone into it. My first character was a hunter, and it's the class I've always played the most ever since Vanilla. This will be a great help to me when Classic comes out.
Awesome guide and on point without any misinformation, bravo!
Loved that you mentioned the Raptor Strike/Sapper for the flex spot, as it is something that gets overlooked quite often. Little sad that you did not went into too much detail with it, but as it is a super tryhard method to increase DPS, I see how a starter guide might not be the right place to approach that. However, with the right positioning (as close as possible to boss to shoot ranged attacks) and the right gear setup (slow x-bow + slow 2h melee) you can actually pull off running into melee to Raptor Strike + R1 Wing Clip and getting back into ranged position before your autoshot resets (thus not clipping any and getting free extra damage from the melee). This is much easier to pull off once ZG arrives with the 20% runspeed potion but buffs DPS by a fair amount on Alliance side and a quite noticable amount on Horde due to Windfury. Maybe it is worth to mention for those few dyhard tryhards :)
This is awesome. This is defiantly the shit we need more off.
@@odiw2509 you will do this for a couple of weeks and be fed up with it... its a really nice dps increase but tedious as fuck...
why play hunter if you arent gonna be autoshooting reading a book :P
@@oxXBubbleXxo lmfao that's a hilarious joke as I am now currently the 2nd highest parsing hunter on my server that has mastered weaving and weave every boss. The only hunter above me is in a turbo-nerd guild that kills bosses half as quick as my guild.
The timing of your comment couldn't be worse but nice throw back rofl.
Extremely thorough, detailed, and informative. You seem very rushed and go over a lot of information very quickly. I have to put all my focus into this video to keep up. I’m not sure if slowing you down will help. I’m going to rewatch at half speed and see if that helps me.
I usually never comment, but this...awesome work. Used to play Hunter in Vanilla, first ever character...This is the best video I came across in a long time. Keep up the good work!
dude. you just did everything. insane guide with pretty much everything ill ever need.
also you just helped me to finally make my decision on what class to pick in classic. it was between druid (my old main back in the days), mage or hunter.
that was so much work and its so fing apreciated. thank you.
Well layed out, well spoken, calm and easy to understand. This guys a real proffesional
So im coming back for classic. A lot of these streamers are cranking out fluff content like theres no tomorrow. You stuff has heart and soul. Love your stuff.
This reminds me of my university lectures. Especially towards the end when you were saying "we are nearly there now guys". Really nice job.
Kargoz, this guide is absolutely incredible. Thank you and all the contributors.
Fantastic guide, work, and explanation. I'll be utilizing this as a former Vanilla hunter. I was a noob back then and I progressed like every one else over the years. It will be interesting to back and play a vanilla hunter with better skill and with things like this better intel! Great job to everyone involved. Thanks man.
Thanks for this, I’m between Hunter and Lock for classic. Looking forward to a fantastic summer!
Wish I had a comment sincere enough to repay you for your efforts-amazing video! You cover so many nuances that new players will simply overlook. Way to break down your passion in a way that will bring so many others to the hobby!
Nice job man! I can tell I lot of effort went into this.
So much thought/work went into this, truly amazing!
Actual
next level content man, this is so insanely appreciated even to me as an old Vanilla vet from live. THANK YOU!!!
30:25 lol also phenomenal guide, sat through the entire thing in one sitting!
Great video. Mained from vanilla-cataclysm and still doing it on private servers. Glad to finally see a hunter video covering some of the lesser known things.
Loving the atmosphere in your videos, keep up the top notch content man!
probably the best wow guide, ever. like this is epitome of ´in depth´ i love it
I dislike hunters like Kargoz dislikes rogues, but this guide is freaking amazing. Would love to see similar for other classes too.
This video was absolutely amazingly thorough, would love to see more guides! Personally I'd like to know more about Warlocks and Shamans
This is the most amazing piece of content I've seen for a vanilla hunter ever. Bravo to all who were involved in created this!
Thanks for taking the time to put this together. This will be a big help when I start playing WoW Classic.
Love the detailed presentation format, nice work Kargoz. I Played a Dwarf hunter in vanilla and didn't know any of this stuff back then!
Great guide! Thanks for putting it together and walking us through it, really gave me a good idea of what to expect if I wanna be a pro hunter in classic :)
I would love to see a PVP equivalent of this video.
can be summed by "destroy clothies and cry whenever yo uface a paladin"
this is by far the best class specific guide Ive ever had the pleasure of watching! well done sir.
Nice, this will be great to watch while leveling this summer :)
Dude! You’re doing the community an invaluable service. Thank you. Hope to see this type of guide for every class
This is amazing, hands down the best guide on hunters so far!
This shit right here!
I would have loved another 60 minutes.
Top notch content man!
There’s a 2% hit gloves out of LBRS quest line that might be a good alternative for people not having luck with hit capping or can’t afford Devilsaur right away. Look for Voones Vice Grips.
Dude that was insane! Best hunter vanilla guide I have ever watched. Great Video.
Hell yeah, man. Good work on this. I now know exactly why Hunters are considered to have such a high skill ceiling.
THE WORK IS DONE MY BROTHER
Really nice in-depth guide. There is one important point you seem to neglect though: Melee swings & weapons, especially as horde hunter - key word windfury totem. You mentioned weaving in raptor strike, feign death, trinket swapping, etc. but you didn't put emphasis on getting in melee hits with a big 2h in your rotation.
In my opinion that's most likely the no°1 source of damage increase hunters can achieve by optimizing gameplay. You stick to minimum shooting range and get in wing clip+raptorstrike (+on hit procs) between autoshots if Aimed Shot & Multi Shot are on cooldown.
Especially so when Savage Strikes is specced into. Also something to consider is if you’re going to Raptor Strike weave, a wolf pet might make more sense over cat. If you’re in a melee group you can have your wolf on the boss and still get the Howl buff.
@@renegadehunter7365 Howl buff works on ranged physical attacks too.
Liroy Schmidt Yes you are correct. I mention wolf in relation to being assigned a full melee group. TSA + Howl is great, and if you’re positioned closer to weave in melee; you and your group will get the buff, vs just having the wolf beside you and Howling before an Aimed Shot for example. 👍
It's Up!!
The level of insight and detail in this video is incredible. What an amazing resource!
Great video. Think you have pushed me into rolling hunter again
Damn bro whata beast, I'm going to be playing a Hunter and a Warrior in classic so this will be super handy sir.
I started playing WOW a month before BC release. Had no clue what I was doing with my hunter until lvl 70. This guide is going to help so much.
I'll probably run a hunter for their versatility and utility, but I also like classic priests. I'd love to see a similar guide on them!
Honestly watched this video saw how long it was and honestly was glad it was this long. Played a hunter vanilla-bc and haven't played hunter since. Haven't played since panda land except legion. Was debating on what to play this time in vanilla and figured I'd re take a look at hunter and still learned alot from this guide I never knew back then.
Very nice visuals - well done guide!
Great guide kargos! Right now now i'm leveling a hunter on turtle wow. They just released a new patch and added a new ability called true shot. Anyway great content. You and hamstwheel are my go to wow channels.
Aww yeah a Kargoz guide. Push the limits of your combat efficiency!
Insane guide!
Thanks for all the work you and the others put into it.
Would love to see HEAL PRIEST next.
the best, detailed and significant guide in internet!
BRAVO Kargoz, its great job!) ♥
Cheers from Greece man. Thank you for this !
This is such a faboulus Guide. It has so much quality and i can not imagine how much work was put into this. You immediately got my like and sub for this.
Thanks alot for this piece of work! Keep it up!
Just came back to finish the second half of this monster. This is so badass.
Never seen such a good guide before. Really good job!
Thank you so much for the guide! Been playing MM hunter since Vanilla and this just refreshed all of my memories/added new information that I missed during that time period. Information and execution of this presentation 5/5. I will recommend this to my fellow hunters.
Man I like your guides alot, just hope this is just the beginning of a new guide series for all the classes ^^
Holy Crap, what a great video. I can see this being a reference for a long time! Thanks for all the hard work!
thank you so much i was a warrior back in the day no idea why i decided to go a warrior was talking to my mates how i was going to go a hunter and that was my class then when the game dropped i went warrior lol this time im going hunter but i was really scared because the class takes a lot of time to master but this guide has help me a lot so thanks for the guide + 1 sub from Australia
The effort put in this video in insane huge huge respect for you dedication
Wish i could like the vid more than once
This guide is insane! Well done and your hard work is appreciated.
Hunters lucky af.. Haha thanks for undergoing this hell of a video. Even though I play mage i can appreciate its existence. Keep up the good work!
HELLYEAH! Been waiting for the hunter vids!!
Wicked guide and just what I was looking for. Mad props for putting it together and keep em coming!!
how good is this, some quality right here mate, excellent work
Daaamn... this is hardcore theorycrafting, i love it! subbed and loved
Thanks, very interesting and in-depth. Watched the whole thing but definitely saving this in a playlist for future use.
Coming in a year later when there's talk of TBC Classic lol but I've always wanted to play hunter and only expansion I really played it was retail Cataclysm. This video helped a lot in my decision to make a hunter. Thanks and keep up the good work
Wow, great content. Just subbed (of course). Finally hearing real views and opinions on what people have tried instead of saying the same recycled crap from others (like saying cats aren't the best pets of all time ever). AND you give us access to this PowerPoint??? Amazing job from you and all those that helped!!!
wow good job to you and all who helped you put this guide together, its really high quality man
Haven't played WoW since the end of Wrath. I played since release, but i was only a kid and didn't understand 90% of what to do to max out stats and how to raid etc. Thank you so much for this guide man, looking forward to playing hunter later this month.
Absolutely INCREDIBLE guide huge amounts of useful info, thanks a lot dude! Hard to find a guide as good as this around.
I know this took you a ton of time. Very well done my friend.
This is such an incredibly high effort video, much respect to you man. I'm still deciding between Hunter and Mage and if I end up going Hunter this will be an amazing ressource for the entire time I'm playing, so thank you for that
This has got to be... The best video I've ever seen on youtube. This ish is spicy my dude, down right nutter butters even.
We need a discussion on hunter bis moving forward from dungeons and 10 man content. Moving into Molten core, BWL, ZG and the dragons of nightmare. The hunter is faced with a series of options for reaching the 9% hit cap.
''Stating that Drake Fang Talisman is bis trinket is not helpful information, it is obvious information''
- Novat
19/20 hunters raiding BWL will NOT be in a position to pick up the Drake Fang Talisman from warriors and Rogues. It would not only be unwise for the guild to assign the item to the hunter, it would be unwise for the hunter to accept the item if offered. The item is better placed on a warrior or a rogue for the purpose of boosting the overall damage output of the raid. Only if the hunter is exceedingly exceptional and reliable, and all the reliable warriors and rogues have received their trinket, should the hunter be considered for the trinket. The same can be said for Band of Accuria and the quick strike ring.
Further more, the +7 damage scope has an AP value depending on the speed of the weapon. It's a bit complicated, since the damage bonus is added as a flat value to aimed shot and multi shot which are tied down to the nature of clipping them in between auto shots. While the added auto shot value is affected by the added attack speed bonus of the quiver. I.e the converted AP bonus of +7 damage is different for auto and for multi + aimed.
Base AP value of +7 damage scope. Actual AP value will be greater depending on which quiver you equip.
pre-bis 3.3 speed = 29.7
MC 2.9 speed = 33.79
BWL 3.4 speed = 28.82
Naxx 3.2 speed = 30.625
Obviously the +3% hit scope will ALWAYS be superior to the +7 damage hit scope. However, this is only true in a vacuum assuming no other pieces of gear. If you assume that different items are available, the math becomes convoluted and there exist scenarios where using the damage scope is the superior option. This is especially true after ZG, when bonus hit becomes very easy to come by for hunters.
Note: The spawn of Hakkar serpent in Sunken Temple is immune to fear, including the fear cast by the goblin boss in Maraudon and the fear cast by the Devilsaur.
The guide gives the impression that moving between 4 ranged weapons is the only path of progression. This is true, in the context of best in slot. However, Larvae of the great worm from AQ40 and Soulstring deserves mention.
Larvae of the great worm: Gun acquired from the great worm (duh) Ouro in AQ40. With a speed of 3.0, and being a gun. It's a fantastic alternative for Dwarf hunters, should the crossbow prove particularly elusive. If your guild is Alliance and loot council. You may consider reserving the Crossbow for the night elves, with the understanding that the gun is just as good and the net benefit to the guild as a whole will be greater.
Soulstring: Bow acquired from the Four Horsemen in Naxxramas. With a weapon speed of 2.9 and being a bow. It's very good for Troll hunters. It may be faster than the crossbow by half a second, but it's significantly higher item level means that it's 15dps lead results in 43 damage bonus over the crossbow. Same as above. Reserve the crossbow for the orc hunters, and let the trolls use the MC bow until a crossbow becomes available or use it until Soulstring drops in Naxxramas. Though this is less likely than Alliance Dwarves having to resort to a gun in AQ40. In addition to killing Ouro way earlier than 4 horsemen in comparison to Chromaggus. Alliance guilds tend to bring more hunters than horde.
Dude best thing i saw about hunter in years gj
Awesome video and one I will be referring back to a lot if I end up rolling hunter. Very well put together
As a first time ever hunter this video is just amazing. Thank you so much
this was an amazing guide, keep doing the amazing work you do! I haven't been able to decide on rogue hunter or warrior and this guide is making me lean towards hunter as someone who loves to be a troll for their race! I would love to hear what server you are planning on playing on and would love to see a rogue guide like this!
If you aren’t having luck with rolls on Truestrike Shoulders, a similar itemized alternative is available: Wyrmhide Spaulders. It’s a BRD quest reward : shoulders with 2% hit. Keep trying for Truestrike however, the 24AP is significant.
@Seren AP is Attack Power, which is everything
Looking to try to do my first raid. Thanks for the help
Wow this is crazy. Such an awesome source of material. Been looking at alot of classic material for prepping but this was the one all end all of info I need for hunters