Extra s p o o k y intro Sorry if its a bit loud - its kind of meant to be. Just trying new stuff. End of series, bittersweet for sure, the Classes are the key interest for me in Classic. Plenty more planned and to come. Have a professions vid drafted, will probably end up being REALLY long, as well as much more. Also, im getting a new mic! Check me out on Twitter for updates and thanks all so much for the support! 2 weeks to go, we nearly home :) twitter.com/WillE_WoW
The only fault I've found in your videos was the mediocre mic quality, so that's great! I've been watching a bunch of Classic videos this past week and yours stand out as being the most accurate, useful, and satisfyingly comprehensive. As for this video specifically, I've now realized I wasn't fairly considering warlock just because they weren't topping the meters.
As a vanilla lock, in a WSG match I once had a teammate rage at me over BG chat because ‘I didn’t heal them, so they died’. I guess they saw Whitemane’s Chapeau on a Forsaken and just assumed I was a healbot. Or maybe they just had some strange ideas about warlocks.
I often aggroed one, swapped target, nuked the first while the second was hook to voidwalker, warlocks just gets better at aoe as it levels, also a class that can solo many elite mobs
I never played WoW, but I always like the small details everything has. Like the fact that your summoned demons can break out of your spell and rampage around or that your spells use up actual soulstones. In the actual gameplay I could imagine this ending up quite tedious, but in regards to roleplaying your class this seems great fun. In general how diverse the classes were.
I mained a Lock from release until midway through WoLK when I quit. A well geared warlock is basically a walking turret with soul link and unless the opponent had a personal healer or plenty of backup, it was hard to lose a fight. We used to place bets within the class channel during raids on who could re-banish one of Garr's elementals as close to 1% HP as possible, just to piss people off. Ahhh the good ol' days.
My first character that made it to 60 was an orc warlock. I liked the lore, and an orc warlock was a very intersting character for me, even though i didn't RP. The immersion through class quests for demons and especially the dreadsteed quest is something i still remember fondly more than a decade later. I was a masochist though, so i leveled destro. Really liked the spec.
@@WillEmmo I've tried to do the same as VW goes oom fast when grinding, I noticed that its the siphon life and drain life that will cause you to pull agro. better to drain towards the end of the battle when the mob is getting low if you need to after life tapping so that the mob dies running to you and you get a drain life off.
I remember leveling as full affliction. I had no worries grinding in contested territories as I would spam fear the other player and unload like 6 dots on him while my void tackled him mercilessly. I was farming those mini drakes (the ones that dropped the pet) for income and would always have to fight other players for the territory. Good times :)
The most used pet I used as a warlock in classic was the imp with phase shift on. It was a mana battery and then you used the affliction spells and waited for everything to die while you drained one of the mobs.
Ten Reasons to Play a Warlock The first reason why should be first on this list, We summon up demons with a flick of the wrist. They obey our commands and fulfill every wish, Like letting us win at Old Maid and Go Fish. Number two in the rank is quite mean I'll admit, Our curses and fears give casters a fit. We blast them all day as they shiver and shake, If we run low on mana they've lots we can take. I think my favorite so far is the third reason why, It's just too dang hard to get us to die. Try as you might it's unlikely we'll fall, If we start to get weak we'll Death Coil you all. Number four is next so listen right up, A great PvP pet is our Felhunter pup. You might think that's not much and you'll soon be the winner, Until you see all your spells he's having for dinner. Should I mention the fifth, its not good, it's not great, When asked by the group we can summon a mate. If you beg us too much well start to get pissed, And type in your name on our long ignore list. Number six in the count keeps our gold in the bank, We're not gear dependent like some poor hapless tank. Your mounts cost a lot, 'bout a ninety gold fee, I'm happy to say that our Felsteeds are free. Number seven has arrived and it's finally here, I've wrestled with this for almost a year. Our Succubus pet makes the teen boys just whimper, Beg all you want, I'm not going to pimp her. Eight is up next, and I'll cover our gear, Our epics are great, dissent I won't hear. Our Robe of the Void is sure pretty neat, Only issue I have is that I can't see my feet. Nine after eight and it's merits I'll chime, Don't look for a priest when it's group forming time. Why heal your wounds when you start to get sick, Our health and soul stones will work just as quick. Ten is the last of a long fruitful list, I'm sure that some of my points have been missed. I know that the 'lock is the best in the game, You can play something else, but that's totally lame.
Love the Series it contains a lot of good info in each video. My 2 cents on Warlock (I apologize about the length of this post). Hope this might help some with the "Big Decision" come classic. My Background I mained a Gnome Warlock all through launch of Vanilla until WoLK, got Rank 13 back in the day and Raided through partial Nax so this is based on my experience of the class/race. PVE: The biggest downside are the soul shards (you never have bag space). You need to farm them as mentioned and you will use them up very quickly. You are generally expected not only farm shards but to be at the raid entrance 20-30mins prior to start time to help summon those un-prepared players that are late/far away. Even then it’s always a hassle to get the other people to then click your summon portal for some reason. Each summon costs 1 soul shard and you will generally summon 10-15 people each raid even in an organized guild. It vastly helps to have engineering to allow you to teleport to gadget and winterspring and beat others to entrances of raids. Soulshards are also used to create Healthstones. You can only create one at a time and usually you need to give them to all melee classes in the raid and obviously the Tanks. This is another hassle because people just don’t pay attention and you have to open a trade window and trade these one by one. After a wipe and throughout the raid you will need to refill people on Healthstones this is tough if you are the only warlock which happens sometimes. Your responsible for the Soul Stone to be up 100% of the time unless on cooldown. This is easy but still something to remember. Your utility is what makes you valuable to raids. You will almost always use your imp. At least one warlock will be in the main tank group since you need to provide blood pact you will place your imp close to the tank since it has a short range and leave them phase shifted so they don’t die and renew fire shield on main tank. You will pretty much place your assigned curse, then corruption and spam shadowbolts and pop trinkets. Some fights you might dispel some with your felhunter or banish adds. PVP: This is where being a gnome (alliance) hurts. Yes, you could hide in bushes and get out of snares. However, your main CC is fear and over half of the horde are undead and or have some fear breaking ability in addition to a PVP trinket. You don’t have a great peel spell other than deathcoil which has a long cooldown and it can be shadow reflected. Worst yet you don’t have any given movement increasers and only a 10% chance to daze in the destruction tree and an underwhelming curse of exhaustion in the affliction tree to decrease a player’s pursuit. Once a melee is on you it’s tough because you experience spell push back which makes casting take forever and if they circle around you it can cancel your cast if you don’t keep facing them. Cast times are long and you very rarely get to sit there and just unload. Your dots are all dispellable and can be rendered useless in a lot of cases against skilled players. You always feel split between strategies of using felhunter, voidwalker, or succubus. I always opted for felhunter because it provided the most utility. SL while awesome survivability it also decreases your damage output significantly due to the talent points you need to spend in the demonology tree buffing your demon who doesn’t do much damage. You will also experience your pet dies pretty quickly with SL on, so it’s used situationally. I always pvp’ed as destruction because it was fastest damage dealing spec and I could get away with raiding with it and not re-spec unless in AQ40 or Nax. Destruction was always awesome to nuke a flag carrier once bunkered in the flag room as long as the flag carrier was CC’ed, didn’t LOS your casts, or spam dispel. Chasing after someone really left you without an option unless you pop a swiftness pot or use some engineering. Overall you can still outplay most players but it’s truly about skill. In the most general terms and my experience I will say on a 1v1 basis Warlock will beat a Hunter (when not at a huge distance), Warrior (as long as not undead or overly geared), Mage, Paladin, Druid (as long as they aren’t running away). Against Priests as long they are not undead or dwarf it’s 75/25 mainly due to some key factors and shadow ward being a big advantage for warlocks. Shaman and Rogues are just hard counters when well manned. In Battle Grounds you will usually hand out healthstones to people who open trade with you. Here are some of your strengths in Battle grounds: AV- You are a good tower watcher due to survivability and close proximity to non-melee classes. You also have an AOE fear and can AOE damage to check for stealthies. You can also AOE in big battles with Rain of fire and spam fears to just be an annoyance. You also have range so you can hide in the back of a pack of people. Warsong Gulch- With SL and tricks you can carry the flag but healers need to heal you and your pet which can be hard. You can defend the flag carrier and spam fears but ultimately you will usually be on the pursuit to recover the enemy flag. Arathi Basin- You are again a good defender due to survivability and good attacker as long as you are in a group. World PvP- You can really shine here if you pick your fights. If you are getting ganked the only thing that is your saving grace is your pet is usually tanking the mob and hopefully you have deathcoil up and a void shield available. SOLO: This in my opinion is where the warlock shines. You are able to solo farm so much content. There is a lot of room for creativity. In my opinion you really need to be a team player to play a Warlock. There is a lot you can bring to your team as far as utility but if you don’t want the hassle don’t play this class. Overall with gear the class scales well but unlike melee classes you never get huge improvements all at once (like a new weapon) it’s a combination of gear and effects that make you stronger.
AMAZING POST!! Thanks so much giving perspective for someone who played it back in Vanilla - this will be my first time on the lock in Classic based on my decisions made in these vids. I hope that I gave a fair enough representation for the Class, despite my hype to get started! I will be rolling a gnome and as you say, i'm expecting to get bashed about by a literal horde of undead rogues - Death coil comes pretty late in leveling too, that's a sacrifice ill have to make by choosing Alliance! I see what you mean with the hassle, trading stones, summoning etc, generally making up for other people tardiness, I think many people are a bit older these days and will (hopefully) appreciate the value of other people's time a bit better. Once again thanks so much for the comment!
One of my favorite memories of (almost) vanilla wow was a guy on my server who was 5-boxing a party of affliction warlocks. (It was actually in TBC.) In either case, he had 5 level-cap locks that were all controlled by him, and he'd just walk around PVP areas and just decimate anything that got close to him. The other absolutely awesome thing he somehow managed to do was auto-control the characters to position themselves so they would be evenly spaced around a circle. The pets were placed on the lock that was across from them in the circle. Then they would funnel health simultaneously to make a glowing pentagram. It blew my mind. =P
I stumbled on your channel when I recently reopened my main account so I could get some prep in for Classic. I was looking for some guides as I fancied trying something new. Like everyone else, I’ve found this series fantastic, both in the quality of the content and your take on each class. Just keep going with this channel and being who you are, and I can see your channel going great places and being invaluable! All the best! 🥳🙃😃🇬🇧
Imp > voidwalker for leveling in classic, the void walker is situational at best for leveling, the imp is steady damage, where as the void cant hold aggro at all and will frustrate you more than help you. VWs just impotently melee the mob as it hits you anyway because it generates very little threat and once the mob is on you after dots rip aggro, it isn't going back to the VW. Use the imp or later succubus(decent for PVP situations) for leveling.
@@magnusasgeirsson7244 Bad plan. Triangle method and kiting is the best way, you have your imp attack, so the mob runs to the imp first, you run along putting dots on as you stand off to the side, forming a triangle between you the MOB and your imp. It exploits the pathing of the MOBs the best. Wand to finish them up. It doesn't have to be a perfect triangle but that is the basic idea.the best method is to take as little damage as you can, and spend as little mana as you can, so you have very little downtime. Think about leveling being a gauntlet of enemies and you are in combat as long as possible killing them, and outside of combat as little as possible.
Thanks for this series! First found it from your priest video (my pick for classic) and you brought up a lot of points throughout the series that were missed by other content creators. Can't believe you're below 10k subs. More to come for sure.
Loved setting my invisible succubus off after a rog in a BG, from really far away before they stealthed, and just kinda follow her in while they had no clue they were being tracked.
This has been a great series. Found you about a week ago and subbed 2 days ago. Then you had 6.6k subs I believe and now you have 9k. This is the growth you truly deserve with the quality of your videos!
Thank you so much for taking the time to putting these videos together. I enjoyed all of them.. I was going to roll a mage but now im going to go warlock first.
Amazing quality. Thanks for your work throughout the whole series. Looking forward to play classic again and experience it from a much more mature perspective. Cya around. Subbed ✌🏼
Awesome! Its tough at the start, make sure you are doing it because you genuinely enjoy it and the subject you are covering as the most important thing!
Thanks to the Voidwalker, Warlocks were the only solo DPS class that was already aware of managing their aggro back. Back in my old progression guild Warlocks were reliable, though the minimum number were generally taken due to Mage DPS being higher.
Never played a lock, always wanted to, hype to play one in the classic environment. Looking forward to BRS, and I should make a lot of friends with soulstone and summon. WE'RE GOING HOME BOYS
there is addon helping with Soul Shards managment - "SoulSort is a lightweight Soul Shard management addon that helps you keep your Soul Shards organized in your bags. The addon sorts all Soul Shards to be at the end of your bags (as far left as possible). SoulSort includes an optional Soul Shard limit and automatic sorting that runs when you leave combat."
Necrosis has similar function built in, with a lot more including dot timers, fear immunity warning and spell tabs for less necessary spells, such as summoning, water breathing etc so you don't necessarily need them on your bars. Instead of sorting soul shards to a side of a bag, you can choose the bagslot it moves shards in (before you get your first soul pouch ofc) and has limiter for amount of soul shards.
The improved shadowbolt talent is also affected by spell hit, meaning even if you crit with a shadowbolt, there is a chance the effect can be resisted, so there is a double dip on this effect and further increases the impact of the value of spell hit.
Instead of 4 points in cataclysm and 2 in life tap, I put points in drain life. Very effective in naxxramas, considering some fights you need to heal yourself
Staysafe has been using imp for levelling a lot recently, says its just better than voidwalker. Trying it on classic servers I feel like I have to agree too - if you ever aggro from your voidwalker, which is relatively easy, it ends up being pretty useless whereas imp always stays relevant
Ohhh how I loved my nemesis lock in all regards of wow gameplay, and the road there was unique. We actually had to solve MC by trial and error, best times
Love the videos WillE, educational without being mind-numbingly boring. I'm interested in rolling lock in classic also so will be keeping an eye on your vids. Keep it up!
Just got into Warlock this June. Got tired of my guild having so many melee, it was a real cluster-mess in raids; also, we didn't have a lock so the fel-cookies were sorely missed. I really enjoy playing it these days, so I'm really looking forward to having a look at it how it was. Wonder how I'll adjust to the Soul Shard when I actually get into Classic :D
I've literally been waiting for this video! Great series. Played hunter back in the day, but had to do a caster this time. Warlock main was a no brainer :)
Void is really underrated for pvp, also. The sacrifice is so much health and it really shores up the traditionally weaker fights while not losing much in others. Makes you virtually unkillable by warriors and rogues, makes hunters more 1-sided in your favor than they already are/prevents you from getting gibbed if they get the jump on you, and its just as useful against mages as anything. It's decent vs other locks when you can catch their pet in a banish. You have the extra time buffer, they dont. It really only suffers against priests, which is a tough fight anyway and not really your job in organized pvp. You just spread tongues to them and let a rogue or hunter handle them. It's very, very underrated.
Voidwalkers suck at aggro unless you know how to do it. You have to either learn how to juggle mobs and manage threat generation. If you can't do that, it won't be efficient enough to use voidwalker and you should just level with an imp instead.
top 3 strongest pvp toon: lock, rogue, war, - pallys were very tanky with the triple bubble but they dont really hit that hard unless you got the best raid weapon.
Keep in mind that Fear is a mixed-blessing with Classic's increased aggro ranges when mobs call for help, even feared. Also the mount is free at 40 BUT the upper level mount is a class quest that requires a group at times. Also please keep in mind the hordes of players that will be swarming the area at launch, making leveling hard since everyone is after the same mobs (one of my favorite memories from when I started back in 2004). Also raids need warlocks because of one single spell: Soulstone for the raid's priest. If you don't have a priest for rezzes, you better have a hunter with engineering (goblin Jumper cables) in the event of a raid wipe.
I haven't watched all the videos yet (though I'm definitely going to), but the biggest take away is that every class wasn't bad, there just were some that excelled more easily. I think the beauty of WoW is that gear helps level the playing field most of the time because very rarely are we looking at players with equal gear. Yes, all things equal, certain classes are going to perform slightly better in a certain aspect in the game, but a fair playing field almost never occurred. All world pvp fights are almost never even due to the spontaneity of the fight, gear differences, terrain, and cool down status at the start of the fight. I think imbalances in pvp happened more in BG because of the frequency you'd fight someone over and over. Even then, there were counters. Group strategy and class mix could destroy a group of the top 1 on 1 Pvp classes. The fact is, certain classes are going to be better at certain things, and that's OK. That's why we have different classes. For example, having rogues dominate 1 on 1 battles is ok, that's what the class is designed for. Catching the rogue out of stealth is a great equalizer and breaking their stun lock via a talisman is a sure way to beat them. And guess what, rogues weren't as great in AV when there were 40 v 40 battles. I think the biggest problem is that people who complained about classes being broken (excluding legitimate things like windfurry 1-hit KO's due to how it proc'd on itself) were playing classes that didn't play the game the way they actually wanted to play it. Every class is going to have a bad matchup, and you just have to accept your class's limitations and realize that you excel in other areas as well, whether if that's healing, dps, tanking, crowd control, stun locking, or being a flexible jack of all trades. The game is pretty balanced and getting gimmicked doesn't mean it's unbalanced, it just means that you were unlucky to encounter someone with all their cool downs free. Crazy how 13 year old me in 2005 would be raging about imbalances and 28 year old me who is getting back into WoW because of classic can see the forest for the trees now.
Thanks for the kind words! This is essentially what I concluded at the end of the series really, each class and sometimes specs excels in different areas. Few classes are good everywhere. its really about what is most important to you!
After my raiding days were done in Vanilla, I leveled one of every class to 60. It really helps you understand each class better. I actually had every class but a shaman at 60 before then. But my 2nd 60 was a rogue, because my first character, and main was a human warlock. Needless to say on a pvp server they were my original bane before spell damage gear. I had a ton of stamina and intelligence gear, but no spell power. My advice to anyone still planning on starting a lock, always check the ah for plus shadow damage gear. If it's cheap buy it, even if you are 20 levels away. This is of course if you like the affliction playstyle. It was my first, and remained my favorite throughout my WoW run. If you are on a pvp server have the succubus out, with lash of pain turned off. If a rogue, or really anyone but a shape shifted druid attacks, seduce them and let the fun begin.
Hey Willie.... love the series and the video more so then all the other because I myself... is going warlock as well for classic... I played warrior most of my WoW life, especially vanilla/BC. Decided to give lock my second go around. Thank you for the content
In PvE you forgot to mention "drain tanking". With the right build you can just pull mobs, suck their life out, dot them down, fear, and repeat. Never run out of mana, never run out of health, pulling multiple mobs.
Been waiting for this video. Suspecting I'd play warlock I was seeking validation, so it's pretty much selling me on it right way with that start "best for last" "i'll play it" oh my...
I started leveling a Warlock because it's the thing I did back in vanilla. I think my gear is definitely better as it ws back then, at least as of now (Lv 25, Hillsbrad). And I realized: even though I've put the 3 points into the voidvolker, it still feels pretty bad at keeping aggro. I can't go full wand after dotting up, if I don't want to draw aggro at some point, before the VW goes oom. That's a bit disappointing. On the other hand, managing mana goes very well. When avoiding damage and using life tap sparsely, the health regen out of combat and through demon skin/demon armour is good enough to keep HP up. The life drain I have available at the moment is not mana efficient as a selfheal, so I use it mostly to replenish myself after having to funnel life a lot. It's fantastically efficient in the conversion to VW HP. All in all: I enjoy the game so far.
When I was in high school for Vanilla, I had a Paladin, my mate had a Warlock, I was always jealous I couldn't have picked the Warlock but super happy to have one in my crowd, what are Warlocks like in modern BFA?
Thanks for this great series, as a retail player and classic noob (with a group of mates who were there at the start, eep) I need all the info so I don't continually say/do the wrong thing. Glad rogues were indeed good though. Bring on your professions vids! Great work.
I started playing on private BC server and Warlock was my first class, I was torned between Warlock and Druid but the intro of Warlock hyped me up and probably gonna go with Warlock and Druid as second char for casual play.
In my experience leading raids, Warlocks and Hunters had a similar breakdown in skill level. Most of them were terrible, but the ones that weren't were awesome. I cannot say I ever met a middle of the road warlock. There were a few Hunters that way, mostly by way of being good at damage in a stand up dps race but terrible in anything else, but not warlocks. The warlock obviously had a steeper learning curve than Hunters, so the ratio of terrible 'locks to great ones was much much higher.
ive never played Wow before at all. now i have a friend who have persuaded me to join him for classic. ive choosen warlock since its not "direct combat" and he send me this. looking forward to try it finally. enjoy tomorrow when it comes online.
Extra s p o o k y intro
Sorry if its a bit loud - its kind of meant to be. Just trying new stuff.
End of series, bittersweet for sure, the Classes are the key interest for me in Classic.
Plenty more planned and to come. Have a professions vid drafted, will probably end up being REALLY long, as well as much more.
Also, im getting a new mic!
Check me out on Twitter for updates and thanks all so much for the support! 2 weeks to go, we nearly home :)
twitter.com/WillE_WoW
Who is bettwr 1 v1 rogue or warlock?
The only fault I've found in your videos was the mediocre mic quality, so that's great! I've been watching a bunch of Classic videos this past week and yours stand out as being the most accurate, useful, and satisfyingly comprehensive. As for this video specifically, I've now realized I wasn't fairly considering warlock just because they weren't topping the meters.
@Edin in general vs others
@Edin like can good rogue fight vs all class like hunter and warrior
Horde or Alliance WillE ?
“The voidwalker holds aggro very well”
-said by nobody ever
he said while showing footage of two earth elementals on his ass lmao
@@MadDunhill Actually laughed out loud a little bit on that clip xD
use shadow bolt to finish crips, not to pull them lol
@@chrisandreas3142 my voidwalkers don’t even hold threat against just my dots
@@Jive33 Made your void stronger in talents lol
"Food please"
I'm a Warlock
"Ok"
"Portal please to Org"
I'm a Warlock!
"Well can't you go to Org and summon me from there?"
Put's player on ignore.
As a vanilla lock, in a WSG match I once had a teammate rage at me over BG chat because ‘I didn’t heal them, so they died’. I guess they saw Whitemane’s Chapeau on a Forsaken and just assumed I was a healbot. Or maybe they just had some strange ideas about warlocks.
can you summon the whole group k thx
"which it does very well" - as the void walker lets two mobs attack him.
I often aggroed one, swapped target, nuked the first while the second was hook to voidwalker, warlocks just gets better at aoe as it levels, also a class that can solo many elite mobs
drain life gets too much aggro because of the damage and healing it does, it's always a good Idea to use it when the mob is close to dying.
I am a dirty casual at level 10, around lvl 9 i aggroed 3 mobs and survived the ordeal. Its stupid how flexible warlocks can be
So a mob is an individual attacker?
@@uverpro3598 yes
I never played WoW, but I always like the small details everything has. Like the fact that your summoned demons can break out of your spell and rampage around or that your spells use up actual soulstones. In the actual gameplay I could imagine this ending up quite tedious, but in regards to roleplaying your class this seems great fun. In general how diverse the classes were.
"The succubus can go down very easily" ...
( ͡° ͜ʖ ͡°)
Omnomnom
I prefer bear
Yeet
@@ollybro2294 His name suits him XD
I mained a Lock from release until midway through WoLK when I quit. A well geared warlock is basically a walking turret with soul link and unless the opponent had a personal healer or plenty of backup, it was hard to lose a fight. We used to place bets within the class channel during raids on who could re-banish one of Garr's elementals as close to 1% HP as possible, just to piss people off. Ahhh the good ol' days.
lmaoooo
My first character that made it to 60 was an orc warlock. I liked the lore, and an orc warlock was a very intersting character for me, even though i didn't RP. The immersion through class quests for demons and especially the dreadsteed quest is something i still remember fondly more than a decade later.
I was a masochist though, so i leveled destro. Really liked the spec.
Wille, just wanted to say that my friends and I really appreciate your content. You keep things on point and are easy to listen to.
That doomguard is what a fragment of the size and power that the original doomguard had in vanilla!
"Chilling in the back while your Voidwalker is taking care of the aggro which it does really well"
*Aggros two mobs from voidwalker*
Nice vid tho!
I was trying to be clever and manually casting Torment to save VW mana and messed up. Also thanks!
@@WillEmmo I've tried to do the same as VW goes oom fast when grinding, I noticed that its the siphon life and drain life that will cause you to pull agro. better to drain towards the end of the battle when the mob is getting low if you need to after life tapping so that the mob dies running to you and you get a drain life off.
@@scubu222 Yeah, was about to say this aswell, he pulled aggro because of siphon life.
Came here hoping to say this first :(
Just like thes rest of these goons, I immediately stopped the video to put the same comment LOLOL Then I saw this as the top comment XD
I remember leveling as full affliction. I had no worries grinding in contested territories as I would spam fear the other player and unload like 6 dots on him while my void tackled him mercilessly. I was farming those mini drakes (the ones that dropped the pet) for income and would always have to fight other players for the territory. Good times :)
The most used pet I used as a warlock in classic was the imp with phase shift on. It was a mana battery and then you used the affliction spells and waited for everything to die while you drained one of the mobs.
Really enjoyed this series. Thanks man. Appreciate the work put in.
Cheers!
Ten Reasons to Play a Warlock
The first reason why should be first on this list,
We summon up demons with a flick of the wrist.
They obey our commands and fulfill every wish,
Like letting us win at Old Maid and Go Fish.
Number two in the rank is quite mean I'll admit,
Our curses and fears give casters a fit.
We blast them all day as they shiver and shake,
If we run low on mana they've lots we can take.
I think my favorite so far is the third reason why,
It's just too dang hard to get us to die.
Try as you might it's unlikely we'll fall,
If we start to get weak we'll Death Coil you all.
Number four is next so listen right up,
A great PvP pet is our Felhunter pup.
You might think that's not much and you'll soon be the winner,
Until you see all your spells he's having for dinner.
Should I mention the fifth, its not good, it's not great,
When asked by the group we can summon a mate.
If you beg us too much well start to get pissed,
And type in your name on our long ignore list.
Number six in the count keeps our gold in the bank,
We're not gear dependent like some poor hapless tank.
Your mounts cost a lot, 'bout a ninety gold fee,
I'm happy to say that our Felsteeds are free.
Number seven has arrived and it's finally here,
I've wrestled with this for almost a year.
Our Succubus pet makes the teen boys just whimper,
Beg all you want, I'm not going to pimp her.
Eight is up next, and I'll cover our gear,
Our epics are great, dissent I won't hear.
Our Robe of the Void is sure pretty neat,
Only issue I have is that I can't see my feet.
Nine after eight and it's merits I'll chime,
Don't look for a priest when it's group forming time.
Why heal your wounds when you start to get sick,
Our health and soul stones will work just as quick.
Ten is the last of a long fruitful list,
I'm sure that some of my points have been missed.
I know that the 'lock is the best in the game,
You can play something else, but that's totally lame.
@@junito1957 LMAO. Had a good chuckle reading this xD ... No idea if you're the author, but I gave you an upvote nonetheless for posting it :)
no way, I literally subbed 1h ago and was looking where is lock video, and now I see notification
Love the Series it contains a lot of good info in each video. My 2 cents on Warlock (I apologize about the length of this post). Hope this might help some with the "Big Decision" come classic. My Background I mained a Gnome Warlock all through launch of Vanilla until WoLK, got Rank 13 back in the day and Raided through partial Nax so this is based on my experience of the class/race.
PVE: The biggest downside are the soul shards (you never have bag space). You need to farm them as mentioned and you will use them up very quickly. You are generally expected not only farm shards but to be at the raid entrance 20-30mins prior to start time to help summon those un-prepared players that are late/far away. Even then it’s always a hassle to get the other people to then click your summon portal for some reason. Each summon costs 1 soul shard and you will generally summon 10-15 people each raid even in an organized guild. It vastly helps to have engineering to allow you to teleport to gadget and winterspring and beat others to entrances of raids.
Soulshards are also used to create Healthstones. You can only create one at a time and usually you need to give them to all melee classes in the raid and obviously the Tanks. This is another hassle because people just don’t pay attention and you have to open a trade window and trade these one by one. After a wipe and throughout the raid you will need to refill people on Healthstones this is tough if you are the only warlock which happens sometimes.
Your responsible for the Soul Stone to be up 100% of the time unless on cooldown. This is easy but still something to remember. Your utility is what makes you valuable to raids. You will almost always use your imp. At least one warlock will be in the main tank group since you need to provide blood pact you will place your imp close to the tank since it has a short range and leave them phase shifted so they don’t die and renew fire shield on main tank.
You will pretty much place your assigned curse, then corruption and spam shadowbolts and pop trinkets. Some fights you might dispel some with your felhunter or banish adds.
PVP: This is where being a gnome (alliance) hurts. Yes, you could hide in bushes and get out of snares. However, your main CC is fear and over half of the horde are undead and or have some fear breaking ability in addition to a PVP trinket. You don’t have a great peel spell other than deathcoil which has a long cooldown and it can be shadow reflected. Worst yet you don’t have any given movement increasers and only a 10% chance to daze in the destruction tree and an underwhelming curse of exhaustion in the affliction tree to decrease a player’s pursuit. Once a melee is on you it’s tough because you experience spell push back which makes casting take forever and if they circle around you it can cancel your cast if you don’t keep facing them. Cast times are long and you very rarely get to sit there and just unload. Your dots are all dispellable and can be rendered useless in a lot of cases against skilled players. You always feel split between strategies of using felhunter, voidwalker, or succubus. I always opted for felhunter because it provided the most utility. SL while awesome survivability it also decreases your damage output significantly due to the talent points you need to spend in the demonology tree buffing your demon who doesn’t do much damage. You will also experience your pet dies pretty quickly with SL on, so it’s used situationally. I always pvp’ed as destruction because it was fastest damage dealing spec and I could get away with raiding with it and not re-spec unless in AQ40 or Nax. Destruction was always awesome to nuke a flag carrier once bunkered in the flag room as long as the flag carrier was CC’ed, didn’t LOS your casts, or spam dispel. Chasing after someone really left you without an option unless you pop a swiftness pot or use some engineering. Overall you can still outplay most players but it’s truly about skill. In the most general terms and my experience I will say on a 1v1 basis Warlock will beat a Hunter (when not at a huge distance), Warrior (as long as not undead or overly geared), Mage, Paladin, Druid (as long as they aren’t running away). Against Priests as long they are not undead or dwarf it’s 75/25 mainly due to some key factors and shadow ward being a big advantage for warlocks. Shaman and Rogues are just hard counters when well manned.
In Battle Grounds you will usually hand out healthstones to people who open trade with you.
Here are some of your strengths in Battle grounds:
AV- You are a good tower watcher due to survivability and close proximity to non-melee classes. You also have an AOE fear and can AOE damage to check for stealthies. You can also AOE in big battles with Rain of fire and spam fears to just be an annoyance. You also have range so you can hide in the back of a pack of people.
Warsong Gulch- With SL and tricks you can carry the flag but healers need to heal you and your pet which can be hard. You can defend the flag carrier and spam fears but ultimately you will usually be on the pursuit to recover the enemy flag.
Arathi Basin- You are again a good defender due to survivability and good attacker as long as you are in a group.
World PvP- You can really shine here if you pick your fights. If you are getting ganked the only thing that is your saving grace is your pet is usually tanking the mob and hopefully you have deathcoil up and a void shield available.
SOLO: This in my opinion is where the warlock shines. You are able to solo farm so much content. There is a lot of room for creativity.
In my opinion you really need to be a team player to play a Warlock. There is a lot you can bring to your team as far as utility but if you don’t want the hassle don’t play this class. Overall with gear the class scales well but unlike melee classes you never get huge improvements all at once (like a new weapon) it’s a combination of gear and effects that make you stronger.
AMAZING POST!!
Thanks so much giving perspective for someone who played it back in Vanilla - this will be my first time on the lock in Classic based on my decisions made in these vids.
I hope that I gave a fair enough representation for the Class, despite my hype to get started!
I will be rolling a gnome and as you say, i'm expecting to get bashed about by a literal horde of undead rogues - Death coil comes pretty late in leveling too, that's a sacrifice ill have to make by choosing Alliance!
I see what you mean with the hassle, trading stones, summoning etc, generally making up for other people tardiness, I think many people are a bit older these days and will (hopefully) appreciate the value of other people's time a bit better.
Once again thanks so much for the comment!
As you mentioned, a tad long post, but you don't waste time. It's to the point and very informative. Thank you!
nice post
Nice info man. Started a warlock and im really having a blast btw
Fucking amazing info.
Sad to the see the series come to an end. Seriously well made videos!
Thanks!
One of my favorite memories of (almost) vanilla wow was a guy on my server who was 5-boxing a party of affliction warlocks. (It was actually in TBC.) In either case, he had 5 level-cap locks that were all controlled by him, and he'd just walk around PVP areas and just decimate anything that got close to him. The other absolutely awesome thing he somehow managed to do was auto-control the characters to position themselves so they would be evenly spaced around a circle. The pets were placed on the lock that was across from them in the circle. Then they would funnel health simultaneously to make a glowing pentagram. It blew my mind. =P
Only ever come across a few guys multiboxing, I always stop and stare lol
Dartheomus - sounds like Satan played back in the day
Yo WillE, thanks for making these vids. Really informative and are churning me through the time it takes before classic launches...!
Making them takes me mind off it for a bit too lol
I stumbled on your channel when I recently reopened my main account so I could get some prep in for Classic. I was looking for some guides as I fancied trying something new. Like everyone else, I’ve found this series fantastic, both in the quality of the content and your take on each class. Just keep going with this channel and being who you are, and I can see your channel going great places and being invaluable! All the best! 🥳🙃😃🇬🇧
Thanks!
Imp > voidwalker for leveling in classic, the void walker is situational at best for leveling, the imp is steady damage, where as the void cant hold aggro at all and will frustrate you more than help you. VWs just impotently melee the mob as it hits you anyway because it generates very little threat and once the mob is on you after dots rip aggro, it isn't going back to the VW. Use the imp or later succubus(decent for PVP situations) for leveling.
No you let the imp be the mana battery it is supposed to be and drain tank your self
@@magnusasgeirsson7244 Bad plan. Triangle method and kiting is the best way, you have your imp attack, so the mob runs to the imp first, you run along putting dots on as you stand off to the side, forming a triangle between you the MOB and your imp. It exploits the pathing of the MOBs the best. Wand to finish them up. It doesn't have to be a perfect triangle but that is the basic idea.the best method is to take as little damage as you can, and spend as little mana as you can, so you have very little downtime. Think about leveling being a gauntlet of enemies and you are in combat as long as possible killing them, and outside of combat as little as possible.
Thanks for this series! First found it from your priest video (my pick for classic) and you brought up a lot of points throughout the series that were missed by other content creators. Can't believe you're below 10k subs. More to come for sure.
Such a great series and so professionally done! Excellent job!
Thanks!
Loved setting my invisible succubus off after a rog in a BG, from really far away before they stealthed, and just kinda follow her in while they had no clue they were being tracked.
I'm so hyped to finally get to play this!
Wanted to as a kid but my parents said it was too expensive.
Now I've got a post college job though! Hah
Nice! GL!
This has been a great series. Found you about a week ago and subbed 2 days ago. Then you had 6.6k subs I believe and now you have 9k. This is the growth you truly deserve with the quality of your videos!
Thanks so much!
This channel is extremely underrated
Warlocks are like the Mage's older cooler brother
Great video, great series. I get your warlock bias, I have it too. I try real hard to play other classes but I always end up going back.
It's tough not to be enthusiastic about your fave class!
Thank you so much for taking the time to putting these videos together. I enjoyed all of them.. I was going to roll a mage but now im going to go warlock first.
Nice, thanks!
"Takes care of aggro very well" *See void walker being bad at keeping aggro because it is bad at keeping aggro* :P
Thanks for making me second guess >.
I really liked my gnome warlock I had back in vanilla. I think I was mostly Affliction spec'd.
I was demonology because minion master is the best play style
Dude I have been checking your channel every day for warlock !!!!
Amazing quality. Thanks for your work throughout the whole series. Looking forward to play classic again and experience it from a much more mature perspective. Cya around. Subbed ✌🏼
Love the charisma, Willy. Would love to hear how you started making videos and would love to hear more about your background in wow.
Great stuff, your channel and content have given me a lot of inspiration to take steps into content creation. Looking forward to more vids.
Awesome! Its tough at the start, make sure you are doing it because you genuinely enjoy it and the subject you are covering as the most important thing!
Great vids, appreciate your time and effort. I had planned on going lock for many of the reasons you noted in the video.
Thanks!
Thanks to the Voidwalker, Warlocks were the only solo DPS class that was already aware of managing their aggro back. Back in my old progression guild Warlocks were reliable, though the minimum number were generally taken due to Mage DPS being higher.
Warlock DPS could be absolutely insane in vanilla but we would instantly pull agro. Warlocks had to manage DPS even more than mages.
Never played a lock, always wanted to, hype to play one in the classic environment. Looking forward to BRS, and I should make a lot of friends with soulstone and summon. WE'RE GOING HOME BOYS
I'd do a ritual of doom in the tunnel right before AV started then take the doomguard into AV
Looks great! Thank you for the series! :D
there is addon helping with Soul Shards managment - "SoulSort is a lightweight Soul Shard management addon that helps you keep your Soul Shards organized in your bags. The addon sorts all Soul Shards to be at the end of your bags (as far left as possible). SoulSort includes an optional Soul Shard limit and automatic sorting that runs when you leave combat."
Necrosis has similar function built in, with a lot more including dot timers, fear immunity warning and spell tabs for less necessary spells, such as summoning, water breathing etc so you don't necessarily need them on your bars. Instead of sorting soul shards to a side of a bag, you can choose the bagslot it moves shards in (before you get your first soul pouch ofc) and has limiter for amount of soul shards.
Thank you Wille this was a great series of videos. I've watched them all a couple of times and I still can't decide hahah.
Cheers! Hope you can make the choice that is right for you!
I went with Warlock because of their incredible utility. HS, SS, summuning, it's all amazing and hard to pass up.
The improved shadowbolt talent is also affected by spell hit, meaning even if you crit with a shadowbolt, there is a chance the effect can be resisted, so there is a double dip on this effect and further increases the impact of the value of spell hit.
Interesting! Thanks for that - I'm always learning here lol
Instead of 4 points in cataclysm and 2 in life tap, I put points in drain life. Very effective in naxxramas, considering some fights you need to heal yourself
Staysafe has been using imp for levelling a lot recently, says its just better than voidwalker. Trying it on classic servers I feel like I have to agree too - if you ever aggro from your voidwalker, which is relatively easy, it ends up being pretty useless whereas imp always stays relevant
Hmm yeah I should have looked more at stuff from beta - I didn't get in myself.
Ill have to test on launch, cheers
Ohhh how I loved my nemesis lock in all regards of wow gameplay, and the road there was unique.
We actually had to solve MC by trial and error, best times
Love the videos WillE, educational without being mind-numbingly boring. I'm interested in rolling lock in classic also so will be keeping an eye on your vids. Keep it up!
Thanks so much!
Ive been waiting for this video for 2 weeks now. Good stuff man, I love your work! Keep it up!!!
Just got into Warlock this June. Got tired of my guild having so many melee, it was a real cluster-mess in raids; also, we didn't have a lock so the fel-cookies were sorely missed. I really enjoy playing it these days, so I'm really looking forward to having a look at it how it was. Wonder how I'll adjust to the Soul Shard when I actually get into Classic :D
Currently leveling a lock in Vanilla, Soul shard farming is daily grind.
SO much flavor, lore, versatility, and just plain fun playing this class!!!
Managed to get my Warlock named Momonga on Golemagg - the hype begins
YESSSS, finally! I missed your content so much!
I've literally been waiting for this video! Great series. Played hunter back in the day, but had to do a caster this time. Warlock main was a no brainer :)
Void is really underrated for pvp, also. The sacrifice is so much health and it really shores up the traditionally weaker fights while not losing much in others. Makes you virtually unkillable by warriors and rogues, makes hunters more 1-sided in your favor than they already are/prevents you from getting gibbed if they get the jump on you, and its just as useful against mages as anything. It's decent vs other locks when you can catch their pet in a banish. You have the extra time buffer, they dont. It really only suffers against priests, which is a tough fight anyway and not really your job in organized pvp. You just spread tongues to them and let a rogue or hunter handle them. It's very, very underrated.
For sure in 1v1 Sacrifice can be huge, as you say the issue is offensive dispels - especially if you are Alliance
Great series. You've earned a sub, and I've decided to main a lock in classic. Thanks!
Thanks, good choice!
Really good video! Im impressed! Thank you
Thanks WillE! Your videos have been very informative and have helped me with deciding on a main for Classic. A well deserved sub!
Thanks!
Thx for all your hard work with all class guide it help me a lot:)
Voidwalkers suck at aggro unless you know how to do it. You have to either learn how to juggle mobs and manage threat generation. If you can't do that, it won't be efficient enough to use voidwalker and you should just level with an imp instead.
top 3 strongest pvp toon: lock, rogue, war, - pallys were very tanky with the triple bubble but they dont really hit that hard unless you got the best raid weapon.
3 min Mages.
The video I’ve been waiting for! Been set on a warlock for awhile, loved the vid man keep it up (:
Going Warlock as well. Good work on the video, entertaining and well put together.
Thank you!
Keep in mind that Fear is a mixed-blessing with Classic's increased aggro ranges when mobs call for help, even feared. Also the mount is free at 40 BUT the upper level mount is a class quest that requires a group at times. Also please keep in mind the hordes of players that will be swarming the area at launch, making leveling hard since everyone is after the same mobs (one of my favorite memories from when I started back in 2004). Also raids need warlocks because of one single spell: Soulstone for the raid's priest. If you don't have a priest for rezzes, you better have a hunter with engineering (goblin Jumper cables) in the event of a raid wipe.
I haven't watched all the videos yet (though I'm definitely going to), but the biggest take away is that every class wasn't bad, there just were some that excelled more easily.
I think the beauty of WoW is that gear helps level the playing field most of the time because very rarely are we looking at players with equal gear.
Yes, all things equal, certain classes are going to perform slightly better in a certain aspect in the game, but a fair playing field almost never occurred. All world pvp fights are almost never even due to the spontaneity of the fight, gear differences, terrain, and cool down status at the start of the fight.
I think imbalances in pvp happened more in BG because of the frequency you'd fight someone over and over. Even then, there were counters. Group strategy and class mix could destroy a group of the top 1 on 1 Pvp classes.
The fact is, certain classes are going to be better at certain things, and that's OK. That's why we have different classes. For example, having rogues dominate 1 on 1 battles is ok, that's what the class is designed for. Catching the rogue out of stealth is a great equalizer and breaking their stun lock via a talisman is a sure way to beat them. And guess what, rogues weren't as great in AV when there were 40 v 40 battles.
I think the biggest problem is that people who complained about classes being broken (excluding legitimate things like windfurry 1-hit KO's due to how it proc'd on itself) were playing classes that didn't play the game the way they actually wanted to play it.
Every class is going to have a bad matchup, and you just have to accept your class's limitations and realize that you excel in other areas as well, whether if that's healing, dps, tanking, crowd control, stun locking, or being a flexible jack of all trades.
The game is pretty balanced and getting gimmicked doesn't mean it's unbalanced, it just means that you were unlucky to encounter someone with all their cool downs free.
Crazy how 13 year old me in 2005 would be raging about imbalances and 28 year old me who is getting back into WoW because of classic can see the forest for the trees now.
Thanks for the kind words!
This is essentially what I concluded at the end of the series really, each class and sometimes specs excels in different areas. Few classes are good everywhere. its really about what is most important to you!
After my raiding days were done in Vanilla, I leveled one of every class to 60. It really helps you understand each class better.
I actually had every class but a shaman at 60 before then. But my 2nd 60 was a rogue, because my first character, and main was a human warlock.
Needless to say on a pvp server they were my original bane before spell damage gear. I had a ton of stamina and intelligence gear, but no spell power.
My advice to anyone still planning on starting a lock, always check the ah for plus shadow damage gear. If it's cheap buy it, even if you are 20 levels away.
This is of course if you like the affliction playstyle. It was my first, and remained my favorite throughout my WoW run.
If you are on a pvp server have the succubus out, with lash of pain turned off. If a rogue, or really anyone but a shape shifted druid attacks, seduce them and let the fun begin.
Hey Willie.... love the series and the video more so then all the other because I myself... is going warlock as well for classic... I played warrior most of my WoW life, especially vanilla/BC. Decided to give lock my second go around. Thank you for the content
Thanks!
aaaahhh yes the good old days of having a friend mage when you're a lock, you can fear/sheep noobs till they disconect lol.
Warlock is always good choice, good damaga, no stress with bl timing, decurse or any of that. Last like a tank with imba dmg and fun to play.
In PvE you forgot to mention "drain tanking". With the right build you can just pull mobs, suck their life out, dot them down, fear, and repeat. Never run out of mana, never run out of health, pulling multiple mobs.
SyPhon life for days.
I wasn't sure about this class but your passion really cemented the idea of playing this class as my only character, thank you!
Thank you too!
Just what I was waiting for, thanks for uploading!
Finally!!!!!!!!!!!!!! Such a great series of videos!
Thanks!
We are soooo back
To level warlock. Again. >:)
A great video series. Very interesting, entertaining and, most important, very informative! Good job.
Thanks so much!
Been waiting for this video. Suspecting I'd play warlock I was seeking validation, so it's pretty much selling me on it right way with that start "best for last" "i'll play it" oh my...
Im just hyped af lol. Also people ask what Ill play quite a bit so thought Id include it
I started leveling a Warlock because it's the thing I did back in vanilla.
I think my gear is definitely better as it ws back then, at least as of now (Lv 25, Hillsbrad).
And I realized: even though I've put the 3 points into the voidvolker, it still feels pretty bad at keeping aggro. I can't go full wand after dotting up, if I don't want to draw aggro at some point, before the VW goes oom.
That's a bit disappointing. On the other hand, managing mana goes very well. When avoiding damage and using life tap sparsely, the health regen out of combat and through demon skin/demon armour is good enough to keep HP up. The life drain I have available at the moment is not mana efficient as a selfheal, so I use it mostly to replenish myself after having to funnel life a lot. It's fantastically efficient in the conversion to VW HP.
All in all: I enjoy the game so far.
I was thinking about rolling mage because I want to play as a caster. Definitely going Warlock now, a lot more nuance in the gameplay
Discotec91 boring af class
When I was in high school for Vanilla, I had a Paladin, my mate had a Warlock, I was always jealous I couldn't have picked the Warlock but super happy to have one in my crowd, what are Warlocks like in modern BFA?
I love your videos! thanks for making them! Your channel is going to blow up I’m sure dude
Thanks!
Thanks for this great series, as a retail player and classic noob (with a group of mates who were there at the start, eep) I need all the info so I don't continually say/do the wrong thing. Glad rogues were indeed good though. Bring on your professions vids! Great work.
Cheers!
Finally the class I've been waiting for!
Thank you for these authentic videos you rock !
I started playing on private BC server and Warlock was my first class, I was torned between Warlock and Druid but the intro of Warlock hyped me up and probably gonna go with Warlock and Druid as second char for casual play.
In my experience leading raids, Warlocks and Hunters had a similar breakdown in skill level. Most of them were terrible, but the ones that weren't were awesome. I cannot say I ever met a middle of the road warlock. There were a few Hunters that way, mostly by way of being good at damage in a stand up dps race but terrible in anything else, but not warlocks.
The warlock obviously had a steeper learning curve than Hunters, so the ratio of terrible 'locks to great ones was much much higher.
I went warlock thinking he would be begginer friendly since of all his good PvE and PvP powers but I was surprised to see that he was complex
I do hope you're talking about retail, because literally nothing is complex in classic
Excellent job on all these class reviews!
Thanks!
Awesome video mate. Big fan. Looking forward to more.
Thanks!
this serie was really cool to watch thanks
I was a vanilla lock..and will be again in classic
I remember getting my ass kicked in dueling warlocks as a hunter.
Great intro! Great video! Thanks for the series. =)
I feel like the closer we get to launch, the further away I get from deciding what class to play.
oh no lol! Good luck!
5:44 window swings to show infernal rampaging in the background.... genius lmao
Best Classic WOW class picking series. Great Job!
for sure
ive never played Wow before at all. now i have a friend who have persuaded me to join him for classic. ive choosen warlock since its not "direct combat" and he send me this.
looking forward to try it finally.
enjoy tomorrow when it comes online.
You too, cheers!
You didnt even get to the best burst pvp spec: Conflag crits for days with shadow burn baby.... spam those shards
as a warlock main, i was waiting for this. Thank You!!
Thanks!
Was thinking warlock before this and now I am definitely in. Thanks for the video.
Fair point. Druids are a great class. I'm sure you will not be disappointed.
really comprehensive, well done