This is the MILITARY DLC We Never Got!! || Anno 1800 Mod Preview - Military Attention
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- Опубликовано: 18 май 2024
- Checking out an upcoming mod called Military Attention! for Anno 1800. A full military overhaul for the game including all regions and DLC content!
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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more. Игры
Ubisoft should hire this guy who made the mod ! extraordinary work !
No! Don’t let Ubisoft taint his perfection!
*FUCK NO* ubi has at this point proven to not handle its devs well at all. im shure the devs COULD make a good game but fuck are they forced to make ubihell games instead
I'm looking forward to that Asian themed mod. Been on my radar for some time.
Thanks for showcasing all these mods recently! Really enjoy your videos!
This one with the Colossus of the NW might merge interestingly well. Thanks for the showcase; I'm looking forward to seeing more updates.
Awesome Taka! Thanks for the preview!
This is the mod that I have been waiting for since the game was released. The entire economy/military dynamic is the thing I personally enjoyed the most, yet it never was all that in depth.
Bigger economy -> more ships. And that was kinda the end of it.
This is gonna add sooo much more.
It will be interesting to see how the AI handles it, if it all.
Thanks! The AI uses a couple of the mechanics but not all of them. I choose to make sure the AI keeps progression/working and not using certain things compared to forcing them to use everything and AI not working anymore getting stuck.
@@onecraneaday oh shit, you are the maker? I tip my imaginary head to you.
My favorite little addition is actually that you finally allowed AA guns to be placed on land. Like they should have been able to from the start. My playmate isn't gonna be able to enrage my population with propaganda anymore!
what i love about this is the mod uses original resource items in game to add extra complexity and flavour very well thought out
What a neat mod, be keen to see you play this in a new series one day ❤
Beautifully designed and well thought out. It looks very similar to the old US barracks here in the area! I'm really looking forward to the mod! Thank you for the sympathetic presentation! Many greetings from Germany 😊
This really creates another depth to the already complex game in some points, but realy love the military tier and its buildings. Especially as a Dutch former Army guy now working for the Navy nearby we have the oldest Naval Officers Academy in the world.
Ohhhhh this is going to be so epic!
looking forward to this, seems VERY interesting
Wow this is awesome! I need this stuff !
honestly while nice in theory this just adds sooooo mcuh more micro management stuff
This looks really nice. Will have to actually build war stuff for once. :D
imagine rallying out units like manor lords and then having line infantry combat like total war, absolute dream game right there
Thanks for the showcase!
It looks incredible! :)
is the mod compatible with spice it up?
@@Raptor828 I do not think Spice it up contains mods that would cause a problem. Spice it up is a collection of mods, so which specific part do you mean?
@@onecraneaday the building ui changes could make problems i guess, but I'll have to test it later
@@Raptor828 Which changes to the UI?
This looks great. Adds realism. My favorite part is the horses. My farmers and workers are always using horses, but where did they come from?
Great vid as usual
Canons as a hapiness need made me chuckle -" i wont be happy till i get my canon!"
This seems cool, I am not sure I will be using it, but I am kind of interested. I still have a lot to learn about Anno and haven't finished a campaign yet, still struggle with harder AI but enjoying it nonetheless.
This is a great mod. If only someone can add infantry, it would be amazing.
That was in Anno 1404, right?
@@immortaljanus I don't think so. Anno 1602, 1503 and 1701 had ground units (infantry, ranged units, cavalry and artillery). Anno 1404 changed so you don't have individual soldiers or groups but encampments that you need to place down and that were able to attack buildings or other encampments in a certain radius. But you couldn't move the troops freely, instead you had to move the encampments. I'm not 100% sure what the troop development was after 1404 because I didn't like the futuristic ones and didn't play them.
Sadly adding infantry as flexible as the other Anno versions is not possible via mods. The engine of the game does not allow that and modding that in is just not possible.
woah, this looks so great
Where is my download button for Anno 1800 and for this mod?
Idea: Use the monument building mechanic to simulate invasions. Workforce is soldiers, and requirements are ammo, provisions and so on. Add a timer so the invasion fails if not completed in time.
between this and the new horizons mod it will be like a whole new game
any idea on when this will be released?
Fantastic!
this is incredible
Do commuter piers allow transport of soldiers between islands? For example if I have a small island that has no more space, can cannons protecting the island get their work force from another island?
Yes, communter piets do support soldiers.
@@onecraneaday Sweet thank you!
is this mod integrated in the mod browser from the game?
what an awesome mod!!
Awesome job allready! i am curious how the AI use this new 'dlc', how the civ's look at the warmachine+diplomatics and offcourse the risk from accidents happens from exploding factories :)
The AI uses a couple of the mechanics but not all of them. I choose to make sure the AI keeps progression/working and not using certain things compared to forcing them to use everything and AI not working anymore getting stuck.
Factories offcourse will blow up :)
When I use it, ai no longer builds boats😢
This is amazing looking forward to it. I wish it were possible to have infantry. I do this this will pair well with combat overhaul and WW2 ships
Sadly the game engine does not allow that... We can not mod that.
It is meant to be played together with other military mods to get the full military experience. This mod focuses on the logistics part.
@@onecraneaday I figured, do u think it would work with the ww2 ships mod tho
@@JamesGames-YTIt will work with that mod yes.
This looks amazing, can't wait to give it a try.
I wonder if this would be compatible with combat overhaul mod
He has ensured compatibility and good mod combinations with mods like Combat Overhaul!
The biggest benefit of this mod is, and correct me if I am wrong, it removes the influence cost of ships and defense structures and instead gives us something that is on one side more complex but also easier to... influence (hehe) than influence.
I never liked that the military stuff is capped through the influence currency, so having it exchanged for something that is actually ressource based is kinda neat.
Ships and defenses still cost influence. I looked into adding another type of influence specificly for military, but sadly the UI would never properly show it. So I still used the inlfuence system.
I just build a lot on top of every mechanic that was already in the game and reused a lot of those.
Amazing
Those care packages what do they actually do in the base game? I admit i find it more annoying then anything seing the AI constantly dropping +/- happiness effecting stuff onto my islands so i usually just turn that off. But if u build it yourself and use it on your or AI islands do they actually drop need supplies into the island storage or what does it actually do.
In the mod they are a need for soldiers citizen and you need them to build ships as a production cost.
in vanilla you can drop them with airships to provide temporary happiness to your people or allies.
The mod gives it another use so now they are worth producing.
Is this mod savegame compatible by any chance? I was planning to start a new playthrough and would love to play with this mod. Since it's not out yet I was wondering if I should wait on it.
It will be savegame compatible. It is nicely played step by step offcourse from the beginning to build up with unlocking the buildings step by step, but if you want to add it to an older savegame it is possible.
DAAM i canot wait to try it
So .. more production chains? Ok. Fun. But does it also address combat, or change combat at all? Any chance defeated islands don't all of a sudden disappear? Some proper conquest maybe?
Otherwise, yeah, if you want to add more production chains, have at it. But you can do that by enabling all DLCs, too.
I do like the coal pit though!
Also am happy you keep an eye on so many mods recently!
I answered this a few times already.... this mod is considered a puzzle piece in the military overhaul category of mods. Other mods such as Combat Overhaul, Serp's Everyone Hard AI, and more cover things like combat AI mechanics, new ships and ship overhauls, and so on. I will be doing a video on combat mods soon.
love it
yesss, take my money haha
THANKS THANKS ! TO THE MOD AUTHOR AND TAKA FOR SHOW US! THANKS!!!!!!!
Ubisoft should hire the mod creators and make it official DLC.
I know it’s probably not possible but it would be nice to have land units to do invasions and stuff
Like Anno 1701?
Sadly the game engine does not allow that... We can not mod that.
Really cool mod. Imagine if someone could bring back the soldiers on land feature from ANNO1404. That would be game changer but really hard to implement.
Land combat is not going to happen... See the other comments and my replies about it.
next step expect all terrain land territory
Thsy should add rransports, barricades and the city center(land capture point). That would be really cool
Land combat is not possible at all even through modding. Any semblance of functionality needed for land combat to exist in the engine is just not there and modders cannot create something that there is no basic functionality for.
Where can we follow the development of this and other mods like New Horizon is there a patreon or something?
You can follow along with a lot of it on the modding Discord!
@@TakaRUclips where can i find the link for the modding discord?
Just Google search for Anno Modding Corner or you can join my Discord and I hang a section with links to places like that in it.
Can i play this mod into an existing creative world save?
looks very nice
You can add it to a new save however you'll have to do a lot of adjusting to account for new production chains, ammunition requirements, and soldiers for defenses.
Can the mod overwrite the island conquering condition from destroying the trading port to like, conquering all the public buildings? It would be awesome to have land battles as well since we are at it
That's not possible in the engine for both of those things.
@@TakaRUclips thank you for the answer! Aah, pitty. It would be awesome otherwise
A big part of this mod overhaul actually builds on the scrapped plans for a martian DLC!
Where I can get this mod?
Not out yet as I said
I love the concept! Maybe i missed it, but how does the AI handle the changes?
Some things are also done by the AI, but other things are skipped for them because the behaviour can not be implemented for the AI. For example, they do not build the ammunition depots because the buff mechanic is not easy to do for them in logic they would follow. But they do need sailors, ammunition for ship building, ect. Sadly at the moment they also do not build soldiers encampments but they do build some other new buildings. The most important thing is that they do not get stuck and keep expanding and attacking/trading/...
Yeah, like you're ever going to quit playing this game...
Thanks for the video!
When are they gonna make a mod that adds fog of war so multiplayer can be actually fun
thx u, I guess a compatibility with Colossus mod...
I can't wait! Also eager for an Asian mod ...please, please, please.
Why did he use hops for cigarettes as opposed to tobacco? Is that because he wants the chain to be specifically from the Old World?
Hops cigarettes are a thing actually... This just adds a bit of diversity.
Also... Cigarettes are unlocked earlier, and tabacco is only available later in the game. I did not want to move tabacco being available in the old world earlier so I searched and found that hopps is actually a legit good that is used for cigarettes. Hopps is also not really used by much so it was a win-win.
There is also a specialist later in the game that changes hopps for tabacco like Mad Mary for mines producing extra output.
The water function… why dont we have that in the base game..
Mod name please
Cool
so i cant download it yet?
It is still in BETA, you can download a testversion, but better not use it in a running savegame you want to keep because things could still change.
Where can i find the MOD?
I said in the video that it's not released yet and about a dozen other people have asked that and I've commented to them as well... It's not out yet.
@@TakaRUclips yes I know, but there isnt a webpage or discord to follow how it is?
Я давно мечтал углубление боевой системы в игре, особенно в плане военной экономики, и желательно с земными сражениями) много даже придумал но вряд-ли все это можно реализовать) например у кораблей появились показатели боеприпасов и топлива для пароходов и дирижаблей. Парусники могут стрелять ядрами и бомбами, линкоры и мониторы могут вести огонь уже снарядами причём в зависимости от развития у них разные начинки для них (чёрный порох-пироксилин-мелинит) и у есть определенное число выстрелов после чего им надо будет вернуться для перезарядки. Разумеется все это надо будет производить на новых производственных цепочках.
Это только вершина айсберга того что мне пришло в голову как улучшить боевую систему в Anno 1800) если кто-то сможет хотя бы часть этого реализовать то могу потом написать ещё)
Some of the things you mention above are included. Gunpowder for example and ammunition is now a requirement. Sailors also to build ships.
On the other had we are really limited by what the game engine can handle. A lot of things are just sadly not possible.
More stuff same space, wish there were bigger islands
Got new ships?
No, he decided not to do new ships in this mod. Heir0 describes this military mod as part of a puzzle... The logistics and population piece of it. Combat AI is handled by the combat overhaul mod. Ships are added by that mod or one of the many other ship mods out there.
How is the AI handling all that ? or just ignoring and cheating ?
Depending on the mechanic they ignore it or partially need the things. But AI is really tricky and fragile programmed in the game, so a small change can just break it. They also do not follow the same logic so a lot is just not possible sadly.
The mod looks great and promising! But I think Anno 1800 is still missing a land-based combat mechanic much like Dice Kingdoms.
Land combat isn't missing... The developers and testers early on in development decided that it just didn't feel necessary. It didn't add anything to the overall gameplay and was going to cause a lot of issues with the engine trying to adapt land combat into this version of the engine. Overall in the community land combat is only something that a extremely small minority of the player base cares about anymore.
any word on the mod new horizons mod release date for it
Not yet nope
@@TakaRUclips ok thank you
Please tell me this military mod will NOT come out before New Horizons mod 🙏🏾
You want me to lie to you? Lol
😂@@TakaRUclips
When will it release?
In the next weeks, polishing at the moment. It is in BETA so can be tested and providing feedback.
Currently in the last phase and making sure it is compatible with most of the biggest and most popular mods, which is a lot of testing :)
Will it be save game compatible? Looks really good btw.
@@RaffoMG Thank you!
Yes, it will be savegame compatible.
But the best and most enjoyable experience will be when you start with a new game and unlock everything step by step.
when will this be available ?
In the next weeks, polishing at the moment. It is in BETA so can be tested and providing feedback.
Currently in the last phase and making sure it is compatible with most of the biggest and most popular mods, which is a lot of testing :)
The mod is out, named « Military Attention »
@@Alpha-or8gv Yes it is! Have fun!
you basically revived the game, love you so much
@@onecraneadayi have many things to point out (mainly fixing things i observed), were can i send you a feed back ?
Where we can get?
Not released yet but once it is, it will be in the mod browser in-game
@@TakaRUclips God thank you sorry bad english. i am quebecois
In the next weeks it will be released, polishing at the moment. It is in BETA so can be tested and providing feedback.
Currently in the last phase and making sure it is compatible with most of the biggest and most popular mods, which is a lot of testing :)
Is it on ingame mod browser?
It is
@@onecraneaday sadly u require Arctic dlc
@@jedrusnowak3317 True... it covers all regions and a lot of mechanics that the game introduced with new DLC's are used. You could play it without the DLC, but some things would not work. For example, somebody tried to play it without the Empire of the skies DLC where care packages and the mail mechanic are introduced. a good and a mechanic I use in the mod. Hope you can get the missing DLC's and still enjoy the mod. Maybe wait for a sale or something in the future.
@@onecraneaday oil tanker can be bought so its ok. But i dont know if cargo shop can be bought. Can IT? I cant build warm clothes because of the passage absence. But i can buy it from docklands somehow. It sucks a bit but well. I'm at investors now. Will something after that also require dlc?
@@jedrusnowak3317 With "wait for a sale" I mean a sale for the DLC in the ubisoft shop, not the ships ingame :D Warm clothes are only needed for the Arctic soldiers. So if you can not build them you do not need them for anything else. There are a lot of things interconnected... You need gas for the fire towers, that is something that is arctic only. There are maybe some items for the Military Academy that are locked behind the DLC.
what is the name of the mod in the game
Showed the mod thumbnail at the start... it's called Military Attention!
You can beta test it, but it is not final yet. You can only play it by directly downloading it and manually add it. It is not available (yet) via the modbrowser ingame.
@@TakaRUclips do you know when it’s coming out
Soon
I wish they would remaster 1503...
was always annoyed that there was no army invasion mechanic in game
Sweeeeeettt
Map size should be 3x to contain all these millitary complex buildings and stuff.
At this point there are already a lot of islands and sessions available. There were also made some balance tweaks to reduce the space some of the vanilla things use. For example farms require less fields in some cases.
Was hoping there will be changes to actual combat. If its only additional production buildings than its a pass for me. STILL its a great mod of high quality, author did a great job.
what i am missing since the cape trelawney dlc is juuuust some new island models. i am sick of building on the same islands over and over and over again.
Sadly that's not possible at all for modders.. We don't have access to the software they used to create the islands as it's licensed by another company.
@@TakaRUclips I know, I wish that from the devs, as a DLC or something.
i did thougt we got grund war like in anno 1404 ☹️
I'm going to make a pinned post because I'm getting tired of responding to these LOL... There's about a half dozen other comments about land comment and I've responded to several of them explaining why land combat isn't happening
@@TakaRUclips i know why, but you can see that we all love land battle
Nivarias going to like this mod honestly
only reason i stopped playing this game is they didn't even answer my emails about moving the game to steam. i wanted to buy all dlcs after they started on steam. beautiful game but anyway not even cents will go ubisoft ever again.
Must of taken months of work. How do these folks do it for free, the love of the game or a great addition to their CV? I applaud it, but why?
We do it because we love it. We love the game, we love making things. The amazing community also is a big factor. We encourage and help eachother to become better and make amazing things.
Its cool, but it seems like a concentration camp!
Its funny how Ubi trow its games in the trash. And dont listen to fanbase
Still no land units = No buying Anno 1800 for me.
But it looks cool. At least something.