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Use EEVEE for your MAYA shots [Blender 2.8 for Animators]
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- Опубликовано: 18 авг 2024
- 💬 In this video I'll help you go from your Maya (or other dcc package) to lender via alembic, then with just basic commands be able to light and render your shot so you can present it to the world in all its glory.
🎁 ANIMSQUAD's MICHELLE RIG is an Animsquad rig, available when you take an AnimSquad Class here: www.animsquad.com, higly recommended if you want to improve your animation skills... * I'm taking one of their classes at the moment
🔴 DISCLAIMER: it's meant for you to learn a bit of blender without much background on it but I highly recommend to check out Blender's official "blender's first steps" to learn how to move around with more ease:
• First Steps - Blender ...
🔔 Subscribe for more FREE ANIMATION resources, courses, news, reviews and funny moments: www.youtube.co...
⌚ Timestamps:
00:00 - Intro
00:12 - Chapter I: Animate your stuff.
00:26 - Chapter II: Export your stuff.
03:08 - Chapter III: Bring your stuff to blender.
06:08 - Chapter IV: Color your stuff.
09:20 - Chapter V: Light & Render your stuff.
15:32 - Bonus Chapter: Add sound to your stuff.
18:06 - Final word of wisdom.
🎹 Music:
Original tunes by Beorn Leonard
Elevator Music by Corporate Music
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Let me know if you think if I should get rid of my beard or just clean it up a bit ... what a mess.
Ha! There are many more factors than you may think about doing what with the beard. Those include but are not limited to:
1) Do you want to keep women away? When I was in grad school and I wanted women to leave me alone, I grew a beard. Then I messed it up and started to play my unamp'd guitar in a corner of the campus, and that was the end of that.
2) Do you want to not be targeted by some forms of religious fanatics? Keeping the beard but trimming it just a little differently could save your life. I did that for a while here in NYC to see if people noticed. Experiment was inconclusive. I think I needed better suited clothes.
3) How much money to you want to spend on razors? I've found it's not insignificant, until you get stuff like dollar razor club or something.
In the end, most people judge people by the way the look only because most people have the brainpower of a goldfish and less of an attention span, so it is what it is. There has to be google analytics on beard/no beard channels by type and gender (sic). The hard part is getting access to those analytics.
@@jeffspinner6579you raised some important things to consider, thanks for putting so much thought on it :)
kill it
You are like Santa, always something interesting. You keep telling us there is only our imagination limit to the Blender. Thank you.
@@alijumc haha thank you!
Thank you! Beard is pretty awesome. It gives additional power to animators.
Thank you!, I thought so!
Thank you so much! I was looking for this all day!
Happy to help!
One other thing of note is that blender will do some color management by default, so if you want an unaltered picture you should change that from filmic to standard, although for most renders like this it's probably not necessary.
thanks for that tip, yeah I dont really understand color management, much less color management in blender xD
Thanks for this great tutorial! I have been eyeing Eevee for 6 or 7 months now, and decided to jump into it! I will use it to render the anim from Maya!
That's great news!, come back and show me what you did when its ready!
nice one. I could see a lot of the transfer process being a bit slow, but once you are in Blender, it could take someone else to tell me to stop playing with the lighting and texturing.
ehehehe, yeah if you're using cinema or max this should also work in a fairly similar way, and then just eevee fun :)
After months of searching, finally!! Thank you, new subscriber!
Glad I could help!
Felicitaciones por el canal Luciano! Recursos e información de primera mano con toda tu experiencia es algo genial!! Adelante con todo.
Gracias!, recibi tu email, te respondere luego!! 🙏🙏
I was wondering if this was possible just a few days ago !! Thank you for this.
It is!, and its really easy!
17:23 not having an image view editor during render can save one or two seconds per frame. With cycles this is not that noticeable because cycles are minutes per frame, but rendering with eevee it makes a huge difference cutting render times in half or even more.
Oh nice tip, I had no idea!, it would be nice to have a "don't show render" option in the render settings
@@lucianomunoz there was something like that in the render menu but it was moved to a sub sub menu in the preferences>Interface>Editors>Temporary Windows,
I have as Keep user interface and a new window doesn't popup but if you have the image editor open just change the editor for a different one, Shift+f10 or f5 or f4 that also helps, as long as blender doesn't need to load the frame to show it the next frame start rendering sooner.
@@NahuelB3d oh yeah i remember that temporary windows thing, I really never liked that they left a pop up window as a default after all the many times they said "no poping windows allowed"
This is really interesting stuff, can't wait to try it out, thanks for sharing!
Hope It helps!, come back here if you got any questions :)
It worked!!! Somehow I am not able to take my shading/texturing from Maya to BLender but ill look for other tutorials to do that. If you have one, please share and thanks very much for making this one. CHeers mate!
i'm glad !, yes i dont think its possible because they are both non standard, but if you go to something like blendswap i bet you can download most of the shaders you need for free ... (if you pick cycles materials they'll most likely work for eevee too)
New subscriber. Thanks a lot, amigo.
Awesome tip! Eres el mejor.
THank yu!!
Thankyou so much for taking your time to explain so much for presenting a shot. Everything was very well explained. I just followed you step, which help me open more room to explore stuff while rendering my shot:)
Oh thank you !, I'm glad it helps, I think as animators we need to think about the story and context of what we are doing and lighting a shot plays a big role on that. So if we learn a lit of other areas besides character animation to power our stories we'll be much better storytellers in the end.
@@lucianomunoz couldn't agree more:)
hey men I realy need it just now thanks alot for this one
Glad i could help!
the best of both worlds!!!!!!!
Totally!
i think if you set the film resolution gate of the camera in maya to "overscan" it might match to blender better
Another great tutorial Luciano!
Thank you my friend!
god bless Alembic for making workspace transfer so easy!
yeah right?!
Thanks buddy🤟🤟😎😎
Any time!
Hey! Very cool video! :),
Just in case it's work, for your camera framing, check in maya your "Camera Aperture (mm)" in film back tab and if you are same value in blender inside your camera properties>camera tab> sensor Fit (choose horizontal)> and you can see if it's match
I'm not sure if it's that but you can try :)
Thanks for the tip!, yeah its exactly that, (i figured it out like 20 mins after posting the video, doh!)
question: even setting the same settings , blenders camera is always quite a bit different to the cameras in both 3ds max and aftereffects, but 3ds and ae camera are perfectly the same .. dont understand
Awesome! Could you also record how to render with textures from the rig and with PBR? Thanks!
On the one hand that particular rig, has no textures, but just as I showed with the "record", if the character has textures and Uv's you just have to connect them the same way.
but this is as far as I'll go into lighting since this is more of a lighting primer for animators more than a lighting focused channel, sorry about that!
but there are hundreds of channels teaching lighting and not many teaching and showing stuff directed at animators :)
Brilliant!! Thanks so much :)
Thank you!!
As a medium term goal, I'd suggest UE4 as the realtime render engine. So far at 4 months now, I can get most of what I want out of UE4. The limiting factor atm was rigging Darth Vader. I had to do a custom rig and it's almost finished. I didn't make all the drivers and custom shapes yet, but I do have him practicing his force chokes.
The issue with rigify was the cape and skirt. I couldn't find anywhere a way to understand how rigging them together or separately would work, and rigify and ARP would fail making vertex groups, though I may try again, because after learning how to make a custom rig, I may see something I didn't before, and/or create empty vertex groups instead and assign them myself...idk if "some bones failed" means it won't make empty groups too (!)
Well the point of this video is to just encourage and show animators that a little goes a long way for presenting their work a little better, that's it. And also at the same time dipping their toes into blender can aid them to then do stuff like maybe learn grease pencil or even animate a shot in blender... But unreal is cool.
Mannnnnnn ... That's a lot of work , but worth it.
To bad Blender doesn't keep the colors of the materials.
But it's a little price to pay for 11 minutes of render in great quality.
well thats why it should be done once you're done with the anim but also, if you then export the same objects if you updated your anim you just replace that ABC file, and the materials and whatever you did in blender is kept so its just re-render again :)
and yeah the render being that fast is pretty much untoppable ... also is a good way to dip your toes in blender if you're coming from other packages.
If the focal length is the same, I'm guessing the difference between Maya and Blender's camera is gonna be the default sensor size?
yes, that is the one :)
En caso de no tener en la opcion del Cache el Alembic cache, tenes que ir a windows-settings/preferences-plug in y en el cuadro tildar AbcExport.mll y Abcimport.mll y despues refresh
grande lupi
@@lucianomunoz gracias amigazo por el video, me re serviste!
This is awesome!!! thanks for the tutorial
Thank you I'm glad you like it!
Love this! Thanks so much
No problem mate!
Could you do a "happy walk cycle" tutorial in blender? Please. Thank you for useful tutorials.
It's totally planned, hit that bell button so it'll let you know when it comes in!
@@lucianomunoz it is already open :) i'm waiting thank you.
I love your tutorials so your sucha cool guy!
Oh thank you , that's such a nice comment.
I subscribed.
I feel especially called out by the ending XD
😂
Nice tutorial!
Thank you Pablo!
Hi, Thank You Good Shot and
Is there a way to send the Visibility option to Alembic Cash when exporting from Maya to Blender? I haven't found it yet, and I came all the way here while drifting in the sea of the Internet.
as much as I have tried I havent been able to do that, sorry, let me know if you find out!
let’s gooo
Woop woop!
Awesome!!!!!!!!!!
Glad you like!
Hahaha... that was exactly what I wanted to do next with some of my animations. Thanks for the video!
I am just wondering where the difference from the camera comes from. I have some shots where I animated the camera as well and I don't have the option to just move it back. Does the motion blur work as well with alembic caches and is it a 3D motion blur or is it done in post process?
I didnt try it yet, completely forgot they added that, but I shall give it a shot.
I'm still figuring out the thing with the camera, in you r case might be that you can just change the focal length a bit to match it?
@@lucianomunoz Changing the Focal length will probably the best choice. It might be a difference in the film gate of Maya to Blender.
@@bbsnake01 that is very likely
@@bbsnake01 hey if you go into the camera properties in blender and go to "CAMERA" and change the SENSOR FIT to VERTICAL it matches it 100%
@@lucianomunoz Awesome! ❤️
That is fantastic to know! Having some VFX shots it is great when the camera matches the plate. 😄
I followed the instructions, but can't export the UVs with the geo, hmm, what can I do?
Uhm sorry not sure, it's really hard to troubleshoot blindly.
Can this process be done the opposite way? Exported from blender to Maya? Can you export the scene and an animated camera from blender into Maya?
I would presume yes with the new alembic exporter...
Hi I don't know about blender really at all but I'm Maya user for years. Do you have to paint the meshes on every time you export a scene.. like if you if have this character doing two different scenes would you have to repeat the process or is there a way to keep the paint?
I haven't tried that to be completely honest. So there might exist an easy way to transfer the materials (im pretty sure it shouldn't be hard as the character still the same, the materials are the same)
@@lucianomunoz thanks for the reply yeah it's weird because you need to UV map and substance. In Maya. If not this method what do you think about preset option like set to project source images still working for blender for a quick work around.
question:I have already made a bunch of cameras and a sequence in Maya. How can I export the whole sequence into blender?cause all my cameras are set the precise angle.I`m confused about how can i arrange my cameras for my final flim in blender just like in maya
I'm not sure, I haven't dug that deep. But I reckon all cameras should transfer nicely as long as you set in blender the correct sensor fit
If you mean camera activations, you add events(markers) in the timeline for camera switching.
Pregunta, cuando hago eso no sé por que pero los constrains que tenía en algunas cosas dejan de funcionar y los objetos me salen estáticos en blender, estoy importando mal esos objetos?
si
Can you help me on that one? When I export camera alone as alembic, and import it in blender, it comes out as an empty object and no camera in the scene.
no idea what could be man, that's weird, maybe check your export options in maya.
@@lucianomunoz Update: I used same export options as you used in the video and it worked, thanks alot!
Hey, Hii.. How to deal with render subdiv smooth if we have lot of objects came from maya?
you have 2 options: you add a subsurf modifier on each object when in blender, or you just make maya bake it to the mesh and you bring the highly subdivided version, i preffer the first one as its lighter in filesize/reading etc.
@@lucianomunoz but in this case, when applying subdiv modifier to an object and linking that modifier to all objects, all alembic file also replaced with that source object.
Quick question: if your camera is also animated in Maya, will it bring the animation on the camera in Blender?
Yes it does, just remember in blender to set the film back correctly after you import it, you go to the camera properties > camera > sensor fit and set vertical :)
@@lucianomunoz Awesome! thanks.
how u do it when u have deformers on the character?
you apply them first.
I don't want to look through all 60+ comments, so apologies if someone else also said it, but I imagine the framing issue with the camera is the film back.
John it is, set it to horizontal fit
You have no idea how many hours I've spent at work dealing with mismatched film backs. Researching the differences between them on different cameras, not to mention how it's even more complicated with digital sensors cropping or not cropping and how the aspect ratio affects all that math.......
Hi!! i use this video a lot, tank you so much. But the list time it didnt transfare the UVs from Maya, and i have activated the option. does this ever happened to you?
I'm not sure, if it has, i havent done this in a while ! :)
how if i already have model + texure inblender and i just animate in maya and going back to blender dor rendering?
In that case, it's better you just go watch my rigging series for rigify: ruclips.net/video/GgUDddv_n6A/видео.html and animate and rig and render in blender
Hi, did you encouter any issue if you import a camera from Maya to Blender ?
no, just remember once you import the camera to blender, go into the camera settings and set the sensor fit to vertical
Hi i have a similar issue for a Big project i got a character with fur, and there are mutiple scene files how do i handle that? @ The LollypopMan
I dont know ? how would you handle that?
@@lucianomunoz i mean like how do i get it from maya to blender, to make fur i dont want keep making the fur every single time in blender and it was rigged in advanced skeleton
500th Liker!
hahah thank you ! and everyone for liking !
People seems have too much spare time.
too much, you are right!, Too much.
Does Maya not have a real time renderer😂😂😂😂😂😂
not really
It has Viewport 2.0 which now has a new shader that matches Arnold renders, real time renderer is not really used for Animation besides maybe students or quick tests but if one ever going to do it then the best one is UE4 & unlike Blender it imports things properly & faster but personally i prefer Arnold as it gives the best quality.
Sound effects: Lower volume, please
Thank you! I’ll keep that in mind for the next one