How to Overlay an Icon within a Material (Blender Tutorial)

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  • Опубликовано: 8 сен 2024

Комментарии • 186

  • @MindCrafting420
    @MindCrafting420 2 года назад +33

    An important note on the Normal Mix node - See how after adding the normal mix the logo turns completely matt? The reason is that the normals are very distorted. To fix it, you're gonna want to set the bottom color to RGB 0,5 0,5 1, that being Blender's default flat normal.

    • @RyanKingArt
      @RyanKingArt  2 года назад +6

      Thanks for the info! 👍‍
      I see what you mean:
      R: 0.5
      G: 0.5
      B: 1

  • @PingerSurprise
    @PingerSurprise 3 месяца назад +5

    2 years later and this video still saves lives.
    I was wondering if I could map an overlay texture to a different UV map so I don't have to worry about manually editing the texture to fit the base UV map.
    With this video and "How to Bake Textures from One UV Map to Another in Blender", I can not only do that, but also bake my overlay texture back into the base texture to save memory.
    Thank you so much!

  • @elideeart7239
    @elideeart7239 Месяц назад

    (I know this is an older tutorial, but I try to make a point of commenting when someone's Blender knowledge helps me out.)
    Thank you for this! I'm using it together with your glass tutorial to recreate a pint glass my wife likes using.

  • @lolathepinky4857
    @lolathepinky4857 2 года назад +16

    That's very interesting !
    Didn't know i can use multiple UV maps and in the past i had to struggle to align my icons on my objects... Now that i know having multiple UV maps is possible i can't wait to use them myself !
    Thanks for the tutorial !

  • @GrantirifotiriniConPresupuesto
    @GrantirifotiriniConPresupuesto 2 месяца назад

    Brother I LOVE YOU , i've been looking through youtube for an HOUR trying to combine two images and you showed me to make both materials metallic BUT disable it on one of the materials, THANK YOUUUU!!!!!!

  • @timharris7973
    @timharris7973 2 года назад +7

    Using an empty as the object coordinates on a separate Texture coordinate node to place a decal is a lot easier and offers more flexibility in my opinion , and you can still integrate it with other textures. You can bake it into the same UV map or choose another if needed without any issue. Anyway just a thought.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the info! 👍‍

    • @NicCrimson
      @NicCrimson 10 месяцев назад

      How would I use multiple of the same texture? Like if I duplicate the Empty the texture duplicate aswell.

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад +4

    Dear Ryan - I will have to thank you one more time (and this won't be the last for sure). All of your tutorials are so amazing and useful. Best regards

  • @nashonightmare
    @nashonightmare 2 года назад +1

    Thank you

  • @itzderpdoodle6937
    @itzderpdoodle6937 2 года назад +4

    Compressed Quick for myself since I keep forgetting:
    Get both your images in node editor
    Texture 1 - Main Material, Texture 2 - Sticker Material
    Add Mix Node
    Set sticker material as "Color 2" on mix node
    Set main material as "Color 1" on mix node
    Connect sticker's alpha to the factor on the mix node
    Creating another UV map
    Object Data Properties (Green triangle icon)
    Uv Maps > [+] Button
    Create another UV map.
    (View UV maps in UV editor tab at the far right as well)
    Insert "UV Map" node and imput into Sticker material
    Replace the main material's mapping node with the UV node instead

  • @CanalDocs
    @CanalDocs Месяц назад

    I love u man, thank for your work!!

  • @DivairLaurindoRosa
    @DivairLaurindoRosa Год назад +1

    Thank you very much! I've been looking for a way to overlay icon, decals, etc within a material. It's great!

  • @vladartov2817
    @vladartov2817 Год назад +1

    Thank you! Your tutorials are the most helpful. You discover the topics that are hard to find on the Web.

  • @cc.creationz
    @cc.creationz 2 года назад +1

    Great video could you do a small part 2 on this showing use how you can add maybe grunge or cracks within the icon as if the icon was torn apart from rust from the material?

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thank you for the video idea 👍‍ I will consider it.

  • @sahebfahmi
    @sahebfahmi Год назад

    What an informative and important information for someone who is still learning, so thankful and wish you all the best.

  • @nonfungiblecustoms7094
    @nonfungiblecustoms7094 Год назад +1

    One of the best tutorials ive watched thanks

  • @astral4883
    @astral4883 2 года назад +6

    I've been looking for a video covering this specific topic for a long time now. Many thanks for the useful information!
    Something I want to know though: How do you use the same icon on an object, by way of painting it on the object instead of messing around with the UV's? For me, I sometimes need to use the same transparent icon in different areas of one object, so I think this UV method wouldn't be compatible in this case

    • @RyanKingArt
      @RyanKingArt  2 года назад +5

      Check out my tutorial on how to do this with texture painting. Link is in the description.

  • @kaloyanpetrovv
    @kaloyanpetrovv 5 месяцев назад

    Exactly what I needed. Been searching for such a video whole day. You covered everything! Thanks!

  • @Commander_Appo
    @Commander_Appo 6 месяцев назад

    This is so helpful for my halo Spartans. I now no longer ever have to use Shrinkwrap on image planes ever again!

  • @artmegamovie
    @artmegamovie Месяц назад +1

    Great tutorial

  • @DaToTao
    @DaToTao Год назад

    Man, this tutorial is gold, THANKS!

  • @AndyRedwood
    @AndyRedwood 2 года назад +1

    Exactly what I've been looking for, thanks!

  • @jongofett2343
    @jongofett2343 Год назад +3

    what happens if I want to mix more than just one color?

  • @RenderEngine
    @RenderEngine 2 года назад

    Hell yea! I've been meaning to get round to sticking icons on some of my works. Defo needed this!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hope you find the video helpful.

  • @Drums712
    @Drums712 2 года назад +1

    Excellent! Great way to do this. Thanks Ryan!

  • @uwemutz
    @uwemutz Год назад +2

    Thanx

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thank you for your support!! 😃

  • @SuperWiiBros08
    @SuperWiiBros08 6 месяцев назад

    Thank you!!

  • @dez7852
    @dez7852 8 месяцев назад

    Ryan, THE KING!!! Saving my butt every day!

  • @FlyingBanana78
    @FlyingBanana78 2 года назад +1

    Useful and informative. Keep plugging along man, awesome as usual.

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thank you very much Flying Banana!

  • @blendrend
    @blendrend Месяц назад

    Bro, good, thank you!!!

  • @The_voicer
    @The_voicer 2 года назад +1

    Thank for everything, best channel!

  • @garys3673
    @garys3673 Год назад +1

    really amazing tutorial!!!

  • @sanjayprajapati3540
    @sanjayprajapati3540 9 месяцев назад +1

    Great 😊

  • @MalinaXOT
    @MalinaXOT 7 месяцев назад

    A great lesson! - Thank you! - Good luck!

  • @Serhii_Sirko
    @Serhii_Sirko Год назад +1

    Thank you so mutch!

  • @jasonlor9735
    @jasonlor9735 Год назад

    Thank you! I was looking for something like this. I was trying something similar with the mix shader, but in cycles, my models got all transparent like glass.

  • @commentator1338
    @commentator1338 2 года назад +1

    Just what i was looking for you're awesome!

  • @procrastinator24
    @procrastinator24 7 месяцев назад

    it was super helpful! thanks so much!

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад

      Glad it helped! 👍‍

  • @hveguitar
    @hveguitar 11 месяцев назад

    Really simple and great tutorials thanks and keep up the great work!

  • @luckyhappy65
    @luckyhappy65 25 дней назад +1

    多謝!

    • @RyanKingArt
      @RyanKingArt  25 дней назад +1

      thank you for your support!

  • @aikonni
    @aikonni Год назад +1

    Great tutorial. What if you want to use a procedural texture and a sticker texture? The principled bsdf doesn't work with a mix node.

  • @NorseGraphic
    @NorseGraphic Год назад

    Just the tutorial I needed.

  • @kokoalmasry
    @kokoalmasry 2 года назад +1

    thank you brother

  • @SebastianKomor
    @SebastianKomor 3 месяца назад

    Thanks for showing this. However, as I am in the midst of modeling an airplane, how do I get the icon to show up on both side of the plane? I tried duplicating the process to add the 2nd icon, however its not showing up and I feel possibly I am not using the right method of mixing them all?

  • @theforest8882
    @theforest8882 2 года назад +1

    Nice

  • @lukdev
    @lukdev 4 месяца назад

    ur a legend! still helpfull bru!

  • @LateInscius
    @LateInscius Год назад

    this is such a nice tutorial, really usefull

  • @tayam92
    @tayam92 Год назад

    This is amazing! You helped me a lot here! 🥰

    • @RyanKingArt
      @RyanKingArt  Год назад

      glad it helped! thanks for watching.

  • @felushblanco9240
    @felushblanco9240 10 месяцев назад +1

    How con i add various "stickers" (image textures) on the same material?

  • @nagysamuel2575
    @nagysamuel2575 10 месяцев назад

    Thx!

  • @siddheshc19
    @siddheshc19 10 месяцев назад

    Thank you Ryan..

  • @barneyfagan2624
    @barneyfagan2624 2 месяца назад

    hey, amazing video. It was super helpful and I really appreciate your help. I was just wondering how you would approach adding a second Icon,? I currently tested with essentially adding a second UV map and duplicating the mx setup and running this through another mix node but the result comes out faded, is there a smarter solution?

  • @mamamafi679
    @mamamafi679 6 месяцев назад

    I love you!
    Thanks

  •  2 года назад +1

    6:29 🌟Separating UV Map for alpha texture

  • @constantineskliris
    @constantineskliris Год назад +1

    Mate, this is a mission, for a simple job, it used to be that you could paint a stencil in two minutes, without any nodes

    • @zeroh_chill2966
      @zeroh_chill2966 7 месяцев назад

      Exactly! There’s other videos showing this in less than half the time

  • @orcanimal
    @orcanimal Год назад

    Great info as always!

  • @anzaklaynimation
    @anzaklaynimation 2 года назад +1

    Your work is great. What is your qualification? Do you have any art degree or you learned blender on your own?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks! I just learned Blender on my own, mostly by just watching tutorials online and practicing a lot.

  • @treevsy
    @treevsy 3 месяца назад

    is there a way to make the layer glossy, whilst maintaining the layer beneath? i've been struggling for a while. in particular i'm trying to overlay my skin texture with scales that have a glossy look. the only way i've found i can do it is assigning area, but it doesn't look great.
    edit: nevermind, i added another BSDF and used a mix shader, used the alpha.

  • @agyab_cg
    @agyab_cg 2 года назад +1

    Cool way love it ❤️

  • @Mr.McWatson
    @Mr.McWatson 7 месяцев назад

    I understand using the textures, but what if you want to place the icon onto a surface generated in blender? Is there a way to use a bsdf texture?

  • @E3_Productions
    @E3_Productions Год назад

    This is great for future use! But my current projects needs to mix a principled BSDF and an image texture separately. as if the BSDF was a solid-coloured image texture. Is that possible?

  • @friendlyreptilian3767
    @friendlyreptilian3767 8 месяцев назад +1

    amazing as always. thanks!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      thanks for watching!

  • @rayleixx
    @rayleixx 11 месяцев назад

    thx

  • @gillesa4663
    @gillesa4663 4 месяца назад

    So it is impossible to use an image texture that is not transparent? eg. I have a black logo on a white background as my image texture. But I only want the logo (in white) on my already textured model.

  • @antcas3250
    @antcas3250 2 года назад

    Bro I was just thinking about this yesterday how the fuck are you this on point lol

  • @kdom4953
    @kdom4953 Год назад +1

    What if I wanna add more than one ?

  • @borg_cube
    @borg_cube 2 года назад +1

    When would it be a good idea to do one over the other (texture paint vs overlay) ?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      I would use this method most of the time, unless you specifically want to texture paint it, to use in a game engine or something.

  • @gherson13
    @gherson13 Год назад

    just love IT!!!

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad to hear that. Thanks for watching!

    • @gherson13
      @gherson13 Год назад

      @@RyanKingArt Just one thing, I'm not sure if I'm wrong but this doesn't work for baking after adding the sticker, I was trying with textools but didn't work, the sticker doesn't appear in the bake, any suggestion?

  • @Tenchinu
    @Tenchinu Год назад

    super useful! thnk u :)
    have a weird question tho...
    can you move the png independently into a different texture map? as in, u import a map (or create it inside blender), and then add a png inside a specific area of that map?

  • @SoundtracksandMore
    @SoundtracksandMore Год назад

    Im trying to add a logo to the mustard bottle from your other tutorial, but my logo gets all messed up because of the subdivision surface... Do I need to apply it first or is there a workaround? A+++ level tutorials by the way, many thanks!

  • @sunbg1749
    @sunbg1749 10 месяцев назад

    Late, but i canr figure out where the "Base Color" node is located, could you help me with this?

  • @DoGGuY
    @DoGGuY Год назад

    ive done this and im struggling to figure out how to add different metallic and reflection values to mine. Im just using an rgb node to get the color and an image texture of course on top. I want the image texture to be shiny while the base color is pretty basic and slightly glossy

  • @littlegreen4899
    @littlegreen4899 Год назад

    iam having an issue on when iam importing my transparent image into blender it fills the transparent space with black

  • @INotSillyTV
    @INotSillyTV Год назад +1

    What if there’s no Mix RGB?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I recently made a video about that: ruclips.net/video/i4GAHxtDAsk/видео.html
      In the new Blender update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

  • @mariohimawan8497
    @mariohimawan8497 Год назад

    hello! is it possible to put 2 different image and put 1 under the texture and the other one over the texture? thank you

  • @DINGOS30
    @DINGOS30 Год назад

    This is kinda off topic but how do I make a picture like the hazard sign. The lines are so symmetrical and straight.

  • @psmontte
    @psmontte Год назад

    Would not it be easier to to use separate Principal BSDF (with Mix Shader) for the Icon?

  • @ankitshrivastva6682
    @ankitshrivastva6682 Год назад

    hey bro just wanted to know how did you made the alpha and the color map on a single texture? i mean that icon is just a color map right?. so when you switched to alpha so how it is showing the black and white at a same time?

  • @wg1948
    @wg1948 2 года назад

    Hi fantastic tutorial, if I may, how do I add one texture png on another png with one a bit smaller on the same face for instance?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for watching. This method that I show in the video should be able to do that. Just add in both images into the stencil and paint them on.

    • @wg1948
      @wg1948 2 года назад +1

      @@RyanKingArt wow that was quick thanks a million

  • @stellar_mindz
    @stellar_mindz Год назад

    Thanks for the video!
    But to be honest, as a beginner it looks absolutely frustrating and overly complicated.
    In this case wouldn't it be a thousand times easier and faster to just build a small triangle object out of your sticker image and put this on the cube?
    You'll have an actual 3D object that can easily be moved and edited, seperately from your cube material.

  • @Saasquash2000
    @Saasquash2000 Год назад

    Hey, if you want to export it and that everything remains inside one object and to not have to reassigned the texture later, how can you do it ? Thanks for the video !

    • @RyanKingArt
      @RyanKingArt  Год назад

      hmm, if I understand you correctly, you can texture bake the material to texture maps. that way the overlay will be baked into the same texture map.

  • @davideblonda6159
    @davideblonda6159 Год назад

    For those who can't properly view images applied to objects or it appears to be "Pink", just try to change the file name of the image texture into something shorter.

  • @AJ-mw4nb
    @AJ-mw4nb Год назад +1

    How do we add more than 2 decals? Because the mixer node has only 2 inputs and room for only one alpha/factor control. So how does one go about doing that?

  • @LiveMusicRec
    @LiveMusicRec 11 месяцев назад

    How can I add the icon to a base color?

  • @taucher1945
    @taucher1945 2 года назад +1

    What if a miror modifier is on the model? I get the decal on both sides

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yes if there is a mirror modifier it will use the same UV map on both sides and so it will mirror it.

    • @taucher1945
      @taucher1945 2 года назад +1

      @@RyanKingArt and that´s what I want to avoid

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@taucher1945 Then you will need to apply the mirror modifier, then UV unwrap the object again.

    • @taucher1945
      @taucher1945 2 года назад

      @@RyanKingArt in order to keep the mirror I now used the shrinkwrap method. The stencil method with texture paint also needs to apply the mirror- isn´t it? Thank You very much so far!

  • @docmcmoth
    @docmcmoth Год назад

    When I open the image with the UV editor and move the UV map around, the image doesn't change in the Viewport. Is there something I'm doing wrong? The image is transparent and should be working, but I don't know what's doing this

    • @RyanKingArt
      @RyanKingArt  Год назад

      if you're in the material preview, it sometimes won't update. make sure your in rendered mode.

  • @no1inparticular426
    @no1inparticular426 2 дня назад

    What if you want to add 10 icons on one object?

    • @RyanKingArt
      @RyanKingArt  2 дня назад +1

      maybe try using decals instead.

    • @no1inparticular426
      @no1inparticular426 2 дня назад

      @@RyanKingArt thanks for replying, what's funny is I found a video after i commented on here that showed how to use decals.

  • @harvi__
    @harvi__ 6 месяцев назад

    why i dont have a mix RGB addon?

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад +1

      in the new blender update that node was updated to the "Mix Color" Node instead.

  • @samilhuseynov8359
    @samilhuseynov8359 2 года назад

    this is great bro ,how old are you?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Thanks. I'm 22 years old. : )

  • @0blueenderman044
    @0blueenderman044 Год назад

    Can use it with one texture rather than two

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes, you can keep adding more layers of textures with more mix nodes.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Or you could also just plug one texture into the base color. 👍‍

  • @tomjejojose
    @tomjejojose Год назад

    Couldn't we just shrinkwrap it with a small offset ?

  • @jim4645
    @jim4645 2 года назад

    How to make the same icon appear on all four corners of the same face of the cube?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      hmm, you could add loop cuts in the center, and then delete the other sides. and then add a mirror modifier.

    • @jim4645
      @jim4645 2 года назад

      @@RyanKingArt For my case, I need same icon/image on four corners on one face of cube. And different icons/images on four corners of other faces of the cube. Does the method you mentioned work for that?

  • @adilhussain3680
    @adilhussain3680 Год назад

    I change My Image to clip but its doesn't Remove Tiling 😶‍🌫😶‍🌫

  • @carlostorrente9093
    @carlostorrente9093 2 года назад +1

    👍👍👍

  • @mch43856
    @mch43856 Год назад

    pro

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +1

    (Thumbnail Image ): DANGER: Default Cube risk of Electric Shock! The Action Status Dont be Broke! 😵

  • @Jjjj119-r8c
    @Jjjj119-r8c 2 года назад +1

    1.

  • @golden-gamingmore5931
    @golden-gamingmore5931 7 месяцев назад

    i hate blender.

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад

      sorry to hear that

    • @golden-gamingmore5931
      @golden-gamingmore5931 7 месяцев назад

      @@RyanKingArt Well I hate blender because of how many precise things you have to do in this program and its been years that im trying to understand blender.
      Also I suggest you to please make shorter videos because I saw a video that explained how to overlay an icon within a material in 5min and it was easy and quick to understand! While yours is 15min and its pretty complicated!!!

  • @neet9599
    @neet9599 5 месяцев назад

    how bake it?

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      check out my texture baking tutorials, to learn texture baking.

  • @AdrianLignos3D
    @AdrianLignos3D Месяц назад

    How do you add an icon to a procedural texture?

    • @AdrianLignos3D
      @AdrianLignos3D Месяц назад

      i found that you can simply use 2 BSDF's and connect them with a mix shader, plug alpha from to fac of mix shader

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      that works too! 👍‍