Procedural Sci-Fi Metal (Blender Tutorial)

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  • Опубликовано: 8 сен 2024

Комментарии • 118

  • @RyanKingArt
    @RyanKingArt  2 года назад +2

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/sci-fi-metal
    Patreon: www.patreon.com/posts/65097478

  • @ImaginaShip
    @ImaginaShip Год назад +4

    Dude! You have opened my eyes to just how much time I’ve been wasting building textures in Photoshop building out textures. Thank you for putting these amazing tutorials together!

  • @schmuddelecke
    @schmuddelecke 2 года назад +4

    Yeah! It helps me a lot to figure a new Borg-Cube! Thanks!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah, you could change this a little to make a borg cube. 😄

  • @user-fj2ot1qk5h
    @user-fj2ot1qk5h 2 года назад +4

    I also made it now based on this video. I learned a lot. Thanks.

  • @MrSanson
    @MrSanson 2 года назад +5

    Another A+ procedural tutorial 👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼

  • @mjrbproductions
    @mjrbproductions 2 года назад +2

    very cool you could make a whole city like this

  • @gmodandhl2experiments849
    @gmodandhl2experiments849 2 года назад +3

    You really need more subs, Im not kidding, this will look so well on my command pad!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thank you!

    • @gmodandhl2experiments849
      @gmodandhl2experiments849 2 года назад +1

      @@RyanKingArt You are welcome, May I add that i think the viewers who dont like eevee as much might go for the cycles part instantly, so for that, i think maybe editing in a time stamp to where you start making the material

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@gmodandhl2experiments849 I do have timestamps in the description. But you have to make the Eevee one first, and then you can just edit the material a little for cycles.

    • @gmodandhl2experiments849
      @gmodandhl2experiments849 2 года назад +1

      @@RyanKingArt oh, ok!

  • @herrvin8267
    @herrvin8267 2 года назад +5

    This is awesome! Thank you so much for your great tutorials!

  • @ador989
    @ador989 2 года назад +2

    You're the best, thanks a million bro 😃

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      You're welcome! Thanks for watching!

  • @drbowater
    @drbowater 2 года назад +2

    BORG!

  • @artistsmind
    @artistsmind 2 года назад +4

    You are awesome teacher 🥰

  • @juliaalder2007
    @juliaalder2007 2 года назад +2

    Awsome as always, Ryan! 😊 It would be very interesting to learn how to make this seamless.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks! Yeah maybe I can make a video on that sometime.

    • @caribbeanchild
      @caribbeanchild 2 года назад

      How is a procedural material NOT seamless?

  • @3dhorror131
    @3dhorror131 2 года назад +1

    This series is raw. Nice work man.

  • @antcas3250
    @antcas3250 2 года назад +2

    Really dope this is going to be perfects for my next nft thanks a bunch

  • @StyxVisuals
    @StyxVisuals 2 года назад +1

    Amazing video, at 9:35, for a faster option you could have duplicated the other colour ramp and pressed backspace, just a tip, great work! :)

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the info!

    • @StyxVisuals
      @StyxVisuals 2 года назад

      @@RyanKingArt Always happy to help!

  • @alexandrearaujo4256
    @alexandrearaujo4256 Год назад

    greetings from Brasil. Excellent tutorial, very handy. thank´s a lot

  • @wesss9353
    @wesss9353 2 года назад +1

    Up next borg cube!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks for the idea! I will consider it.

    • @wesss9353
      @wesss9353 2 года назад +1

      @@RyanKingArt possible borg sphere from first contact?
      Please!

  • @rafvanraevels
    @rafvanraevels 2 года назад +1

    Great material and so simple!

  • @knowersci-fi655
    @knowersci-fi655 2 года назад +2

    Спасибо.

  • @EnricoGolfettoMasella
    @EnricoGolfettoMasella 2 года назад

    Epic!!! If it was a sphere it could be a dead star on steroids 😁😁

  • @henrytruong8932
    @henrytruong8932 2 года назад +1

    This one is absolutely awsome!!!

  • @Rene1980DEZEMBER
    @Rene1980DEZEMBER 2 года назад +1

    AAAAA++++++ very good Tutorial. Thank you very much.

  • @cqrhqr3418
    @cqrhqr3418 2 года назад +1

    Keep this nice work up my brother

  • @Nathan-ty7cu
    @Nathan-ty7cu Год назад

    whooa, that's clear.

  • @jesusmateus8477
    @jesusmateus8477 Год назад

    Thanks Master!

  • @EnricoGolfettoMasella
    @EnricoGolfettoMasella 2 года назад

    Epic!!! If it was a sphere it could a dead star on steroids 😁😁

  • @caribbeanchild
    @caribbeanchild 2 года назад +1

    Nice

  • @Smooth_Shading
    @Smooth_Shading Год назад

    Very cool. Nicely done. You're the man Ryan!

  • @agyab_cg
    @agyab_cg 2 года назад +1

    Love the process ❤️

  • @Wholleh
    @Wholleh 2 года назад

    Edit: Redid the entire thing from scratch and it all worked fine, go figure :D
    Thanks for an amazing tutorial, I'm encountering a bit on an issue though. My voronoi texture node outputs "squares" ( for lack of a better word) but the density is a lot lower then the result that you are getting. I've tried adding a Math node set to Multiply but this messes with the rest of the setup. I hope I'm being clear in describing my problem. Using Blender 3.1. I hope you can help me. Keep up the great content good Sir !

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm I'm not sure why that is happening. Did you setup the color ramp the same way that I did?

    • @Wholleh
      @Wholleh 2 года назад +1

      @@RyanKingArt I don't know what went wrong, but as I said, I redid the entire thing and it worked like a charm! Thanks for taking the time to try and figure it out though. All the best.

  • @SumNumber
    @SumNumber 8 месяцев назад

    Simple but effective ! :O)

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +1

    55k and counting?? Praise the Lord!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yes! 55K! Thank you very much!

  • @lem3579
    @lem3579 2 года назад +1

    Yo would you be able to make a tutorial on how to properly image texture sculptures thus having a LOT of vertices if that makes sense? It was a hassle trying to highlight a whole bunch of them in wireframe mode with with the square selection (couldn't even accurately select them) and trying unwrap and it was just getting messy trying to put images on them and I gave up haha. I'd appreciate if you were able to make a video on this as I'd really like to properly texture this sculpt I've been really content with despite beginning to learn sculpturing 2-3 days ago.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Ok, maybe I can make a video on that sometime.

  • @EPmessi9800
    @EPmessi9800 2 года назад +1

    You should also make a more symmetrical and minimal one too (:

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yes, I would like to make more types of these sci-fi metal materials! 👍‍

  • @velcro3105
    @velcro3105 2 года назад

    that's awesome

  • @maidenokeynzeakor6730
    @maidenokeynzeakor6730 Год назад

    A+ man just A+

  • @MestreDigital
    @MestreDigital Год назад +1

    I'm trying to bake the texture. But, if you set metallic to 1 the Diffuse is all black. I'm using your video about bake to try it.
    Is there some tip to bake the metallic look?
    Thank you for your great work.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Yes, you can check out my texture baking for beginners tutorial here: ruclips.net/video/Se8GdHptD4A/видео.html
      Also, here is the link to my video on baking metallic maps: ruclips.net/video/sOvRr_D8ZpU/видео.html

  • @gisdeveloper
    @gisdeveloper 2 года назад

    when cycles rendering, no showing glow.. need Glare node with Flog Glow in Compositing.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Yeah, to get a bloom effect in cycles, you could add a glare in the compositor

  • @AdityaRaj-dt2kt
    @AdityaRaj-dt2kt 2 года назад +1

    Sir could you please make a tutorial on animating characters for beginners ?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks for the tutorial idea. I hope to make a tutorial on that sometime. 👍‍ For now, you could check out my Penguin character tutorial series.

    • @AdityaRaj-dt2kt
      @AdityaRaj-dt2kt 2 года назад +1

      @@RyanKingArt Sir actually I m watching n creating your Penguin tutorial from past 2 days , I m really enjoying it and will be completing that within a week maybe ! I forgot to mention about facial animation that's what I was saying about ! So plz have a look at that for us coz I really love the way you teach sir . Btw thanks for making so perfect tutorials we are blessed to have u

  • @saphi2716
    @saphi2716 2 года назад +1

    Replace the color with a green and it whould sell as Borg Cube ^^

  • @mr.lunatic3157
    @mr.lunatic3157 2 года назад +1

    🤩🤩 hey ryan

  • @dudechair-rollingrasslinre2460
    @dudechair-rollingrasslinre2460 2 года назад +1

    great Tutorial! question, if i wanted the orange color to change colors randomly throughout the animation, how would I do that? Thanks

  • @rakeshrasapalli3554
    @rakeshrasapalli3554 2 года назад

    grate tutorials....today i learnt a good stuff...but when i am doing ,i am getting triangle on edges at final...can u help me to get rid bro..

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm, try changing the Midlevel of the displacement node.

  • @caribbeanchild
    @caribbeanchild 2 года назад

    Blender 3.3.... Bloom no longer working like it used to. Have to now turn the emission value up real high.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      try turning up the emission strength in the emission settings.

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +1

    Nice 😄.

  • @marsmotion
    @marsmotion 2 года назад +1

    is there a way to get the geo after the displace to be mesh you could export to another program?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yes, you would need to bake out the displacement texture to a texture map. Then you could add in the displacement texture with the displacement modifier. And you could also apply the displacement modifier if you wanted to, to make it actually geometry.

  • @dev-rony
    @dev-rony Год назад

    Can you please tell me, How can I export this same material in unity?

  • @timespectator5485
    @timespectator5485 2 года назад +1

    Its work on curved object?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm, I'm not sure how well it will work on a curve.

  • @dinguskhan733
    @dinguskhan733 7 месяцев назад

    i want to do something like this with geo nodes

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад

      maybe I can make a video on that sometime

    • @dinguskhan733
      @dinguskhan733 7 месяцев назад

      @@RyanKingArt yea cool I would watch that. thanks for your work! very helpful

  • @fantomas1777
    @fantomas1777 2 года назад +1

    its called bismuth

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Oh cool. Yeah that's a cool material. 👍‍

  • @victorobi2619
    @victorobi2619 8 месяцев назад

    Will it look the same when I export it to unreal engine

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      if you bake all the texture maps, then it should yes. However, I'm not sure if displacement maps are supported in Unreal, so you may need to turn the displacement into actual geometry.

  • @rob4986
    @rob4986 Год назад

    Sick! Thank you sir Ryan! I love this one. One little thing that's making me a little sad, is that "displacement" only works in cycles and I can't use cycles for my project... but nevertheless, you delivered yet again! (:

    • @RyanKingArt
      @RyanKingArt  Год назад

      you can bake the displacement to a displacement map, and then you could use it in eevee.

    • @rob4986
      @rob4986 Год назад

      @@RyanKingArt That sounds too advanced for me now... I'll search through your channel, I think you got something about baking there... (:

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@rob4986 I have a tutorial on how to bake displacement maps.

    • @rob4986
      @rob4986 Год назад +1

      @@RyanKingArt Yeah, I had a feeling I saw something about it on your channel, you always deliver! (:

  • @ampilogov
    @ampilogov 2 года назад +2

    Thanks!!! Привет из Украины!!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hello! Thank you for watching!