The Visual Guide to Season 3 of Guilty Gear Strive!

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  • Опубликовано: 6 сен 2024

Комментарии • 321

  • @rooflemonger
    @rooflemonger  Год назад +84

    Here we are with the big Visual Guide to the Season 3 Patch of Guilty Gear Strive! Everything Timestamped for your ease of use so skip around to what makes sense for you. PLEASE NOTE: The absolute biggest changes are the universal ones! Burst changes, the new Wild Assault and Deflect Shield are bigger than any one single character change, and will wind up being the most important addition to any character regardless of what they get! Many characters were not change too much with that in mind(mostly universal changes to damage and how scaling works), because of the reliance of the new mechanics. That said, enjoy the video and spare a like if you could because it sincerely helps!

    • @Silverado-pq6xe
      @Silverado-pq6xe Год назад +2

      Tell that to zato 😞 they massacred my boy

    • @sk1llgr
      @sk1llgr Год назад

      Will you do one for DBFZ?

  • @fatyoshi696
    @fatyoshi696 Год назад +739

    This isn't directly related to the update, but it's important to bring attention to the fact that currently, all the regional pricings for strive on steam have been removed out of nowhere, and as a result the base game and all the dlcs currently cost anywhere from x2 to x10 more for most regions outside NA and europe. This is a really big problem, so I'm leaving this comment to make people aware of this so it can get to arcsys's ears quickly, for them to fix it sooner rather than later

    • @ShamirBRO
      @ShamirBRO Год назад +28

      Regional prices are getting smacked for no reason. Tekken 8 in my region costs more than minimum wage, Sadge!

    • @nlm7033
      @nlm7033 Год назад +4

      Its like 2 years after launch and no one watches this channel if they dont have the game. Idk who this was supposed to be for. Just go to G2A ffs if youre that broke

    • @styru4980
      @styru4980 Год назад +21

      That explain a lot, Season Pass 3 was pricier than the base game before. Thank you for the info.

    • @fatyoshi696
      @fatyoshi696 Год назад +49

      @@nlm7033 the comment is to make people aware of the problem because I don't see anyone talking about it even though it's a major issue and it's hurting the game quite a bit. The SA servers have dropped in player numbers because nobody can afford johnny down here, and I assume in other lower income regions the situation is the same, the game is gonna die in most developing countries if the prices don't get fixed. If enough people are talking about this arcsys will take notice and hopefully fix it

    • @oonkymppa5923
      @oonkymppa5923 Год назад +20

      @@fatyoshi696 I was laughing about this awhile ago. People from rich countries are making fake accounts to get the game for cheap. That's why the prices have seen a big increase. It's so funny that the culture of colonization still lives strong. It really is fucked that a couple of kids from Europe taking advantage of cheaper prices in another country ruins it for everyone.

  • @rooflemonger
    @rooflemonger  Год назад +113

    Ok I put it in the pinned comment but like, seriously, the universal changes are the biggest deal. Wild Assault is bananas and by itself will redefine matches more than any one single change the characters will get. Although... Nagoriyuki's changes are still pretty nutty lol

    • @CJCarrotsJam
      @CJCarrotsJam Год назад

      My main getting all the more busted changes... Let him cook

  • @VideoGameMantis
    @VideoGameMantis Год назад +104

    Noticed an important universal change missing:
    Charged dust now gives positive bonus upon landing a "finishing blow". ( Done by double tapping the last input in a dust combo )
    It gives a lot more reason to fish for those cheeky charged dust reads. :)

    • @rooflemonger
      @rooflemonger  Год назад +30

      derp I recorded that but I guess I didn't edit it in, my bad lol

    • @lyubit9841
      @lyubit9841 Год назад +5

      nice that it's a way to actively grab Positive Bonus without needing the wall. it always felt strange to get charged dust and then land without anything but damage. Even though it takes a harder read than a corner combo

    • @webber4524
      @webber4524 Год назад

      ​@@lyubit9841gold burst also gives it

    • @spicyluvsyou
      @spicyluvsyou Год назад +1

      If taking off half their health wasn't enough motivation. Most people still won't go for it at high level considering how risky it is.

  • @ShinxBOOM247
    @ShinxBOOM247 Год назад +55

    Since Roofle didn't really say... basically anything on Anji's new move in comparison to all of the other new moves, imma gush about how absolutely bat shit insane the funny fish slam is, because it makes the spin absolutely terrifying to beat out. Going over everything:
    -The fish grants a hard knockdown on hit, which on its own is huge, granting him easy access to butterfly oki off of spin
    -The fish outright beats light attacks, whereas before you could easily invalidate spin by using quick attacks
    -The fish outright beats most attempts from the opponent to steal their turn back with PRC. If they try to throw, they get bopped. If they try to attack, they get bopped. The only option you have to beat the fish after a PRC is do a fast RC into an invincible reversal, which is extremely costly for most characters and is incredibly tight timing wise
    -If you try to PRC and then block against the fish or use a projectile to trigger spin so you can block it, then you get guard crushed and Anji is left absurdly plus on block.
    In short: don't fuck with the spin, or you will be forced to deal with the fish

    • @hankswhateverzone1273
      @hankswhateverzone1273 Год назад

      Do you think having the fish is better than trying to fish for big fujin counter set ups? Like having it more oriented around spin into fish/butterfly oki as opposed to read opponent and the get big counter fujin?

    • @justingoers
      @justingoers 9 месяцев назад

      Is Anji a good beginner character? I've been looking to get back in the game.

    • @JFM9711
      @JFM9711 8 месяцев назад

      @@justingoersI’ve started strive and it was my first fighting game. I’ve enjoyed Anji immensely and climbed from 3F noob to a 6F competent player. What most important is playing a character you gel with while learning the game you can always swap when someone doesn’t meet your need anymore.

  • @snailtootz
    @snailtootz Год назад +127

    Omg roofle. I hope you've slept and are well. The speed in which you bust these out is INSANE. much appreciated as always.

    • @rooflemonger
      @rooflemonger  Год назад +62

      I am def not slept or well right now cause this video took like, a full day to make but its out now so I can rest lol, make sure to smash the like and subscribe button as the kids say

    • @Apkooi1
      @Apkooi1 Год назад +30

      Roofle please go nap now

    • @whizthesugoi
      @whizthesugoi Год назад +5

      ​@@rooflemongeryour dedication to the craft is much appreciated

  • @LadyViolet1
    @LadyViolet1 Год назад +73

    I feel like they wanted to reduce extreme damage from a lot of moves to compensate for not always having access to a blue burst if you use the new mechanics often. I think the idea is to keep the rounds lasting for about the same amount of time regardless (still fast but not getting absolutely obliterated for not having a burst).

    • @Ikenhauer
      @Ikenhauer Год назад +3

      Yeah, but they compensated for it with Wild Assault giving combo extensions for almost every character.

    • @pian-0g445
      @pian-0g445 Год назад +8

      @@Ikenhauerbut wild assault does scale combos quite a bit. So it leaves the round length around the same, but it more active for the players

  • @Angelo7e
    @Angelo7e Год назад +12

    Great video, but with Anji I think you might have understated how good fish is. Because it’s strike invulnerable and comes out so fast, it lets us set up butterfly oki off even spinning a jab and people who prc to punish when caught are much more manageable now. I think it’s a very healthy change overall 😊

  • @zerimas_
    @zerimas_ Год назад +35

    I always read the patch notes and have no idea what it means, so these videos are always a blessing 😂 thank you lord Roofle

  • @criticalf0ll0w16
    @criticalf0ll0w16 Год назад +14

    Feel like you kinda undersold the value fish provides with Anji because if you land it that's a free meaty butterfly
    Also being able to convert off farS via held wild assault is amazing

  • @davidvida5728
    @davidvida5728 Год назад +17

    Anjis fish really helps him out. People can no longer negate the spin with RC and throws since its invincible. The knock down also gives you perfect spacing for a meaty butterfly right after. Basically its something he should have had from the get go.

    • @sf4603
      @sf4603 Год назад +5

      It also has guard break so PRC and block isnt even a good option

  • @alextruecustodian6174
    @alextruecustodian6174 Год назад +5

    Key detail for stun dipper of Ky: He can now consistently meaty 5k out of it, massively improving is low resource pressure
    5k being one of the best meaty buttons in the game, easily being +on block by itself if timed well.
    Numbers for Ky mains
    5k has 8 active frames and is -2 on block at the earliest(so if you meaty on frame 5 of the active you would be +3) and it has a recovery of 6. So theoretically it can be safe meaty in most MU

  • @Kollider115
    @Kollider115 Год назад +3

    Anji player here. Koi fish is absolutely silly.
    You can beat 5p prc throw with the koi fish, and if you are blocking it’s a guard crush, on hit it’s a hard knockdown which lets you set up butterfly and start pressure. No joke, fish may actually be, as implemented, one of the most important tools in anjis kit! Great video

    • @Kollider115
      @Kollider115 Год назад

      Klaige made a video explaining it better then I ever could

  • @m0002856
    @m0002856 Год назад +9

    Gotta say I love the implementation of Wild Assault just from my limited time playing with it.
    It feels like they really took the time to identify three different ways to use it and assign those three different ways based on the character’s needs. I haven’t personally seen a character given a type of wild rush that I felt was nonsensical for their character which is really cool.
    Shows they put thought into the mechanic.

  • @Zoogstin
    @Zoogstin Год назад +5

    I watched a video explaining Anji's new Koi fish move. Its actually stupid good once you understand all of the properties it has.

  • @Dastankbeets9486
    @Dastankbeets9486 Год назад +12

    Now they’ve really shaken up the core mechanics, I hope they pay more attention to individual characters from here on out. Characters who previously struggled like Anji and Faust seem to have awesome sauce from their new options and the new design space that the game is in. I think the closest it can get to perfect is with interesting new characters, and care taken to tweak and add to each character so that they all have viable and interesting options

    • @pian-0g445
      @pian-0g445 Год назад

      It’ll also be very interesting to see how new moves will effect things. I’ve already heard how Anji’s fish is absolutely crazy for his spin. Don’t know for the other characters.
      Can’t wait to see what they do for the rest of the cast

  • @orionhelligar8938
    @orionhelligar8938 Год назад +7

    The change to Ky’s Stun Dipper for the increase launch height is to compensate for the increased recovery. They didn’t want to make the same mistake they made with Leo 2D nerf where it had increased recovery but the launch height was the same, causing him to be less advantageous.

  • @CosmicRPG
    @CosmicRPG Год назад +14

    This Patch is a new fresh air to breathe with the universal nerf of damage to all characters supers and my boy Sin, Potemkin, Bedman recieve the buffs need it.

  • @martinrichards1693
    @martinrichards1693 Год назад +6

    Worth mentioning, jackos change to FED is actually a huge buff since it's now an actual reversal

    • @spicyluvsyou
      @spicyluvsyou Год назад

      Honestly whether or not it's a bad thing depends if you can hit people in the air with it now. I haven't really planned it yet.

    • @martinrichards1693
      @martinrichards1693 Год назад

      @@spicyluvsyou you can hit people in the air. It's a normal strike

  • @RossCastro
    @RossCastro Год назад +5

    As a galaxy brain goofball to a simple grappler main, you've missed a few important aspects to Jack-O!: It should be noted that with Jack-O if you use Wild Assault at ANY time it calls back all your minions if they're out on the screen! It's not the end of the world per se, but it's definitely disappointing because it limits any unique uses of Wild Assault and lowers the amount of minion gimmicks you could've potentially done.
    5K has a reduced launch rate which hurts quite a bit of her previous combos out of 5H Counter Hit tomfoolery. The buffs in my opinion sort of outweigh all this and I think there's much more interesting potential with the bomb guard crushes and minion defense launches.

  • @StreyX
    @StreyX Год назад +2

    I almost had a heart attack when I read the patch notes and at a glance saw "... Potemkin Buster ... Reduced Damage", and then I saw it was HPB that got the damage nerf. That kinda of sucks, but it's not the money maker, so I'm okay with that. The normal buffs are good and forward megafist getting a bounce is pretty great. The fact that no one used it purposefully outside of tacking on damage in certain comobos was a good enough indicator for arcsys to buff it.

  • @spirto1279
    @spirto1279 Год назад +4

    Millia got the monkey's paw of the century, she finally got a good defensive option but that same defensive option completely negates her oki

  • @Ixs4i
    @Ixs4i Год назад +1

    nobody else seemed to mention it, but one of the main uses for the axl bomber change is to be used with wild assault, if you cancel his WA into the bomber it sends both you and the opponent flying

  • @Flashlegz
    @Flashlegz Год назад +2

    They lowered the overall damage in preparation for Slayers arrival, so that the massive damage he's gonna dish out stands out

  • @ThatSamoanGuy
    @ThatSamoanGuy Год назад +4

    Very important: With Bedman, you can't mash jab out of his 2HS anymore. Unless you have an invincible reversal, his best forward advancing "neutral killer" move is much stronger now.

  • @Jigensama
    @Jigensama Год назад +1

    Thanks for continuing to cover Guilty Gear with the same quality as you have before. Great video and it summed up everything nicely for me as my eyes always glaze over a bit when I try to figure out the patch notes on my own.

  • @thepoorgamer3208
    @thepoorgamer3208 Год назад +1

    Important note for Anji is that the spin follow up punishes jabs….JABS. And it is a hard KD that sets him up for butterfly oki. Like that is huge for him as when they took the hard KD from Kou (anti air special)
    Also WA (Wild assault) can be jump canceled. Small thing but important for some characters.
    Love your work Rooflemonger ❤

  • @PurplesttCoffee
    @PurplesttCoffee Год назад +3

    Your Strive videos helped me go from rank 5 in the tower all the way to celestial back when ArcSys did the first sale for Strive.
    Uni and work got in the way of actually playing fighting games for most of this year though, so it's time to watch your stuff as if I were studying for a test yet again. Thank you so much!

  • @jonathanbrostar
    @jonathanbrostar Год назад +1

    Thanks so much for this in-depth coverage of the patch. I saw so much dooming about the changes on social media, which I know is standard for when these kinds of patches are done, but it's still a relief to hear your more optimistic and seasoned perspective.

  • @Ephelle
    @Ephelle Год назад +8

    I don't expect non-Jack-O' players to have known, but probably the most impactful change to her was actually the 5k launch height nerf. It quite drastically limits her midscreen combo potential. Her damage and especially corner carry off of midscreen counterhits took a pretty big hit. Wild Assault might help with that, but it sucks to have to spend burst for something that used to be meterless.

    • @m0002856
      @m0002856 Год назад

      I dabbled in Jack-o as a replacement main for Ram because I really enjoy the Valentines, but played Elphelt in Xrd. Wasn’t a huge fan of Ram. Eventually settled on Testament cuz they more like what I was hoping Ram would be.
      I totally feel this nerf though, and it sucks. I didn’t feel like she was too powerful and needed nerfs

    • @pian-0g445
      @pian-0g445 Год назад

      Definitely seems like they’re trying to make Jack-O players focus on relying on minions for combos.
      Not a Jack-O player so don’t really know how good she is, but as long as they’re able to improve her minions and their mechanics, hopefully this nerf won’t be the worst thing

    • @Ephelle
      @Ephelle Год назад

      @@pian-0g445 I don't think it's super devastating, it just feels pretty bad. I was talking to Eddventure and he seems ready to drop the character over it, but he was also ready to drop the character two hours before winning CEO with her so we'll see.

  • @CaptainPlayerMan
    @CaptainPlayerMan Год назад +3

    thanks for putting these out! i always look forward to these whenever a new patch drops.

  • @Greenomb
    @Greenomb Год назад

    52:03 I know this has nothing to do with balance but I absolutely love the loud metallic “BONK” when jack-o’s super gets blocked xD

  • @jacksonbranby
    @jacksonbranby Год назад +2

    “Visual Guide” has bridget nago testament baiken in the thumbnail
    I am certainly being guided visually

  • @atrekkytribble6572
    @atrekkytribble6572 Год назад +1

    Roofle put out a S3 guide, now I can finally play GGST again and understand what’s going on.

  • @earlstevens4099
    @earlstevens4099 8 месяцев назад +1

    Appreciate your channel I've recently gotten into fighting games again after a long hiatus 👍

  • @BloodSportA2
    @BloodSportA2 Год назад +1

    Really like the shake-up. Getting Positive Bonus from the Dust stage transition is something I've wanted since the initial release, so it's almost weird to see it finally happen hah. My boy Axl didn't get much character specific changes, but his toolkit was already pretty sturdy and the new mechanics alone give him some great new stuff to work with.

  • @OneGamer2EnvyThemAll
    @OneGamer2EnvyThemAll Год назад

    From what I've seen, Anji's new move will basically chew through anything that isn't PRC into frame 1 reversal. If the opponent doesn't want to eat a hard knockdown and have to deal with Shitsu oki, they need to spend 50% to get Guard Crushed, spend 50% and need to acutely time a reversal if they even HAVE a F1 reversal, or 50% Tension + 50%/100% Burst to get Anji off of them.
    Spin to win.

  • @chaeyeongLFG
    @chaeyeongLFG Год назад +1

    as a bridget player, can confirm 6H juices combo routes 😍 in s2 i could not find a meterless 200+ damage combo for her myself, but immediately found one within a few minutes upon booting up s3

  • @tylercafe1260
    @tylercafe1260 Год назад

    24:55 Rensen Winter Cherry is actually harder to Meaty now because of the tumble effect it now only works at certain distance and heights when it was more universal before.

  • @kage_okamiX
    @kage_okamiX Год назад +1

    Dude bless your heart for these visual aid vids 🙏🏿

  • @lolloruns
    @lolloruns Год назад

    I don't know if this has been posted already.
    The easy way to know which wild assault you character has.
    It leaves a trail with a different color
    Type 1 Wild assault is orange
    Type 2 is the blue one
    Type 3 is the white one

  • @oOYourdadOo
    @oOYourdadOo Год назад +2

    Thank you for this video. I tried to read it all, but I havent played this game since Testaments release so imma a little behind on whats going on.

  • @drewgregory4079
    @drewgregory4079 Год назад +8

    Arcsys really just looked at SF6 and said, "lemme copy your homework, don't worry I'll change it a little." It'll be wild to see what the GGST cast can do with definitely-not-drive-rush

    • @zacharyhansen8250
      @zacharyhansen8250 Год назад +5

      It's not drive rush because it attacks for you obviously smh.

    • @colingaul9579
      @colingaul9579 Год назад +8

      Yeah. This ain’t drive rush, this is strive rush.

    • @jreut09
      @jreut09 Год назад +1

      ​​@@colingaul9579that's good. Like if it wouldn't piss off ASW immensely I would say that tournament commentators should call it that lol

    • @balltickler-hm5mo
      @balltickler-hm5mo Год назад +1

      Guilty gear had this thing called blitz shield before and now they just split it in half

  • @adamrussell9573
    @adamrussell9573 Год назад

    On the millia 5k change, I'm p sure it's meant so that during juggles like 5k-6h loops, or catching backdashes with 5k will mean that she'll be able to more consistently combo off of it without the opponent slamming to the floor prematurely cuz of the gravity system in combos

  • @dylantwomley1739
    @dylantwomley1739 Год назад +1

    The Axl Bomber Momentum change is mostly for After wild assault

  • @corywilliams5576
    @corywilliams5576 Год назад +3

    giovanna mains are EATING

  • @theoneandonlyobobo
    @theoneandonlyobobo Год назад

    Ah yes. Every time there's a new patch i always just wait for your great videos to get a much better idea of what changed. Keep up the great work

  • @technorave555
    @technorave555 Год назад +1

    Thank you so much for making these whenever a patch comes out! You're the best to do it

  • @kaleidoslug7777
    @kaleidoslug7777 Год назад +2

    They shall all fear the wrath of FISH.
    Seriously though that move is stupid good. It hits any kind of PRC mash, its throw invulnerable, it wins against jumpins and jabs, it ignores projectiles and it even guardcrushes. Theres no downside to it, the only way to punish it is to just not be in range (and the range is pretty good horizontally and as tall as the animation) or to fast PRC into something immediately invincible, which is spending 50% meter for unfavorable RPS. It doesnt combo but it gives a hard knockdown into butterfly setup

    • @kesitron9302
      @kesitron9302 Год назад

      you can just prc backwards to evade it and punish. it's still a great move though

    • @kaleidoslug7777
      @kaleidoslug7777 Год назад +1

      @@kesitron9302 yep, and that's spending 50 meter for unfavorable RPS. It's totally beatable but damn if its not kinda strict

  • @m0002856
    @m0002856 Год назад

    Visual guide FRICK YEAH, BABY!
    You have no idea (or maybe you have exactly the idea) of how annoying it is scrounging social media to try to find any visual references from people who actually understand what the changes mean.
    Like sure, I read, “A thing that May does is this way” and my never-played-a-charge-character ass has zero idea on what that means. LOL love these videos.

  • @bleeborg
    @bleeborg Год назад

    Excellent vid. Aside from Nago getting some crazy mix up options the new patch was awesome imo. I hope you'll do one on the new DBFZ patch soon.

  • @2HalfSandwiches
    @2HalfSandwiches Год назад

    Honestly, i think the biggest significance of blue burst hitting full screen is that it prevents burstproof combis like from HC sthat hit full screen so you can't contest

  • @tabkg5802
    @tabkg5802 Год назад

    Bandit bringer is a combo starter in corner btw. Revolver is now hits low profile too so that's pretty good. Kara fafnir with dash momentum straight up covers 80% of the screen. Overall he has been buffed quite a bit especially due to WA
    Stun edge buffs allow to use both versions in a combo. CSE specifically adds shitload of damage

  • @Wildzide00
    @Wildzide00 Год назад +1

    The megafist change is a big deal. Before Potemkin was negative ON HIT, now if they get hit you can get a kara garuda that beats mashing, backdash, jumping, basically everything thats not an invinsible reversal.

  • @IamNster
    @IamNster Год назад

    Baiken really said "Say it with ya chest!"
    Fr I'm returning after playing a bit of Season 1 and this is a super helpful guide for me to keep track of the changes.

  • @Harrison_98
    @Harrison_98 Год назад

    The axl bomber momentum change applies with wild assault combos, enables a lot of corner travel when converting.

  • @Grubll
    @Grubll Год назад

    Just wanted to say thanks for always making high quality fgc content! You’ve been my primary link to the community for the past year or so and I truly value your content.

  • @WickedFninja
    @WickedFninja Год назад

    This wild I literally was thinking “I bet roofle will post something by today” looks on yt and at the top of my page 😂 always look forward to your guides

  • @reddragoner1932
    @reddragoner1932 Год назад

    I think it has become really clear with Season 3 ArcSys wants to give GGST the GGSign treatment. Like Revelator and Rev 2 were MASSIVE changes to the game that eventually completely changed the feeling of the original iteration I think GGST is gonna evolve into something else but keeping its name this time.
    Then again, Thank you for that huge and well made video!

  • @phabulouz5991
    @phabulouz5991 Год назад +2

    Just wanted to mention a huge Sin change!!!
    Kara cancelling into super no longer uses stamina! His combos into super are less expensive

  • @duden2217
    @duden2217 Год назад +2

    That Faust item eat is cool. Not sure how much it will actually help him, but I like it.
    HPB should do *increased* damage as a reward for actually being able to pull it off in a real match.
    Haven't touched Strive in quite a while, but the new mechanics do have me interested. Looks like this update is a big win overall.

  • @Ephelle
    @Ephelle Год назад +2

    I can't believe they removed Canada from the game by making it impossible to burst too high.

  • @blacknerdtalks7921
    @blacknerdtalks7921 Год назад

    *FINALLY!!!!* I've been waiting for you to drop this, so I can get a clear succinct explanation of all the changes in S3.

  • @MimebladeGMail
    @MimebladeGMail Год назад

    As a Bedman player (currently), the new changes have made things much more VITAL to how I play the character, but also the nuance of forcing a player to Psyche Blue Burst now carries much more weight to it, since you can delay when they get their Burst back by a fair bit. I had some matches against Johnny and Sin, and the threat Johnny posed in Xrd feels "mostly gone" but he still has some threats once he gets started, which is the same for Bedman and virtually anyone else... this game now has building blocks for characters to mount offense OR defense now... and I'm so glad it's universal!

  • @dashuntas.m4045
    @dashuntas.m4045 Год назад

    Man the work you’ve been putting in for the past few years has been ridiculous!

  • @gamelord12
    @gamelord12 Год назад +3

    All I wanted from Strive season 3 was defense and frame data. I got the defense I wanted. Is it really so hard to add frame data to training mode?

  • @NurseValentineSG
    @NurseValentineSG Год назад

    56:38 Youzansen's blowback is probably mostly a nerf, but it has a fun interaction with Wild Assault: If you hit a Youzansen, you can fully charge a wild assault to hit it meaty. If they block the wild assault, you get an S Kabari for free. If they get hit, well, you get a big combo for free.
    Basically, unless they have an invincible wakeup, they're instantly in the Baiken blender.

  • @hatchera
    @hatchera Год назад

    The anji fish is freaking amazing. Having your successful spin fucked by RC or throw is now in the past. If opponent presses a fast button and you spin it, just slap them with a fish. If opponent presses RC, slap then with a fish and continue.
    Previously spinning was basically digging your own grave. And every move spins. It was like teeth grinding pain when you successfully call out opponent pressing buttons, but they just RC and end the round twerking on your face for using the core Anji mechanic. Now it's no longer that.

  • @Vanfernal
    @Vanfernal Год назад +2

    With the reduced recovery, CH 5H, slide head, hammerfall is a combo now.

  • @m0002856
    @m0002856 Год назад

    I believe the specific Stun Dipper change was to nerf the recovery time so it was more punishable on block but they wanted to keep the same advantage on hit.
    So the “increased knockback” or whatever is basically just there to compensate for the increased recovery. Dustloop says the move is +20 advantage on hit for Ky, so they wanted to keep that same +20 frames on hit advantage even though they also wanted to make the move take longer to recover. They didn’t want to make the move like +18 on hit or something.

  • @Kopellis
    @Kopellis Год назад

    Pretty cool that in this update they added two characters (johnny and sin)
    And a little controversial but celebrated by some the removal of a character (zato) . Interesting how this plays out.

  • @Copperhell144
    @Copperhell144 Год назад

    Rekkas not doing big counter-hits makes sense but they probably should have kept them for the last attacks in each rekka, at the very least for Anji.

  • @xOokamii
    @xOokamii Год назад

    Man, Nagoriyuki is looking like a menace with the mix up options. In the right situation he's gone be a bulldozer

  • @malapertfourohfour2112
    @malapertfourohfour2112 Год назад +1

    I feel like weight system's appropriate for Virtua Fighter, but no other series should try 😂

  • @fgcbird
    @fgcbird Год назад

    Before I watch the video my hot take is the Eddie nerf was in part to keep wild assault from making zato totally broken
    Edit: from playing I have found if you win round start you can spend wa to walk break, get oki, with pos bonus you have meter for sword super, sword super to get Eddie back, mix them again and kill. If he hadn’t changed WA would have made his pressure literally endless I feel like

  • @pian-0g445
    @pian-0g445 Год назад

    For Ky players, the reduced horizontal blowback with his fireball is actually really good for combos (if you are close are RC into the player or wild assault)

  • @phdbot4483
    @phdbot4483 Год назад

    I look forward to trying out the new mechanics with the newly buffed Potemkin. I wanna point out that the thing I appreciate about the Forward Megafist buff is it's actually advantage on a normal hit now. (old Forward Megafist used to be -2 ON NORMAL HIT)

  • @Okami_HD
    @Okami_HD Год назад

    Thing you missed for sin, his 2H now has less launch meaning he loses a combo in which he could Kara cancel out of an elk hunt into RTL and effectively carry his opponent to the other side of the stage for a walk break with only one tension bar, the elk hunt goes to far now meaning he now has to either Kara cancel earlier in the string which would mean he’d need to use another tension bar for RTLs 4th hit to get wall break.

  • @bowserjr476
    @bowserjr476 Год назад

    thanks been waiting for this. i for damn sure wasn't gonna figure out what all these creeps did by myself

  • @dumqunt8649
    @dumqunt8649 11 месяцев назад

    Anji's fuujin finally got buffed! Namely by having 3 of its follow ups basically given to the normal blocksting of humble low tier character of Nagoryuki

  • @eljhojo
    @eljhojo Год назад

    Thanks for the break down, very helpful, as ever! I'm loving the changes, it's definitely bringing a breath of fresh air to a game I already loved!

  • @aaron123360
    @aaron123360 Год назад +2

    axl bomber out of wild assault sends you FLYING into their face

    • @rooflemonger
      @rooflemonger  Год назад

      ahh so thats the momentum change lol

    • @aaron123360
      @aaron123360 Год назад +1

      @@rooflemonger its incredibly fun suddenly throwing both you and the other person across the screen

  • @Kaizanor
    @Kaizanor Год назад +1

    That Anji new attack off of auto guard is better than it seems since its completely invlunerable to everything including grab and will punish basically everything including jabs, and if by some miracle they manage to guard it it'll guard crush. The new fan toss movement is also really nice since now if you move forward while doing it and get a counter hit you can combo off it with close slash.

    • @Gronalak
      @Gronalak Год назад

      I think it looses against PRC into reversal, but not 100% sure

    • @Kaizanor
      @Kaizanor Год назад

      @@Gronalak I didn't think about that, I'll have to lab it.

    • @HasekuraIsuna
      @HasekuraIsuna Год назад

      ​@@GronalakIt does... with _very_ good timing.

  • @bogbupog
    @bogbupog Год назад

    I like that you title your videos like a normal person.

  • @MagSec9
    @MagSec9 Год назад

    Ky's stundipper launch height change was just to ensure he has the same oki option despite the longer recovery(meaty 5k, or CSE if in dragon install) .

  • @fgc_bophades
    @fgc_bophades Год назад

    As a ky main idk if I’d say this makes him better at poking. A big problem he’s always had is that fS and HS lose to 6P lol. Slowing down his 2S hurts a LOT

  • @xxhalomegabloksxx
    @xxhalomegabloksxx Год назад

    thanks as always rooflemonger, always helping me catch up to date to every fighting game

  • @iiisixstringiii8285
    @iiisixstringiii8285 Год назад

    Awesome visual guide. I now know almost everything I need to know before jumping back into the game.
    Looking forward to how this new season is going to play out, especially at high level comp play.
    Also, what THE HELL were they thinking with 'buffing' Nago!? Lol
    I'm starting to think they want Nago, who is a new character in the GG series, to be a poster boy character, right along with Sol and Ky.
    I think they're very proud of what they've accomplished with him as a character and a fighter. So, I don't blame them. He is very freaking cool! Haha

  • @scoutboy25
    @scoutboy25 Год назад

    11:24 another thing about burst is the fact that during dust jump, even if you block it you get hit by extra blockstun and can't punish

  • @fgc_7433
    @fgc_7433 Год назад +17

    Love Wild Assault. Nago buffs were just too much compared to other characters.

  • @OwainVEVO
    @OwainVEVO Год назад +1

    i'm a really big fan of this patch and loving bridget as always

  • @VileLasagna
    @VileLasagna Год назад +1

    That Mega Fisto buff is HUGE, just absolute madness. It will play very badly into my habits knowing that I can no longer be punished for hitting Mega Fist. It was so frustrating
    (Also, Giovanna's move is pronounced a bit like "shah-ve". Means "key", I guess "unlocking new potential". Though, curiously enough it's also used for screwdrivers and stuff =P)

  • @Yeldibus
    @Yeldibus Год назад

    Thanks Rooflemonger! Looking forward to your Season 3 GG content to come!

  • @prophetedubaroque5136
    @prophetedubaroque5136 Год назад

    As somewhat of a zato mains i disliked how in this game missmanaging the shadow seemed not so dramatic because of how fast the bar recovered. However having much more recovery for a lesser version of the old position switch(which in +r had some invincibility and didn't require to be in break the law state) which was already a bad gimmick in +r feels a bit heavy handed. I would like that in exchange they give us a bigger eddie bar. Yes it would mean bigger combo and even less playing for the defender opponent. However with some nerf to eddie's damage i think it would be fine as it seems logical that you get a better reward now that they've multiplied the risk by two. Plus even if the opponent is into the blender longer he is more heavily rewarded for getting out of it. As for the the new mechanics i don't know about the offensive one but the defensive mechanics seems to especially help but could also hurt him a lot more than other characters.

  • @skeezicksz
    @skeezicksz Год назад

    My man with the info we all need as usual. Thank you so much for getting this out with all the Mk1 stuff going on. Hope you’re sleeping bro

  • @icyjules
    @icyjules Год назад +1

    You truly are the GOAT of the fgc! Thanks for this video, I really appreciate it!

  • @connorsutton8745
    @connorsutton8745 Год назад +3

    So glad to see the no counter on Rekkas. Was the most uninteresting, brain dead, and deadly thing to defend in Strive. Hold block and get reset and have to do it again, or challenge and maybe die from counter hit combo. No real strategy, no reactions, just guess.
    But then they went and gave Nago a basically free 50/50 on THE BEST ROUND START MOVE IN THE GAME?

  • @joyhally7754
    @joyhally7754 Год назад +1

    Rooflemonger always here to make sense of things when I don't get the patch notes

  • @Wolves437
    @Wolves437 Год назад +1

    I hope they add the 3rd King Daryl. I kinda want him to be a Dual dagger user.

  • @Wulfsmasher
    @Wulfsmasher Год назад +1

    I really wish they did what sf6 did and just tell us what the season pass characters are. I know it was probably because the entire roster was leaked but still. I know my main Akuma is coming next summer so I'll keep playing the game till he comes out. Haven't touched Strive since Testament got released, coping and waiting for Slayer.