Anime Grass Tutorial | Blender

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  • Опубликовано: 15 ноя 2024

Комментарии • 89

  • @AdrianDrott
    @AdrianDrott 3 дня назад +11

    I've done my fair share of ghibli grass but very smart to bake normals from a deformed highpoly mesh. definitely trying it next time! A touch of glimmering highlights as the grass blows would be the icing on the cake. Otherwise probably the best Blender grass I've seen so far.

    • @trungduyng
      @trungduyng  3 дня назад

      @@AdrianDrott thank you. Yes normal baking is probably the most important aspect of this tutorial, to say the least.

  • @ujwalvibing
    @ujwalvibing 23 часа назад +1

    this is soo good. it's like actually learning things instead of just copying.

  • @unaddan
    @unaddan 4 дня назад +14

    bro is cooking!

  • @gregkrazanski
    @gregkrazanski 3 дня назад +5

    best looking 3d non-photoreal grass i've ever seen

  • @AiME9696
    @AiME9696 3 дня назад +6

    This is the best anime grass blender tutorial I have ever seen , thanks a lot .

  • @HeyEverybodyJesseHere
    @HeyEverybodyJesseHere День назад

    That normal transfer trick is the x factor here. Great job!

  • @Nkanyiso_K
    @Nkanyiso_K 2 дня назад +1

    Ive seen a lot of ghibli style grass tutorials come & go but this one is might be the greatest to do it

  • @echodoudou
    @echodoudou 3 дня назад +2

    This is the best grass I've ever seen.

  • @oblogames
    @oblogames 21 час назад

    subscribed and will try these when i get better pc
    i love making anime style stuff
    also thanks for sharing the files cuz most of the time when i follow the tutorial it doesnt go as planned :)

  • @Kunstchmid
    @Kunstchmid День назад

    Underrated and extremely technically impressive. Your tutorial helped me understand a lot about vertex colors and how often it is used in game development.

  • @darksidegaming475
    @darksidegaming475 4 дня назад +2

    Thank you so much, man
    I needed this for my current project. can't appreciate it enough

  • @mrpop6370
    @mrpop6370 9 часов назад

    xịn quá a, follow a đã lâu mong a tiếp tục ra tutorial nhiều hơn ạ

  • @spook1359
    @spook1359 День назад

    Just when I needed this tutorial! Thankyou you so much!

  • @giovanni-gatto
    @giovanni-gatto День назад +1

    I have a problem when I add bluish shadows. In your case, the shadows are applied to 'color patches,' but in my case, the shadows are applied to each individual instance of grass.

    • @trungduyng
      @trungduyng  День назад +1

      @@giovanni-gatto in your case it seems like the vertex normal baking process wasn't working correctly. I recommend checking the if the realize instance node is used. Or the data transfer node is applied correctly.

  • @panoskotoulas759
    @panoskotoulas759 3 дня назад +1

    I was literally looking for a way to do that an you uploaded this in the perfect time. Great tutorial, ty so muuuch, I'll be waiting for more!

  • @jcrav93
    @jcrav93 3 дня назад +1

    Very nice. Will go through the whole thing further in my development. This seems like a fantastic first video to help grasp material workflows.

    • @trungduyng
      @trungduyng  3 дня назад +1

      @@jcrav93 yes, the intend of this tutorial is that I want beginners to actually achieve the result. All of the techniques are actually very basic.

  • @mr_budo
    @mr_budo 3 дня назад +1

    The vibes are crazy good.
    I recently tried your tree tutorial. Just loved it. I'm very hyped yo try this

    • @trungduyng
      @trungduyng  3 дня назад +1

      I'm glad to hear that! Hope you'll get great result.

  • @tndatr
    @tndatr 3 дня назад

    quá đỉnh anh ạ, vì có minh họa nên kiến thức của e cực non mà vẫn hiểu được 80%, mong anh ra thêm các tut anime như này ạ

    • @trungduyng
      @trungduyng  3 дня назад +1

      @@tndatr e có cần phải xem vietsub ko?

    • @tndatr
      @tndatr 3 дня назад

      @@trungduyng em có anh ạ, em có làm sao bước đoạn 11:03 cơ mà nó không đồng bộ á a

    • @trungduyng
      @trungduyng  3 дня назад

      @@tndatr nếu e xài blender 4.2 trở lên thì sẽ ko đc. Blender 4.2 gặp bug chỗ đó. Phải dùng 4.1

  • @sylverxyz
    @sylverxyz 2 часа назад

    You are a legend! Thank you for these. Clouds?

  • @木内桜
    @木内桜 2 часа назад

    Thanks for the great video.
    My question is, when I do a Datatransfer, normal is not applied to the grass. I am using Blender version 4.0.

  • @РусланРезніченко-е4щ

    Is amazing, thanks you!

  • @DimasAMulyadi
    @DimasAMulyadi 4 дня назад

    thank you for your effort. This is what I want for my projects.
    I'm appreciate your hard work and dedication for making this tutorials. 😃

  • @Cassieuwu
    @Cassieuwu 4 дня назад

    your tutorials are the best thank you very much💕

  • @Opa_80s_KSA
    @Opa_80s_KSA День назад

    great work i gave you a like just cuz what I've seen in the first 3 minutes and now i follow 😁

  • @snegyrys9149
    @snegyrys9149 4 дня назад

    Many thanks for this tutorial, I feel like ill finally be able to finish one of my projects with your help.

  • @thana7954
    @thana7954 4 дня назад

    Thank you so much for great tutorial.

  • @julliannur2717
    @julliannur2717 4 дня назад

    Finally,, im waiting for this tutorial, thankyou so much

  • @kenjia1758
    @kenjia1758 4 дня назад

    I'm glad I found your channel 😄

  • @blacklotus3784
    @blacklotus3784 3 дня назад

    Hóng tutorial làm cỏ này của a mãi :3

  • @Kinne_Nya
    @Kinne_Nya 4 дня назад

    finally,my best yt teacher xD

  • @RealityRogue
    @RealityRogue День назад

    Ah man id love something like this in Unreal Engine..
    Edit: WAIT YOU WERE REPLICATING IT 'FROM' UNREAL ENGINE LOL
    I think yours looks so much better than what Ive seen though, I might be inspired to try and replicate it

    • @trungduyng
      @trungduyng  День назад

      @@RealityRogue i might try this with UE someday. Would need to tinker a bit.

  • @Kalyptic
    @Kalyptic 3 дня назад +1

    This is awesome! Can you do a video on clouds and sky next?

    • @trungduyng
      @trungduyng  3 дня назад +2

      @@Kalyptic i might do a quick video about that, since it is exactly the same workflow as my anime tree, just that the texture is changed.

    • @Kalyptic
      @Kalyptic 3 дня назад

      @@trungduyng Thank you so much, I can't wait!

  • @ap5657
    @ap5657 3 дня назад

    nice tutorial

  • @tonietonietonie
    @tonietonietonie 4 дня назад

    Great tutorial so far~

  • @jayduby
    @jayduby 3 дня назад

    great tutorial. thanks for making it. subed!

    • @jayduby
      @jayduby 3 дня назад

      @trungduyng why not just scatter the grass on the displaced mesh? is it cause it messes with the scattering?

    • @trungduyng
      @trungduyng  День назад

      ​@@jaydubyit might work, you can try. But when you scatter it on the displaced mesh, the result would look too realistic. The trick with this workflow is that the vertex normal from the baking process has a faceted look to it, making it really resemble how you would paint on paper. It is all about the niche visual feature of anime.

  • @MathiasZamecki
    @MathiasZamecki 4 дня назад

    will this works with eevee next?

    • @trungduyng
      @trungduyng  3 дня назад

      I haven't tried Eevee Next yet. I think it should work (in any other render engine) if you apply the same principle of vertex normal baking, the result will definitely look a bit different though.

  • @Qiu-i2j
    @Qiu-i2j 2 дня назад

    During the production process using 3.6, the view displayed everything normally, but when rendering the image, the scene was black, which was completely abnormal and there were no hidden issues. Some people said it was a problem with data transmission. Do you have any way to solve it for us? Thank you

    • @trungduyng
      @trungduyng  2 дня назад

      if the view display everything normal then it probably because of extra object hidden in the scene, or modifier enable in scene but hidden in render. Check if there is any issue like that in the outliner or in the modifier.

  • @SierraofTerra
    @SierraofTerra 2 дня назад

    one issue i had was that the faces were still being generated even when scale was zero (my scene total was 3 million faces. i managed to fix this by connecting the named attribute to a multiply node and then to the distributed points on face node!
    your tutorials are amazing, i'd really appreciate a more technical one examining ways to make scenes more efficient/eevee more efficient as larger scenes that have millions of faces and textures lag my computer to abysmally low fps which sorta makes it hard to do the live update color painting that you showed in the video unless i disconnect the realize instance temporarily to do the painting. i suspect I'm doing something wrong somewhere but I'm not sure :(
    regardless, i learn so much from you :D

    • @trungduyng
      @trungduyng  День назад

      @@SierraofTerra yes you're right, as I mentioned, performance is an issue here. This was not an out of the box feature in blender so you can only rely on workarounds or tricks. It will all come down to how optimized your scene is. I would divide the scene into sections and treat them differently. Close to the camera would get detailed and high quality, far away from the camera would get lower in grass density or replace completely with quad, even completely remove the "realize instance".

    • @SierraofTerra
      @SierraofTerra День назад

      @@trungduyng thank you for the tips!!

  • @jamaalsineke2405
    @jamaalsineke2405 2 дня назад

    Hi Trung, this is is absoultely amazing.....How do i do this in unreal 5.4 ? I dont even care about animating the grass...just care about steps 1-4........if you can point me in the direction of the right tutorials,i'll do the rest

    • @trungduyng
      @trungduyng  День назад

      @@jamaalsineke2405 in UE, you can use Landscape feature to create grass. The performance is great compared to this, but I haven't seen manipulating vertex normal using UE. If you want to learn more about grass in UE then I recommend checking out PrismaticaDev's 5 minute series. I learnt how to create grass from it.
      ruclips.net/video/uUOcs20Dkcc/видео.htmlsi=yTakdw5tRq5QO6Ke

  • @chidorirasenganz
    @chidorirasenganz 4 дня назад

    Why did you choose Photoshop for the displacement map instead of baking on in Blender or using real time displacement with shader nodes?

    • @trungduyng
      @trungduyng  4 дня назад +1

      because I need to have a very distinctive type of high contrast detail, and it only took 10 seconds to achieve that in pts. Honestly if you feel more comfortable doing that inside Blender then just do so. I think that for traditional artists like me, pts just feel more natural.

    • @chidorirasenganz
      @chidorirasenganz 4 дня назад +1

      @ ahh yeah I’ve been watching anime shader tutorials for a couple years now so I’m used to it but honestly I’m interested in using Procreate for texturing/map creation as well

  • @OrojinMusic
    @OrojinMusic 2 дня назад

    Whats the best way to get something like this into Unity? Would love more info on doing this in that engine compared to Unreal

    • @trungduyng
      @trungduyng  2 дня назад

      The object scattering (with brush stroke) feature is already very powerful in game engines like UE or Unity. The aspect that make this grass look nice is the vertex normal baking process, which in game engine isn't really exist.

  • @KaelthasProductions
    @KaelthasProductions 2 дня назад

    great tutorial i really love this style of grass but if i put this on a game specially if the game is a city building game performance will suffer a lot with a 30km x 30km map im still finding ways to do that

    • @trungduyng
      @trungduyng  День назад

      @@KaelthasProductions well of course this only works in Blender, as in for creating "art", not game. If you work with game engines then you would need a completely specialized workflow for the game engine.

  • @ajaypassi10
    @ajaypassi10 4 дня назад

    Thank u sir for this tutorial 😊😊❤❤

  • @JayBacay
    @JayBacay День назад

    dude u might wanna try the new brushstroke tool update with the anime style

    • @trungduyng
      @trungduyng  День назад

      @@JayBacay i will, it just that the new blender version has issue with data transfer not being refresh correctly. Hope they somehow fix that soon enough. For now for this I need to stick with 4.1

  • @TK-kh3jy
    @TK-kh3jy 2 дня назад

    Awesome!!

  • @svenhoehenberger7269
    @svenhoehenberger7269 3 дня назад

    Hello i've downloaded your thing, but everything is black even in mine by following your steps is it normal (4.2 user)

    • @trungduyng
      @trungduyng  3 дня назад +1

      Can you try opening it using 4.1? In 4.2 there is a bug that kept this workflow from working properly.

    • @svenhoehenberger7269
      @svenhoehenberger7269 3 дня назад

      @@trungduyng it is thanks for you amazing work keep doing

  • @JayBacay
    @JayBacay День назад

    welp looks like I;m back with blender again

  • @cuonbanh5015
    @cuonbanh5015 2 дня назад

    E đến bước 3 mà lúc add Data Transfer vào Ground Mesh thì Shader nó vẫn thế anh ạ, ko có thay đổi gì @@@

    • @trungduyng
      @trungduyng  2 дня назад

      e xài Blender version nào?

    • @cuonbanh5015
      @cuonbanh5015 День назад

      @@trungduyng E xài 4.2 luôn, File demo của anh e tải về tắt thử data transfer bật lại thi thoảng cũng bị như thế. Ko biết vấn đề setting của e hay như nào nhỉ

    • @trungduyng
      @trungduyng  День назад +1

      @@cuonbanh5015 e cần blender 4.1 nha e. 4.2 bị bug ở chỗ đồng bộ hoá. cần đợi update về sau fix.

  • @animemoments5994
    @animemoments5994 4 дня назад

    like đầu, cmt đầu ủng hộ a ạ. Chờ gần 1 tháng từ hôm a khoe trên FB :D

  • @ChennelDino
    @ChennelDino 4 дня назад

  • @ALJACHIA
    @ALJACHIA 4 дня назад

    best

  • @finzelcarnia
    @finzelcarnia 2 дня назад

    I'm kinda new in blender idk why after I connect Collection info to Instance points the model basically become unrecognizable Idk which part I'm doing it wrong 🤣 I guess I need to learn more

    • @trungduyng
      @trungduyng  2 дня назад

      @@finzelcarnia the most common problem is you haven't place it at the world origin (center of the scene), and/or haven't apply transformation.

    • @finzelcarnia
      @finzelcarnia День назад

      @@trungduyng I'm not really sure about that I might gonna check it out later, also the problem I was mentioned actually got fixed if I unchecked " Separate Children " lol
      anyway great tutorial thank you !!

    • @trungduyng
      @trungduyng  День назад

      @@finzelcarnia good to know

  • @iingyu4920
    @iingyu4920 2 дня назад

    🥰