- Видео 92
- Просмотров 339 395
trungduyng
Добавлен 16 дек 2016
3D Art, Tutorial, Live Stream, Timelapse, Full Process,...
I Recreated Arcane Environment In Blender
CC: English & Vietnamese
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/artwork/GvzV14
www.patreon.com/c/trungduyng
Season two of Arcane just came out, and after finishing the series, I was blown away by the environments. One of the biggest differences this season is the level of investment in the background scenes. The scenery is absolutely stunning. Season one already had some incredible environments, but in season two, they’ve truly outdone themselves. It’s some of the best work I’ve ever seen in any kind of media. So I set out to recreate one of their beautiful scene, the Piltover garden, in Blender.
PS: Sorry I'm just going to say it, I copied @Nog...
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/artwork/GvzV14
www.patreon.com/c/trungduyng
Season two of Arcane just came out, and after finishing the series, I was blown away by the environments. One of the biggest differences this season is the level of investment in the background scenes. The scenery is absolutely stunning. Season one already had some incredible environments, but in season two, they’ve truly outdone themselves. It’s some of the best work I’ve ever seen in any kind of media. So I set out to recreate one of their beautiful scene, the Piltover garden, in Blender.
PS: Sorry I'm just going to say it, I copied @Nog...
Просмотров: 15 418
Видео
Anime Grass Tutorial | Blender (include Project Files)
Просмотров 56 тыс.2 месяца назад
CC: English & Vietnamese trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng In case you prefer to read: trungduyng.substack.com/p/anime-grass-tutorial-blender Demo file (Free): trungduyng.gumroad.com/l/animegrassblender In today’s video, I’m going to guide you through the process of creating anime-style grass in Blend...
Ponyo and Sosuke | Fan Art Timelapse
Просмотров 6 тыс.4 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Final look: ruclips.net/video/MlFHxVG0h_k/видео.html View the montage: ruclips.net/video/idS4wrgD5v8/видео.html Anime Foliage tutorial: ruclips.net/video/52sTppv7Y-E/видео.html How to download anime character, animate & render: ruclips.net/vide...
Fan Art - When Marnie Was There - UE5 - Full Process Unedited 2/2
Просмотров 1,4 тыс.4 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making a fan art from a Ghibli Studio anime called "When Marnie Was There". This was done in Unreal Engine 5. Part 2/2. Check out the timelapse version: ruclips.net/video/EzoT82A7BqA/видео.html
Fan Art - When Marnie Was There - UE5 - Full Process Unedited 1/2
Просмотров 1,7 тыс.4 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/artwork/K3eZKx www.patreon.com/c/trungduyng My full process unedited of making a fan art from a Ghibli Studio anime called "When Marnie Was There". This was done in Unreal Engine 5. Part 1/2. Check out the timelapse version: ruclips.net/video/EzoT82A7BqA/видео.html
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 4
Просмотров 2,2 тыс.4 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ruclips.net/video/oJstPGbbzzI/видео.html Disclaimer: This is not a tutorial, please do n...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 2
Просмотров 1,2 тыс.4 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ruclips.net/video/oJstPGbbzzI/видео.html Disclaimer: This is not a tutorial, please do n...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 1
Просмотров 9534 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ruclips.net/video/oJstPGbbzzI/видео.html Disclaimer: This is not a tutorial, please do n...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 5
Просмотров 6914 месяца назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ruclips.net/video/oJstPGbbzzI/видео.html Disclaimer: This is not a tutorial, please do n...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 3
Просмотров 8124 месяца назад
My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ruclips.net/video/oJstPGbbzzI/видео.html Disclaimer: This is not a tutorial, please do not try to follow me step by step, I had a lot of trials and errors along the way of making this art.
Download 3D Anime Character | Blender Tutorial (include Project Files)
Просмотров 19 тыс.4 месяца назад
CC: English & Vietnamese trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng In case you prefer to read: trungduyng.substack.com/p/just-download-your-3d-anime-character Project Files (for setting only, no 3D models included since it is not mine): trungduyng.gumroad.com/l/suagq In today's video I’ll show you where to do...
Kinetic Rush | "Your Name" inspired submission
Просмотров 1,7 тыс.5 месяцев назад
www.artstation.com/artwork/ZlGyAZ trungduytrng trungduytrng x.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My submission for the Kinetic Rush 3D Challenge features an anime style scene that draws from the visual style, colors, and lighting of the film 'Your Name.' I chose to set the piece around the busy Shibuya Station, as seen in the movie, be...
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#6
Просмотров 4165 месяцев назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Trying to bring it all together. Details about competition: kineticrush.createwithclint.com/ #kineticrush @pwnisher
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#5
Просмотров 4055 месяцев назад
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Trying to bring it all together. Details about competition: kineticrush.createwithclint.com/ #kineticrush @pwnisher
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#4
Просмотров 4915 месяцев назад
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#4
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#3
Просмотров 4085 месяцев назад
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#3
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#2
Просмотров 4045 месяцев назад
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#2
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#1
Просмотров 1,1 тыс.5 месяцев назад
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#1
Anime Tree Tutorial | Blender (include Project Files)
Просмотров 150 тыс.6 месяцев назад
Anime Tree Tutorial | Blender (include Project Files)
Königsberg Castle | Unreal Engine Art | Mini Timelapse
Просмотров 2 тыс.6 месяцев назад
Königsberg Castle | Unreal Engine Art | Mini Timelapse
3D Render Challenge - Chill Ride - Completed
Просмотров 8876 месяцев назад
3D Render Challenge - Chill Ride - Completed
Ponyo & Sosuke Ride Home | Fan Art | Blender
Просмотров 1,6 тыс.7 месяцев назад
Ponyo & Sosuke Ride Home | Fan Art | Blender
Secret Spot | Blender Art | Mini Timelapse
Просмотров 7 тыс.8 месяцев назад
Secret Spot | Blender Art | Mini Timelapse
Dragon Balls Android 18 Fan Art | Mini Breakdown
Просмотров 41810 месяцев назад
Dragon Balls Android 18 Fan Art | Mini Breakdown
Recreate a Ghibli Anime Scene in 3D | Unreal Engine | Timelapse
Просмотров 3 тыс.Год назад
Recreate a Ghibli Anime Scene in 3D | Unreal Engine | Timelapse
Boss Fight 3D Art Challenge | Unreal Engine | Timelapse
Просмотров 10 тыс.Год назад
Boss Fight 3D Art Challenge | Unreal Engine | Timelapse
I love your tutorials, I had a hard time following most tutorials but yours are easy to follow and explains how things works. Thank you so much. I have to ask though, will you make a cloud tutorial next?
can you do more tutorial of this? do you have patreon will suport you brother
the plane mesh will always be on the center of the grid?
@@guilhermesilveira4627 at first, but then you can duplicate & move it around to shape your tree.
Beautiful! Looking at the final result animation gives this warm feeling of serenity and comfort.
Everytime I use blender something always changing and making the experience in using it Fustrating to use, you get use to one update for the other update to came and forces you to relearn everything how you guys do it I will never know.
@@anthonycadette with a lot of cursing and swearing. It definitely helped me.
where is the normal located in object data particle in blender 4.2 I'm not seeing it.
In 4.2 you don't have to do that any more. Essentially, it is now a modifier called "Smooth by Angle".
nice easy and fun to make. Thank you for your time and knowledge
CAN I USE ALT + D INSTED OF SHIFT +D FOR DUBLICATING ?
I would not recommend it since you will make adjustments to each of the duplicate
Thanku sir
Amazing work! Thank you!
how to add flower in grass field , plzz tell sir or make video today
Create a collection contain the flower 3d models, paint a new vertex mask to determine where the flower will grow, then duplicate the geometry node modifier, select the flower collection and the vertex mask. 15:57
Thanku sir for you time, but i have 1 last question:- Can i add another ground plane or i can do vertex paint on same grass plane ? Please answer this.
@@shubhamkumarsingh2112 Sure, you can add multiple vertex paints on 1 ground plane.
Sir, please provide a video of how to make it in Blender.
lol I made this in Unity
Gracias por el tutorial se ve excelente
This is the best stylized/anime grass I've seen yet in Blender. Is there any way you could do a follow up on how to make a similar style in Cycles?
Sorry for now I don't have any plan for it yet
love the video, but for some reason my grass looks gigantic, I tried scaling it down but as soon as numbers hit -0. the grass starts turning on the Z axis until it’s basically upside down (and the size is STILL not getting smaller, just keeps getting bigger but upside down) it’s maddening because the model is very tiny and I have no idea how to fix this 🥲
Have you tried apply transformation on the grass pieces? Also try typing the number onto the field (for example 0.005) instead of dragging the mouse.
I have a suggestion for optimization. Since we're downscaling the grass object to zero, this doesn't mean the object gets deleted, it's still there and adds unnecesary overhead to the scene. This is especially evident on larger scale scenes. To fix this, you can use the same Named Attribute node connected to a Math node set to Multiply, and then connect that to the Density of the Distribute Points on Faces node. The density will now be controlled by the Math node. This limits the distribution of the points only to the desired area delimitated by the Vertex Paint(ing) we did before. Let me know if what I said makes sense! Edit: There is one caveat to this method. When editing the Vertex Paint with this optimization, it's not possible to visualize the Paint anymore for any reason. You have to unplug the Distribute Points on Faces node for it to show up again. At least for me.
@@leapacho yes you're corrected on the issue that scaling down to 0 meaning it's still there. Doing your trick will help a lot in situations where there is a lot of dirt area. Other than that, the problem with performance in this workflow mainly comes from making all the objects individual copies instead of instances so the baking process can happen, which I haven't found a good solution yet. I will find the time to update your suggestion, thank you.
How do you get that many grass at 6:12 ? When I do that, I only get few patch of grass even though i used the same density
@@YumisakiLailah I think my scene actual size is very different from yours. So adjust the number to fit your scene's visual, don't just copy it. The important thing to remember is the principle/logic behind the process.
Its hard to follow along because even in the final downloadable version the nodes in that file are not mentioned in this video so achieving the same effect is impossible.
I use Goo node, which I mentioned in the video, also there are 2 versions in the downloadable file, 1 use Goo node (which will require you to have Goo Engine), the other is the default one, which can be opened by any version of Blender. I guess you can use the default one.
@@trungduyng I do have the goo engine but what I mean is that in the project file there are other geo nodes and stuff on the grass bushes that aren't mentioned in the video. So while I want to do the same, I dont know how to find them by name
I think you mean the "Value" node, I just renamed them. They are just fields for number.
@trungduyng thank you I was so lost
i am new to blender and 3D work, so pardon if the question is stupid - but does using those particle effects to emmulate painted styled trees work when importing the models into gaming softwares like unreal?
The short answer is "kinda" no. You will need a dedicated shader/workflow for each type of rendering software or game engine to emulate the painting effect. But the good news is it is fairly easy to imitate this result in UE/Unity since there is already a workflow for it.
@@trungduyng oh thank you! good to know :)
@@dudaalmeida4040 ruclips.net/video/iASMFba7GeI/видео.htmlsi=55Y5RGe3gn13fSTz
@@trungduyng thank you very much for the answer and help! 😊
Hi, I followed until the last step but why does it look different in the rendering, the gm nodes has shadows in the render
Cho mình hỏi, tại sao khi mở bằng blender 2.79 thì mình không thấy gì trong file project của bạn vậy?
b thử bằng bản 3.6 hoặc mới nhất xem sao, bản đó outdate quá rồi mình chưa check nữa
Could you do a Grass tutorial with the tree technique? I'm trying to do it this way but an error always happens.
I know I recommended a lot on this method, but if all fails then maybe just download the demo project file and try to backward engineer your problem?
@@trungduyng hoo okay i will try! Thank you very much for your tutorials, I love your content!
brooo you're such a legend!!!!!! this came in clutch as I really needed a way to make grass, and I'm happy to see that you listened to your community! Thanks!
This video is like a game, yes, the video duration is 18 minutes, but in these 18 minutes it turns into many hours, 😂😂😂as a constructor that needs to be carefully studied and not make a mistake, it is also interesting and of course professional from the author. You are a genius in this field. Thank you.👍👍👍👍🔥🔥
how can we achieve that data transfer look in blender 4.1 above?
You can achieve all the visual in this tutorial in any version of blender. Only the synchronization at 10:38 is for blender 4.1 and below. It seem like the modifier in newer version refused to refresh itself, turning it off and on (10:57) won't do anything.
This brilliant great work! I have a question: Can the painting process be done in Blender as well and still have the same qualities of a 2d painting?
Theoretically you can, but dedicated 2d painting software would make the process easier. Having layers, brushes selections, filters, auto operations and stuff makes the job way less painful.
So beautiful! Thanks for sharing.
Please explain this technique reference video: ruclips.net/video/Fa6EgDvqlXs/видео.htmlsi=2YadKqGyw52uel-G
@@instadraw he is talented.
Where can i find the goo curvature node?
It's a custom blender version that you'd have to pay: www.patreon.com/c/dillongoo/posts
How wind force geometry nodes are added in Blender ? 🤔🤔
you mean the "Value" node?
@@trungduyng wind Noise_Tiling and WindNoise_Strength
@ yes they are "Value" node, meaning plain numbers, then I renamed them.
@@trungduyng Got it 👌👍 Thanks a Ton 🌹🌹🌹
when I hit render in the demo file it looks weird. too realistic. but in viewport it works just fine
Try and render it in animation mode, there is some weird bug that make image rendering wrong.
@@trungduyng alright! that did it. Thank you. the thing is... I got a second problem now. I opened a new file, did the tutorial until the part where you go into rendered mode. If I do this, nothing is lit up. only the detailed mesh underneath the actual ground is getting light. shadow mode is set to none and backface culling is active. maybe its a bug or im just not getting what i did wrong
You're using blender 4.1 right? You can also try clicking the "Data Transfer" modifier on and off to get it to refresh (like I did at 10:57). Also please make sure you're click the "render preview mode", not the "Material Preview" (the one right next to it)
@@trungduyng im using Blender 4.1.1 is that a problem? also when I try to add an object to my scene, the grass shape messes up and looks just horrible.
Using 4.1 is the corrected way, so I guess it's other reason. It is possible that the object you added is inside the grass collection, causing it to mess up.
làm world background thì mình model 3D hay 2D v a
@@huyvu5422 background là 2D nha e, mây vs tàu bay lượn là 3D.
i am quite unsure about the light object configuration but either way, pretty cool tutorial, thank you 🤍
@@MTSyntho the way light interact with the object (or more accurately the shader of the object) is actually the same as normal shader. The only differences are there is no realtime shadow, and the shadow is now configured and controlled inside the shader by a black & white mask (which is why I invert the black & white value), that just means I have full control of the color of it. You can actually use principle bsdf, but from my experience that won't bring out the anime effect as good.
eula rotation is deprecated
that is true, I ran into some problems with it, which I think is kind of odd because it is supposed to be a very simple function.
How do I put the billboard grass??
replace the grass collection with a collection that contain billboard grass pieces, watch the step 1 of my tutorial on how to set it up: ruclips.net/video/52sTppv7Y-E/видео.htmlsi=UD34OkFJ-patv5IP&t=188
太棒了,做的超级好!我和你有一样的想法,在观看双城之战时我就截图了这个场景,太美好了。也想用blender复刻出来。但我是初学者,能力不够一直没有去做它。没想到今天刷视频竟然看到有人把它做出来了!
Maybe create a small scene so it wouldn't feel too pressure?
Following 9:25 i find myself an issue where when i tried editing its displacement using the image provided in the description. Everything looks soo destroyed and crumbly like some canyon stuffs happening. None of them are smooth and sometimes it goes wayyy out of place. Any fix?
Well just decrease the intensity and make more adjustments like give it a bit of blur.
How would u do the data transfer in blender 4.2+ as it wont work as u state
If I use 4.2 then I would not expect any synchronization, other features should work fine.
Hi Trungduyng, I am having a problem in transferring vertex normals of Grass Meshes. Whenever I use the Data Transfer modifier, only Ground Plane gets affected, but Grass meshes don't change. I am using Blender 3.5 btw.
Did you add a "Realize Instance" node in your Geometry Node?
Amazing art!
They should have invested more into the story cuz season 2 is trash
Go watch naruto, kids
Really? I feel that the 2nd season is way more impressive than the 1st one.
Been on this tutorial for 6 hours trying to troubleshoot it. Once I get to the geo node step the blades of grass become absolutely gigantic. I paused every 10 seconds, took notes, and did everything meticulously, and still, these blades of grass are the size of a skyscraper.
Well then just scale it down, use a smaller number for the scale, don't just copy all the numbers in my videos. The point is for you to understand. Which I think you're doing fine.
@@trungduyng I've tried to scale it down, does nothing, just flips on the z access.
@@81sw0le A bit late here, but maybe you have to apply the scale on the grass object. That's what fixed my issue.
@leapacho you have to apply the scale to the plane
Good video, only you know, how can i do hair like this video?
I think this'll only work with short hair or fur. Long hair will probably cause problems when baking normal.
Where can I get the wind node
They are "value" node
Where can I get the wind node
What an amazing art, from an amazing artist :) Thanks a lot for share your knowledge with us, have a nice day :)
Thank you! Cheers!
Hey, thanks a lot for that tutorial :) Why do you use (03:50) vertex painting but not weight paint + vertexgrpup? Is vertex paint more precise (plane doesn’t need that much subdivides)? Best regards 🤝
Well if I remember correctly, I 1st tried the weight paint but ran into a few issues with getting its info into shader/geometry node. So I went with vertex painting and it was working fine. If you can get it to work with weight paint then just go with it, whatever works u know.
@ ☺️🙏