I’ve been using Game Creator 2 for my game Mana Valley. It’s amazing, highly recommend. Just a bit of a clarification for anyone interested. There are 2 versions of it. Game creator and Game Creator 2. Game Creator 2 is in beta. They do similar things but aren’t cross compatible. Any modules are specific to a version. For example… Stats only works with Game Creator. Stats 2 only works with Game Creator 2.
I recently acquired the Platformer Project for research purposes and it's quite solid. Final IK has been a great help so far, as well as Paint in 3D (for allowing some texture customization in game). Solid picks!
Next youtuber to do a video on final ik or game creator, I will join their patreon. There are way too many assets and not enough updated videos. Game creator's documentation is old and trial and error takes too dang long. Edit: don't even get me started on their inventory and stats system.
It doesn't, not even a little bit. You can test it yourself by dragging the Assembly-CSharp.dll or any other DLL into your IDE of choice or with JustDecompile. There's also tools like "uTinyRipper" and "AssetRipper". If you enable compiling to IL2CPP it's a little bit harder to decompile, but still very possible.
I just went on a little asset buying spree. I very strongly thought about getting Game Creator 2 (I got Game Creator 1 plus a few modules in a sale) but I didn't like the idea of them separating every single feature into a separate module. And if you want third party modules like State Machine or multiplayer support the costs start to become a little ridiculous. I'm by no means on a budget and could comfortably afford it but I simply cannot justify it. Especially not when you can get other assets that do the work just as well or better. I've also heard that it's only good for smaller games as it has performance issues which I guess is understandable given it's such a high level visual scripting language. I might consider throwing Paint 3D and Platformer Project onto my list though.
@@samyam @@samyam I don't doubt it. It does look like a fantastic asset. And I'm still tempted to get it. It's just hard to justify when I already own assets that do all that it offers. The temptation for me is that with Game Creator it's an asset with a bunch of features made by the same developer that, supposedly, work seamlessly together instead of being a bunch of different assets from different developers that may not work well together. That said. One of the biggest critiques of Game Creator is its poor support. There are quite a lot of users who complain about the lack of support and fear that support for Game Creator 2 will be stopped as fast as it was for Game Creator 1 which hasn't received an update in over a year. And with Unity DOTS just around the corner they'll probably come out with Game Creator 3. When spending such large sums of money you'd expect a bit more support from the developers.
I forgot to mention for those interested in buying this asset. State Machine module by Ninjutsu Games is a must if you want to avoid creating a lot of Game Objects.
I almost finished my current project and scrolling the internet for some new tips&tricks for the next one to be more professional developer. And you know what, that "Asset Hunter" is going to change my life :D Because my build is 80 mb and my project is near 20gb because of unused assets. Thanks to you! =)
Hey samyann, I recently watched your unity netcode video and it was super useful! I'm creating one myself and need your advice. Say my played can dynamically spawn cars , how can I get my player owner controller in my car script so I can disable it for the player to "drive" the car?
Btw should make "free unity tools you cant live without instead", im a student and i cant afford it, my country is poor af too. To us, 2 dollars is a lot
@@samyam Pause Manager -> This asset is about handling pause in your game using Unity Event objects Events 2.0 for Unity -> This asset is an ''upgrade'' of regular Unity Event object... It can take methods with multiple arguments, even arguments of type Enum, Vector2, Vector3, Arrays
Wishlist my new game BUMBI on Steam! store.steampowered.com/app/2862470/BUMBI/
my favourite Unity tool is a bottle of Jack Daniel’s. Can’t do without it
That seems dangerous 🫣
@@samyam how
I have a friend who tried to code using the "Ballmer peak" method and he was only able get it to compile with auto complete
I can't even focus with music in the background 🙃
I’ve been using Game Creator 2 for my game Mana Valley. It’s amazing, highly recommend. Just a bit of a clarification for anyone interested. There are 2 versions of it. Game creator and Game Creator 2. Game Creator 2 is in beta. They do similar things but aren’t cross compatible. Any modules are specific to a version. For example… Stats only works with Game Creator. Stats 2 only works with Game Creator 2.
Great pointing it out thank you!
Have been using Game Creator 1 for the last few years, and it's helped me a ton in my game development journey! Would recommend either or.
This is actually very helpful because I’m the type of person who’s more experienced than to follow a brackeys tutorial, but also not too experienced
bought the sensor kit from your link.Thanks.
I recently acquired the Platformer Project for research purposes and it's quite solid. Final IK has been a great help so far, as well as Paint in 3D (for allowing some texture customization in game). Solid picks!
Thanks! Yes they are great assets!!
Powerful thumbnail ⚡⚡
Thanks 😁
Next youtuber to do a video on final ik or game creator, I will join their patreon. There are way too many assets and not enough updated videos. Game creator's documentation is old and trial and error takes too dang long.
Edit: don't even get me started on their inventory and stats system.
Placer 2 can do what grabbit does and much more, and on top of that it is cheaper
I aped for the SRDebugger while watching, cant wait to try it out
🙈🙉
This is really helpful thanks
Thank you samyam.
Doesn't Unity obfuscate the code in the final game on its own when building?
It doesn't, not even a little bit. You can test it yourself by dragging the Assembly-CSharp.dll or any other DLL into your IDE of choice or with JustDecompile.
There's also tools like "uTinyRipper" and "AssetRipper".
If you enable compiling to IL2CPP it's a little bit harder to decompile, but still very possible.
@@walterh2113 Damn that's horrible... Is there anything else I can do aside from using an obfuscator?
2:32 funky stuff 🤣😂
That platform project asset looks ridiculously helpful 😅
It’s so good
2:33
Getting zesty there, Sam
I bought grabbit but I haven't used it. But it looks really good. I think I should use it more frequently.
Does Animation Designer help with run time procedural animations
I just went on a little asset buying spree. I very strongly thought about getting Game Creator 2 (I got Game Creator 1 plus a few modules in a sale) but I didn't like the idea of them separating every single feature into a separate module. And if you want third party modules like State Machine or multiplayer support the costs start to become a little ridiculous. I'm by no means on a budget and could comfortably afford it but I simply cannot justify it. Especially not when you can get other assets that do the work just as well or better. I've also heard that it's only good for smaller games as it has performance issues which I guess is understandable given it's such a high level visual scripting language.
I might consider throwing Paint 3D and Platformer Project onto my list though.
My friend (@AIA) is creating an open-world RPG with Game Creator and he loves it! I personally haven't tried it in larger games so I cannot say.
@@samyam @@samyam I don't doubt it. It does look like a fantastic asset. And I'm still tempted to get it. It's just hard to justify when I already own assets that do all that it offers. The temptation for me is that with Game Creator it's an asset with a bunch of features made by the same developer that, supposedly, work seamlessly together instead of being a bunch of different assets from different developers that may not work well together.
That said. One of the biggest critiques of Game Creator is its poor support. There are quite a lot of users who complain about the lack of support and fear that support for Game Creator 2 will be stopped as fast as it was for Game Creator 1 which hasn't received an update in over a year. And with Unity DOTS just around the corner they'll probably come out with Game Creator 3. When spending such large sums of money you'd expect a bit more support from the developers.
I forgot to mention for those interested in buying this asset. State Machine module by Ninjutsu Games is a must if you want to avoid creating a lot of Game Objects.
where is Dotween , Odin , Dreamteck Splines , Obi ?
I almost finished my current project and scrolling the internet for some new tips&tricks for the next one to be more professional developer. And you know what, that "Asset Hunter" is going to change my life :D Because my build is 80 mb and my project is near 20gb because of unused assets.
Thanks to you! =)
Halfway through the video and I already see 3 packages I could use for my projects 👀
😁
2:32 funky 😂😂😂
Very complete review!! Thank you.
Hey samyann, I recently watched your unity netcode video and it was super useful! I'm creating one myself and need your advice. Say my played can dynamically spawn cars , how can I get my player owner controller in my car script so I can disable it for the player to "drive" the car?
Wow these are great assets! Thanks so much
Would love a video on tools specifically for isometric development. Maybe that's a bit too niche, but it would definitely help me in particular, lol
Great! On 12:00, How unity is so different? It has his own customized theme? I really liked the theme its very minimalistic!
The graphics of you are so well done! Do you do those yourself as well?
Thanks! No, I commissioned an artist!
thanks so much, this video is actually saving me so much time looking for some good assets, really good reference I'm saving this video for later.
Nice video do you have some tool recomandation for 2d game developers?
Great tools. Very helpful video. I’ll definitely check them out!
Genuine question for Obfuscator, is that really useful if you use scripted backend ilcpp instead of mono ?
Nope.
How many off those are free ?
This is great! ☺️
Thank you! 😁
Wow, this extremely useful)
nice, thanks
Very useful
the thumbnail so weird i tought this was a fortnite video. Nice video btw very helpful
I Got All Of Game Creator 2!!!
Awesome hope you enjoy!! 😄
@@samyam It's been amazing so far! 😊😊
bought final ik yesterday, sorry
have fun with the asset 🤝
"You have nothing to lose" she said
Sadly im broke
Btw should make "free unity tools you cant live without instead", im a student and i cant afford it, my country is poor af too. To us, 2 dollars is a lot
"no reason why u shouldnt buy this asset so go buy it rite now" lol im broke
Awesome
I was watching and hoping my assets would appear in the Intro 😅
What are your assets?
@@samyam Did you like them? 😁
What are they? 😅
@@samyam
Pause Manager -> This asset is about handling pause in your game using Unity Event objects
Events 2.0 for Unity -> This asset is an ''upgrade'' of regular Unity Event object... It can take methods with multiple arguments, even arguments of type Enum, Vector2, Vector3, Arrays
Cool! I hadn’t heard of them, great job!!
Nothing for 2D game dev :(
lol "similar to Mario" lol
love u
Mam , create Instagram account
i have one samyam_youtube
What the hell, unity sponsored the video, so what is the video about ?