Decal Splines in a Code Monkey video! Thank you for putting it in your top 10. We just launched the 1.4 update which adds new features like fade painting and detail mapping.
Honestly please keep doing what you’re doing all this information is golden and for someone learning Game Development like me it’s so easy to understand, I check unity all the time and didn’t even know this was happening
These assets are awesome. I've been doing some UI for quite some time, and I have always wanted to implement a soft mask like the one in the video. It is really awesome someone made it. UI Mask is really bad. I hope this solution works great. Thank you for the effort you put in these videos. They really do help make game development easier.
Oh crap... it seems they changed the sale literally as this video went live, I recorded that part just a few hours ago, it had no timer so I assumed it would last until the end of this month, sorry.
Picked up SceneNotes :) Nice asset! May tinker with it to allow for output to local database (or LAN/service). Even if it's Editor-only, that'd give me more options for QA testing/tracking. Thanks for all the tutorials/talks over the years Ciro!
@@mandisaw thanks!! I hope you find it useful. I actually also have a version that is integrated with project management tool Codecks (you should try it if you haven't heard of it!), but no plans to make other integrations now. What service would you be using? Your own?
Ah and for runtime, I've been thinking of adding something, to enable bug reporting in games. It would be great if you could tell me what you have in mind, either in the support email or by hopping on my Discord (both links are on the Asset Store page!). Maybe I can integrate it at some point.
@@CiroContinisio In production, most likely Firebase Crashlytics, via my own API. But for local testing, a LAN/Windows service would do fine. Haven't checked out Codecks - Firebase has been my go-to at work for yrs
Can you make a first person controller with new input system that uses rigid body. I can’t make new input system mouse delta work with rigid body because the camera movement becomes really jittery
@@AdroitConceptions I have a player object that has rb and when I put the camera as child of player it makes the camera jitter more because someone said that “putting camera under same an object with rb makes it glitch”
@@NoahMaes-f8m if how you move the RB, makes the RB jitter, then yes, your camera would also jitter... that would imply poor choices for moving the RB. Might want to figure out if your issue is RB is jittery or camera is jittery but not the RB itself.
Maybe you have this issue that I encountered once unitycodemonkey.com/video.php?v=5JN9n1Lsp8g Or perhaps you have your Rigidbody not set to Interpolate so it's not smooth Although camera rotation should not be dependent on physics, it should just rotate the camera object. You can inspect the Unity Starter Assets unitycodemonkey.com/video.php?v=jXz5b_9z0Bc
Is it normal to have ~ 8 000 players downloaded the demo, only ~ 20 launched it and 0 wishlists (from the demo) on the main game ? I'm asking ... about a friend ... and deffinately not about my game "Memory Adventures in the Jungle" =) If there are any indie game devs here - what's your experience with the demos ?
This is normal! 10% -30% of the players ! According to the theory of probability, 2 people should have been added, but it just so happened... By the way, the number of views is 8000 (these are most likely views, not downloads) It's true for everyone, and it's not true!!! Steam is cheating, the algorithm counted the views, but the person did not necessarily look at your game... Crafty Steam!
@@arcday4281 It's not views. It's the players who added the game to their library. "Lifetime free licenses" : "A free license is a grant of a product to a user, but does not necessarily mean the user has downloaded the product".
It is normal to have a ton of people adding it to their account, Steam has lots of bots and people that want to build up their Steam Level, so they add every game they can find. Although 0 wishlists is definitely strange, if 20 people played it then you should perhaps get a couple dozen.
Thank you so much for mentioning Infinite Lands! I've been watching your videos for a long time, so it's an honor to be part of one!
Decal Splines in a Code Monkey video! Thank you for putting it in your top 10. We just launched the 1.4 update which adds new features like fade painting and detail mapping.
Nice! It looks really interesting so great job!
Thank you for the effort you put in these videos!
Honestly please keep doing what you’re doing all this information is golden and for someone learning Game Development like me it’s so easy to understand, I check unity all the time and didn’t even know this was happening
These assets are awesome. I've been doing some UI for quite some time, and I have always wanted to implement a soft mask like the one in the video. It is really awesome someone made it. UI Mask is really bad. I hope this solution works great. Thank you for the effort you put in these videos. They really do help make game development easier.
I'm glad these videos help you! Best of luck with your projects!
Is it just me, or I don't see the 35$ promo on the asset store ?
For exemple, the Mech Pack is 99$.
Oh crap... it seems they changed the sale literally as this video went live, I recorded that part just a few hours ago, it had no timer so I assumed it would last until the end of this month, sorry.
I also wanted to grab the mech, but the sale is gone
Doing a great work for his community. Respect!
Fantastic List, thanks!
ALSO, HUMBLE BUNDLE EXTENDED THE LOW POLY GAME DEV BUNDLE (again) GO BUY
Anyone know of a good asset to paint textures directly in unity? Not vertex colors, but actual textures.
There is one called Paint3D which seems to do exactly that, although I haven't tried it myself
thank you for the videos. can you make a video about how to make a diggable terrain? I found 0 online videos that explain that
Dang, the sale went off, was really hoping to get infinite lands
yeah sadly that sale ended literally as this video went live :(
I thought it would stay until the end of the month but nope
Thanks a lot for the mention to Scene Notes, Hugo! 🙇🏻♂️
Great job on another great asset Ciro!
Picked up SceneNotes :) Nice asset! May tinker with it to allow for output to local database (or LAN/service). Even if it's Editor-only, that'd give me more options for QA testing/tracking. Thanks for all the tutorials/talks over the years Ciro!
@@mandisaw thanks!! I hope you find it useful. I actually also have a version that is integrated with project management tool Codecks (you should try it if you haven't heard of it!), but no plans to make other integrations now. What service would you be using? Your own?
Ah and for runtime, I've been thinking of adding something, to enable bug reporting in games. It would be great if you could tell me what you have in mind, either in the support email or by hopping on my Discord (both links are on the Asset Store page!). Maybe I can integrate it at some point.
@@CiroContinisio In production, most likely Firebase Crashlytics, via my own API. But for local testing, a LAN/Windows service would do fine. Haven't checked out Codecks - Firebase has been my go-to at work for yrs
Can you make a first person controller with new input system that uses rigid body. I can’t make new input system mouse delta work with rigid body because the camera movement becomes really jittery
don't rotate the RB with the camera, just rotate the camera child object of the RB.
@@AdroitConceptions I have a player object that has rb and when I put the camera as child of player it makes the camera jitter more because someone said that “putting camera under same an object with rb makes it glitch”
@@NoahMaes-f8m if how you move the RB, makes the RB jitter, then yes, your camera would also jitter... that would imply poor choices for moving the RB.
Might want to figure out if your issue is RB is jittery or camera is jittery but not the RB itself.
Maybe you have this issue that I encountered once unitycodemonkey.com/video.php?v=5JN9n1Lsp8g
Or perhaps you have your Rigidbody not set to Interpolate so it's not smooth
Although camera rotation should not be dependent on physics, it should just rotate the camera object. You can inspect the Unity Starter Assets unitycodemonkey.com/video.php?v=jXz5b_9z0Bc
@@CodeMonkeyUnity this was one of the issues. Thank you very much.
Thanks!
❤ can't believe how this is going 😊
Is it normal to have ~ 8 000 players downloaded the demo, only ~ 20 launched it and 0 wishlists (from the demo) on the main game ? I'm asking ... about a friend ... and deffinately not about my game "Memory Adventures in the Jungle" =) If there are any indie game devs here - what's your experience with the demos ?
This is normal! 10% -30% of the players ! According to the theory of probability, 2 people should have been added, but it just so happened... By the way, the number of views is 8000 (these are most likely views, not downloads) It's true for everyone, and it's not true!!! Steam is cheating, the algorithm counted the views, but the person did not necessarily look at your game... Crafty Steam!
@@arcday4281 It's not views. It's the players who added the game to their library. "Lifetime free licenses" : "A free license is a grant of a product to a user, but does not necessarily mean the user has downloaded the product".
@@LesJeuxDeMilen This is all very strange! I doubt that these are real people!
It is normal to have a ton of people adding it to their account, Steam has lots of bots and people that want to build up their Steam Level, so they add every game they can find.
Although 0 wishlists is definitely strange, if 20 people played it then you should perhaps get a couple dozen.
Where timestamps :(
heh sadly I've been insanely busy so haven't had time to do that
Cut or Slice sprites in unity using shader graph
ruclips.net/video/QcXHuxxpX5Y/видео.html
Hoping to see my tools in future featured by the great code monkey ╰(*°▽°*)╯
Pleeeeze pin❤
Just for feedback, I unsubscribed because I'm not interested in unity anymore. All the best, you are a great great great teacher
0% people asked for your opinion. Go make cute pixel game in that cute little Godot. That's where u deserve. Never come back please
0% people asked for your opinion. Go make cute pixel game in that cute little Godot. That's where u deserve. Never come back please
0% people asked for your opinion. Go make cute pixel game in that cute little Godot. Never come back please
that's silly. I am not interested in Unreal so I just ignore the unreal videos.
@@hodgepodge6579 well I never said I wasn't silly!