That lattice modifier asset looks REALLY good for the price. You could very easily re-create the crash cam from games like Motorstorm or Jak X with that. Or simply make your game alot more interactable.
@@CodeMonkeyUnity Fingers crossed yeah. I'd love to make a stealth game like that, but one of the main elements that drive those games are not only the strategy and level design, but also the animations. If the animations don't feel good when you sneak around, climbing around on the ceiling pipes or when taking out an enemy, you lose part of the coolness factor that really helps sell the right feeling to the player. I'm not keeping my hopes up too high though considering the situation ubisoft is currently in.
That last one is just a fancy steganography tool, huh? Not gonna lie, I'm not opposed to it. Could be quite interesting if you take a screen capture of a location where you save during runtime, then use that as the image you stego with.
Hey, I'm the developer of the Simple Picture Saves package and *yes!* that is totally possible! The function signature looks like this: _public static void SavePicture(Texture2D texture, object data, string path)_ This image can be both an existing image (through for instance _new Texture2D(1, 1).LoadImage()_ or _ImageConversion.LoadImage()_ ) or you can create one during runtime, with for instance a screenshot using _ScreenCapture.CaptureScreenshotAsTexture()_ or a _RenderTexture_ from a specific camera! The data can be any (serializable) data and the path is where the picture will be saved to. :)
I'm also curious if 3D modelers can swap programs just as easy as swapping programming languages. Happy to grab up the synty construction pack for free, that's neat.
took me a minute to realize I needed to type a discount code into the cart for the free asset but good lord is it a bundle I already got some ideas for it thanks again code monkey
I'd like a tutorial video demonstrating how to replicate changing on SkinnedMeshRenderer's meshes and materials (for character customization) within a Unity Netcode project, specifically when using the hybrid animation approach.
You can see how I made it in my multiplayer course ruclips.net/video/7glCsF9fv3s/видео.html You basically just synchronize simple ints which you then use locally to select the correct material
Hello love your videos, amazing content. Also i would like to know if there are a package for the Scriptable objects handler and all in 1 sprite shader. also does the all in 1 sprite shader works with 2d spine sprites?
Seeing an Inventory Engine on the list was like a punch in the gut because I just spent the last week of 12-hour days building my own. Trying to make gamepad work with UI has been the absolute bane of my existence. And that's even after using your virtual mouse tutorial. There's just something about those two systems that don't play well with each other and it's driven me up a wall in every project I've made for the last six months. Like I know what I want it to do and can explain it simply; but for some reason, the syntax and implementation is really REALLY bizarre and unintuitive.
That's interesting, what issues did you have? I would guess that if you make it work with drag drop on the mouse it should work just the same with a virtual cursor, although I haven't tried that. Sounds like an interesting challenge!
@@CodeMonkeyUnity Several issues. I covered many of them in my stream today over on Serket Studios channel as well as first impressions of the asset (which has some really weird things about it like not using TMP, new Input System, or Scriptable Objects, as well as getting references by string and int ID and also capitalizing all the F's on floats). But to briefly answer your question, I wanted the gamepad to have the snappiness of auto-navigation but still show the inventory's current selection ghost at the mouse position and also have hover capabilities like with OnPointerEnter. Basically, these two systems are in conflict and I've been having to reinvent all that logic myself only to have other things break. Basically one step forward, two steps back is how it feels. Also, drag and drop with gamepad is not so great, so having to implement a click-and-swap method.
Havent yet explored it but it seems like Quixel is free for all until 2025? Or maybe it's just for Unreal? Definitely interesting to have more competition for the asset store
Do you say the Humble Bundle? Many assets are way too specific, but some of them meet my exact needs, and it would be very cheaper than purchasing other assets.
With such a deep discount you only need one of the assets to be useful to you to make the whole thing worth it. If nothing at all is worth it for your particular use cases then yeah don't pick it up
🌍 Get the FREE Synty Asset cmonkey.co/unitypublishersale
🔴 Unity 6 MEGABundle cmonkey.co/unitymegabundle
🎮 Tools HumbleBundle 98% OFF! cmonkey.co/humblebundle2
✅ All in 1 Sprite Shader Asset Review ruclips.net/video/fSDEcsVK2UY/видео.html
✅ Character Customization Tutorial ruclips.net/video/Cyq6mpY-ILA/видео.html
The lattice modifier is actually awesome
Hey, I'm the developer of the Simple Picture Saves package. Thank you for mentioning my package! :D
Thanks! That Lattice Modifier looks really impressive.
That lattice modifier asset looks REALLY good for the price. You could very easily re-create the crash cam from games like Motorstorm or Jak X with that. Or simply make your game alot more interactable.
Omg. Thank you so much for keeping us informed about all of these discounts and sales. Amazing.
The light one looks pretty cool
"If you want to make a new splinter cell because ubisoft does not want to"
dude yes. Idk why they decided not to make a new one. Loved that series.
The remake is supposedly still in active development, I'm hoping it ends up well! It's been ages since the last Splinter Cell
@@CodeMonkeyUnity Fingers crossed yeah. I'd love to make a stealth game like that, but one of the main elements that drive those games are not only the strategy and level design, but also the animations. If the animations don't feel good when you sneak around, climbing around on the ceiling pipes or when taking out an enemy, you lose part of the coolness factor that really helps sell the right feeling to the player.
I'm not keeping my hopes up too high though considering the situation ubisoft is currently in.
We need unity 6 tutorials!
Yup, coming soon!
Really helpful thank you❤
That last one is just a fancy steganography tool, huh? Not gonna lie, I'm not opposed to it. Could be quite interesting if you take a screen capture of a location where you save during runtime, then use that as the image you stego with.
Hey, I'm the developer of the Simple Picture Saves package and *yes!* that is totally possible!
The function signature looks like this:
_public static void SavePicture(Texture2D texture, object data, string path)_
This image can be both an existing image (through for instance _new Texture2D(1, 1).LoadImage()_ or _ImageConversion.LoadImage()_ ) or you can create one during runtime, with for instance a screenshot using _ScreenCapture.CaptureScreenshotAsTexture()_ or a _RenderTexture_ from a specific camera!
The data can be any (serializable) data and the path is where the picture will be saved to. :)
Dude, you're the best!
Couple of these look good!
I'm also curious if 3D modelers can swap programs just as easy as swapping programming languages. Happy to grab up the synty construction pack for free, that's neat.
i loved lattice modifier
It looks awesome!
took me a minute to realize I needed to type a discount code into the cart for the free asset but good lord is it a bundle I already got some ideas for it thanks again code monkey
Yup don't forget the coupon! I hope you put that pack to good use, I'd love to have some time to play with it, looks like it has tons of stuff
"If you want to make your own Splinter Cell since apparently Ubisoft doesn't want to ..."
Oof! Shots fired.
I'd like a tutorial video demonstrating how to replicate changing on SkinnedMeshRenderer's meshes and materials (for character customization) within a Unity Netcode project, specifically when using the hybrid animation approach.
You can see how I made it in my multiplayer course ruclips.net/video/7glCsF9fv3s/видео.html
You basically just synchronize simple ints which you then use locally to select the correct material
Hello love your videos, amazing content. Also i would like to know if there are a package for the Scriptable objects handler and all in 1 sprite shader. also does the all in 1 sprite shader works with 2d spine sprites?
I know it says that it works but does it really works?
Seeing an Inventory Engine on the list was like a punch in the gut because I just spent the last week of 12-hour days building my own. Trying to make gamepad work with UI has been the absolute bane of my existence. And that's even after using your virtual mouse tutorial. There's just something about those two systems that don't play well with each other and it's driven me up a wall in every project I've made for the last six months. Like I know what I want it to do and can explain it simply; but for some reason, the syntax and implementation is really REALLY bizarre and unintuitive.
That's interesting, what issues did you have? I would guess that if you make it work with drag drop on the mouse it should work just the same with a virtual cursor, although I haven't tried that. Sounds like an interesting challenge!
@@CodeMonkeyUnity Several issues. I covered many of them in my stream today over on Serket Studios channel as well as first impressions of the asset (which has some really weird things about it like not using TMP, new Input System, or Scriptable Objects, as well as getting references by string and int ID and also capitalizing all the F's on floats).
But to briefly answer your question, I wanted the gamepad to have the snappiness of auto-navigation but still show the inventory's current selection ghost at the mouse position and also have hover capabilities like with OnPointerEnter. Basically, these two systems are in conflict and I've been having to reinvent all that logic myself only to have other things break.
Basically one step forward, two steps back is how it feels. Also, drag and drop with gamepad is not so great, so having to implement a click-and-swap method.
Umodeler looks like it models only in tris and blender you can model in quads and ngons. Correct me if I'm wrong
With UModeler X in Unity, you can edit meshes consisting of quads, n-gons, and triangles, including both static and skinned meshes.
Hi CM! Just wondering what you think of the new FAB site.
Havent yet explored it but it seems like Quixel is free for all until 2025? Or maybe it's just for Unreal?
Definitely interesting to have more competition for the asset store
UModeler is changing to have some AI features. I think that's the major change from the previous one.
And it also has modifiers like in Blender.
anyone know how to download free synth asset?
You can go to the asset page and after you own it it will show a button "Open in Unity"
Or open the Package Manager go to My Assets and find it
4:07 where can i find this package?
I believe it's this one assetstore.unity.com/packages/3d/environments/industrial/apocalyptic-hospital-264702?clickref=1011lzQpimif
How to use the coupon?
Add to your cart and then during checkout there's a textbox to write a coupon
Sir what unity I use in 2gb ram and 1.60 ghz
Whatever you want, try Unity 6 to see if it runs well
@@CodeMonkeyUnity but I have 6 gb SSD in laptop
For getting free is mandatory to add name phone number, address,city etc
Um sure you have to go through the checkout process
Do u have a discord Server?
There is a private one for channel members and course students ruclips.net/video/mXfkPlgyrbA/видео.html
@@CodeMonkeyUnity ooooh i wish i can buy it
Not bad.
I see u and I are in the YT unity hole atm since I just saw you on another video LOL
@@MikeCore Ah MikeCore, I recognise you. Lol, I clearly need to take a break from commenting on videos.
@@HopperGameDevelopment-x4r felt, haha
Why the synty asset is not free on my account?
Make sure you add the coupon at discount, it will then become free
This bundles contains useless things a lot bro
Do you say the Humble Bundle? Many assets are way too specific, but some of them meet my exact needs, and it would be very cheaper than purchasing other assets.
With such a deep discount you only need one of the assets to be useful to you to make the whole thing worth it.
If nothing at all is worth it for your particular use cases then yeah don't pick it up