TOP 10 FREE NEW Assets APRIL 2024!

Поделиться
HTML-код
  • Опубликовано: 6 июн 2024
  • 🌍 Get my C# Complete Course! cmonkey.co/csharpcourse
    ✅ Become a Channel Member: / @codemonkeyunity
    🎮 Play my Steam game! cmonkey.co/dinkyguardians
    ❤️ My FREE Complete Courses cmonkey.co/freecourse
    🌍 TOP 10 FREE NEW Assets APRIL 2024! assetstore.unity.com/lists/fr...
    🎮 Check out my own Assets assetstore.unity.com/publishe...
    🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses
    👍 Learn to make awesome games step-by-step from start to finish.
    🎮 Get my Steam Games unitycodemonkey.com/gamebundle
    💬 TOP 10 FREE NEW Assets for APRIL 2024 on the Unity Asset Store!
    ❤️ Using these Affiliate Links helps support the channel!
    📝PLAYLIST📝
    Top NEW Assets and Systems on the Unity Asset Store! • Top NEW Assets and Sys...
    Asset Review - Unity Asset Store • Asset Review - Unity A...
    Chain and Gear Generator assetstore.unity.com/packages...
    LowPoly Survival Character Rio assetstore.unity.com/packages...
    Unity Warehouse assetstore.unity.com/packages...
    Hierarchy Designer assetstore.unity.com/packages...
    Sci-Fi Loading Screen VFX FREE assetstore.unity.com/packages...
    Highlighter Post-processing assetstore.unity.com/packages...
    Free Low Poly Airplane-Ships assetstore.unity.com/packages...
    Mini Shadow assetstore.unity.com/packages...
    Midgard Skybox assetstore.unity.com/packages...
    Water monster 3 assetstore.unity.com/packages...
    🌍 Get Code Monkey on Steam!
    👍 Interactive Tutorials, Complete Games and More!
    ✅ store.steampowered.com/app/12...
    If you have any questions post them in the comments and I'll do my best to answer them.
    🔔 Subscribe for more Unity Tutorials / @codemonkeyunity
    See you next time!
    📍 Support on Patreon / unitycodemonkey
    🎮 Grab the Game Bundle at unitycodemonkey.com/gameBundl...
    📝 Get the Code Monkey Utilities at unitycodemonkey.com/utils.php
    #assetstore #free #unity
    --------------------------------------------------------------------
    Hello and Welcome!
    I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
    I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
    I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
    You can see my games at www.endlessloopstudios.com
    --------------------------------------------------------------------
    - Other great Unity channels:
    Unity - / unity3d
    Brackeys - / brackeys
    Jabrils - / @jabrils
    BlackthornProd - / @blackthornprod
    Jason Weimann - / @unity3dcollege
    Jonas Tyroller - / @jonastyroller
    --------------------------------------------------------------------
    - Website: unitycodemonkey.com/
    - Twitter: / unitycodemonkey
    - Steam: store.steampowered.com/develo...

Комментарии • 52

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  Месяц назад +3

    🌍 Get my C# Complete Course! cmonkey.co/csharpcourse
    ✅ Become a Channel Member: ruclips.net/channel/UCFK6NCbuCIVzA6Yj1G_ZqCgjoin
    🌍 TOP 10 FREE NEW Assets APRIL 2024! assetstore.unity.com/lists/free-assets-april-2024-6872599834624?aid=1101l96nj&pubref=apr24free

  • @nico0406
    @nico0406 Месяц назад +10

    Thanks for all your work!!

  • @lafinca437
    @lafinca437 Месяц назад +25

    Thank you for highlighting my asset. I am very grateful! I really appreciate your work.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +2

      Nice! Which one?

    • @lafinca437
      @lafinca437 Месяц назад

      @@CodeMonkeyUnity Midgard Skybox

    • @snarf8115
      @snarf8115 Месяц назад +1

      @@CodeMonkeyUnity Looks like it's the Midgard Skybox :)

  • @reycardo95
    @reycardo95 Месяц назад +1

    thanks for showing me #2, those skyboxes look amazing, and I'm 100% using them in the game i am developing

  • @funtownarcade
    @funtownarcade Месяц назад +1

    Thanks for the monthly update Mr. Code Monkey, I enjoy these. Don't think I'll use any of em this time but its still interesting to know whats out there. Hope your enjoying cycling! ☮❤

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +1

      I'm about to go for a fun 20km ride! Should be nice!

  • @BeanGuyThatDoesStuff
    @BeanGuyThatDoesStuff Месяц назад +3

    Thanks For these High quality Vids. Wondering Multiplayer fps series when lol

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      I'd love to but not sure when, complete courses take a ton of work to make. Right now I'm finishing hte C# course, then I'd love to make a DOTS course, so maybe after that

    • @BeanGuyThatDoesStuff
      @BeanGuyThatDoesStuff Месяц назад

      @@CodeMonkeyUnity Hmmm, I See. Well, Just remember To do The things You Love!

  • @suicune2001
    @suicune2001 Месяц назад

    Thanks!

  • @chuckdude514
    @chuckdude514 Месяц назад

    The highlight post-processing asset seems like a really important asset to design immersive tutorials, as information dumps often make new players bored/scared!

  • @mateusw.
    @mateusw. Месяц назад

    Thanks Code Monkey, Ive been diving more and more into unity and your channel is THE main source for information regarding unity. If you want some help to translate (english to brazillian portuguese) your released games Id like to help you for free!

  • @mrpotato8196
    @mrpotato8196 Месяц назад

    NOO WAYY
    I just started making a sandbox game yesterday in which players can build and race cars, the basic building system is coming along pretty well but I was thinking how I could let players build engines for their cars since I would need a trustworthy way to transfer torque, now using the gear asset, I can even allow the players to build their own gearbox systems, I can just do all the calculations while the players are building in order to save performance too!
    I was thinking of doing some complex raycasting and using actual unity physics for this lol

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      That sounds like an awesome idea! Best of luck!

  • @carrickmullin5547
    @carrickmullin5547 Месяц назад

    Would you consider making a DOTS course where you make an RTS to show how to use DOTS?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +1

      Yup after I'm done with my C# course I plan to work on a DOTS course. Although still not sure on genre, maybe RTS, maybe Factory game, don't know

  • @TuberTugger
    @TuberTugger Месяц назад

    It's funny you mentioned digital twins. I'm in that career rn and I'm wishing I was in game dev!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      heh nice! It sounds like an area with some fun interesting challenges!

  • @kaasronald3623
    @kaasronald3623 Месяц назад

    thx

  • @daseinbeingindahouse
    @daseinbeingindahouse Месяц назад

    Thanks for showing me #10, your support means a lot :)

  • @judas2575
    @judas2575 Месяц назад

    More Tutorials LESS GOOOOO !!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +1

      Stay tuned for the Free C# Intermediate course on Monday!

  • @davidcalderwood7041
    @davidcalderwood7041 Месяц назад

    Hey CodeMonkey! Question on Prefabs and their Variants. I want to have the parent -> child relationship. But is there a way to "lock" the variant? If I make changes to my Template prefab, I want those changes applied to all the variants. But when I make changes to the variants, I do not want those changes applied to the parent Template. Is there a way of doing this?

    • @memorymind63
      @memorymind63 Месяц назад

      Not sure exactly what you want. But maybe you need to create a variant of a variant as a intermediate. Template -> variant 1 -> variant 2.

    • @davidcalderwood7041
      @davidcalderwood7041 Месяц назад

      @@memorymind63 When I update the parent prefab those changes carry down to the variants. That is fine, but when making changes in the variants I want to make some specific changes for each variant. So the original prefab might have 5 variants. It is easy to accidently apply all changes to the prefab variant parent. That is the behavior I want to prevent. I don't want the parent to have the changes that are specific to the variant. So I was hoping there would be some way of locking the variant changes to only that variant, but still allowing for the parent prefab changes to propagate down to the children.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      Hmm the only things that get locked are the things that are explicitly being defined as overrides. If it's not marked as override then it will update if the parent changes-
      Not exactly sure what you're trying to do but you could just make multiple variants. That way changes in one variant won't affect other variants.

  • @EmergentGameDev
    @EmergentGameDev Месяц назад +3

    I hope someone uses the warehouse asset to make a Shenmue inspired Forklift racing game!

  • @rosepainting8775
    @rosepainting8775 Месяц назад

    Can you make a video on how to make your own assets and sell them on assets store

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      Depends on what assets you're trying to make, could be a 3D model, animation, sound, tool, etc.
      For selling them on the store the process is pretty straightforward assetstore.unity.com/publishing/publish-and-sell-assets

    • @rosepainting8775
      @rosepainting8775 Месяц назад

      @@CodeMonkeyUnity I meant complicated assets like how to make A* path finding algorithm asset, Rope physics assets, Mesh Deformation asset, etc.

  • @alexqalex2566
    @alexqalex2566 Месяц назад

    Hey man thank you =].

  • @if5d5
    @if5d5 Месяц назад

  • @SharyGameDev
    @SharyGameDev Месяц назад

    Guys, the Midgard Skybox is made with AI.
    Consider this when making your project.
    Regards

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад +1

      Oh interesting I didn't notice that one, they look pretty good. It's great how the asset store has a note to make it clear so you know whether you're using any AI stuff or not

    • @mateusw.
      @mateusw. Месяц назад

      Looks good, but maybe its been refined by a human? Bc looks too perfect to be solely made by AI.

    • @jom1718
      @jom1718 Месяц назад

      Yea looks like blockade labs I recognized as well. If you generate only clouds it's quite convincing.

  • @gooficat
    @gooficat Месяц назад +2

    Great video, but Unity after the ToS incident? 🤮

    • @donkeykong315
      @donkeykong315 Месяц назад +7

      Tell me you didn’t read the ToS without telling me you didn’t read the ToS

    • @dogmuncher_69
      @dogmuncher_69 Месяц назад +1

      are you stupid on purpose?

    • @__Rizzler__
      @__Rizzler__ Месяц назад

      @@donkeykong315 lmao

    • @gooficat
      @gooficat Месяц назад

      @@donkeykong315 I know they didn't break ToS but they broke community trust on a technicality

    • @valhallagalex
      @valhallagalex Месяц назад +2

      @@gooficatif your game doesn’t make a million it doesn’t affect you, and if your game makes a million, well, you made a million dollars and you pay unity less than you’d pay unreal. It’s a nothing burger.