Making a mossy radial cobblestone pavement PBR material in Substance Designer - Tutorial

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  • Опубликовано: 19 дек 2024

Комментарии • 4

  • @virionspiral
    @virionspiral 3 года назад +8

    Video playback speed at 0.25 = realtime.
    Thank you. Like, really thank you.

    • @debe3D
      @debe3D  3 года назад +2

      You are welcome! Thought this would be the best way to allow people to actually follow these tutorials. :)

  • @lunaedward6574
    @lunaedward6574 2 года назад +2

    Hi there! I just purchased this from your Gumroad store. It's beautiful, but I just got into 3D modeling and know next to nothing about Designer. I'm making a scene that has a fountain and would like to place the radial cobblestone section in the center of it while the rest of the pavement tiles seamlessly without the radial section. Is there an easy way to do that? By that I mean remove the radial pavement. I've been playing around with disabling a few nodes to see what it looks like but no luck so far! haha

    • @debe3D
      @debe3D  2 года назад

      Hey! Thanks for supporting me. You should have both textures now, one with the radial section and one without, both should have been included in the pack, weren't they? They should work together flawlessly when set up correctly. Do you use a painting tool like Substance Painter? Which software do you use for setting up your scene? You could mix both textures, just take a plane and set it up properly in Substance Painter and apply your materials - if you use that. An other method would be to use the UV's of the model you want to use the material on to set up your scene in Blender/Maya/Max etc and mix both materials. It's a bit tricky to give good advice without knowing a bit more about your usecase. There are plenty possible methods to achieve what you want.
      Let me know which tools you use and I might be able to make a short video to help you.