3 Cards That Define the MYSTIC Class (ARKHAM HORROR: THE CARD GAME)
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- Опубликовано: 16 сен 2024
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I agree with all your picks. I'd add Arcane Initiate (0xp), as it engages with your spell cards in your deck and has doom to deal with. Also its funny in Agnes Baker when you search the top three cards, but only hit Dark Memory, so you have to draw it.
I loved playing a support Sealing Diana deck and using this card so my friend who was playing the Guardian could use the 3 action swing on the sledgehammer knowing he was up enough to not fail... it was a great time :)
I would add down the rabbit hole or arcane research because mystics are all about UPGRADES!
I actually had a super strong build around Abyssal Tome ("Fish Book") with Amina.
Get Elle Rubash out and you can always have one Doom on Abyssal Tome and have an additional +1, so Abyssal Tome is at least always a +2 Will/Intellect/Strength with +1 damage, but if you include more Doom removal tech cards (which Scarlet Keys gets a bunch of) you can easily just have Abyssal Tome be a +2 (or even +3 if you're feeling brave) attack every time you use it.
And if you draw into Word of Woe while having the Tome on the table, you can potentially do 8 damage with a single action because Word of Woe is fast and ignores all costs (including the exhaust). And because you can use Abyssal Tome's attack with every single stat except Agility, it can work in essentially every single Amina build.
Cluever Amina with Dowsing Rod? Well, you want to buff your intellect, Abyssal Tome can use that
Fighter Amina? Well, you probably want to buff your fight skill, which you can use with Abyssal Tome
Spell Amina? Well, duh. Just do what Mystics do.
Sure, before Scarlet Keys "fish book" was a card that's almost unusable except by maybe Marie Lambeau (but only because of the Doom side of things, since it's not a spell) since you want it off your board asap or only use it in clutch moments, but now... it's a legit amazing card IMO to play in Doom decks. It's cheap, relatively safe to use as long as you have some doom-tech which you will have and incredibly strong.
#1 is Spells. Spells are super important to Mystics, so I picked the spell of all spells: True Magick.
#2 Is Manipulating things: the chaos bag, your slots, or decks, for example. It’s a great representation of powers that manipulate forces beyond comprehension. To represent this, I pick Jacqueline Fine, the Queen of the Chaos bag.
#3 Shriveling, which represents Risk-Taking. As early on as the core set, there’s cards with negative effects for you if you draw a bad token. Mystics aren’t for the risk-adverse!
Interesting that seal of the elder sign and uncage the soul weren't here. I feel like mystic economy is defined by reducing costs for spells. I just say seal cause I expected it for Travis #1.
Ah, the old "Uno Reverse' card. Good choice there.
Guardians only feel the most boring because they’re the most fair class 😢
Then one OP card comes out in Cyclopean hammer and everybody just complains about how good it is and how boring it is
Boring when they're good, boring when they're fine, boring when they're bad. The Guardian way.
@@PlayingBoardGames True. We're just out here to kill. Doesn't have to be interesting
#1. Arcane Initiate
Core set card, ally that doesn't boost stats but gives you a good effect, cares about spells, soaks horror, is in almost every level 0 mystic deck (78 pages of decklists with this card on ArkhamDB), commits for willpower.
#2. Holy Rosary
Obvious
#3. Ritual Candles
A reliable and cheap use of your otherwise empty hands (newer mystics that don't care about arcane slots notwithstanding). Say "meh" to the game.
Honorary mentions:
Ward of Protection -- Obvious;
Sign Magick -- Look, they spelled magic with a "k" and it turns your useless hands into arcane slots. It's mystic;
Familiar Spirit -- Cat friend plus arcane slot = maximum mystic;
Elle Rubash -- Artwork that defines "mystic" to me (includes cat and candles), also get better stats with doom;
I like, how Bryn, who normally has the most jank (almost troll) picks in these lists, now in the class, he plays the least, hits on the indisputable most quintessential cards among your picks. I agree with others, though, that skipping Arcane Initiate, Arcane Research and Uncage the Soul was kind of a surprise for me.
There are a lot of cards that define the Mystic class. It's kind of the benefit of their class identity being so Mystic.
For more Mystic roasting: ruclips.net/video/Cb0iLCd2c9s/видео.html&ab_channel=Cuherdir