Recenty started playing, and this game starts to become an obession of mine. Thank you for all these great videos, and for giving these quality contents for the community.
It’s a cheaper but less efficient Shriveling that doesn’t require a second core set, has weird flavor upside and can be easily upgraded out: 😊 It costs 2 experience : 😢
Even though you normally say mystic cards are boring, I think this is the most fun video of the 4 until now 😄 Most of the reasons given for the least favourite cards are quite funny despite being fair, specially the part where no one notices Song of the Dead is listed twice!
Dark Prophecy and Olive made Song of the Dead fun with Jim. But Eldritch Inspiration made it ridiculous. 5 damage in one attack. Or 7 if you had two Eldritch in your hand. Sword Cane is one of my favorite Mystic cards. It isn't overpowered but very useful as a backup option in case your spells haven't come up yet.
@@TheWeapon33 TBH, after a recent Edge of the Earth campaign as Dexter, I really like Mists of R'lyeh. The option to extra move is, what makes it so good.
Considering how many of the main mystic cards say “test Will instead”, I’m surprised the phrase wasn’t keyworded. Like how seeker’s mini quest cards finally got simplified to “researched” cards.
Thanks for bringing up geared up. Was a tough discussion for me back then. 😄 But yes, I totally agree on the ruling aspect. Having something like a wording bible explaining every phrase you might missunderstood would be very usefull.
Maybe they could make the flute cool with a future asset or even investigator ability like "reaction: when a card effect moves an enemy, deal 2 damage", and have a lot of synergy around moving enemies
I wonder if flute of the outer gods is one of the main reasons the curse generators (promise of power, Faustian bargain, etc) give out so few tokens. But then they made it exceptional on top of that, despite the class having no real methods of generating curses.
What if you did like a "break the rules" deckbuilding campaign? Like just take sword cane in a rogue deck, or like in general just choose a few cards that "should" be in another class as well, and play them anyways. Seems kinda fun and taboo lol
I'm more of a fan of Empower Self than I should be. Hear me out: Empower Self with Well Prepared. Get +4 on whatever skill the deck saw fit to give you. I would've been willing to bet money that Dayana Esperance worked that way Travis thought it did. I'm assuming the difference is Arkham having a a tiny team compared to MTG.
I'm not quite getting Travis complain about Dayana? It always seemed obvious, that you could change the spell on her, but unless you feed her with extra secrets, say with Eldritch Sophist or Enrapture, it does not make sense. Because attaching a spell event to her and using only one secret on it is no better than playing the spell from hand, so with 3 secrets, one of them would be entirely wasted, if you split up the secrets 2 to 1. On the other hand, what would be the alternative to this wording? Attaching the spell when playing Dayana? This would require, that you already have the spell in your hand, when you play her. This wording lets you play her, if getting some damage soak is clutch right now, and still attach a spell later, when you draw it.
Travis does not like that even though it says limit 1 event attached to her, there can be 2 events attached to her and 1 is then discarded. This is because the ruling now needs to go beyond the card, which as I pointed out in the video, becomes an issue with each ruling source beyond just the card. Ultimately, the ruling makes sense because slots follow a similar structure, but the card does nothing to imply that ruling itself.
@@PlayingBoardGames Thanks for the replay, but I don't know. It seemed intuitively right to me, that it is possible to change the attached spell. I never took that in doubt. Your comparison with slots is very sound to me. It just seems a very niche option to me. Most of the time, you likely won't want to change the attached event anyway.
I can definitely understand it being intuitive to players as written. On the flip side of that though, it wasn't intuitive to Travis, or a good chunk of the community when the rules question was answered by FFG.
@@markusschmidt9260 It's because there is a rule that says (I'm paraphrasing) "Limit X per *play area* means that you Cannot put into play another card with the same limit." Take Composure cards, the "Limit 1 composure" means you cannot put into play another composure while there is already one in your play area. And so this is how it was thought to be with Dayana, she says "limit 1" and that usually means a very strict limit. However they have ruled that "attached to Dayana" is not a "play area" therfore circumventing this rule, and allowing you to treat it more like a slot. Which is stupid in my opinion.
@@TastyToast1 Ah, I see now, what you mean. Thank you both for the clarification. I would have never read the card that way, but I can see now, why people might have read it that way.
As the use of the flute is weak isn’t it’s main use to lock away curses added to the bag and then never actually be used? Everyone can play those powerful one shot cards cards that also cost curses (Faustian Bargain, promise of power etc) without anyone having to play a dedicated curse deck. You just need to find a rich mystic to seal all the curses in mid game 😁
"If you're playing survivor, you don't need resources. And if you're playing Mystic, you don't have resources."
💯
Did no one notice Justin put Song of the Dead twice?
They certainly didn't during the video, which was quite astounding to watch.
kappa
The card so bad, another you add. 👻
Not seen vid yet, if Song of the Dead is not on this list. All respect irrevocably lost.
Am I high or did Justin put Song of the Dead twice and nobody even acknowledged it
Recenty started playing, and this game starts to become an obession of mine. Thank you for all these great videos, and for giving these quality contents for the community.
It’s a cheaper but less efficient Shriveling that doesn’t require a second core set, has weird flavor upside and can be easily upgraded out: 😊
It costs 2 experience : 😢
Even though you normally say mystic cards are boring, I think this is the most fun video of the 4 until now 😄
Most of the reasons given for the least favourite cards are quite funny despite being fair, specially the part where no one notices Song of the Dead is listed twice!
Dark Prophecy and Olive made Song of the Dead fun with Jim. But Eldritch Inspiration made it ridiculous. 5 damage in one attack. Or 7 if you had two Eldritch in your hand.
Sword Cane is one of my favorite Mystic cards. It isn't overpowered but very useful as a backup option in case your spells haven't come up yet.
That was the exact Jim deck I played for Jim Skullver. It only worsened my opinion on Song of the Dead.
@@TheWeapon33 TBH, after a recent Edge of the Earth campaign as Dexter, I really like Mists of R'lyeh. The option to extra move is, what makes it so good.
Grotesque Statue and Nkosi Mabati also make it pretty reliable
Considering how many of the main mystic cards say “test Will instead”, I’m surprised the phrase wasn’t keyworded. Like how seeker’s mini quest cards finally got simplified to “researched” cards.
That would be a pretty nifty idea. Too late into the prints now, I guess. Which key word could work? Eldritch, Will, Magic?
Thanks for bringing up geared up. Was a tough discussion for me back then. 😄 But yes, I totally agree on the ruling aspect. Having something like a wording bible explaining every phrase you might missunderstood would be very usefull.
"There's no bad investigator except for Carson Sinclair probably!"
Oh how the turns have tabled
Oh I already said this. OOF.
“Why would I pay more than I can seal” 🧑🍳💋
Maybe they could make the flute cool with a future asset or even investigator ability like "reaction: when a card effect moves an enemy, deal 2 damage", and have a lot of synergy around moving enemies
Ok kids, it’s bad-time now. I’ll play the
Song of the Dead lullaby to put you to sleep. Twice.
Lights out!
I wonder if flute of the outer gods is one of the main reasons the curse generators (promise of power, Faustian bargain, etc) give out so few tokens.
But then they made it exceptional on top of that, despite the class having no real methods of generating curses.
Surprise rules gripes, hurray. I was shocked to see Dayana on the badbad list, but i get Travis's reasoning. I still like the card itself, though.
Not done with the video yet, but I agree with you about Dayana Esperence.
What if you did like a "break the rules" deckbuilding campaign? Like just take sword cane in a rogue deck, or like in general just choose a few cards that "should" be in another class as well, and play them anyways. Seems kinda fun and taboo lol
DOOT 🎺
I'm more of a fan of Empower Self than I should be. Hear me out: Empower Self with Well Prepared. Get +4 on whatever skill the deck saw fit to give you.
I would've been willing to bet money that Dayana Esperance worked that way Travis thought it did. I'm assuming the difference is Arkham having a a tiny team compared to MTG.
My favourite mystic is Curseddd.
I'm not quite getting Travis complain about Dayana? It always seemed obvious, that you could change the spell on her, but unless you feed her with extra secrets, say with Eldritch Sophist or Enrapture, it does not make sense. Because attaching a spell event to her and using only one secret on it is no better than playing the spell from hand, so with 3 secrets, one of them would be entirely wasted, if you split up the secrets 2 to 1. On the other hand, what would be the alternative to this wording? Attaching the spell when playing Dayana? This would require, that you already have the spell in your hand, when you play her. This wording lets you play her, if getting some damage soak is clutch right now, and still attach a spell later, when you draw it.
Travis does not like that even though it says limit 1 event attached to her, there can be 2 events attached to her and 1 is then discarded. This is because the ruling now needs to go beyond the card, which as I pointed out in the video, becomes an issue with each ruling source beyond just the card. Ultimately, the ruling makes sense because slots follow a similar structure, but the card does nothing to imply that ruling itself.
@@PlayingBoardGames Thanks for the replay, but I don't know. It seemed intuitively right to me, that it is possible to change the attached spell. I never took that in doubt. Your comparison with slots is very sound to me. It just seems a very niche option to me. Most of the time, you likely won't want to change the attached event anyway.
I can definitely understand it being intuitive to players as written. On the flip side of that though, it wasn't intuitive to Travis, or a good chunk of the community when the rules question was answered by FFG.
@@markusschmidt9260 It's because there is a rule that says (I'm paraphrasing) "Limit X per *play area* means that you Cannot put into play another card with the same limit." Take Composure cards, the "Limit 1 composure" means you cannot put into play another composure while there is already one in your play area. And so this is how it was thought to be with Dayana, she says "limit 1" and that usually means a very strict limit. However they have ruled that "attached to Dayana" is not a "play area" therfore circumventing this rule, and allowing you to treat it more like a slot.
Which is stupid in my opinion.
@@TastyToast1 Ah, I see now, what you mean. Thank you both for the clarification. I would have never read the card that way, but I can see now, why people might have read it that way.
mewithoutYou shirt spotted? 👀
You know it. I picked it up at their last Toronto show.
As the use of the flute is weak isn’t it’s main use to lock away curses added to the bag and then never actually be used? Everyone can play those powerful one shot cards cards that also cost curses (Faustian Bargain, promise of power etc) without anyone having to play a dedicated curse deck. You just need to find a rich mystic to seal all the curses in mid game 😁
You’re better off asking your Rogue to spend 8 less experience and play 2 dark ritual instead