You could do a ranking of investigators by how hard they are to play. When I first started, that would've been really helpful to me because I think I was underestimating the difficulty of some investigators (like Jenny, who really requires an experienced player with hopefully a broader card pool) and overestimating how hard some of the others were. I think some characters are a lot harder to build & run effectively. Carolyn (who needs less healing cards in her deck than you'd think) or Mary (who most people build in such a way that she has to be carried until she gets upgrades, but can be built way more effectively) are characters who have required multiple runs through midnight masks for me to balance. Meanwhile, putting together a bad Mark Harrigan deck feels pretty much impossible. Also - would be cool to see a series about 'cards to build a deck around'. You'd pull a card like Chuck Fergus and talk about how you'd go about building a deck around that gimmick & what investigators could pull it off.
I second the build around idea. Videos about build around cards, that also go over what makes em good, what to play with them, and what investigators they work with would be great content.
Some ideas: 1. Would love to see some guides on how to build different types of decks. E.g. how to build a clue-getter deck for a Mystic investigator, how to build a fighter deck for a Mystic, how to build a clue-getter deck for a Survivor, etc. 2. Top 10 cards that give you permanent additional skill icons for the rest of a scenario (e.g. like how beat cop gives you +1 fist). 3. Top 10 terrible cards that you should NEVER put in any deck. 4. Best decks you can make comprised of only zero cost cards. 5. Top 10 common / worst / daftest rules mistakes you’ve made. 6. Top 10 hardest to defeat elite enemies / hardest to defeat non-elite enemies. 7. For each investigator, what is the one card you absolutely MUST pick for your deck. 8. Top 10 cards with the best upgrade between their level 0 version and their level X version. 9. Top 10 ways to add secrets / uses / charges / ammo / etc to assets you already have in play. 10. Top 10 hardest / easiest investigators to play true solo. 11. Top 10 hardest / easiest scenarios to play true solo. 12. Top 10 most overpriced cards. 13. I know you previously did a guide on upgrading your deck, but I’d find really handy a guide on how to upgrade as you progress through a cycle, e.g. when should you save up your XP, should you always get 2 of an upgrade card, etc. 14. I’m currently watching through some of your investigator deck guides, the early ones at least only use cards up to Circle Undone so you could perhaps revisit those. 15. Top 10 ways in which AH is better than Marvel Champions / LOTR. 16. Top 10 nastiest encounter sets (e.g. the 3-card Ancient Evils set is always painful). Do with them as you will! Love the channel!
Neutral and multi-class assets still need a list video. Do those. A list video of your favorite and least favorite list videos. Most of all, more Travis.
List idea Objective, complete each campaign as efficient as possible. A pool of All investigators is available to you begin. 1) start at core set and end at edge of the earth. 2) you can only pick each investigator once. For example if you pick Rex Murphy for Dunwhich, you cannot pick Rex Murphy again for the remainder of the list. 3) you all have to pick 3 different investigators for each campaign. So if Travis picks Trish in Dunwhich, no one else can pick her for remaining campaigns. It would be interesting to see who you pick for what campaign and why... Would you save all the big brains for circle undone... Would you pick the evades for forgotten age.
Have you guys considered doing a comparison of each cycle's selection of investigators or what each cycle contributes to the player-card pool now that Fantasy Flight is releasing the player cards and the campaigns separately?
List video idea: top lower level cards that are more worth it than their higher level versions? (Can be taken by more/specific investigators, not worth the experience, etc)
I’d love to see a taboo round to get binder coasters a second chance. Telescopic sight got a lift, but now every relentless, switchblade lvl0, kukri, oops lvl0, grim’s fairy tales etc. out there wants a piece of the cake as well. I think it’s cool that MJ is trying to elevate old garbage cards by printing new cards that synergise very well with these, but some simply cannot be realistically saved that way.
You should do a favorite decks list. Top five favorite decks you've played. Another list is top five worst reference card token effects. I think reference cards and their token effects could make a ton of videos. I'll think of lists as I go through the day, but you guys have made so much quality content it's hard
I think it would be interesting to hear how you would approach building decks as if you were about to do expert (expecially if you've never done it before). What cards/effects do you expect to get better and what cards become worse.
Off the top of my head, I think Aquinnah(3) would be very nice for the O'Bannion enemies since they only deal damage, but even then it's wonky. Maybe if there will be more enemies that deal only damage (Like Deep One Bull) she would be alright.
A friend of mine had the same experience in a recent campaign: poor Aquinnah being outperformed by Guard Dog in his Daniella deck. They couldn't have possibly giving Stella less level 0 cards, because one aim of this starter decks was, that somebody without a collection can buy just these packs and join play with others, just with his or her own cards. Not sure, how often people actually do that, but it was their goal to allow it. Of course, they could also have given her a deck size of 28, making her slightly more busted, but they needed to provide enough cards for a legal level 0 deck.
The archetypes series could be expanded as there are new archetypes, like lowering the difficulty of a test and Dilemmas in Survivor. Also the drop clues one has way more support now. Most and least favourite basic weakness campaign mechanic style Most and least favourite traits to build around Top synergies for each investigator
Brother played his Stella deck with two Drawing Thins and two Take Hearts. He went full Spike on the scenario. He broke the damn game so hard it wasnt funny. None of us were having fun. Not even him.
@@matthewmacomber6278 You can't do much with it. It's just a poor concept from the outset. The only thing you could resonably do is not have it exhaust, which is what it should have anyway, but even if it had that it'd still be almost unplayble. It's just a poor concept, and poor excecution, but the excecution can not save this card. It's one of the cards that you just have to say it wasn't a good idea to begin with, and move on.
You should do a list of "cards that feel like they're the wrong color".
You could do a ranking of investigators by how hard they are to play. When I first started, that would've been really helpful to me because I think I was underestimating the difficulty of some investigators (like Jenny, who really requires an experienced player with hopefully a broader card pool) and overestimating how hard some of the others were. I think some characters are a lot harder to build & run effectively. Carolyn (who needs less healing cards in her deck than you'd think) or Mary (who most people build in such a way that she has to be carried until she gets upgrades, but can be built way more effectively) are characters who have required multiple runs through midnight masks for me to balance. Meanwhile, putting together a bad Mark Harrigan deck feels pretty much impossible.
Also - would be cool to see a series about 'cards to build a deck around'. You'd pull a card like Chuck Fergus and talk about how you'd go about building a deck around that gimmick & what investigators could pull it off.
I second the build around idea. Videos about build around cards, that also go over what makes em good, what to play with them, and what investigators they work with would be great content.
"It is just a waste of space, it was a waste of cardboard. Fantasy Flight Games killed trees for this shit?!" - Travis 2022
Cherished Keepsake has got the best flavor text in the game. I simply love it.
You should do a list video of which investigator pairs or trios feel the most thematically cohesive together.
An idea for a video: your thoughts on the Return to...-s? Both from a gameplay and a player card perspective.
List idea: Favorite and least favorite list videos
I'm all up to hear the Event and Skills version of this Series to be honest
Some ideas:
1. Would love to see some guides on how to build different types of decks. E.g. how to build a clue-getter deck for a Mystic investigator, how to build a fighter deck for a Mystic, how to build a clue-getter deck for a Survivor, etc.
2. Top 10 cards that give you permanent additional skill icons for the rest of a scenario (e.g. like how beat cop gives you +1 fist).
3. Top 10 terrible cards that you should NEVER put in any deck.
4. Best decks you can make comprised of only zero cost cards.
5. Top 10 common / worst / daftest rules mistakes you’ve made.
6. Top 10 hardest to defeat elite enemies / hardest to defeat non-elite enemies.
7. For each investigator, what is the one card you absolutely MUST pick for your deck.
8. Top 10 cards with the best upgrade between their level 0 version and their level X version.
9. Top 10 ways to add secrets / uses / charges / ammo / etc to assets you already have in play.
10. Top 10 hardest / easiest investigators to play true solo.
11. Top 10 hardest / easiest scenarios to play true solo.
12. Top 10 most overpriced cards.
13. I know you previously did a guide on upgrading your deck, but I’d find really handy a guide on how to upgrade as you progress through a cycle, e.g. when should you save up your XP, should you always get 2 of an upgrade card, etc.
14. I’m currently watching through some of your investigator deck guides, the early ones at least only use cards up to Circle Undone so you could perhaps revisit those.
15. Top 10 ways in which AH is better than Marvel Champions / LOTR.
16. Top 10 nastiest encounter sets (e.g. the 3-card Ancient Evils set is always painful).
Do with them as you will! Love the channel!
Would love to hear your thoughts on favourite/least favourite campaign specific mechanic.
Favorite/least favorite neutral assets. Smaller pool but it would be neat to get y'all's take
Red is the only class I don't play very often so this was pretty helpful!
Neutral and multi-class assets still need a list video. Do those.
A list video of your favorite and least favorite list videos.
Most of all, more Travis.
List idea
Objective, complete each campaign as efficient as possible. A pool of All investigators is available to you begin.
1) start at core set and end at edge of the earth.
2) you can only pick each investigator once. For example if you pick Rex Murphy for Dunwhich, you cannot pick Rex Murphy again for the remainder of the list.
3) you all have to pick 3 different investigators for each campaign. So if Travis picks Trish in Dunwhich, no one else can pick her for remaining campaigns.
It would be interesting to see who you pick for what campaign and why... Would you save all the big brains for circle undone... Would you pick the evades for forgotten age.
Top three coolest cards to build around in each class.
Have you guys considered doing a comparison of each cycle's selection of investigators or what each cycle contributes to the player-card pool now that Fantasy Flight is releasing the player cards and the campaigns separately?
List Idea:
Top 5 Investigator Pairings.
On a two man solo run. Which two Investigators just seem to go together like peanut butter and chocolate?
List idea: best standalone assets. Can look at stuff like how good they are, how easy to get, what campaigns you want them in etc.
List video idea: top lower level cards that are more worth it than their higher level versions? (Can be taken by more/specific investigators, not worth the experience, etc)
How about go to cards and decks for each investigator? There are a lot of cards that find an interesting niche with certain gators.
I’d love to see a taboo round to get binder coasters a second chance.
Telescopic sight got a lift, but now every relentless, switchblade lvl0, kukri, oops lvl0, grim’s fairy tales etc. out there wants a piece of the cake as well.
I think it’s cool that MJ is trying to elevate old garbage cards by printing new cards that synergise very well with these, but some simply cannot be realistically saved that way.
You should do a favorite decks list. Top five favorite decks you've played. Another list is top five worst reference card token effects. I think reference cards and their token effects could make a ton of videos. I'll think of lists as I go through the day, but you guys have made so much quality content it's hard
I think it would be interesting to hear how you would approach building decks as if you were about to do expert (expecially if you've never done it before). What cards/effects do you expect to get better and what cards become worse.
Pocast style, not like a guide
With all the shenanigans he gets (pulled) into, Mr Pawsterson to me is just Ted.
Favourite and least favourite multi-class cards?
100% with Justin on Baseball Bat. I’ve been banging the drum that Survivor would be perfect for something akin to Used (Durability).
Off the top of my head, I think Aquinnah(3) would be very nice for the O'Bannion enemies since they only deal damage, but even then it's wonky. Maybe if there will be more enemies that deal only damage (Like Deep One Bull) she would be alright.
A friend of mine had the same experience in a recent campaign: poor Aquinnah being outperformed by Guard Dog in his Daniella deck.
They couldn't have possibly giving Stella less level 0 cards, because one aim of this starter decks was, that somebody without a collection can buy just these packs and join play with others, just with his or her own cards. Not sure, how often people actually do that, but it was their goal to allow it. Of course, they could also have given her a deck size of 28, making her slightly more busted, but they needed to provide enough cards for a legal level 0 deck.
Could you please make tier lists for basic and signature weaknesses?
The archetypes series could be expanded as there are new archetypes, like lowering the difficulty of a test and Dilemmas in Survivor. Also the drop clues one has way more support now.
Most and least favourite basic weakness campaign mechanic style
Most and least favourite traits to build around
Top synergies for each investigator
Best Investigators for Dream Eaters, Innsmouth, and EOTE to finish up that series
Brother played his Stella deck with two Drawing Thins and two Take Hearts. He went full Spike on the scenario. He broke the damn game so hard it wasnt funny. None of us were having fun. Not even him.
As a new player, I'd really appreciate a list of the best single player content
"Resourceful" is my fav.
Hmm, maybe a video on redesigning cards on the taboo list so they wouldn't be strong enough to be considered taboo anymore?
Could also do the opposite. Strengthening the few cards that need it so they're playable *cough* Grimm's FairyTales *cough*.
@@matthewmacomber6278 You can't do much with it. It's just a poor concept from the outset. The only thing you could resonably do is not have it exhaust, which is what it should have anyway, but even if it had that it'd still be almost unplayble. It's just a poor concept, and poor excecution, but the excecution can not save this card. It's one of the cards that you just have to say it wasn't a good idea to begin with, and move on.
I would've been willing to bet that Pete was on Justin's favorites list. He used to be your boyfriend!
I'll always cherish the time him and I had together.