Another one Josh left out that's massively important: If you see your opponent play a card you've never seen before, READ IT. Every interaction they do is integral to the strategy, so ignoring it will do much more harm than good. It may be annoying, especially when your opponent's playing a deck you've never played against before, but in order to play against your opponent's board you need to know what it's doing. Take it from someone who bubbled out of a top cut because I didn't read Pendulum Call, and thus had no idea it protected their scales until their next turn on a lingering effect. Addendum: No, I'm not endorsing slow play. Ideally, you do a lot of testing on simulators or at locals to figure out what most of the relevant cards of the format do.
I’d like to add on to that: you should also read cards EVEN IF you know what they do or have seen them before, just to get the full picture on how the effects are phrased. The fine print can trip you up even if you know the gist of the card.
Every step of your opponent’s combo- ask to read the card. If they’re playing a long combo like Kash, Drytron, or VW; you’ll mentally disrupt their combo lines they’re thinking through. If you’re playing a tighter match, you can read cards to burn time. Scummy way to play, but remember the differences between slow play and stalling.
@@wonkybiscuit2760 don’t ever announce that’s what you’re doing though. Intent makes the difference between illegal move and legitimate strategy. You can definitely get banned if you claim to do that and Konami identifies you. It’s just like Andres Torres getting banned for admitting he used swordsoul tokens to fool the opponent into thinking he was on swordsoul. If he had just kept his mouth shut about that in the deck profile vid he wouldn’t have gotten banned. It’s still illegal but it’s sort of a grey area because no one would be able to prove you were purposely deceitful unless you outright admit it. You’d always have plausible deniability otherwise.
On the topic of "developing a gut feeling," I think that's definitely something a lot of people can develop with both game knowledge and experience playing - I know a lot of people in other games who ask similar questions and this answer is very often the same. If you enjoy the game enough to do your due diligence and research on the competitive landscape, you'll probably build a gut feeling that hits the mark more often than not, and from there, it all comes down to your passion. Really good video and points overall!
Then it's not accurate to call it a gut feeling. Its A, knowing what most people would do or play based on experience. And B, figuring out your opponent from playing them.
One of the issues with pendulum cards is that the actual pendulum mechanics are very easy to understand its the decks that use it that are complicated. For example majespecter is very easy to understand but at the same time I've played against endymion multiple times and still have no clue whats going on most of the time. People see decks like endymion be complicated and assume its the entire pendulum mechanic thats complicated and not just those cards that are complicated.
True, as an endy player I can tell that it can look like the plays are unpredictable and not undertsandable but it really is often the same thing, we try to have negates (endy, jackal kings, and odd eyes) on the field, always by the same kind of combos (with servant and by linking a rank 7 xyz). Since endymion has the longest text in the entire franchise thanks to the monster and spell texts, and since there are spell counters everywhere, those who never played pendulum decks really do not want to learn when seing this.
The most important rule; read your cards + read your opponents cards 😂🎉 Also don’t be afraid to take a step back when it’s not fun. I lost all my matches at locals once and took a few weeks break, did some revisions. Came back and did well. When the fun stops, stop 😅
Yeah I hate playing against people who are constantly serious and frustrated the whole game like bro why’re you playing if it’s clearly not fun for you?
Worst thing I do is respond to my opponents plays by asking if *hypothetical card I may or may not have* would interrupt their play. Instead of just learning what my cards do vs meta decks
I asked a guy if I could Ash Branded Fusion. He immediately frowned and said: "Yeah..." I swear on god, I didn't know if you could or not because I didn't know what they were going to send from deck or not.
@@Wannabechefguythey don’t even need to send from deck for you to be able to use Ash Blossoms effect in response to Branded Fusion because Branded Fusion includes an effect that would send monsters from the deck to the GY. Same thing with Shaddoll Fusion even if you’re going first and they have no extra deck monsters out, they can still Ash Blossom and negate the effect of Shaddoll Fusion because it includes an effect that would send monsters from the Deck to the GY even if that’s not the effect you’re using.
If you're playing with friends and they know you're trying to learn, you could totally ask them things like "okay I'm about to banish something from your gy, what would be the most painful to you?" and I think that's fine. If your friends have more experience than you then they should be okay with helping you out because against good players they would get the right things banished or countered anyway, so it's also good practice for them. If you're at locals with people who are not quite your friends but still friendly people, in the same example as the previous one you could banish something from their gy first and THEN ask them "hey idk if that's the best target, but I already did the play, what would be the best banish target in this situation?" and that should be fine too, or if you wanna be super safe just wait until game is over to ask questions. I think if you're playing vs strangers and you're asking for help on the go you do look a little douchy cause if it's true you're trying to learn, you should be okay with losing and learning.
I think a really good tip is using the phases to your advantage. Example, wait until the battle phase to use a card like compulsion evacuation device. With Runick enter the Battle Phase then play the cards that make you skip your next battle phase so you can still attack this turn instead of using the cards in the main phase and skipping the last half of your turn (Also plays around a lot of cards that can only be used in the main phase). Mastering Phases is extremely important in getting better at YuGiOh.
Something I noticed from my friend that would be a good thing to add is "Stop reacting to your own hand." If your hand sucks, do not complain about how bad it is. This just tells the opponent they can do anything and win.
Pendulum summoning is relatively straight-forward, it's the pendulum deck resource loop that can be kind of counter-intuitive. You live or die depending on how you sequence your effect activations to cycle through the deck and get each of your pend monsters in the right place.
How is it any different from gy-based resource management? Your main resources are just stacked on a different zone, even most rulings for effects work the same way.
@@admontblanc Because there's less cards that actually interact with the Extra Deck. Fundamentally it's just a gy for pend monsters, but you need specific cards to access those monsters. Sometimes you want to keep the pend monster on field or send it to grave or return to hand. With any other deck, you have the benefit of all of the cards in Yugioh that interact with the graveyard, whereas the pool of cards that interact with the extra deck is significantly smaller and usually have specific activation requirements. The other thing is that you do have control over whether a monster gets sent to face-up ED, gy, or banish zone, but it takes a lot of discipline and forethought to ensure the card ends up in the right zone so that you can use it later. And that's all for very little payoff compared to other meta decks.
@@kaibeh Basically you have a once-per-turn "Pendulum Summon", in which you can Summon as many monsters you want with these criteria: - You must have 2 Pendulum monsters in the Pendulum Zones (the leftmost and rightmost S/T zones). They are treated as Spell Cards while in these zones - The monsters you want to summon have to have their levels between your Pendulum Zone "scales", which are the numbers beside their Pendulum Effect. So, if one scale says 3 and the other says 5, you can only summon level 4 monsters - Pendulum monsters on the field, when destroyed, are sent to the Extra Deck face-up instead of going to the GY. - An exception to this is if your Pendulum Summon is negated by a card like Solemn Judgment; since they never hit the field, they get sent to the GY instead. You can Pendulum Summon face-up monsters from the Extra Deck, but they follow Link rules (ie. you need to summon to the Extra Monster Zone or a Zone that a Link Monster points to). That's pretty much it. It takes a lot of words to explain but isn't that hard to put into practice, especially since most Pendulum decks just treat them like Spell cards
I feel like the more you play, the more you understand. Experience helps a lot in cardgame. You can make something like 2 negates board but if your opponent bait out the negates then start playing while you have no more countermeasure to your opp plays anymore then usually its a game, and to know when to negate/using resources require experiences. Great videos!
My gut feeling improved whilst playing Endymion (without Extra Deck because at that time I had no idea what to do with it) because most of the time I just had one or two Negates. When you only have two attempts to stop their play at a key moment, your gut will know when to strike.
Set ( placing them in the far right or left spell and trap card zone)scale 1-12 special summon any monsters with level between those scales may also special summon pendulum monsters from the extra deck that are face up
I appreciate these kinds of videos, thanks so much! Just wanted to say about #3 not playing “easy decks”. Sometimes a slower or different strategy might work better for a player. I’ve always played more control-based decks and the one time I switched to a more fast-paced combo strategy (branded despia) I did poorly at nawcq. There were too many lines and too many interactions and different scenarios I just couldn’t keep track of everything in each game and I’m sure I misplayed almost if not every match. I learned a lot from the experience and now I know I gotta play a slower-paced deck. I get too nervous at big events. And if that means that playing a trap heavy deck is right for me to do well, then so be it.
I mean yeah everyone has different strength and playstyles, but playing combo is like doing calculus at school. People always ask if they will even ever use it and the answer is not wether you'll use it or not. It's that if you can learn and solve complicated problems your skills improve. If you can understand and perform calculus regularly, easier stuff will be even easier. Same with combo. If you can understand how to play combo, even if you don't play it you will understand easily when you see combo plays because you know the possibilities they can reach, instead of just wondering if they can keep playing. You need to learn the mechanics to better counter them
Reading your opponents cards is another huge one. Even if your familiar with them, a quick glance can help refresh ur memory on how you may want to change your play.
5:08 Once per turn, during your Main Phase, if you have a card with a Pendulum Scale in each Pendulum Zone, you can Pendulum Summon any number of monsters from your hand or face-up Extra Deck, with Levels between (exclusively) the Pendulum Scales of the cards in your Pendulum Zones, but you can only Pendulum Summon monsters from the Extra Deck to your Extra Monster Zone or your zone a Link Monster points to. A Pendulum Summon is a type of Special Summon. If you assume that properties like “being an activated effect” must be explicitly stated, the above describes the functionality of Pendulum Summoning. (Interactions like negating a Pendulum Summon are best left to the descriptions of other mechanics.) EDIT: You can only Pendulum Summon from your hand or face-up Extra Deck, not your face-down Extra Deck. EDIT: Further corrections. (The above edit summary used to say "face-up Extra Deck". It now says "hand or face-up Extra Deck", in a more accurate summary of the edit actually made.)
@@gabrielcastejon7914 No, you can Pendulum Summon from the hand or face-up Extra Deck. I realize that what I wrote was prone to misinterpretation, so I'll edit to reflect that. Also, yes, it's a Summon by mechanic or procedure (as opposed to a Summon as part of the resolution of an effect or by a lingering effect).
Ok, the issue with trying a new dexk isn't fear. It's just strait that a competitive deck costs way way way more than it should and it's not worth spending money on to just go do poorly with. People would be way more willing to experiment if it didn't cost $700 to do so.
1:09 Stop Blaming Bad Luck 1:59 Don’t Be Afraid to Make Mistakes 3:34 Stop playing the easy decks 5:57 Develop a Gut Feeling of What the Right Play is 8:14 Have Fun While Playing
I know how to Pendulum Summon, because I'm the kind of person that loves every shiny new thing that comes out. So, I immediately jumped on Pendulum cards when they first came out in 2014. Nowadays, I barely ever touch Pend, and it's my least favourite summoning mechanic, but I still know how they work.
1) Don't blame RNG 2) Make more mistakes 3) Don't play cookie cutter decks 4) Trust your instincts on plays 5) Just have fun and, to pendulum summon, here is an example: If I have Purple Poison Magician (a pendulum scale of 1) on one side of the field, and Double Iris Magician (a pendulum scale of 8) on the other side, I can Pendulum Summon as many monsters in my hand and face-up on my Extra Deck (because when pendulum monsters are destroyed, that's where they go) as possible whose levels are in-between the two scales of the Pendulum monsters in the Pendulum zones. Meaning, I can summon monsters that are levels 2 - 7 to my field because Purple Poison Magician has a P-Scale of 1, and Double Iris Magician has a P-scale of 8.
I am a gem-knight player the last 5 years and i happen to love my deck... (I don't play the ftk version because it is unfair) . You can't imagine how many people have disrespect me and my deck because i refuse to play meta... I want to say that you should play whatever you like. If you like your deck , you probably find a way to deal with problems, as i do. #moregem-knightsupport
@@andreabrucato4280 well, the way i use them is burn some lp and ending on red eyes flare dragon. I also use edlich as a way to get rid of things, and i can search him from the deck by scatter fusion with seraphinite. I use the dark lvl 7 tenyi as a way to clear some cards and it's a lvl 7 for red eyes. Adamancipators work well with the raptite and dragite for Extra deck and also give you access to lvl 4 synchro herald for Extra negate and gy control. Consistent way for red eyes is prismaura plus citrine, and via them you play garnet and tourmaline. Garnet give you access to ruby, which I use as a big piercing beater. I also recommend playing book of eclipse. Lastly the ftk version uses black garden for more burn... I don't use it, but you can experiment with that
Stop playing easy decks does not apply that well, in most mtg formats there are easy decks to play that are strong. Shops in vintage, doomsday in legacy, zoo in modern, terror in pauper and humans in pioneer.
Joshua Schmidt is right! Never blame your bad luck! It’s useless! Most of the time if you analyze your game you do realize that you could have done much better plays! People say I lost to the out or I lost to board breakers but it’s not entirely true! You could have played better, sided better, used your cards or even predicted your opponent’s plays! There are so many factors you HAVE control over! That little luck with the out does come up sometimes and it may be the cause for your loss but it’s never 100% bc of bad luck! The only exception is when you open completely unplayable hands then it can’t be helped! It happens. Joshua is a very good player but he admits his mistakes, misplays. In order to become better you should accept your mistakes!
The issue I have with trying to play most current well performing decks is I don’t have thousands of dollars that I’m able to spend on yugioh. Which is why I usually stick to control decks or something janky like a blueeyes/Danger! combo. I was lucky to get a Spright core for cheap, but that was right at the start of ishizu/tearalaments, so I was in no way topping locals, usually finished mid field
It's not about you "maining" the hard decks, just about playing them (there's tons of simulators). Learn the deck, the combo, the choke points, the extensions, their limits. That way you know how it plays, what to expect and where it's best to stop them/side deck
I felt that Pendulum comment. I can't stand the play style and feel they have no place in the game, but they wreck me so I want to learn one of the decks to have a better chance at grasping their strategy.
Put 2 pens monsters in the zone then summon as many cards from hand with levels between the numbers on the pendulum scale then you can summon 1 pendulum to a extra monster zone also in between the scales and if it’s an extra deck monster it had to have been summoned first I believe
i love playing harder to play decks. Megalith is my current fixation, and before that it was ghostrick. I tend to favor older decks, especially in master duek.
I can tell you how to pendulum summon: when you have a higher pendulum scale number the left than on the right you can special summon monsters in the level range of the pendulum scale monsters from your hand
way back in middleschool, my friends and i loved playing yugioh. we played it all throughout middleschool and halfway thru highschool till link monsters came out. we were confused and hated them and we stopped. a couple years later i got back into it and at a competitive level this time, still hating links. eventually after finally switching off my exodia deck, i landed on live twins. love the deck till this day! that being said i got where he was coming from lol. dont be afraid of learning new mechanics you might love em!
One of my friends always used to play floodgates and I eventually got so used to it that I started incorporating a turn-1 trap lock in my deck to stop him from playing outright.
so you place a low scale in one pendulum scale and a high scale in the other one and then you annouce pendulum summon and Special Summon any number of face-up pendulum monsters from your Extra Deck with a level higher than the low scale and lower than the high scale to linked zones and any number of monsters from your hand with a higher level than the low scale and a lower level than the high scale to any zone, then you pray they don't have Solemn Strike.
Pendulum monsters can be played in the far left and far right of the spell zone where they are then counted as spell cards instead of monsters. When you have a monster in each of those spots you can special summon any monsters from your hand to your field whose level is in between the two monsters' pendulum levels.
Out 2 Pendulum monsters on the scales then you get to summon as many monsters from your had that whose level are between the scale numbers so level 2&7 would be level 3&6 or/and you can summon a pendulum monster from the extra deck (because they go face up in the extra deck when they get sent to the GY but only in the Extra Monster Zone it a Zone a link monster points too
I do know how to Pendulum summon, and even run Abyss Actors and Solfachords ("Beyond the Pendulum" is my best friend), but I still occasionally forget some aspects of the mechanic.
Something I noticed about your "2 peopple across the table" videos (like Staple or Stinker), your audio sound a bit muffled, but you can fix it really quick: Use a 10 band Equalizer and rise a bit the 8k Hz band, while lowering just a pinch of the 250 Hz one.
Floodgate players out there I have something to say to you don’t flip your cards immediately let your opponent play into the floodgate like if you have summon limit wait until they summon twice to flip it or until goshen match will actually destroy something
A friend explained how to pendulum summon to me. Pendulum Monster A has 1/1 and Pendulum Monster B has 8/8 You can now special summon level 2 to 7 monsters in your hand or face up in your extra zone
Except: You can only summon as many from face up extra deck as you have link arrows pointing to your zones, and if there are none you can summon one, specifically to the EMZ. You can pend summon as many from hand as you have zones for.
A pendulum summon requires 2 pendulum monsters with different scale numbers example: (1 and 8) you place the pendulum cards in the far left and right hand spell and trap zones the you can preform a pendulum summon with allows you to summon any number of monsters from your hand or pendulum monster face up from you extra deck all at once you cand summon monsters who's levels fall in between the scale numbers example:(1 and 8) so my scales are 1 and 8 so now I'm allowed to summon monster that have a level of 2,3,4,5,6,and 7 from my hand or face up extra deck. Pendulum monsters have even more things going for them. Instead of going to the gave when leaving the field they attempt to hit the gave but then go to the extra deck face up and they have 2 text boxes 1 for there spell effect witch is between it's scale number on the card and then it's monster effect, witch can trigger even if the card is destroyed or leaves the pendulum scale.
One thing that should’ve been added to the video: There’s no right or wrong deck to play and you shouldn’t shame someone for playing what they enjoy. Seriously you sound like a child when you tell people off for playing “easy floodgate”. Counter point, how about you get better with dealing with them?
In order to Pendulum Summon you- Wait no I'm not explaining this without irl interaction. Just go watch the first few episodes of Yu-Gi-Oh Arc-V, that'll teach you how Pendulum Summoning works. The anime is actually a good tool for teaching extra deck mechanics in my opinion
I have two decks, Gren maju and Ojama. I have a fun time nomatter what because if I lost I still made it difficult.(dimension shifter in gren maju and ojama king/knight combo)
İm actually a control player (not the ones Who Just set 5 then pass and causes nightmares) i play control decks to see if i can defeat a full negate board with skill and other stuffs,also you know the yugioh of today...rip to players Who goes second or againstkashtiras.And i wanna see what i can do to them,i play a 60 card control deck that needs luck and skill,(and no,i dont use grass to mill 20)and as a control player even i dont like those easy stuns. Whats the point if you can normal summon 1 then set 4 to win in every duel?
You should give Labrynth a go. They've got two traps to summon from deck and they often set 4/5 and pass, and they're a really interactive deck with a lot of combo lines.
if you wanna learn to stop blaming bad luck just play full power tear mirrors for a week and you will realize that you are just a bad player as the full power tear mirror is 99.9% of the time decided by who is the better player as going first or second is literally the same option for tear
I really only like playing control decks, but honestly, playing a ton of floodgates doesn't interest me. I'd rather interact with my opponents, I have a pure subterrors/guru control deck I play a bunch of the behemoths as 1 ofs but 0 floodgates, and honestly, if I wanted to optimize, I dont think I'd add any floodgates. though I'd probably cut down to at max 2-3 behemoths and add a second warrior that card is super underrated. (assuming you play behemoths)
Here is a very simple but basic explanation. Pendulum cards have 2 number on them. When you have 2 pendulums, you can special summon cards whose levels are in between the numbers on the 2 cards. You can summon as many from your hand as you can. However, pendulums from the extra deck can only be summoned to the extra monster zone or a zone a link points to. Pendulums are always treated as monster cards unless they're in the pendulum zones then and only then are they treated as spells. If a face-up pendulum on the field is destroyed, it goes face up in the extra deck instead of the graveyard. In all other cases, unless said otherwise by a card effect, they go to the graveyard as normal.
“Don’t plY the easy deck, like the floodgates. Then you beat the players who don’t draw the out.” Is that really the other players problem? Maybe y’all should realize people don’t wanna watch you play solitaire
I like floodgates because I like keeping my opponents honest. If you can kill me before I'm finished reading your 2nd card, you can change your deckbuilding slightly to deal with floodgates.
I feel I am in the minority here, but I actually quite like floodgate cards as they are a hard counter to decks that focus too hard on doing one specific thing. I understand that with how yugioh archetype's work, that means floodgate's can just completely shut down an entire deck due to a lot of archetype's being not super flexible, but it's important to have them in a card game. It's just a thing which I personally feel is unfortunate that, instead of people making decks with slower rates of play that can accomodate for those floodgates, the community at large has doubled down on the current pace of the game (And in the case of cards like Maxx C, banned them depending on format...not that people responded by slowing down when it came to Maxx C in OCG either sadly...) One of my favourite floodgates and cards in the game At least in speed duels, so...duel links basically. is Summon Breaker, because in that format it suddenly adds a resource into the game by limiting you to 2 summons, but giving you the option to give up your battle phase for a third summon. Floodgates like those are the best designed in my opinion, because they have both a hard and soft limit to them. Asking you what you're willing to give up to proceed with your playstyle...though obviously due to the main phase 1 part of the card it doesn't really work in that cool a fashion outside of speed duels
"stop blaming bad luck every time you lose" So I'm supposed to think bricks are just proof I'm not good enough at shuffling? Oh yeah, my opponent opening the 3 best starters and board breakers in their deck didn't decide the game before a card ever touched the field. That was just skill issue. Yugioh is inherently random, you will lose to bad luck more than anything else.
You can learn how pendulums work in about a minute. If you don't know, essentially: - You need two pendulum monsters in the pendulum zones to be able to pendulum summon, these are the scales - You can summon out as many monsters as you want whose levels are between the two scale numbers - The monsters you can summon are those in your hand or face up extra deck - Monsters from the face up extra deck can only be summoned to where a link could be summoned (the Extra Monster Zone or zones where link arrows are pointing) - You can only pendulum summon once per turn If you have any other questions, feel free to ask.
Bro said normal summon Robina and I had Vietnam flashbacks lol I detest that deck lol. Much more enjoyable to play against with barrier statue gone though.
I agreed with everything except for "youre not doing anyone a favor getting frustrated because your opponent summoned robina" Yes i am. I speak for all of us when i say i would turn that birb into a fkn Mcnugget lickity split.
Surprised they didn’t add “do not lick your opponent cards” I feel like thats a must for playerd
i really struggle with this, have to adress it
@@Hauki336 I managed to stop, but some people just haven’t learned yet
Oh, so that's why some people put dorito dust on their cards. What a welcoming community!
Man... I did that just two times in my locals. Remembering it just makes me want to repeat it.
Yeah, its really hard to resist that when my opponent plays Dragonmaids
Another one Josh left out that's massively important: If you see your opponent play a card you've never seen before, READ IT. Every interaction they do is integral to the strategy, so ignoring it will do much more harm than good. It may be annoying, especially when your opponent's playing a deck you've never played against before, but in order to play against your opponent's board you need to know what it's doing. Take it from someone who bubbled out of a top cut because I didn't read Pendulum Call, and thus had no idea it protected their scales until their next turn on a lingering effect.
Addendum: No, I'm not endorsing slow play. Ideally, you do a lot of testing on simulators or at locals to figure out what most of the relevant cards of the format do.
I’d like to add on to that: you should also read cards EVEN IF you know what they do or have seen them before, just to get the full picture on how the effects are phrased. The fine print can trip you up even if you know the gist of the card.
Do not read cards, they could have been updated. Ask judge for current text.
Every step of your opponent’s combo- ask to read the card. If they’re playing a long combo like Kash, Drytron, or VW; you’ll mentally disrupt their combo lines they’re thinking through.
If you’re playing a tighter match, you can read cards to burn time. Scummy way to play, but remember the differences between slow play and stalling.
@@wonkybiscuit2760 don’t ever announce that’s what you’re doing though. Intent makes the difference between illegal move and legitimate strategy. You can definitely get banned if you claim to do that and Konami identifies you. It’s just like Andres Torres getting banned for admitting he used swordsoul tokens to fool the opponent into thinking he was on swordsoul. If he had just kept his mouth shut about that in the deck profile vid he wouldn’t have gotten banned. It’s still illegal but it’s sort of a grey area because no one would be able to prove you were purposely deceitful unless you outright admit it. You’d always have plausible deniability otherwise.
play floww
On the topic of "developing a gut feeling," I think that's definitely something a lot of people can develop with both game knowledge and experience playing - I know a lot of people in other games who ask similar questions and this answer is very often the same. If you enjoy the game enough to do your due diligence and research on the competitive landscape, you'll probably build a gut feeling that hits the mark more often than not, and from there, it all comes down to your passion.
Really good video and points overall!
Developing a good gut feeling comes from playing alot and knowing the meta.
Then it's not accurate to call it a gut feeling. Its A, knowing what most people would do or play based on experience.
And B, figuring out your opponent from playing them.
One of the issues with pendulum cards is that the actual pendulum mechanics are very easy to understand its the decks that use it that are complicated. For example majespecter is very easy to understand but at the same time I've played against endymion multiple times and still have no clue whats going on most of the time.
People see decks like endymion be complicated and assume its the entire pendulum mechanic thats complicated and not just those cards that are complicated.
It's not that the decks are complicated, it's that people generally just go with "pendulums ruined the game" and they stick to that poor mentality
Exactly, the mechanics are easy, the archetypes are not.
True, as an endy player I can tell that it can look like the plays are unpredictable and not undertsandable but it really is often the same thing, we try to have negates (endy, jackal kings, and odd eyes) on the field, always by the same kind of combos (with servant and by linking a rank 7 xyz). Since endymion has the longest text in the entire franchise thanks to the monster and spell texts, and since there are spell counters everywhere, those who never played pendulum decks really do not want to learn when seing this.
Exactly, I used to hate Pendulums until I tried Igknights and Majespecters, they're both easy Pendulums decks
@@retr0pearce765 *Me who uses lunalights and don't even pendulum summon* Complicated? Pssh
The most important rule; read your cards + read your opponents cards 😂🎉
Also don’t be afraid to take a step back when it’s not fun. I lost all my matches at locals once and took a few weeks break, did some revisions. Came back and did well. When the fun stops, stop 😅
Yeah I hate playing against people who are constantly serious and frustrated the whole game like bro why’re you playing if it’s clearly not fun for you?
Worst thing I do is respond to my opponents plays by asking if *hypothetical card I may or may not have* would interrupt their play. Instead of just learning what my cards do vs meta decks
Lol wait, is this in a friendlies context or competively?
I asked a guy if I could Ash Branded Fusion. He immediately frowned and said: "Yeah..." I swear on god, I didn't know if you could or not because I didn't know what they were going to send from deck or not.
@@Wannabechefguythey don’t even need to send from deck for you to be able to use Ash Blossoms effect in response to Branded Fusion because Branded Fusion includes an effect that would send monsters from the deck to the GY. Same thing with Shaddoll Fusion even if you’re going first and they have no extra deck monsters out, they can still Ash Blossom and negate the effect of Shaddoll Fusion because it includes an effect that would send monsters from the Deck to the GY even if that’s not the effect you’re using.
Well you can’t know every possible interaction, I don’t think it’s a huge deal especially with cards that have strange wording.
If you're playing with friends and they know you're trying to learn, you could totally ask them things like "okay I'm about to banish something from your gy, what would be the most painful to you?" and I think that's fine. If your friends have more experience than you then they should be okay with helping you out because against good players they would get the right things banished or countered anyway, so it's also good practice for them.
If you're at locals with people who are not quite your friends but still friendly people, in the same example as the previous one you could banish something from their gy first and THEN ask them "hey idk if that's the best target, but I already did the play, what would be the best banish target in this situation?" and that should be fine too, or if you wanna be super safe just wait until game is over to ask questions.
I think if you're playing vs strangers and you're asking for help on the go you do look a little douchy cause if it's true you're trying to learn, you should be okay with losing and learning.
I think a really good tip is using the phases to your advantage. Example, wait until the battle phase to use a card like compulsion evacuation device. With Runick enter the Battle Phase then play the cards that make you skip your next battle phase so you can still attack this turn instead of using the cards in the main phase and skipping the last half of your turn (Also plays around a lot of cards that can only be used in the main phase). Mastering Phases is extremely important in getting better at YuGiOh.
Something I noticed from my friend that would be a good thing to add is "Stop reacting to your own hand." If your hand sucks, do not complain about how bad it is. This just tells the opponent they can do anything and win.
Or, if you hand is good, complain so the opponent thinks they are safe. Works specially good with a well timed Nibiru.
Pendulum summoning is relatively straight-forward, it's the pendulum deck resource loop that can be kind of counter-intuitive. You live or die depending on how you sequence your effect activations to cycle through the deck and get each of your pend monsters in the right place.
Doesn’t even say how to pendulum summon
How is it any different from gy-based resource management? Your main resources are just stacked on a different zone, even most rulings for effects work the same way.
@@admontblanc Because there's less cards that actually interact with the Extra Deck. Fundamentally it's just a gy for pend monsters, but you need specific cards to access those monsters. Sometimes you want to keep the pend monster on field or send it to grave or return to hand.
With any other deck, you have the benefit of all of the cards in Yugioh that interact with the graveyard, whereas the pool of cards that interact with the extra deck is significantly smaller and usually have specific activation requirements.
The other thing is that you do have control over whether a monster gets sent to face-up ED, gy, or banish zone, but it takes a lot of discipline and forethought to ensure the card ends up in the right zone so that you can use it later. And that's all for very little payoff compared to other meta decks.
@@kaibeh Basically you have a once-per-turn "Pendulum Summon", in which you can Summon as many monsters you want with these criteria:
- You must have 2 Pendulum monsters in the Pendulum Zones (the leftmost and rightmost S/T zones). They are treated as Spell Cards while in these zones
- The monsters you want to summon have to have their levels between your Pendulum Zone "scales", which are the numbers beside their Pendulum Effect. So, if one scale says 3 and the other says 5, you can only summon level 4 monsters
- Pendulum monsters on the field, when destroyed, are sent to the Extra Deck face-up instead of going to the GY.
- An exception to this is if your Pendulum Summon is negated by a card like Solemn Judgment; since they never hit the field, they get sent to the GY instead.
You can Pendulum Summon face-up monsters from the Extra Deck, but they follow Link rules (ie. you need to summon to the Extra Monster Zone or a Zone that a Link Monster points to).
That's pretty much it. It takes a lot of words to explain but isn't that hard to put into practice, especially since most Pendulum decks just treat them like Spell cards
Also very important: reading the card explains the card. ( ͡° ͜ʖ ͡°)
Love the collab with Joshua, that guy is truly an awesome player and person too
I feel like the more you play, the more you understand. Experience helps a lot in cardgame.
You can make something like 2 negates board but if your opponent bait out the negates then start playing while you have no more countermeasure to your opp plays anymore then usually its a game, and to know when to negate/using resources require experiences.
Great videos!
My gut feeling improved whilst playing Endymion (without Extra Deck because at that time I had no idea what to do with it) because most of the time I just had one or two Negates. When you only have two attempts to stop their play at a key moment, your gut will know when to strike.
Set ( placing them in the far right or left spell and trap card zone)scale 1-12 special summon any monsters with level between those scales may also special summon pendulum monsters from the extra deck that are face up
I appreciate these kinds of videos, thanks so much!
Just wanted to say about #3 not playing “easy decks”. Sometimes a slower or different strategy might work better for a player. I’ve always played more control-based decks and the one time I switched to a more fast-paced combo strategy (branded despia) I did poorly at nawcq. There were too many lines and too many interactions and different scenarios I just couldn’t keep track of everything in each game and I’m sure I misplayed almost if not every match.
I learned a lot from the experience and now I know I gotta play a slower-paced deck. I get too nervous at big events. And if that means that playing a trap heavy deck is right for me to do well, then so be it.
I mean yeah everyone has different strength and playstyles, but playing combo is like doing calculus at school. People always ask if they will even ever use it and the answer is not wether you'll use it or not. It's that if you can learn and solve complicated problems your skills improve. If you can understand and perform calculus regularly, easier stuff will be even easier. Same with combo. If you can understand how to play combo, even if you don't play it you will understand easily when you see combo plays because you know the possibilities they can reach, instead of just wondering if they can keep playing. You need to learn the mechanics to better counter them
Reading your opponents cards is another huge one. Even if your familiar with them, a quick glance can help refresh ur memory on how you may want to change your play.
5:08 Once per turn, during your Main Phase, if you have a card with a Pendulum Scale in each Pendulum Zone, you can Pendulum Summon any number of monsters from your hand or face-up Extra Deck, with Levels between (exclusively) the Pendulum Scales of the cards in your Pendulum Zones, but you can only Pendulum Summon monsters from the Extra Deck to your Extra Monster Zone or your zone a Link Monster points to.
A Pendulum Summon is a type of Special Summon.
If you assume that properties like “being an activated effect” must be explicitly stated, the above describes the functionality of Pendulum Summoning. (Interactions like negating a Pendulum Summon are best left to the descriptions of other mechanics.)
EDIT: You can only Pendulum Summon from your hand or face-up Extra Deck, not your face-down Extra Deck.
EDIT: Further corrections. (The above edit summary used to say "face-up Extra Deck". It now says "hand or face-up Extra Deck", in a more accurate summary of the edit actually made.)
Is Pendulum Summon an inherent summon?
Wait, about your last edit. You can't Pendulum Summon from hand anymore?
@@gabrielcastejon7914 No, you can Pendulum Summon from the hand or face-up Extra Deck. I realize that what I wrote was prone to misinterpretation, so I'll edit to reflect that.
Also, yes, it's a Summon by mechanic or procedure (as opposed to a Summon as part of the resolution of an effect or by a lingering effect).
Hope to see Joshua again here. Maybe with a live duel where he can coach us 👍
Ok, the issue with trying a new dexk isn't fear. It's just strait that a competitive deck costs way way way more than it should and it's not worth spending money on to just go do poorly with. People would be way more willing to experiment if it didn't cost $700 to do so.
1:09 Stop Blaming Bad Luck
1:59 Don’t Be Afraid to Make Mistakes
3:34 Stop playing the easy decks
5:57 Develop a Gut Feeling of What the Right Play is
8:14 Have Fun While Playing
Goat
Step 1: Play Edopro
Step 2: ???
Step 3: *Profit*
I know how to Pendulum Summon, because I'm the kind of person that loves every shiny new thing that comes out. So, I immediately jumped on Pendulum cards when they first came out in 2014. Nowadays, I barely ever touch Pend, and it's my least favourite summoning mechanic, but I still know how they work.
I love pendulum summoning because I saw a new yugioh anime come out on netflix and watched it, that anime being arc-v
1) Don't blame RNG
2) Make more mistakes
3) Don't play cookie cutter decks
4) Trust your instincts on plays
5) Just have fun
and, to pendulum summon, here is an example:
If I have Purple Poison Magician (a pendulum scale of 1) on one side of the field, and Double Iris Magician (a pendulum scale of 8) on the other side, I can Pendulum Summon as many monsters in my hand and face-up on my Extra Deck (because when pendulum monsters are destroyed, that's where they go) as possible whose levels are in-between the two scales of the Pendulum monsters in the Pendulum zones. Meaning, I can summon monsters that are levels 2 - 7 to my field because Purple Poison Magician has a P-Scale of 1, and Double Iris Magician has a P-scale of 8.
Getting in your own head is a problem I normally have,which leads to mistakes,misplays and free wins.
I had recently bought the slifer structure deck and added MST and Gizmek along with three link monsters cuz of how many tokens are involved
I am a gem-knight player the last 5 years and i happen to love my deck... (I don't play the ftk version because it is unfair) . You can't imagine how many people have disrespect me and my deck because i refuse to play meta... I want to say that you should play whatever you like. If you like your deck , you probably find a way to deal with problems, as i do. #moregem-knightsupport
I love the gem-knight archetype, but I really cannot figure out a way to use them with consistency. Can you give me some tips?
@@andreabrucato4280 well, the way i use them is burn some lp and ending on red eyes flare dragon. I also use edlich as a way to get rid of things, and i can search him from the deck by scatter fusion with seraphinite. I use the dark lvl 7 tenyi as a way to clear some cards and it's a lvl 7 for red eyes. Adamancipators work well with the raptite and dragite for Extra deck and also give you access to lvl 4 synchro herald for Extra negate and gy control. Consistent way for red eyes is prismaura plus citrine, and via them you play garnet and tourmaline. Garnet give you access to ruby, which I use as a big piercing beater. I also recommend playing book of eclipse. Lastly the ftk version uses black garden for more burn... I don't use it, but you can experiment with that
Just to throw it out there. This list can apply to any TCG game.
Stop playing easy decks does not apply that well, in most mtg formats there are easy decks to play that are strong. Shops in vintage, doomsday in legacy, zoo in modern, terror in pauper and humans in pioneer.
Joshua seems like such a nice guy
It seems that this advise worked, well done on your nationals Top Adam :)
Me red rebooting a floodgate when I have a pop in grave already 🤡
Joshua Schmidt is right! Never blame your bad luck! It’s useless!
Most of the time if you analyze your game you do realize that you could have done much better plays!
People say I lost to the out or I lost to board breakers but it’s not entirely true!
You could have played better, sided better, used your cards or even predicted your opponent’s plays!
There are so many factors you HAVE control over! That little luck with the out does come up sometimes and it may be the cause for your loss but it’s never 100% bc of bad luck!
The only exception is when you open completely unplayable hands then it can’t be helped!
It happens.
Joshua is a very good player but he admits his mistakes, misplays.
In order to become better you should accept your mistakes!
The issue I have with trying to play most current well performing decks is I don’t have thousands of dollars that I’m able to spend on yugioh. Which is why I usually stick to control decks or something janky like a blueeyes/Danger! combo. I was lucky to get a Spright core for cheap, but that was right at the start of ishizu/tearalaments, so I was in no way topping locals, usually finished mid field
It's not about you "maining" the hard decks, just about playing them (there's tons of simulators). Learn the deck, the combo, the choke points, the extensions, their limits. That way you know how it plays, what to expect and where it's best to stop them/side deck
Could you have Joshua on magic channel in staple or stinker? He seems like interesting fella
Yes I was around for pend summoning but the master rule messed up the entire extra deck so I quit for a bit before coming back a few years after.
Same here. I quit the entire MR3 time-frame. Came back for MR4.
I felt that Pendulum comment. I can't stand the play style and feel they have no place in the game, but they wreck me so I want to learn one of the decks to have a better chance at grasping their strategy.
Put 2 pens monsters in the zone then summon as many cards from hand with levels between the numbers on the pendulum scale then you can summon 1 pendulum to a extra monster zone also in between the scales and if it’s an extra deck monster it had to have been summoned first I believe
i love playing harder to play decks. Megalith is my current fixation, and before that it was ghostrick. I tend to favor older decks, especially in master duek.
I can tell you how to pendulum summon: when you have a higher pendulum scale number the left than on the right you can special summon monsters in the level range of the pendulum scale monsters from your hand
way back in middleschool, my friends and i loved playing yugioh. we played it all throughout middleschool and halfway thru highschool till link monsters came out. we were confused and hated them and we stopped. a couple years later i got back into it and at a competitive level this time, still hating links. eventually after finally switching off my exodia deck, i landed on live twins. love the deck till this day! that being said i got where he was coming from lol. dont be afraid of learning new mechanics you might love em!
One of my friends always used to play floodgates and I eventually got so used to it that I started incorporating a turn-1 trap lock in my deck to stop him from playing outright.
so you place a low scale in one pendulum scale and a high scale in the other one and then you annouce pendulum summon and Special Summon any number of face-up pendulum monsters from your Extra Deck with a level higher than the low scale and lower than the high scale to linked zones and any number of monsters from your hand with a higher level than the low scale and a lower level than the high scale to any zone, then you pray they don't have Solemn Strike.
Pendulum monsters can be played in the far left and far right of the spell zone where they are then counted as spell cards instead of monsters. When you have a monster in each of those spots you can special summon any monsters from your hand to your field whose level is in between the two monsters' pendulum levels.
About "fun" or "easy" decks, its probably even worse to play a deck thats just a favorite or an archetype that you're obsessed with?
He hates flood gates but I bet he's playing kashtira right now
Out 2 Pendulum monsters on the scales then you get to summon as many monsters from your had that whose level are between the scale numbers so level 2&7 would be level 3&6 or/and you can summon a pendulum monster from the extra deck (because they go face up in the extra deck when they get sent to the GY but only in the Extra Monster Zone it a Zone a link monster points too
You can also summon face up extra deck pendulums to any zone a link monster points to
JOSHUA JOSHUA JOSHUA SCHMIDT!
I do know how to Pendulum summon, and even run Abyss Actors and Solfachords ("Beyond the Pendulum" is my best friend), but I still occasionally forget some aspects of the mechanic.
Such as if the summon gets negated, the monsters go to the GY and not to the Extra Deck, because they were never properly summoned.
@@Retro_Mage precisely.
Something I noticed about your "2 peopple across the table" videos (like Staple or Stinker), your audio sound a bit muffled, but you can fix it really quick: Use a 10 band Equalizer and rise a bit the 8k Hz band, while lowering just a pinch of the 250 Hz one.
Floodgate players out there I have something to say to you don’t flip your cards immediately let your opponent play into the floodgate like if you have summon limit wait until they summon twice to flip it or until goshen match will actually destroy something
As an MD player who reads, I unironically expected him to say “stop playing master duel”
I play vaylantz irl and pend magi in MD, I know how to play pend decks, they were my entrance to playing more complicated decks.
A friend explained how to pendulum summon to me.
Pendulum Monster A has 1/1 and Pendulum Monster B has 8/8
You can now special summon level 2 to 7 monsters in your hand or face up in your extra zone
Except: You can only summon as many from face up extra deck as you have link arrows pointing to your zones, and if there are none you can summon one, specifically to the EMZ. You can pend summon as many from hand as you have zones for.
I definitely thought #1 'd be: "Read the effing cards".
A pendulum summon requires 2 pendulum monsters with different scale numbers example: (1 and 8) you place the pendulum cards in the far left and right hand spell and trap zones the you can preform a pendulum summon with allows you to summon any number of monsters from your hand or pendulum monster face up from you extra deck all at once you cand summon monsters who's levels fall in between the scale numbers example:(1 and 8) so my scales are 1 and 8 so now I'm allowed to summon monster that have a level of 2,3,4,5,6,and 7 from my hand or face up extra deck.
Pendulum monsters have even more things going for them. Instead of going to the gave when leaving the field they attempt to hit the gave but then go to the extra deck face up and they have 2 text boxes 1 for there spell effect witch is between it's scale number on the card and then it's monster effect, witch can trigger even if the card is destroyed or leaves the pendulum scale.
thanks for these tips!
One thing that should’ve been added to the video:
There’s no right or wrong deck to play and you shouldn’t shame someone for playing what they enjoy.
Seriously you sound like a child when you tell people off for playing “easy floodgate”. Counter point, how about you get better with dealing with them?
@4:00 he means high floor low ceiling
Sometimes I have a gut feeling its not the best play, but I dont have anything else. So I play it and then it backfires 😅😅😅
In order to Pendulum Summon you-
Wait no I'm not explaining this without irl interaction.
Just go watch the first few episodes of Yu-Gi-Oh Arc-V, that'll teach you how Pendulum Summoning works. The anime is actually a good tool for teaching extra deck mechanics in my opinion
When you lose at every dice roll and when you side decking 2nd turn cards and you draw all the 1st turn cards, it's bad luck though
5:10 this is why I play vaylantz
I have two decks, Gren maju and Ojama. I have a fun time nomatter what because if I lost I still made it difficult.(dimension shifter in gren maju and ojama king/knight combo)
" Floodgates don't win tournaments " - Joshua
07:36 ...yeaah, about that:...
I love floodgates ^^
İm actually a control player (not the ones Who Just set 5 then pass and causes nightmares) i play control decks to see if i can defeat a full negate board with skill and other stuffs,also you know the yugioh of today...rip to players Who goes second or againstkashtiras.And i wanna see what i can do to them,i play a 60 card control deck that needs luck and skill,(and no,i dont use grass to mill 20)and as a control player even i dont like those easy stuns. Whats the point if you can normal summon 1 then set 4 to win in every duel?
You should give Labrynth a go. They've got two traps to summon from deck and they often set 4/5 and pass, and they're a really interactive deck with a lot of combo lines.
I think it’s funny how the main guy on this channel (cannot rememeber his name)
Looks just like penn badgley the main guy from the show you
if you wanna learn to stop blaming bad luck just play full power tear mirrors for a week and you will realize that you are just a bad player as the full power tear mirror is 99.9% of the time decided by who is the better player as going first or second is literally the same option for tear
You should invite toffel to teach him how to play yugioh
Great general life advice lol
Dude, I struggle at life in general.
I didn't know Daniel Radcliffe was into yugioh
I got lost against runick and kashtira I'm afraid 2 decks makes me want to give up
Is Joshua going to be joining the card market? 😮❤
and what if someone is passionate about floodgates? 🤔 don't look at me, I'm not a bully. I'm playing Dark World right now 😉
you missed the READ YOUR CARDS
I really only like playing control decks, but honestly, playing a ton of floodgates doesn't interest me. I'd rather interact with my opponents, I have a pure subterrors/guru control deck I play a bunch of the behemoths as 1 ofs but 0 floodgates, and honestly, if I wanted to optimize, I dont think I'd add any floodgates. though I'd probably cut down to at max 2-3 behemoths and add a second warrior that card is super underrated. (assuming you play behemoths)
Can we just get a video explaing how pendulum works haha I need that
Here is a very simple but basic explanation.
Pendulum cards have 2 number on them. When you have 2 pendulums, you can special summon cards whose levels are in between the numbers on the 2 cards. You can summon as many from your hand as you can. However, pendulums from the extra deck can only be summoned to the extra monster zone or a zone a link points to.
Pendulums are always treated as monster cards unless they're in the pendulum zones then and only then are they treated as spells. If a face-up pendulum on the field is destroyed, it goes face up in the extra deck instead of the graveyard. In all other cases, unless said otherwise by a card effect, they go to the graveyard as normal.
@@darkwolf9637 Pendulums on the field used for an extra deck summon go to the extra deck
@DuDono good to know. I only use 1 pend deck and it doesn't use any summon mechanics aside link and sometimes xyz
Tip #1 see the pro player ygo guy in the video? See how clean he looks? Do that. 💀💀💀
Number 6: don't be broke
first rule, being outskilled by Vins, wait if it's not a rule why did it happen?
“Don’t plY the easy deck, like the floodgates. Then you beat the players who don’t draw the out.”
Is that really the other players problem? Maybe y’all should realize people don’t wanna watch you play solitaire
the best advice to people who want to improve at the game is to stop being poor
I like floodgates because I like keeping my opponents honest. If you can kill me before I'm finished reading your 2nd card, you can change your deckbuilding slightly to deal with floodgates.
I got Evenly Matched twice in the same turn. Played around the first one so he just played a second immediately. I'm still salty.
I feel I am in the minority here, but I actually quite like floodgate cards as they are a hard counter to decks that focus too hard on doing one specific thing. I understand that with how yugioh archetype's work, that means floodgate's can just completely shut down an entire deck due to a lot of archetype's being not super flexible, but it's important to have them in a card game. It's just a thing which I personally feel is unfortunate that, instead of people making decks with slower rates of play that can accomodate for those floodgates, the community at large has doubled down on the current pace of the game (And in the case of cards like Maxx C, banned them depending on format...not that people responded by slowing down when it came to Maxx C in OCG either sadly...)
One of my favourite floodgates and cards in the game At least in speed duels, so...duel links basically. is Summon Breaker, because in that format it suddenly adds a resource into the game by limiting you to 2 summons, but giving you the option to give up your battle phase for a third summon. Floodgates like those are the best designed in my opinion, because they have both a hard and soft limit to them. Asking you what you're willing to give up to proceed with your playstyle...though obviously due to the main phase 1 part of the card it doesn't really work in that cool a fashion outside of speed duels
Well, it's fun to see players get frustrated against floodgates. You can see the agony in their eyes beyond that arrogant smugface.
as a player mainly use floodgates as strategy.. I'm sad
Pend best deck!
Why is Anika on the thumbnail when she’s not in the video?
Joshua hat's geschafft
"stop blaming bad luck every time you lose"
So I'm supposed to think bricks are just proof I'm not good enough at shuffling? Oh yeah, my opponent opening the 3 best starters and board breakers in their deck didn't decide the game before a card ever touched the field. That was just skill issue.
Yugioh is inherently random, you will lose to bad luck more than anything else.
I only play simple easy decks since I don’t play the game a whole lot. I don’t have any interest in competitive play. Just play with friends mostly.
Standing draw phase alright?
Yeah good.
Damage step?
God fucking damn it
Ah yeah, the old
Draw Phase, Standby, Main Phase, Battle Phase, End of Battle...activate Evenly Matched
You can learn how pendulums work in about a minute. If you don't know, essentially:
- You need two pendulum monsters in the pendulum zones to be able to pendulum summon, these are the scales
- You can summon out as many monsters as you want whose levels are between the two scale numbers
- The monsters you can summon are those in your hand or face up extra deck
- Monsters from the face up extra deck can only be summoned to where a link could be summoned (the Extra Monster Zone or zones where link arrows are pointing)
- You can only pendulum summon once per turn
If you have any other questions, feel free to ask.
Just Read the cards
I kinda feel click baited by this video, the thumbnail made my mind go to a really different place
Read your cards
Bro said normal summon Robina and I had Vietnam flashbacks lol I detest that deck lol. Much more enjoyable to play against with barrier statue gone though.
I agreed with everything except for "youre not doing anyone a favor getting frustrated because your opponent summoned robina"
Yes i am. I speak for all of us when i say i would turn that birb into a fkn Mcnugget lickity split.
I just expect a lose if play against pendulum xd