Create Brunched Curve | Bezier Curve or Path with Branches | Easy Technique | Blender Eevee & Cycles

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  • Опубликовано: 7 окт 2024

Комментарии • 42

  • @5MinutesBlender
    @5MinutesBlender  3 года назад

    If you liked this tutorial, please consider making a small donation, it will help us!
    𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender

    • @michaelpenco546
      @michaelpenco546 Год назад

      Whereas it really is the proper thing to do, in my homeland obtaining Fores is a very difficult thing to attempt, too much red tape and I am a retired pensioner that is in love with Blender to keep my brain occupied and be creative also. I hope you understand.

  • @SapiensVirtus
    @SapiensVirtus Год назад +1

    mindblown, after hours spent on another approach, this is better, thanks!!

    • @5MinutesBlender
      @5MinutesBlender  Год назад +1

      Wow, I'm really glad that it helped you! Cheers! 😊

  • @bananayellow5995
    @bananayellow5995 Год назад +1

    not the solution i 100% expected but the result actually 100% solved my problem. brilliant idea~~

  • @superkaboose1066
    @superkaboose1066 2 года назад +5

    if you move your mouse after shift d you can right click and that snaps it back to it's origin

  • @COOLACADEMYFORPHYSICSANDMATH
    @COOLACADEMYFORPHYSICSANDMATH 9 месяцев назад +2

    hi, jeet i tried but after making branch and converting into mesh both mesh become different but i want that it should be part of it so that when water flow it should flow in both branch after coming from single branch. How should it will be modified? Please guide Jeet

    • @5MinutesBlender
      @5MinutesBlender  9 месяцев назад

      Hi Sumit, I am yet to check it myself, but even if it creates two separate mesh objects, you can always merge them into a single object to construct one single mesh. Did you try that?

    • @COOLACADEMYFORPHYSICSANDMATH
      @COOLACADEMYFORPHYSICSANDMATH 9 месяцев назад

      yes i tried but some part is inside. which is not perfectly joined like Y shape@@5MinutesBlender

    • @5MinutesBlender
      @5MinutesBlender  9 месяцев назад +1

      @@COOLACADEMYFORPHYSICSANDMATH Why don't you use pipe objects for that purpose? You can enable Add Mesh Extra Objects add-on from Edit>Preferences, this add-on comes by default with Blender, you just need to enable it. You'll get some additional mesh objects under the Add menu, one of them is Y-shaped pipe which should solve your problem I believe.

  • @saintelmo5590
    @saintelmo5590 8 месяцев назад +2

    Two years too late to say this, but thank you for this tutorial.

    • @5MinutesBlender
      @5MinutesBlender  8 месяцев назад +1

      I'm very glad that it helped! 😊💝💝

  • @AdityaKumar05
    @AdityaKumar05 3 года назад +3

    PLZZ make a video on car rig, detailed video on all type of physics simulation..

    • @5MinutesBlender
      @5MinutesBlender  3 года назад +1

      Sure. We are doing one by one, so many different topics and various requests. With time, we will cover everything.

  • @AdityaKumar05
    @AdityaKumar05 3 года назад +3

    Your all lecture are awesome..big fan bro

  • @thesdfable
    @thesdfable Год назад +1

    thank you so much for this tutorial ♥

  • @__e__motion
    @__e__motion 4 месяца назад +1

    Thank you for this video

  • @MrEmbew
    @MrEmbew 2 года назад +1

    thank you so much bro helped me alot

  • @YouInVR
    @YouInVR 2 года назад +2

    Great stuff!!!

  • @projetosaojose1067
    @projetosaojose1067 2 года назад +2

    Thank you!

  • @mrworldwideirk
    @mrworldwideirk 3 года назад +1

    U said far better method for making tree, almost all youtubers teaching dificult method to create tree.

    • @5MinutesBlender
      @5MinutesBlender  3 года назад +1

      Next week, you will create a realistic tree within 30 seconds. Without any additional install or download. Our promise 🙂

    • @mrworldwideirk
      @mrworldwideirk 3 года назад +2

      @@5MinutesBlender waiting

  • @vickykumarsharmayt
    @vickykumarsharmayt 3 года назад +2

    Plz enable button pressed feature for more convenience

    • @5MinutesBlender
      @5MinutesBlender  3 года назад

      Your suggestion is taken with urgent action. From tutorial# 104, we will record everything with ScreencastKeys (couple of weeks to go). Until then, we have added highlights for the important keystrokes within the video. Thanks for watching our channel!

  • @BrooklynDesigne
    @BrooklynDesigne 2 года назад +1

    Это очень полезно и просто!

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      Спасибо. Я рада, что вы так думаете!

  • @michaelpenco546
    @michaelpenco546 Год назад

    This particular exercise has bee dissapointing. After sub-dividing, making a duplicate and extruding the point what I keep getting is a series if figure "8" throughout. and not ine curve. I've tried over a dozen times! Tinme for a cold lager!

    • @5MinutesBlender
      @5MinutesBlender  Год назад

      When you subdivide the curve, you get a new control point in the mid of the curve segment. If you try to extrude this point, you'll get that figure-8. If you duplicate this point, you get a new point - a standalone point that has no connection to the existing curve. If you try to extrude this point, you'll get a line curve. Just checked this again in the latest release in order to confirm that nothing has changed in Blender in this area. What is happening in your case - I guess, is... somehow after you duplicate the control point, the earlier point is still selected and is the active point. The new (duplicate, standalone) point should be by default selected, but it is not happening in your case. The original point remains selected (due to some add-on installed??) It is difficult to distinguish between them visually because they coincide with each other. Do this: subdivide the curve and duplicate the mid-point. Move the selected point by say 1 unit in the Z direction (G, Z, 1, enter). Now you can see the duplicate point lying alone. Select this point and extrude it as you need. Now select the original control point which we moved up. Bring it down by the same 1 unit (G, Z, -1, enter). The two control points will again coincide. Done!

    • @michaelpenco546
      @michaelpenco546 Год назад

      @@5MinutesBlender Thanks much and , yes, after duplicating the control point I would bove it and it is likely that I was movinh the original and not the duplicate. I will do as suggested and thanks much.

    • @michaelpenco546
      @michaelpenco546 Год назад +1

      @@5MinutesBlender Your suggestion was a success. Thanks but I will still need some practice.

    • @michaelpenco546
      @michaelpenco546 Год назад

      The point that I moved ip was the duplicate however.

  • @sonnyobrien
    @sonnyobrien 2 года назад

    bro this is a pain in the ass im not going to do that

  • @sonnyobrien
    @sonnyobrien 2 года назад

    ever heard of an L system???

    • @5MinutesBlender
      @5MinutesBlender  2 года назад

      Yeah heard about it but I have never used it bro 🤔