Before FNAF: The Strange Beauty of Scott Cawthon's Other Games

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  • Опубликовано: 23 ноя 2024
  • Get 50% off your first order of CookUnity meals - go to cookunity.com/... and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video!
    This...is the bad guy. He took Beak's bread!
    Second channel: / @solarsands2
    Twitter: / solar_sas
    Patreon: www.patreon.co...
    A more accessible version of this list and dates is now available as a Google Doc: docs.google.co...
    If you would like sources I have the script with full citations email me for a copy.
    Music in Order of Appearance:
    Mega Man (NES) Music - Bomb Man Stage
    Bjorn Lynne - Mystery Forest
    Density and Time - Venetian
    Kevin MacLeod - Newer Wave
    Weatherscan Music - Track 10
    Green yuo
    Super Mario 64 - Water Theme - Dire Dire Docks
    Monkey Shot Expert Stage Super Monkey Ball 2 Extended
    bl00dwave - simulations
    Monkey Shot Expert Stage Super Monkey Ball 2 Extended
    Flying Hands - Falling Star
    Caustic Window - Squidge in the Fridge
    Kevin MacLeod - Canon in D for Two Harps
    White Out - 1080 Degree Snowboarding
    Sable Soundtrack - Exploration (Ruins)
    Familiarize Loop - Forever Quester
    Flying Hands - Domination
    Iffermoon Soundtrack - Battle Theme
    Joey Pecoraro - Jazz Apricot
    Metroid Prime - Record of Samus
    Kevin MacLeod - Canon in D for Two Harps
    Cut the Rope Theme
    Bjorn Lynne - Mystery Forest
    Flying Hands - Falling Star
    Desolate hope Night theme !!!
    Silent Hill 2 OST - Heaven’s Night
    Audionautix - Night Rave
    There is No Pause Button Music Extended
    Dmitriy Lukyanov - Aqua
    Kevin MacLeod - Townie Loop
    Gavin Courtie Liz Radford - Pad Warm
    Yume 2kki OST - Cog Maze
    Chris Zabriskie - Is That You or Are You You
    Haircuts for Men - Nothing Special Nothing Wonderful
    Flying Hands - Falling Star
    Subtitles in English
    Subtitles en Español
    Before Fnaf Part 1

Комментарии • 3,8 тыс.

  • @SolarSands
    @SolarSands  9 месяцев назад +1232

    Get 50% off your first order of CookUnity meals - go to cookunity.com/solar50 and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video! ZAMN
    A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1BP4IS2yxHfoJXw9jsg07Z1PfhA8xI-pT6NmnRNxQdg8/edit?usp=sharing

    • @evilskeletongaming
      @evilskeletongaming 9 месяцев назад +19

      no

    • @bred9901
      @bred9901 9 месяцев назад +16

      i'll make sure to do that buddy

    • @g_ggle-sect.
      @g_ggle-sect. 9 месяцев назад +28

      I'm having a gay awakening

    • @m0-m0597
      @m0-m0597 9 месяцев назад +6

      why is ur name solar sans

    • @drswag0076
      @drswag0076 9 месяцев назад +6

      i don't think even Markiplier could beat the piper.

  • @animdude
    @animdude 9 месяцев назад +32000

    It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!

    • @SolarSands
      @SolarSands  9 месяцев назад +9580

      Nothing to be embarrassed about, going through your games and animations was a fascinating adventure. I’m kind of shocked you commented. I’m really glad you like the video! It means a lot! If there is anything else you want to shed light on, feel free to, a lot of people in the Scott Games community are curious.

    • @i.o.mnatperet587
      @i.o.mnatperet587 9 месяцев назад +1447

      OMG HI MR CAWTHON!!!!!

    • @pissonmenatalie7345
      @pissonmenatalie7345 9 месяцев назад +805

      I WAS WATCHING THIS HOPING SCOTT SAW IT
      Im glad we get to see scotts past, whether bad or not I love seeing the build up of style and quirks that shine though in every game

    • @coffeebreadwinner
      @coffeebreadwinner 9 месяцев назад +595

      thats crazy, 15 minutes ago.
      other than that.
      your robot designs are sick as hell!!

    • @isasomething7427
      @isasomething7427 9 месяцев назад +370

      Truly an inspiration for not giving up. It's the reason I study video game design (and the reason it's kind of scary too)!

  • @mylestheman
    @mylestheman 9 месяцев назад +15125

    I love how simple the design of his short films are until the incredibly detailed robot eventually joins the plot

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +350

      That's botheads 101

    • @poweroffriendship2.0
      @poweroffriendship2.0 9 месяцев назад +909

      With those robot designs that are extremely detailed, Scott Cawthon could make a good _Transformers_ movie.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +250

      @@poweroffriendship2.0 they're good simplified representations of what the _movies_ looked like, minus any of the _transformer_

    • @AbbeyYard
      @AbbeyYard 9 месяцев назад

      ​@@quantumblauthor7300Undisguised Robots

    • @lpc9929
      @lpc9929 9 месяцев назад +23

      The

  • @_Mossenn
    @_Mossenn 9 месяцев назад +2352

    The way he views machinery in general is almost fantastical. It’s so..unique. Genuinely, no other style matches it. He looks at a machine in a way I cannot process, like it is something incomprehensible and ancient.

    • @gneu1527
      @gneu1527 5 месяцев назад +172

      Scott's way of making detailed machinery WITHOUT it being fully accurate but it being logically working is so interesting.

    • @voicelessglottalfricative6567
      @voicelessglottalfricative6567 4 месяца назад +90

      Regarding his machine/technology artstyle, I'd put him next to H.R. Giger and Oscar Chichoni. His style is still distinct and unique, even though similar to theirs, it's truly amazing.

    • @abewright2201
      @abewright2201 4 месяца назад +13

      It’s very interesting and quite beautiful

    • @commscan314
      @commscan314 3 месяца назад +13

      @@gneu1527 It's greeble skill reaching ILM levels. Adam Savage mentioned that when working on the Tipoca City set pieces for Attack of the Clones, he tried to give every little detail a story, and that that is the secret to making detail in modelmaking that feels meaningful. Scott takes this principle and applies it incredibly well.

    • @beto5786
      @beto5786 3 месяца назад +3

      Like the Transformers movies

  • @ScottsShots
    @ScottsShots 9 месяцев назад +4930

    You can tell how after The Desolate Hope, Scott was close to giving up. After his magmum opus flopped he resigned himself to cheap mobile games--a few okay, many terrible. It was clear he was very sensitive to criticism at the time, probably frustrated with his lack of success.
    He finally decided to give it one last try and the rest is history.

    • @_V.Va_
      @_V.Va_ 9 месяцев назад +543

      It's just like that image where that guy with a pickaxe was so close to discovering treasure, and Scott took one final chance, finding the treasure.

    • @sdekoning2100
      @sdekoning2100 9 месяцев назад +48

      Yeah great summary of what happened @@_V.Va_

    • @schippai3308
      @schippai3308 9 месяцев назад +153

      yknow what they say, 99%of gamblers quit before they win big

    • @_V.Va_
      @_V.Va_ 9 месяцев назад +29

      @@schippai3308 Quit or go broke?

    • @LagrangePoint0
      @LagrangePoint0 9 месяцев назад +14

      @@_V.Va_ Either of those two I'd say.

  • @nuclearwinter8382
    @nuclearwinter8382 9 месяцев назад +6030

    "...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1.
    Seeing as most of his early games were made for his children, this seems a little more than just a quirky introduction.

    • @SolarSands
      @SolarSands  9 месяцев назад +1322

      Probably a coincidence but damn

    • @NewBeginnings571
      @NewBeginnings571 9 месяцев назад +252

      Dang, makes me love fnaf even more.

    • @OleksiyAntonkin
      @OleksiyAntonkin 9 месяцев назад +356

      It's "never got a bath"

    • @bananagiraffe5698
      @bananagiraffe5698 9 месяцев назад +97

      shhhhhhhh don't ruin the moment okay@@OleksiyAntonkin

    • @rodimusmagnus5586
      @rodimusmagnus5586 9 месяцев назад +46

      ​@@SolarSandsmy friend, there are no coincidences in FNAF

  • @jojofanatico6928
    @jojofanatico6928 9 месяцев назад +579

    i have said it and i repeat it: scott was made to make robots. they are so unique and amazing, full of deteails and just incredible looking. i would love to see a new gwme of scott starring all of his robots designes, it would be amazing.

    • @DaKingKayden
      @DaKingKayden 3 месяца назад +18

      i think it's great that of all the series he has made to explode in popularity, that it was FNAF- considering it's kinda about robots as a whole, i mean he obviously enjoys some of the designs, i imagine the nightmare animatronics were really fun for him to design

  • @koye4427
    @koye4427 9 месяцев назад +2814

    It's oddly encouraging that it took Scott 17 years to figure out how to export with transparency.

    • @lrkeribergaard6110
      @lrkeribergaard6110 9 месяцев назад +85

      give him a break he tried

    • @ace-smith
      @ace-smith 9 месяцев назад +186

      ​@@lrkeribergaard6110most literate scotthon cawthon fan

    • @lrkeribergaard6110
      @lrkeribergaard6110 9 месяцев назад +14

      @@ace-smith huh?

    • @ace-smith
      @ace-smith 9 месяцев назад +33

      ​@@lrkeribergaard6110 do you know what the word encouraging means

    • @lrkeribergaard6110
      @lrkeribergaard6110 9 месяцев назад +175

      @@ace-smith oh....damn i must be tired

  • @GIRGHGH
    @GIRGHGH 9 месяцев назад +1581

    The Desolate Hope in particular is an odd one because fnaf tubers DID try it out, at least a couple did, but pretty much none actually played more than one episode. To them it was just "wow look at this other thing he made, now back to fnaf."

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +220

      Better late than never; Sands might've just sparked a Renaissance, and unless more FNaF property happens soon, an uninterrupted one

    • @DoodleWill
      @DoodleWill 9 месяцев назад +210

      I think the reason why is that Desolate Hope was dropped by so many players is that alot of people at the time weren't ready for the Desolate Room/Hope style of RPG. Its such an overwhelming game that you need to be patient and learn its system. It helps if you played Desolate Room before it.

    • @FloofMother
      @FloofMother 9 месяцев назад +70

      It doesn’t help that Scott ray bradburyed it into a pro life metaphor like a decade after it came out (I’ve played the game, the only way it is remotely pro life is that it has a baby in it) so it’s become controversial to talk about in some spaces.

    • @walberparker7111
      @walberparker7111 9 месяцев назад +39

      @@FloofMother sadly that happens a lot, the creator puts a message in their work after it's been released when in the original there was nothing to suggest it. It's annoying independently of if you believe what they say is true or not

    • @an0therW
      @an0therW 9 месяцев назад +69

      @@FloofMother Originally it had a message at the end that could be interpreted as pro-life, but he later removed that message due to controversy.

  • @BackWaveUnited
    @BackWaveUnited 9 месяцев назад +953

    I ain't gonna lie, Scott robot design is hands down one of the coolest and uncanny design ever. I want to see a remastered or a new game of Desolate Hope

    • @Mr_StealYourSoul
      @Mr_StealYourSoul 5 месяцев назад +54

      we still HOPE that Scott will make "the desolate abandon"(3rd TD game in series) will come some day cause Scott said that he have some game ideas that don't realeted to fnaf

    • @Mekore_MemorX
      @Mekore_MemorX 4 месяца назад +9

      Just imagine a titanfall styled game in that universe

    • @CeHee123
      @CeHee123 3 месяца назад +2

      It's free to play on steam

    • @redrainbow2417
      @redrainbow2417 3 месяца назад +11

      YES PLS, I am a FNaF fan at heart, but if I had to thanks this franchise for, is for showing me the Existence of TDH I am a sucker for this world and especially Malenz's this realistic tired mine with the little toy dome that fully contrast everything else is just Peak
      I really wish he made another The Desolate game, whether it be a Remake of the Room + Hope, or just straight Abandon, idc, I'm starving for content
      Also the name "The Desolate Hope" goes hard asf

  • @mjiau1
    @mjiau1 9 месяцев назад +9066

    After seeing Scotts earlier games, I've realized that fnaf world Isn't a fnaf game, It's a Scott Cawthon game.

    • @AtomicVertigo_Comics
      @AtomicVertigo_Comics 9 месяцев назад +946

      its the most scott cawthon game there is 😂

    • @FloofMother
      @FloofMother 9 месяцев назад +286

      It was genuinely a better game than every other Fnaf game except the first one

    • @AldinRamic
      @AldinRamic 9 месяцев назад +446

      @@FloofMother now that a Take I haven't heard before.
      It's interesting

    • @FloofMother
      @FloofMother 9 месяцев назад +300

      @@AldinRamic I think that Fnaf one is genuinely artful in how it told a subtle story, and was creepy, not by the character’s designs, but rather the context they were placed in, which was something that I feel was lost as early as Fnaf 2

    • @suckmyass977
      @suckmyass977 9 месяцев назад

      @@FloofMother still better than Fnaf World

  • @NotSoGenesiz
    @NotSoGenesiz 9 месяцев назад +5948

    i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots

  • @MysticNinTorres
    @MysticNinTorres 9 месяцев назад +332

    I’m speechless how Scott was able to create so many games and animations within 20 years and have never given up. I’ll give this man a massive applause for making such talented games!

  • @FoxyMaster1016
    @FoxyMaster1016 9 месяцев назад +1353

    47:16 quick side note: those type of doors are a real thing, it’s a safety precaution so guards and employees don’t get trapped inside during a power outage

    • @hi7535
      @hi7535 9 месяцев назад +105

      So weird how he chose to point that out as if it's not plausible for a door like that to exist.

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +119

      It makes sense why they open when the power goes out, but not sure why they eat up power

    • @Soufriere84
      @Soufriere84 9 месяцев назад +158

      Yep. I've seen fire escape doors with electromagnetic locks (you can force them open but it'll trigger a nasty alarm). As long as there's a current, that door stays locked. If the power goes out, you can just open it like normal and leave. Obviously that fact doesn't justify the FNAF doors _drawing down_ power. Maybe Freddy's runs on a generator? lol

    • @TracksWithDax
      @TracksWithDax 8 месяцев назад +17

      Perhaps because I, like many others, acrually didn't know that 😅 makes sense though

    • @angleth
      @angleth 4 месяца назад +5

      @@Stephanie-mv9iy because it's constantly taking power to keep down, I assume. it's an interesting mechanism. hence, why when there's no power, the door is no longer down

  • @RD-170
    @RD-170 9 месяцев назад +3279

    After seeing Desolate Hope’s art direction, I want Scott to do a similar game with a full team of programmers and animators

    • @oogalook
      @oogalook 9 месяцев назад +181

      *ahem* That apparently caused some trouble with Security Breach, but he got out a couple of full-on VR titles and they're pretty cool. Good sci-fi going on in them.

    • @RubykonCubes3668
      @RubykonCubes3668 9 месяцев назад +69

      Omg, yesss. Even something point and click'ish, lowkey like Darkseed and Garage : Bad dream adventure :D That would be so sick!

    • @joshuasalem5022
      @joshuasalem5022 9 месяцев назад +56

      While that would be amazing, it’s clear that Scott relishes in being a one man team. Even in the movie almost everything was his ideas and plans alone.

    • @MDG-mykys
      @MDG-mykys 9 месяцев назад +1

      Have you guys ever played the Capcom Arcade games "3 Wonders" and "Nemo"?

    • @connordarvall8482
      @connordarvall8482 9 месяцев назад +27

      He would have been perfect for '90s point-and-click adventures, especially on the surreal side.

  • @TracksWithDax
    @TracksWithDax 8 месяцев назад +231

    I boggles my mind that FNAF 1 was so unique in terms of gameplay, super balanced, had an interesting and well-hidden story, AND graphics that backup the creepy factor. Like, Scott really went ALL out on FNAF 1 and made basically the perfect launch title for the franchise
    Seems like those years and years of just cranking, optimizing his workflow, failing, and trying differnt things gave him a TON of experience. I'm glad he never gave up!

  • @Juniper8271
    @Juniper8271 9 месяцев назад +9232

    Time traveler: Kicks rock. The timeline: Scott Cawthon, creator of the well known video game franchise, Fart Hotel.

    • @koathekid8255
      @koathekid8255 9 месяцев назад +355

      *Silence*
      Whoever said “sticks and stones may breaks my bones but words may never hurt me” has never taken psychic damage

    • @Pehmokettu
      @Pehmokettu 9 месяцев назад +223

      Fart Hotel: The Movie got Oscar and all the artsy fartsy movie awards around the world.

    • @SneedFeedAndSeed
      @SneedFeedAndSeed 9 месяцев назад +90

      John Michael VSauce, Creator of the cherished Fart Mario series, counting 200+ episodes

    • @poweroffriendship2.0
      @poweroffriendship2.0 9 месяцев назад +65

      Fart Hotel: The Movie would be a blast.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 9 месяцев назад +69

      ​@@poweroffriendship2.0The MattPat cameo, owner of the famous Fart Theory channel is an especially nice touch

  • @cathyrayTV
    @cathyrayTV 9 месяцев назад +1237

    i love how obvious it is early on that scott definitely has a thing for robot designs. i remember in a review of the earlier fnaf games it was suggested that if scott just left fnaf as a one-time thing he could have built a legacy as "the creepy robot guy" and sometimes i want to see what that alternate timeline would look like

    • @cicadaenthusiast3954
      @cicadaenthusiast3954 9 месяцев назад +273

      I desperately want to see the "desolate hope gains massive success" timeline. those designs are genuinely insanely fuckin cool. ive never seen anything quite like them

    • @Glory2Snowstar
      @Glory2Snowstar 9 месяцев назад +109

      Technically he HAS gained a legacy as “the creepy robot guy.” Sister Location’s whole character roster was The Desolate Hope’s aesthetic revival.
      Not enough caution tape and rust in that one though. Desolate Hope still has it beat on that front.

    • @eugeniabukhman8533
      @eugeniabukhman8533 9 месяцев назад +3

      Was it a review by Jordan Underneath, by chance?

    • @cathyrayTV
      @cathyrayTV 9 месяцев назад +4

      @@eugeniabukhman8533 yeah i think it was his

    • @skyaero8773
      @skyaero8773 9 месяцев назад +5

      @@eugeniabukhman8533 God I miss Jordan Underneath, he was one of my favorite channels years ago. I still come back and watch his silent hill reviews from time to time for nostalgia. Im glad he branched into his own style of content. Though I do miss his review content.

  • @queueuof
    @queueuof 6 месяцев назад +179

    SCOTT MADE 8 BIT GAME MAKER??? that game was my childhood and inspired me to make games on scratch and eventually unreal engine

    • @JerpyTH
      @JerpyTH 3 месяца назад +19

      dude
      your younger self found a rare gem

    • @Bruno-lo8oc
      @Bruno-lo8oc 18 дней назад

      I thought the same! As soon as I saw it something inside my deepest memories woke up, and I paused the video to try to remember if I'd seen a video about it, if it was just a false memory or if I actually used to make games in it, which I now vaguely remember I did and it's really incredible to me

  • @Karanthaneos
    @Karanthaneos 9 месяцев назад +2250

    Glad that people are finally appreciating Cawthon's robot designs because they're absolutely sick.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +40

      Mangle and end02 been my favs since FNaF2. Real ones been here since the start ✊🏽

    • @トーキ-g8v
      @トーキ-g8v 9 месяцев назад +149

      They’re really interesting since it’s rare to see robots and mechas inspired by old toys and 60s era style of robots with tons of wires and tubings in this day and age of being either inspired by Anime or military equipment

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +45

      @@トーキ-g8v i think the enthusiasm just has to catch the next cultural wave

    • @DrDingsGaster
      @DrDingsGaster 9 месяцев назад +8

      I never knew about any of the non-fnaf things and they're amazing! Those robots of his are top tier.

    • @cinnamon_biscuit08
      @cinnamon_biscuit08 9 месяцев назад

      @@quantumblauthor7300same here

  • @CRAZYMONYmc
    @CRAZYMONYmc 9 месяцев назад +9381

    as a homeschooled Christian I'm surprised how much scott cawthon media I consumed as a kid before FNAF even came out lol

    • @lordofthe6string
      @lordofthe6string 9 месяцев назад +208

      Isn't it a sin to lie?

    • @mjdevlog
      @mjdevlog 9 месяцев назад +310

      i'm curious if it does a good job sending the message on those media? Like as a kid do you learn a lot from it?

    • @DJSlimeball
      @DJSlimeball 9 месяцев назад +575

      bro i my family watched pilgrim's progress before fnaf and found out way later they were both made by him lol

    • @AliceFlynn
      @AliceFlynn 9 месяцев назад +79

      how popular were his creations in the Christian spheres?

    • @moltengears7483
      @moltengears7483 9 месяцев назад +77

      you consumed a what?

  • @renrawbigmovies1640
    @renrawbigmovies1640 8 месяцев назад +2062

    Wait, wait, wait, you mean to tell me that those weird Magic School Bus knock-off videos that my science teacher forced us to watch in 5th grade were animated by SCOTT CAWTHON?!?!

    • @exotic1405
      @exotic1405 8 месяцев назад +320

      I swear we've all seen something from Scott Cawthon once in our lifetime without realizing it

    • @waggieentertainment9387
      @waggieentertainment9387 6 месяцев назад +165

      @@exotic1405bro is a real life Stan Lee making cameos in weird places.
      Wait

    • @LuqmanDajocks
      @LuqmanDajocks 3 месяца назад +16

      ​@@exotic1405 Not actually Scott cawthon it just graphic around 2005

    • @daphnerogers4277
      @daphnerogers4277 3 месяца назад +20

      @@exotic1405 I vividly remember watching The Pilgrim's Progress when I was 5.

    • @Eyejrbdysk
      @Eyejrbdysk 3 месяца назад +18

      I grew up in a Christian household and i swear I’ve seen his Noah’s ark movie

  • @dayminder7414
    @dayminder7414 9 месяцев назад +2458

    "All library graphics. Except for the blob. I drew the blob."
    That makes it sound like he's so proud, yet also like something serious, something bad.

    • @therandomcommenter6629
      @therandomcommenter6629 9 месяцев назад +155

      Screw Michael Afton the blob is the protagonist now

    • @tpfoxCastro
      @tpfoxCastro 9 месяцев назад +66

      For me it sounds like he's saying "hey if you find the game, the blob is my fault. I know it's not well drawn, put the guilt on me"

    • @carcharoclesmegalodon6904
      @carcharoclesmegalodon6904 9 месяцев назад +31

      TBH the blob had the best animation of all those sprites.

    • @dirtydan9785
      @dirtydan9785 6 месяцев назад +6

      He drew the blob.

  • @theatom1355
    @theatom1355 9 месяцев назад +790

    that last part got me emotional. An artist with unpublished, obscure works is infinitely more succesful than the artist who gave up.

    • @bob38028
      @bob38028 9 месяцев назад +1

      @user-ll3kc4kq2d Please stop trying to push your belief on to others :)

    • @chicknbisque
      @chicknbisque 9 месяцев назад +1

      ​@user-ll3kc4kq2d wom womp

    • @eugeniabukhman8533
      @eugeniabukhman8533 9 месяцев назад +19

      It's pretty motivational, honestly

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +10

      ​@user-ll3kc4kq2d but did he have anime on his side?
      Well ig he did by UCN

  • @brown7180
    @brown7180 8 месяцев назад +290

    the fact that even deep into the FNAF games, Scot never got the hang of modeling humans is hilarious. Like. How do you not notice the jarring disparity between how detailed your environments/ villains and human characters look?
    Its also apparent that his portrayal of robotics in Sister Location (all the tubes) has precedence, like, he was letting older concept ideas leak into FNAF, but really held it back, probably for the sake of staying on-brand. I’d be super excited if Scott ever made a modern Game that adapted the artistic style of Desolate Hope. It was clearly a work of love.

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 2 месяца назад +7

      I'm sure he noticed, especially with how receptive to criticism he is. It's not as though he can simply become good at modeling humans, he's practiced for decades at this point.

  • @Parcivals-Creations
    @Parcivals-Creations 9 месяцев назад +4684

    The “say hello to the trap door” bit was genuinely hilarious in my opinion

    • @poweroffriendship2.0
      @poweroffriendship2.0 9 месяцев назад +304

      That scene is hilarious because it is unexpected, coming from a Christian show.

    • @Armorion
      @Armorion 9 месяцев назад +149

      25:36 for anyone wanting to know exactly where it is

    • @teazen_tea
      @teazen_tea 9 месяцев назад +74

      It really was, that line killed me

    • @eggbag4182
      @eggbag4182 9 месяцев назад +101

      The “knock them out and drop them in the ocean” killed me

    • @Unluckydood
      @Unluckydood 9 месяцев назад +10

      I audibly laughed

  • @_neon-xeon_3966
    @_neon-xeon_3966 9 месяцев назад +2020

    Scott has always been a tech sci-fi boy, explains how much he sucks with human models yet is a f*cking wizard when it comes to technology and wires and stuff with the animatronics in fnaf, guy's a robotics dude at heart
    Edit: comment section's quite um....chaotic, guys😅

    • @FloofMother
      @FloofMother 9 месяцев назад +21

      Because it isn’t difficult. It’s geometric shapes primarily, and there’s nothing really to compare it to so you don’t have to worry about proportions or uncanny valley because that’s the entire point

    • @spookz26
      @spookz26 9 месяцев назад +325

      ​@@FloofMotheroh my God, why are you shitting on Scott in like every single comment you make? Did he personally hurt you or something?? Jesus

    • @bossman-jk9tl
      @bossman-jk9tl 9 месяцев назад +191

      @@FloofMother Ok, go model a robot from The Desolate Hope and see how that turns out bro

    • @FloofMother
      @FloofMother 9 месяцев назад +17

      @@spookz26 in my comments I have: explained a thing he did, absent of editorialization
      Praised Fnaf one as a genuine piece of art
      Given reasons for why I don’t particularly like Scott
      That is hardly “shitting on Scott in every comment” but I guess blind uncritical worship of every creator of something you like is part of for the course on the internet

    • @FloofMother
      @FloofMother 9 месяцев назад +25

      @@bossman-jk9tl “let’s see YOU do better” is kind of stereotypical as the go-to argument for someone who is defensive because they realize they don’t actually have any rebuttal for what was just said to them. Very funny

  • @obsidion_sings
    @obsidion_sings 9 месяцев назад +168

    Im genuinely sitting here crying. As an artist who has all but given up, i was very inspired by Scotts art journey. Even at the point of giving up he gave it one last go and changes his WHOLE life. I hope maybe one day i can find that spark i had for almost 20 years.

    • @alexyo2440
      @alexyo2440 6 месяцев назад +17

      Don't give up, but understand that he got very lucky with horror RUclipsrs promoting him. There are many talented artists who make excellent art, but they never get recognition

  • @therandomtransformersanima6236
    @therandomtransformersanima6236 9 месяцев назад +1417

    Idk if it’s just me but I love the aesthetic of desolate hope. Just so ominous yet beautiful. Mechanical yet organic. You can tell just by looking at it that there’s a story behind that world. A story we may never discover due to its apparent depth and detail. The run down machinery and overgrown foliage just draws my attention in such an inexplicable way. And I love it.

    • @MDG-mykys
      @MDG-mykys 9 месяцев назад +13

      Have you ever played some old Capcom Arcade games like "Nemo" or "3 Wonders"?

    • @therandomtransformersanima6236
      @therandomtransformersanima6236 9 месяцев назад +9

      @@MDG-mykys no, but I’ll look ‘em up

    • @finedecision5639
      @finedecision5639 9 месяцев назад +69

      it was a very interesting game, I would say it has the strongest subtext and discourse of all of scott's games yet I see next to no discussion. It was kind of a let down how FNAF gets all the attention to story and lore when it looks like a jumbled mess that obviously was not planned out very good. I kinda wish to see more games like desolate hope but i'll let the man cook

    • @may___021
      @may___021 9 месяцев назад +41

      Agreed! I'd never heard of Desolate Hope before this video but I fell in love with the atmosphere, and the environment and character designs of the game instantly, I'm genuinely amazed. I love this kind of aesthetic and the execution seems great too, the setting/concept and the visuals are all so captivating. What a gem.

    • @KamenracerX
      @KamenracerX 9 месяцев назад

      ​@@may___021 The game's free on Steam so... 👀
      Fair warning: The game has flashing lights

  • @justas423
    @justas423 9 месяцев назад +2501

    Scott really, really, REALLY likes detailed 3D Inorganic Models.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +182

      Greebling is fun!

    • @momiji_number1daughterwife
      @momiji_number1daughterwife 9 месяцев назад +36

      @@quantumblauthor7300 that's a word i haven't heard in a long time.

    • @Slouworker
      @Slouworker 9 месяцев назад +53

      ​@@momiji_number1daughterwifegood
      Greebling is fast food of visual design

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +72

      @@Slouworker skin is the fast food of your body

    • @iCookCrystalMeth
      @iCookCrystalMeth 9 месяцев назад

      @@SlouworkerPeel off your skin. Go ahead! Do it! Take it off.

  • @reubenbailey7491
    @reubenbailey7491 8 месяцев назад +365

    Okay I was like "Huh, maybe I should check The Desolate Hope out" AND ITS FREEEEE?!
    WHAT?!

    • @MR_FIAT
      @MR_FIAT 4 месяца назад +24

      it used to be $5 i think, but made it free after the succes of fnaf.

  • @Armameteus
    @Armameteus 9 месяцев назад +585

    I kinda wish Scott would consider taking another look at some of his older, niche games like the Desolate series and either taking another stab at them or making a new thing from their bones. The Desolate Hope is, legitimately, a beautiful, tragic, macabre game with a fantastic aesthetic. I adore the "sci-fi apocalypse" concept, with broken-down machinery, failing AIs, and the struggle to find meaning in a dying, mechanical world. I imagine, after his years making FNAF, he's built up his skills in storytelling and character design, so I can only imagine the raw, horrific beauty of another Desolate-style game that, in my opinion, could rival macabre artistic greats like H.R. Giger and Zdzisław Beksiński in his own way.
    He may still not be all that great at making human beings, but his machines and landscapes and his mastery of subtle, horrific and strangely philosophical narratives are top-tier. I'd adore another game in that style.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +25

      Kinda oddworld with it

    • @LudiusQuassas
      @LudiusQuassas 9 месяцев назад +96

      He hinted at a sequel called The Desolate Abandon on a Steam comment.
      And on his letter regarding an assault on his house following the donations situation, he noted that he'd like to slow down and come back to making RPGs, so I remain hopeful.

    • @SkullZie
      @SkullZie 9 месяцев назад +3

      ​@@LudiusQuassasi hope so too, he doesnt seem to directly work on making fnaf so now he can make other things, anything he likes :]!!!

    • @soomi5667
      @soomi5667 9 месяцев назад +5

      ​@@SkullZie He seems to be directly working on the franchise still. Considering the movie was written (mainly) by him, and the games seem to be written by him still. So maybe some things changed from whenever he said what ludius is saying.
      Regardless, it'd be pretty neat to see a sequel for the desolate series. :)

    • @basedcheese1
      @basedcheese1 3 месяца назад

      the flan series

  • @ab-gail
    @ab-gail 9 месяцев назад +1520

    It’s interesting how even his old horror book involves child murd er. I bet it’s because he’s a father. When you have kids, them getting hurt so brutally is your worst fear.

    • @mynameisambertoo7379
      @mynameisambertoo7379 9 месяцев назад +231

      Seeing the game where you battle images of his kids makes me think more games were made for them than what Solar Sands mentioned. Even if some are scary, some are still goofy and fun. I think he really was trying to prioritize his family in some way (other than financial)

    • @starauretta
      @starauretta 7 месяцев назад +24

      @@mynameisambertoo7379true! especially considering he’s said that he let his kids play-test some of the fnaf games and even gave them money as a prize for beating ultimate custom night challenges

    • @skykrasher4475
      @skykrasher4475 2 месяца назад +4

      @@staraurettaI’m pretty sure his two sons Ian and Braidon have beta tested every single fnaf game he’s made

  • @elderleon1844
    @elderleon1844 7 месяцев назад +61

    danm scott WAS BORN for eviroment and creature design! specially robots! there's actually a specializatuin in japan for this is called "mecha designers" designers who spend years studing how to create robot and machines design and scott just nailed it!

  • @TonyRamirez-bi4vd
    @TonyRamirez-bi4vd 9 месяцев назад +2169

    I feel like Scott Cawthon may be the only human being with the ability of making the creatures and environments from I Have no Mouth, and I Must Scream as I imagine them.

    • @schippai3308
      @schippai3308 9 месяцев назад +178

      I'd love to see his take on AM

    • @gasterthemaster6490
      @gasterthemaster6490 9 месяцев назад +54

      ​@@schippai3308My favourite I have ever seen is the bird-like one, and I feel like it would be close to that.

    • @alyssarasmussen1723
      @alyssarasmussen1723 9 месяцев назад +105

      scott cawthon totally played fallout 1 back in the day lol

    • @KrazyKaiser
      @KrazyKaiser 9 месяцев назад +59

      I would play a Scott Cawthon adaptation of I Have No Mouth after watching this video.

    • @therearetwowolves
      @therearetwowolves 9 месяцев назад +3

      I was looking for a comment about this!

  • @wastingtime1441
    @wastingtime1441 9 месяцев назад +739

    The desolate hope is honestly so visually incredible, wild how it’s just forgotten.

    • @horse14t
      @horse14t 9 месяцев назад +53

      Fun fact, The Desolate Hope has a fan song (and as far as I know, is the only non-FNAF fan song made for a Scott game)
      It's fittingly called: The Desolate Hope by MiatriSs.

    • @squedlly
      @squedlly 9 месяцев назад +26

      Yeah, Scott was wonderful for his surreal landscapes and sci-fi designs. The desolate hope is very near to me for that reason.

    • @LagrangePoint0
      @LagrangePoint0 9 месяцев назад +2

      @@squedlly I would like to play a game with that same art style, but different mechanics because I'm not into RPG games.

    • @almsivii
      @almsivii 8 месяцев назад

      ​@@LagrangePoint0 madman.. how can you not like rpgs

    • @LagrangePoint0
      @LagrangePoint0 8 месяцев назад

      @@almsivii I don't really know, I have really tried, I the only one I completed (at least the main story) was Fallout 3.

  • @imstupid880
    @imstupid880 9 месяцев назад +91

    The Desolate Hope kind of reminds me of Garage: A Bad Dream Adventure mixed with I Have No Mouth And I Must Scream, but with a more whimsical and fantastical vibe. I really like that 90s vibe to it.

    • @caav56
      @caav56 9 месяцев назад +2

      You're not wrong

  • @CntrldChaos
    @CntrldChaos 9 месяцев назад +3423

    Making a game called "Bible Story Slots" is absolutely insane.

    • @DatRandomInternetDude
      @DatRandomInternetDude 9 месяцев назад +788

      You will gamble in the name of the Holy Spirit

    • @cal_nitrogamer9648
      @cal_nitrogamer9648 9 месяцев назад +92

      @@DatRandomInternetDudeNo gambling in heaven!

    • @julia4740
      @julia4740 9 месяцев назад +151

      its so raw

    • @Josh72769
      @Josh72769 9 месяцев назад

      ​@@cal_nitrogamer9648 AMEN!

    • @Josh72769
      @Josh72769 9 месяцев назад +35

      I heard it and, WHAT THE-

  • @damikel4738
    @damikel4738 9 месяцев назад +1885

    Scott actually made those Metroid clones for his kids! Quote:
    "I actually made this for my kids when they were too little to play the real Metroid games. ;)
    That's why it's super simple and uses the biggest buttons on the keyboard!"

    • @Glory2Snowstar
      @Glory2Snowstar 9 месяцев назад +145

      That’s incredibly sweet :,)
      I know Scott also loves replaying Mega Man 3, I wonder if his kids just like playing games where you have an arm cannon?

    • @platinumg.8614
      @platinumg.8614 9 месяцев назад +22

      ​@@Glory2Snowstar Megaman too? My theory was kinda right them.

    • @theparanoidandroid2796
      @theparanoidandroid2796 9 месяцев назад

      When new weapon in SL lmk

    • @Twiddle_things
      @Twiddle_things 7 месяцев назад

      Never have I ever seen a Russell PFP on YT. Now that I think of it, that's weird as hell
      Hats off to you, fellow Russell fan

    • @elderleon1844
      @elderleon1844 7 месяцев назад +5

      scott is an angel and everyone against him is evil and less than human and diserves nothing from this life!

  • @crusaderanimation6967
    @crusaderanimation6967 9 месяцев назад +88

    5:50 Actually if i'm not mistaken he mentioned he made foxy on a car ride... so sometimes he's setup doesn't even include a table.

  • @SugarooLM
    @SugarooLM 9 месяцев назад +1086

    Honestly, after recently starting my game dev journey, I fear that if I manage to make something trendy and I follow up on it, people will forget my previous works. I hope they don't.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +73

      I reassure you that your works will survive by their own merit.
      -My nose grows a millimeter.-
      I rescind past skepticism and say this instead with newfound sincerity

    • @トーキ-g8v
      @トーキ-g8v 9 месяцев назад +47

      It’s not that they will be forgotten, but that most will never know they existed.
      That’s scarier to me

    • @Sandux930
      @Sandux930 9 месяцев назад +5

      Newgrounds is proof that that is unlikely ❤
      If you're willing to share your art is some capacity

    • @tomewifecollector9608
      @tomewifecollector9608 9 месяцев назад +31

      As a CG artist that works in the game industry, I can guarantee someone out there will enjoy it, whether now or in the future, and in some way your legacy and memory will live on long past your death. It will not be forgotten. Maybe you'll never know who these people are, but art is immortal. Think of all the art history that has preserved since the very beginning of human evolution. I still discover decade old games long abandoned by their devs all the time lol

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +5

      @@tomewifecollector9608 oh yeah, I guess the noblest legacies are those maintained by niche groups of underground nerds on a specific topic. Huh. You've fundamentally changed a worldview for the better, friend.

  • @swimsauce7373
    @swimsauce7373 9 месяцев назад +250

    honestly I love seeing the passion for sci fi and robots. Like it comes out in FNAF a lot more than people think, but like you said his maximalist robot designs are so neat and truly beautiful in their own right.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +22

      He managed to keep it fairly subdued until 5

    • @swimsauce7373
      @swimsauce7373 9 месяцев назад +13

      it's there far back as fnaf2 if you know where to look

  • @SpaceWolf21
    @SpaceWolf21 9 месяцев назад +40

    The detailed and creepy robots trying to recreate humanity is something really cool and really creepy. I hope he takes that somewhere next. Drawing from the uncanny valley of these and making a beautiful backrooms like open world your trying to escape but all the creepy robots are helping you in some way. I feel like there could be some heavy lore to create and manifest and countless theories and some really fun/stimulating game play

  • @NewBeginnings571
    @NewBeginnings571 9 месяцев назад +462

    Man, as a kid who grew up with Fnaf, this really put into perspective the craft of the games. To my mind in the past he seemed like a super genius, a man who had a definite idea of what the world wanted as a game. A masterpiece of atmosphere and sound design from free assets, and an art style of uncanniness for the game. A new form of gameplay. But he never was definite in a lot of these. I now see how his old games all together, make up aspects of fnaf. And it really shows how much what makes something special is all in our own minds, as we truly define the world we experience. Anything can become legendary, if people see it that way, like i did. Thank you for not giving up Scott. And thank you Solar Sands for this video.

    • @phaidon2362
      @phaidon2362 9 месяцев назад +5

      The way you described it is incredible. Totally agreed!

    • @YogurtSnipe
      @YogurtSnipe 9 месяцев назад +3

      I grew up with it too man.

    • @RedRanger-ll7hx
      @RedRanger-ll7hx 9 месяцев назад +2

      As a kid that grew up with Rock N' Learn, this has really shocked me

  • @hinka9391
    @hinka9391 9 месяцев назад +313

    I honestly wish people talked more about this part of Scott. Single-handedly making so many games, expressing yourself and values through a medium to the best of your ability, completing a vision. Its honestly inspiring and makes the success of FNAF well earned

    • @Andycandyman24
      @Andycandyman24 9 месяцев назад +13

      It makes the success of FNAF mean so much more.

    • @jojo11254
      @jojo11254 9 месяцев назад +16

      tbh I thought scott was some kid in his late teens/early 20s. Not some dad in, presumably, his 40s. A lot of viral indie games tend to be made by young kids who just got lucky, so I expected the same. But the fact that he honed his craft for decades before finally finding success really brings hope up for a lot of artists, myself included, that its never really "too late" to continue your passion.

    • @hinka9391
      @hinka9391 9 месяцев назад +4

      @@jojo11254 Yeah its so far gone from the usual success story because it came with a lot of prior failure. Its honestly awe inspiring he did so much despite not getting the best results.

    • @annmslgd3360
      @annmslgd3360 3 месяца назад +3

      Majority of people only looks and cares about results and that has been a hard truth for a long time. Your struggles behind the hardship in creating something mostly does not matter to anyone unless it is something breakthrough-like such as FNAF. Just know that all those hardships are what makes the 'something' you create possible. Never be ashamed of your hardwork and struggles

  • @mikejox
    @mikejox 8 месяцев назад +391

    bro got roasted so hard he single handedly created a whole new horror genre "mascot horror"

    • @spugintrntl
      @spugintrntl 8 месяцев назад +14

      Too bad everyone else beat it to death in just a few years.

    • @mikejox
      @mikejox 8 месяцев назад +66

      @@spugintrntl to be expected anything that gets remotely popular will be milked to the point of exhaustion

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 2 месяца назад +4

      ​@@spugintrntlNo they didn't. You can't beat a genre to death, they will always exist. People hopping on the bandwagon with half assed products isn't going to change that.

  • @ringkunmori
    @ringkunmori 9 месяцев назад +2760

    Scott Cawthon is a rare example of the American Dream in motion in the modern era.

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +122

      The state of the franchise today: a more common example

    • @vincentknws
      @vincentknws 9 месяцев назад +16

      This happens all the time on RUclips.. Mr. Beast ECT.

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 9 месяцев назад +98

      Id say a more important lesson is to enjoy the journey and not just expect the destination,

    • @quantumblauthor7300
      @quantumblauthor7300 9 месяцев назад +40

      @OkPe-ww5rs most last-stage success stories don't reflect the original dreams

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 9 месяцев назад +31

      @OkPe-ww5rs what he is trying to say is that the franchise is in the toilet right now, it started off well enough and scott may have gotten some huge ambitions for his franchise, well... security breach was pretty mid, still scott is probably a lot better of than he was before, but i must reiterate, enjoy the journey and process of game dev, not the dreams of multi millions and a huge franchise, live for the ride and for what you can feasibly achieve, a big blow out is just a lucky bonus.

  • @crownclowncreations
    @crownclowncreations 9 месяцев назад +400

    As an artist and animator who has made art my entire life, but with no success so far, I really needed to see this. I knew that Cawthon had dabbled in a few games before FNAF, but never knew just how much he had actually produced - and how much work he's put into projects that received no real recognition at all. It's comforting to know, that just because you haven't been appreciated for current and previous work, doesn't mean you'll never see success in the future. As long as you never lose your passion.

    • @aahhhhhhhhhhhhh
      @aahhhhhhhhhhhhh 8 месяцев назад +5

      dang ur insanely skilled (checked your channel)

    • @crownclowncreations
      @crownclowncreations 7 месяцев назад +4

      @@aahhhhhhhhhhhhh Aww thank you so much!

  • @VideoCentral-bh9tf
    @VideoCentral-bh9tf 2 месяца назад +6

    I think this may be overlooked, but the quality of most of his work is just insanely high. Considering the fact hes just one guy doing everything, and especially at the speed hes making stuff, its insane

  • @mspaint93
    @mspaint93 9 месяцев назад +293

    25:30 and the jokes like this throughout are genuinely hilarious. I love how its also clean and kid friendly, without being 'childish' or condescending towards children.

    • @samten6080
      @samten6080 Месяц назад +1

      Yeah, then a decade later, a father murdered his children just for his creations.💀

  • @Floydknight
    @Floydknight 9 месяцев назад +391

    25:30
    lost my mind at “say hello to the trapdoor”

  • @theblackcatgirl7013
    @theblackcatgirl7013 3 месяца назад +12

    All of a sudden it adds more reason as to why he released FNAF 2 as quickly as he did. He had a long history of games that barely took off so when one finally came about he jumped on it and it absolutely exploded.

  • @noisemaker432
    @noisemaker432 9 месяцев назад +210

    Scott's fear of not getting recognition for non-FNaF work is fair. He took 20 years to even get his name out there with stuff he did make, and most of it is known now because of the one thing that caught people's attention.Doing something new after making something successful can be scary, but I think you're right in that people will try to support him if he makes something he really puts effort into.

    • @ghostcoffee1099
      @ghostcoffee1099 8 месяцев назад +11

      I grew up on FNaF, I experienced the beginning and as an adult now I respect and appreciate Scott’s older work. He’s absolutely talented.

  • @GravityTrash
    @GravityTrash 9 месяцев назад +3494

    The depression Scott Cawthon had that caused him to make fnaf makes so much more sense now
    It wasnt just because a single app got bad reviews, it was literal decades of pent up frustration from a tortured artist giving it his all.
    also it is INSANE how the human characters look like ass but the robot with a human face looks accurate, how the hell does that happen

    • @cha0trix493
      @cha0trix493 9 месяцев назад +474

      Like how he can make a decent human corpse in Springtrap and in Pizza Sim, it's fucking Jimmy Neutron.

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +204

      ​@@cha0trix493Fnaf 6 springtrap is actually intimidating..when you can't see his eyes

    • @Xenomorthian
      @Xenomorthian 9 месяцев назад +125

      @@Stephanie-mv9iy Big lesson I took away from the Fnaf movie
      though the scene where Freddy stares directly at the camera when Mike's sneaking around was genuinely unsettling, it gets me every time no matter how prepared I am but the rest of it feels silly with 'teh evil red eyes!!'

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +5

      @@Xenomorthian exactly

    • @nightfallsongbird
      @nightfallsongbird 8 месяцев назад +35

      @@cha0trix493 The skull looks good, then you notice the ankle intestines and wonder just what happened in that safe room…

  • @eyezodiotic3197
    @eyezodiotic3197 8 месяцев назад +29

    There’s no fucking way Scott made fart hotel, the fucking lost memory I have of that game…. I WAS OBSESSED WITH THAT GAME I DIDNT KNOW SCOTT MADE IT

  • @megafan1137
    @megafan1137 9 месяцев назад +544

    I cannot overstate enough jow grateful I am to hear someone acknowledging that Fnaf's "oversaturation" or "rushed output" wasn't just Scott milking a cow for all it was worth, but rather that was just how he's made games. Man's got speed.

    • @simonkorica9467
      @simonkorica9467 8 месяцев назад +41

      Is a critic that implies the games took no effort, despite the fact one man was putting in most of the work. That critic went around just cause people were tired of Fnaf fan work online, it had nothing to do with the real quality of the games.

  • @purpleshirtfish
    @purpleshirtfish 9 месяцев назад +292

    It makes sense now how Scott managed to make all the FNAF games so high quality in such a short amount of time, dude had YEARS of experience pumping out game after game after game. All that was training for what was to come lol.

  • @susejtsirhc4202
    @susejtsirhc4202 9 месяцев назад +46

    The robot designs in the desolate hope truly are fantastic.

  • @mooj269
    @mooj269 9 месяцев назад +283

    47:16 i've always rationalized this as being a safety feature: if the power goes out you don't want your night guard trapped in their office so the doors require power to stay closed rather than to stay open.

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +9

      Don't they say that ingame too?

    • @rants.5088
      @rants.5088 9 месяцев назад +11

      ​@@Stephanie-mv9iyif i recall correctly, it does say it in the first game.

    • @Stephanie-mv9iy
      @Stephanie-mv9iy 9 месяцев назад +5

      Now, yeah, it doesnt make sense that they USE power, but them staying open when the power goes out does make sense

    • @shooey-mcmoss
      @shooey-mcmoss 9 месяцев назад +3

      I mean, how about them needing power only to switch or even being just mechanical fully?

  • @InvadeNormandy
    @InvadeNormandy 9 месяцев назад +508

    Unironically a animal crossing MMO where your house and decor modifies your character and abilities is kind of a genius idea.

    • @nullybully
      @nullybully 9 месяцев назад +13

      Cult of the lamb?

    • @sketch-eee4165
      @sketch-eee4165 9 месяцев назад

      With online! It'd probably be lit but hard to pull off. ​@@nullybully

    • @magicman6908
      @magicman6908 9 месяцев назад +32

      Not an MMO but close! I do like Cult of the Lamb a lot, and I think it does the best of that concept in the context of a Roguelite @@nullybully

    • @percher4824
      @percher4824 9 месяцев назад +30

      It makes sense, in a way. The environment you live in affects you in ways that you might not even realise.

    • @ironicdivinemandatestan4262
      @ironicdivinemandatestan4262 8 месяцев назад

      That's kinda like Amazing Cultivation Simulator, but it has a bunch of esoteric rules because its magic system is Chinese feng shui.

  • @andesite.
    @andesite. 8 месяцев назад +8

    Solar coming in clutch with the references, actually been doing research about scott's creation for a big research proposal of mine. I didn't realise you made this so it was hard to find his older games and animations he made but seeing this and linking and mentioning his older creations is a life saver. thanks so much!

  • @ultimatthias
    @ultimatthias 9 месяцев назад +250

    I came across the Desolate Hope in a video by Lute a couple years back and by god that art style is so interesting. While I do find the success of Frederick to be impressive, one cannot help but feel as though something has been lost in the transition.

  • @Poodle666
    @Poodle666 9 месяцев назад +151

    I remember using the desolate hope HD wallpapers from his site back in the day. That game has the coolest enemy designs Ive ever seen in my life I LOVE those robots

    • @LudiusQuassas
      @LudiusQuassas 9 месяцев назад +9

      I still have the Malenz one!

  • @themiddleman5763
    @themiddleman5763 9 месяцев назад +57

    25:02 Maximalist is such a good term, bro was detailmaxxing before it was cool

  • @ShockedTaiLung
    @ShockedTaiLung 9 месяцев назад +172

    His older games are actually so strangely beautiful I really hope he makes more of it
    Because Fart Hotel is a genuine masterpiece

  • @Thegoatone23
    @Thegoatone23 9 месяцев назад +724

    Oh boy, can’t wait for Solar Sands to talk about fart hotel

    • @angel_of_rust
      @angel_of_rust 9 месяцев назад +42

      Ice Spice's favorite game!

    • @Thegoatone23
      @Thegoatone23 9 месяцев назад

      @@angel_of_rustwhat

  • @overtiredcuh
    @overtiredcuh 4 месяца назад +8

    33:18 This part hits a cord in my heart because, in a way, this is what my father is going through. Anything to support life since he decided to quit his previous job.

  • @dmk_yt
    @dmk_yt 9 месяцев назад +104

    Scott's 3D models and renders for The Desolate Hope are genuinely gorgeous, I really wish he would put out a sequel to that game someday

  • @rekammm
    @rekammm 9 месяцев назад +128

    I remember how my dad found the game on Steam called "Desolate Hope". This is the first Scott's game i found about. It still have place in my heart to this day.

  • @AbbieJames25580
    @AbbieJames25580 3 месяца назад +8

    Scott Cawthon's ability to make robots look not just ethereal or majestic, but almost human is incredible. It reminds me of the quote "Robots are a critique of something human." And that very evidently carries through his work.

  • @tamas8950
    @tamas8950 9 месяцев назад +168

    As someone who wants to be a game developer this video just hit me like brick about how much work is still ahead of me. And the fact that my work can just be all for nothing is scary.

    • @THRITCHIE76
      @THRITCHIE76 9 месяцев назад +28

      It will be for nothing if you give up. Keep your dream alive. Sure, have something else on the side but don't give it up!

    • @Aqua-Inferno
      @Aqua-Inferno 9 месяцев назад +28

      Keep in mind this video is a success story. Scotts tenacity led him to success, scott would be nowhere if he had given up.

    • @SporkSlayer
      @SporkSlayer 9 месяцев назад +14

      To me it's an inspiring one. Knowing that I can try and fail as many times as I need to. As long as I never give up, learn from my mistakes, and build upon what I've learned. Eventually I will find success.

    • @MDG-mykys
      @MDG-mykys 9 месяцев назад +6

      Remember that game development has changed a lot over time.

    • @CaseyJames-bt2dp
      @CaseyJames-bt2dp 9 месяцев назад

      Or you’ll die. The fact you’re here talking about success makes you come off as just a talker who’s wasting time. You kids act like you have forever. It’s sad.

  • @sethd.8381
    @sethd.8381 9 месяцев назад +323

    This video made me REALLY want someone to hire Scott Cawthon as a designer for a steampunk soulslike. I feels Scott's art style really lends itself to a soulslike with big scary robots.

    • @oogalook
      @oogalook 9 месяцев назад +6

      Oooohhh, hell yeah, PLEASE

    • @MALICEM12
      @MALICEM12 9 месяцев назад +7

      Why must everything be dark souls?

    • @sethd.8381
      @sethd.8381 9 месяцев назад +1

      @@MALICEM12 because it's a fantastic template to build off of

    • @MALICEM12
      @MALICEM12 9 месяцев назад +17

      @@sethd.8381 the homogenization of everything isn't a good thing. And yes DarkSouls is nice, but it's not the only correct answer and needs to stop being treated as such. It's the new assassin's creed model and I'm tired of it

    • @RubykonCubes3668
      @RubykonCubes3668 9 месяцев назад +4

      screw dark souls, i want someone to hire Cawthon to make a Darkseed installement

  • @landonscobee
    @landonscobee 9 месяцев назад +15

    I want to draw attention to the end of the video. Seeing Solar Sands talk about Scott's work and everything lead up to Scott's first success. After miss, after finnacial flop, after obscure project, seeing Solar praise the first FNaF is such a satisfying moment. And seeing that montage of all the fanwork and Lets Plays honestly got me a little choked up. Fantastic editing and build up on his part, and also for going through such a monumental task of playing nearly every game and watching every film from one man's catalog.

  • @ErikNilsen1337
    @ErikNilsen1337 9 месяцев назад +280

    39:45 “Bible story slots”
    That seems like very mixed messaging.

    • @Frank_144
      @Frank_144 9 месяцев назад +44

      It is, I laughed so, so hard, bible story slots is probably the most heretical game out there, I love it lmfao

    • @geothepoly
      @geothepoly 9 месяцев назад +21

      I mean, as long as it's not real money, right...?

  • @thekeeper1287
    @thekeeper1287 9 месяцев назад +155

    God the art design of the desolate hope is so awesome. Scott went HARD with that game

  • @Camila1010
    @Camila1010 5 месяцев назад +66

    "You get to a level where you can shoot at pictures of Scott Cawthon's children and even Scott Cawthon himself."
    If you don't have any ideas for more enemies, why not be the enemy

  • @J3ff_K1ng
    @J3ff_K1ng 9 месяцев назад +70

    After this video I realised fnaf is not the masterpiece of a genius but the masterpiece of a hardworking one
    How much he needed the amount of experience and ideas from his past to create fnaf is actually pretty cool

  • @wisdometricist880
    @wisdometricist880 9 месяцев назад +231

    47:17 its because it would be a fire hazard and probably illegal if a person were to be locked inside a room in case of power going out! :) so its a failsafe of some sort, however convoluted

    • @christiancrusader9374
      @christiancrusader9374 9 месяцев назад +32

      That makes sense. There's no way Henry and William thought there would be murderous ghosts involved.

    • @MageBurger
      @MageBurger 9 месяцев назад +16

      This makes so much sense, I hope everyone who has ever even glanced in FNAF’s direction knows this new fact I’ve learned 2 seconds ago from reading this comment.

    • @dotdot5906
      @dotdot5906 9 месяцев назад

      Spare generators? Also they could just not put those antitank doors in the first place lol

    • @christiancrusader9374
      @christiancrusader9374 9 месяцев назад

      @@dotdot5906 antitank?

    • @MageBurger
      @MageBurger 9 месяцев назад +6

      @@dotdot5906 this is the Fazbear Pizzeria chain we’re talking about here, no one said common sense or normal decision making was an option.
      Could be interesting lore if the antitank doors were made as a shoddy response to constantly disappearing night guards, but of course I’d have to say that’s a Headcanon. Not sure how much Scott himself thought about the whole door debacle.

  • @05isabella
    @05isabella 7 месяцев назад +32

    Scotts aesthetics, especially with robot designs are absolutely amazing to me. I love how overly grotesquely detailed they are. They look both old fashioned, yet new and futuristic. I just cant stop looking at them, its like having morbid curiosity, you probably shouldnt look but you cant help it.

  • @CibuYT
    @CibuYT 9 месяцев назад +172

    53:02 this one comment breaks my heart, it's from a guy who works tirelessly every day and somehow is still so humble

    • @tunasandwich8049
      @tunasandwich8049 8 месяцев назад +27

      If you're wondering
      It's in a video of Jim Sterling (Scott's biggest critic) reacting to the fnaf trailer

    • @elderleon1844
      @elderleon1844 7 месяцев назад +2

      ​@@tunasandwich8049Jesus Christ! just by see the creature I can see why and that this thing is evil and definally wrong! this is the same thing thant make that horrible critics of the duke nukem franchise, how I dispise this kind of thing!

    • @tunasandwich8049
      @tunasandwich8049 7 месяцев назад +2

      @@elderleon1844 well Scott doesn't take it too badly
      There really is no bad blood between them and in fact it's thanks to Jim Sterling that Scott had the drive to make the fnaf series
      In fact Jim found the fnaf trailer really promising

    • @elderleon1844
      @elderleon1844 7 месяцев назад +5

      ​@@tunasandwich8049dude that thing call scott a horrible people and say that he is evil and that fnaf fans just love to hate just because of the donations polemic, this thing is evil and less than human and diserves punishment!

  • @jonaw.2153
    @jonaw.2153 9 месяцев назад +662

    He started mentioning suicidal thoughts to his doctor? He was working in retail? Yeah, that'll do it...

    • @oogalook
      @oogalook 9 месяцев назад +141

      To be fair, it's a very good sign that he got his doctor involved; that's normally the weak link, is not asking for help. Really relatable guy, I hope he's doing better now.

    • @gustavoaraujopenha8463
      @gustavoaraujopenha8463 9 месяцев назад +26

      @@oogalook it's fucking sad that his doctor told the assurance guys tough, imagine trying to get help only for the person you tough would help you to fucking make things way worse.

    • @lilcotorro
      @lilcotorro 8 месяцев назад +36

      @@gustavoaraujopenha8463defo, he said that when his life insurance policy got cancelled he felt even his own death had no value. Must have been a absolutely terrible moment in his life.

    • @maddiewaters7112
      @maddiewaters7112 7 месяцев назад +12

      ​@@gustavoaraujopenha8463 this is so fucked up, how is this even legal

    • @user-kx5en8dg7u
      @user-kx5en8dg7u 4 месяца назад

      @@gustavoaraujopenha8463before yall blame the doctor, it's likely that it was just an automated thing. if someone reports suicidal thoughts, and the doctor notes it in their file, the insurance agency probably saw it from there and then cancelled his life policy.

  • @First_in_Last
    @First_in_Last 7 месяцев назад +16

    19:48
    This refrence to canned creamcorn is obviously based on the iconic gwimbley games.

  • @FrilledMayfly_AmberlyFerrule
    @FrilledMayfly_AmberlyFerrule 9 месяцев назад +104

    I absolutely LOVE Scott's insanely detailed creature/robot models and those backgrounds, those backgrounds are pure ART!! I always felt the Nightmare animatronic designs were random and, like, unnecessary, until now. Now I see just how vital they were in regards to the things Scott loves and cherishes. I've got a massive appreciation for his work, more than ever before. I truly hope he creates wild things untethered to FNAF and just goes completely wild

  • @RemnantCult
    @RemnantCult 9 месяцев назад +283

    I think in the long run, Scott's robot designs will stand the test of time. There's not really anything like them.

  • @legoc-3po845
    @legoc-3po845 3 месяца назад +5

    I like how every game has an element that now makes FNAF famous: Scott’s signature artstyle, minigames inside a game, resource management, complex stories, sci-fi designs and uncanny designs
    Thanks to those games we have one of the most famous videogame franchises ever, Scott just had to combine everything together

  • @TheInevitableHulk
    @TheInevitableHulk 9 месяцев назад +104

    Desolate Hope is one of my favorite games. People always give it a name drop whenever talking about Scott's other work but but thanks for being one of the first people to talk about it in particular.

  • @Dolfa_LPH
    @Dolfa_LPH 9 месяцев назад +106

    Desolate Hope is one of the most interesting games I've seen. The BG and character design are BREATHING with imagination, and if Scott had the resources, he could make an incredible sequel.

  • @wayvoedorado71
    @wayvoedorado71 3 месяца назад +3

    It’s so inspiring to see a man of humble beginnings that went from being some guy that spent two decades making games and animations that never went anywhere to the person who made one of the most successful horror franchises known by almost the entire world.

  • @TheOshawottKing
    @TheOshawottKing 9 месяцев назад +59

    I am just a fan of how Scott can make simple characters that only have like 2 body parts with animation and then make these extremely detailed balls to the walls robot designs that look like something out of the Armored Core games.

  • @seeforkat
    @seeforkat 9 месяцев назад +401

    Makes me wonder how many similarly unsuccessful developers made the last cry before quitting the industry for good

    • @FloofMother
      @FloofMother 9 месяцев назад +13

      Makes me wonder how many of those artists were more deserving of the fame than Scott (probably a lot of them)

    • @joshuasalem5022
      @joshuasalem5022 9 месяцев назад +39

      This is what I was thinking, in another world he would’ve quit after his 30th mediocre title but he just kept going until something stuck to the wall

    • @Cairo40000
      @Cairo40000 9 месяцев назад +80

      @@FloofMother He earned it

    • @FloofMother
      @FloofMother 9 месяцев назад +7

      @@Cairo40000 no one earns anything in this world, we get what we get, all we can do is try to make the odds a little more even

    • @nichtdeutsch
      @nichtdeutsch 9 месяцев назад +29

      Wertpol, the creator of Presetable Liberty and the rest of the Menagerie series, in my opinion, did not deserve his work to be ignored. It's about as tragic as his suicide, as his works within the Menagerie series have always been some of my favorite stories and games ever, and have been a huge source of inspiration for my work.

  • @davidmortimer9764
    @davidmortimer9764 8 месяцев назад +30

    God, that "green beans and creamed corn" exchange hit me in a way I wasn't expecting, I actually barked with laughter

  • @elektraheart467
    @elektraheart467 9 месяцев назад +75

    i love how all of his old games obviously gave some inspiration to each fnaf game. The Desolate Hope shows all of the design inspirations for Sister Location, Forever Quester looks like all of the minigames from Fnaf 2, Fnaf Pizza Simulator, and Security Breach, i mean the list goes on!

  • @Porceliankitty
    @Porceliankitty 9 месяцев назад +83

    While you’re thanking everyone else, I want to thank you for making such an impactful video. It stirred my heart strings and made me emotional. Seeing the successes of others always makes me happy. And I’m just so happy for Scott and his family for how far he’s come. And the fact he never gave up. I love that about him. Thank you solar sands!! You know exactly how to make an impactful video.

    • @oogalook
      @oogalook 9 месяцев назад +2

      Heck yeah. Sands has a great way of being supportive even while still offering his critiques. And Scott's the kind of determined dreamer behind a cash register who inspires my lazy ass to try something cool, too, even if it never blows up or anything.

  • @zackattack0425
    @zackattack0425 2 месяца назад +7

    I say it's a CRIME, A FULL ON FELONY, that The Desolate Hope hasn't gotten more traction than it has.

  • @phillebrave6429
    @phillebrave6429 9 месяцев назад +119

    Thanks for having me on for this!

  • @Zarnubius
    @Zarnubius 9 месяцев назад +55

    32:05 what a beautiful, and sad metaphor the entire plot of Desolate Hope is for videogames and developers themselves. Inevitably all of these worlds/simulations that exist as expressions and reflections of their creators will not be able to be experienced, they will die and ALL of them, no matter what pale in comparison, as shadows and shallow reflections of the greatest simulation of all, life.

  • @BoxySonic
    @BoxySonic 8 месяцев назад +8

    I actually remember playing 8-bit RPG creator when i was younger, at the time i didnt know scott made it but i did recognize that the artstyle seemed familiar
    Its also amazing to finally find someone who has the sense to praise Scott's design choices in fnaf, ive never understood why so many people veer so far into the creepy aspect with the original characters when the whole reason they were scary is because they didnt look like they were meant to be
    Scott's horror is always either uncanny like 1-3 or extreme horror like 4

  • @blockeontheleafeon
    @blockeontheleafeon 9 месяцев назад +662

    Shoutouts to people who played FNAF World and discovered the Coffee character from "The Desolate Hope" before this video was uploaded.

    • @RedSpade37
      @RedSpade37 9 месяцев назад +39

      There are dozens of us!

    • @blockeontheleafeon
      @blockeontheleafeon 9 месяцев назад +7

      @@RedSpade37 Epic.

    • @Wombattlr
      @Wombattlr 9 месяцев назад +29

      I was so damn excited when Coffee was announced for update 2

    • @blockeontheleafeon
      @blockeontheleafeon 9 месяцев назад +18

      @@Wombattlr I didn't know who he was but I loved him the second I saw his design and found out what game he came from.

    • @bananabro1010
      @bananabro1010 9 месяцев назад +8

      and Chipper! Can't forget good old chipper (man that guy's boss fight had me going.)

  • @R3_En3zyProd
    @R3_En3zyProd 9 месяцев назад +160

    imagine a world where mushnail is competing with the likes of Marvel and Star Wars for the best cinematic universe, and the Flanverse being the new final fantasy

  • @WrecklessFantasist
    @WrecklessFantasist 8 месяцев назад +56

    16:44 bro was so hardcore about atheism that he changed his name so people would know that's hilarious