I know this might make me sound childish, but, isn't it inspirational that Scott was like "Oh they're scary? I'll show you scary..." and then literally went on to make FNAF?
Funnily enough, even today people are still surprised by the concept of the first FNAF game. A week back, when the FNAF movie trailer came out, these reactors who had no idea of the franchise was told how to play the first game. And they were stunned by the concept of you not being able to run away and you just had to sit there and fend for yourself. After being a fan of this franchise for so long, knowing the formula of it, it was truly magical in a way to see people today react to the first game as people did back in 2014. It truly cemented why FNAF worked in the first place.
@@gem9535 this is actually hilarious when I imagine it like a mom saying it lmaoo, like imagine she's just there reminding him to read before he starts arguments on the internet again Hahahahaha
6th grade, 3rd period, we had a substitute, someone downloaded the game on the classroom computer. We all crowded around and took turns playing. We all jumped back and screamed in unison at the jumpscares. We all became closer. This game was so special to me and everyone in my science class. No matter what happens to the franchise, it will always have a special place in my heart.
similar story here, 4th/5th grade, i was very much known as the fnaf fan of my class and a boy had gotten the third game on his phone and asked me to play, i did and passed through almost every night while also showing the secrets of it, more and more people watched me play and kept praising me even though the third game was the easiest to pass lol, after that i was crowned the fnaf queen and it felt so cool cause i was also bullied back then. this franchise really is something special
It's ironic. Scott used his experience with a game made for kids that looks horrifying, to make a game that looks horrifying using things supposed to be for kids, that ends up being made for kids again.
I still find it extremely wholesome that a majority of FNAF’s fan base that were there from the beginning can be tied together by the fact that they first discovered the games as kids. It gives the community this sense of unity almost
I absolutely love this trend on TikTok where FNAF fans first showing pics of them now all grown up with text saying “who’s going to see the FNAF movie?” And then the next picture has text that says “Who’s really watching it?” And it’s a picture of them as kids It’s really sweet
@@DitzyDew ngl, the movie may not have been good in movie standards, but MAN did it awaken my inner child sleeping inside. Brought back the nights of me watching markiplier while doing homework, or playing the game itself on my phone in the library, my friend screaming at a jumpscare getting everyone's attention. Good times, it was only back in 2014, but now I'm realizing 2014 was 9 years ago, where'd the time go honestly? This series played a big part in my teen years 14-19 now I'm 23, and I have spent countless hours playing the games and watching other people play the game plus theorizing about what's going on, it really was fun. Then here I am still watching videos about it.
I was a young adult when the first come out, maybe 17 or 18? People my generation tend to dislike it, fnaf for us was like skibidi toilet for you guys now... we just associated it with annoying kids But I always loved fnaf. At least the first 4, no other game has given me nightmares as an adult. Something about the being stuck and just watching creepy things get closer and closer to you triggers some primal fear in my brain
Scott Cawthon trolled me so hard with Pizzeria Simulator that I didn't even know that it was a full mainline game until a few months ago. I thought it was as advertised, a game where you make pizzas.
I still remember Markiplier saying: "I don't even think that I want there to be anymore Five Nights at Freddy's after this..." after finish FNaF 3. Time sure does fly.
I'm glad it didn't. The series, factually speaking, improved in quality and drastically, at that The main series probably should've ended at fnaf 6, though. Help wanted should've just been a fun sort of "what if it was in vr, tho?" Type of deal. Security breach was definitely a mistake.
I know a lot of people say that voice acting in fnaf isn't needed, but I think that the animatronics talking makes sense since animatronics actually do talk in real life(you know, with an electronic voice box). The only problem with it however, is how they're talking. In FNAF sister location through security breach, the robots feel less like possessed animatronics and more like full on sentient robot characters in a video game. I think the voices would only work if the animatronics communicated using the words they say during their showtime performances, you know, the things they were actually programmed to say. It could even sound distorted at times to let the player know that they're trying saying something different or serious. The animatronics won't speak often though, only when it's necessary.
It varies from game to game. Sister Location's animatronics are sentient themselves, despite existing in the early '80s or '70s. It's not elaborated on why, but is pointed out by Baby when she specifically says she hears Elizabeth as a separate entity during one of her monologues. FFPS's characters are.. I mean, some of them are kind of jokes, but they work well enough, I guess. Elizabeth (seemingly _not_ Baby, but Elizabeth, hence the weird personality shift), whoever's in control of Molten Freddy, and William all vaguely fit the characters, though honestly none of them save for Molten _should_ speak for the atmosphere of it. Springtrap having only these horrid pained moans in FNaF 3 gave a lot of mystery to his character - he's a hostile monster, sure, but whether he's aware in there being left up to interpretation was very much a better method. As was his visual design. I'm not much a fan of anything in Pizza Sim, other than Scrap Baby's design and the Rockstars and Lefty - those are pretty much the only good parts. The story, while a cool climax, comes way too early in the series (it appears to have been planned to come up far later after a few games, but Scott was also _very_ apparently burning out on the series) and has absolutely no foreshadowing, not to mention the absolute mess of retcons, from the Puppet's identity to Henry having been around the whole time to the remnant thing (which, by the way, was not in SL, only brought up in Pizza Sim and the novels by then) to whatever was going on with the minigames that still haven't been decoded. UCN's speaking is.. well, none of them are speaking. None of them are real. They're facimiles, little 2D cutouts of the characters moving and acting like they're aware, but it's all just the one kid running the torture show. Lines like Withered Chica's "I was the first, I have seen everything!", and Withered Bonnie's "What is this new prison? Is it me trapped, or is it you? Perhaps, it is us both." are not some hints towards those souls; they are that child - whichever they are, after and before all these retcons - ranting at William, them trapped there as much as he is. The other lines and mechanics are jokes from someone who's been watching, always there, hints at both what patterns those characters used to take and various childish jokes and jests about their appearances, tendencies and so on. _Maybe_ the Puppet is also there, but it's hard to say. SD, the mobile AR game, works well enough. In its lore, much of which is now 'cut' effectively despite unofficially by the game simply being abandoned, these are not the actual animatronics, just copies - save for Springtrap, who actually is intended to be the original Springtrap, still wandering aimlessly around. So their lines are based on the in-universe games, which SD also attempts to establish. The whole animatronic army thing was seemingly left behind, while the characterization of Vanny brought up in the game and the meta games-in-canon bits were kept. And SB, where the characters are once again just sentient mascots. No uniqueness there, it's just SL over again. And, well, all the games _did_ have some minor voice acting. Freddy's laugh, Foxy's song and Goldie's giggle in the first, BB in the second, Springtrap's distant pained moans in the ambience in 3, and Nightmare Fredbear's laughs in 4. Technically character voices, albeit likely controlled by their respective spirits.
@@jerichode like my sister wanted me to tell you for her at like she's really really loves you videos you do a good job making them and like you made a good job making these FNAF games like these are my words
Scott got stuck in an awful cycle of hype and theories. He'd tell a vague story with intentional loose ends, the "theory community" collectively lost their minds and came up with tons of insane theories to try and answer those loose ends, then Scott just couldn't help himself when it came to writing the next game. He'd confirm a few theories, but also throw in some more loose ends to keep the hype train going. Writing the story as he went and trying to appease matpat and co. was massively detrimental to the series.
@@char1363the problem is he had to make another game after fnaf 4 because the best the community could come up with was dream theory. I can’t blame him for not wanting it to be left at that because the community didn’t know what he was trying to say
@@goese868nah that’s facts. Lore culture tore apart fnaf and now it’s kinda tearing apart Zelda. BOTW and TOTK had to appeal first and foremost to American audiences of the age demographic they’re now targeting more specifically, and that means appeasing the Zelda lore theorists. The stories are vague, discombobulated, and messy, the story narrative is broken into pieces of “lore” rather than committing to an actual story with beats because that’s what sells.
The original game was targeted for young adults and older teens, got “fandomed” by younger teens and kids, and now that’s who it’s for. The fact that both protagonists of the new series are like 9-12 years old is a big pointer that this is the way it’s gonna be from now on.
But the appeal for me as a kid seeing FNAF come out at 12 years old...was the fact that the games were scary without gore. Kids love horror too, and this was finally something appropriate to indulge in. It's such a shame they're making it "more child friendly," when that's likely going to make kids find it super lame.
I think the biggest problem in media that is trying to attract kids and teens is that people think kids want to see themselves in the characters so they make them young, however kids enjoy media staring adults more because they look up to them.
I think fnaf 6 was a perfect return to form WHILE being focused on storytelling. For being the entry purely focused on storytelling, it turned out to be the scariest entry in the franchise. Somehow Scott managed to kill two birds with one stone with this game. Steel wool should’ve really taken notes from the success of this game.
Goddammit I can’t take “two birds with one stone” seriously anymore- But yeah, I agree. I was gonna say that I thought it wasn’t the scariest but honestly it might just be. I’m having a difficult time choosing between FNAF 4’s bedroom setting and FNAF 6’s vents now that I’m seriously thinking about it.
Disagree, sister location is one of the worst fnafs. The balance was horrible and the saves for the true ending was.. not good, to say the least. The story was neat, but it retconned the story.
The fact the community went from banding together to dissect every tiny little thing in the first few games and sharing discovers or their own creations to the absolute cesspit that it is now where the only conversation is whether or not you believe the insane retcon that is the Mimic is canon is truly heartbreaking
@@user-mz9xo3hx1h if burntrap is suppose to be the micic yeah that's a retcon because it's something completely made up that was pulled out of Scotts ass to change how utter dogshit security breach was in every way.
@deadspaceskull6905 people did some digging and apparently tales from the pizzaplex has been in works just as long if not longer than security breache so I don't think it was a retcon
@@user-mz9xo3hx1h that really doesnt mean anything as the Fazbear frights books were meant forshadow what we can expect from security breach before it released and you could clearly see the story was rewritten at like 100 times during development, to the fury rage game, to steel wool literally deleting the original game they had planned twice, it's painfully obvious they just completely gave up at this point.
Honestly the lore is what really turned me off. I was one of those lore obsessed guys from fnaf 1-4, but from sister location and beyond the lore became way too convoluted. It turned from a murderer who trapped kid's souls in animatronics, who pursue you out of blind confusion and torment, to all this nonsense with remnant and agony and the murderer is now a robotics genius who is obsessed with reviving his children and is now a digital virus for some reason even though it was basically confirmed that he was in hell, and this virus brainwashes testers to go kill and now we have gregory who is maybe a robot child and... I could go on. It turned from a twisted, grim reality to all this ridiculous sci-fi nonsense that sounds like it was made up along the way to explain stuff that even the devs didn't understand. If you showed someone who didn't know anything about fnaf one of game theory's videos, they would think it was ridiculous, and rightfully so.
This is exactly how I felt about the lore, growing up I was obsessed with solving the law and then it all went off the rails and expanded in scale so fast
@@idekxd6332 I guess what turned me off was sister location. I do agree that 6 was a good conclusion, it's actually my favorite game in the series, but that ending only needed to come about after the initial ending in 3-4 was changed by sister location. Sister location was where the purple guy turned from a mysterious killer into a robotics nerd who wanted to gather kids for some strange remnant for resurrection of his dead kids, and I feel like this strange sci-fi direction wasn't needed. Exploring the concept of why he killed is just fine, but maybe not by continuing the timeline, rather creating prequels.
@@thesurvivalistpotato3117 wait... when did he want to resurrect his kids? When did this become part of the lore? Because I don't at all remember this being true in either SL or Fnaf 6. This seems like a future interpretation.
@@thesurvivalistpotato3117 Also, he is a "mysterious murderer," but having no motive is kinda rarted. But him killing out of jealousy, hatred, or maybe even curiosity is much more interesting. And fnaf SL and 6 are sort of the pieces that tell you he killed for at least 1 of those three reasons. But more likely, all three of them. Again, idk when we learned he was "trying to resurrect his kids." This gotta be something new.
As a storyteller myself, I can’t imagine how Scott felt knowing his biggest success was simply created out of spite and really throwing stuff at a wall and hoping it stuck. I feel like honestly, I couldn’t have done a lot of this myself. The problem with storytellers is of people ask for more? You find a way to give them more. It’s the most amazing challenge for a storyteller and a lot of the time, it’s our biggest flaw. You never know when to stop.
security breach’s story was absolutely secondary to designing the pizzaplex. you can tell it was built before they wrote anything, and then they wrote the story *around* the pizzaplex. they were so busy creating this fantastical setting and character designs to match steel wool forgot about making the game actually enjoyable to play. it’s such a shame because of how long it took for this game to release and because there was so much hype and hope for the next chapter in this franchise. i hope ruin is actually good and is a much better experience for those that own the game.
While I've never been a big fan, it's sad to see that FNAF not only birthed mascot horrors but has also painfully demonstrated the genres pitfalls to it's own fault. The genre itself has become the breeding grounds for the undesirable - both in players and developers alike. However, I truly feel like the genre still has great potential. We just need the right people to shepherd it forward.
"undesirables" This can go many, many ways. Whether it be Garten of BanBan, or uhh... That one rule of the internet rearing its ugly head, like always.
You point at the fact that it birthed mascot horror. But don't acknowledge that it revived indie horror? Because it did. Fnaf showed developers that you could still make a little game about an interesting horror concept, EXPLODE.
You’ve given me the most of Scott’s story by far, I’ve never noticed that a shift from horror to storytelling was occurring BECAUSE it was what Scott wanted for his games, I kinda just thought it was to satisfy the theorists lol. Also, great to see another FNAF World enjoyer. I’ve been seeing more and more show their support for FNAF World lately, personally I liked to think Fazbear made a little video game kinda like how big movie studios made a crappy game for the wii.
Not just horror. But gameplay aswell. The newer games tend to be more fun with custom nights because it comes down to beating the challenge that they posses. Its more about survival and facing impossible odds than horror and this started with fnaf 2. People fail to realize this when they complain about the lack of horror in newer games.
It’s really cool that your teacher let you watch a Markiplier video at school. Whenever I think of that, I think of the pure horror on the teachers face when when Markiplier starts swearing
Oh noes! He swearing! Whatever will we do! You think every single kid who stayed to watch something like that hasn't heard/said worse? Or more to the point hasn't seen real-life decapitation videos? Grow a dick.
as a sub I can tell you that teacher has heard more slurs than anyone you know, teenage boys are very creative with their cursing and they do it A LOT. You think you're safe because you're in the bathroom? nope, one of the little shits wrote on the back of the stall door. It's like a compulsion for little boys to turn into urban dictionary when they hit puberty.
I remember when FNAF 1 came out, I saw it on the Google store for a few bucks and it had Freddy as the thumbnail. I was SO confused why that horrible bear sat at #1 on Games. I downloaded it and started playing it at night, with the lights off. The first jumpscare gave me that petrified feeling you got when watching those old jumpscares like the exorcist one or the car commercial. It's funny to think back on now that FNAF has been ran into the ground and isn't really scary anymore - I still remember that feeling of when I first tried the game, and how scared I was.
Man.. I became a part of the FNaF community literally the day after the first game released and I didn't know why I lost interest in the games in 2016.. this video explains it all, everything, why SB is a trash game, why OG games were just soo good and everything...
Security breach is completely garbage. Here's the thing, though. I actually don't think it's garbage because the game itself is just an unplayable nightmare. Because, tbh, the game is just really mid. The issue I have with it is that it disrespects the entire STORY of Fnaf. It's like a horrible retcon. And I just don't consider it canon.
@@aman_whos_extremely_bored You can like security breach. But you can't deny how atrocious it's been to the story. It made the neat ending of fnaf 6 look meaningless.
@@pixelatedpastry It completely did. Fnaf 6's ending was meant to be a "finale" in a sense. That was the fire William, and everyone else was meant to die in. Perhaps it could've been written in a way in which Baby survived, or maybe it was her master plan, or maybe Vanny exists as some weirdo who had a sadistic love for Aftons murders, and wanted to make his legacy live on. Any other possible story than what we got, reviving afton makes everything that happened before, meaningless.
I actually just started playing the first FNAF game after getting the core collection on switch, and man the suspense is terrifying just sitting there waiting and hoping I don’t get jumpscared, it’s really fun too
Honestly at this point the entire franchise is riding on that movie if it fails both frinalchaly and critically then fnaf's reputation will reach an all time low, great video man one of the best videos to capture the entire fnaf ride up to this point.
@@jerichode Personally as a long time fan it seems people are excited about the film Even my siblings who aren't fans, are excited about the film. So it's entirely possible it could be that thing we needed. Cause it goes back to the roots
I can confirm help wanted is one of the scariest fucking games I've ever played. Fnaf in vr is literally terrifying, like fnaf 1 is pretty scary, but fnaf 1 in vr genuinely made me take the headset of.
Security Breach had and still has so much potential and I feel like if they weren't forced to rush and release sooner for more sales it probably could've worked better Also I think the idea of a copycat killer could've been so cool since even in real life we see REAL copycat killers and people who idolize murders and want to be them and I feel like that's what vanny could've been
You are absolutely right about it being broken. No amount of “polish” from extra time in the oven would fix its terrible gameplay. No way to easily fix it from being tedious, frustrating, confusing, and just plain boring.
I usually don't comment like this, but I watch a lot of video essays/documentaries and more recently quite a lot of fnaf ones. Most of them just straight up suck, and I usually don't even finish the shorter ones. I watched this entire video in one sitting and genuinely thought it was very good. I was surprised when you mentioned at one point you'd just hit 1000 subs because this really is quality content. It's well written and narrated, clearly passionately made, the editing is engaging without being over the top, and there's jokes sprinkled throughout that actually got laughs out of me. Genuinely really well done.
@@Styxelene yeah, my eyes will sorta just float around while I'm writing and if I dont like something I change it pre quick. I feel like, and most people can relate, all of my knowledge about what makes a good youtube video (editing, pacing, scriptwriting) has all been learned through watching it. I've got no training lmao, I'm just winging jt
Honestly Im a little late, when I first saw this I was like, its just another fnaf retrospective video, then I watched your other videos and really liked them, so I decided to watch this, this and Sagan Hawkes 5 hour retrospectives are some of the best I have seen, your retrospective is more on the community look at things and what the community went through, Sagan Hawkes was more of detailed analysis of everything from games to books, you captivated what it felt like to be a fnaf fan from the beginning to now. This is what I felt during the years that this came out and once Security Breach came out was when I took a turn away from the series. So thanks for the great content. Time to watch your Hollowknight video
Thank you so much! That was more the vibe I was trying to capture, exactly what it was like being a FNaF fan watching it slowly shift from what it once was. I'm glad you enjoyed the other videos, thank you!
It was bad rep for the series when Markiplier jumped ship, but now even hardcore theorists like Matpat are disappointed by the lore and gameplay. The same guy who bought and read all the books, played all the games and came up with THE nuttiest theories is disappointed in the direction of the story. That's really indicative of the state of the franchise.
Fun fact: Scott Cawthon was actually involved in the creation of the absolute dumpster fire of a movie that is Strawinsky and the Mysterious House: the source of the globglogabgalab meme. Its…an interesting watch to say the least.
Grew up with this game series since the first game came out, it's disheartening to see FNAF lose it's magic and soul but that was probably inevitable with Scott stepping back. Beyond the movie I've chosen not to engage with modern FNAF and just be thankful that I was given these memories in the first place
@@jerichodeeh, idk how it would be healthy or not either way, but one thing I do agree on is that the lore got way too complicated for this game. However, I honestly feel bad for Scott. As you explained in the FNAF world section of the video it seems like he wants to leave the franchise eventually. I hear that Scott is making a FNAF 1 remake for FNAF’s 10nth anniversary, and then finally stopping the franchise, and I think finally ending it in its 10nth anniversary is a good idea.
@@jerichode I've been editing videos for a long time and I agree. My only complaint is that the VHS effect at the start was wayyyy too strong and unnecessary to the quality of the video, it was so strong that it was causing my eyes discomfort and I ended up coming down to the comment section because of it. Other than that, good job man.
After watching the movie and hearing all the buzz around FNaF again, I really appreciate this video for summarizing the community discussion from the time, and discussing current-day Five Nights as a whole. Because of the community (and my personal, almost deranged obsession at 8-9 years old) I’ve looked back at the series with disgust. I thought for a while now that the very first 3 or 4 games were the best in the series, but that the lore became convoluted and lackluster after. Yet middle school discussions made it seem like it was Oscar worthy storytelling, and no one could settle on which theory was correct at the time. And even today I have friends in freaking high school with me gushing about the movie and diving into the lore. Nothing against them, like what you want, but it’s crazy to me that this franchise has that much of a lingering factor on the generation of kids that were first exposed to it. Security Breach is the embodiment of every failure in FNaF to me. Plastic, shiny, and reflections of the cheap merchandise that gets pumped out all the time. I was appalled to see a “liberty Chica” animatronic from the mobile game as a figure in a meme posted online. In the comments section at the very top I saw nothing but lore explanations for WHY that character existed, and I still can’t believe how people are so fixated by it. Nothing justifies that cheap, corporate figurine because it’s so far removed from what Five Nights at Freddy’s is. The real heart of Five Nights was the story for me too, and the original story was the most interesting before I fell out of the community around the time of Sister Location. And I think you summarize perfectly just about everything I’ve thought about the games and the lore past that for years now.
After fnaf 6 i gave up story wise. Help wanted was cool. The movie was fine. But security breach. I wanna bury it alive. Fnaf 6. An amazing wrap up. The books were great. Its whatever. BUT THEN THEY JUST KEPT F*CKING GOING !
This video was super entertaining to watch! Love the editing style. Genuinely surprised you don't have at least 10K subs, it's clear how much effort was put into this. Because of fnaf, I got really into animatronics & obscure animatronic bands. Its a shame animatronic bands aren't popular anymore, they had a specific charm that made them so loveable. I'd definitely watch a video about them and the lost media restaurant if you decide to make it lol.
Haha 10k subs!? I wish lmao. I feel like animatronic bands and restaurants is such a cool niche to be interested in. I had to restrain myself from diving into the rabbit hole that is Australian animatronic restaurants when making this video.
Bonnie has always been my favorite, the creepy stares grabbed me right away but I always enjoyed the good side of the character too. All-throughout the entire series he remained my favorite even when seconds and thirds changed around. Amazing to find out a few years ago Scott also found him to be the most frightening character he made. Some kind of circle was made there for me. Very good vid, I still really enjoy people making content like this on here. I can watch it anytime and it helps pass the time in a good way
I feel bad that people who claim to be oppressed have the power to threaten a man and his family into having him quit because he doesn't agree with your leftist ideology. No wonder why more and more people are growing tired of the lgbtq+/leftists.
This is an AMAZING video essay and it gets into the important parts of the lore without falling down any rabbit holes. Seriously man, this is amazing :) keep doing what you’re doing
The VHS style videos, Squimpus and Battington, really rejuvenated the FNAF scariness, in my opinion of course. The VHS videos are perfectly made and have great visual story telling and really shows how great FNAF can be when made masterfully. It's more on the mature side of horror, but that is also the reason why I love it so much. Security Breach is a great example of how, without much scares, FNAF is out for. But the VHS videos really excel with great animation and story telling. And to say that it is "more mature", is not just; Blood, gore and visually striking, either. The first video of Squimpus has a black box censoring what could only be imagined as a stuffed kid, which makes it really dark but also really well made. Really, really well done. But hey, great video @Jerichode, almost shed a tear when Scott said "See you on the flipside."
Its interesting how big part of the community went from "Dream theory? It sucks, its bad, its definitely NOT the story for sure" to "Oh gosh, if only the dream theory was correct, jesus..."
That desolate moon title was already a really cool concept on its own. That way how you presented the "if they want scary, I'll give them scary" with the game logos REALLY delivered the context and message. And right after that super unpolished indie game with the beavers, and just seeing the trailers, THREE months after the scathing reviews no less. What a machine, that man.
I personally don't really mind the change. The first few games were scary (mainly the first), and it became progressively more lore-focused and less scary. I don't really mind that, though. And tbh, nearly all major communities become meme gold mines after a while, and have bigger pools of strange fans. Popular things are like that. I don't think the memes are necessarily a geunine dig at the franchise, or that the weird fans outweigh the normal/good. Awesome analysis overall, though!! I love video essays to an unhealthy degree whether I completely agree or not. It's always great to hear different perspectives.
I did feel like that for a while but now i realise what made the first one so special. At some point Scott got lost in the sauce and it wasn't spooky anymore. That makes me sad.
@jerichode I think that is partially because of the community. People were very, very fascinated by the lore. I think there was somewhere where Scott said that people disliked the direction that he was taking the game (FnAF 4), so he kept adding onto it. People adored the lore, so he wanted to focus more on telling a story rather than focusing on the horror aspect because that's what people seemed to care more about. Either way, I love the games and the story. I do wish it was a little scarier, though. You can tell a story while being a horror game, don't put all your eggs in one basket. Still has a very special place in my heart, though, and I'm excited to see the movie!
While it is true that he directed the games to be more lore-focused, I think it cannot be dismissed that he made very creative twists to the gameplay in each iteration.
i don't think it's just correlation, i think there's a causative link between the increase in lore and decrease in horror. the more you explain something, the less dread it induces. it's the same reason that, for lack of a better example, some people choose to seek physical pain when they're experiencing emotional pain that they can't identify the clear source of. we are almost inherently afraid of things that we don't understand. fnaf 1 was "these things shouldn't be moving, and i don't know why they are, but they are. i don't know what they want. i don't know how they behave." but now, they're full characters with contrivable motivations and are granted the humanity of being possessed by human spirits rather than being soulless murdering automatons. the more everything is explained and the less room for mystery, the less fear there will be.
I love how instead of just changing his style to adapt after the reviews saying his characters looked soulless, he instead just leaned into it and used his "weakness" to his advantage.
In an interview with scott, scott said every few games he likes to take a break from murder and dark story, and make a light hearted game. I think security breach is one of those light hearted games, as i know scott and steelwool could do much scarier things
@jerichode So, what did you think about Ruin? I liked SB a lot for it's amazing environment design and retro-futuristic aesthetic, as well as likeable characters and a ton of environmental storytelling, but there's no denying that the game suffered from a ton of problems. Ruin, to me, seems to have fixed the vast majority of those problems.
It’s a shame to see a brilliant piece of art like the first 2 or even 4 fnaf games travel downhill, but I think the bigger picture is that at least we got to experience them or had them at all, Thank you Scott
The entire situation around Scott’s retirement is something that still, to this day, makes my blood boil. I won’t go on about it because it’s tied to a much bigger underlying problem that stretches far beyond these goofy bear games, but it’s one of those things that just makes me grit my teeth in intense anger every time I’m reminded of it.
The people who got mad at Scott are honestly extremely ungrateful for all the great work Scott put in and the memories he built, the entire thing just seemed superficial
It basically just boils down to "orange man bad" To think that such a well respected, and talented creator could be ripped from his life's work due to a political difference is exactly what I hate about the internet.
Part of the reason why I stopped watching Jimquisition. Jim was encouraging and justifying that shit despite being the type of person to readily lecture other people about their morals. Then the show in general got too political and preachy.
I think you were a bit too harsh on fnaf 3. Sure the jumpscares sucked but the fact that springtrap hides from the cameras most of the time is actually great. It’s the same thing that contributed to making fnaf 1 scary. I think the gameplay loop is also quite good. Even though a lot of it is dependent sheer luck, at least there isn’t an optimal strategy like in fnaf 2 where you repeat the same routine in the most boring way possible (music box, mask, lights, repeat).
While I like Springtrap hiding in the cameras, shows how intelligent he is, the entire colour pallet of that game is terrible. If there wasn't so much static which blends with the muddy greens I wouldn't mind. FNaF 1 had some static but you could at least reasonably see what was in the feed without having to strain your eyes and memorise where the animatronics were rendered in that cam. And my biggest problem with the gameplay is that it's really really easy, unless the game decides that suddenly that Springtrap you see on cams is a copy and the actual Springtrap is right outside your office.
@@jerichode I don’t think the gameplay loop is that easy. As you said it’s difficult to spot spring trap. Plus it’s a huge step up in complexity after the first few games with the introduction of audio cues and a vent system. I respect your opinion though and personally I find fnaf 4 harder than fnaf 3, but fnaf 3 imo is harder than the first few games.
@@khato111 I personally find 2-4 the hardest(Mainly 2 and 3). 1 was kinda easy though. In the 3rd game, I was struggling to find Springtrap as he kept blending in with a static like a chameleon, of course with the phantoms attacking you.
I really appreciate how comprehensive this video is. I've seen plenty of videos on FNAF retrospectives and I like how yours has a nice balance of history, humour and your opinion. I've never played the games myself but I like the let's plays from the era of FNAF 1-4 and the lack of creepiness and atmospheric horror the newer games has always made me sad. But like you said the franchise is mainstream and kids are super into it so the return to horror is unlikely to happen
I still love the theory of Mike Schmidt being the protag of fnaf 1, 3 and 4, and being Foxy bro BEFORE sister location was released. I think fnaf 3 is an excellent ending of the timeline, lettng Mike give his brother his happiest day and freeing the souls that were trapped.
Fnaf 3 and fnaf 6/ucn are both pretty good endings, but I prefer fnaf 6. the idea of a guy being so pissed off he posseses his own corpse is pretty badass and the ending is pretty much the same. Everything after ultimate custom night does not exist because I choose happiness
The switch from a solo indie dev to a studio making the games is such a cool parallel for the increased focus being put on corporate fazbear entertainment in the game series. help wanted reveals the other games were made by a solo developer in-universe just as steel wool is thrown into the mix to work on help wanted itself.
This video is how I found out that jonochrome did bad things and it was absolutely devistating to hear. The same man that made riddle school, the same man that made one night at flumpy's, the same man that had a major part in my childhood has now been revealed to have talked to a very underaged person as an adult. When will this cycle of icons in people's lives being exposed as bad people end...
i don't usually watch long form documentaries often, but this was a unique one. i enjoyed and respect the retrospective on the franchise as a whole and found this to be a good watch. you've earned your sub and like sir 😘
This video completely put all my thoughts about FNAF into words. I for the longest time have been trying to figure out what it was about SL and everything about the main story changing that irked me the wrong way, and you nailed it: it's good writing, but wrong franchise. You just put my 6 years of feelings over the FNAF story into coherent sentences. Awesome video!! I also definitely agree with your view of Afton. He went from being this mysterious, ominous figure to literally folding in like someone caught by Chris Hansen ("yeah I knew it. I knew this was a trap"). Ending the series at the Henry speech would've been PERFECT
My thoughts are that the reason there is such a stark difference between baby in sister location and pizza simulator is because in sister location that’s not baby talking, that’s Ennard mimicking her voice. Then in pizza simulator you get the real baby, separate from molten Freddy.
It would be cool if more devs endorsed and supported fan projects like Scott did. It's a simple and fantastic way to bring the Fandom, developer and average community together with a large IP. P.S: that was my first time seeing the post left on scottgames. It left a tear on my face. The wholesome beginning going into the rest of the bittersweet message packs a punch right through the gut.
This was a superb overview, I gotta say. When I first saw the artstyle [at the time I was very young] I thought these were actually real recorded video or moments of animatronics IRL doing these things in-game because it was so Uncanny Valley I hadn't processed it that these were CGI. These are super realistic although unrealistic in a few ways, safe to say. If you are young you can think anything's possible
Ive been going through essays like this to learn more about fnaf since i wasnt into it at all until recently and this is a 10/10 video!!! It very interestingly tracks how the series went from Horror Mystery to a more mascot horror while explaining a lot of behind-the-scenes info I didn't know!!
Personally I would say that springtraps jumpscare is the one that gets me every time. It’s not your traditional in your face scare but, a more human like approach which for me makes it unsettling. A reminder that it’s not just an animatronic but a man locked and forever intwined with his own machine. Couple that with his beyond withered appearance and human remains showing as he instinctively sneaks in swiftly and kills you, plus it’s apparent when he peeps in the door way staring at you in silence, giving a feeling of hopelessness and uncertainty like he did with his previous victims is chilling.
Scott is actually inspirational you always hear about about the 20 something coming on to a scene creating one or just a few things and becoming an over night star in that scene, but Scott was some old dude that liked creating things in his spare time after years of creating games that never got much hype. one bad review later he created fnaf as an f u to everyone then popped off.
Anyone that isn't mentally ill can understand that Scott isn't a monster. He's human like the rest of us, and thats all that needs to be said. Because when you're human, you understand that you are just like everyone else. Easily swayed and have some of the same flaws as everyone else. But that also means you can be TALKED to.
yeah he's a human, a human that's actively financially supporting the abuse of queer people. you all need to get your priorities straight, this isn't his opinion, it's a hostile action against an already struggling group of people
What I appreciate from Scott as an indie game developer is how the only schedule that got delayed was due to a pandemics, itherwise he'd always release them fast and mostly gave feedback and status updates to the community.
I used to love this series, the movie brought me back to FNAF after many years I haven't even HEARD of it! But now that I cought up on what else released and happened after the Sister Location, and Pizzeria Simulator it is very clear this franchise is never ever going to be the same, it really should've ended in the Pizza-thing simulator and it's time to get into the films, and after that, THEN it should just rest...bcus I feel like the movie was actually really good for the fans, made sense to me as a long term fnaf fan, it's fun to see those animatronics finally go alive! But that's probably all... Anyways, great video I support ya. 🎉
I been watching FNAF lores in the background while I design my FNAF animations for October and I stumble on your channel. Great video. I watch the whole thing (or listen) and didn’t realize it was an hour. Nice editing and narration.
I think that sister location was underrated it has a nod to the old games with the secret ending. It tries to innovate in cool unique ways and while not always intuitive its not really supposed to be. You're given short moments where you wonder if you should follow baby's advice or not follow and thats the difference of dying or not in most cases
FNAF was such a huge part of my childhood, I was in 5th grade when the first game came out and I heard about it on the bus one day, watched marks video and was hooked. I was OBSESSED with FNAF all the way until sister location when I played it and lost interest, I just didn’t like the gameplay of sister location and thought the designs were goofy especially when you consider the time period. I came back years later at age 16 and fell in love with the nostalgia I had for the original four and played them again before leaving again until recently when I got back into it as an adult and played pizzeria sim along with help wanted and I loved them. I played through the older games before deciding to give security breach a try and holy fuck it’s a mess. The game isn’t bad cause of glitches but just bad game design, it’s formulated more like a rage game than a horror game or hell even a survival game. It’s just infuriating, there’s no consistent way to know what you’re doing, often the puzzles are the easy part but getting to the puzzles is the hard part. It doesn’t even resemble a FNAF game at all, neither in atmosphere, gameplay, or story. It just seems like a mess of a game that was pumped out to capitalize on hype from younger fans. Perhaps my adult taste is just different but I found the original games terrifying and while I’m not pissing myself playing through them anymore, there are elements that are still unsettling to this day in the original games whereas SB is similar to how the new Star Wars trilogy misses the point entirely and ends up ruining the franchise. I feel like SB just isn’t FNAF.
Same here except I was in 4th grade. I originally thought it was based on Freddy KRUEGER until looking at gameplay and eventually getting the game on mobile alongside the 2nd, 3rd, and 4th game which I played with my friend(Never gotten SL but saw gameplay). UCN was the last FNAF game me and my friend during the summer break of 2018. I never gotten SB since I do not have a PS5 but I seen gameplay, it didn't look that scary or had that uncanny valley feel to it but the designs are cool but not just scary looking.
Imo I adore the potential Security Breach has. The designs are ... weird, but could lead to a more fleshed out story. The design itself of the Pizzaplex reminds me of something that could potentially exist irl. Nevertheless, the entire premise crumbles into dust when you allow a more than sub-par dev team to run wild in creating this horrible mess. Hell, if you've seen any of Spiff's videos you'll know how bad the game is even after multiple patches and ... DLC before it even releases ? The fact Scott was telling them "hey add this" and the devs themselves just went "lmao no" ? Yeah it was an impossible feat to accomplish Maybe for a bigger, more experienced team, but definitely not for a dev team that could barely make simple VR ports of certain parts of FNAF
This is ome of my new top best videos on all of yt I could watch this again and won't get bored. This video is a highly edited MASTERPIECE! With all the diffrent chapters and goofy edits I really hope to see more videos from ur channel and others! Btw my favourite fnaf character is nightmare mangle.
Honestly, a part of me kinda wondered how a FNAF game inspired by the Desolate Hope would look and play. I absolutely love the aesthetic of that game, and I feel like it could work perfectly to capture that feeling of darkness and isolation the FNAF always had. The closest we've gotten way SL, but I feel like it could have been taken way farther than it was in that game.
what a fantastic video!! i love watching long form content as background noise but your video kept my attention the whole time!! I'm on a fnaf lore craze lately and this was so informative and fun
As a fnaf fan for a long while from seeing the trailer to as of typing this comment, I'm just glad fnaf is still here. This game gave me a boost that no other game would give me, it just stood out from the rest. I've beenstanding by it for a long time and I'll keep doing so until the end of time. Where ever everything goes from here, I just hope most people have fun with how everything is. Great video. 💙
Beautiful video that very nicely goes into just enough detail for each game and the history while not focusing too much on any one thing (especially the lore, thank you for not spending an hour on lore like most channels do with their video essays, we get it it’s convoluted af lol). Look forward to more of your content.
One thing that makes me INCREDIBLY MAD is that eversince FNAF 3 came out, scott has only kept his public accounts everywhere exclusively focused on FNAF amd ONLY FNAF, someone out there, digged on scotts history and accounts with bad intent to FIND something worth cancelling him for. And no one gave a shit about that.
@@jerichode Honestly I’m off put by the idea of someone digging through his personal donations to find the info, but I do agree it’s good to know where some of your money is going when you support someone
Usually I don’t comment on videos but I just had to go out of my way to say how great this video was. Keep up the great work but take care of yourself while doing so
Ayee, I watched this video off and on for like a week now 😭. Some nights I would just leave it on in the background as I listen to it as I slept. Very good video and it was cool to see a new perspective and see someone else rant about this as much as I. Godspeed
16:48 We did actually know during FNAF 1 that there were children stuffed into the robots, or atleast could reasonably assume that. In FNAF 1 theres a rules poster that occasionally changes to a newspaper about how children dissapeared at Freddys, and how the animatronic suits started leaking blood, presumably the blood of the children.
Back in 2014, Five Nights at Freddy's was a masterpiece. The photo-realistic graphics, the point-click mechanic, the jumpscares, and even the lore, which today is a joke. Back in the day, it was RARE to see a game which included children getting murdered, such a gruesome and dark thing to put in a game, specially for someone like Scott Cawthon, a devoted Christian, who was struggling with money and used to upload christian animations to RUclips. Yet he decided to add it in, and the result was a scary, eerie, never-before seen horror game which did actually try to be scary and appeal to older audiences. Well, a few successes later and we now have a never ending goofy ass lore, not scary game, extremely high prices, a game which is made to appeal to children. We now have the FIRST Five Nights at Freddy's that doesn't have Five Nights at Freddy's, it's 1 night long. We also have characters specifically made for horny weebs and characters with personality... on a Robot Horror game. The game is also filled with bugs, i think that at this point, we can call it a Bug with a game inside of it. Fazbear's Pizzeria Simulator is the true ending of FNaF, and even then, the lore was already fucked up
Amazing video! I often listen to long videos while I draw or knit, and very often, I lose focus and the video begins to sound like mindless talking. This video has kept my attention every second! Generous sprinkles of humor throughout helped make this long knitting session bearable. The remote sink unclogging really got me 😅 But it was still well made enough to have me constantly immersed! Thank you for making videos that are helping keep us company on long nights 🌟
Been apart of FNAF since day one, and ever since 2018, I put up the hat, ultimate custom night released, and I was satisfied with FNAF, after 2020, everything changed when I found out that Scott was canceled, it broke my heart, all the memories in elementary school being so obsessed with FNAF, and after all of that, I never thought I’d go back to FNAF, but since the movie came out, I’m revisiting the franchise again, thank you for making this video, it really helps people who are new and old to franchise understand Scott’s creation as a whole, you’ve got yourself a new subscriber.
Same and I also reinstalled all of the games soon as the trailer for the movie came out. Cannot wait to see the movie though, definetly at the theaters day 1!
When i found out about vanny i was kinda excited to see a new villain with a change to the story. I can't explain how upset i was just to see afton again -_-. And they gave Vanny like no personality other then "angry evil woman", it was very upset and a whole lot of wasted potential
I know this is late, but regarding baby: Scott introduced the Mimic concept in Security breach/books and is why Baby in SL is so different (at that time she's a mimic that wants a skin suit, so doesn't actively appear) and the character continues skin suit endeavors in Ruin. Baby in Simulator is the real baby. There's awesome videos on this too.
@@jerichode That's fair, but I don't think baby was something he changed his mind on once she was implemented. The more you look into it the more consistent it gets which is honestly pretty satisfying. I want to dislike Scott's storytelling, but for a long running series the evolution of concept is still done in a way that preserves the integrity of the previous games. I love the mimic ideas
I've said it before on some other videos, but I much prefer the old fnaf, as in the original 3 ~ 4 games. Specifically fnaf 1 and 2. When fnaf 1 came out it was memorable as hell. I remember the parts of the house me and my brother played it in, the Markiplier videos, the spooks and all. There's something about the original game specifically that felt grounded and realistic. Despite the graphics, it felt like something that could feasibly exist in real life, giving it a haunting and actually immersive vibe. We loved it so much that when 2 was announced our hype went through the roof, which for me was the highlight of the game series. It's really not the change that bothers me, it's that the actual deeper elements (story, vibe, design) behind what made fnaf so good is gone and replaced by whatever security breach and the newer games are supposed to be.
Who's your favourite Five Nights at Freddy's character (not Toy Chica)?
gay sex
Character? Or animatronic.
but- mommy toy chica :(((((
seriously though i'd have to go for withered bonnie, his design is just too good to ignore
@@jadenxbrySo true bestie
@@ryantaleToilet Bonnie is a classic
I know this might make me sound childish, but, isn't it inspirational that Scott was like "Oh they're scary? I'll show you scary..." and then literally went on to make FNAF?
Scott Cawthon doesn't give up
Bro took it personally
@@saplingsail that is also why the game went far past FNAF 3, Springtrap wasn’t scary enough so he creates FNAF 4 to show ‘em what he could do
@@pigeonmanepicAnd after FNAF World he went "you want goofy? I'll show you goofy." And made FNAF Security Breach (love Security Breach tho)
@@higinoAnimadorbit of a time skip there (if im a damn idiot and missed a joke please tell me)
Funnily enough, even today people are still surprised by the concept of the first FNAF game. A week back, when the FNAF movie trailer came out, these reactors who had no idea of the franchise was told how to play the first game. And they were stunned by the concept of you not being able to run away and you just had to sit there and fend for yourself. After being a fan of this franchise for so long, knowing the formula of it, it was truly magical in a way to see people today react to the first game as people did back in 2014. It truly cemented why FNAF worked in the first place.
Yeah it was truly special, even modem horror games don't quite follow that formula
???? Literally everyone knows what fnaf is calm down lmao. It’s a children’s series.
@@ryanb4940 ???? Clearly not everyone does lmao. Get off the internet.
@@ryanb4940Ryan, read.
@@gem9535 this is actually hilarious when I imagine it like a mom saying it lmaoo, like imagine she's just there reminding him to read before he starts arguments on the internet again Hahahahaha
6th grade, 3rd period, we had a substitute, someone downloaded the game on the classroom computer. We all crowded around and took turns playing. We all jumped back and screamed in unison at the jumpscares. We all became closer. This game was so special to me and everyone in my science class. No matter what happens to the franchise, it will always have a special place in my heart.
My god mate 6th grade for you too ❤❤❤🎉🎉🎉😢, ah how times have changed.
Don't stop me Now
-Queen.
Lool exactly I miss 2014/15 I was in 6th grade too that was the best time when fnaf first came out 🥲
This comment section is just 03 kids living it up and I love it
at the time i was in 8th grade, and when the game came out, it was the only thing people were playing and talking about. i miss those simpler times
similar story here, 4th/5th grade, i was very much known as the fnaf fan of my class and a boy had gotten the third game on his phone and asked me to play, i did and passed through almost every night while also showing the secrets of it, more and more people watched me play and kept praising me even though the third game was the easiest to pass lol, after that i was crowned the fnaf queen and it felt so cool cause i was also bullied back then. this franchise really is something special
It's ironic.
Scott used his experience with a game made for kids that looks horrifying, to make a game that looks horrifying using things supposed to be for kids, that ends up being made for kids again.
I still find it extremely wholesome that a majority of FNAF’s fan base that were there from the beginning can be tied together by the fact that they first discovered the games as kids. It gives the community this sense of unity almost
I absolutely love this trend on TikTok where FNAF fans first showing pics of them now all grown up with text saying “who’s going to see the FNAF movie?” And then the next picture has text that says “Who’s really watching it?” And it’s a picture of them as kids It’s really sweet
@@DitzyDew ngl, the movie may not have been good in movie standards, but MAN did it awaken my inner child sleeping inside.
Brought back the nights of me watching markiplier while doing homework, or playing the game itself on my phone in the library, my friend screaming at a jumpscare getting everyone's attention.
Good times, it was only back in 2014, but now I'm realizing 2014 was 9 years ago, where'd the time go honestly? This series played a big part in my teen years 14-19 now I'm 23, and I have spent countless hours playing the games and watching other people play the game plus theorizing about what's going on, it really was fun. Then here I am still watching videos about it.
@@DitzyDewwhat's it called
I was a young adult when the first come out, maybe 17 or 18? People my generation tend to dislike it, fnaf for us was like skibidi toilet for you guys now... we just associated it with annoying kids
But I always loved fnaf. At least the first 4, no other game has given me nightmares as an adult. Something about the being stuck and just watching creepy things get closer and closer to you triggers some primal fear in my brain
Scott Cawthon trolled me so hard with Pizzeria Simulator that I didn't even know that it was a full mainline game until a few months ago. I thought it was as advertised, a game where you make pizzas.
Bahaha that is incredible
Holy moly what kinda rock were you living under and can I have it please?
@@corpsenymph4644 maybe it was on release so there wasn't much spoiler about it. The game did just come out out of nowhere.
@@arcanine_enjoyer pizzeria sim came out in 2017. the original commenter said that they didn't know it was a mainline game until a few months ago
Bro, how? Asking so I can also do it to have this type of thrill
I still remember Markiplier saying: "I don't even think that I want there to be anymore Five Nights at Freddy's after this..." after finish FNaF 3.
Time sure does fly.
God man, that was so long ago
I was in middle school when i remember the fnaf 2 trailer dropped. Now a movies coming out this year. What a journey
I'm glad it didn't. The series, factually speaking, improved in quality and drastically, at that
The main series probably should've ended at fnaf 6, though. Help wanted should've just been a fun sort of "what if it was in vr, tho?" Type of deal.
Security breach was definitely a mistake.
@@Very_Silly_Individualexactly, The sacrifices in FNAf 6 becomes a little purposeless, since William survived or revived(?)
@@Khn_2102 100%, the children are never freed in this "retcon" of the series.
I know a lot of people say that voice acting in fnaf isn't needed, but I think that the animatronics talking makes sense since animatronics actually do talk in real life(you know, with an electronic voice box). The only problem with it however, is how they're talking. In FNAF sister location through security breach, the robots feel less like possessed animatronics and more like full on sentient robot characters in a video game. I think the voices would only work if the animatronics communicated using the words they say during their showtime performances, you know, the things they were actually programmed to say. It could even sound distorted at times to let the player know that they're trying saying something different or serious. The animatronics won't speak often though, only when it's necessary.
Oh absolutely. They almost pulled this off with Chica in Security Breach but... y'know, Steel Wool. The Baddington VHS tapes do this perfectly tho!
It varies from game to game. Sister Location's animatronics are sentient themselves, despite existing in the early '80s or '70s. It's not elaborated on why, but is pointed out by Baby when she specifically says she hears Elizabeth as a separate entity during one of her monologues.
FFPS's characters are.. I mean, some of them are kind of jokes, but they work well enough, I guess. Elizabeth (seemingly _not_ Baby, but Elizabeth, hence the weird personality shift), whoever's in control of Molten Freddy, and William all vaguely fit the characters, though honestly none of them save for Molten _should_ speak for the atmosphere of it. Springtrap having only these horrid pained moans in FNaF 3 gave a lot of mystery to his character - he's a hostile monster, sure, but whether he's aware in there being left up to interpretation was very much a better method. As was his visual design. I'm not much a fan of anything in Pizza Sim, other than Scrap Baby's design and the Rockstars and Lefty - those are pretty much the only good parts. The story, while a cool climax, comes way too early in the series (it appears to have been planned to come up far later after a few games, but Scott was also _very_ apparently burning out on the series) and has absolutely no foreshadowing, not to mention the absolute mess of retcons, from the Puppet's identity to Henry having been around the whole time to the remnant thing (which, by the way, was not in SL, only brought up in Pizza Sim and the novels by then) to whatever was going on with the minigames that still haven't been decoded.
UCN's speaking is.. well, none of them are speaking. None of them are real. They're facimiles, little 2D cutouts of the characters moving and acting like they're aware, but it's all just the one kid running the torture show. Lines like Withered Chica's "I was the first, I have seen everything!", and Withered Bonnie's "What is this new prison? Is it me trapped, or is it you? Perhaps, it is us both." are not some hints towards those souls; they are that child - whichever they are, after and before all these retcons - ranting at William, them trapped there as much as he is. The other lines and mechanics are jokes from someone who's been watching, always there, hints at both what patterns those characters used to take and various childish jokes and jests about their appearances, tendencies and so on. _Maybe_ the Puppet is also there, but it's hard to say.
SD, the mobile AR game, works well enough. In its lore, much of which is now 'cut' effectively despite unofficially by the game simply being abandoned, these are not the actual animatronics, just copies - save for Springtrap, who actually is intended to be the original Springtrap, still wandering aimlessly around. So their lines are based on the in-universe games, which SD also attempts to establish. The whole animatronic army thing was seemingly left behind, while the characterization of Vanny brought up in the game and the meta games-in-canon bits were kept.
And SB, where the characters are once again just sentient mascots. No uniqueness there, it's just SL over again.
And, well, all the games _did_ have some minor voice acting. Freddy's laugh, Foxy's song and Goldie's giggle in the first, BB in the second, Springtrap's distant pained moans in the ambience in 3, and Nightmare Fredbear's laughs in 4. Technically character voices, albeit likely controlled by their respective spirits.
I mean, that's what funtime Freddy did in sister location. His voice lines were things he would say to the kids
That’s because in FNAF 6 and onward the animatronics aren’t possessed, they are malfunctioning.
@@jerichode like my sister wanted me to tell you for her at like she's really really loves you videos you do a good job making them and like you made a good job making these FNAF games like these are my words
Scott got stuck in an awful cycle of hype and theories. He'd tell a vague story with intentional loose ends, the "theory community" collectively lost their minds and came up with tons of insane theories to try and answer those loose ends, then Scott just couldn't help himself when it came to writing the next game. He'd confirm a few theories, but also throw in some more loose ends to keep the hype train going. Writing the story as he went and trying to appease matpat and co. was massively detrimental to the series.
i don't really think so, any examples?
@@goese868Only real example is Scott being in a Theory live stream dropping hints but tbh he knew what he wanted from the story with tnaf 4.
@@char1363the problem is he had to make another game after fnaf 4 because the best the community could come up with was dream theory. I can’t blame him for not wanting it to be left at that because the community didn’t know what he was trying to say
@@char1363"the final chapter"
@@goese868nah that’s facts. Lore culture tore apart fnaf and now it’s kinda tearing apart Zelda. BOTW and TOTK had to appeal first and foremost to American audiences of the age demographic they’re now targeting more specifically, and that means appeasing the Zelda lore theorists. The stories are vague, discombobulated, and messy, the story narrative is broken into pieces of “lore” rather than committing to an actual story with beats because that’s what sells.
The original game was targeted for young adults and older teens, got “fandomed” by younger teens and kids, and now that’s who it’s for. The fact that both protagonists of the new series are like 9-12 years old is a big pointer that this is the way it’s gonna be from now on.
do you know how old you sound when you talk like this lol
LOL that's a good point
But the appeal for me as a kid seeing FNAF come out at 12 years old...was the fact that the games were scary without gore. Kids love horror too, and this was finally something appropriate to indulge in. It's such a shame they're making it "more child friendly," when that's likely going to make kids find it super lame.
@@arbitrarytoastI grew up with FNAF so it will be good for my kids.
I think the biggest problem in media that is trying to attract kids and teens is that people think kids want to see themselves in the characters so they make them young, however kids enjoy media staring adults more because they look up to them.
I think fnaf 6 was a perfect return to form WHILE being focused on storytelling. For being the entry purely focused on storytelling, it turned out to be the scariest entry in the franchise. Somehow Scott managed to kill two birds with one stone with this game. Steel wool should’ve really taken notes from the success of this game.
I couldnt agree more with this assessment
So true
Goddammit I can’t take “two birds with one stone” seriously anymore-
But yeah, I agree. I was gonna say that I thought it wasn’t the scariest but honestly it might just be. I’m having a difficult time choosing between FNAF 4’s bedroom setting and FNAF 6’s vents now that I’m seriously thinking about it.
Disagree, sister location is one of the worst fnafs. The balance was horrible and the saves for the true ending was.. not good, to say the least. The story was neat, but it retconned the story.
@@lawler197 fnaf 6 is Pizza Sim...
The fact the community went from banding together to dissect every tiny little thing in the first few games and sharing discovers or their own creations to the absolute cesspit that it is now where the only conversation is whether or not you believe the insane retcon that is the Mimic is canon is truly heartbreaking
I'm glad we're calling that dumpster fire of a story for what it is, a retcon. Everything up to security breach is nothing but endless ret cons
The mimic isn't a retcon though
@@user-mz9xo3hx1h if burntrap is suppose to be the micic yeah that's a retcon because it's something completely made up that was pulled out of Scotts ass to change how utter dogshit security breach was in every way.
@deadspaceskull6905 people did some digging and apparently tales from the pizzaplex has been in works just as long if not longer than security breache so I don't think it was a retcon
@@user-mz9xo3hx1h that really doesnt mean anything as the Fazbear frights books were meant forshadow what we can expect from security breach before it released and you could clearly see the story was rewritten at like 100 times during development, to the fury rage game, to steel wool literally deleting the original game they had planned twice, it's painfully obvious they just completely gave up at this point.
Honestly the lore is what really turned me off. I was one of those lore obsessed guys from fnaf 1-4, but from sister location and beyond the lore became way too convoluted. It turned from a murderer who trapped kid's souls in animatronics, who pursue you out of blind confusion and torment, to all this nonsense with remnant and agony and the murderer is now a robotics genius who is obsessed with reviving his children and is now a digital virus for some reason even though it was basically confirmed that he was in hell, and this virus brainwashes testers to go kill and now we have gregory who is maybe a robot child and... I could go on. It turned from a twisted, grim reality to all this ridiculous sci-fi nonsense that sounds like it was made up along the way to explain stuff that even the devs didn't understand. If you showed someone who didn't know anything about fnaf one of game theory's videos, they would think it was ridiculous, and rightfully so.
This is exactly how I felt about the lore, growing up I was obsessed with solving the law and then it all went off the rails and expanded in scale so fast
Lore for 1-6 is brilliant and one of the best stories in fiction fym
@@idekxd6332 I guess what turned me off was sister location. I do agree that 6 was a good conclusion, it's actually my favorite game in the series, but that ending only needed to come about after the initial ending in 3-4 was changed by sister location. Sister location was where the purple guy turned from a mysterious killer into a robotics nerd who wanted to gather kids for some strange remnant for resurrection of his dead kids, and I feel like this strange sci-fi direction wasn't needed. Exploring the concept of why he killed is just fine, but maybe not by continuing the timeline, rather creating prequels.
@@thesurvivalistpotato3117 wait... when did he want to resurrect his kids? When did this become part of the lore? Because I don't at all remember this being true in either SL or Fnaf 6. This seems like a future interpretation.
@@thesurvivalistpotato3117 Also, he is a "mysterious murderer," but having no motive is kinda rarted. But him killing out of jealousy, hatred, or maybe even curiosity is much more interesting. And fnaf SL and 6 are sort of the pieces that tell you he killed for at least 1 of those three reasons. But more likely, all three of them.
Again, idk when we learned he was "trying to resurrect his kids." This gotta be something new.
As a storyteller myself, I can’t imagine how Scott felt knowing his biggest success was simply created out of spite and really throwing stuff at a wall and hoping it stuck.
I feel like honestly, I couldn’t have done a lot of this myself. The problem with storytellers is of people ask for more? You find a way to give them more. It’s the most amazing challenge for a storyteller and a lot of the time, it’s our biggest flaw. You never know when to stop.
security breach’s story was absolutely secondary to designing the pizzaplex. you can tell it was built before they wrote anything, and then they wrote the story *around* the pizzaplex. they were so busy creating this fantastical setting and character designs to match steel wool forgot about making the game actually enjoyable to play. it’s such a shame because of how long it took for this game to release and because there was so much hype and hope for the next chapter in this franchise. i hope ruin is actually good and is a much better experience for those that own the game.
While I've never been a big fan, it's sad to see that FNAF not only birthed mascot horrors but has also painfully demonstrated the genres pitfalls to it's own fault.
The genre itself has become the breeding grounds for the undesirable - both in players and developers alike. However, I truly feel like the genre still has great potential. We just need the right people to shepherd it forward.
It is a microcosm of how an entire genre can go bad
"undesirables" This can go many, many ways. Whether it be Garten of BanBan, or uhh... That one rule of the internet rearing its ugly head, like always.
@soupcangaming662 Exactly why I framed it that way. The issues are too far spread across the internet to point fingers at only a few communities.
My friendly neighbor hood is cool tho and its kinda the definition of mascot horror
You point at the fact that it birthed mascot horror. But don't acknowledge that it revived indie horror?
Because it did. Fnaf showed developers that you could still make a little game about an interesting horror concept, EXPLODE.
You’ve given me the most of Scott’s story by far, I’ve never noticed that a shift from horror to storytelling was occurring BECAUSE it was what Scott wanted for his games, I kinda just thought it was to satisfy the theorists lol.
Also, great to see another FNAF World enjoyer. I’ve been seeing more and more show their support for FNAF World lately, personally I liked to think Fazbear made a little video game kinda like how big movie studios made a crappy game for the wii.
Ohhh that's actually a super interesting way to look at FNaF World in the wider canon of the games.
we fnaf world enjoyers gotta stick together
Not just horror. But gameplay aswell. The newer games tend to be more fun with custom nights because it comes down to beating the challenge that they posses. Its more about survival and facing impossible odds than horror and this started with fnaf 2. People fail to realize this when they complain about the lack of horror in newer games.
It’s really cool that your teacher let you watch a Markiplier video at school. Whenever I think of that, I think of the pure horror on the teachers face when when Markiplier starts swearing
Haha I don't really think she minded
@@jerichodeW teacher right there
Oh noes! He swearing! Whatever will we do! You think every single kid who stayed to watch something like that hasn't heard/said worse? Or more to the point hasn't seen real-life decapitation videos? Grow a dick.
Lol my English teacher let a group of boys bring a ps4 to class and play CoD
as a sub I can tell you that teacher has heard more slurs than anyone you know, teenage boys are very creative with their cursing and they do it A LOT. You think you're safe because you're in the bathroom? nope, one of the little shits wrote on the back of the stall door. It's like a compulsion for little boys to turn into urban dictionary when they hit puberty.
Scott's work ethic back then was crazy. Shame Desolate Hope didn't take off as hard as FNAF did, that game looks awesome too
Tbf this is just my opinion but i played the desolate hope, and yeah it looks awesome visually but gameplay wise i found it pretty boring
I remember when FNAF 1 came out, I saw it on the Google store for a few bucks and it had Freddy as the thumbnail. I was SO confused why that horrible bear sat at #1 on Games. I downloaded it and started playing it at night, with the lights off. The first jumpscare gave me that petrified feeling you got when watching those old jumpscares like the exorcist one or the car commercial. It's funny to think back on now that FNAF has been ran into the ground and isn't really scary anymore - I still remember that feeling of when I first tried the game, and how scared I was.
Man.. I became a part of the FNaF community literally the day after the first game released and I didn't know why I lost interest in the games in 2016.. this video explains it all, everything, why SB is a trash game, why OG games were just soo good and everything...
I'm glad someone else knows my pain
Security breach is completely garbage.
Here's the thing, though. I actually don't think it's garbage because the game itself is just an unplayable nightmare. Because, tbh, the game is just really mid.
The issue I have with it is that it disrespects the entire STORY of Fnaf. It's like a horrible retcon. And I just don't consider it canon.
@@aman_whos_extremely_bored You can like security breach. But you can't deny how atrocious it's been to the story.
It made the neat ending of fnaf 6 look meaningless.
@@Very_Silly_Individualno it didn’t
@@pixelatedpastry It completely did. Fnaf 6's ending was meant to be a "finale" in a sense. That was the fire William, and everyone else was meant to die in.
Perhaps it could've been written in a way in which Baby survived, or maybe it was her master plan, or maybe Vanny exists as some weirdo who had a sadistic love for Aftons murders, and wanted to make his legacy live on.
Any other possible story than what we got, reviving afton makes everything that happened before, meaningless.
I actually just started playing the first FNAF game after getting the core collection on switch, and man the suspense is terrifying just sitting there waiting and hoping I don’t get jumpscared, it’s really fun too
Great video btw
The suspense and Tension in the original Fnaf games is done perfectly
@@jerichode yep, that’s definitely the scariest part for me
Same. Kinda wish I just stayed being one of those people who knew most of the lore but never played the games
Honestly at this point the entire franchise is riding on that movie if it fails both frinalchaly and critically then fnaf's reputation will reach an all time low, great video man one of the best videos to capture the entire fnaf ride up to this point.
The movie for me feels like it might succeed with the public but not hardcore fans
@@jerichode Well, the hard-core fans aren't exactly going anywhere. So they've still got the ability to make it up to them
@@jerichode
Personally as a long time fan it seems people are excited about the film
Even my siblings who aren't fans, are excited about the film. So it's entirely possible it could be that thing we needed. Cause it goes back to the roots
how do you spell "financially" THAT incorrectly
@@lavacakez I could have swore it was sbelled it fine.... Huh.
I can confirm help wanted is one of the scariest fucking games I've ever played. Fnaf in vr is literally terrifying, like fnaf 1 is pretty scary, but fnaf 1 in vr genuinely made me take the headset of.
Security Breach had and still has so much potential and I feel like if they weren't forced to rush and release sooner for more sales it probably could've worked better
Also I think the idea of a copycat killer could've been so cool since even in real life we see REAL copycat killers and people who idolize murders and want to be them and I feel like that's what vanny could've been
Yah, it wouldve been a cool direction to take the series. Also, as I see it, Security Breach is fundamentally broken as a game.
You are absolutely right about it being broken. No amount of “polish” from extra time in the oven would fix its terrible gameplay. No way to easily fix it from being tedious, frustrating, confusing, and just plain boring.
I usually don't comment like this, but I watch a lot of video essays/documentaries and more recently quite a lot of fnaf ones.
Most of them just straight up suck, and I usually don't even finish the shorter ones. I watched this entire video in one sitting and genuinely thought it was very good. I was surprised when you mentioned at one point you'd just hit 1000 subs because this really is quality content.
It's well written and narrated, clearly passionately made, the editing is engaging without being over the top, and there's jokes sprinkled throughout that actually got laughs out of me. Genuinely really well done.
I cannot express how much this means to me. I'm so glad you enjoyed the video, thank you!
@@jerichodehow many drafts did the script go through? I'm mainly curious about the comedic element as the jokes are few but hit very hard every time
@@Styxelene I'll be honest I don't do second drafts, I'll just kinda improv it on the fly
@@jerichode hah that's fair, I'm kinda the same when writing this kinda stuff. I'm assuming you just keep going back and making changes as you work?
@@Styxelene yeah, my eyes will sorta just float around while I'm writing and if I dont like something I change it pre quick. I feel like, and most people can relate, all of my knowledge about what makes a good youtube video (editing, pacing, scriptwriting) has all been learned through watching it. I've got no training lmao, I'm just winging jt
Maybe the real lore was the friends we made along the way.
Great video!
It would be a whole lot more simple if that was the lore
Very wise advise lore.
Honestly Im a little late, when I first saw this I was like, its just another fnaf retrospective video, then I watched your other videos and really liked them, so I decided to watch this, this and Sagan Hawkes 5 hour retrospectives are some of the best I have seen, your retrospective is more on the community look at things and what the community went through, Sagan Hawkes was more of detailed analysis of everything from games to books, you captivated what it felt like to be a fnaf fan from the beginning to now. This is what I felt during the years that this came out and once Security Breach came out was when I took a turn away from the series. So thanks for the great content. Time to watch your Hollowknight video
Thank you so much! That was more the vibe I was trying to capture, exactly what it was like being a FNaF fan watching it slowly shift from what it once was. I'm glad you enjoyed the other videos, thank you!
It was bad rep for the series when Markiplier jumped ship, but now even hardcore theorists like Matpat are disappointed by the lore and gameplay. The same guy who bought and read all the books, played all the games and came up with THE nuttiest theories is disappointed in the direction of the story. That's really indicative of the state of the franchise.
ah yes "the nuttiest theories" half of them were wrong, and the other half caused thousands of kids to harass irl locations and people
@gaiatiful "Other half?" It was just one.
He's in the movie. He can be a poor sport all he wants but the guy makes his living off this sunken ship.
Fun fact: Scott Cawthon was actually involved in the creation of the absolute dumpster fire of a movie that is Strawinsky and the Mysterious House: the source of the globglogabgalab meme. Its…an interesting watch to say the least.
Grew up with this game series since the first game came out, it's disheartening to see FNAF lose it's magic and soul but that was probably inevitable with Scott stepping back. Beyond the movie I've chosen not to engage with modern FNAF and just be thankful that I was given these memories in the first place
That might honestly be the healthiest option
Same
@@jerichodeeh, idk how it would be healthy or not either way, but one thing I do agree on is that the lore got way too complicated for this game. However, I honestly feel bad for Scott. As you explained in the FNAF world section of the video it seems like he wants to leave the franchise eventually. I hear that Scott is making a FNAF 1 remake for FNAF’s 10nth anniversary, and then finally stopping the franchise, and I think finally ending it in its 10nth anniversary is a good idea.
The series took the directions Scott intended,wdym?
You seem to be a smaller creator but this is actually really well made. Great video
I'm so glad you liked it!
@@jerichode I've been editing videos for a long time and I agree. My only complaint is that the VHS effect at the start was wayyyy too strong and unnecessary to the quality of the video, it was so strong that it was causing my eyes discomfort and I ended up coming down to the comment section because of it. Other than that, good job man.
Really good video. I like the great analysis of the overall FnaF games and community.
Thanks so much for watching and being there for the premier!
After watching the movie and hearing all the buzz around FNaF again, I really appreciate this video for summarizing the community discussion from the time, and discussing current-day Five Nights as a whole.
Because of the community (and my personal, almost deranged obsession at 8-9 years old) I’ve looked back at the series with disgust. I thought for a while now that the very first 3 or 4 games were the best in the series, but that the lore became convoluted and lackluster after. Yet middle school discussions made it seem like it was Oscar worthy storytelling, and no one could settle on which theory was correct at the time. And even today I have friends in freaking high school with me gushing about the movie and diving into the lore. Nothing against them, like what you want, but it’s crazy to me that this franchise has that much of a lingering factor on the generation of kids that were first exposed to it.
Security Breach is the embodiment of every failure in FNaF to me. Plastic, shiny, and reflections of the cheap merchandise that gets pumped out all the time. I was appalled to see a “liberty Chica” animatronic from the mobile game as a figure in a meme posted online. In the comments section at the very top I saw nothing but lore explanations for WHY that character existed, and I still can’t believe how people are so fixated by it. Nothing justifies that cheap, corporate figurine because it’s so far removed from what Five Nights at Freddy’s is.
The real heart of Five Nights was the story for me too, and the original story was the most interesting before I fell out of the community around the time of Sister Location. And I think you summarize perfectly just about everything I’ve thought about the games and the lore past that for years now.
This guy is literally me
After fnaf 6 i gave up story wise. Help wanted was cool. The movie was fine. But security breach. I wanna bury it alive. Fnaf 6. An amazing wrap up. The books were great. Its whatever. BUT THEN THEY JUST KEPT F*CKING GOING !
@@Slimpickenthey can make spinoffs all they want but it’s stupid they keep making things off the original lore? Like why?
“Which is a huge collab between Scott Cawthon and 1800s British children”
I’m proud of you Scott, that’s hard to pull off
This video was super entertaining to watch! Love the editing style. Genuinely surprised you don't have at least 10K subs, it's clear how much effort was put into this.
Because of fnaf, I got really into animatronics & obscure animatronic bands. Its a shame animatronic bands aren't popular anymore, they had a specific charm that made them so loveable. I'd definitely watch a video about them and the lost media restaurant if you decide to make it lol.
Haha 10k subs!? I wish lmao. I feel like animatronic bands and restaurants is such a cool niche to be interested in. I had to restrain myself from diving into the rabbit hole that is Australian animatronic restaurants when making this video.
Bonnie has always been my favorite, the creepy stares grabbed me right away but I always enjoyed the good side of the character too. All-throughout the entire series he remained my favorite even when seconds and thirds changed around.
Amazing to find out a few years ago Scott also found him to be the most frightening character he made. Some kind of circle was made there for me.
Very good vid, I still really enjoy people making content like this on here. I can watch it anytime and it helps pass the time in a good way
i feel soo bad for scott, its really tragic to think that some people we're born in texas 😔
It's rough out here
I feel bad that people who claim to be oppressed have the power to threaten a man and his family into having him quit because he doesn't agree with your leftist ideology. No wonder why more and more people are growing tired of the lgbtq+/leftists.
*were
This is an AMAZING video essay and it gets into the important parts of the lore without falling down any rabbit holes. Seriously man, this is amazing :) keep doing what you’re doing
Wow, thank you so much man!
You know, now that I think about it, I understand why so many people want a bloody and uncensored springlock/bite of 83 scene in the movie.
That would be wild
Given that it's PG-13, I doubt it sadly, but I still have hopes for it being a good scene, it's inevitable that we're getting it in some way
I have always loved that the rats in the pixel mini games look like slides or slippers
The VHS style videos, Squimpus and Battington, really rejuvenated the FNAF scariness, in my opinion of course. The VHS videos are perfectly made and have great visual story telling and really shows how great FNAF can be when made masterfully. It's more on the mature side of horror, but that is also the reason why I love it so much. Security Breach is a great example of how, without much scares, FNAF is out for. But the VHS videos really excel with great animation and story telling. And to say that it is "more mature", is not just; Blood, gore and visually striking, either. The first video of Squimpus has a black box censoring what could only be imagined as a stuffed kid, which makes it really dark but also really well made. Really, really well done. But hey, great video @Jerichode, almost shed a tear when Scott said "See you on the flipside."
Such a shame that Squimpus turned out to be a groomer
@@cnarylmaz998 WAIT WHAT? HE IS?
@@zaadus2 Yeah, he admitted it, gave a half-assed apolgy and left the internet
@@cnarylmaz998 It seems like everyone on youtube these days have some issues.
Its interesting how big part of the community went from "Dream theory? It sucks, its bad, its definitely NOT the story for sure" to "Oh gosh, if only the dream theory was correct, jesus..."
It was so simple
@@jerichode Which is not the bad thing tbh. Simple is usually better than over-complicated
How could we have predicted Fazgoo and FetusTrap in 2015
@@burner555 I mean, we can predict everything if we go to rule34
That desolate moon title was already a really cool concept on its own. That way how you presented the "if they want scary, I'll give them scary" with the game logos REALLY delivered the context and message.
And right after that super unpolished indie game with the beavers, and just seeing the trailers, THREE months after the scathing reviews no less. What a machine, that man.
I personally don't really mind the change. The first few games were scary (mainly the first), and it became progressively more lore-focused and less scary. I don't really mind that, though. And tbh, nearly all major communities become meme gold mines after a while, and have bigger pools of strange fans. Popular things are like that. I don't think the memes are necessarily a geunine dig at the franchise, or that the weird fans outweigh the normal/good.
Awesome analysis overall, though!! I love video essays to an unhealthy degree whether I completely agree or not. It's always great to hear different perspectives.
I did feel like that for a while but now i realise what made the first one so special. At some point Scott got lost in the sauce and it wasn't spooky anymore. That makes me sad.
@jerichode I think that is partially because of the community. People were very, very fascinated by the lore. I think there was somewhere where Scott said that people disliked the direction that he was taking the game (FnAF 4), so he kept adding onto it. People adored the lore, so he wanted to focus more on telling a story rather than focusing on the horror aspect because that's what people seemed to care more about.
Either way, I love the games and the story. I do wish it was a little scarier, though. You can tell a story while being a horror game, don't put all your eggs in one basket. Still has a very special place in my heart, though, and I'm excited to see the movie!
While it is true that he directed the games to be more lore-focused, I think it cannot be dismissed that he made very creative twists to the gameplay in each iteration.
i don't think it's just correlation, i think there's a causative link between the increase in lore and decrease in horror. the more you explain something, the less dread it induces. it's the same reason that, for lack of a better example, some people choose to seek physical pain when they're experiencing emotional pain that they can't identify the clear source of. we are almost inherently afraid of things that we don't understand. fnaf 1 was "these things shouldn't be moving, and i don't know why they are, but they are. i don't know what they want. i don't know how they behave." but now, they're full characters with contrivable motivations and are granted the humanity of being possessed by human spirits rather than being soulless murdering automatons. the more everything is explained and the less room for mystery, the less fear there will be.
@@FrostDirt agreed!!!
I love how instead of just changing his style to adapt after the reviews saying his characters looked soulless, he instead just leaned into it and used his "weakness" to his advantage.
In an interview with scott, scott said every few games he likes to take a break from murder and dark story, and make a light hearted game. I think security breach is one of those light hearted games, as i know scott and steelwool could do much scarier things
I honestly really hope you're right. I might play security Breach when ruin releases to see if they can salvage that game
@jerichode So, what did you think about Ruin?
I liked SB a lot for it's amazing environment design and retro-futuristic aesthetic, as well as likeable characters and a ton of environmental storytelling, but there's no denying that the game suffered from a ton of problems.
Ruin, to me, seems to have fixed the vast majority of those problems.
I personally think that the box from 4 was Scott saying that we had forced him into a box
Ohh that never crossed my mind
It’s a shame to see a brilliant piece of art like the first 2 or even 4 fnaf games travel downhill, but I think the bigger picture is that at least we got to experience them or had them at all, Thank you Scott
It was certainly a journey we'll never forget
Calling this shitty games a "brilliant piece of art" is WILD.
The entire situation around Scott’s retirement is something that still, to this day, makes my blood boil. I won’t go on about it because it’s tied to a much bigger underlying problem that stretches far beyond these goofy bear games, but it’s one of those things that just makes me grit my teeth in intense anger every time I’m reminded of it.
The people who got mad at Scott are honestly extremely ungrateful for all the great work Scott put in and the memories he built, the entire thing just seemed superficial
People certainly took it too far, sending death threats to his pregnant wife and all of that
It basically just boils down to "orange man bad"
To think that such a well respected, and talented creator could be ripped from his life's work due to a political difference is exactly what I hate about the internet.
Part of the reason why I stopped watching Jimquisition. Jim was encouraging and justifying that shit despite being the type of person to readily lecture other people about their morals. Then the show in general got too political and preachy.
@@Very_Silly_Individual100% agree, this is what happens when people base their entire political ideology on their personality
I think you were a bit too harsh on fnaf 3. Sure the jumpscares sucked but the fact that springtrap hides from the cameras most of the time is actually great. It’s the same thing that contributed to making fnaf 1 scary. I think the gameplay loop is also quite good. Even though a lot of it is dependent sheer luck, at least there isn’t an optimal strategy like in fnaf 2 where you repeat the same routine in the most boring way possible (music box, mask, lights, repeat).
While I like Springtrap hiding in the cameras, shows how intelligent he is, the entire colour pallet of that game is terrible. If there wasn't so much static which blends with the muddy greens I wouldn't mind. FNaF 1 had some static but you could at least reasonably see what was in the feed without having to strain your eyes and memorise where the animatronics were rendered in that cam. And my biggest problem with the gameplay is that it's really really easy, unless the game decides that suddenly that Springtrap you see on cams is a copy and the actual Springtrap is right outside your office.
@@jerichode I don’t think the gameplay loop is that easy. As you said it’s difficult to spot spring trap. Plus it’s a huge step up in complexity after the first few games with the introduction of audio cues and a vent system. I respect your opinion though and personally I find fnaf 4 harder than fnaf 3, but fnaf 3 imo is harder than the first few games.
@@khato111 I personally find 2-4 the hardest(Mainly 2 and 3). 1 was kinda easy though. In the 3rd game, I was struggling to find Springtrap as he kept blending in with a static like a chameleon, of course with the phantoms attacking you.
I really appreciate how comprehensive this video is. I've seen plenty of videos on FNAF retrospectives and I like how yours has a nice balance of history, humour and your opinion. I've never played the games myself but I like the let's plays from the era of FNAF 1-4 and the lack of creepiness and atmospheric horror the newer games has always made me sad. But like you said the franchise is mainstream and kids are super into it so the return to horror is unlikely to happen
I'm really glad you enjoyed the video! Unfortunately most games will end up failing into the trap of appealling to kids eventually
2:54 wow I didn’t know any of this. Buckling in to watch this whole video now. Great stuff. Liked and subscribed
I still love the theory of Mike Schmidt being the protag of fnaf 1, 3 and 4, and being Foxy bro BEFORE sister location was released. I think fnaf 3 is an excellent ending of the timeline, lettng Mike give his brother his happiest day and freeing the souls that were trapped.
Fnaf 3 and fnaf 6/ucn are both pretty good endings, but I prefer fnaf 6. the idea of a guy being so pissed off he posseses his own corpse is pretty badass and the ending is pretty much the same.
Everything after ultimate custom night does not exist because I choose happiness
@@balladofthegoddess fnaf 6s ending is pretty bad ass, and i do like UCNs idea that purple guy is suffering for eternity.
The switch from a solo indie dev to a studio making the games is such a cool parallel for the increased focus being put on corporate fazbear entertainment in the game series. help wanted reveals the other games were made by a solo developer in-universe just as steel wool is thrown into the mix to work on help wanted itself.
I'll be honest, I kinda subconsciously knew that, but reading this comment gave me a new appreciation for that fact.
This video is how I found out that jonochrome did bad things and it was absolutely devistating to hear. The same man that made riddle school, the same man that made one night at flumpy's, the same man that had a major part in my childhood has now been revealed to have talked to a very underaged person as an adult. When will this cycle of icons in people's lives being exposed as bad people end...
I'm sorry some mediocre FNaF video was how you had to find out about this
i don't usually watch long form documentaries often, but this was a unique one. i enjoyed and respect the retrospective on the franchise as a whole and found this to be a good watch. you've earned your sub and like sir 😘
I'm so glad you enjoyed it, thank you!
This video completely put all my thoughts about FNAF into words. I for the longest time have been trying to figure out what it was about SL and everything about the main story changing that irked me the wrong way, and you nailed it: it's good writing, but wrong franchise. You just put my 6 years of feelings over the FNAF story into coherent sentences. Awesome video!! I also definitely agree with your view of Afton. He went from being this mysterious, ominous figure to literally folding in like someone caught by Chris Hansen ("yeah I knew it. I knew this was a trap"). Ending the series at the Henry speech would've been PERFECT
My thoughts are that the reason there is such a stark difference between baby in sister location and pizza simulator is because in sister location that’s not baby talking, that’s Ennard mimicking her voice. Then in pizza simulator you get the real baby, separate from molten Freddy.
Holy shit this guy is so underrated.
Thank you so much!
It would be cool if more devs endorsed and supported fan projects like Scott did. It's a simple and fantastic way to bring the Fandom, developer and average community together with a large IP.
P.S: that was my first time seeing the post left on scottgames. It left a tear on my face. The wholesome beginning going into the rest of the bittersweet message packs a punch right through the gut.
This was a superb overview, I gotta say. When I first saw the artstyle [at the time I was very young] I thought these were actually real recorded video or moments of animatronics IRL doing these things in-game because it was so Uncanny Valley I hadn't processed it that these were CGI. These are super realistic although unrealistic in a few ways, safe to say. If you are young you can think anything's possible
Scott's art style has always fallen into the uncanny Valley and the new designs feels too polished to acheive the same effect
Ive been going through essays like this to learn more about fnaf since i wasnt into it at all until recently and this is a 10/10 video!!! It very interestingly tracks how the series went from Horror Mystery to a more mascot horror while explaining a lot of behind-the-scenes info I didn't know!!
Personally I would say that springtraps jumpscare is the one that gets me every time. It’s not your traditional in your face scare but, a more human like approach which for me makes it unsettling. A reminder that it’s not just an animatronic but a man locked and forever intwined with his own machine. Couple that with his beyond withered appearance and human remains showing as he instinctively sneaks in swiftly and kills you, plus it’s apparent when he peeps in the door way staring at you in silence, giving a feeling of hopelessness and uncertainty like he did with his previous victims is chilling.
I never thought of it that way....damn dude..
Scott is actually inspirational you always hear about about the 20 something coming on to a scene creating one or just a few things and becoming an over night star in that scene, but Scott was some old dude that liked creating things in his spare time after years of creating games that never got much hype. one bad review later he created fnaf as an f u to everyone then popped off.
Anyone that isn't mentally ill can understand that Scott isn't a monster. He's human like the rest of us, and thats all that needs to be said. Because when you're human, you understand that you are just like everyone else. Easily swayed and have some of the same flaws as everyone else. But that also means you can be TALKED to.
Incredibly goated comment
Don’t Diss The Mentally Ill
@@badumtiss5288 fine the criminally insane
@@badumtiss5288yeah I don’t know why people equate mentally ill with some sort of insult. Disrespectful and disgusting
yeah he's a human, a human that's actively financially supporting the abuse of queer people. you all need to get your priorities straight, this isn't his opinion, it's a hostile action against an already struggling group of people
What I appreciate from Scott as an indie game developer is how the only schedule that got delayed was due to a pandemics, itherwise he'd always release them fast and mostly gave feedback and status updates to the community.
I used to love this series, the movie brought me back to FNAF after many years I haven't even HEARD of it! But now that I cought up on what else released and happened after the Sister Location, and Pizzeria Simulator it is very clear this franchise is never ever going to be the same, it really should've ended in the Pizza-thing simulator and it's time to get into the films, and after that, THEN it should just rest...bcus I feel like the movie was actually really good for the fans, made sense to me as a long term fnaf fan, it's fun to see those animatronics finally go alive! But that's probably all...
Anyways, great video I support ya. 🎉
I been watching FNAF lores in the background while I design my FNAF animations for October and I stumble on your channel.
Great video. I watch the whole thing (or listen) and didn’t realize it was an hour. Nice editing and narration.
Wow, thank you!
I think that sister location was underrated it has a nod to the old games with the secret ending. It tries to innovate in cool unique ways and while not always intuitive its not really supposed to be. You're given short moments where you wonder if you should follow baby's advice or not follow and thats the difference of dying or not in most cases
FNAF was such a huge part of my childhood, I was in 5th grade when the first game came out and I heard about it on the bus one day, watched marks video and was hooked. I was OBSESSED with FNAF all the way until sister location when I played it and lost interest, I just didn’t like the gameplay of sister location and thought the designs were goofy especially when you consider the time period. I came back years later at age 16 and fell in love with the nostalgia I had for the original four and played them again before leaving again until recently when I got back into it as an adult and played pizzeria sim along with help wanted and I loved them. I played through the older games before deciding to give security breach a try and holy fuck it’s a mess. The game isn’t bad cause of glitches but just bad game design, it’s formulated more like a rage game than a horror game or hell even a survival game. It’s just infuriating, there’s no consistent way to know what you’re doing, often the puzzles are the easy part but getting to the puzzles is the hard part. It doesn’t even resemble a FNAF game at all, neither in atmosphere, gameplay, or story. It just seems like a mess of a game that was pumped out to capitalize on hype from younger fans. Perhaps my adult taste is just different but I found the original games terrifying and while I’m not pissing myself playing through them anymore, there are elements that are still unsettling to this day in the original games whereas SB is similar to how the new Star Wars trilogy misses the point entirely and ends up ruining the franchise. I feel like SB just isn’t FNAF.
Same,But I was in 4th
I wouldn't say it's "Adult taste" I just think it's a bad game that's poorly designed and doesn't work as a horror game
@@jerichode that’s true, SB utilizes a lot of mechanics that make it play more like a rage game to me lol. Definitely not a horror game
Same here except I was in 4th grade. I originally thought it was based on Freddy KRUEGER until looking at gameplay and eventually getting the game on mobile alongside the 2nd, 3rd, and 4th game which I played with my friend(Never gotten SL but saw gameplay). UCN was the last FNAF game me and my friend during the summer break of 2018. I never gotten SB since I do not have a PS5 but I seen gameplay, it didn't look that scary or had that uncanny valley feel to it but the designs are cool but not just scary looking.
Imo I adore the potential Security Breach has. The designs are ... weird, but could lead to a more fleshed out story. The design itself of the Pizzaplex reminds me of something that could potentially exist irl.
Nevertheless, the entire premise crumbles into dust when you allow a more than sub-par dev team to run wild in creating this horrible mess. Hell, if you've seen any of Spiff's videos you'll know how bad the game is even after multiple patches and ... DLC before it even releases ? The fact Scott was telling them "hey add this" and the devs themselves just went "lmao no" ? Yeah it was an impossible feat to accomplish
Maybe for a bigger, more experienced team, but definitely not for a dev team that could barely make simple VR ports of certain parts of FNAF
The potential of Security Breach is why I was so disappointed when it finally released and was so sub-par
This is ome of my new top best videos on all of yt I could watch this again and won't get bored. This video is a highly edited MASTERPIECE! With all the diffrent chapters and goofy edits I really hope to see more videos from ur channel and others! Btw my favourite fnaf character is nightmare mangle.
Not even in the first 0:14 seconds we already have a tweaking springtrap. The disappointment is inmeasurable
Honestly, a part of me kinda wondered how a FNAF game inspired by the Desolate Hope would look and play. I absolutely love the aesthetic of that game, and I feel like it could work perfectly to capture that feeling of darkness and isolation the FNAF always had. The closest we've gotten way SL, but I feel like it could have been taken way farther than it was in that game.
what a fantastic video!! i love watching long form content as background noise but your video kept my attention the whole time!! I'm on a fnaf lore craze lately and this was so informative and fun
I'm really glad you enjoyed watching!
As a fnaf fan for a long while from seeing the trailer to as of typing this comment, I'm just glad fnaf is still here. This game gave me a boost that no other game would give me, it just stood out from the rest. I've beenstanding by it for a long time and I'll keep doing so until the end of time. Where ever everything goes from here, I just hope most people have fun with how everything is. Great video. 💙
I'll always be a FNaF fan, I'm just a lot more hands off then I was with 1-6
Beautiful video that very nicely goes into just enough detail for each game and the history while not focusing too much on any one thing (especially the lore, thank you for not spending an hour on lore like most channels do with their video essays, we get it it’s convoluted af lol). Look forward to more of your content.
Much appreciated!
wow, this video is so good!
I really like ur voice and narration, it remains consistent and entertaining through such long video!
Thank you so much!
This is an amazing video, just like your previous one. Can't wait to see what other content you can produce!
Thank you so much, I'm glad you enjoyed!
Great video mate, can't wait to see your channel grow as it deserves.
I'm hoping it does!
amazing video production. You are such an underrated creator!
I really really appreciate that! Thank you.
Your voice is like, absolutely perfect for these kind of long-form retrospectives. Really good stuff man!
Ya know, when i play Security Breach, i sometimes completely forget that it's a canon Five Nights At Freddy's game
And can you blame me?
One thing that makes me INCREDIBLY MAD is that eversince FNAF 3 came out, scott has only kept his public accounts everywhere exclusively focused on FNAF amd ONLY FNAF, someone out there, digged on scotts history and accounts with bad intent to FIND something worth cancelling him for. And no one gave a shit about that.
I feel that knowing a lot about someone your supporting is a fair decision on people's part
@@jerichode Honestly I’m off put by the idea of someone digging through his personal donations to find the info, but I do agree it’s good to know where some of your money is going when you support someone
Usually I don’t comment on videos but I just had to go out of my way to say how great this video was. Keep up the great work but take care of yourself while doing so
Thanks so much man, that seriously means so much to me!
Ayee, I watched this video off and on for like a week now 😭. Some nights I would just leave it on in the background as I listen to it as I slept. Very good video and it was cool to see a new perspective and see someone else rant about this as much as I.
Godspeed
Thats the highest honour you can give me
16:48 We did actually know during FNAF 1 that there were children stuffed into the robots, or atleast could reasonably assume that. In FNAF 1 theres a rules poster that occasionally changes to a newspaper about how children dissapeared at Freddys, and how the animatronic suits started leaking blood, presumably the blood of the children.
Bro when you mentioned the fish hooks audio I just had a brain blast lol, honestly forgot about that one
Back in 2014, Five Nights at Freddy's was a masterpiece. The photo-realistic graphics, the point-click mechanic, the jumpscares, and even the lore, which today is a joke. Back in the day, it was RARE to see a game which included children getting murdered, such a gruesome and dark thing to put in a game, specially for someone like Scott Cawthon, a devoted Christian, who was struggling with money and used to upload christian animations to RUclips. Yet he decided to add it in, and the result was a scary, eerie, never-before seen horror game which did actually try to be scary and appeal to older audiences.
Well, a few successes later and we now have a never ending goofy ass lore, not scary game, extremely high prices, a game which is made to appeal to children. We now have the FIRST Five Nights at Freddy's that doesn't have Five Nights at Freddy's, it's 1 night long. We also have characters specifically made for horny weebs and characters with personality... on a Robot Horror game. The game is also filled with bugs, i think that at this point, we can call it a Bug with a game inside of it.
Fazbear's Pizzeria Simulator is the true ending of FNaF, and even then, the lore was already fucked up
Scott gave us a blessing, and we turned it into a curse.
I think the fans are trying to put the series on a course correction
That's honestly a pretty good way of putting it
I wish Fnaf ended at Fnaf 6 or Ucn those were the perfect ending the series but instead Scott gave the game to the company who made hello Neighbour :(
Amazing video! I often listen to long videos while I draw or knit, and very often, I lose focus and the video begins to sound like mindless talking. This video has kept my attention every second! Generous sprinkles of humor throughout helped make this long knitting session bearable. The remote sink unclogging really got me 😅 But it was still well made enough to have me constantly immersed! Thank you for making videos that are helping keep us company on long nights 🌟
I'm so glad you liked it! Means the world to me!
Been apart of FNAF since day one, and ever since 2018, I put up the hat, ultimate custom night released, and I was satisfied with FNAF, after 2020, everything changed when I found out that Scott was canceled, it broke my heart, all the memories in elementary school being so obsessed with FNAF, and after all of that, I never thought I’d go back to FNAF, but since the movie came out, I’m revisiting the franchise again, thank you for making this video, it really helps people who are new and old to franchise understand Scott’s creation as a whole, you’ve got yourself a new subscriber.
Same and I also reinstalled all of the games soon as the trailer for the movie came out. Cannot wait to see the movie though, definetly at the theaters day 1!
When i found out about vanny i was kinda excited to see a new villain with a change to the story. I can't explain how upset i was just to see afton again -_-. And they gave Vanny like no personality other then "angry evil woman", it was very upset and a whole lot of wasted potential
They SQUANDERED Vanny so hard
@@jerichode they did!!! Like she had so much potential T^T
I kinda wish Scott used his fnaf bucks to fund an expanded remake of Desolate Hope cause that game’s premise and style are so damn cool
15:13 Really? A balloon vendor animatronic doesn't fit in with a family friendly entertainment center?
Well considering every other character is animal themed not really. That's like balloon Boy being in rainforest cafe
@@jerichode But what about the Puppet? Honestly I think him being humanoid helped him stand out in the franchise up until Sister Location.
@@molacarthy9173 I agree it helps them standout, but yeah that's equally as out of place
I know this is late, but regarding baby: Scott introduced the Mimic concept in Security breach/books and is why Baby in SL is so different (at that time she's a mimic that wants a skin suit, so doesn't actively appear) and the character continues skin suit endeavors in Ruin. Baby in Simulator is the real baby. There's awesome videos on this too.
I'm sorry but I cannot just accept that years later Scott changed his mind about something so its all good now
@@jerichode That's fair, but I don't think baby was something he changed his mind on once she was implemented. The more you look into it the more consistent it gets which is honestly pretty satisfying. I want to dislike Scott's storytelling, but for a long running series the evolution of concept is still done in a way that preserves the integrity of the previous games. I love the mimic ideas
I've said it before on some other videos, but I much prefer the old fnaf, as in the original 3 ~ 4 games. Specifically fnaf 1 and 2.
When fnaf 1 came out it was memorable as hell. I remember the parts of the house me and my brother played it in, the Markiplier videos, the spooks and all. There's something about the original game specifically that felt grounded and realistic. Despite the graphics, it felt like something that could feasibly exist in real life, giving it a haunting and actually immersive vibe.
We loved it so much that when 2 was announced our hype went through the roof, which for me was the highlight of the game series.
It's really not the change that bothers me, it's that the actual deeper elements (story, vibe, design) behind what made fnaf so good is gone and replaced by whatever security breach and the newer games are supposed to be.