Thank you for another great tutorial. Can't stop myself from sharing my approach for dealing with HDRI manipulations 😅 There is the way to manipulate HDRI's rotations with 'angular' manner instead of rotating it with 'Translation sliders': 1) Plug 'Spherical projection' node into 'Projection' slot of the 'RGB image' node instead of 'Mesh UV projection' node 2) Then add '3D Transformation' or 'Transform value' node (they are acting the same way) into 'Sphere transformation' socket of the 'Spherical projection' node 3) PROFIT!1!!!1 now you are able to rotate/scale/move you HDRI with all 6 degrees of freedom using sliders of the '3D transformation' node. BTW now sliders work as intended. Scale - scales, translation - translates, rotation - rotates. But there is still mystery for me. To Rotate your HDRI along Z axis - you should use MIDDLE slider of the Rotation field, not the third one. Third one - rotates along Y axis)))
Thank you very much for your great comment as well as your input on the rotation. I remember when I discovered this trick in C4D. It´s really cool and I should have added this to the video. I am just concerned to not make those videos to long 😇 Since its great input, I will pin your comment to the top so maybe more people see it and can use this nice technique! Cheers and thank you again for taking the time to write it all down 🙏
Like I said before, we need an expert like you in the blender + octane community. I am very glad that you are sharing your knowledge with us. Thank you!
I'm glad to see someone with some credibility and influence diving into Blender + Octane. It's a bit of a gamble. Despite Octane's amazing capabilities, its integration with Blender feels broken the deeper you go. Stability wavers, and documentation often lags behind, leaving many nodes obscure or undocumented. Nodes like the planetary node seem half-finished, despite recent updates. Having been a Cycles user for the first 10 years of my 3D journey, I agree with skipping it altogether. It doesn't match up to other render engines in quality or functionality. While it has some neat tricks, many aren't practical for professional work. The denoiser, for example, is great at low samples but that result is still impractical for production. While at the high sample range its not as good as octanes. My biggest workflow complaint with Octane for Blender is the lack of an equivalent to Cycles/EEVEE's material preview mode. Other software with Octane plugins offer this feature, but in Blender, setting up a similar preview requires extra effort. A simple button to view textured models with basic lighting would be a huge improvement.
Thank you very much for your detailed comment. Really appreciate you took the time to write all this down 🙏 I agree with you that Octane is not as good as it could be in Blender. This was also the reason why I shaded my latest Project with Cycles instead since Octane was rather slow with all its hiccups and rather slow to update. There are some things that the C4D integration does better. But in general it´s nothing that can´t be fixed. The good thing is, having grown with Octane over the last 10 Years, I learned new things as I went, so I am familiar with a huge pile of those nodes. Not all of them though. There are still areas in Octane where I do not know what they do exactly. Vectron is something like this for example. I personally would say Cycles it not too bad. Especially since the X update. I was really surprised how fast it was when I did my latest project with it. It can do amazing and it´s also quite capable I think. At least there are quite some people out there who can bring it to shine. Moonshake on Instagram comes to mind. Though I also have to say I have really no experience in contrast to your 10 years there. I agree with you that something like a material preview would be nice. For some situations where you need to match shaders of animations in shaders this would be super useful. Also a rendered "material ball" the material list. So you do not only have to phrase though text but also have an optical pin point on what you are looking for. Cheers, a fantastic rest of the weekend to you and thank you very much again for your great message again. Raphael
Don't know, if someone already mentioned it, but if you need to edit vector values (like on 15:42), if you go for same values, you don't need to edit them separately, but you can left click and hold on the first value, then drag the cursor over all fields, you want to enter value to, then let go on the last one, and enter value. You can also copy/paste all values without selecting them. You can just hover the mouse over the value, ctrl-c, then hover over the target value and ctrl-v. Btw, that works with colors too.
Thank you very much for your comment and for your help. That is a great tip. I think I heard it somewhere before that you can do that. But I could not remember how. I learned that copy and paste trick when trying to move colors from one field to another. That is pretty handy as well. I keep forgetting those small helpers exist. So thank you very much for reminding me! Cheers and thank you for your time 🙌
learned a lot about blender octane from this, it feels like using octane standalone more than it does in c4d with the nodes for kernels and such, and yes I'd love to know hear your process when approaching material building, i believe it makes me a better artist even if i know the technique, the whats whens and whys matter much more to me than the hows sometimes, that's why there's a lot of value in your content, because you cover all of them sometimes unintentionally, sorry I'm a day later than usual haha, wish you a great week ahead Raph 🖌🌟
Hey Zaidi, there you are. Always enjoy your long detailed comments. It´s so nice reading through them! No worries at all about the delay. I am happy you are here, no matter when you have the time to watch / comment on my videos! Thank you for confirming my intention that I am not too much seeking to teach software but am more interested in a workflow centric approach that everyone that has some basic knowledge of 3D can use, no matter what package they are using. Basically the vertex attribute method can be done in Maya Arnold for what its worth and would work there as well. Cheers and a great time to you and thank you again for your engagement! Much appreciated! Oh and of course also thanks for your ✨🖌✨
Thank you very much, and i'm glad my shorter-than-usual comment was useful, sort of haha, and of course I'm looking forward to the next one 🙌@@SilverwingVFX
I was looking for a way to manipulate vertex maps e.g. blur them and didn't realize you could use the weight painting tools for this. Much appreciated! Having said that, to quickly assign vertex groups to vertex selections you can also press Crtl+g and blender puts it in a new group. Please continue to do comparisons between Octane Blender and C4D. I also feel that the Blender Version has some weird behavior and would even be willing to switch to C4D if there is an advantage.
Thank you very much for your fantastic comment! Great to hear I was indirectly helping you find a way blurring your maps! Great tip with the Alt + G. There really is a shortcut for everything 🙌 About your comparison request. More in the way of the first video in the series. Or do you count this video as comparison too? The following sentence sounds like more a comparison between Octane in Blender and Octane in C4D. Is it that what you mean? Thank you for your comment and your engagement. Means a lot 🙏
@@SilverwingVFX Thank you for your answer- yes, a bit of a comparison between Octane Blender and Octane C4D would be awesome. It would be very interesting to hear if the Octane Experience is better in C4D and if so how. Generally anything Octane related in Blender is much appreciated! 👌
@@berndpoffel290 Thank you very much for your answer and elaborating on your former message! I am definitely planning to have more Blender Octane videos in the future and will keep your input in mind comparing Blender Octane against Blender C4D 🙌🙌
Thanks a lot for another very helpful fantastic Tutorial Raphael! One question concerning the Gradient Map. You can actually chose different colors for an object in it? Is that a standard setting, or does it come with the vertex map? I wasn't aware that you can do that at all 😅And why did you chose the GGX Energy preserving setting? My apologies for those "stupid" questions, but those are the things someone like me never new they existed or never knew why I should do that setting, or what is the benefit. Again, thank you very much!!!!
Hey Christian. Thank you very much for your comment. Always a joy seeing you around! About the Gradient: The Gradient just remaps the values that are fed. The Vertex Map feeds lighter tones at the convex edges and darker tones at the concave edges. It has a middle gray value in the non curved areas. Black is mapped to the left of the gradient and white is mapped to the right. So if you put other values on the gradient, e.g. the orange on the left the darker parts that come in from the "dirty vertex colors" then will be remapped to that color. About GGX Energy Preserving: This is the default in the new principled BSDF, so if you are working with Cycles this should not be of concern. But if you are working with Octane I have a Tutorial about that. ruclips.net/video/qpxBOC_-NfI/видео.html Short answer is that with high roughness values GGX Energy Preserving has a more realistic behavior... as pure GGX has a too dark reflection at high roughness levels (since it´s not energy preserving).
Hey there and thank you very much for your nice comment and question. Octane for Blender is free for 1 GPU. If you want to run it on more, then you have to have a subscription. In order to get the free version you need to create an Otoy account and create your Blender License there. When running the Octane Server for the first time, you need to log in with your Otoy account to activate it! Hope this helped. If you have more detailed questions about that topic, feel free to ask!
I'm a bit confused. So there is a Blender version dedicated to Octane? with a different licensing method? what if I already have 3dsmax-Octane license running (Enterprise? I thought the BlackFriday deals changed those) - So could I run Octane on blender in parallel with my 3dsmax license? (might be the case for C4D users I guess)
Hey there and thank you very much for your question. Blender Versions: The install for Blender does not need a license. This is because Blender is under the Open source license. The reason there is a separate install of Blender is that the Devs could integrate Octane a bit better this way without relying on AddOns. The new AddOn version of Octane is trying to solve that and add Octane in to Vanilla Blender via AddOn. But as I say in the video, it´s still in Beta. Licensing: What you are licensing is always the Octane Server, never the Blender Version / AddOn. P.s. you just need to log in to your account once when running the server for the first time (I definitely should have mentioned that in the tut... not sure why I blanked on this while recording) If you already have a license then all should be fine. The license should be compatible with all packages. Running the same license in parallel might be possible if it is on the same machine (I have not tried) But It definitely won´t work running it at the same time on different machines. P.s. there is even a free version of Octane for Blender. It restricts you to one GPU, but if you need your license somewhere else at the same time it can be quite nice. Hope that answers your question. But absolutely feel free to post further questions or if I did not manage to answer correctly. Cheers, Raphael
@@SilverwingVFX thank you! I will try running this on my laptop parallel with my main station. It will be interesting. + Octane demo for all DCCs has watermark and resolution limitation. Maybe the Blender version of the free Octane will be different, since I know Otoy pushes that direction. But. Nonetheless, it's great to have a custom Blender version. And thank you for spreading knowledge.
@@OfirGardy Thank you very much for your fast answer. Fingers crossed you get this working! The free Blender Version is a full functioning one. There are no restrictions other then the 1 GPU limit. As far as I know you have to generate this license first. But then it should work perfectly on your laptop given that your laptop has a Nvidia GPU.
Hey Andrei, thank you very much for your question. I have an Asus WS X299 Sage 10G. I have two GPUs internally (4090 x 3090) and then I have a Thunderbolt add in card which allows me to connect two more 3090 with eGPU enclosures. I use Razer Core Enclosures. You can watch my small office tour video to get a glimpse at my setup. ruclips.net/video/uj63Rkxv4_4/видео.html
@@AndreiTheBadger Hey hey and thank you for your answer. Yeah. External GPUs are only good for rendering. Since they are connected via only 4 lanes each. For rendering with Octane / Cycles, that is enough. P.s. I noticed I did not answer your question about the power supply. In the workstation I have an 1500 W Be Quiet. Every of those GPU enclosures has a 650W PSU built in. So they have their own power supply.
Very good question. I don´t actually know that. What I know is that you could open an Orbx in the standalone and then use the Octane Local Database to save your materials from there. Then you can open them from Blenders octanes Local DB. This should also work with any 3rd party Octane Product like C4D to get materials over to Blender Octane. I know not the answer you wanted, but maybe that helps anyway.
yes I have once opened a file from Silverwing that he had multiple shaders inside of it like chocolate and other things and I've opened it in blender but I did not know how to save it so I can recall it in blender but I did it through the open octane db@@SilverwingVFX
@@SilverwingVFX thank you for your work I really appreciate it, this most useful thing about c4d and octane!! If a only could i definitely join to your patreon but unlikely I’m living in the country that not allowed to pay internationally (
@@psychopathfull Thank you for your nice answer. Also thank you very much for wanting to support me. The gesture alone means a lot! The tutorials on my channel will stay free. I want the knowledge to get out there so all people can profit from it 🙌
Thank you for another great tutorial.
Can't stop myself from sharing my approach for dealing with HDRI manipulations 😅
There is the way to manipulate HDRI's rotations with 'angular' manner instead of rotating it with 'Translation sliders':
1) Plug 'Spherical projection' node into 'Projection' slot of the 'RGB image' node instead of 'Mesh UV projection' node
2) Then add '3D Transformation' or 'Transform value' node (they are acting the same way) into 'Sphere transformation' socket of the 'Spherical projection' node
3) PROFIT!1!!!1 now you are able to rotate/scale/move you HDRI with all 6 degrees of freedom using sliders of the '3D transformation' node. BTW now sliders work as intended. Scale - scales, translation - translates, rotation - rotates.
But there is still mystery for me. To Rotate your HDRI along Z axis - you should use MIDDLE slider of the Rotation field, not the third one. Third one - rotates along Y axis)))
Thank you very much for your great comment as well as your input on the rotation.
I remember when I discovered this trick in C4D. It´s really cool and I should have added this to the video. I am just concerned to not make those videos to long 😇
Since its great input, I will pin your comment to the top so maybe more people see it and can use this nice technique!
Cheers and thank you again for taking the time to write it all down 🙏
Like I said before, we need an expert like you in the blender + octane community. I am very glad that you are sharing your knowledge with us. Thank you!
Hey there. Thank you very much for your nice words. Appreciate that you like it 🙌
Finally Blender Octane 😍😍😍
Yaaaas 🥳 Very easy entry to be honest. So nothing groundbreaking.
Building it up slowly but steadily!
I've been waiting an eternity for this moment!
Ha ha ha. Don´t expect to much 😇. It´s basically just an overview. More in depth videos are planned though.
Thank you for this video. It seems my shadings in blender + octane will never be the same after watching this video.
Thank you. It´s rather basic shading in this video just to get going 😇
But very glas to hear it 🙏
I'm glad to see someone with some credibility and influence diving into Blender + Octane. It's a bit of a gamble. Despite Octane's amazing capabilities, its integration with Blender feels broken the deeper you go. Stability wavers, and documentation often lags behind, leaving many nodes obscure or undocumented. Nodes like the planetary node seem half-finished, despite recent updates.
Having been a Cycles user for the first 10 years of my 3D journey, I agree with skipping it altogether. It doesn't match up to other render engines in quality or functionality. While it has some neat tricks, many aren't practical for professional work. The denoiser, for example, is great at low samples but that result is still impractical for production. While at the high sample range its not as good as octanes.
My biggest workflow complaint with Octane for Blender is the lack of an equivalent to Cycles/EEVEE's material preview mode. Other software with Octane plugins offer this feature, but in Blender, setting up a similar preview requires extra effort. A simple button to view textured models with basic lighting would be a huge improvement.
Thank you very much for your detailed comment. Really appreciate you took the time to write all this down 🙏
I agree with you that Octane is not as good as it could be in Blender. This was also the reason why I shaded my latest Project with Cycles instead since Octane was rather slow with all its hiccups and rather slow to update.
There are some things that the C4D integration does better. But in general it´s nothing that can´t be fixed.
The good thing is, having grown with Octane over the last 10 Years, I learned new things as I went, so I am familiar with a huge pile of those nodes. Not all of them though. There are still areas in Octane where I do not know what they do exactly. Vectron is something like this for example.
I personally would say Cycles it not too bad. Especially since the X update. I was really surprised how fast it was when I did my latest project with it. It can do amazing and it´s also quite capable I think. At least there are quite some people out there who can bring it to shine. Moonshake on Instagram comes to mind. Though I also have to say I have really no experience in contrast to your 10 years there.
I agree with you that something like a material preview would be nice. For some situations where you need to match shaders of animations in shaders this would be super useful. Also a rendered "material ball" the material list. So you do not only have to phrase though text but also have an optical pin point on what you are looking for.
Cheers, a fantastic rest of the weekend to you and thank you very much again for your great message again.
Raphael
Don't know, if someone already mentioned it, but if you need to edit vector values (like on 15:42), if you go for same values, you don't need to edit them separately, but you can left click and hold on the first value, then drag the cursor over all fields, you want to enter value to, then let go on the last one, and enter value.
You can also copy/paste all values without selecting them. You can just hover the mouse over the value, ctrl-c, then hover over the target value and ctrl-v. Btw, that works with colors too.
Thank you very much for your comment and for your help. That is a great tip. I think I heard it somewhere before that you can do that. But I could not remember how.
I learned that copy and paste trick when trying to move colors from one field to another. That is pretty handy as well. I keep forgetting those small helpers exist. So thank you very much for reminding me!
Cheers and thank you for your time 🙌
learning from the best teacher! 🖌 Thank you Sir! 🖌🖌🖌
Ohhhh thank you so much. Especially for all those brushes ✨🖌✨
YYYYEEEESSSS this was great thank you
Hey Patrick, super nice seeing you here. Thank you very much for your comment. Appreciate that you like the video 🙏
learned a lot about blender octane from this, it feels like using octane standalone more than it does in c4d with the nodes for kernels and such, and yes I'd love to know hear your process when approaching material building, i believe it makes me a better artist even if i know the technique, the whats whens and whys matter much more to me than the hows sometimes, that's why there's a lot of value in your content, because you cover all of them sometimes unintentionally, sorry I'm a day later than usual haha, wish you a great week ahead Raph 🖌🌟
Hey Zaidi, there you are.
Always enjoy your long detailed comments. It´s so nice reading through them!
No worries at all about the delay. I am happy you are here, no matter when you have the time to watch / comment on my videos!
Thank you for confirming my intention that I am not too much seeking to teach software but am more interested in a workflow centric approach that everyone that has some basic knowledge of 3D can use, no matter what package they are using.
Basically the vertex attribute method can be done in Maya Arnold for what its worth and would work there as well.
Cheers and a great time to you and thank you again for your engagement! Much appreciated!
Oh and of course also thanks for your ✨🖌✨
Thank you very much, and i'm glad my shorter-than-usual comment was useful, sort of haha, and of course I'm looking forward to the next one 🙌@@SilverwingVFX
Great. Octane, Octane, octane.
Ha ha ha. Yaay ✨🙏✨
I was looking for a way to manipulate vertex maps e.g. blur them and didn't realize you could use the weight painting tools for this. Much appreciated!
Having said that, to quickly assign vertex groups to vertex selections you can also press Crtl+g and blender puts it in a new group.
Please continue to do comparisons between Octane Blender and C4D.
I also feel that the Blender Version has some weird behavior and would even be willing to switch to C4D if there is an advantage.
Thank you very much for your fantastic comment! Great to hear I was indirectly helping you find a way blurring your maps!
Great tip with the Alt + G. There really is a shortcut for everything 🙌
About your comparison request. More in the way of the first video in the series. Or do you count this video as comparison too? The following sentence sounds like more a comparison between Octane in Blender and Octane in C4D. Is it that what you mean?
Thank you for your comment and your engagement. Means a lot 🙏
@@SilverwingVFX Thank you for your answer-
yes, a bit of a comparison between Octane Blender and Octane C4D would be awesome. It would be very interesting to hear if the Octane Experience is better in C4D and if so how.
Generally anything Octane related in Blender is much appreciated! 👌
@@berndpoffel290 Thank you very much for your answer and elaborating on your former message!
I am definitely planning to have more Blender Octane videos in the future and will keep your input in mind comparing Blender Octane against Blender C4D 🙌🙌
🖌 Thank you! I like the material idea.
Yaaaas ✨🖌️✨ and thank you for weighing in on the material idea 🙌
Yes, the material translation idea is great ! Thank you for this tutorial, great as usual !
Thank you for your input 🙌 Great to hear you like the idea as well as the tutorial!
Great job! Thanks
Thank you very much. Appreciate that you like it 🙏
Thanks a lot for another very helpful fantastic Tutorial Raphael!
One question concerning the Gradient Map. You can actually chose different colors for an object in it? Is that a standard setting, or does it come with the vertex map? I wasn't aware that you can do that at all 😅And why did you chose the GGX Energy preserving setting? My apologies for those "stupid" questions, but those are the things someone like me never new they existed or never knew why I should do that setting, or what is the benefit. Again, thank you very much!!!!
Hey Christian.
Thank you very much for your comment. Always a joy seeing you around!
About the Gradient:
The Gradient just remaps the values that are fed.
The Vertex Map feeds lighter tones at the convex edges and darker tones at the concave edges. It has a middle gray value in the non curved areas. Black is mapped to the left of the gradient and white is mapped to the right. So if you put other values on the gradient, e.g. the orange on the left the darker parts that come in from the "dirty vertex colors" then will be remapped to that color.
About GGX Energy Preserving:
This is the default in the new principled BSDF, so if you are working with Cycles this should not be of concern.
But if you are working with Octane I have a Tutorial about that. ruclips.net/video/qpxBOC_-NfI/видео.html
Short answer is that with high roughness values GGX Energy Preserving has a more realistic behavior... as pure GGX has a too dark reflection at high roughness levels (since it´s not energy preserving).
forgot to drop this 🖌🖌🖌🖌🖌🖌🖌🖌🖌🖌🖌🖌
Ha ha ha thank you so much. That´s a lot of Brushes right there ✨🖌✨
🖌️
Fast reaction time on your side. Slower on mine ha ha ✨🖌✨
🖌
I see, you are on a roll!
✨🖌️✨ Thank you 🙏
Great video! Is Octane absolutely free for blender?
Hey there and thank you very much for your nice comment and question.
Octane for Blender is free for 1 GPU. If you want to run it on more, then you have to have a subscription.
In order to get the free version you need to create an Otoy account and create your Blender License there.
When running the Octane Server for the first time, you need to log in with your Otoy account to activate it!
Hope this helped. If you have more detailed questions about that topic, feel free to ask!
@@SilverwingVFX Thank you very much for such an opened answer!
I'm a bit confused. So there is a Blender version dedicated to Octane? with a different licensing method? what if I already have 3dsmax-Octane license running (Enterprise? I thought the BlackFriday deals changed those) - So could I run Octane on blender in parallel with my 3dsmax license? (might be the case for C4D users I guess)
Hey there and thank you very much for your question.
Blender Versions:
The install for Blender does not need a license. This is because Blender is under the Open source license. The reason there is a separate install of Blender is that the Devs could integrate Octane a bit better this way without relying on AddOns.
The new AddOn version of Octane is trying to solve that and add Octane in to Vanilla Blender via AddOn. But as I say in the video, it´s still in Beta.
Licensing:
What you are licensing is always the Octane Server, never the Blender Version / AddOn.
P.s. you just need to log in to your account once when running the server for the first time (I definitely should have mentioned that in the tut... not sure why I blanked on this while recording)
If you already have a license then all should be fine. The license should be compatible with all packages.
Running the same license in parallel might be possible if it is on the same machine (I have not tried) But It definitely won´t work running it at the same time on different machines.
P.s. there is even a free version of Octane for Blender. It restricts you to one GPU, but if you need your license somewhere else at the same time it can be quite nice.
Hope that answers your question. But absolutely feel free to post further questions or if I did not manage to answer correctly.
Cheers,
Raphael
@@SilverwingVFX thank you!
I will try running this on my laptop parallel with my main station. It will be interesting. + Octane demo for all DCCs has watermark and resolution limitation. Maybe the Blender version of the free Octane will be different, since I know Otoy pushes that direction.
But. Nonetheless, it's great to have a custom Blender version. And thank you for spreading knowledge.
@@OfirGardy Thank you very much for your fast answer.
Fingers crossed you get this working!
The free Blender Version is a full functioning one. There are no restrictions other then the 1 GPU limit.
As far as I know you have to generate this license first. But then it should work perfectly on your laptop given that your laptop has a Nvidia GPU.
Hi Raphael, what motherboard do you have ? that allows you to use more than 2gpus ? and what power supply ? Thank you.
Hey Andrei,
thank you very much for your question.
I have an Asus WS X299 Sage 10G.
I have two GPUs internally (4090 x 3090) and then I have a Thunderbolt add in card which allows me to connect two more 3090 with eGPU enclosures. I use Razer Core Enclosures.
You can watch my small office tour video to get a glimpse at my setup.
ruclips.net/video/uj63Rkxv4_4/видео.html
@@SilverwingVFX Thank you. I had no idea you can stack gpu's externally :)) thank you again.
@@AndreiTheBadger
Hey hey and thank you for your answer.
Yeah. External GPUs are only good for rendering. Since they are connected via only 4 lanes each.
For rendering with Octane / Cycles, that is enough.
P.s. I noticed I did not answer your question about the power supply.
In the workstation I have an 1500 W Be Quiet.
Every of those GPU enclosures has a 650W PSU built in. So they have their own power supply.
Hello! Is there a way to open an ORBX file in Oсtan Blender and access the materials contained in the file?
Very good question.
I don´t actually know that.
What I know is that you could open an Orbx in the standalone and then use the Octane Local Database to save your materials from there.
Then you can open them from Blenders octanes Local DB.
This should also work with any 3rd party Octane Product like C4D to get materials over to Blender Octane.
I know not the answer you wanted, but maybe that helps anyway.
yes I have once opened a file from Silverwing that he had multiple shaders inside of it like chocolate and other things and I've opened it in blender but I did not know how to save it so I can recall it in blender but I did it through the open octane db@@SilverwingVFX
pls back to cinema ((
Hey hey and thank you very much for your comment.
I did not leave Cinema. I am still making C4D videos 🙌
No need to worry there!
@@SilverwingVFX thank you for your work I really appreciate it, this most useful thing about c4d and octane!! If a only could i definitely join to your patreon but unlikely I’m living in the country that not allowed to pay internationally (
@@psychopathfull Thank you for your nice answer. Also thank you very much for wanting to support me. The gesture alone means a lot! The tutorials on my channel will stay free. I want the knowledge to get out there so all people can profit from it 🙌