Sonic Frontiers Modding Tutorial - Add Animation Files to ANY Model

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  • Опубликовано: 27 дек 2024

Комментарии • 77

  • @jupolios
    @jupolios Год назад +20

    your voice is very calming, and soothing, and this video is very understandable, and helpful. you should have more subscribers,

    • @piranhamayhem
      @piranhamayhem  Год назад +4

      Thank you! I appreciate the kind feedback.

  • @bruh_mil0
    @bruh_mil0 Месяц назад +1

    man, i was in search of a tutorial of how to use the hedgearcpack to change the anims for my Shadow gens, u saved my life, great tutorial dude

  • @shadyouge
    @shadyouge Год назад +4

    the outlines of sonic, shadow, and silver on your desktop are amazing

  • @hasshbrowns8079
    @hasshbrowns8079 Месяц назад

    Thank you sm for this guide! sa2 shadow anims and colors in sxsg looks so good

  • @KKTunez
    @KKTunez Год назад +1

    holy crap ur the best for posting this. I had a few mods I looked hours around game banana seeing which one had the best animations I liked and looked the best, every single one had some goods and 1 thing I didnt like about it I wanted to change so I got the "Sonic model edit" mod but changed the ball/falling animation and some other little things from other mods, came out really nice with the running animations combined with everything else just exactly what I wanted now :)

  • @diirge
    @diirge 7 месяцев назад

    insanely helpful. thought i had a super specific problem that no one else would be able to help me with but lo and behold there was a yt tutorial for it lmao. thanks a bunch man

  • @milky243
    @milky243 Год назад +2

    this video was really great and easy to understand, thanks

  • @DylanTheEye
    @DylanTheEye Год назад +1

    thank you so much this was really helpfull

  • @randomananasz
    @randomananasz 7 месяцев назад

    Thank you so much, bro. This helped so much thanks it meant the world to me. I really appreciate you. This is the best tutorial I've ever seen in my life.

  • @ice_popzz6623
    @ice_popzz6623 Год назад +2

    Thanks man your great 👍

  • @thecoolfool1532
    @thecoolfool1532 7 месяцев назад +1

    ngl you kinda sound like Sonic. Thats pretty cool!

  • @dinglebingus2625
    @dinglebingus2625 2 месяца назад +1

    but what if it doesn't replace, like for using your boost anims in shadow gens model swaps?

  • @sonicgamer8632
    @sonicgamer8632 8 месяцев назад

    you earned a sub

  • @Mr.Board_
    @Mr.Board_ Год назад +2

    This has been a bit helpful but I’m having trouble finding the specific animations from other mods namely, trying to add the no jumpball, and Marza run to impact sonic

    • @Super_sonic_Velocity
      @Super_sonic_Velocity 4 месяца назад

      You may nave to take the animation files from the mod yourself

  • @jamaalscotton281
    @jamaalscotton281 Год назад +1

    u rule man thx alot

  • @SwazieShanie
    @SwazieShanie 7 месяцев назад

    Amazing video went right to the point. Thank you, Bro!

  • @jasvinajeeth3333
    @jasvinajeeth3333 Год назад

    Thanks that helped allot

  • @SerhiiBrutkovskyi
    @SerhiiBrutkovskyi Месяц назад +1

    hedge arc pack link doesnt work

  • @michaelmartell3204
    @michaelmartell3204 7 месяцев назад

    thank you!!

  • @StardustBullets
    @StardustBullets Год назад +3

    quick question why does this voice sound similar to roger craig smith at times in this video?

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      You really think so? Just the sound of my voice I guess haha.

    • @StardustBullets
      @StardustBullets Год назад +1

      @@piranhamayhem sounds kinda similar, I don’t know why.

    • @trihord7
      @trihord7 Год назад

      @@piranhamayhem no one is going to judge you for using an ai voice in your videos but you don't have to lie about it

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      Man if I was using AI voice I definitely wouldn't be choosing Roger 😆

    • @trihord7
      @trihord7 Год назад

      @@piranhamayhem that voice definitely is not roger but you're definitely using ai because you can hear the artifacts and especially considering your voice drastically changes depending on which video you're watching, but your content is good so there's nothing to be ashamed about

  • @darkspike7543
    @darkspike7543 Год назад +1

    I'm trying to add a few different animations mods onto "New Sa2 upgrades" sonic model and am having trouble. The model itself has a configuration and several different models/settings to choose from. I am selecting the variant that I use and change up it's Sonic.pac as the tutorial instructs, but even with 2 watchthoughs/attemps, I cannot seem to get the model working with the animations I chose. Not sure what I'm doing wrong

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      What are the animations you are trying to add? Is there any change in game after you add them?

    • @darkspike7543
      @darkspike7543 Год назад +2

      @@piranhamayhem So far I haven't gotten any change to occur in the game after adding stuff. The mods I tried adding were "Alternate Jump Ball + Trail", "MITOS Reanimated Sonic", and "Marza Sonic Run Cycle (Boost)" in that order. Also to go with all the models from Sa2 upgrades, there are like 15ish character folders with their own Sonic.pac attached. I only tried to edit the one I like using/pick from Hedgemanger's mod config. It's titled "All_Upgrades_Imaddi_Model" btw. Thanks for taking the time to respond also :)

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      @@darkspike7543 Message me on discord and I try to help you out. I use the same exact config and have added different animations. discordapp.com/users/392165750866968586

  • @the_real_emelie_crosscode
    @the_real_emelie_crosscode Месяц назад

    i think i might've broken the textures a bit when i tried doing this
    i was using the trans fem sonic model with frontier reanimated

  • @antonycaua235
    @antonycaua235 Год назад +1

    I tried to do this by adding the marza sonic run cycle animation with the marza sonic model, and I couldn't, every time I do that and enter the game the model disappears, leaving the original model of the game with the animations.

    • @youtubesurfin
      @youtubesurfin 5 месяцев назад

      same

    • @antonycaua235
      @antonycaua235 5 месяцев назад

      @@youtubesurfin I know now, just search for the anim and anm files, and copy-paste in your model mod, it's works.

  • @tpgamesczc_v2769
    @tpgamesczc_v2769 Год назад +1

    Hey man, I cannot get the animations I ported to another Sonic model to work. I imported every animation file into the model folder, packed it and it does not work. Could I get more help?

  • @ice_popzz6623
    @ice_popzz6623 Год назад +1

    Also does this work with jumping animations? Like ones that have different textures?

    • @piranhamayhem
      @piranhamayhem  Год назад +2

      The jump animations is a little different. The jump animation uses a completely separate model from Sonic's base model. This model is used for his ball form ( dropdash and jumping). I haven't messed with it but to my knowledge it is just a ball and the animation for it doesn't actually spin, instead it's CEMT files that are used to give the spinning effect.
      SO...If you wanted to replace the spin ball with a like the alternate jumpball mods or an 06 style, you'd need to replace the spinball model and skeleton for it as well as the cemt files and textures for the spin ball model. That is about all I know about that atm since I haven't personally messed around with that yet.

  • @tembritish
    @tembritish 3 месяца назад

    i tried doing this with the sonic riders mod and when i copy the sonic.pac file to the hedgearcpack.exe it doesn't create the sonic folder

    • @piranhamayhem
      @piranhamayhem  3 месяца назад

      Hedgearcpac.exe has an issue where if the .pac is too large it won't be able to extract it. Getting the unpacked folder from the original mod creator would be your best bet.

  • @vitexus6907
    @vitexus6907 Год назад +1

    .... i drop the .pac into the .exe, but the new folder dont got greated

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      Is the .pac you're trying to open from a pre existing mod? Sometimes if the mod's .pac is too large and exceeds HedgeArcPack's size limit then it can't open it. It's a known issue with HedgeArcPack.

    • @vitexus6907
      @vitexus6907 Год назад +1

      @@piranhamayhem ooooh i see so definitly was that... What a shame, i dont know barely anything about modding, thanks you for explain me about the thing xD

    • @piranhamayhem
      @piranhamayhem  Год назад +1

      @@vitexus6907 You're welcome! You could always reach out to the mod creator and explain what you're trying to do and ask for the unpacked .pac folder. They might be willing to give it to you.

    • @vitexus6907
      @vitexus6907 Год назад +1

      @@piranhamayhem ... i could try that, lets see how it end xD thanks again

  • @illu1409
    @illu1409 Год назад +1

    There are character mods that when I drag the pac file on top of HedgeArcPack nothing happens. No folder is created. Do you know why this might be?

    • @piranhamayhem
      @piranhamayhem  Год назад +2

      I've experienced this and I think it has to do with the pac being too large for HedgeArcPack to unpack. Unfortunately I don't think there is a solution for this currently. Only way to get the unpacked file would be to ask for the folder from the mod creator.

    • @illu1409
      @illu1409 Год назад +2

      @@piranhamayhem Maybe I'll ask the mod creator for that then. Thank you :]

  • @TierZEMO
    @TierZEMO 5 месяцев назад

    i added reanimated frontiers to socks rio sonic and now the textures are weird help me

    • @piranhamayhem
      @piranhamayhem  5 месяцев назад

      What files did you copy? Only .anim files? .material files are what controls the textures so you might've copied those?

  • @IdiotRebecca251
    @IdiotRebecca251 Год назад

    I haven’t watched the video yet (though I definitely will later) I wanna know ahead of time, will this also work for the Smiley Sonic mod? I wanna use say for example He1 Sonic Reborn but I can’t use it with Smiley Sonic so whenever I go into photo mode it never feels right with how angry he can look at times

    • @piranhamayhem
      @piranhamayhem  Год назад

      I'm not familiar with the contents of the mod but I'm pretty sure you can still use animations that use the same skeleton as that mod.

    • @IdiotRebecca251
      @IdiotRebecca251 Год назад

      alright, I'm watching the tutorial rn, I'm trying to import the Marza Sonic run cycle into the Weezely Sonic model and there wasn't a download that contained just the animations or a hedgearcpack file from what I can tell, does that mean it's not able to be used?@@piranhamayhem

    • @IdiotRebecca251
      @IdiotRebecca251 Год назад

      update, yea the run cycle is a pac file vs a pad(?) file, it doesn't tell me to replace it plus when I open Frontiers the animation doesn't work, I'll just try and see if I can ask the publisher to release a different version with just the animation file

  • @DRMK_best_on_yt
    @DRMK_best_on_yt 6 месяцев назад

    I want to combine the “Unleashed Sonic” mod with “SUSG jumpball” and “Unleashed boost aura” mod. I tried to do all of these steps, but every time I open Frontiers it will show a weird version of the jumpball and unleashed boost aura. Do you know how to fix it?

    • @piranhamayhem
      @piranhamayhem  6 месяцев назад +1

      I believe that's because Sonic's boost and jump ball aura colors are in the playercommon.rfl file (physics file) from playercommon.pac. You'll need to copy those values for the jumpball and boost aura.

    • @DRMK_best_on_yt
      @DRMK_best_on_yt 6 месяцев назад

      @@piranhamayhem Unfortunately, I have little to no experience with modding so I don’t know how to do that. I do have to note that all of these mods do not change the playercommon.rfl file and they work just fine separately. I did manage to make a few other mods work with your video though, so thank you.

  • @xBIOHaZZaRdOuSx
    @xBIOHaZZaRdOuSx 11 месяцев назад

    how would i take skills added by a mod (mach speed generation edition mod vault skill is what i’m trying to grab) and just make them standalone? i want to use the physics and everything from another mod, but mach speed adds skills and changes the physics a bit.

    • @piranhamayhem
      @piranhamayhem  11 месяцев назад

      I'm not sure what that mod consists of but typically if you want only the physics from a mod you'd take the playercommon.pac from it.

  • @blueninja840
    @blueninja840 Год назад

    Late comment, but wondering when people edit animations, do they use the default rig as seen here? It’s a bit difficult compared to simpler rigs

    • @piranhamayhem
      @piranhamayhem  Год назад

      Yes, it's done using the default rig. Otherwise the animations wouldn't work with sonic's skeleton.

    • @blueninja840
      @blueninja840 Год назад

      @@piranhamayhem Ight thanks, I suppose I’ll just have to adapt to using it lol

  • @Noah0_
    @Noah0_ 9 месяцев назад

    Hi i know is been a while but do you know how do make this work on linux? Trying to use Meloh's reanimated frontiers and Sock's rio model on the steam deck

    • @piranhamayhem
      @piranhamayhem  9 месяцев назад

      Sorry I do not. I assume it's a similar process if the tools are available for linux

    • @FireLordKryll
      @FireLordKryll 8 месяцев назад

      when you combine those two it makes the textures glitch for some reason

  • @zoff.him1
    @zoff.him1 9 месяцев назад

    can u update? im too dumb for this lol i cant download ur hedgearc T-T

  • @sweetlitlbumblb
    @sweetlitlbumblb Год назад +2

    idk why but pronouncing it mod.ini threw me through a loop, i always pronounced mod.inee

    • @piranhamayhem
      @piranhamayhem  Год назад +2

      I actually used to pronounce it that way as well 😆

    • @sweetlitlbumblb
      @sweetlitlbumblb Год назад

      @@piranhamayhem Can u make a tutorial for model edits? if u can ofc

    • @piranhamayhem
      @piranhamayhem  Год назад

      ​@@sweetlitlbumblb Yeah I could do that! Are you wanting to learn how to make tweaks to existing models in the game or how to replace models from the game with other models?

    • @sweetlitlbumblb
      @sweetlitlbumblb Год назад +1

      @@piranhamayhem tweak existing mofels