Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Even worse than all of the mentioned strategies in this video is the sellout strategy, which involves accepting a sponsor and reading DIRECTLY from the script.
Bro, please, don't waste our time monologuing about untelated things. If the chapter is about Truant + Giga Impact, please talk about Truant + Giga Impact, not Tyranitar or Hippowdon😭😭😭 Your script isn't fine poetry in which one enjoys every word, it's mostly yapping with barely tracable line of logic. Having a good radio voice is cool and all, but these videos lack structure and are very hard to understand. This is not even real time commentary that can afford being chaotic and a little monotonous, this should be straight to the point: describe the strategy -> explain the original idea behind it -> explain why it wouldn't work. No Lightning Rod, no Rock types, no Rampardos - just the strategy. A couple words about Slaking would be a nice bonus for the new kids watching. Like, seriously, dude, this time you went too far.
Charge + Electric type move is fine, it was delivered properly. So most of my complains are about that first chapter. Still this is not the only example, definitely not the first time. I've switched off so many FSG videos just because they were a torture to watch, especially the "how good actually" series. Theorems are usually fine more or less. Not perfect, but, like, fine.
Spit up is particularly powerful depending on the charge of stockpile. 1 stockpile is 100 2 stockpile is 200 3 stockpile is 300. Granted, this would NEVER work in a comp setting but it has some interesting use cases in nuzlockes. Alternatively the HP regain on swallow is the following 1 stockpile is 25% hp 2 stockpile is 50% 3 stockpile is 100% Again, using half of your move slots for a gimmick is not likely to work… nor would any of its users be capable of getting a benefit in a comp setting. But it’s one of the goofiest moves and a favorite of mine.
It's astounding how Stockpile is a legit pretty good defensive move but Swallow and Spit Up are so terrible due to not actually synergizing with it at all (REMOVING the defense buffs for activation?! Seriously?! Who in their right mind wouldn't just pair Stockpile with a different recovery move?!)
28 дней назад+72
Next generation: ability where getting hit gives stacks of stockpile.
@@joshuakim5240If you're spamming a defense-stat boosting move, you want some way to turn that into offense. Otherwise you're a sitting duck that's going to get crit and die. That's why moves like Cosmic Power and Iron Defense are only ever really used with Stored Power or Body Press-- you pretty much never see them on their own. So you'd need your Stockpile user to have one of those moves to be relevant at all-- not to mention it only stacks three times, and thus is outclassed by other defensive stat-boosting moves. So I'd say it's not a very good defensive move at all
it's why i'll just run stockpile and swallow. spit up usually isn't worth the slot. and stockpile is decent defense boosting anyways on pokés who don't get things like cosmic power.
Just goes to show that just because you’re in charge of the biggest video game franchise in the world, doesn’t mean you’re actually good at making decisions.
In slight defense of Round: Wolfe Glick and Alpharad made a fun gimmick team in gen 8 based on Round because not only does the second Round increase in power, but the user of the second Round also gets to move with the speed of the first Round user. Meaning you can use a fast pokemon like Accelgor to Round and then have a Strong but slow Pokemon like Porygon Z follow it up immediately after giving it "pseudo-priority" and a powerful stab adaptability boosted 120BP Special move. Obviously this is still a gimmick, but it's funny and can actually catch some people by surprise in an online ladder environment (not in actual tournaments of course, especially not with Open Team Sheets).
I remember using Round in Gen 6 Triple Battles (in-game, but still) with a Greninja, Pixilate Sylveon and Refrigerate Aurorus. Don't remember how well it did, but it was amusing! 😂
Boosting the Power of round with abilities like Adaptability, Pixilate or even Technician is probably the only way the move gets enough oomph to be useful. Its a little like Plus/Minus where, if you built enough Pokemon around the strategy it could work, but it doesn't do much when it just gets slapped on for flavor. Only difference is that Round actually has a few Pokemon like Porygon-Z and Sylveon that are actually able to take full advantage of it, whereas every mon that gets Plus/minus are all weak to Ground.
@@oscara1573if you have to win 100 battles in a row, double team is useless. If you only have to win one battle to stop someones 97 battle streak, then double team is the best move in the game.
@@deparingeDude why does he voice the videos when he can hardly pronounce anything correctly. The number of times I've heard this guy say "albeit" as "al-bay" is uncountable
@@wedding2710the same reason why the magic the gathering RUclips channel MTGGoldfish is watched - the content manager, Seth, he can't pronounce words to save his life, and it's a running meme and endearing in its own way. If Kellen streamed, you could bet that he'd get (affectionate) flak for it.
Their main argument as I understand is that not being able to switch out during the recharge of giga impact is an ineffective way to hit very hard with Slaking. If you want to cheese a hard hit with Slaking they seem to say that it’d be better to hit really hard with a different move then switch out on the loafing turn to lose less momentum, I suppose. Or, the more common answer is to not use Slaking lol
I think (and I am not sure about this either) he was emphasizing that the strategies in the guide should have some level of obvious strategic synergy, even if it's not worth it overall. Take Lightning Rod + Water/Flying mon. Each of these things on their own have their benefits. But put them together in a Doubles battle, and now it's stronger than the sum of its parts. This is a strategy mentioned in the guide that makes sense. The Truant + Giga Impact "combo" isn't just a bad strategy because Truant and Giga Impact are bad. It's because they don't benefit each other. Truant doesn't become a better ability when used with Giga Impact and vice versa. Something like Giga Impact + Eject Button would make more sense, even if it's not very good. At least, that's what I'm thinking. Idk why he needed that much ranting, though.
@@noko_9796 abilities that use moves are almost always going to be good, and will ALWAYS be better than using the move itself. Examples: 1) Grassy Surge is good while the move Grassy Terrain is ass 2) Growl is cheeks but Intimidate is one of the most defining abilities in the game 3) Mean Look is decent but Shadow Tag is broken as hell lol
Big Root Parabolic Charge Bellibolt is so much fun! It's satisfying to barely take any damage, get charged, then hit back hard while stealing all your health back.
i don't get why there was such a massive section to say "hyper beam bad" because yeah, we all know that already. the point was about giga impact + truant, which, like you actually said, is actually a thing slaking uses because when you're using slaking you might as well go all in. there was a mention of truant durant, too, which didn't even exist in gen 4. it just felt like a massive chunk of the video dedicated to dunking on what was seemingly a typo that swapped the loafing turn and the attacking turn
@@minerturtle45 Hyper Beam before Gen 4 was a normal physical move, which was actually a strategy for Slaking in Gen 3, as paired with a choice band you have a stab base 150 move that Slaking can fire off it's much higher physical attack. Think of it like explosion but you dont immediately die. The Giga Impact strategy seems to replace that in Gen 4, because what wasnt mentioned was that Giga Impact's recharge is cancelled out by truant, meaning you only lose 1 turn as opposed to two as FSG mentioned.
Giga Impact is a bad idea on Slaking because you can't switch during the recharge turn and optimal Slaking play involves switching it in, using one attack, and then immediately switching back out the following turn. If you check the Smogon analyses for Slaking, not a single one includes Giga Impact. In fact, they all mention Giga Impact in the "Other Options" section as something that should *never be used on Slaking* because of how bad it is.
@@LordPhilipJFry so something else has to take the hit? Lol. Slaking can take most hits at least once. Banded Giga impact slaking is a valid option for what it is.
Why was the giga impact section SO long and talked about almost everything but giga impact lol Edit - Durant wasn't around when the guide was written, only Slaking and Slakoth had the Truant ability. If, as you say, the only pokemon you're going to use giga impact on is slaking, which can only have truant and has STAB, to go all in then that entire section is redundant.
I had no idea what was being discussed. He started talking about Lightningrod and Drizzle, I figured I missed the point about Giga Impact. The script at this part is soo wordy and longwinded I just skipped ahead to the next section.
A big part of it was the fact the guise suggested to "Slack off for one turn the use giga impact" rather than the contrary, with it's wording effectively suggesting to waste a turn before using giga impact, at least that's how I understood it.
The short of it is truant is a bad ability that shouldnt be suggested anyways and that Giga Impact gets rid of the one silver lining of Truant (you can switch on the loaf turn)
@@bmac4 Yep. You're not making a bad move good, You're making all the good moves bad. And I feel like the math just doesn't work out. Giga impact every other turn is essentially half power and so you're just using a base 75 move off of a really big attack stat. I don't want to do the calcs but I'm pretty sure lots of pokemon can hit harder by just using actually good moves.
According to Bulbapedia, the recharge of Giga Impact happens on the same turn as the "loafing around" of Truant, so in theory, if you have a Slaking, and it's going to loaf around anyway, the idea is to use Giga Impact for the 150 STAB attack, loaf around, and then use it again since it's recharge was handled during the truant phase. Silly, but if you had a choice banded Slaking anyway, firing off a boosted STAB Giga Impact off Slaking's higher physical attack stat would be like getting an Explosion in without dying.
It's not ideal, as you can't switch which means you're literally helpless. It's not a workaround, even though it's def a fun nuke. Because you can't switch due to being helpless, I can buff, switch to a pokemon with a counter strat, which is something the recharge turn just makes you deal with. If you just had the Truant turn, you could be proactive and switch to maybe get an advantageous match up.
Problem is even if you manage to get a KO, 99% of the time you're going to get KO'd by whatever switches in after anyway. That's the best case scenario. Worst case scenario, you get heavily exploited via setup. For example, a Dragonite switches in after and gets a free DD. If you had gone double-edge instead, the DD would still be free but at least you could switch to a counter while they are using it.
It would actually be preferable if Slaking did just die on that turn since it wouldn't be exploited on the next one. To that end, I actually believe *DOUBLE-EDGE* to be the superior 'final attack' from a low health Banded Slaking, since dying to recoil at the same time as KOing your target would be ideal as compared to Giga Impacting and completely exposing yourself afterwards
5:42, They already pointed it out in the video, but they talked about multiple problems with this strat. One of them was that the guide used the language of "Slack off for one turn and then hit with Giga Impact" which implies that the Pokemon uses Truant FIRST before using Giga Impact. Not only that, but it just says "Truant+Giga Impact" which implies that it isn't solely for Slacking. Lastly, by using Giga Impact it prevents the Pokemon from switching out the next turn. If it was Truant alone, you could at least swap out on the Truant turn, but Giga Impact locks your truant Pokemon in. The guide describes it as a combo, but the combo itself both "relies" on using a bad ability and introduces even more risk to the Pokemon using it. Edit: Just realized that the guide book was for gen 3, so my points are now somewhat invalid. Edit Edit: Meant 4, not 3
A better move with nearly the same power is Retaliate on Slaking with choice band. 140 bp revenge kill. Way better then giga impact because you can switch after
Seriously, it's such a backhanded and ableist thing to say, (not to mention wrong) and then to immediately start ranting about an obvious text error afterward? Bizarre.
Glad I'm not the only one who thought this. He talks fast, cuts out the pauses for breaths, and the script is incredibly longwinded. Very hard to understand what is being discussed.
I think it's fair to ask if it's AI written. People use AI to take shortcuts and I could see a team testing out a segment written by AI. I certainly haven't read enough AI to assume I would be able to catch it or not when produced into a video. What's nice is we can all agree it was a bad segment lol @rjd-kh8et
@@rainbowunicode8352 @BNidoking Its not AI, BKC(one of the script writers), just talks like that lmao. If you watch his channel and listen for more than 5 minutes you can tell he definitely wrote like 95% of this script. Its very hit or miss, but he's crucial for a lot of the main "How good was X actually?" videos because he has an encyclopedic knowledge of old gen metas.
Another dumb thing about Belch is its 90 accuracy. That's pretty good accuracy for such a powerful move, but it seems really weird that you can jump through all the hoops necessary to use Belch, then the move just misses anyway.
Also how does a sound move even miss? Round, Hyper Voice, Echoed Voice, Chatter (which always confuses starting with gen 6), even Boomburst being 100% accurate with 140 base power. Sing being an understandable exception. Unless the miss is because of the actual attack being the bad-smelling cloud coming out of the mons' mouth and not the sound.
You completely missed a mechanic of round. The second round goes immediately after the first round no matter what the speed of the second Pokémon is. There’s a niche strategy using round on sylveon with specs with Pokémon like a accelgor using it first
3:08 That’s interesting. In the PBR guide I have, I can attest that one of the combos listed in it was definitely Giga Impact + Roar. That must only be in the Prima verison.
Pokémon XD (developed by Genius Sonority) will also use this combo at the end of Orre Colosseum Round 5 with Hyper Beam and "starter clones", with Gonzap's team turning the entire strategy against you (notably he has a Choice Band Slaking packing a still physical Hyper Beam with nearly no drawback). This quirk of Roar bypassing the charge turns is also needed earlier to win a Battle CD (you have two Slaking, eight turns to end battle but the opponent will always use Protect on odd turns. You must use Exploud's Roar to swap the Slaking so that you can attack in the even turns).
Bit of a swerve from the conversation, but I had the PBR guide as well. And it showed that the shiny costume trainers existed long before they were recently discovered
Honorable Mention, albeit idk if it fully fits here: Fusion Flare & Fusion Bolt gaining power after the other is used. If only because Reshiram & Zekrom not only have better moves to use, including upgraded versions in almost every way in Blue Flare and Bolt Strike, but also cus Reshiram & Zekrom aren't going to really click those moves if they happen to face one another in singles, and in doubles they don't work particularly well together either.
I'm pretty sure Fusion Flare and Fusion Bolt were made specifically just for the final battle with N in Black and White; they're meant to serve a story purpose, not a competitive one.
Yess but they're coming for him in the comments, if I were him I could compare it with some uncomprehended genius and his unappreciated work that half a century later got the acclaim he deserved. Him I am not but you get the point.
Round almost certainly is a relic of the now defunct triple battle format. You can kind of see the utility of using Round with 1 fast utility mon and 2 slow wallbreakers to focus down an opposing pokemon before they get to move, but even then it’s still not really worth it.
I unironically believe that Stockpile is most useful without including Swallow/Spit up on the moveset lol, those defensive boosts have far more value than the healing/damage that causes to lose them. it's basically a bootleg cosmic power that only allows getting into +3, somewhat good on walls like Hippowdon.
Honestly, if you're running Slaking, Giga Impact probably isn't the worst plan in the world. It's exploitable, but is probably going to kill something(s) if the opponent doesn't play properly.
12:02 I had an idea Pure Steel Type Pokémon that resembles a Silver and Gold ornate Potbellied Piggy Bank with the ability “Stock Market” where every time it takes damage from a physical attack it gains a charge of Stockpile It would be called “Worthog”
@@thevioletbee5879pshhhhh that would be too overwhelming the whole point is to make stockpile more relevant by instead of wasting time setting up manually it’s a passive ability and that’s even if you include the boosts to defense and sp defense It would be basically a steel type Chansey with high HP and moderate defenses. Four slot syndrome would very much dictate this play style since it’s mostly a physical wall that builds itself up and then tears itself down to heal, very niche but I’m positive that if it existed someone could find a good way to use Worthog Stealth Rock, Iron Head, Swallow, and Toxic as a good example
11:35 I've seen Round used this way, with a slow -ate ability user next to a much faster mon. A feature of Round that wasn't mentioned is that the second, slower Round goes off immediately, regardless of the user's speed. That type-changed Round would go off much faster than it has any right to. And if the opponent tries to get around this using Trick Room? Now the slow mon Rounds first and the speedy mon follows up; you still get both attacks first if your slow mon is slow enough.
15:30 - Ok... Hear me out, there's a legitimate build that Can make Belch work, even work good to an extent (at the very least surprise factor as most players have no idea one of these moves even exist). Swalot spec'd into Defense and Special Attack (Ability doesn't really matter, maybe run Sticky Hold to ignore Trick), hold Petaya Berry for +1 SpAtk, use the move Stuffed Cheeks which instantly consumes the user's held berry regardless of its activation conditions And gives a free +2 Defense. (Why have you never heard of this move? Because only Greedent, Swalot, and Oinkologne learn it, and in Gen 8 it was Greedent's Signature Move...) Now, for attacking options you got Belch of course which now is a 120 BP move boosted with Stab & +1 SpAtk (or you can run Salac Berry for +1 Speed if you're playing in a weaker tier), Body Press to take advantage of the +2 Defense as well defensive build, and Giga Drain or Pain Split for healing and attacking Poison's weaknesses. Is it great? No, is it usable... 😶 Sure.
Bro out here rambling like he's trying to hit an essay's word count. I legit thought their that part of the video was lost around 3:30, when he suddenly starts talking about sandstorm out of nowhere.
If you're talking about Charge I feel Laser Focus is a worse variant. Not only don't you get any boost, but Critting on the next move is lower damage than the boost since the move was introduced when critical was already nerfed to only a 50% boost. I guess at least you can use it for all attacks, and you can use it when the opponent has buffed defenses already, but I think even then there are better ways to waste your turn.
Notably, I did actually use Laser Focus. I was playing a level 100 metagame where you can only use babymons, so Munchlax dominated, and a Riolu critting CC would OHKO Munchlax through Curse boosts
The thing that makes Belch bad isn't the move itself, imo. If anything, I think the move itself could be run quite well. The only problem is control. Berries, unlike most items in the game, have a very significant flaw, in that they are almost reactively activated, not proactively activated. You have to be hit into a Berry's use range more often than not, and those that don't do this are often extremely committal, like Sub + Petaya/Salac, or Belly Drum + Sitrus. If there was a way for the berry-user to forcibly activate their own berry's consumption, then I think Belch would become much better as a move. Say, for example, that a new setup move is added that boosts attack and special attack by 2 stages, but paralyzes the user. By adding a lum berry, you would have a way to activate your own Belch without the need to be statused by an opponent, and the move would become much more usable as a result. It's not as if there aren't pokemon that would LOVE to use the 120 BP Poison Special move in their aresnal. Hydreigon, the Glow-twins, Toxtricity, Salazzle- hell, even Cacturne might want something to hit fairies hard with. But it's just not able to be consistently used.
Well, there IS a move that lets you eat your berry on command, known as Teatime (which has everyone on the field, you included, eat their berries if they have any.) Issue is, it's exclusive to one pokemon, Polteageist, which doesn't learn Belch. Maybe there could be a doubles use for it by partnering with a (for example) a Pokemon that does use Belch that also has salac berry, but Polteageist isn't fast enough for it to be useful without potentially being prematurely KO'd by a faster opponent. Edit: Oh wait there's another move like it, called Stuff Cheeks, which also consumes your berry and has the useful bonus of raising your defense by 2x. And Swalot DOES have both stuffed cheeks and Belch, so it could make use of Belch more easily. Someone should make a smogon singles set revolving around it and see how well it does lmao
@@64Star There's also the Ability Gluttony which changes Berry consumption from the normal 25% health to instead be 50%. Obviously still not ideal and has its own issues related to it like what berries count but there are a number of pokemon which can have it compared to only Polteageist having Teatime, and Swalot is one of these pokemon which can have Gluttony though only as a Hidden Ability.
@bigfudge2031 it does, actually. You can bug bite to eat an opponent's sitrus berry and it'll let you use Belch successfully. Belch only works if you EAT a berry though, so using a move like Natural Gift doesn't count for the purposes of Belch.
No offense, BKC, but maybe don't write words in the script that FSG can't pronounce. I didn't know the original cut of Event Horizon was lost, though. That kind of sucks.
I'm not trying to be mean; I've been following this channel since it was fairly new, but articulation has always been one of FSG's biggest stumbling blocks. BKC's tendency for using words like that only makes FSG's job harder.
One thing I will say about Round, and maybe it’s been said already, is that it does do something interesting that is similar to the pledge moves - because Round instantly calls the next Pokémon’s Round, it bypasses the slower Pokémon’s speed stat - but it doesn’t only count as one attack, it still maintains the two-attack status that pledge moves lose. WeedleTwineedle showcased some of the move’s potential when combined with Sylveon’s and Primarina’s Pixillate and Liquid Voice, respectively, back in the SWSH era of VGC. But beyond that, yeah, the move is still incredibly gimmicky, and if GameFreak could implement changes to make it combine with the Pokémon’s preferred stab types naturally without relying on specific abilities would be awesome.
I'm surprised kellen didn't even mention that, since Charge forces you to use an electric move the next turn, the opponent can literally just switch in a ground type and make the Charge even more worthless. Most good moves aren't 100% guaranteed to give the opponent a free switch, let alone to one that hard counters yours
I saw the comment about sport moves (water sport/mud sport) and to be fair they do have some niche use as earlygame ghetto screens against water/ground moves but this is only really relevant for monotype runs of fangames/romhacks which are hard enough for you to need to squeeze every advantage you can get out of movepools. Obviously you’ll be better off with reflect/light screen/aurora veil as soon as you can get them, which provide protection against a much broader variety of attacks. Of course, that falls under niche situational strategies and not actively bad ones like the ones discussed in this video.
Another funny strategy to think of is Truant + Solar Beam. It is literally impossible to pull of unless you have sun. But is hilarious to think of using solar beam on Slaking and it will always fail bc of truant.
made me almost choke of laughter who the hell decided to include solar beam in his moveset? "Ima charge my lazo- right after this power nap. Ima charge my lazo- right after this power nap. Ima charge my lazo- right after this power nap. ima.."
@@M3rtyville the worst part is the normal dmg type. They could be very useful without the secondary effect (at least leveling up or story mode) if they were fighting or rock or dark type idk
For round it seems you forget to mention that after the first Pokemon uses round, the second Pokemon "Joins in" and ignores the speed stat entirely! So you could have a really fast Pokemon use round and have Choice Specs Refrigerate Auroras use the 120BP Stab 20% boosted Round immediately after! Well, Tailwind/trick room is usually good enough to get around speed like that anyways and benefits your entire team, not just that one round, uh... hm. Also Snow Warning Blizzard is almost as strong and a spread move without any other set-up so...
Weedle Twineedle actually made amazing use of round with liquid voice Primarina and pixelate Sylveon. It's extremely specific but it worked. Also I actually used roseli berry Hydreigon at one point and used dynamax to tank the hit. Then I could rack up spatk boosts and still have a strong poison attack after dynamax ran out. I've also used stockpile Drifblim before and it was honestly okay lol.
Nah idc what you say Round strats are a ton of fun. Minimum speed Primarina with Liquid Voice and a Splash Plate or Life Orb plus Max Speed Specs Porygon-Z goes brrrrr with Round. Y’all’s left out the the second Pokemon using Round goes immediately after the first, so you can effectively bypass speed tiering with the move. It can go hard if you know how to use it. Edit: Also the point of a round in singing is that it starts off with one voice and then another joins in singing the start of the song at the same time as the first person is in the middle of the song. Row Your Boat is a classic example of this
A minor thing missed about Round - the second Round hit will always occur immediately after the first one, meaning a very slow, strong special attacker will get their attack at increased speed. On something like Sylveon or Primarina that can change the move's type as well, this pairs okay with a much faster special attacker. Still insanely niche, though.
Removing the overworld effects from Abilities takes away the strategy in trying to encounter specific wild Pokémon. Pokémon should have been the focus that they should have been able to do other stuff besides just battles.
I think every Ability should have an overworld and in-battle use. For example, Intimidate should repel wild Pokemon of a lower level than the Pokemon with the Ability if they're at the head of the team order. Meanwhile, Pick-up should increase the power of item removal moves like Thief or Knock Off by a small percentage.
@@JanusHoWpickup already has an in battle effect (since gen 5), you collect a consumed held item another mon used of you don't have a held item already
Charge should take a note from Atlus's book, where similar moves multiply the strength of your next attack by 2.5 instead of just 2. At least then you're surpassing the damage of just attacking twice.
I think, if they did that, they'd need to remove the SpDef boost- otherwise, Pokémon already functions way different from Atlus. Swords Dance gives a semi-permanent 2x buff, Tarukaja (in Persona) gives a 3 turn 1.4x buff (in old SMT) gives a 4x stackable 1.25x buff (in Metaphor) gives a semi-temporary 1.2x buff that's 3x stackable. No way is a Pokémon player using Tarukaja, and Swords Dance (or even weaker setup like Work Up) would break Megami Tensei
@@furiouscorgi6614 I feel like the commitment of needing to using an electric move the following turn is enough to justify the SpDef boost. Alternatively they can make it work like Stockpile, and make it so after unleashing a charged electric move, the Pokémon's SpDef lowers by 1 stage.
Some additional “strategies” I thought of: Inflicting paralysis or sleep and then using smelling salts or wake up slap respectively 1. It is very hard to get the circumstance for boosting. The power boost is only effective when the target has a status effect, but not just that, a specific status effect as well (paralysis for smelling salts, sleep for wake up slap). 2. The power boost is not worth it. Even with the boost, both moves are not earth shatteringly powerful. And trust me, they need to be earth shatteringly powerful to compensate for being a one time thing and CURING THE OPPONENTS STATUS EFFECT. Yeah about that… 3. The moves cure the opponent’s respective status effect. I shouldn’t have to explain anyone why curing your opponents status effect is bad. If you squint super super hard, you might find a hypothetical scenario where it would be better if the opponent didn’t have a status effect (i.e. if the opponent’s paralysis was cured, then their Facade wouldn’t be boosted by their Guts ability). Even so, it is not worth doing it in this specific order. 4. Actually using the power boost to kill off a paralyzed or sleeping Pokémon might remove chances you have to set up, heal your team, or set entry hazards. Why kill off the sleeping enemy with wake up slap only to have a perfectly healthy enemy come in afterwards? 5. Why. Just why. Why would you attempt to inflict a status effect on an enemy just to cure it right after?? Focus energy crit based strategies combined with other items or abilities (Stick item, Sniper ability, etc.) Flatter (the move that confuses a target but also sharply raises the target’s special attack, I don’t understand the point of this) Yeah that’s all I got lol.
Round was a nightmare in gen 6 triple battle, where two fast mons would use it followed by mega salamence using a 288 bp STAB flying type move that hits all 3 mons. If you didn’t have wide guard or something that could take out salamence fast, you were screwed
Kind of makes me wonder if Swallow and Spit up were originally intended to only consume one stack of Stockpile but someone deemed that to risky. For all the set-up needed as well as the opportunity cost of going two or three moves into one strategy I don't think that would turn them from trash to treasure but it should at least make them a little less bad.
On the subject of Charge, it's interesting how they've now introduced Bellibolt with Elctromorphosis, which is effectively the same thing. You tank a hit and charge your next Electric move, just without the SpDef boost. The difference is that 1) Bellibolt can learn Charge (and Charge Beam even!) on top of Elctromorphosis, and the two effects stack. And 2) Bellibolt is actually bulky enough to manage to take that one hit it needs, which isn't something every user of Charge can claim (Plusle and Minun rise to mind, primarily).
Charge at least got buffed in Gen 9 to be stored until you use an Electric move, which... isn't good in PvP, still, but I'd guess they did that for purposes pertaining to Bellibolt's Electromorphosis ability. At least Miraidon in Tera Raids can make some use of it, I suppose.
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Belch: During an Ultra Sun play through, I was playing with a magmortar with a Belch strategy. I would run belly drum to raise attack then rest to heal HP. My Chesto berry activated waking me up. Then I would run belch and fire punch to deal damage. This strategy actually worked for me for the most part.
recently, I made a set for Swalot, for national dex format, using Rest + Chesto Berry with Belch and it works very well, also using Acid Spray to make Belch more powerfull
As easy as it is to make fun of Giga impact Slaking, I would say it is one of the most powerful strategies for dealing with the Battle Hall in the Gen 4 Battle Frontier. Max Attack+speed investment choice band giga impact can sweep through most tiers, even some resisted ones, You dont need to worry about not being able to switch out during the recharge turn since its 1v1 and can run coverage moves for unfavorable matchups like Sucker Punch or Shadow claw for ghost types (specially froslass and gengar) and Earthquake for rock and steel types You can easily get the Silver print with this, and Gold isn't that much difficult, only time consuming
Shoutout to Charge + Electric move being good in PMD2 because of Move Linking. Charge and then attack with the empowered Electric attack on the same turn. Took up a move slot, but it was a great burst option.
Seems like Round and stockpile suffer from the same issue as charge where you aren't getting anything better than using a decently strong move twice. Round is 60bp + 120bp for a total of 180bp over two pokemon. You can just use two moves of 90bp or higher and get the same result. Stockpile? Two turns for 100bp, three for 200bp, and four for 300bp. You are, at best, getting the equivalent of a 75bp move used four times.
I've used a Round Strategy, because there is something you didn't mention, is that it makes the next Round user move immediately after. And given they don't have to target the same pokemon makes it flexible. It's extremely niche but pairing Accelgor and Pixelate Sylveon is really the only way to use it, one is super fast, the other slow, high special attack, and has bonus stab.
There’s this one move called “Hold Back”, which is essentially dollar store False Swipe. It could be learned by the Unovan starters, Beldum, Mareep, Celebi, and Munchlax.
@@sdgdhpmbp 80% better. The game still freezes, it still has lighting glitches, it lags still, and the Frame still drops drastically, but they patched out some of the major glitches. You can still see underneath the ground, when some Pokémon evolve, NPC's still flash in and out, and Pokemon still spawn in the wall, ceiling, and ground
I once came up with an idea for a move that got stronger depending on how many healthy Bug-Type Pokémon are on your team, the idea being that colonies of certain insects work together in real life. The drawback, of course, would be that you’d be running a Mono-Bug team just to use this one move, and even then you still have to deal with Stealth Rock.
The main idea to me of charge is you charge during protect but if the mon has a boosting move charge really isn't helping. Gotta be the mons only boosting option... depends on the mon and what you're running I suppose.
It's not as bad as it is being presented. For some reason they think it's 3 turns, but it's only 2 and you would be unable to act on the second turn anyway, bar switching out. Truant and the recharge happen at the same time.
"Once you've done that, you are free to Belch to your hearts content, much to the delight of your roommates and/or your significant other." Pause.... WHAT?
You can do the same thing with OHKO moves, so its not entirely useless, just not legal in most popular singles formats. Had a ton of fun in Gen 7 3v3 Singles with Mind Reader, Fissure Poliwrath because the mon also gets Focus Punch and Hypnosis making it a nightmare to switch around in a format with no sleep clause
Slaking Giga impact is actually good in gen 3 OU. It OHkos salamence lead whilst double edge doesn't and it catches many offguard. I can't state enough how many people calc for double edge and go for CB brick break because they think they are safe once.
Weedletwineedle had a wacky Belch gimmick in doubles that sorta makes it work. The idea is that you have a partner Fling a Petaya berry at G-Slowking or something, enabling Belch and activating its Weakness Policy (this is a Weedletwineedle strat after all). A lot of moving parts, but gets around the item issue.
Honestly, I think you could give it a niche with a couple simple changes: Make it so that it's a 2.5/3 times boost and give the next electric attack the ability to ignore resistances and immunities. You set-up one turn but the next one you have a superpowered attack that can't be resisted or ignored, and that is stronger than attacking twice. Since a lot of electric pokemon are pretty squishy it runs the risk of dying before you get to attack so at least it has some risk.
No they do not; in fact Double-Edge is usually preferable on these Slakings since it fulfills the same function for a nuke button but with a much less harsh downside. In fact, the downside can be made an upside when used as a "final attack used at low HP", since if you manage to recoil KO yourself on the same turn as your opponent, that's waaaay better than Giga Impact KOing something and leaving yourself completely exposed on the next turn.
Heck, they even mention at the end of the segment that people do use Giga Impact to go all in on Slaking's stab and good stats. I think the point was that Truant and Giga Impact don't really benefit each other, so you'd never run them together on something that didn't have the stab and the stats for it. Slacking just so happens to have both.
@@TwiliPaladin I literally just told you how the possibility of KOing yourself on the same turn as your target is VASTLY preferable to KOing the enemy but allow the next Pokemon a completely free turn afterward. Heck, you do realize that Slaking's ENTIRE concept of giving the opponent a free turn is what makes Slaking so bad in the first place, right? Double-Edge recoil means Slaking get worn down faster (though with 150 HP, this is honestly not a large concern), but you still retain control over what you can do in the next turn. For example, if you KO something with Double-Edge and the opponent sends in a Pokemon that can either set up or threaten to KO Slaking immediately, you still have the option of switching Slaking out either to quickly respond to the setup sweeper or to simply save Slaking for later. If you KO something with Giga Impact, the loss of tempo is almost never worth it. That same setup sweeper now gets a completely unhindered turn to set up while you spend a turn loafing around and spend _another_ turn switching; this is especially terrible if the opponent has Substitute so you forfeited all momentum. Or the opponent gets to kill Slaking on its recharge turn and there's nothing you can do about it.
The sad thing is Stockpile-Swallow/Spit up strats might've been usable if you didn't lose your defensive buffs when you used up your Stockpiles. It'd be a way to go past +3 D/SD organically with Stockpiling, and incentivise using one of the follow up moves by substituting that in as the secondary effect instead of the terrible drawback of taking up to -3 D/SD for a powerful attack or mediocre heal.
The devs are not competitive players. They don't really have any idea what works in competitive. They can see what was overpowered in the last generation's competitive format but they are bad at anticipating what will be overpowered or ineffective in the next generation.
My idea to buff Charge : 1.instead of a ×2 boost to the next eleftric type, make it a ×2.5 boost, thus instead of Charge being essentially attacking with the same move twice, it would actually be equivalent to a 25% boost over two turns. 2. Instead of a Sp.Def boost, make it so that charge either boosts Atk or Sp.Atk depending on which stat is the heigher one 3. Make it so that Charge can be stored, so it doesnt disappear if you use a non electric move ( however you dont get multiple power boosts if you use charge consecutively, youll always only get a single 2.5 boost until you charge again ) 4. Give it a new interaction with the item Cell Battery ( + 1 Atk if the user is hit with an electric type move ), make it so that if the pokemon uses Charge, the battery theyre Holding gets " charged up " and gives the effect without needing to be attacked ( basically similiar to throat spray )
Considering this buffs, things likes Cell Battery Charge Luxray or Electivire would be much more useful, even considering their not so great physical electric stabs
It wouldn't. You still must take a hit to activate it, and that's not the thing that frail and fast electric mons are supposed to do, plus boost applies only to electric type moves, which can be absorbed by ground types or specific abilities
Use code FALSESWIPE50 to get 50% OFF your first Factor box plus 20% off your next month of orders at bit.ly/3SYO5ng!
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Even worse than all of the mentioned strategies in this video is the sellout strategy, which involves accepting a sponsor and reading DIRECTLY from the script.
Bro, please, don't waste our time monologuing about untelated things. If the chapter is about Truant + Giga Impact, please talk about Truant + Giga Impact, not Tyranitar or Hippowdon😭😭😭 Your script isn't fine poetry in which one enjoys every word, it's mostly yapping with barely tracable line of logic. Having a good radio voice is cool and all, but these videos lack structure and are very hard to understand. This is not even real time commentary that can afford being chaotic and a little monotonous, this should be straight to the point: describe the strategy -> explain the original idea behind it -> explain why it wouldn't work. No Lightning Rod, no Rock types, no Rampardos - just the strategy. A couple words about Slaking would be a nice bonus for the new kids watching. Like, seriously, dude, this time you went too far.
Charge + Electric type move is fine, it was delivered properly. So most of my complains are about that first chapter. Still this is not the only example, definitely not the first time. I've switched off so many FSG videos just because they were a torture to watch, especially the "how good actually" series. Theorems are usually fine more or less. Not perfect, but, like, fine.
.....
That part about Truant + Giga Impact, I don't understand what you said that entire time.
Swallow, spot up and stockpile.
I can't believe someone actually went "Yeah these 3 moves will get it done".
Spit up is particularly powerful depending on the charge of stockpile.
1 stockpile is 100
2 stockpile is 200
3 stockpile is 300.
Granted, this would NEVER work in a comp setting but it has some interesting use cases in nuzlockes.
Alternatively the HP regain on swallow is the following
1 stockpile is 25% hp
2 stockpile is 50%
3 stockpile is 100%
Again, using half of your move slots for a gimmick is not likely to work… nor would any of its users be capable of getting a benefit in a comp setting.
But it’s one of the goofiest moves and a favorite of mine.
It's astounding how Stockpile is a legit pretty good defensive move but Swallow and Spit Up are so terrible due to not actually synergizing with it at all (REMOVING the defense buffs for activation?! Seriously?! Who in their right mind wouldn't just pair Stockpile with a different recovery move?!)
Next generation: ability where getting hit gives stacks of stockpile.
@@giraffedragon6110i remember teaching my Pokemon this crap in gen 3. It was too late when you realized it's gonna take 3 heart scales to undo
@@joshuakim5240If you're spamming a defense-stat boosting move, you want some way to turn that into offense. Otherwise you're a sitting duck that's going to get crit and die. That's why moves like Cosmic Power and Iron Defense are only ever really used with Stored Power or Body Press-- you pretty much never see them on their own. So you'd need your Stockpile user to have one of those moves to be relevant at all-- not to mention it only stacks three times, and thus is outclassed by other defensive stat-boosting moves. So I'd say it's not a very good defensive move at all
Stockpile + Swallow/Spit Up in a game where there's only 4 moves to choose from is just insane to me
Fr. If anything, they should be combined to 2 separate 2-turn moves. Stock and Spit. Stock and Swallow.
Also normal type dmg 😑
They even buffed it with defense boosts and its still lame. I want it to be good but it just plain aint
it's why i'll just run stockpile and swallow. spit up usually isn't worth the slot. and stockpile is decent defense boosting anyways on pokés who don't get things like cosmic power.
Just goes to show that just because you’re in charge of the biggest video game franchise in the world, doesn’t mean you’re actually good at making decisions.
In slight defense of Round: Wolfe Glick and Alpharad made a fun gimmick team in gen 8 based on Round because not only does the second Round increase in power, but the user of the second Round also gets to move with the speed of the first Round user. Meaning you can use a fast pokemon like Accelgor to Round and then have a Strong but slow Pokemon like Porygon Z follow it up immediately after giving it "pseudo-priority" and a powerful stab adaptability boosted 120BP Special move. Obviously this is still a gimmick, but it's funny and can actually catch some people by surprise in an online ladder environment (not in actual tournaments of course, especially not with Open Team Sheets).
Saw a strategy with pixelate boosted round as well. It's the least bad of the video (not that that counts for much)
I remember using Round in Gen 6 Triple Battles (in-game, but still) with a Greninja, Pixilate Sylveon and Refrigerate Aurorus. Don't remember how well it did, but it was amusing! 😂
WeedleTwineedle did a round team with Primarina (Liquid Voice), Heliolisk (Solar Power) and Sylveon (Pixilate)
Base 90 is slow?
Boosting the Power of round with abilities like Adaptability, Pixilate or even Technician is probably the only way the move gets enough oomph to be useful. Its a little like Plus/Minus where, if you built enough Pokemon around the strategy it could work, but it doesn't do much when it just gets slapped on for flavor. Only difference is that Round actually has a few Pokemon like Porygon-Z and Sylveon that are actually able to take full advantage of it, whereas every mon that gets Plus/minus are all weak to Ground.
The guy who suggested Wrap+Toxic+Protect must be fun at office parties.
Battle tower taught me thats a valid strategy. Also add double team as 4th move
@@oscara1573if you have to win 100 battles in a row, double team is useless. If you only have to win one battle to stop someones 97 battle streak, then double team is the best move in the game.
Dragonite with Wrap + Toxic + Protect + Roost, is straight Power tho 🔥🔥🔥
I ran a Bind, Dig, Coil and Toxic Zygarde in Gen 7. Sometimes IronTail or 1000Arrows instead of toxic.
In Gen 6 competitive I used a Shuckle equipped with Leftovers that had Toxic, Infestation, Mud Slap, and Rest. EVERYONE hated that thing.
8:20
I love how you can tell both that BKC wrote this part of the script, and that Kellan was thinking "what is this guy saying" while reading it.
Well that and pronouncing copacetic in a way that tells you he clearly doesn't know the word
@@deparingeDude why does he voice the videos when he can hardly pronounce anything correctly. The number of times I've heard this guy say "albeit" as "al-bay" is uncountable
@@wedding2710a lot of youtubers do that to incite rage posts like this one. It’s really good for getting comments.
@@wedding2710the same reason why the magic the gathering RUclips channel MTGGoldfish is watched - the content manager, Seth, he can't pronounce words to save his life, and it's a running meme and endearing in its own way. If Kellen streamed, you could bet that he'd get (affectionate) flak for it.
The giggling during the Giga Impact Truant segment was delightful
I have no idea what was being ranted about for the first three minutes of the Giga Impact bit...
Their main argument as I understand is that not being able to switch out during the recharge of giga impact is an ineffective way to hit very hard with Slaking. If you want to cheese a hard hit with Slaking they seem to say that it’d be better to hit really hard with a different move then switch out on the loafing turn to lose less momentum, I suppose.
Or, the more common answer is to not use Slaking lol
@@ConjureNoonSloth i understand that, I just don't get the point of the several minutes of rambling prior to the actual explanation
@@levifoster5639 that is fair, padding the script maybe 😂
I think (and I am not sure about this either) he was emphasizing that the strategies in the guide should have some level of obvious strategic synergy, even if it's not worth it overall.
Take Lightning Rod + Water/Flying mon. Each of these things on their own have their benefits. But put them together in a Doubles battle, and now it's stronger than the sum of its parts. This is a strategy mentioned in the guide that makes sense.
The Truant + Giga Impact "combo" isn't just a bad strategy because Truant and Giga Impact are bad. It's because they don't benefit each other. Truant doesn't become a better ability when used with Giga Impact and vice versa. Something like Giga Impact + Eject Button would make more sense, even if it's not very good.
At least, that's what I'm thinking. Idk why he needed that much ranting, though.
This is just the Aradia episode bible rant of the channel
I'm glad the charge effect was at least utilized on Bellibolt pretty well, it just had to be put on an ability rather than a move
bellibolt is such a fun pokemon to use in single player lol especially if you teach it parabolic charge
@@noko_9796 abilities that use moves are almost always going to be good, and will ALWAYS be better than using the move itself.
Examples:
1) Grassy Surge is good while the move Grassy Terrain is ass
2) Growl is cheeks but Intimidate is one of the most defining abilities in the game
3) Mean Look is decent but Shadow Tag is broken as hell lol
It also got buffed so you don't have to use the electric type attack next turn. (The ability only provides the power boost, not the Sp. Def boost.)
Yeah. Bellibolt is so much fun in Singles. I like to use Soak and Parabolic Charge so that nothing hardwalls it.
Big Root Parabolic Charge Bellibolt is so much fun! It's satisfying to barely take any damage, get charged, then hit back hard while stealing all your health back.
i don't get why there was such a massive section to say "hyper beam bad" because yeah, we all know that already. the point was about giga impact + truant, which, like you actually said, is actually a thing slaking uses because when you're using slaking you might as well go all in. there was a mention of truant durant, too, which didn't even exist in gen 4. it just felt like a massive chunk of the video dedicated to dunking on what was seemingly a typo that swapped the loafing turn and the attacking turn
Sort of a psuedo explosion with Slaking
Yea valid. Even ranbats slaking uses banded giga impact. I didn’t get the big issue either lol
@@minerturtle45 Hyper Beam before Gen 4 was a normal physical move, which was actually a strategy for Slaking in Gen 3, as paired with a choice band you have a stab base 150 move that Slaking can fire off it's much higher physical attack. Think of it like explosion but you dont immediately die.
The Giga Impact strategy seems to replace that in Gen 4, because what wasnt mentioned was that Giga Impact's recharge is cancelled out by truant, meaning you only lose 1 turn as opposed to two as FSG mentioned.
Giga Impact is a bad idea on Slaking because you can't switch during the recharge turn and optimal Slaking play involves switching it in, using one attack, and then immediately switching back out the following turn. If you check the Smogon analyses for Slaking, not a single one includes Giga Impact. In fact, they all mention Giga Impact in the "Other Options" section as something that should *never be used on Slaking* because of how bad it is.
@@LordPhilipJFry so something else has to take the hit? Lol. Slaking can take most hits at least once. Banded Giga impact slaking is a valid option for what it is.
Why was the giga impact section SO long and talked about almost everything but giga impact lol
Edit - Durant wasn't around when the guide was written, only Slaking and Slakoth had the Truant ability. If, as you say, the only pokemon you're going to use giga impact on is slaking, which can only have truant and has STAB, to go all in then that entire section is redundant.
I had no idea what was being discussed. He started talking about Lightningrod and Drizzle, I figured I missed the point about Giga Impact. The script at this part is soo wordy and longwinded I just skipped ahead to the next section.
A big part of it was the fact the guise suggested to "Slack off for one turn the use giga impact" rather than the contrary, with it's wording effectively suggesting to waste a turn before using giga impact, at least that's how I understood it.
The short of it is truant is a bad ability that shouldnt be suggested anyways and that Giga Impact gets rid of the one silver lining of Truant (you can switch on the loaf turn)
@@bmac4 Yep. You're not making a bad move good, You're making all the good moves bad. And I feel like the math just doesn't work out. Giga impact every other turn is essentially half power and so you're just using a base 75 move off of a really big attack stat. I don't want to do the calcs but I'm pretty sure lots of pokemon can hit harder by just using actually good moves.
@@classarank7youtubeherokeyb63 basically if you’re ysing Salking using a move with a downside that you don’t care about for the game isn’t too bad
According to Bulbapedia, the recharge of Giga Impact happens on the same turn as the "loafing around" of Truant, so in theory, if you have a Slaking, and it's going to loaf around anyway, the idea is to use Giga Impact for the 150 STAB attack, loaf around, and then use it again since it's recharge was handled during the truant phase.
Silly, but if you had a choice banded Slaking anyway, firing off a boosted STAB Giga Impact off Slaking's higher physical attack stat would be like getting an Explosion in without dying.
It's not ideal, as you can't switch which means you're literally helpless. It's not a workaround, even though it's def a fun nuke.
Because you can't switch due to being helpless, I can buff, switch to a pokemon with a counter strat, which is something the recharge turn just makes you deal with. If you just had the Truant turn, you could be proactive and switch to maybe get an advantageous match up.
Problem is even if you manage to get a KO, 99% of the time you're going to get KO'd by whatever switches in after anyway. That's the best case scenario. Worst case scenario, you get heavily exploited via setup. For example, a Dragonite switches in after and gets a free DD. If you had gone double-edge instead, the DD would still be free but at least you could switch to a counter while they are using it.
It would actually be preferable if Slaking did just die on that turn since it wouldn't be exploited on the next one.
To that end, I actually believe *DOUBLE-EDGE* to be the superior 'final attack' from a low health Banded Slaking, since dying to recoil at the same time as KOing your target would be ideal as compared to Giga Impacting and completely exposing yourself afterwards
5:42, They already pointed it out in the video, but they talked about multiple problems with this strat. One of them was that the guide used the language of "Slack off for one turn and then hit with Giga Impact" which implies that the Pokemon uses Truant FIRST before using Giga Impact. Not only that, but it just says "Truant+Giga Impact" which implies that it isn't solely for Slacking. Lastly, by using Giga Impact it prevents the Pokemon from switching out the next turn. If it was Truant alone, you could at least swap out on the Truant turn, but Giga Impact locks your truant Pokemon in. The guide describes it as a combo, but the combo itself both "relies" on using a bad ability and introduces even more risk to the Pokemon using it.
Edit: Just realized that the guide book was for gen 3, so my points are now somewhat invalid.
Edit Edit: Meant 4, not 3
A better move with nearly the same power is Retaliate on Slaking with choice band. 140 bp revenge kill. Way better then giga impact because you can switch after
"Is it somehow crucial to burn a turn before using giga impact?" weren't we just criticizing others for taking every sentence at face value? 🤨
Seriously, it's such a backhanded and ableist thing to say, (not to mention wrong) and then to immediately start ranting about an obvious text error afterward? Bizarre.
>throwing out -ist adjectives at completely innocuous stuff
gb2rebornevo
@@specs.weedle Are you a moron?
@@rosecatseWow,your entire comment feels like a Twitter comment.
Just throwing words not said in the mouth of others. Please,Be better.
@rosecatse i don't get how it's ableist of all things
The worst developer intended strategy, winning with your favorites.
GF: Win with your favorites!
Also GF: [Allows Houndoom to get powercrept down to PU]
Karen said it’s true so it must be true! 😢
You can win the storyline with your favorites, but multiplayer is a whole other beast.
i guess this comment is not for me
byee
Wolfe just did my personal favorite, lapras, justice after all this time. Loved to see it
The writers were really feeling themselves with the script for this episode
I am not a fan of the script of this video, especially the Giga Impact + Truant segment feels like a bunch of filler without any structure.
Im wondering if it was AI written? The jokes and the overdone comparisons, all if it
Glad I'm not the only one who thought this. He talks fast, cuts out the pauses for breaths, and the script is incredibly longwinded. Very hard to understand what is being discussed.
FFS, not everything badly written is AI-generated.@@BNidoking
I think it's fair to ask if it's AI written. People use AI to take shortcuts and I could see a team testing out a segment written by AI. I certainly haven't read enough AI to assume I would be able to catch it or not when produced into a video.
What's nice is we can all agree it was a bad segment lol @rjd-kh8et
@@rainbowunicode8352 @BNidoking Its not AI, BKC(one of the script writers), just talks like that lmao. If you watch his channel and listen for more than 5 minutes you can tell he definitely wrote like 95% of this script. Its very hit or miss, but he's crucial for a lot of the main "How good was X actually?" videos because he has an encyclopedic knowledge of old gen metas.
Another dumb thing about Belch is its 90 accuracy. That's pretty good accuracy for such a powerful move, but it seems really weird that you can jump through all the hoops necessary to use Belch, then the move just misses anyway.
Also how does a sound move even miss? Round, Hyper Voice, Echoed Voice, Chatter (which always confuses starting with gen 6), even Boomburst being 100% accurate with 140 base power. Sing being an understandable exception. Unless the miss is because of the actual attack being the bad-smelling cloud coming out of the mons' mouth and not the sound.
Exactly. I tried using it for fun. But it isn't worth it. That 90 accuracy is ridiculous
You completely missed a mechanic of round. The second round goes immediately after the first round no matter what the speed of the second Pokémon is. There’s a niche strategy using round on sylveon with specs with Pokémon like a accelgor using it first
3:08 That’s interesting. In the PBR guide I have, I can attest that one of the combos listed in it was definitely Giga Impact + Roar. That must only be in the Prima verison.
we couldnt get our hands on the Prima version in time :(
Pokémon XD (developed by Genius Sonority) will also use this combo at the end of Orre Colosseum Round 5 with Hyper Beam and "starter clones", with Gonzap's team turning the entire strategy against you (notably he has a Choice Band Slaking packing a still physical Hyper Beam with nearly no drawback).
This quirk of Roar bypassing the charge turns is also needed earlier to win a Battle CD (you have two Slaking, eight turns to end battle but the opponent will always use Protect on odd turns. You must use Exploud's Roar to swap the Slaking so that you can attack in the even turns).
Bit of a swerve from the conversation, but I had the PBR guide as well. And it showed that the shiny costume trainers existed long before they were recently discovered
Jesus christ there is so much pre amble waffle to every single point made
Honorable Mention, albeit idk if it fully fits here: Fusion Flare & Fusion Bolt gaining power after the other is used. If only because Reshiram & Zekrom not only have better moves to use, including upgraded versions in almost every way in Blue Flare and Bolt Strike, but also cus Reshiram & Zekrom aren't going to really click those moves if they happen to face one another in singles, and in doubles they don't work particularly well together either.
I can see that working in game at least, unlike a lot of these whack strats
In Gen 5 they also had unique animations for the powered up versions.
I'm pretty sure Fusion Flare and Fusion Bolt were made specifically just for the final battle with N in Black and White; they're meant to serve a story purpose, not a competitive one.
13:37 copacetic is pronounced "co-puh-set-tick" with the emphasis on the puh
This is a bkc script classic
Yess but they're coming for him in the comments, if I were him I could compare it with some uncomprehended genius and his unappreciated work that half a century later got the acclaim he deserved. Him I am not but you get the point.
Flower gift 100% has to be a misclicked stat box that never got fixed💀
I never understood the purpose of boosting both stats that Cherrim has no use for
@@dramaticScarBecause it's purely a supportive 'mon.
Flower Gift's boosts are ideal for Groudon.
Round almost certainly is a relic of the now defunct triple battle format. You can kind of see the utility of using Round with 1 fast utility mon and 2 slow wallbreakers to focus down an opposing pokemon before they get to move, but even then it’s still not really worth it.
ah, but triple didn't exist in g4. triple battle came around in gen 5.
@@bittersweetvictory8541 Round was introduced in gen 5 though
I unironically believe that Stockpile is most useful without including Swallow/Spit up on the moveset lol, those defensive boosts have far more value than the healing/damage that causes to lose them. it's basically a bootleg cosmic power that only allows getting into +3, somewhat good on walls like Hippowdon.
stockpile on a rest/snore snorlax is incredibly funny i think. peak annoying
IIRC the defense buffs were added in Gen 4 because in Gen 3 it was real bad
I had a go with stockpile/rest/coil Arbok using shed skin, that was cute
Honestly, if you're running Slaking, Giga Impact probably isn't the worst plan in the world. It's exploitable, but is probably going to kill something(s) if the opponent doesn't play properly.
12:02 I had an idea
Pure Steel Type Pokémon that resembles a Silver and Gold ornate Potbellied Piggy Bank with the ability “Stock Market” where every time it takes damage from a physical attack it gains a charge of Stockpile
It would be called “Worthog”
Genius idea
Hell, cut the damage requirement. Make it a defensive speed boost.
Bro cooked so hard you'd think he had Desolate Land active while writing this
@@thevioletbee5879pshhhhh that would be too overwhelming the whole point is to make stockpile more relevant by instead of wasting time setting up manually it’s a passive ability and that’s even if you include the boosts to defense and sp defense
It would be basically a steel type Chansey with high HP and moderate defenses. Four slot syndrome would very much dictate this play style since it’s mostly a physical wall that builds itself up and then tears itself down to heal, very niche but I’m positive that if it existed someone could find a good way to use Worthog
Stealth Rock, Iron Head, Swallow, and Toxic as a good example
@@Nethaura The coolest comment I’ve ever received
You did NOT seriously explain what HMs are. That made me feel as if my bones were dust already.
Haven't been keeping up. When did HM pokes stop being a thing? Gen 8? I know LA had it but not sure of SwSh
@@sdgdhpmbp Gen 6 was the last generation where you needed your Pokémon to know HMs to advance.
11:35 I've seen Round used this way, with a slow -ate ability user next to a much faster mon. A feature of Round that wasn't mentioned is that the second, slower Round goes off immediately, regardless of the user's speed. That type-changed Round would go off much faster than it has any right to.
And if the opponent tries to get around this using Trick Room? Now the slow mon Rounds first and the speedy mon follows up; you still get both attacks first if your slow mon is slow enough.
15:30 - Ok... Hear me out, there's a legitimate build that Can make Belch work, even work good to an extent (at the very least surprise factor as most players have no idea one of these moves even exist).
Swalot spec'd into Defense and Special Attack (Ability doesn't really matter, maybe run Sticky Hold to ignore Trick), hold Petaya Berry for +1 SpAtk, use the move Stuffed Cheeks which instantly consumes the user's held berry regardless of its activation conditions And gives a free +2 Defense. (Why have you never heard of this move? Because only Greedent, Swalot, and Oinkologne learn it, and in Gen 8 it was Greedent's Signature Move...)
Now, for attacking options you got Belch of course which now is a 120 BP move boosted with Stab & +1 SpAtk (or you can run Salac Berry for +1 Speed if you're playing in a weaker tier), Body Press to take advantage of the +2 Defense as well defensive build, and Giga Drain or Pain Split for healing and attacking Poison's weaknesses.
Is it great? No, is it usable... 😶 Sure.
Sounds fun
Bro out here rambling like he's trying to hit an essay's word count. I legit thought their that part of the video was lost around 3:30, when he suddenly starts talking about sandstorm out of nowhere.
If you're talking about Charge I feel Laser Focus is a worse variant. Not only don't you get any boost, but Critting on the next move is lower damage than the boost since the move was introduced when critical was already nerfed to only a 50% boost. I guess at least you can use it for all attacks, and you can use it when the opponent has buffed defenses already, but I think even then there are better ways to waste your turn.
Which is why Laser Focus got scrapped in Gen 9 because Focus Energy is infinitely better
Notably, I did actually use Laser Focus. I was playing a level 100 metagame where you can only use babymons, so Munchlax dominated, and a Riolu critting CC would OHKO Munchlax through Curse boosts
At least Laser Focus has the niche you mentioned plus it has synergy with abilities like Sniper
The thing that makes Belch bad isn't the move itself, imo. If anything, I think the move itself could be run quite well. The only problem is control.
Berries, unlike most items in the game, have a very significant flaw, in that they are almost reactively activated, not proactively activated. You have to be hit into a Berry's use range more often than not, and those that don't do this are often extremely committal, like Sub + Petaya/Salac, or Belly Drum + Sitrus.
If there was a way for the berry-user to forcibly activate their own berry's consumption, then I think Belch would become much better as a move.
Say, for example, that a new setup move is added that boosts attack and special attack by 2 stages, but paralyzes the user. By adding a lum berry, you would have a way to activate your own Belch without the need to be statused by an opponent, and the move would become much more usable as a result.
It's not as if there aren't pokemon that would LOVE to use the 120 BP Poison Special move in their aresnal. Hydreigon, the Glow-twins, Toxtricity, Salazzle- hell, even Cacturne might want something to hit fairies hard with. But it's just not able to be consistently used.
Well, there IS a move that lets you eat your berry on command, known as Teatime (which has everyone on the field, you included, eat their berries if they have any.) Issue is, it's exclusive to one pokemon, Polteageist, which doesn't learn Belch. Maybe there could be a doubles use for it by partnering with a (for example) a Pokemon that does use Belch that also has salac berry, but Polteageist isn't fast enough for it to be useful without potentially being prematurely KO'd by a faster opponent.
Edit: Oh wait there's another move like it, called Stuff Cheeks, which also consumes your berry and has the useful bonus of raising your defense by 2x. And Swalot DOES have both stuffed cheeks and Belch, so it could make use of Belch more easily. Someone should make a smogon singles set revolving around it and see how well it does lmao
@@64Star There's also the Ability Gluttony which changes Berry consumption from the normal 25% health to instead be 50%. Obviously still not ideal and has its own issues related to it like what berries count but there are a number of pokemon which can have it compared to only Polteageist having Teatime, and Swalot is one of these pokemon which can have Gluttony though only as a Hidden Ability.
What about Pluck or Bug Bite? Can you belch if you eat another Pokemon's berry? (perhaps in a double battle)
@bigfudge2031 it does, actually. You can bug bite to eat an opponent's sitrus berry and it'll let you use Belch successfully. Belch only works if you EAT a berry though, so using a move like Natural Gift doesn't count for the purposes of Belch.
Belch could get reworked to forcibly consume the berry and then do damage. That would be a more simple fix imo.
No offense, BKC, but maybe don't write words in the script that FSG can't pronounce. I didn't know the original cut of Event Horizon was lost, though. That kind of sucks.
“Copaysatic” LMAOOO. Like, in fairness its my first time hearing the word too but thats not how its pronounced.
I'm not trying to be mean; I've been following this channel since it was fairly new, but articulation has always been one of FSG's biggest stumbling blocks. BKC's tendency for using words like that only makes FSG's job harder.
Who’s BKC?
@@Regeor Smogon veteran, writer of most (if not all) of FSG's videos. He has his own channel where he talks about Pokémon and movies.
FSG literally said pacifically instead of specifically. This isn't all on the writer @@vvlaze
One thing I will say about Round, and maybe it’s been said already, is that it does do something interesting that is similar to the pledge moves - because Round instantly calls the next Pokémon’s Round, it bypasses the slower Pokémon’s speed stat - but it doesn’t only count as one attack, it still maintains the two-attack status that pledge moves lose. WeedleTwineedle showcased some of the move’s potential when combined with Sylveon’s and Primarina’s Pixillate and Liquid Voice, respectively, back in the SWSH era of VGC. But beyond that, yeah, the move is still incredibly gimmicky, and if GameFreak could implement changes to make it combine with the Pokémon’s preferred stab types naturally without relying on specific abilities would be awesome.
Honestly, Round was actually a valid move used by Pixilate Throat spray Sylveon in VGC
But it is still very niche
I'm surprised kellen didn't even mention that, since Charge forces you to use an electric move the next turn, the opponent can literally just switch in a ground type and make the Charge even more worthless. Most good moves aren't 100% guaranteed to give the opponent a free switch, let alone to one that hard counters yours
Y'all ain't ready for the Charge into Hidden Power Grass minigame 🤯
@@MishKoz +1 Sp def boost + weak coverage move about to go CRAZY
I saw the comment about sport moves (water sport/mud sport) and to be fair they do have some niche use as earlygame ghetto screens against water/ground moves but this is only really relevant for monotype runs of fangames/romhacks which are hard enough for you to need to squeeze every advantage you can get out of movepools. Obviously you’ll be better off with reflect/light screen/aurora veil as soon as you can get them, which provide protection against a much broader variety of attacks.
Of course, that falls under niche situational strategies and not actively bad ones like the ones discussed in this video.
Another funny strategy to think of is Truant + Solar Beam. It is literally impossible to pull of unless you have sun.
But is hilarious to think of using solar beam on Slaking and it will always fail bc of truant.
made me almost choke of laughter
who the hell decided to include solar beam in his moveset?
"Ima charge my lazo- right after this power nap.
Ima charge my lazo- right after this power nap.
Ima charge my lazo- right after this power nap.
ima.."
I detect a long series of this and the bad Hidden Abilities vids. I approve.
sleep move + wake-up slap
paralysis move + smelling salt
@@M3rtyville the worst part is the normal dmg type. They could be very useful without the secondary effect (at least leveling up or story mode) if they were fighting or rock or dark type idk
For round it seems you forget to mention that after the first Pokemon uses round, the second Pokemon "Joins in" and ignores the speed stat entirely! So you could have a really fast Pokemon use round and have Choice Specs Refrigerate Auroras use the 120BP Stab 20% boosted Round immediately after!
Well, Tailwind/trick room is usually good enough to get around speed like that anyways and benefits your entire team, not just that one round, uh... hm. Also Snow Warning Blizzard is almost as strong and a spread move without any other set-up so...
Weedle Twineedle actually made amazing use of round with liquid voice Primarina and pixelate Sylveon. It's extremely specific but it worked. Also I actually used roseli berry Hydreigon at one point and used dynamax to tank the hit. Then I could rack up spatk boosts and still have a strong poison attack after dynamax ran out. I've also used stockpile Drifblim before and it was honestly okay lol.
Start at 8:00 if you dont want to sit through ads and an overly drawn out laugh at truants existence
Was wondering why SponsorBlock skipped a third of the video
Charge has always been such an interesting move concept, it’s such a shame that even when turned into an ability it’s still ass
Maybe it would be better if it given to a better Pokémon
well Electromorphosis would probably be better if Bellibolt was
Nah idc what you say Round strats are a ton of fun. Minimum speed Primarina with Liquid Voice and a Splash Plate or Life Orb plus Max Speed Specs Porygon-Z goes brrrrr with Round. Y’all’s left out the the second Pokemon using Round goes immediately after the first, so you can effectively bypass speed tiering with the move. It can go hard if you know how to use it.
Edit: Also the point of a round in singing is that it starts off with one voice and then another joins in singing the start of the song at the same time as the first person is in the middle of the song. Row Your Boat is a classic example of this
Round was really fun in gen 8. Regieleki learned it, and the games had Sylveon, drampa, and primarina for really strong second rounds.
5 minutes in and BKC is already taking swings
A minor thing missed about Round - the second Round hit will always occur immediately after the first one, meaning a very slow, strong special attacker will get their attack at increased speed.
On something like Sylveon or Primarina that can change the move's type as well, this pairs okay with a much faster special attacker. Still insanely niche, though.
Removing the overworld effects from Abilities takes away the strategy in trying to encounter specific wild Pokémon. Pokémon should have been the focus that they should have been able to do other stuff besides just battles.
I think every Ability should have an overworld and in-battle use.
For example, Intimidate should repel wild Pokemon of a lower level than the Pokemon with the Ability if they're at the head of the team order. Meanwhile, Pick-up should increase the power of item removal moves like Thief or Knock Off by a small percentage.
@@JanusHoW Intimidate makes wild encounters less likely to happen.
@@JanusHoW hard agree but really funny you picked intimidate which does what you said it should do and has since emerald
@@JanusHoWpickup already has an in battle effect (since gen 5), you collect a consumed held item another mon used of you don't have a held item already
@@souldew2 While similarly, Meromero Body would have you encounter opposite-sex wild Pokémon 1/2 of the time.
To be fair, Durant didn’t exist pre gen five, when the guide was written, and therefore the only guy applicable was Slaking.
I love how old you made earlier gen players feel with the whole teaching people about HMs XD
Charge should take a note from Atlus's book, where similar moves multiply the strength of your next attack by 2.5 instead of just 2. At least then you're surpassing the damage of just attacking twice.
I think, if they did that, they'd need to remove the SpDef boost- otherwise, Pokémon already functions way different from Atlus. Swords Dance gives a semi-permanent 2x buff, Tarukaja (in Persona) gives a 3 turn 1.4x buff (in old SMT) gives a 4x stackable 1.25x buff (in Metaphor) gives a semi-temporary 1.2x buff that's 3x stackable. No way is a Pokémon player using Tarukaja, and Swords Dance (or even weaker setup like Work Up) would break Megami Tensei
@@furiouscorgi6614 I feel like the commitment of needing to using an electric move the following turn is enough to justify the SpDef boost. Alternatively they can make it work like Stockpile, and make it so after unleashing a charged electric move, the Pokémon's SpDef lowers by 1 stage.
The last strategy made me think about Custap Berry Belch moment, let's go!...
Until the rival sends out a Steel type.
Some additional “strategies” I thought of:
Inflicting paralysis or sleep and then using smelling salts or wake up slap respectively
1. It is very hard to get the circumstance for boosting. The power boost is only effective when the target has a status effect, but not just that, a specific status effect as well (paralysis for smelling salts, sleep for wake up slap).
2. The power boost is not worth it. Even with the boost, both moves are not earth shatteringly powerful. And trust me, they need to be earth shatteringly powerful to compensate for being a one time thing and CURING THE OPPONENTS STATUS EFFECT. Yeah about that…
3. The moves cure the opponent’s respective status effect. I shouldn’t have to explain anyone why curing your opponents status effect is bad. If you squint super super hard, you might find a hypothetical scenario where it would be better if the opponent didn’t have a status effect (i.e. if the opponent’s paralysis was cured, then their Facade wouldn’t be boosted by their Guts ability). Even so, it is not worth doing it in this specific order.
4. Actually using the power boost to kill off a paralyzed or sleeping Pokémon might remove chances you have to set up, heal your team, or set entry hazards. Why kill off the sleeping enemy with wake up slap only to have a perfectly healthy enemy come in afterwards?
5. Why. Just why. Why would you attempt to inflict a status effect on an enemy just to cure it right after??
Focus energy crit based strategies combined with other items or abilities (Stick item, Sniper ability, etc.)
Flatter (the move that confuses a target but also sharply raises the target’s special attack, I don’t understand the point of this)
Yeah that’s all I got lol.
Round was a nightmare in gen 6 triple battle, where two fast mons would use it followed by mega salamence using a 288 bp STAB flying type move that hits all 3 mons. If you didn’t have wide guard or something that could take out salamence fast, you were screwed
Kind of makes me wonder if Swallow and Spit up were originally intended to only consume one stack of Stockpile but someone deemed that to risky.
For all the set-up needed as well as the opportunity cost of going two or three moves into one strategy I don't think that would turn them from trash to treasure but it should at least make them a little less bad.
On the subject of Charge, it's interesting how they've now introduced Bellibolt with Elctromorphosis, which is effectively the same thing. You tank a hit and charge your next Electric move, just without the SpDef boost. The difference is that 1) Bellibolt can learn Charge (and Charge Beam even!) on top of Elctromorphosis, and the two effects stack. And 2) Bellibolt is actually bulky enough to manage to take that one hit it needs, which isn't something every user of Charge can claim (Plusle and Minun rise to mind, primarily).
Charge at least got buffed in Gen 9 to be stored until you use an Electric move, which... isn't good in PvP, still, but I'd guess they did that for purposes pertaining to Bellibolt's Electromorphosis ability. At least Miraidon in Tera Raids can make some use of it, I suppose.
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
Don't forget that's what got Salamance banned from Gen 4 OU, it was too unpredictable to counter.
Belch:
During an Ultra Sun play through, I was playing with a magmortar with a Belch strategy. I would run belly drum to raise attack then rest to heal HP. My Chesto berry activated waking me up. Then I would run belch and fire punch to deal damage. This strategy actually worked for me for the most part.
recently, I made a set for Swalot, for national dex format, using Rest + Chesto Berry with Belch and it works very well, also using Acid Spray to make Belch more powerfull
+ body press to hit metal types
I really hope more of these of these will get goofy support. I'd LOVE stockpile and charge based moves and abilities
I wonder if a Pokemon with Gluttony or that one Berry regenerating ability could employ Belch decently.
As easy as it is to make fun of Giga impact Slaking, I would say it is one of the most powerful strategies for dealing with the Battle Hall in the Gen 4 Battle Frontier. Max Attack+speed investment choice band giga impact can sweep through most tiers, even some resisted ones, You dont need to worry about not being able to switch out during the recharge turn since its 1v1 and can run coverage moves for unfavorable matchups like Sucker Punch or Shadow claw for ghost types (specially froslass and gengar) and Earthquake for rock and steel types
You can easily get the Silver print with this, and Gold isn't that much difficult, only time consuming
Shoutout to Charge + Electric move being good in PMD2 because of Move Linking. Charge and then attack with the empowered Electric attack on the same turn. Took up a move slot, but it was a great burst option.
Charge + Discharge on starter Shinx was a life saver in monster houses once I could set it up.
Belch would be good if there was a poison type, special attacker, that got the ability Harvest
Seems like Round and stockpile suffer from the same issue as charge where you aren't getting anything better than using a decently strong move twice. Round is 60bp + 120bp for a total of 180bp over two pokemon. You can just use two moves of 90bp or higher and get the same result. Stockpile? Two turns for 100bp, three for 200bp, and four for 300bp. You are, at best, getting the equivalent of a 75bp move used four times.
I've used a Round Strategy, because there is something you didn't mention, is that it makes the next Round user move immediately after. And given they don't have to target the same pokemon makes it flexible.
It's extremely niche but pairing Accelgor and Pixelate Sylveon is really the only way to use it, one is super fast, the other slow, high special attack, and has bonus stab.
10:06
WeedleTwinneedle has entered the chat with high speed Accelegor and Pixelate Sylveon
There’s this one move called “Hold Back”, which is essentially dollar store False Swipe. It could be learned by the Unovan starters, Beldum, Mareep, Celebi, and Munchlax.
The worse developer intended strategy is releasing Scarlet and Violet as a glitchy, laggy, and buggy mess.
Boooo go back to 2022 the joke’s been run into the ground
Is it better now? Serious question.
@@sdgdhpmbp 80% better. The game still freezes, it still has lighting glitches, it lags still, and the Frame still drops drastically, but they patched out some of the major glitches.
You can still see underneath the ground, when some Pokémon evolve, NPC's still flash in and out, and Pokemon still spawn in the wall, ceiling, and ground
I once came up with an idea for a move that got stronger depending on how many healthy Bug-Type Pokémon are on your team, the idea being that colonies of certain insects work together in real life. The drawback, of course, would be that you’d be running a Mono-Bug team just to use this one move, and even then you still have to deal with Stealth Rock.
Were you hitting the bottle before reading through the battle rev guide? Legit waffling for over a third of the video.
I am quite literally so shocked…
I always thought that the charge thing would only ware off once we switched.
Charge honestly could work if it raised physical defense so it can take more ground type moves
The main idea to me of charge is you charge during protect but if the mon has a boosting move charge really isn't helping. Gotta be the mons only boosting option... depends on the mon and what you're running I suppose.
The only time I seen round used was when wolfeyvgc used a sylveon with pixelate and a porygon-z, and it wasn’t even used in an actual tournament.
Slack off on Truant turn+ Giga Impact on Slaking is still usuable on a fan favorite ROM Hack of all time- Pokemon Radical Red
7:06 the fact that the narrator, who normally keeps a monotone is holding back laughter proves the idiocy of the strategy.
It's not as bad as it is being presented. For some reason they think it's 3 turns, but it's only 2 and you would be unable to act on the second turn anyway, bar switching out. Truant and the recharge happen at the same time.
I will note that Pokemon Colliseum has a fight where an npc uses Skill Swap on Slaking (and doesn't use Giga Impact).
Recharging moves should be 200 power, not 150, at least make it comparable to use 2 times a 100BP move, not a measly 75
It’s like a loan. 2 weaker moves isn’t always better because sometimes you need the OHKO. Recharge doesn’t matter if it ends the battle.
"Once you've done that, you are free to Belch to your hearts content, much to the delight of your roommates and/or your significant other."
Pause.... WHAT?
He probably meant to say dismay but got mixed up
lock on + zap cannon comes to mind
You can do the same thing with OHKO moves, so its not entirely useless, just not legal in most popular singles formats. Had a ton of fun in Gen 7 3v3 Singles with Mind Reader, Fissure Poliwrath because the mon also gets Focus Punch and Hypnosis making it a nightmare to switch around in a format with no sleep clause
Rototiller and Flower Shield: boy do I love giving my partner Grass-type mon a minor buff
“What more could you ask for? Besides the lost original cut of the 1977 film Event Horizon.”
Classic BKC
*1997
God, there are kids who don't know about HMs? Lucky bastards.
Slaking Giga impact is actually good in gen 3 OU. It OHkos salamence lead whilst double edge doesn't and it catches many offguard. I can't state enough how many people calc for double edge and go for CB brick break because they think they are safe once.
Giga Impact came out in gen 4, my guy. You're thinking of Hyper Beam.
5:40 FSG barely not breaking character is hilarious
4:39 Sick roast there dude
6:30 Such a shame you fit squarely into the people you were just roasting as we can see
Aw the showdown player thinks he owned the youtuber
@@idyvalentine What does Showdown have to do with reading in your mind?
@@dynosgarcia7645 I hold showdown players with the same respect as I do pedophiles, I'm insulting you.
Weedletwineedle had a wacky Belch gimmick in doubles that sorta makes it work. The idea is that you have a partner Fling a Petaya berry at G-Slowking or something, enabling Belch and activating its Weakness Policy (this is a Weedletwineedle strat after all). A lot of moving parts, but gets around the item issue.
Meanwhile Blastoise *still* waiting for its remake while Charizard and Venusaur got one:😐
Does it need one? It's still dog water. Its only niche is rapid spinning.
Honestly, I think you could give it a niche with a couple simple changes: Make it so that it's a 2.5/3 times boost and give the next electric attack the ability to ignore resistances and immunities. You set-up one turn but the next one you have a superpowered attack that can't be resisted or ignored, and that is stronger than attacking twice. Since a lot of electric pokemon are pretty squishy it runs the risk of dying before you get to attack so at least it has some risk.
Not to be that guy, but most competitive slakings run one normal stab+giga impact
No they do not; in fact Double-Edge is usually preferable on these Slakings since it fulfills the same function for a nuke button but with a much less harsh downside.
In fact, the downside can be made an upside when used as a "final attack used at low HP", since if you manage to recoil KO yourself on the same turn as your opponent, that's waaaay better than Giga Impact KOing something and leaving yourself completely exposed on the next turn.
@@breloommaster12I fail to see how recoil is less harsh than not being able to switch for a single turn.
...as do most comp players, apparently.
Heck, they even mention at the end of the segment that people do use Giga Impact to go all in on Slaking's stab and good stats. I think the point was that Truant and Giga Impact don't really benefit each other, so you'd never run them together on something that didn't have the stab and the stats for it. Slacking just so happens to have both.
@@TwiliPaladin I literally just told you how the possibility of KOing yourself on the same turn as your target is VASTLY preferable to KOing the enemy but allow the next Pokemon a completely free turn afterward. Heck, you do realize that Slaking's ENTIRE concept of giving the opponent a free turn is what makes Slaking so bad in the first place, right?
Double-Edge recoil means Slaking get worn down faster (though with 150 HP, this is honestly not a large concern), but you still retain control over what you can do in the next turn. For example, if you KO something with Double-Edge and the opponent sends in a Pokemon that can either set up or threaten to KO Slaking immediately, you still have the option of switching Slaking out either to quickly respond to the setup sweeper or to simply save Slaking for later.
If you KO something with Giga Impact, the loss of tempo is almost never worth it. That same setup sweeper now gets a completely unhindered turn to set up while you spend a turn loafing around and spend _another_ turn switching; this is especially terrible if the opponent has Substitute so you forfeited all momentum. Or the opponent gets to kill Slaking on its recharge turn and there's nothing you can do about it.
The sad thing is Stockpile-Swallow/Spit up strats might've been usable if you didn't lose your defensive buffs when you used up your Stockpiles. It'd be a way to go past +3 D/SD organically with Stockpiling, and incentivise using one of the follow up moves by substituting that in as the secondary effect instead of the terrible drawback of taking up to -3 D/SD for a powerful attack or mediocre heal.
The devs are not competitive players. They don't really have any idea what works in competitive. They can see what was overpowered in the last generation's competitive format but they are bad at anticipating what will be overpowered or ineffective in the next generation.
@@InciniumVGC nah they know, thats why they created abominations like goldengho
Charge actually got buffed for gen 9 apparently, its effect now stays until you use an electric move
"in its STEED". stead, like red.
My idea to buff Charge :
1.instead of a ×2 boost to the next eleftric type, make it a ×2.5 boost, thus instead of Charge being essentially attacking with the same move twice, it would actually be equivalent to a 25% boost over two turns.
2. Instead of a Sp.Def boost, make it so that charge either boosts Atk or Sp.Atk depending on which stat is the heigher one
3. Make it so that Charge can be stored, so it doesnt disappear if you use a non electric move ( however you dont get multiple power boosts if you use charge consecutively, youll always only get a single 2.5 boost until you charge again )
4. Give it a new interaction with the item Cell Battery ( + 1 Atk if the user is hit with an electric type move ), make it so that if the pokemon uses Charge, the battery theyre Holding gets " charged up " and gives the effect without needing to be attacked ( basically similiar to throat spray )
Considering this buffs, things likes Cell Battery Charge Luxray or Electivire would be much more useful, even considering their not so great physical electric stabs
This would just make charge one of the best moves in the game,and every electric type wouldnt be viable without it
It wouldn't. You still must take a hit to activate it, and that's not the thing that frail and fast electric mons are supposed to do, plus boost applies only to electric type moves, which can be absorbed by ground types or specific abilities
@tyim5593 You don't have to take a hit for charge to activate, you just use charge and it just applies to the next electric move
Is Incineroar a strategy?
Yes, it's called "playing to win"