*hi, it’s been a minute! i’m thinking about creating a bit more again.* 1) this video is not sponsored and i bought the product myself, but you can use code " *pingu* " at checkout at www.azeron.eu/ for 5% off, which also supports me
Healing takes time, I see that you privated your healing video on the second channel, just know that that video is 1000% PROOF that you survived 100% of your bad days, take care J, we’ll be here for you always
only problem I had w/my azeron and the reason why i don't use it anymore is because I could never figure out where I wanted my key binds to be, could you post your key bind layout in the community tab for those interested? I'm now torn on getting the Cyborg 2 w/the hall effect joystick, or just getting a wooting 60HE...
It is the best since it was possible. For many years now. But the war between these two is making the fusion very difficult and maybe not happening... because compromise always sounds bad to people for some reason.
@@Redmentoos because there are always considerations to be made especially looking at tan average user. And there aare near on endless examples of trying to please multiple nichies or crowds or concepts ultimately to fall flat and or fail at both entirely. A passion project or a side experimental piece> sure. for general user market would you see yourself investing? Plus selling this to a new user who probably already has somthing at home that works fine not seeking the best just wanting to play games. This targets a specific group of people and there in the casuals who buy it cause its the cool gamer keyboards and they saw some streamer or pro gamer using it. Its a very specific item amnd there in expensive investment for somthing you might only do just to do casually. You have somthing... that... Im uncertain off. Granted i can only stretch as far as my limiter perview allows. ultimately I have no real idea if itd be a worht while upgrade. I do love cool gimmicky items or well not necisarily gimmicky if they have thier use... anfd actually work well at it. Things like a trackball mouse using my thumb to navigat windows instead of whipping about a mouse has been game changing. and just fine since I don't play Too many fast paced shooters that require quick scope aim and fancy maneuvers.and even if Im in an enviroment that supports it ultimately Im jus doin whats fun. I dont take it too serious until I die to that sniper on the other side of the map between two trains a window and a stair case. That just feels effin personal.
I've had mine for over 4 years upgraded to the cyborg after the first 2 years. I only use my keyboard to type in chat while gaming. It's completely changed my love for games I put down in the past due to wrist pain. The only bad thing I would say is sometimes the screws get loose over time but it's easy to tighten everything and adjust angles to your liking. Also sometimes if you pull too hard on the claw grip areas it will lift up if your using the optional angle stand.
RSI is a big concern these days, i had to quit brawlhalla and still feel the pains, and that wasn't even on kb but on controller! I think more awareness should be raised for the importance of better peripheral methods and ergonomics and make big changes, even just the concept of not constantly crushing the radius and ulna together with flat wrist angles is so alien to gamers it's bad
Btw, as SolarLight mentions in his Controller video, if you have a controller with a gyroscope and enable flick stick you can do a lot with just a controller. You aim precisely by moving your controller, and you can spin and flick using the right stick for example. Now you can avoid a lot of the simultaneous controller and keyboard input issues in some games. I think you can even enable this stuff directly through steam rather than the game having to support it.
I have tried this but I found it extremely difficult to get used to to the point where it didnt seem possible. should i have just given it more time or what
Aiming with a mouse is pretty intuitive, but since I mostly play on controller, I often fumble the movements, this really is looking like the best of both worlds to me
@@MarioMario-vy4bi Yeah, gyro is rad. Even more intuitive than mouse for me (as someone who grew up using a mouse). The bad part is that it's a pain to set up if the game doesn't have native gyro support, I really hope it becomes more widespread.
Sensitivity. Acceleration. Aim Assist. Ramp-Up curve (goes along with acceleration) Those are the things that you can tweak. Personally I enjoy being able to flick.
burst into a smile when i saw this vid pop up in my sub feed, absolutely love what you create. audibly gasped when i saw that first rocket strafe lmao, fantastic video
The gameplay clip starting at 6:00 felt like old school RUclips. Good vibes, fun, MUSIC. Just an enjoyable atmosphere all around. I've never watched a video from you before but just the joy from that segment earns a like and sub
dude i missed you, your videos are some of what i consider some of the best on the platform and your ability to talk about the topics youre showing off on an extremely visceral level makes your videos stand out so much man. I just love all of your stuff and your mental heath videos helped me understand a lot of myself aswell. I really hope you stick around for the long run but even if you choose not to, your catalogue will keep me around for a very long time. this is definitely one of your best videos and i hope you get better.
@@Heat2234 You can it comes with 3 stick heads with different textures that just pop right off. Its held in with magnets at least the one I have does that. And no i have never had the stick fall off while gaming. Also if any button or part breaks you can just buy the part off their website and easily replace it yourself. They are very repair-friendly but nothing on mine has ever broken and i have been using it constantly for like 3 years.
I'm glad I waited two years for this video. You've just opened my mind about what is possible with analog movement, and now I feel so limited with just my bare keyboard. Incredible video as you always do, it feels like Funorange's content but for FPS games.
damn i was going to put this in the corner while i do other stuff, but you're video format was so captivating I hadn't realized I'm already 80% of the way through it! great video
Welcome back!! I've always missed the movement when I switched from PS4 to controller, having access to that 360 degrees movement was so nice, I get stuck on map geometry and doors way more since switching to PC.
welcome back pingu! been watching since high school and I'm at college now lmao, you're one of my main influences in my hobbies and various interest as how relatable you are with myself, I hope you're doing better behind the scenes and find that spark to make content again!
@@pinguefy because of you I got into pen spinning, balisong, enthusiast mouse, and got into the hhkb topre hype. I even tried different keyboard layouts lmao
I've been dying for somebody to make this video for years. You hit all the points so well and TF2 is perfect for showcasing why this can be so effective, even if you don't need the extra buttons. I've just bought an Azeron specifically for Deadlock--I have a feeling Deadlock's movement tech + need for many buttons will make it shine
i feel like this is the same way i felt when for a few month period i could only use ps4 gyro. the freeing power that analog gives is insane, even with the quirk of gyro being hard to master. analong feels like the raw input having a mouse gives with 360 degree angles and it's super cool imo, and genuinely viable, i use to COOK other players still. it's just not my favorite way to play tho
Oh god I see what's going on with the Orbital Straif. In effect, it's just a regular airstraifing, but you're removing the middle man, which is the mouse, by using a Joystick instead of a Mouse. As the purpouse of turning the mouse is to produce that smooth gradual change in direction, like that of a *_Joystick_* , something the keyboard can't produce dues to being limited by 8 direction. With a Joystick, you natrually produce this smoothness, so the whole moving your mouse to airstraife is redundant, and like you showed, frees up your mouse to, you know, aim at the enemy gamer. Now you still need to pay atention to where you're moving to airstraif properly, the basic rules still apply even if you don't need the mouse anymore, so it's not like you can helicopter around and avoid all airshots, or spin the joystick around to acheive infinite speed, but the fact stands that you're going to have a leg up against those who doesn't have a Joystick + Mouse combo. Even without airstrafing there's a decent amount of advantage to having better mobility than Keyboard players.
Something I use is called the Lynxware CAT It feels pretty good but it's not perfect, there's definitely some changes I'd like such as sightly bigger buttons, better quality buttons with no texture, and a hall effect analog stick. Otherwise it feels really good
Azeron has all the things you mentioned - bigger buttons, hall effect joystick, 50million omron switches and possibility to put on grip tape on buttons
Small correction on the "why controller input is considered inferior" section: In Apex in particular, most of the high-level movement techs rely on a game mechanic known as "lurch," which is only applied when using a keyboard for movement. Most movement techs are physically impossible to perform with an analogue stick, simply because the game behaves fundamentally differently when using analogue movement inputs as opposed to digital ones.
is this really true though? how did the old movement configs work that roller players were using and how are some of them able to tap strafe with just a controller? i mention that it's a limitation of binds because i thought it was more about how it's physically not possible to input that many lurch inputs during the window without a scroll wheel or something similar, rather than the game handling analog input fundamentally differently
I don't know if all config users did this, but I know some would map their controller inputs to keyboard inputs and then use configs to do things like tap strafe or neo strafe.
@@pinguefy they would use Steam configs to make their controller send WASD, which would then get lurched. Apex recently patched this to disable lurch entirely when controller input of any kind is registering afaik
Dude I’m honestly your biggest fan man I’ve missed you so much. I grew up on your content. I appreciate you uploading I haven’t even realized till now cause RUclips didn’t even show me your video. Thankyou so much for all the amazing content you make. I appreciate the thought process that you put into your videos.
My reaction to this was "Oh my god, a keyboard with an analog stick that fits on the hand? I am interested!" Then I saw the price, lol. Anyways, good video! Nice to see pinguefy back.
@@pinguefy Thanks king, good to know you're willing to correct yourself. By the way, have you heard about this book, "Ultralearning"? Sounds somewhat like what you do to an extent. You should check it out! It's by Scott Young.
That snap at 6:50 looks like blatant aimbot. Your hand comes to a stop while the crosshair is to the left of the enemy, and while you're not moving your hand it bounces back and snaps onto the enemy. Micro adjustments like that are not possible, not to mention the way it snaps when watching frame by frame. The device seems interesting, though.
thank you for the compliment haha i'm using an hsk pro (tiny 24g fingertip mouse) which allows me to microadjust making tiny movements with my fingers. it's also funny you pick that clip because i was using my desk as a mousepad, with two ceramic skates and two sapphire watch lenses as skates LMAO
@@pinguefy Yeah, I don't know. I instantly paused when I saw that and had to go frame by frame because my CS Overwatch sense started tingling, looked very typical even at normal speed. Crazy snap if legit though.
You're correct. I've looked at this video for about 30 minutes to try to justify some of the things that are easily detectable, and while some of them you could say "sure maybe," there are clear cases where it's simply not human behavior. Especially given that there are comparators in the same video montage from game to game where natural aim is occurring and also that there are hand cams at times where the synchronization between the movements is completely desynced with what is happening in game. Not at a level that would be explainable through latency differences because "streaming" or whatever would cause the discrepancy.
first video of yours that ive watched, and man is it a really good one. i dont even play fps games but the way you explain it is so engaging and accessible along with the editing going crazy. definitely looking forward to whats next
The fact that this guy says he felt free using an analog stick is hilarious to me because I felt free using the trackpad on Steam controller to move where you can set an edge binding to Sprint giving you even more movement options. I will say though on a weird controller like this I don't think you could replace the joystick with the trackpad like Valve did on a regular controller. I must say that you can technically add the edge binding in Steam to the joystick to have sprinting when you full tilt but maybe it's cuz I'm just used to lots of FPS games on 360 it and whatnot so I don't like it myself. The other benefit to the pad is that you can place your finger wherever you want and your finger is just resting there rather than having to fight the joystick trying to go back to center.
We have now broken past the skill ceiling with different hardware. The over-competitiveness of gaming culture is ruining the fun of games for everybody else, but I bet you get to have fun.
No way bro, gaming culture has always been this way and this aspect of it has always been fun unless you prefer stagnation over progression. EOMM is what's ruining the fun and making you feel like it's overly competitive. It's artificial. Instead of fair matches, you're getting matched up by an algorithm designed to keep everyone playing the longest. That means you're the stomper when the algorithm is worried you'll quit after another bad game, and the stompee when the algorithm needs to let someone else win.
@@elibeeblebrox1084 Getting shit on by somebody doing shit I’ve never seen before by using different hardware than me is NOT FUN, except watching the video over again I’ve come to the conclusion that I could easily beat anybody playing like this
my man u are insane. this is the first vid i watched (i think) and ur destroying ppl on some foreign alien keyboard thing. Keep up the good work. I wish i could have ur aim (withought practice tho)
Movement with a keyboard was always so ridiculous, considering that key presses don't register pressure and there's no variation in velocity input as a result. I actually convinced my brother to play TF2 holding a controller on the left hand and aiming with the right hand. He did well.
hoooooooly i just decided to check back up on you because i saw a video of yours in my watch later list and daaaaamn i can't believe it's been 2 years. I always loved watching your videos. Nice to see you're doing good.
As someone who loves source strafing the impossible strafe terrifies me as a concept, having to aim away from opponents to airstrafe is in my damn bloodstream 😭
Hi pinguefy! I see you are back, i just want to say that you are the ones who made me change my life, i was practicing tricks with a pen, names of countries, aim trainer, and more, like you, i just wanted to say thanks for change my life.
RAAAH IM SO GLAD YOU'RE BACK !!! i rewatch your video about aiming more than most videos just because i love the process of someone having a question, spending the time to answer that question, and being so damn good at what they do because of that dedication. you're sick i hope to see more of you in the future!
@@pinguefy do you ever plan on making a discord server? perhaps once you develop a more consistent streaming habit? or do you think it'd be something that's too much of a hassle, or somewhere in between?
this is INSANELY strong in apex with tap-strafing, allowing you to neostrafe/yukastrafe (basically your orbital strafe while bhoping around and can be enhanced with an octane stim or any speed ability) way more consistently than anyone once you master it, i'm really thinking about buying one to test it out myself
i love seeing weird experimental playstyles, but this one really has so much potential, it's literally the best of both worlds while not having too much of a learning curve. also would love to see more people experiment with analog keyboards for controller-like inputs in specific games, i'd imagine thats more practical for many other games, as compared to an entirely new keypad (tho analog functionality with keyboards seem to be pretty controversial in competitive play? still think its rly cool) also welcome back after 2 years wow its been a while
GUNDAM EVOLUTION MENTIONED. BIG W. Fun fact, since you've last uploaded, I took my entrance exams and got into medical school, so its wild to see you upload again. Cheers from an M1
THANK YOU. I recently bought pc last month and I never play M&C and was really struggling with the key board so I’ve been holding a controller in one hand and it actually feels really nice. The price tag is what really didn’t want to spend that without knowing these exact types of things. Great video!
Please upload!! You’re a great creator, keep it up! You inspired me to get good at typing, and along the way I discovered my favorite hobby, mechanical keyboards. Thank you.
As casual mobile player for most fps games for mostly performance and convenience, I really like the stick style movement. You can still walk slowly and quickly at any direction without the need of extra buttons, giving you more screen room and making something like walking or strafing an easier habit then if you had a button to run and a dpad to strafe, already using 2 fingers to utilize out of your 4+ finger grip.
Thanks for showcasing this, it caught my attention a while ago. Love the fact you're an actually good FPS player and showed the new advanced movement possibilities. I considered this because of the idea of being able to naturally counterstrafe diagonal movements in CS, but being able to keep aim tracking while air strafing is enormous. I probably would have loved this for Chivalry 1, there was a controller player who was able to sprint nearly sideways.
For a long time I've thought that a controller with a trackball for mouselooking would be better. I like the freedom of movement that a stick gives me for walking, but the accuracy of a mouse is second to none.
this video is top 1 video i have watched in the past 5 years the level of "holy shit" i reached watching you keystrsfe with an analog stick will never be replicated
Loved when you were talking about movement on controller in fps games showing melee gameplay. I never thought of the similarities of inputs between movement shooters and melee but I think it’s a really apt comparison.
*hi, it’s been a minute! i’m thinking about creating a bit more again.*
1) this video is not sponsored and i bought the product myself, but you can use code " *pingu* " at checkout at www.azeron.eu/ for 5% off, which also supports me
PLEASE POST MAN, I CANT KEEP LIVING OFF OF VOLTAIC LIKE THIS
I'm glad that
A: one of my favorite creators is back
B: his mental health is doing a bit better
Healing takes time, I see that you privated your healing video on the second channel, just know that that video is 1000% PROOF that you survived 100% of your bad days, take care J, we’ll be here for you always
@@kayashkel3862 thank u
only problem I had w/my azeron and the reason why i don't use it anymore is because I could never figure out where I wanted my key binds to be, could you post your key bind layout in the community tab for those interested? I'm now torn on getting the Cyborg 2 w/the hall effect joystick, or just getting a wooting 60HE...
Analog movement with mouse for aim is such a genius yet simple idea.
It is the best since it was possible. For many years now. But the war between these two is making the fusion very difficult and maybe not happening... because compromise always sounds bad to people for some reason.
that's why I use a wooting keyboard
It's only like 15 years old too
@@Redmentoos because there are always considerations to be made especially looking at tan average user.
And there aare near on endless examples of trying to please multiple nichies or crowds or concepts ultimately to fall flat and or fail at both entirely. A passion project or a side experimental piece> sure. for general user market would you see yourself investing?
Plus selling this to a new user who probably already has somthing at home that works fine not seeking the best just wanting to play games. This targets a specific group of people and there in the casuals who buy it cause its the cool gamer keyboards and they saw some streamer or pro gamer using it.
Its a very specific item amnd there in expensive investment for somthing you might only do just to do casually. You have somthing... that... Im uncertain off.
Granted i can only stretch as far as my limiter perview allows. ultimately I have no real idea if itd be a worht while upgrade. I do love cool gimmicky items or well not necisarily gimmicky if they have thier use... anfd actually work well at it.
Things like a trackball mouse using my thumb to navigat windows instead of whipping about a mouse has been game changing. and just fine since I don't play Too many fast paced shooters that require quick scope aim and fancy maneuvers.and even if Im in an enviroment that supports it ultimately Im jus doin whats fun. I dont take it too serious until I die to that sniper on the other side of the map between two trains a window and a stair case. That just feels effin personal.
People have been doing it with an actual controller in one hand and a mouse in the other for years. This is the next step
It's been TWO YEARS?? Damn.
scary thought x_x
@@pinguefythis is somehow feels much more than 2 years, tbh. :D
@@pinguefyAnd I've been waiting two years....
Bro just remembered his yt account password 😂
Sheesh
The strafe just looks so wrong after putting so much time into TF2... had no idea that was even possible
I've had mine for over 4 years upgraded to the cyborg after the first 2 years. I only use my keyboard to type in chat while gaming. It's completely changed my love for games I put down in the past due to wrist pain. The only bad thing I would say is sometimes the screws get loose over time but it's easy to tighten everything and adjust angles to your liking. Also sometimes if you pull too hard on the claw grip areas it will lift up if your using the optional angle stand.
RSI is a big concern these days, i had to quit brawlhalla and still feel the pains, and that wasn't even on kb but on controller! I think more awareness should be raised for the importance of better peripheral methods and ergonomics and make big changes, even just the concept of not constantly crushing the radius and ulna together with flat wrist angles is so alien to gamers it's bad
Loctite 425 my dude. The screws will be going nowhere after that stuff is on them
Btw, as SolarLight mentions in his Controller video, if you have a controller with a gyroscope and enable flick stick you can do a lot with just a controller.
You aim precisely by moving your controller, and you can spin and flick using the right stick for example. Now you can avoid a lot of the simultaneous controller and keyboard input issues in some games. I think you can even enable this stuff directly through steam rather than the game having to support it.
I have tried this but I found it extremely difficult to get used to to the point where it didnt seem possible. should i have just given it more time or what
This adds to the concept of natural input, i think the most natural progression of this is eye tracking
Splatoon!
we're so fucking back
LET'S GO
Aiming with a mouse is pretty intuitive, but since I mostly play on controller, I often fumble the movements, this really is looking like the best of both worlds to me
Try using gyro to aim.
@@MarioMario-vy4bi Yeah, gyro is rad. Even more intuitive than mouse for me (as someone who grew up using a mouse). The bad part is that it's a pain to set up if the game doesn't have native gyro support, I really hope it becomes more widespread.
Sensitivity. Acceleration. Aim Assist.
Ramp-Up curve (goes along with acceleration)
Those are the things that you can tweak.
Personally I enjoy being able to flick.
@@MarioMario-vy4biyeah in the 3 games that even support it, all of which do so difficultly
@@Kero-zc5tcwith steam input you can set it up for anything no?
burst into a smile when i saw this vid pop up in my sub feed, absolutely love what you create. audibly gasped when i saw that first rocket strafe lmao, fantastic video
LOL that's awesome, i was worried it wouldn't be a big enough moment
BRO SAME
i was laying down and i almost stood up when this popped into my feed. god bless youtube algorithm on the few times it actually works.
The gameplay clip starting at 6:00 felt like old school RUclips. Good vibes, fun, MUSIC. Just an enjoyable atmosphere all around.
I've never watched a video from you before but just the joy from that segment earns a like and sub
The movement edit starting at 3:44 is insanely smooth. so happy to randomly come back to your channel and find you've posted something again :D
thank u :D
literally last month i was watching your tf2 video thinking "man it sucks this guy doesn't make videos anymore", glad to see you're back
dude i missed you, your videos are some of what i consider some of the best on the platform and your ability to talk about the topics youre showing off on an extremely visceral level makes your videos stand out so much man. I just love all of your stuff and your mental heath videos helped me understand a lot of myself aswell. I really hope you stick around for the long run but even if you choose not to, your catalogue will keep me around for a very long time. this is definitely one of your best videos and i hope you get better.
tysm this is a really sweet comment c:
@@WaffleWithNoToppings same here honestly
Love how the rubber is so worn out on the stick, showing just how often pinguefy uses it
LOL
Did you notice the cat fluff land near it at the end
Be nice if they make one easier to just pop in and out the stick
@@spedmonie416😂😂😂😂😂 I lost it when I saw that
@@Heat2234 You can it comes with 3 stick heads with different textures that just pop right off. Its held in with magnets at least the one I have does that. And no i have never had the stick fall off while gaming. Also if any button or part breaks you can just buy the part off their website and easily replace it yourself. They are very repair-friendly but nothing on mine has ever broken and i have been using it constantly for like 3 years.
I'm glad I waited two years for this video. You've just opened my mind about what is possible with analog movement, and now I feel so limited with just my bare keyboard. Incredible video as you always do, it feels like Funorange's content but for FPS games.
This is the Most eye opening Video about movement in Gaming and alternative Input devices I‘ve ever Seen. You really made my day.
thank u :D
damn i was going to put this in the corner while i do other stuff, but you're video format was so captivating I hadn't realized I'm already 80% of the way through it! great video
high praise ty :D
I literally subscribed yesterday and was sad to see you hadn't uploaded in 2 years. we are so back.
aw thank u :D
Welcome back!! I've always missed the movement when I switched from PS4 to controller, having access to that 360 degrees movement was so nice, I get stuck on map geometry and doors way more since switching to PC.
welcome back pingu! been watching since high school and I'm at college now lmao, you're one of my main influences in my hobbies and various interest as how relatable you are with myself, I hope you're doing better behind the scenes and find that spark to make content again!
thank you c: what kinda hobbies have u gotten into?
@@pinguefy because of you I got into pen spinning, balisong, enthusiast mouse, and got into the hhkb topre hype. I even tried different keyboard layouts lmao
@@eris-cs i love that haha, ty for the comment :3
he finally remembered his channels password
good
I'm glad new music is so easy to find, Thorn to Liver's, 'Hold on You' is a great listen. It's a good share.
This felt like an entire documentary somehow cohesively condensed into 10 minutes. Amazing video
This brings me joy, both the subject of the video and the fact that you have uploaded again. its been too long.
I've been dying for somebody to make this video for years. You hit all the points so well and TF2 is perfect for showcasing why this can be so effective, even if you don't need the extra buttons. I've just bought an Azeron specifically for Deadlock--I have a feeling Deadlock's movement tech + need for many buttons will make it shine
Glad you're back
i feel like this is the same way i felt when for a few month period i could only use ps4 gyro. the freeing power that analog gives is insane, even with the quirk of gyro being hard to master. analong feels like the raw input having a mouse gives with 360 degree angles and it's super cool imo, and genuinely viable, i use to COOK other players still. it's just not my favorite way to play tho
Oh god I see what's going on with the Orbital Straif. In effect, it's just a regular airstraifing, but you're removing the middle man, which is the mouse, by using a Joystick instead of a Mouse. As the purpouse of turning the mouse is to produce that smooth gradual change in direction, like that of a *_Joystick_* , something the keyboard can't produce dues to being limited by 8 direction. With a Joystick, you natrually produce this smoothness, so the whole moving your mouse to airstraife is redundant, and like you showed, frees up your mouse to, you know, aim at the enemy gamer.
Now you still need to pay atention to where you're moving to airstraif properly, the basic rules still apply even if you don't need the mouse anymore, so it's not like you can helicopter around and avoid all airshots, or spin the joystick around to acheive infinite speed, but the fact stands that you're going to have a leg up against those who doesn't have a Joystick + Mouse combo. Even without airstrafing there's a decent amount of advantage to having better mobility than Keyboard players.
yep!! well deduced and explained ^^
but can you wiggle (ADAD) with the joystick as quickly as with keyboard? Doubt it
@@Mido_ But that keypad got many of its own additional keys. You can bind A and D keys on it and strafe using those when needed. Problem solved.
This is probably the best ad without being an ad
holy shit I missed your content so much, you're the entire reason why I use mouse accel
Something I use is called the Lynxware CAT
It feels pretty good but it's not perfect, there's definitely some changes I'd like such as sightly bigger buttons, better quality buttons with no texture, and a hall effect analog stick.
Otherwise it feels really good
that thing looks crazy!!
With all of those changes, Id use that as my gaming board instantly
Azeron has all the things you mentioned - bigger buttons, hall effect joystick, 50million omron switches and possibility to put on grip tape on buttons
"I wonder how it would play with the fina-
6:25
FUCK IT I'M GETTING IT
it's actually quite good in that game, you prolly don't need an azeron but analog movement feels nice
Analog + mouse is great. I used to run it by having my controller in one hand and the mouse in the other.
It is a bit buggy though.
glad to see you back! I came about your channel because of split keyboards, now I stick around because your content is well crafted
take your time
Nice to see you’re still alive and well pingu praying the best for you man 🤙🏽
0:19 nice homura bro
5:15 funny enough this is actually a cheat called auto-strafe, although it's at much faster speeds. cool seeing its possible legit tho
that's rly funny haha
Small correction on the "why controller input is considered inferior" section: In Apex in particular, most of the high-level movement techs rely on a game mechanic known as "lurch," which is only applied when using a keyboard for movement. Most movement techs are physically impossible to perform with an analogue stick, simply because the game behaves fundamentally differently when using analogue movement inputs as opposed to digital ones.
roller players are sleeping on the foot pedals for mashing out W inputs,,
is this really true though? how did the old movement configs work that roller players were using and how are some of them able to tap strafe with just a controller? i mention that it's a limitation of binds because i thought it was more about how it's physically not possible to input that many lurch inputs during the window without a scroll wheel or something similar, rather than the game handling analog input fundamentally differently
I don't know if all config users did this, but I know some would map their controller inputs to keyboard inputs and then use configs to do things like tap strafe or neo strafe.
Lurches *are* doable on controller, but you need a VERY fast flick. With this having bindable keys though... Lurch away.
@@pinguefy they would use Steam configs to make their controller send WASD, which would then get lurched. Apex recently patched this to disable lurch entirely when controller input of any kind is registering afaik
I swear, the best kind of youtube videos come from your channel. Educational/Interesting plus awesome clips! Keep uploading man!
thank you!
Dude I’m honestly your biggest fan man I’ve missed you so much. I grew up on your content. I appreciate you uploading I haven’t even realized till now cause RUclips didn’t even show me your video. Thankyou so much for all the amazing content you make. I appreciate the thought process that you put into your videos.
tysm :>
My reaction to this was "Oh my god, a keyboard with an analog stick that fits on the hand? I am interested!"
Then I saw the price, lol. Anyways, good video! Nice to see pinguefy back.
LOL there are other options you could go for like the razer tartarus, thank u :D
@@pinguefy FYI the "stick" on the tararus is actually a d-pad, essentially.
@@colbyboucher6391 noooo, say it ain't so :( tysm for this info i have been giving a lot of bad recs then, appreciate it a lot!!
@@pinguefy Thanks king, good to know you're willing to correct yourself. By the way, have you heard about this book, "Ultralearning"? Sounds somewhat like what you do to an extent. You should check it out! It's by Scott Young.
@@aleks4431 thanks for the rec i'll have a look!
That snap at 6:50 looks like blatant aimbot. Your hand comes to a stop while the crosshair is to the left of the enemy, and while you're not moving your hand it bounces back and snaps onto the enemy. Micro adjustments like that are not possible, not to mention the way it snaps when watching frame by frame. The device seems interesting, though.
thank you for the compliment haha
i'm using an hsk pro (tiny 24g fingertip mouse) which allows me to microadjust making tiny movements with my fingers.
it's also funny you pick that clip because i was using my desk as a mousepad, with two ceramic skates and two sapphire watch lenses as skates LMAO
actually in that case it might just be the bounciness resulting from trying to stop a very fast flick with a bit of tension
@@pinguefy Yeah, I don't know. I instantly paused when I saw that and had to go frame by frame because my CS Overwatch sense started tingling, looked very typical even at normal speed. Crazy snap if legit though.
@@SN-eb4hk thank u :> sometimes u just send em where you think you're getting shot from and get lucky in that game haha
You're correct. I've looked at this video for about 30 minutes to try to justify some of the things that are easily detectable, and while some of them you could say "sure maybe," there are clear cases where it's simply not human behavior. Especially given that there are comparators in the same video montage from game to game where natural aim is occurring and also that there are hand cams at times where the synchronization between the movements is completely desynced with what is happening in game. Not at a level that would be explainable through latency differences because "streaming" or whatever would cause the discrepancy.
2:25 HOLY FUCK IT'S COCAINE DIESEL!
aha cheers!
first video of yours that ive watched, and man is it a really good one. i dont even play fps games but the way you explain it is so engaging and accessible along with the editing going crazy. definitely looking forward to whats next
tysm!!
The fact that this guy says he felt free using an analog stick is hilarious to me because I felt free using the trackpad on Steam controller to move where you can set an edge binding to Sprint giving you even more movement options. I will say though on a weird controller like this I don't think you could replace the joystick with the trackpad like Valve did on a regular controller.
I must say that you can technically add the edge binding in Steam to the joystick to have sprinting when you full tilt but maybe it's cuz I'm just used to lots of FPS games on 360 it and whatnot so I don't like it myself.
The other benefit to the pad is that you can place your finger wherever you want and your finger is just resting there rather than having to fight the joystick trying to go back to center.
6:55 femboy spotted
:3
:3
@@pinguefy :3
We have now broken past the skill ceiling with different hardware. The over-competitiveness of gaming culture is ruining the fun of games for everybody else, but I bet you get to have fun.
No way bro, gaming culture has always been this way and this aspect of it has always been fun unless you prefer stagnation over progression.
EOMM is what's ruining the fun and making you feel like it's overly competitive. It's artificial. Instead of fair matches, you're getting matched up by an algorithm designed to keep everyone playing the longest. That means you're the stomper when the algorithm is worried you'll quit after another bad game, and the stompee when the algorithm needs to let someone else win.
@@elibeeblebrox1084 Getting shit on by somebody doing shit I’ve never seen before by using different hardware than me is NOT FUN, except watching the video over again I’ve come to the conclusion that I could easily beat anybody playing like this
my man u are insane. this is the first vid i watched (i think) and ur destroying ppl on some foreign alien keyboard thing. Keep up the good work. I wish i could have ur aim (withought practice tho)
Happy to see you post again, welcome back!!
I was thinking about your channel just the other day! Good to see you back
I clicked on this thinking "what in jank hell is this?", but after watching the video it honestly makes so much sense.
that source movement is crazy, +strafe turns without having to give up aiming is pretty huge
after all this time, i still love your calm commentary and hope you'll be making content again!
best wishes to you
Congrats! I bought one of these a few years ago but I couldn't adapt to it so now it sits on my shelf as a conversation piece.
Welcome back! Your soothing voice informing me of cool keyboards and movement shooter tech is exactly what I need to end my day
Movement with a keyboard was always so ridiculous, considering that key presses don't register pressure and there's no variation in velocity input as a result. I actually convinced my brother to play TF2 holding a controller on the left hand and aiming with the right hand.
He did well.
WE SO BACKKKKKK!!!! I keep checking in every month or so and you FINALLY UPLOADED LESGOOO
hoooooooly i just decided to check back up on you because i saw a video of yours in my watch later list and daaaaamn i can't believe it's been 2 years. I always loved watching your videos. Nice to see you're doing good.
ASMR narration to banging music, then back. Dude, you gave me acoustical whiplash.
sory i will do better next time
As someone who loves source strafing the impossible strafe terrifies me as a concept, having to aim away from opponents to airstrafe is in my damn bloodstream 😭
Hi pinguefy! I see you are back, i just want to say that you are the ones who made me change my life, i was practicing tricks with a pen, names of countries, aim trainer, and more, like you, i just wanted to say thanks for change my life.
RAAAH IM SO GLAD YOU'RE BACK !!! i rewatch your video about aiming more than most videos just because i love the process of someone having a question, spending the time to answer that question, and being so damn good at what they do because of that dedication. you're sick i hope to see more of you in the future!
tysm
@@pinguefy do you ever plan on making a discord server? perhaps once you develop a more consistent streaming habit? or do you think it'd be something that's too much of a hassle, or somewhere in between?
@@pitchblackkittycat sadly the last one ended very badly 😭 prolly not gonna try managing another community unless it's totally hands off
Another Banger! I love your work and I'm so glad you're back.
it's such an interesting topic, and congrats on your efforts to propose new content.
i hope it'll fuel you for some more ! take care
Another great video, glad to see you back after 2 DARN years
sooo nice to see you back. i'm glad you're feeling better now :)))
ty c:
amazing video! so good to see you creating some more
THE LEGEND IS BACK, keep you head up pinguefy id always recommend your videos to my friends we need you here !!!
this is INSANELY strong in apex with tap-strafing, allowing you to neostrafe/yukastrafe (basically your orbital strafe while bhoping around and can be enhanced with an octane stim or any speed ability) way more consistently than anyone once you master it, i'm really thinking about buying one to test it out myself
i wouldn't buy it for apex, sadly they put a hard stop on simultaneous input to combat ximming
HES BACK
I remember your video about the split keyboard and the rhythmic typing montage that pulled me in. Loved your videos ever since Kovaak!
tysm :>
i love seeing weird experimental playstyles, but this one really has so much potential, it's literally the best of both worlds while not having too much of a learning curve.
also would love to see more people experiment with analog keyboards for controller-like inputs in specific games, i'd imagine thats more practical for many other games, as compared to an entirely new keypad (tho analog functionality with keyboards seem to be pretty controversial in competitive play? still think its rly cool)
also welcome back after 2 years wow its been a while
HOLY SHIT HE'S BACK! I LITERALLY CHECKED YOUR CHANNEL A FEW DAYS AGO WONDERING WHERE YOU'VE BEEN
GUNDAM EVOLUTION MENTIONED. BIG W. Fun fact, since you've last uploaded, I took my entrance exams and got into medical school, so its wild to see you upload again. Cheers from an M1
this is so insane i cant believe you’ve been working on this for so long, i’m really proud of u for how much progress you’ve made !
ty mira :D
it's finally here! i'm glad you're feeling better, well done
thank u, wouldn't have happened without u ^^
THANK YOU. I recently bought pc last month and I never play M&C and was really struggling with the key board so I’ve been holding a controller in one hand and it actually feels really nice. The price tag is what really didn’t want to spend that without knowing these exact types of things. Great video!
np! you could also look into the maxxstick if you are interested in only the analog side of the device
Please upload!! You’re a great creator, keep it up! You inspired me to get good at typing, and along the way I discovered my favorite hobby, mechanical keyboards. Thank you.
aw thank you for the kind words :> what's ur favorite balisong?
@@pinguefy hol up, he knows about balisongs? No way…ummm, I love the squiddy al, it’s such a cute little guy. You?
@@mediumlyhotcoco oo nice i was very close to impulse buying one of those a few months ago haha. mine is probably orion 1.5 or nabalis wing
@@pinguefy wait i just realized you do pen spinning you do like the same hobbies as me what
I was thinking about this channel recently 🥹 so happy you’re back.
As casual mobile player for most fps games for mostly performance and convenience, I really like the stick style movement. You can still walk slowly and quickly at any direction without the need of extra buttons, giving you more screen room and making something like walking or strafing an easier habit then if you had a button to run and a dpad to strafe, already using 2 fingers to utilize out of your 4+ finger grip.
always nice to see another pinguefy upload
Thanks for showcasing this, it caught my attention a while ago. Love the fact you're an actually good FPS player and showed the new advanced movement possibilities. I considered this because of the idea of being able to naturally counterstrafe diagonal movements in CS, but being able to keep aim tracking while air strafing is enormous. I probably would have loved this for Chivalry 1, there was a controller player who was able to sprint nearly sideways.
that's so cool!! i used to love chiv 1 haha
you're my idol.
thank you for making another video
For a long time I've thought that a controller with a trackball for mouselooking would be better. I like the freedom of movement that a stick gives me for walking, but the accuracy of a mouse is second to none.
Nice to have you back
It's my first time seeing one of your videos and it was very soothing and fun to watch.
thank you c:
"it's been a minute" i think it's been 2 years, swill one of the best channels out there
Awesome video & thanks for linking the music bro! Hold On You is an amazing song!
for suree
Happy to see a new video! Hope you're well
i literally don’t play fps games like at all but your editing is so good that I honestly enjoyed this video a lot
Okay I am now considering using this. Thank you for rewiring my brain.
My goat has returned! You inspired me to constantly want to improve with your kovaaks video a while back. I hope you are doing well.
Been waiting years for this
amazing content as usual, thank you
Man, logging on and seeing a Pingu upload just made my week.
you know this one’s been cooking for a while when it’s using clips from that gundam fps
Super interesting video awesome work man ! And thank you so much for the music discovery I'm IN LOVE With Thorn to Liver !!
heck yeah :D
this video is top 1 video i have watched in the past 5 years the level of "holy shit" i reached watching you keystrsfe with an analog stick will never be replicated
that's rly cool thank you ^^
Fascinating and well made video as always, you never miss
lets goooooo
just rediscovered this channel after forgetting about it
this past two months have been wild, the return of both pinguefy and evan kale
Loved when you were talking about movement on controller in fps games showing melee gameplay. I never thought of the similarities of inputs between movement shooters and melee but I think it’s a really apt comparison.