Here a few good tips while playing IO *The range to lose lock on is much further than the range needed to lock on initially. Once you lock on move backwards. In some quest you will be sitting outside most atks that the boss dishes out such as beams and self area of effects. *Link attack is the gauge that being filled up when a boss exit out from a atk sequence. Use two basic charges atk or use one charge n skill for 2 orbs. Proceed to charge your stargaze and during the time your party members will fill up the gauge for link attack. This is to get your 3rd stack n complete stargaze 4 (was precharged to 3) *When doing basic charge attack when link atk occurs if your halfway or nearly done charging finish it before using link attack (unless your trigging for link time). This is a quick way of getting 2 orb stacks. *At later levels (mastery for longer duration) you can stargaze, dodge n move then retrigger stargaze later on to continue charge. It possible to use a skill before retriggering stargaze. This is helpful when you accidentally fat finger stargaze and not have enough orbs. *Certain bosses (i.e the green wind horse boss that does wind atks) lock you in a enclosed space where you are attack by a bunch of aoes. For the last aoe press yourself in at the the edges of the enclosed space and hold guard. let the aoe hit you (if guard shield is healthy - you can tell by the color of the block) It will push you back as the enclose space expires which eliminate the need to reposition. *Stargaze has different speeds of the attack occuring based on charge. sometimes a full charge won't be appropriate in certain attack sequence when the boss is speedy. You can throw in a few stargaze inbetween boss dashes. *Highly suggest investing in extending perfect dodge duration timer. This will allow more stargaze 4 when bosses throwdown a ton of aoe especially ones with nasty ailments. *Io Heal aoe is misleading. the heal itself is the aoe shown when manual targeting and not the visual aoe which looks much larger than it. (the heal is the initial circle of the visual aoe) *Lastly, when manual stargaze know that manual aiming is significantly shorter than locked in range. BUT you can use lock on then turn it off to get the manual targeting right when point of view is giving you incorrect depth perception. Hope these tips help for IO players
Io main here, regarding the animation cancel, u don't have to dodge for it. You can just follow up with another skill that's off cd. Like during link time, you wanna squeeze as much inside so just stargaze into fireball cancel spam instead of dodge to cancel.
@@LouisLK Yea I know, I already mentioned another skill that's off cd above lmao. Already gave another example like during link time. Be weirdge if you be dodging during link time
Here a few good tips while playing IO
*The range to lose lock on is much further than the range needed to lock on initially. Once you lock on move backwards. In some quest you will be sitting outside most atks that the boss dishes out such as beams and self area of effects.
*Link attack is the gauge that being filled up when a boss exit out from a atk sequence. Use two basic charges atk or use one charge n skill for 2 orbs. Proceed to charge your stargaze and during the time your party members will fill up the gauge for link attack. This is to get your 3rd stack n complete stargaze 4 (was precharged to 3)
*When doing basic charge attack when link atk occurs if your halfway or nearly done charging finish it before using link attack (unless your trigging for link time). This is a quick way of getting 2 orb stacks.
*At later levels (mastery for longer duration) you can stargaze, dodge n move then retrigger stargaze later on to continue charge. It possible to use a skill before retriggering stargaze. This is helpful when you accidentally fat finger stargaze and not have enough orbs.
*Certain bosses (i.e the green wind horse boss that does wind atks) lock you in a enclosed space where you are attack by a bunch of aoes. For the last aoe press yourself in at the the edges of the enclosed space and hold guard. let the aoe hit you (if guard shield is healthy - you can tell by the color of the block) It will push you back as the enclose space expires which eliminate the need to reposition.
*Stargaze has different speeds of the attack occuring based on charge. sometimes a full charge won't be appropriate in certain attack sequence when the boss is speedy. You can throw in a few stargaze inbetween boss dashes.
*Highly suggest investing in extending perfect dodge duration timer. This will allow more stargaze 4 when bosses throwdown a ton of aoe especially ones with nasty ailments.
*Io Heal aoe is misleading. the heal itself is the aoe shown when manual targeting and not the visual aoe which looks much larger than it. (the heal is the initial circle of the visual aoe)
*Lastly, when manual stargaze know that manual aiming is significantly shorter than locked in range. BUT you can use lock on then turn it off to get the manual targeting right when point of view is giving you incorrect depth perception.
Hope these tips help for IO players
Thanks for the tips
Io main here, regarding the animation cancel, u don't have to dodge for it. You can just follow up with another skill that's off cd. Like during link time, you wanna squeeze as much inside so just stargaze into fireball cancel spam instead of dodge to cancel.
yes, but if skills still cooldown you have to dodge.
@@LouisLK Yea I know, I already mentioned another skill that's off cd above lmao. Already gave another example like during link time. Be weirdge if you be dodging during link time