Bungie, you've out done yourselves again. The 360 is almost 6 years old and you can STILL create jaw dropping graphics and effects with that little box. I still remember how awestruck I felt when I first laid eyes on the first jungle in the start of Halo 3, and now you've come and made the world look even better. You're doing what only a handful of Japanese studios have done near the end of the PS2's life cycle, and in turn you've helped made the 360 supreme this generation. Good job.
I remember the time of these Vidocs coming out prior to the Reach release itself. I always loved these bungie videos. Back than having thousands of virtual particals at once was mind blowing, but only very few people realized that and valued it appropriately. Halo CE - Halo Reach, those games will never be forgotten.
I love how the cinematics are real time . very impressive and immersive. 343 is all about rendered CGI, which takes away from bungie's original vision.
@@tsukopara2054 There are only 3 cutscenes that aren't real-time - the opening Osiris scenes landing on the planet, the end of Mission 14 and the Epilogue. The rest are all in-game and real-time.
Bungie is truly amazing. Not only are they one of the friendliest, funniest, and coolest game studios out there, they don't cut corners. They treat every second of their game like the Mona Lisa. For that, I thank you, and we thank you, Bungie.
Seeing the Pillar of Autumn taking off, leaving atmo, and later coming upon Halo was, I daresay, the most amazing experience in gaming since Killzone 2's campaign (which, to this day, stands as the most influential and complete piece of gaming I've ever played, second only to the Halo series).
Very very impressive. I'm not a graphic gamer, so what I say may not sway some, but Halo's graphics have always shown above most games. And Reach's, I dont feel they show the 360's age, but make it shine again. Great work bungie!
Bungie is amazing. They not only come up with great visual effects time and time again, but have the story line to back it up. Sad to see halo go but you could definitely teach other devs a lot about quality.....cough.....cough.....infinity ward
10 years later, we finally have HEKs that let us do this. I definitely see Sapien being utilized with freeze game speed. Especially the rocket hog bridge battle from Tip of the Spear.
@BansheeFriend Plus the design for it in reach is fucking Great IMO, I mean the wings changing orientation when you gain or loose altitude is a great touch. I fucking love it.
Bungie always put so much effort in making everything very detailed instead of just making it look pretty with graphics. 343 this is a key part you should take notes on for Halo 6
> making everything very detailed instead of just making it look pretty with graphics This is a nonsense statement but 14 people upvoted it because it shits on 343. Modern halo fans in a nutshell.
Well technically this was the worst last halo game they made. I think you mean this was the last good game they made. Since reach was bungies last halo game.
Remember when you could watch a video without having to sit through a commercial? Remember when music videos were uploaded by users and not VEVO Remember when all the info was to the right of the video? Remember you could rate a video 1-5 stars? Remember the famous yellow subscribe button? Remember when the users controlled the site and now corporations? WE MISS THE OLD RUclips! Post this in every video and lets start a youtube revolution!
I love Bungie but they got cocky with Destiny. I don't blame them for experimenting but they refused to listen to the community until it bit them in the ass twice. Once with D1 launch and again with Destiny 2 pre-Forsaken.
armor lock is also useful against ghosts trying to roll over you. Or against heavy vehicles attacks. I like armor lock. It just adds more variety to the gameplay. I don't know why people hate it.
In response to the flame war currently raging. Derp. That is all. And to Bungie, great job guys, I have no idea what most of that stuff was supposed to mean, but there's no denying it looks awesome.
when he said "every active projectile to determine damage and health" first thing that came to mind was: Ice cream truck coming out of nowhere and landing on top of me... that or an Elite body flying into my face...
@jamesbonddarthvader It means that rather than rendering the effects and animations ahead of time, recording them, and then simply playing it back (like films, television, and numerous trailers), everything is being done as you're watching it. So instead of working with a huge server farm to produce stunning visuals and then recording it and retouching it, all of those stunning visuals are produced with only the hardware that the game is being played on.
They actually built a 3d model of that ship.. wow. Imagine what video games will be able to do when computer technology improves and computers become more powerful?
Halo, we love you. It would've been good to use that free-roam theatre during the cinematics. I suppose Bungie had their reasons not to. ...y'know...unless I've been an idiot this whole time and haven't found that feature yet.
i want bungie's tool for moving the camera manually in cinematics and see how they made the cutscenes cinematic...and to see all the cool stuff they hid in them like masterchief in the cryo tube
@irurwurst I do appreciate your logical and rational argument, moreso than you might think. I agree with you totally about that, plus Red Dead is awesome.
@eragon2121 Crysis's water looks beautiful, but that's about it, when you walk over it it just has that weird 2D white stripe around you. While in H3 or Reach the water actually reacts to any sort of physical object colliding into it.
@PatriotIzzy I actually don't see how the ending was anticlimatic at all. On the contrary I felt it was one of the best endings I had ever seen in video games for a long time. It brought the stakes to such a level that it really did feel like it was affecting and involving you, and very few games can do that. Very few games can really change you as a person, but the deeply philosophical nature of Reach's ending for me certainly did.
@BansheeFriend That can be explained by Fanon. It's not canon, but it's widely accepted by hardcore fans. The banshee's could be reserve ones, only to be used if the Covenant's main supply are destroyed. They could be prototype models, being used on another continent at Reach. As for the lack of boost, perhaps there's a gas in the atmosphere of Delta Halo that prevents mass amounts of Plasma being used.
Bungie has been using real-time rendering since the original Halo in 2001. That said, with Halo Reach it looks better, brighter, and smoother. Kudos to Bungie for their meticulous and amazing leaps in technological and creative innovation. Even on fixed and, by today's standards, relatively mediocre hardware, Bungie found a way to make the game look detailed and unique, instead of simply re-using their old graphics engine. Also, Halo: Reach added a lot of sorely needed facial detail.
I did my research - turns out you are right - Halo Anniversary uses the Reach engine only for Reach multiplayer and Saber 3D for campaign... They only used the Reach artistic styles for campaign...
@awesomesauce0001 It was a counter point. An argument doesn't mean what most children think it means. The dictionary clearly states: a discussion involving differing points of view; debate
@emwav333 I played all Halos. I did feel the arc of the story come together. Never did I say the ending make sense. I just said the ending sucked, as in anti-climactic. Just because Master Chief wasn't in the game, doesn't mean they can't make the game that much better. I honestly think Halo 3 blew Reach out of the water, campaign-wise. Multiplayer is the other way around. That's my honest opinion, and I respect yours.
Personally I love bungie i love the work that they've done and the care they put in all of there projects. People don't understand that the beta was actual testing they weren't trying to just hyp the game. I'm just glad that there's a studio out there that cares about what they're end product enjoyability. Don't believe me? compare halo 3 to halo reach graphics and if you can't tell a difference then you probably cant tell that black ops graphics are worse graphics than MWF2's.
@PatriotIzzy Still, I forgive it because of the ending. If it hadn't been for Lone Wolf, I would have just decided "Eh, it was a nice game. Not as awesome as the other ones, but pretty nice." That changed with the final level, it showed me just how far they willing to take these things.
@xZer0s Graphics were great. Cutscenes were great. AI was fantastic. All those were in the other Halos as well, it's not just Reach that had all of these. The ending for me sucked really bad, really bad. I did not like that last fight, or how the game ended. Customization was superb, I give it props for that. We're talking campaign though. We were promised vast open spaces, ala Combat Evolved, and what did we get? A few deviations here and there. I love the multiplayer though.
@xZer0s I didn't say you need scarabs to make it a better game. It was an example of what awesome parts of the campaign Halo 3 had. I seriously can't think of a section in Halo Reach that impressed me as much as Halo 3 did. That's just me, apparently you think otherwise, and that's fine.
@AAAstudios2 Bungie isn't goin anywhere, they just aren't making Halo any more. Their next project is called Aerospace, whatever that is supposed to be.
I've played every Halo game, and every Call of Duty since CoD2 (CoD2, 3, 4, WaW, MW2, and Black Ops). They're all great games, and Reach is especially fun for me. Some don't like it because of the change, but I'm still enjoying it. The graphics are some of the best on the Xbox 360 right now. Black Ops LOOKS nice, but it's nowhere near being visually superior to Reach. Despite not having the crazy shading in Reach, it's still 5x better looking than Call of Duty.
@PatriotIzzy Yeah, I guess you can say that the campaign did lack in some things. They really did push the "one-man versus an army" mechanic to its climax, but it disappointed me that there was hardly much else past that, I don't think there is one moment in the game where you fight along side a friendly vehicle. That and that huge battle at the beginning of Tip of the Spear was just BEGGING to be played, instead one just goes and beats up some turrets.
@haloreachislanders Dude, I know right? Yesterday me and my friend were playing matchmaking for the first time in months (I quit and went back to Halo 3 for a while) and everyone would just use armor lock for everything. They'd just go into lockdown every time I tried to hit them, stick them, throw a grenade at them, etc. That's the only reason a lot of people win a lot of games in Reach, cuz all they know how to do is just press the left bumper over and over again.
@TheFoxOfBox I'm with ya all the way, they always do keep intouch with their community, call of duty is fun...yet infinity ward just seemed to put mw2 out there and be like "Hey guys here it is!! Kinda broken..but you'll like it! cause you LOVE US!!" Yet Bungie has always frequently updated their games, provided in depth information (and informative to funny clips) about their game. Treyarch is doing the call of duty series pretty well, yet bungie has never let us down to date! Thanks Bungie!!
I really feel that the pillar of autumn's take off scene is the most beautiful cutscene in any halo game to date. It just looks amazing
six words give the covenant back their bomb
I agree. something about reach just looks so cinematic and artistic. I love the single player as much as any halo or more.
@@JesuSoup that aged pretty bad. But if you are talking about Halo 2 Anniversary... Ufff
Halo Reach's visuals are seriously the best i've ever seen. It's amazing
Bungie, you've out done yourselves again. The 360 is almost 6 years old and you can STILL create jaw dropping graphics and effects with that little box. I still remember how awestruck I felt when I first laid eyes on the first jungle in the start of Halo 3, and now you've come and made the world look even better.
You're doing what only a handful of Japanese studios have done near the end of the PS2's life cycle, and in turn you've helped made the 360 supreme this generation.
Good job.
I remember the time of these Vidocs coming out prior to the Reach release itself. I always loved these bungie videos.
Back than having thousands of virtual particals at once was mind blowing, but only very few people realized that and valued it appropriately. Halo CE - Halo Reach, those games will never be forgotten.
Such underrated graphics technology.
I love how the cinematics are real time . very impressive and immersive. 343 is all about rendered CGI, which takes away from bungie's original vision.
you do realize that halo 5 was done all with in game models and halo 2 anniversary and halo wars 2 is done by blur for the cut scenes right?
Chunky Franku Bungie's cut scenes always ran at real time, tho. It kept you more immersed. .
XenomorphLV426 i guess but cant say it affected me at all.
Chunky Franku Halo 5’s were done by the same team who handled the final Halo 4 cutscene. They aren’t in-game, look at the weapon models & visors.
@@tsukopara2054 There are only 3 cutscenes that aren't real-time - the opening Osiris scenes landing on the planet, the end of Mission 14 and the Epilogue. The rest are all in-game and real-time.
Still one of the best looking games on the 360. 7 years later and the graphics hold up pretty damn well.
The Great Red Spot halo 3 is another good lookin game
Bungie is truly amazing. Not only are they one of the friendliest, funniest, and coolest game studios out there, they don't cut corners. They treat every second of their game like the Mona Lisa. For that, I thank you, and we thank you, Bungie.
Seeing the Pillar of Autumn taking off, leaving atmo, and later coming upon Halo was, I daresay, the most amazing experience in gaming since Killzone 2's campaign (which, to this day, stands as the most influential and complete piece of gaming I've ever played, second only to the Halo series).
Bungie really know their design tech.
The virtually simulated particles, very clever. Kudos Bungie, Kudos.
Very very impressive. I'm not a graphic gamer, so what I say may not sway some, but Halo's graphics have always shown above most games. And Reach's, I dont feel they show the 360's age, but make it shine again. Great work bungie!
finally i can experience things like this again after 8 years
Epic game Reach, FMV, graphics, sound, playability etc the whole package and with Forge and theatre well...love it
This game is absolutely beautiful.
Damn. I wish we could detach the camera during the cinematics like that. The screenshots would be incredible.
10 years later, we finally can.
Bungie is amazing. They not only come up with great visual effects time and time again, but have the story line to back it up. Sad to see halo go but you could definitely teach other devs a lot about quality.....cough.....cough.....infinity ward
Amazing what technology can do these days.
1:34 OKAY,I need to find out how to do that on my Jtag. that is really amazing, and the whole system Bungie uses is really just midn boggling.
10 years later, we finally have HEKs that let us do this. I definitely see Sapien being utilized with freeze game speed. Especially the rocket hog bridge battle from Tip of the Spear.
Yeaaaa!!! love Halo Reach
Awesome video! Loved the last part.
@BansheeFriend
Plus the design for it in reach is fucking Great IMO, I mean the wings changing orientation when you gain or loose altitude is a great touch. I fucking love it.
More of this, guys. Please.
I'm sure you could talk for hours about this shit. I want to hear every single word.
simply amazing
This game is some kind of next level.
Wish we had theater mode for cut scenes. that would've been fucking awesome to look at the cut scenes as a floating camera!
Indeed. Give us free-roam cinematic theatre camera!
We could make it a birthday-wish if you wish (no pun intended)
Impressive. Most impressive.
Gotta love the visuals. They are almost too good. I've been killed more than a few times getting distracted by something pretty.
WOW!!! That was AWESOME!! REACH FTW!!
Bungie always put so much effort in making everything very detailed instead of just making it look pretty with graphics. 343 this is a key part you should take notes on for Halo 6
> making everything very detailed instead of just making it look pretty with graphics
This is a nonsense statement but 14 people upvoted it because it shits on 343. Modern halo fans in a nutshell.
This was the last halo game bungie made
Well technically this was the worst last halo game they made. I think you mean this was the last good game they made. Since reach was bungies last halo game.
It was their actual last game...
Remember when you could watch a video without having to sit through a commercial?
Remember when music videos were uploaded by users and not VEVO
Remember when all the info was to the right of the video?
Remember you could rate a video 1-5 stars?
Remember the famous yellow subscribe button?
Remember when the users controlled the site and now corporations?
WE MISS THE OLD RUclips!
Post this in every video and lets start a youtube revolution!
Aaah, bungie, when they used to be good. Until they made destiny
I'd argue destiny was actually pretty good, this is coming from someone who grew up on halo
@@ChristopherGray00 Destiny only became good after The Taken King, 140$ later.
Daedalus 000
Me: ‘rebuys game 18 times’ can I beat the game yet?
Destiny: no
I love Bungie but they got cocky with Destiny. I don't blame them for experimenting but they refused to listen to the community until it bit them in the ass twice. Once with D1 launch and again with Destiny 2 pre-Forsaken.
armor lock is also useful against ghosts trying to roll over you. Or against heavy vehicles attacks. I like armor lock. It just adds more variety to the gameplay. I don't know why people hate it.
Amazing...
Halo Reach honestly has the best graphics.
In response to the flame war currently raging. Derp. That is all.
And to Bungie, great job guys, I have no idea what most of that stuff was supposed to mean, but there's no denying it looks awesome.
Just imagine everyone since Reach look this good what should we expect from Halo 4
when he said "every active projectile to determine damage and health" first thing that came to mind was: Ice cream truck coming out of nowhere and landing on top of me... that or an Elite body flying into my face...
@jamesbonddarthvader It means that rather than rendering the effects and animations ahead of time, recording them, and then simply playing it back (like films, television, and numerous trailers), everything is being done as you're watching it. So instead of working with a huge server farm to produce stunning visuals and then recording it and retouching it, all of those stunning visuals are produced with only the hardware that the game is being played on.
They actually built a 3d model of that ship.. wow. Imagine what video games will be able to do when computer technology improves and computers become more powerful?
Halo, we love you.
It would've been good to use that free-roam theatre during the cinematics. I suppose Bungie had their reasons not to.
...y'know...unless I've been an idiot this whole time and haven't found that feature yet.
Man this was the good old days of bungie, now there stuck up on that terrible destiny game...
i love how all those people who survived reach dies rite after rather from the Covnant or the flood
i want bungie's tool for moving the camera manually in cinematics and see how they made the cutscenes cinematic...and to see all the cool stuff they hid in them like masterchief in the cryo tube
Man, props to the guy who manages to get that spaceship into Garry's Mod! D:
@darthjump try getting a gold connection hdmi cable... for me they work a treat. the colours are vibrant and the picture quality is crisp and clear
@irurwurst I do appreciate your logical and rational argument, moreso than you might think. I agree with you totally about that, plus Red Dead is awesome.
@eragon2121 Crysis's water looks beautiful, but that's about it, when you walk over it it just has that weird 2D white stripe around you. While in H3 or Reach the water actually reacts to any sort of physical object colliding into it.
imagine how much better it would look if they put this out on pc
Long live Halo!!!
to scale Pillar of Autumn is awesome
i always thought halo reaches graphics were beautiful, it looks amazing
@PatriotIzzy I actually don't see how the ending was anticlimatic at all. On the contrary I felt it was one of the best endings I had ever seen in video games for a long time. It brought the stakes to such a level that it really did feel like it was affecting and involving you, and very few games can do that. Very few games can really change you as a person, but the deeply philosophical nature of Reach's ending for me certainly did.
And this would bepiece of cake for a laptop with integrated graphics card.
and there are many bungie workers in certain affinity who are dealing with part of the multiplayer
Long Live Halo
@BansheeFriend That can be explained by Fanon. It's not canon, but it's widely accepted by hardcore fans. The banshee's could be reserve ones, only to be used if the Covenant's main supply are destroyed. They could be prototype models, being used on another continent at Reach. As for the lack of boost, perhaps there's a gas in the atmosphere of Delta Halo that prevents mass amounts of Plasma being used.
halo = art
@PatriotIzzy Dude, the campaign was awesome. If you are saying that because of how it ends, then sure it sad, but it is still epic.
MOAR!
@Logos4FREE this is my second time giving thumbs up that would be pretty epic
Bungie has been using real-time rendering since the original Halo in 2001. That said, with Halo Reach it looks better, brighter, and smoother. Kudos to Bungie for their meticulous and amazing leaps in technological and creative innovation. Even on fixed and, by today's standards, relatively mediocre hardware, Bungie found a way to make the game look detailed and unique, instead of simply re-using their old graphics engine.
Also, Halo: Reach added a lot of sorely needed facial detail.
I did my research - turns out you are right - Halo Anniversary uses the Reach engine only for Reach multiplayer and Saber 3D for campaign... They only used the Reach artistic styles for campaign...
@awesomesauce0001 It was a counter point. An argument doesn't mean what most children think it means.
The dictionary clearly states: a discussion involving differing points of view; debate
8 years later Halo: Reach is being tested for MCC on PC and Xbox One.
@emwav333 I played all Halos. I did feel the arc of the story come together. Never did I say the ending make sense. I just said the ending sucked, as in anti-climactic. Just because Master Chief wasn't in the game, doesn't mean they can't make the game that much better. I honestly think Halo 3 blew Reach out of the water, campaign-wise. Multiplayer is the other way around. That's my honest opinion, and I respect yours.
Personally I love bungie i love the work that they've done and the care they put in all of there projects. People don't understand that the beta was actual testing they weren't trying to just hyp the game. I'm just glad that there's a studio out there that cares about what they're end product enjoyability. Don't believe me? compare halo 3 to halo reach graphics and if you can't tell a difference then you probably cant tell that black ops graphics are worse graphics than MWF2's.
1:59 looks more like piece of art work than a game.
@PatriotIzzy Still, I forgive it because of the ending. If it hadn't been for Lone Wolf, I would have just decided "Eh, it was a nice game. Not as awesome as the other ones, but pretty nice." That changed with the final level, it showed me just how far they willing to take these things.
VANQUISH is the most gorgeous game in the world.
Fucking beautiful
All u have to do, I'm pretty sure for free cam in cut scenes is to pause and hit Y.
@philipnash19 press the Y button. its in the pause menu.
@xZer0s Graphics were great. Cutscenes were great. AI was fantastic. All those were in the other Halos as well, it's not just Reach that had all of these. The ending for me sucked really bad, really bad. I did not like that last fight, or how the game ended. Customization was superb, I give it props for that. We're talking campaign though. We were promised vast open spaces, ala Combat Evolved, and what did we get? A few deviations here and there. I love the multiplayer though.
haha I want a theater free roam camera!
All that work and they went and added motion blur.
At least the MCC was kind enough to give Reach 60 FPS
This kind of dedication put Bungie ahead of everyone else, including Treyarch.
0:45 - 1:15 I dont understanding anything but what i think you're saying is "bullets make things go boom!"
i have no idea what this stuff means all i know is its cool!
@xZer0s I didn't say you need scarabs to make it a better game. It was an example of what awesome parts of the campaign Halo 3 had. I seriously can't think of a section in Halo Reach that impressed me as much as Halo 3 did. That's just me, apparently you think otherwise, and that's fine.
Dear Bungie,
I love you.
Bungie's always at the top of the class when it comes to the technicals of their games.
Does anyone know how to break out of the camera in cinematics cause thats cool
i
games are art work
@VinculosxGamers they said anyone can pause it and move around even during the cut scene
@AAAstudios2 Bungie isn't goin anywhere, they just aren't making Halo any more. Their next project is called Aerospace, whatever that is supposed to be.
@PaytonHi808 Oh, do you mean with the pan cam glitch?
I never noticed the covenant cruiser crashing in the background
halo reach was my favorite played it for years after its relase halo 4 ive stoped after 4 months whats the matter with me
ITS NOT A JEEP ITS A WARTHOG :(
I've played every Halo game, and every Call of Duty since CoD2 (CoD2, 3, 4, WaW, MW2, and Black Ops). They're all great games, and Reach is especially fun for me. Some don't like it because of the change, but I'm still enjoying it. The graphics are some of the best on the Xbox 360 right now. Black Ops LOOKS nice, but it's nowhere near being visually superior to Reach. Despite not having the crazy shading in Reach, it's still 5x better looking than Call of Duty.
@PatriotIzzy Yeah, I guess you can say that the campaign did lack in some things. They really did push the "one-man versus an army" mechanic to its climax, but it disappointed me that there was hardly much else past that, I don't think there is one moment in the game where you fight along side a friendly vehicle. That and that huge battle at the beginning of Tip of the Spear was just BEGGING to be played, instead one just goes and beats up some turrets.
Congratz Bungie! I just want to ask though, what is the song used in this video called? I completely forgot.
@noelgomesmaster replay the level in theater mode and move the flying camera around
@haloreachislanders Dude, I know right? Yesterday me and my friend were playing matchmaking for the first time in months (I quit and went back to Halo 3 for a while) and everyone would just use armor lock for everything. They'd just go into lockdown every time I tried to hit them, stick them, throw a grenade at them, etc. That's the only reason a lot of people win a lot of games in Reach, cuz all they know how to do is just press the left bumper over and over again.
@TheFoxOfBox I'm with ya all the way, they always do keep intouch with their community, call of duty is fun...yet infinity ward just seemed to put mw2 out there and be like "Hey guys here it is!! Kinda broken..but you'll like it! cause you LOVE US!!" Yet Bungie has always frequently updated their games, provided in depth information (and informative to funny clips) about their game. Treyarch is doing the call of duty series pretty well, yet bungie has never let us down to date! Thanks Bungie!!
Damn i want that camera
dammit i cant wait for Halo 4!!!