They really should swap the ability gains on perpetuation and utility kickstart since generally void mods are for class abilities and stasis having all 3 ability regen mods possible on either class item or arms shouldn’t do a better job than the element specific mods like grenade on solar arms and melee on arc arms
Thank you for doing that, very awesome and very helpful.
Really appreciate you man. Short, sweet, to the point, answered my question perfectly.
They really should swap the ability gains on perpetuation and utility kickstart since generally void mods are for class abilities and stasis having all 3 ability regen mods possible on either class item or arms shouldn’t do a better job than the element specific mods like grenade on solar arms and melee on arc arms
Thank you sooo much!