A lot of people are commenting the same thing: “they added an option for smaller lobbies” I know, I mention this in the video, but at the time of upload, between Dev and Today I’ve played 100 matches with that switch enabled and never got a smaller game. I have since had several smaller games (assume more people are enabling the option) but even still it’s very rare and only ever 12v12. Still too large.
@@zechariahprince5671 yeah im sure that's why they added the option for no reason right? surely it isn't because a bunch of people were asking for it or something
modern day air rb: -take off -couple people crash -get launched on -defend against missiles -recommit to 80% of the enemy/friendly team dead -giant furball ensues around one player -more people crash and teamkill -game ends
@@zachattack_the_imperialist6065 freezing. or just incompetence. Ive also had issues where if you alt+tab out the game won’t respond. PL has always been spiking a bunch too
This is like when the F-14A came out, except these missiles don't pull 10ish Gs like the Aim-54, these things pull harder than IRCCM dogfight missiles.
Why is it that no one is talking about the fact that not everyone spends GE to rush grind and not everyone have premiums? How about the damn near impossible stock grind now?
@@blazinggalar8384how,in researching it and have every other aircraft in the us tech tree but the new harrier and this f15c,but only having 2 aim9ls stocks seems shitty
@@SeekerHead yea, but same argument of "doesn't need it" could be said for gripen , and the gripen REALLY doesn't need it whereas the f15 kinda needs it for the hotass engines
Also absolutely nothing changed in BVR aspect. People are using these as overpowered IR missiles or spam-shooting them like good`ol F-14. And you still cant have close fights due to being constantly 3rd partied, now with new toys that you cant flare even in theory.
To be fair that is kinda how bvr works irl atleast defending against a large enemy group you launch your missiles and then defend and pray and probably die not very fun gameplay wise or irl though.
I've had 3 12v12 games with 5-6 hours playtime and honestly... I didn't even realize it until after I died and checked the scoreboard. It's playing basically the same so far.
In my opinion they just dident think through some stuff like, some maps being absoulute hell due to the mountains or hills, or some planes like the swedish Grippen A not having any Fox 3 at 12.7 and having to grind 420k rp for the Grippen C, in my opinion the matches arent harder but just more annoying
The mountainous maps are in the game in order to give players a chance to play around terrain to counter radar missiles instead of just throwing 32 gen 4 fighters into a flat plane.
@House_of_Schmidt Are you only matched with other players that made that selection or can it put other people in there with just as a smaller match? Do we know yet? It could work both ways but the latter would be better.
When I tried playing on the live server after the update, I saw people using f-16C and doing AIM120 salvos in the first 2 minutes. The sky is full of smoke trail missiles and the RWR is going crazy like wtf is this Ace combat😂😂
Played around 15 games yesterday at 12.7 and my conclusion was this. Either they increase the 60m multipath back to something like 80m, or they really need to fix trees and valleys not being counted as terrain. There is literally no skill involved in surviving a match now, unless you wait "outside the map" for the two teams to murder each other and then come in and clean up the guys who won the lottery and survived. Almost impossible to dodge/flare/chaff everything that is thrown at you. It's prob realistic in many ways, but it's sure as hell not fun.
im having fun grinding gripen c (which sweden should have had already) while dodging aim-120's , literally doing defending for first 5 minutes or flanking everyone to get into aim9m range
My biggest problem with the multipathing change is that it makes aim 54s a pain to deal with. If you are not perfect with staying low to the ground and bleeding the energy of the missile then youre dead.
I can't believe they are encouraging this type of combat in a game that was never meant for it. They are literally stuck playing catch up with bugs, incorporating a new radar system and making all these new changes not realizing they have to change the framework of the game. It was meant for skill rewarding, grueling dogfighting. Now I dont even think its a game anymore at top tier when you literally click two buttons and kill. They literally removed the game from the game, if you want BVR go to DCS because everything is implemented correctly and accurately. Its just a shit show and im sad cuz i loved the idea of dogfighting in third person with real flight models and aerodynamics. u prolly wont read but im mad this game has become so pussyifed now......
@@tigerthepilot5731 not sure if pussyifed is the word id use but i can fully agree, game was great and maybe a little annoying (in my horse shit kd experience)before the multipathing change and the addition of fox-3's, now its 10x more of a missile spam then it was, they needa either make maps bigger, add a new mode that is IR missiles only or just have a mode that is no missiles. because it is 100% the addition of better and better missiles that are making the game 10x more rough then it needs to be. like imagine a f16c stock grind TODAY, id have quit the game
I think I shouldn't have changed multipathing spamraams is now complete chaos in RB in simulation mode perhaps this change is being positive but in air RB the gameplay is simply defined as getting up and firing the missiles and returning to base and reloading and doing it all over again
Seek i want your thoughts, i really dont think lower player count matches are going to make the matches any funner because i feel like the matches will still boil down to teams that fold in 2 minutes with one or two players getting most of the kills with most dieing so quickly it becomes a back to hanger sim, that or one survivor drags out the match running and neither sound fun. I think this because a lot (not all) players dont know or care how to play top tier, its a prem... *ahem* player issue. I feel like if we went to 6v6 or 8v8 we'd need a game mode that focuses more on objectives with a good sized map, multiple airfields, and bringing in the vehicle line up system from ground RB so you can bring multiple planes in the given br to help keep the matches from lasting less that 5 minutes. I dont want an hour long match but some of the funnest matches ive had have been 20-30 minutes. This whole throwing planes at each other head on worked alright until we got planes this advanced and i really just think the game mode is being outgrown. If done correctly and with a large enough map i still think 16v16 could work, they just need more of an objective than "kill player" although that should obviously still be considered important. I know they probably couldn't/wouldn't pull this off, but I'd like to know your thoughts.
They've got optional 6 v 6 which is literally the maximum that should be allowed when true 4th gen with fox 3s are here. WW2 age has ended long time ago by this br and they still think 16 vs 16 is appropriate.
if they dont add 8v8 lobbies, at least make EC lobbies similar to sim, where people can join at random times and have multiple runways and respawns but still have the same Air RB controls
I'm not sick of people talking about the 16v16 issue, it has to be talked about until it is fixed. The 12v12 toggle should ensure you get a smaller match, not the 1% chance you get now. I wouldn't mind a slightly longer queue if that means i get to play a gamemode that better accommodates 4th gen aircraft
I need to comment this. Based on what I’ve seen today Im not sure if multi pathing stayed even the same if it would actually still work. Because in the past we’ve only seen multipathing with Fox 1 missiles like the aim7f-m and the Er1’s ect. Along with the Aim54 which was a bucket in terms of performance. My point though is that every single one of these missiles if you broke the (Planes) radar the with multipathing the missile would hit the ground because by themselves they can’t survive without the radar. But these fox 3s can. You can guide them right up to the guy no matter where the ground is and lets say they successfully notch the radar of the plane, well the missile doesn’t need it, it can guide itself for those last few seconds and snipe the plane. And I say this because side by side in the exact same scenario my aim7m (although better due to the reduced multipathing) still easily gets beaten by flying low, whereas although they beat my planes radar by diving low, the 120 still hits smack dab centre on the plane.
Rip that odom guy. Considering I’m about to speed run the MICA-EMs on the Mirage 2000, and then going to try and grind the F-15J MSIP as fast as I can, I’m probably going to meet many fates similar to odom’s.
Seek, you've got one problem with your loadout. You have the AIM-9Ms and AIM-120s the wrong way round on the pylons :) smallest missile on the outside :D i hear it gives them an extra 200mile range
I am ok with reducing multipathing because I casually flies high in the past and have decent results. But I already have good results when I am high while most opponents are low, so I don't really see the reason why it is necessarily needed to be reduced. Also thinking of how painful the grind is, I would think it is better to keep multipathing at 100m especially with those ARH introduced. (I imagine haing only 2 SARH and 4 IR to fight 4+ ARH 2 IR carriers would be a absolute pain, and this loadout already requires like 25% modules unlocked) BTW the camo on F-15 does not paint on the CFT. I know it might be historical because demo teams don't take CFT in the air but I like the chubby look of the F-15C+CFT and the look of the camo is so wierd...
Sometimes when I'm in tws or hmd lock. The aim120 will lock but the seeker locks on to thin air and not the green square. Or it says it's locked but the seeker circle is invisible.
No, it's not going to be even better. How would you cope other than notching notching notching every single time a person tries to shoot you with a Fox-1?
My counterpoint to think about would be: what about stock plane? What about planes that dont carry ARH missiles. Do they just have to go cold the entire match and never get close enough to do anything? This is a video game, and it's not a video game like DCS where balance doesn't matter and all of the vehicles come with all of their weapons. It can't be treated the same
Multipathing change is welcomed, because it was also frustrating to play with radar missiles when every smoothbrain can just "lol fly low", multipathing is what encouraged IR furballs in the first place. People won't learn BVR and how to dodge radar missiles if you just provide them safe space. Beggining from AIM-7M and R-27 those missiles can ignore multipathing IRL. You should be advocating for team size change not multipathing. F-4S is now actually pretty good thanks to this change
Finally. A valid reason why should I stop playing WT for a while. Me personally, I didn't enjoy Air RB Top Tier before Seek & Destroy and FOX-3 update, so I will not going to enjoy it now. 16 vs 16 means notching like 20 missiles, It's not for me.
@@generalpatton8468 Its okay, im always good with uptier. Mig19pt great energy retention can fight 1v1 vs almost all 10.3. Mig21SMT also can fight 11.3 while stick to ground to avoid Radar all aspect msl and use gun to kill those brick. A lot of F4S and A10A, F5C premium noob for you kill. And Mig23MLD with great R24R msl can kill anything that it can lock. R23T also good. Im fine with br9.3 to 11.3 with aim and gun skill.
I mention this in the video. It rarely ever works, and when I uploaded this I have played 100 matches with it on and didn’t get a single one. I have since got several but they’re very rare, and never smaller than 12v12
@@SeekerHead It will be a working progress then. I tried playing arcade and I can never get in so I just go straight to realistic. I would play arcade a few matches to warm up before realistic but I can't even do that.
F16C is so much more enjoyable. No more close range furballs anymore. It’s more like 15-20km furballs everyone’s trying to increase the distance between themselves and the missiles 😂
I agree except for the idea that having multipathing as strong as it was was good for the game, it promoted another braindead tactic of everyone hugging the deck making radar missiles useless. if they raised 13.0 to 13.3 and gave planes 2 fox3s stock for example the change would have been a lot better.
The main problem i see with potential 8v8 is the stock grinding. How are we supposed to get mods if we dont have any decent weapons or acceptable flight performance while facing 4-stacks of spaded f-15Cs? 8v8 should be a toggle so stock players could still have a chance to reach bases or attack distracted enemies.
Gaijin doesn’t care if we have fun they know for a fact, they just made a firm pay wall on stock grind and they’re gonna make a ton of money off of people who won that 15 with amraams.. nothing’s gonna change as long as they make bank
having absolutely zero agency on whether you win or lose a game + having to fly defensive if the enemy team decides to fanboy you + unenjoyable furballs for the past 2 years, yep we don't need multispawn EC gamemodes for top tier AT ALL
for me the biggest problem still is the furballs. i think if they added maps with separate airfields like in sim then there wouldnt be much of a furball and would allow people to have more of a fair fight assuming the team is even spread out between all airfields instead of everyone playing in one small section of the massive map. this is also why i think ec maps failed, because the map size isnt what matters, its the fact that everyone gravitates to the same point because theres only one funnel of movement.
meanwhile Baz Meshupar gimped cuz gaijin dont have enough top classified sources to determent what radar it have so it still have the old apg63 but kept aim120a lol....lame.
@@SeekerHead I've already gotten a few AMRAAM kills on players hugging the deck. It's nuts, and you can pretty reliably kill targets with 40km cold launches. On the receiving end, I was already used to dodging Phoenixes (as well as hugging the deck/notching) so other than orbital strikes that caught me unawares, I've mostly been ok. It seems there's absolutely no reason to take Sparrows now with AIM-120s. R-27ERs still have a place, but Sparrows are just worse.
i would like gaijin to give kill rewards for all the c-fits players will have trying to dodge radar missiles. alot more crew locks and lost rewards all around.
I have always flown really low to the ground but now if your lower than 60 meters you often still get hit or die from the impact on the ground. I have flown below tree tops I got tracked straight thrw hundreds of trees just to eat a fox 3. Any slight chance on the ground level will kill you now that's fucked up.
The r73 got him because he didn't do a split s while spamming flares. To avoid irccm u spam flare and change direction drastically so when it's seeker head turns back on it isn't facing you to relock. Oh and he was afterburning. Got to cut that throttle brother
@@TeamValkyrie2023 you're describing the IRCCM of the AIM-9M/AAM-3. the R-73 doesn't turn off its seeker head when it sees flares, it just shrinks its FOV to be tiny after launching the missile to avoid detecting flares.
i agree that 16 v 16 is terrible for arb, but i need to say multipath needs to stay, atleast in SB, i hate the fact that (in sb) a gripen could have just stayed low, get to me, and grip me by balls and throw me around (or fuck me up with invisible 9m)
At least the Derby has insane maneuverability and a better hit rate. It’s seeker is also very good, and it maintains lock well. But yeah, we’re stuck with the goofy ahh lofting for now
If you go up to spam your AMRAAMS you will miss a lot. Try actually BVR with one target at a time. You'll get more kills. You'll also offset their BVR fighters and give your team a chance to get in close while they are defending you.
Just spent a few hours playing. If you use bvr tactics, you’ll have consistently good games. I got no fewer that 2-4 kills per game, and survived the whole game on many servers.
@@SeekerHead Womp Womp. I’m not saying that I’m not dying ever, but playing differently than the meta of, go left, stay low, get into fur ball has been tremendously helpful. Use bvr tactics is all I can say 🤷🏻♂️ Fire, notch, go cold, catch baddies getting tunnel vision on friendlies, rinse and repeat. I died the fewest times on WT and got the most kills in a single session today than I ever have.
We need everyone and their mothers to enable the slider for lower player counts. I truly believe 95% of people have not enabled it and just started playing. Resulting in absolutely no 6-12 player teams
@@AZ-dj1ni Current top tier is absolute cancer. Spend hundreds of hours grinding a tree to then grind out 400k rp and then a further 60k to get to the aim-120 just to get fucked on because my team died in 20 seconds and now it is a 3v14
A lot of people are commenting the same thing: “they added an option for smaller lobbies”
I know, I mention this in the video, but at the time of upload, between Dev and Today I’ve played 100 matches with that switch enabled and never got a smaller game.
I have since had several smaller games (assume more people are enabling the option) but even still it’s very rare and only ever 12v12. Still too large.
Yep, this option doesnt do shit.
@@adsadsaddFQbecause almost no one wants to play those modes
@@lilcj2014 the majority of people probably forgot about it, forgot to enable it, or don't know the option is even there
@@thelagbros7675 no one wants smaller games.
@@zechariahprince5671 yeah im sure that's why they added the option for no reason right? surely it isn't because a bunch of people were asking for it or something
modern day air rb:
-take off
-couple people crash
-get launched on
-defend against missiles
-recommit to 80% of the enemy/friendly team dead
-giant furball ensues around one player
-more people crash and teamkill
-game ends
To accurate also why the fuck does at least one person crash every single game right off the start
and you all still keep playing. I left to BMS and DCS
@@voidwalker9223bms?
Yeah it's so sad
@@zachattack_the_imperialist6065 freezing. or just incompetence. Ive also had issues where if you alt+tab out the game won’t respond. PL has always been spiking a bunch too
>not fucking seek
My man was not having a great time
He was a nice guy hahah
15 F16Cs is hilarious
I had a Match where we were all f16c
@@mihasalamun7860 same lmao we stomped on the enemy team
This is like when the F-14A came out, except these missiles don't pull 10ish Gs like the Aim-54, these things pull harder than IRCCM dogfight missiles.
lol not as hard, about 10g's less, they dont drift like the r-73 does....unless.... your talking about the mica😳
@@Ruska_o7 The MICA is more insane than the SRAAM on release day
Aw hell no. The F-15 is invading Normandy.
Why is it that no one is talking about the fact that not everyone spends GE to rush grind and not everyone have premiums? How about the damn near impossible stock grind now?
Stock grind on F15C is pretty easy imo
You need to buy the premium to survive and grind. That's Gaigin's point now if you wanna play
@@blazinggalar8384how,in researching it and have every other aircraft in the us tech tree but the new harrier and this f15c,but only having 2 aim9ls stocks seems shitty
@@taylorwarren-b5w they gave you 2 aim9ms to stock grind
Because money is more important for gaijin
Me when no test drives
what you can test drive them
@@ichosolemanuel6048 I’m a CC but Gaijin is taking their time
You when no content :(
@@batlax18 real
they ignored the bug reports on the flare pods, nice one gaijin
Gaijin try to make America a busted nation challenge!!! (impossible) (gone wrong) (gripen came!!1!)
@@sleir7556 Also reducing multipathing ONLY on ARH. Fucking brilliant, what can go wrong?
It doesn’t really need the BOL pods, but yeah, the F15s are the first planes that could have them but don’t
@@SeekerHead yea, but same argument of "doesn't need it" could be said for gripen , and the gripen REALLY doesn't need it whereas the f15 kinda needs it for the hotass engines
@@zehi04 stop crying
Also absolutely nothing changed in BVR aspect. People are using these as overpowered IR missiles or spam-shooting them like good`ol F-14. And you still cant have close fights due to being constantly 3rd partied, now with new toys that you cant flare even in theory.
To be fair that is kinda how bvr works irl atleast defending against a large enemy group you launch your missiles and then defend and pray and probably die not very fun gameplay wise or irl though.
I've had 3 12v12 games with 5-6 hours playtime and honestly... I didn't even realize it until after I died and checked the scoreboard. It's playing basically the same so far.
12v12 isn’t too much of a help from 16v16 I agree
In my opinion they just dident think through some stuff like, some maps being absoulute hell due to the mountains or hills, or some planes like the swedish Grippen A not having any Fox 3 at 12.7 and having to grind 420k rp for the Grippen C, in my opinion the matches arent harder but just more annoying
The mountainous maps are in the game in order to give players a chance to play around terrain to counter radar missiles instead of just throwing 32 gen 4 fighters into a flat plane.
@@pieisawesome2204yes i agree but it can also do the exact opposite
I am glad about the multipathing change. Haing half your arsenal made useless isn't fun. Most people still fly tpp low but it is somewhat better.
Odon: "please dont but me in the video it was embarrassing"
The video:
"Fastest way to get the missles is with vehicles already in the Tech tree"
*cries in swedish*
Air needs a new game mode. 16 v 16 sucks and these super quick matches suck.
In the update trailer didn't they show the option for smaller matches?
@@zackbobby5550 yes they did. Just very uncommon atm.
Play SIM and you will be there for a while
@@optimusprime4443 I do. I like Sim. The cockpit only view is just a bit annoying after awhile.
@House_of_Schmidt Are you only matched with other players that made that selection or can it put other people in there with just as a smaller match? Do we know yet? It could work both ways but the latter would be better.
Had some 12vs12 matches: Waayyyyy better than 16vs16
I was in a battle and saw a mirage get 5 kills in 10 seconds with MICAs at the start of the battle. It was over in 3 minutes after first contact
Don’t be trash at defending FOX 3s and you won’t get killed by fox 3s
@@Thatoneguy-ro1sjyou say that but when hole teams are getting wiped out in 5min games by aim120s it’s not fun at all.
@@Thatoneguy-ro1sj >defends >gets ran down by irs anyway
@@itsrass1378 I haven’t been killed in BVR combat once
When I tried playing on the live server after the update, I saw people using f-16C and doing AIM120 salvos in the first 2 minutes. The sky is full of smoke trail missiles and the RWR is going crazy like wtf is this Ace combat😂😂
I honestly just like that while multipathing isn't completely gone, it's no longer the end-all be-all of missile defense
THE 0:46 TEAM. WHAT IS THAT.
Played around 15 games yesterday at 12.7 and my conclusion was this. Either they increase the 60m multipath back to something like 80m, or they really need to fix trees and valleys not being counted as terrain.
There is literally no skill involved in surviving a match now, unless you wait "outside the map" for the two teams to murder each other and then come in and clean up the guys who won the lottery and survived. Almost impossible to dodge/flare/chaff everything that is thrown at you. It's prob realistic in many ways, but it's sure as hell not fun.
Have to grind the new su 27, the new grippen, and/or the new phantom to get access, then stock grind them. ugh....
Not only is it 16v16 much of the time still, but they appear to have gotten rid of the larger "sim" maps from the map rotation.
BabaAbsoluta firing the most clutch R-73 in a fiery flatspin. Absolute chad
I’ve gotten a single reduced capacity game so far and it was glorious
im having fun grinding gripen c (which sweden should have had already) while dodging aim-120's , literally doing defending for first 5 minutes or flanking everyone to get into aim9m range
My biggest problem with the multipathing change is that it makes aim 54s a pain to deal with. If you are not perfect with staying low to the ground and bleeding the energy of the missile then youre dead.
wish there was an option to go into FOX-1 only matches, just more dog fights and less missile slinging
I can't believe they are encouraging this type of combat in a game that was never meant for it. They are literally stuck playing catch up with bugs, incorporating a new radar system and making all these new changes not realizing they have to change the framework of the game. It was meant for skill rewarding, grueling dogfighting. Now I dont even think its a game anymore at top tier when you literally click two buttons and kill. They literally removed the game from the game, if you want BVR go to DCS because everything is implemented correctly and accurately. Its just a shit show and im sad cuz i loved the idea of dogfighting in third person with real flight models and aerodynamics. u prolly wont read but im mad this game has become so pussyifed now......
@@tigerthepilot5731 not sure if pussyifed is the word id use but i can fully agree, game was great and maybe a little annoying (in my horse shit kd experience)before the multipathing change and the addition of fox-3's, now its 10x more of a missile spam then it was, they needa either make maps bigger, add a new mode that is IR missiles only or just have a mode that is no missiles. because it is 100% the addition of better and better missiles that are making the game 10x more rough then it needs to be. like imagine a f16c stock grind TODAY, id have quit the game
Thank you for bringing up the trees.
for 3:47 quick tip, the flare tactic you used didn't work because the missile was below you and couldn't see the flares above you
There is a setting to disable 16v16 click the gear next to preffered maps and enable it
How did you scroll down to comment and miss the PINNED comment
@@SeekerHead my bad man, my phone didn't fully load
We need air spawns at BVR alt and for the spawn points to be spread a long the width of the maps
we ought to get used to it when R-77M's and Aim-120D's are out it won't matter if we're 10 meters off the ground. So in a year maybe?
I knew theyre going to mess up the AAM4, in no way they would allow a better missile than theirs
R77 is actually one of the worst
You can enable smaller lobies so that its not 16v16
Refer to pinned comment
I think I shouldn't have changed multipathing spamraams is now complete chaos in RB
in simulation mode perhaps this change is being positive but in air RB the gameplay is simply defined as getting up and firing the missiles and returning to base and reloading and doing it all over again
Some of the trees are taller than the multipathing ceiling
The 60m multipath and a 10v10 would be awesome.
Seek i want your thoughts, i really dont think lower player count matches are going to make the matches any funner because i feel like the matches will still boil down to teams that fold in 2 minutes with one or two players getting most of the kills with most dieing so quickly it becomes a back to hanger sim, that or one survivor drags out the match running and neither sound fun. I think this because a lot (not all) players dont know or care how to play top tier, its a prem... *ahem* player issue.
I feel like if we went to 6v6 or 8v8 we'd need a game mode that focuses more on objectives with a good sized map, multiple airfields, and bringing in the vehicle line up system from ground RB so you can bring multiple planes in the given br to help keep the matches from lasting less that 5 minutes. I dont want an hour long match but some of the funnest matches ive had have been 20-30 minutes. This whole throwing planes at each other head on worked alright until we got planes this advanced and i really just think the game mode is being outgrown. If done correctly and with a large enough map i still think 16v16 could work, they just need more of an objective than "kill player" although that should obviously still be considered important.
I know they probably couldn't/wouldn't pull this off, but I'd like to know your thoughts.
I get the concerns, but I’ve got to test smaller match sizes numerous times and it was a lot of fun
Multiple airfields on EC maps would be such an easy fix, Gaijin just doesn’t care. They profit from frustration
Its so simple just bigger map with multiple airfields
They've got optional 6 v 6 which is literally the maximum that should be allowed when true 4th gen with fox 3s are here. WW2 age has ended long time ago by this br and they still think 16 vs 16 is appropriate.
if they dont add 8v8 lobbies, at least make EC lobbies similar to sim, where people can join at random times and have multiple runways and respawns but still have the same Air RB controls
I'm not sick of people talking about the 16v16 issue, it has to be talked about until it is fixed. The 12v12 toggle should ensure you get a smaller match, not the 1% chance you get now. I wouldn't mind a slightly longer queue if that means i get to play a gamemode that better accommodates 4th gen aircraft
if trees counted as terrain, then with 60m MP, and 40m tall trees, we would literally be right back where we started. 100m safety blanket
I need to comment this. Based on what I’ve seen today Im not sure if multi pathing stayed even the same if it would actually still work.
Because in the past we’ve only seen multipathing with Fox 1 missiles like the aim7f-m and the Er1’s ect. Along with the Aim54 which was a bucket in terms of performance.
My point though is that every single one of these missiles if you broke the (Planes) radar the with multipathing the missile would hit the ground because by themselves they can’t survive without the radar.
But these fox 3s can. You can guide them right up to the guy no matter where the ground is and lets say they successfully notch the radar of the plane, well the missile doesn’t need it, it can guide itself for those last few seconds and snipe the plane.
And I say this because side by side in the exact same scenario my aim7m (although better due to the reduced multipathing) still easily gets beaten by flying low, whereas although they beat my planes radar by diving low, the 120 still hits smack dab centre on the plane.
0:47 HOLY F16
They need to do a dcs style where there is missions and your on a larger map with say 4 vs 6 4vs4 and have that realistic battle
Rip that odom guy. Considering I’m about to speed run the MICA-EMs on the Mirage 2000, and then going to try and grind the F-15J MSIP as fast as I can, I’m probably going to meet many fates similar to odom’s.
love getting two kills and dieing and making negive SL
Seek, you've got one problem with your loadout. You have the AIM-9Ms and AIM-120s the wrong way round on the pylons :) smallest missile on the outside :D i hear it gives them an extra 200mile range
On the F-15 the sidewinder goes on the inner pylon.
I've seen irl pictures of either missile carried on either pylon. I don't think there's a set way of doing it
Sidewinder goes on the inside pylon
they did mention about lower players in a game in the update video tho
they've added a toggle for the chance to get into smaller battle sizes of between 6 & 12 players - no doubt also a very small chance
@@TakenWithout yeah but still better than 16 players
@@nightnovisif you get it, yes it will be. The issue is actually getting into smaller battles is both random & highly unlikely
I am ok with reducing multipathing because I casually flies high in the past and have decent results. But I already have good results when I am high while most opponents are low, so I don't really see the reason why it is necessarily needed to be reduced. Also thinking of how painful the grind is, I would think it is better to keep multipathing at 100m especially with those ARH introduced. (I imagine haing only 2 SARH and 4 IR to fight 4+ ARH 2 IR carriers would be a absolute pain, and this loadout already requires like 25% modules unlocked)
BTW the camo on F-15 does not paint on the CFT. I know it might be historical because demo teams don't take CFT in the air but I like the chubby look of the F-15C+CFT and the look of the camo is so wierd...
Typically you have to support the missile until active, unless you maddog it.
Had an epic dog fight the other day, turned into a 1 v 1 at the end of a game…. Wish this was a match mode, 1v1 or 2 or 3 v3.
Sometimes when I'm in tws or hmd lock. The aim120 will lock but the seeker locks on to thin air and not the green square. Or it says it's locked but the seeker circle is invisible.
The game is spaghetti, been happening with F14 since it came out
My favorite part of the new update is the way the F-15A gets downtiered now
Oh shit that really was you in my game if you remember Throbbinheimer talking about the update not being fun that was me lol
Multipath is good. If they made it even lower like irl it would be even better.
But as you said the problem is team size, not really game mechanichs.
No, it's not going to be even better. How would you cope other than notching notching notching every single time a person tries to shoot you with a Fox-1?
My counterpoint to think about would be: what about stock plane? What about planes that dont carry ARH missiles. Do they just have to go cold the entire match and never get close enough to do anything? This is a video game, and it's not a video game like DCS where balance doesn't matter and all of the vehicles come with all of their weapons. It can't be treated the same
@@SeekerHead that s a different problem. I m all in favor of stock radar missiles, I agree with you that now they are a necessity
How are planes that don’t have ARHs going to get stock radar missiles? Sparrows are hilariously out matches against all of the new missiles
@@SeekerHead ah, this is indeed the oldest WT question with the oldest WT answer: decompression
Multipathing change is welcomed, because it was also frustrating to play with radar missiles when every smoothbrain can just "lol fly low", multipathing is what encouraged IR furballs in the first place. People won't learn BVR and how to dodge radar missiles if you just provide them safe space. Beggining from AIM-7M and R-27 those missiles can ignore multipathing IRL. You should be advocating for team size change not multipathing.
F-4S is now actually pretty good thanks to this change
I’m convinced you didn’t even watch the video
And some of the trees/building etc are not even visible or they are levitating.
Finally. A valid reason why should I stop playing WT for a while. Me personally, I didn't enjoy Air RB Top Tier before Seek & Destroy and FOX-3 update, so I will not going to enjoy it now. 16 vs 16 means notching like 20 missiles, It's not for me.
So if you dont like top tier battle, just play 10.0 or 11.0 battle rating game. That is so fukin simple
@@ThanhNguyen-xf9dl Yeah, until you get uptiered to 12.0.
@@generalpatton8468 Its okay, im always good with uptier. Mig19pt great energy retention can fight 1v1 vs almost all 10.3. Mig21SMT also can fight 11.3 while stick to ground to avoid Radar all aspect msl and use gun to kill those brick. A lot of F4S and A10A, F5C premium noob for you kill. And Mig23MLD with great R24R msl can kill anything that it can lock. R23T also good. Im fine with br9.3 to 11.3 with aim and gun skill.
not surprised honestly. I knew this would be the way it was.
Nerfing the AAM-4 right after the update is fucking wild
There is a smaller matches choice available now, you know that right? I think it's 6×6.
I mention this in the video. It rarely ever works, and when I uploaded this I have played 100 matches with it on and didn’t get a single one. I have since got several but they’re very rare, and never smaller than 12v12
@@SeekerHead It will be a working progress then. I tried playing arcade and I can never get in so I just go straight to realistic. I would play arcade a few matches to warm up before realistic but I can't even do that.
He Seek you're an awesome guy thanks for bringing your videos into my world :D
Holy f air rb is impossible now if you dont have amraams
100%
F16C is so much more enjoyable. No more close range furballs anymore. It’s more like 15-20km furballs everyone’s trying to increase the distance between themselves and the missiles 😂
I agree except for the idea that having multipathing as strong as it was was good for the game, it promoted another braindead tactic of everyone hugging the deck making radar missiles useless. if they raised 13.0 to 13.3 and gave planes 2 fox3s stock for example the change would have been a lot better.
The main problem i see with potential 8v8 is the stock grinding. How are we supposed to get mods if we dont have any decent weapons or acceptable flight performance while facing 4-stacks of spaded f-15Cs? 8v8 should be a toggle so stock players could still have a chance to reach bases or attack distracted enemies.
Thanks for the shoutout Seek, from odom
1:37 there is a setting that allows 6-12 players. Awareness needs to be spread so EVERYONE will have that setting on
I’ve had it on for 100+ games including the dev server. Never got one
On EU and RU servers about 30% of matches are 12vs12 now. Maybe, people found this switch....
Gaijin doesn’t care if we have fun they know for a fact, they just made a firm pay wall on stock grind and they’re gonna make a ton of money off of people who won that 15 with amraams.. nothing’s gonna change as long as they make bank
should’ve kept 100m multipath
80m would make more sense.
F15 Supremacy! The 120 is the best Fox 3, it has the best range! I find people are spreading out way more and going high way more!
has the sound changed since the new update? or are you using sound mod?
having absolutely zero agency on whether you win or lose a game + having to fly defensive if the enemy team decides to fanboy you + unenjoyable furballs for the past 2 years, yep we don't need multispawn EC gamemodes for top tier AT ALL
60 meter multipath with 75 meter tall trees
for me the biggest problem still is the furballs. i think if they added maps with separate airfields like in sim then there wouldnt be much of a furball and would allow people to have more of a fair fight assuming the team is even spread out between all airfields instead of everyone playing in one small section of the massive map. this is also why i think ec maps failed, because the map size isnt what matters, its the fact that everyone gravitates to the same point because theres only one funnel of movement.
That decal is FIRE
meanwhile Baz Meshupar gimped cuz gaijin dont have enough top classified sources to determent what radar it have so it still have the old apg63 but kept aim120a lol....lame.
idk man, 60m multypath fells way way better than before.
The community was rather split on the issue before the change, 50/50. Time will tell how people feel after the change
I will say I do not like it
@@SeekerHead I've already gotten a few AMRAAM kills on players hugging the deck. It's nuts, and you can pretty reliably kill targets with 40km cold launches.
On the receiving end, I was already used to dodging Phoenixes (as well as hugging the deck/notching) so other than orbital strikes that caught me unawares, I've mostly been ok.
It seems there's absolutely no reason to take Sparrows now with AIM-120s. R-27ERs still have a place, but Sparrows are just worse.
My main concern is the 3rd gen jets that will get sucked up into these matches. What are you going to do other than run, and just die later?
the main issue is that there just isn't enough terrain features to mask yourself
i would like gaijin to give kill rewards for all the c-fits players will have trying to dodge radar missiles. alot more crew locks and lost rewards all around.
Was the 9M nerfed or getting wonky, they don't seem to hit hard that much anymore, or people are learning to evade better.
I have always flown really low to the ground but now if your lower than 60 meters you often still get hit or die from the impact on the ground. I have flown below tree tops I got tracked straight thrw hundreds of trees just to eat a fox 3. Any slight chance on the ground level will kill you now that's fucked up.
Thank god you actually have to either kinetically drain or break the seeker lock now instead of braindead ground hugging
@@BinHandler12 agreeed!!
@@BinHandler12i dont have any issue with notching, I just want rwr to be less sensitive to missiles shot at teammates near me.
@@BinHandler12finally!! Sane people, who actually know how to fly
3:47 was sum bullshit
The r73 got him because he didn't do a split s while spamming flares. To avoid irccm u spam flare and change direction drastically so when it's seeker head turns back on it isn't facing you to relock. Oh and he was afterburning. Got to cut that throttle brother
@@TeamValkyrie2023 you're describing the IRCCM of the AIM-9M/AAM-3. the R-73 doesn't turn off its seeker head when it sees flares, it just shrinks its FOV to be tiny after launching the missile to avoid detecting flares.
@@TeamValkyrie2023 not so much what he did as
Much as the Aircraft that shot it
Being able to while in a death spin
And on fire missing wings
Everyone wants smaller matches, obviously Gajin don't want to add it for some ''other'' reason.
i agree that 16 v 16 is terrible for arb, but i need to say multipath needs to stay, atleast in SB, i hate the fact that (in sb) a gripen could have just stayed low, get to me, and grip me by balls and throw me around (or fuck me up with invisible 9m)
So how long until we get the mid twenty five with r thirty sevens
i feel like all they did was make the grind harder for new players
Gaijin really didn't fix the lofting on the Derby and R-Darters yet 😭
At least the Derby has insane maneuverability and a better hit rate. It’s seeker is also very good, and it maintains lock well. But yeah, we’re stuck with the goofy ahh lofting for now
I love my twitching aim-120s
Didn't they show the option for smaller match sizes in the update trailer?
It's impossible to play br 12 and above.
Im using my mig23mld to grind the su27sm
does the baz meshupar have tws?
Im really curious about what the ccs think about the su-27 as in my experience it feels really underwhelming.
R 77 are not that good I don't understand why they didn't keep the old fins it would have had less speed loss
If you go up to spam your AMRAAMS you will miss a lot. Try actually BVR with one target at a time. You'll get more kills. You'll also offset their BVR fighters and give your team a chance to get in close while they are defending you.
i got a 11v11 game, im not sure if id call that a "small game"
Just spent a few hours playing. If you use bvr tactics, you’ll have consistently good games. I got no fewer that 2-4 kills per game, and survived the whole game on many servers.
I promise you you’re not averaging 2-4 kills per game. You’d be a top .01% player
@@SeekerHead Womp Womp. I’m not saying that I’m not dying ever, but playing differently than the meta of, go left, stay low, get into fur ball has been tremendously helpful.
Use bvr tactics is all I can say 🤷🏻♂️ Fire, notch, go cold, catch baddies getting tunnel vision on friendlies, rinse and repeat. I died the fewest times on WT and got the most kills in a single session today than I ever have.
Are only fox 3 missiles down to 60 m or fox 1‘s too?
all missles
I don’t get why they won’t add a phantom to the US tech tree that has 9Ls. But they will give us a harrier with aim120s😂
We need everyone and their mothers to enable the slider for lower player counts. I truly believe 95% of people have not enabled it and just started playing. Resulting in absolutely no 6-12 player teams
Why would I need to enable that?
I love the spamraam and go cold aka RTB
@@AZ-dj1ni Current top tier is absolute cancer. Spend hundreds of hours grinding a tree to then grind out 400k rp and then a further 60k to get to the aim-120 just to get fucked on because my team died in 20 seconds and now it is a 3v14