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(SMBX2) 2nd Wave of Kirby Mid-Bosses and a few reworks WIP

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  • Опубликовано: 5 янв 2024
  • More Kirby Mid-Bosses have been made recently as MegaDood collabed in making Blocky, Kibble Blade and his EX variant and I made a few improvements to my Gigant Edge then eventually made a DX variation. DX and EX palettes by Chuchu370 btw. Unfortunate as currently, he is taking a break and focus on his new job. So, I'm better off currently reworking my King Doos... again. It may take some rough time polishing our kirby bosses

Комментарии • 4

  • @supershyguylogan7859
    @supershyguylogan7859 5 месяцев назад +1

    These look nice can’t wait to use them

  • @almondjoy4938
    @almondjoy4938 7 месяцев назад +2

    This makes me think Mario games could legitimately benefit from using Kirby boss design philosophies. These are just reworked Kirby bosses yet they would be the best 2D Mario bosses in the series bar none.

  • @kingdracalgarlaw2523
    @kingdracalgarlaw2523  5 месяцев назад +1

    The current version in a pack with those kinds of bosses is V2.1.0 with smbx b4 compatability. The next update to it will be smbx2 b5 compatible to and maybe smbx2 b4 still. Heres the link to it: www.smbxgame.com/forums/viewtopic.php?t=29088

  • @koragusumaster
    @koragusumaster 5 месяцев назад

    Could you make this full Kirby boss pack compatible with Beta 4? I really like how it looks and I think the mechanics would be perfect for an indie platformer game that I'm developing in SMBX2. I really appreciate your help for the community, greetings from Spain!