The Insane Science of Minecraft's Ultimate Oneshot Weapon

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  • Опубликовано: 27 ноя 2024

Комментарии • 503

  • @neoncat6820
    @neoncat6820 9 месяцев назад +2749

    This is why the details of an event should be announced beforehand, instead of just saying halfway through the fight "yeah the giant machine you made is not going to work anymore, and your entire base is going to be outside the world border"

    • @Nhshadow9H
      @Nhshadow9H 9 месяцев назад +665

      Yea. I hate when events like these cater to specfic playstyles because they are better for content. You cant just build an unpenetratable fort because of the border. Border closing is so silly because people are good a pvp get a massive advantage while people who are more passive and strategic lose by having less area to work with.

    • @Splarkszter
      @Splarkszter 9 месяцев назад

      Dum dum kids that only care about what they want and aren't professional do that, that means no one should work with them ever again.

    • @Yomotomen
      @Yomotomen 9 месяцев назад +455

      Gotta love it, the game creator was a pvp’er himself if i remember correctly and he didn’t want the builders to be op, so they got essentially nerfed into hell, as they were a team of builders, being told they couldn’t build, against a team of pvpers, complete waste of time imo, why hire an engineer to fight with a gladiator if you’re just gonna take his tools.

    • @user-cg3em4cw4f
      @user-cg3em4cw4f 9 месяцев назад +89

      Yeah meanwhile blue did an even less interactive strategy and got no complaints.

    • @at_
      @at_ 9 месяцев назад +171

      Makes me think of that time my friends made a similar event and convinced me to play too but then about an hour in I realized there was a plugin that blacklisted every single redstone component. I quit immediatly after that, if you take away the only thing I'm good at then why even invite me.

  • @Dexxos
    @Dexxos 9 месяцев назад +1155

    This is why you learn math in school. For orbital cannons.

    • @Fangamer1254
      @Fangamer1254 9 месяцев назад +20

      Also for quantum mechanics
      Graphs.
      Addition.
      4th Dimension etc.

    • @jannikheidemann3805
      @jannikheidemann3805 9 месяцев назад +8

      Or for calculating how many stacks of items you need to build a base before you place the first block.

  • @madeline6951
    @madeline6951 9 месяцев назад +442

    "Arrows don't move" has to be the most technical and funny way of saying this. It feels like I'm reading a physics paper, lol.

    • @Zack_Taylor
      @Zack_Taylor 9 месяцев назад +41

      Arrows don't .move()

    • @madeline6951
      @madeline6951 9 месяцев назад +9

      @@Zack_Taylor yeah I get that

    • @xchronox0
      @xchronox0 9 месяцев назад +56

      The arrow knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the arrow from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
      In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the arrow is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the arrow must also know where it was.
      The arrow guidance computer scenario works as follows. Because a variation has modified some of the information the arrow has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

    • @Zack_Taylor
      @Zack_Taylor 9 месяцев назад +7

      @@madeline6951 I just wanted to say it bro I know we both know. We're cool like that 😎👨‍💻👨‍💻

    • @Youtube-Handle-256
      @Youtube-Handle-256 8 месяцев назад +5

      Xeno's paradox of the arrow confirmed???!!!

  • @christianottley8542
    @christianottley8542 9 месяцев назад +723

    What i learned is that a redstoner with prep time can easily become a war criminal

    • @heavygaming1167
      @heavygaming1167 9 месяцев назад +64

      batman easily loses to cubicmetre with prep

    • @TuxedoDogss
      @TuxedoDogss 9 месяцев назад +12

      but can they beat a horse

    • @Zack_Taylor
      @Zack_Taylor 9 месяцев назад +14

      It's like batman. With arbitrary prep time this guy beats anything

    • @jannikheidemann3805
      @jannikheidemann3805 9 месяцев назад +5

      What is cruel about orbital bombardment with conventional weapons of strategic targets without any civilians nearby?

    • @Pihsrosnec
      @Pihsrosnec 8 месяцев назад

      ​@jannikheidemann3805 I'm pretty sure this would count as a shrapnel bomb no?

  • @tindekappa9047
    @tindekappa9047 9 месяцев назад +668

    Thank God we have Minecraft. Otherwise this guy would be designing predator drones for some military.

    • @enzi.
      @enzi. 9 месяцев назад +12

      🤣🤣🤣

    • @lucascaracas4781
      @lucascaracas4781 8 месяцев назад +27

      You don't know if he actually does

    • @johnfeistner467
      @johnfeistner467 8 месяцев назад +16

      More likely he would be designing some weapon to hit a target anywhere on earth without warning and with incredible devastation

    • @tindekappa9047
      @tindekappa9047 8 месяцев назад +34

      @@johnfeistner467 such as predator drones

    • @johnfeistner467
      @johnfeistner467 8 месяцев назад +1

      @@tindekappa9047 only there wouldnt be anything left. More like the rod from god concept weapon

  • @DrBluefox
    @DrBluefox 9 месяцев назад +451

    dude has a masters in engineering but PHD in minecraft engineering

  • @MehrGills
    @MehrGills 9 месяцев назад +546

    "Stay in school, kids. It makes you better at pvp" - Technoblade

  • @Ganpan14O
    @Ganpan14O 9 месяцев назад +279

    "Worried that builders would be too powerful" meanwhile the build instantly self destructs if loaded incorrectly

    • @periodictable118
      @periodictable118 8 месяцев назад +24

      Just like many weapons in real life

  • @aleph_zero1
    @aleph_zero1 9 месяцев назад +352

    I was so amused with the work needed for this, the 3d graph and all, only for you to drop a nuke at the end of "apparently arrows don't entity like other entity so this whole thing is a failure" lol

  • @SpunkMayo
    @SpunkMayo 9 месяцев назад +738

    "Ill never use algebra IRL"

    • @ohitsrusher842
      @ohitsrusher842 9 месяцев назад +39

      'IRL'

    • @moodlethenoodle
      @moodlethenoodle 9 месяцев назад +5

      Saying this only reveals your lack of willingness to learn

    • @brazy6491
      @brazy6491 9 месяцев назад +47

      @@moodlethenoodle saying this only reveals your lack of humor

    • @PlzDoNotTheFade
      @PlzDoNotTheFade 9 месяцев назад

      """""irl"""""

    • @SpunkMayo
      @SpunkMayo 9 месяцев назад +6

      @@ohitsrusher842 yeah, as in "not in school".
      "In Real Life" was a common phrase before the internet.

  • @Markm8
    @Markm8 9 месяцев назад +52

    Keep in mind even if you don’t one shot its still a granted “stop combat” gun along with removal of literally anything tnt could break for miles

    • @thenobledarkshinobi5457
      @thenobledarkshinobi5457 3 месяца назад +1

      You can even break obsidian given there are enough powerful explosions on a block of obsidian. I think it had like a blast resistance of like 16k or 1.6k

  • @VeilStar
    @VeilStar 9 месяцев назад +287

    4:26 "The reason Ferre survived is due to something known as" I was hoping you were going to say "pure skill" instead of "damage frames"

    • @zwatotem
      @zwatotem 9 месяцев назад +60

      It was plot armor

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 9 месяцев назад +27

      @@zwatotem Quite literally is, if dude has slightly lesser armor it would`ve killed him, it was an insane clutch.

  • @samuelsalita1660
    @samuelsalita1660 9 месяцев назад +39

    I never thought I'd hear about micron precision in Minecraft projectile calculations

  • @soppopoggo1345
    @soppopoggo1345 9 месяцев назад +50

    Scary on how he got domed by a orbital cannon and lived to tell the tale

  • @andrewhiebert6499
    @andrewhiebert6499 9 месяцев назад +42

    Bro builds this whole thing just to upgrade from instantly yeeting anybody in a given area into hyperspace to instant kill.

    • @luchoo2112
      @luchoo2112 9 месяцев назад +6

      More like "anything but full netherite enchanted armor instakill" to "100% instakill"

  • @msg3629
    @msg3629 9 месяцев назад +29

    6:31 Who decided to make leather as cyan color, gold as orange, chainmail as golden, iron as purple, diamond as green and netherite as blue instead of using ingame colors?

    • @shreyansh9302
      @shreyansh9302 8 месяцев назад +3

      possibly the software they're using doesn't have all the ingame colours?(though true they still could've arranged it to the ones the had such as blue for diamond instead of netherite)

  • @ThoseInterestingStories
    @ThoseInterestingStories 9 месяцев назад +13

    5:18 this is actually the basis of crystal PvP which took years to figure out but apparently cubic meter was able to figure it out just a week or so after this event good job proving how knowledgeable you are at the game

  • @Etyman
    @Etyman 9 месяцев назад +140

    so you can get the arrow there, you just cant stop it?
    does that mean you could orbital cannon enderpearls? punch in a x,z and have a pearl super speed there? even better pearl cannons, ORBITAL PEARL CANNONS

    • @Steven-d4c
      @Steven-d4c 9 месяцев назад +43

      The destination needs to be loaded for pearl cannons to actually work. Otherwise the ender pearl just hangs there waiting for the chunk to be loaded before teleporting you

    • @CommentPositionInformer
      @CommentPositionInformer 9 месяцев назад +59

      @@Steven-d4c
      Technically you could use it as a Fast Travel to the world spawn, which is always loaded.
      Or to travel between two built locations, where you can build a chunk loader.

    • @fisch37
      @fisch37 9 месяцев назад +46

      ​@@CommentPositionInformer at that point you have an overcomplicated (but admittedly more secure) Enderpearl Stasis Chamber

    • @CommentPositionInformer
      @CommentPositionInformer 9 месяцев назад +51

      @@fisch37
      I'd argue it's also more practical. (To use, not to build)
      An Ender pearl stasis chamber you need to remember to reload before you leave. And if you forget or the pearl despawns? You're screwed.
      But not the cannon. The cannon you reload on-site. So it's an on-demand service, as opposed to requiring foresight or preparation.

    • @TheKillager
      @TheKillager 9 месяцев назад +7

      It’s been done. My server uses it even.

  • @wscamel226
    @wscamel226 9 месяцев назад +65

    9:53 - just 40?! This is amazing! I always thought that accelerating arrows for more damage is very expensive, but with this information - it doesn't seem to be as bad as I thought!

    • @Zane12ai
      @Zane12ai 8 месяцев назад +1

      You still need to keep in mind travel distance and alignment, you should probably add an extra 20 or so in there to make sure whatever you shoot will die regardless of distance.
      Do I know how to do any of that? No. But I can tell ya that it's what you gotta do

  • @hsngm33
    @hsngm33 9 месяцев назад +76

    I am loving these weapons of mass destruction, it would be so cool to see them actually used in a regular survival mp server. Imagine building these cannons in a random server, no one knows whats happening, they just keep being blown up or bombarded with arrows randomly, they think its hacks but cant figure it out.

    • @Demopans5990
      @Demopans5990 9 месяцев назад +9

      Unfortunately, I don't know of any factions server that runs 1.9+

    • @TheKillager
      @TheKillager 9 месяцев назад +5

      Lol my server actually uses these.

  • @towers4506
    @towers4506 9 месяцев назад +10

    When a breeze hits a projectile, the projectile gets bounced backwards, but loses some speed. If you could get this working in a lazy chunk, and hit the projectile enough times, you could effectively cancel out its momentum. You might be able to use this instead of powdered snow to slow the arrow

  • @yeetandskeet
    @yeetandskeet 9 месяцев назад +45

    I cant wait to watch a simple Minecraft video after a long day at work...
    12:26

  • @NickAndriadze
    @NickAndriadze 9 месяцев назад +14

    Man, the engineering of the Orbital Strike Cannon series is getting more and more insane by the second. Loved your performance in that event (Funny thing, I only ever checked that video to *see* you perform in such an event), even though it didn't have the desired outcomes for your extremely strong team of overthinking engineers. I am also quite sad that you never got to use *THE NUKE* of the O.S.C., because it felt like a superb area denial tool.

  • @wscamel226
    @wscamel226 9 месяцев назад +14

    11:23 - this is the part, for which, I love your videos, and for which I love overall technical minecraft.

  • @faked8586
    @faked8586 9 месяцев назад +10

    The amount of maths in this is insane. This is equivalent to rocket science with the maths and precision involved

  • @thesalmonking
    @thesalmonking 9 месяцев назад +8

    People always saying Batman with prep time can solo but what you really got to worry about is a redstoner with prep times

  • @ToiletWolf12
    @ToiletWolf12 9 месяцев назад +43

    First half: “why my wmd didn’t work in this hyper specific scenario”
    Second half: “getting /ban without being a moderator”

  • @iceyou5557
    @iceyou5557 9 месяцев назад +4

    Great video! I am certain it is possible to kill the player in one "damage frame". You can have two batches of arrows, spaced out by one tick. The first batch of arrows can deal the bare minimum required to kill a player, the second one can deal twice the amount.
    The first batch will deal D damage, but since the second batch of arrows deals 2 * D damage, the game has to deal additional 2 * D - D damage to " update the damage to be the highest one".
    In short, this sequence of scenarios will happen:
    Player gets D damage -> Totem pops -> Player gets 2 * D - D damage -> Player dies

    • @icicleditor
      @icicleditor 8 месяцев назад

      Could it be possible to stack 3 or more arrow barrages to account for TAS levels of totem-swapping?

  • @wdude9997
    @wdude9997 9 месяцев назад +84

    Could you just accelerate the arrows to half the velocity of the tnt? So in the first tick, the tnt arrives at its target then in the second tick the arrows would arrive and the tnt would explode. This is based on the assumption that the tnt would call the move() method on the arrow canceling its horizontal velocity.
    Would this work?

    • @Monkeylordz88
      @Monkeylordz88 9 месяцев назад +31

      The problem with that is that in the first tick, the arrow would move to some unloaded chunks in the midpoint between the target and the cannon, so they wouldn't arrive in the second tick.

    • @Fakyp
      @Fakyp 9 месяцев назад +14

      What about delaying the arrow one tick? is that even possible? so we dont need half of velocity just dif trigger timings for tnt and arrow

    • @emanwonkon2205
      @emanwonkon2205 9 месяцев назад +7

      Well then we can only hope that quantum physics call for arrows first, then tnt.

    • @vex3488
      @vex3488 9 месяцев назад +11

      I had a simaler idea, but could you send a singular piece of tnt paired with the arrow to detonate, triggering the snow effect on the arrow at the correct point before the tnt accelerator package arrives after the pair-tnt has stopped the arrow?

    • @Mîlf-w5s
      @Mîlf-w5s 9 месяцев назад +3

      @@vex3488that’s exactly what i was thinking!! i don’t think it’d work tho based on how the orbital cannon works through unloaded chunks

  • @zippylux5952
    @zippylux5952 9 месяцев назад +10

    I feel like if my math teacher played minecraft he would have a channel like yours . Im subbed tho keep up the good work

  • @Orange_Tree_
    @Orange_Tree_ 9 месяцев назад +6

    "Go play MC!", - they said. "It's just some cubes", - they said...

  • @CleverYeti
    @CleverYeti 9 месяцев назад +7

    Heres a solution that might work:
    Have a lot more payload tnt, which explodes on the same tick in which it moves to the target, so that the horizontal velocity of the arrow has much less of an effect.
    Heres the order of what would need to happen in the tick the payload is loaded.
    1: the arrow moves to the target location, but keeps its velocity.
    2: one after the other, TNTs move to that location and explode, giving the arrow downwards momentum
    then on the next tick, the arrow would move downwards diagonally, but with enough payload tnt, that angle could be downwards enough to clear obstacles.
    Also, if arrows move vertically before moving horizontally in a tick (like other entities), they might go straight down when they have enough momentum to hit the ground/player in a single tick.
    I dont know if the multiple arrow spread pattern would be possible though.

    • @cubicmetre
      @cubicmetre  9 месяцев назад +5

      Arrows specifically do not obey the principles we established with entities that use the move method, arrows will in fact raycast from point to point directly and collide with things on that path.

    • @heavygaming1167
      @heavygaming1167 9 месяцев назад +5

      @@cubicmetre it's funny how we got to this point considering the history of the cannon but here's an idea
      instead of using an arrow, dripstone because dripstone can be dropped on peoples heads and does insane damage if it hits
      it'd be hard but also hilarious to impale someone from hundreds of thousands of blocks away

    • @CleverYeti
      @CleverYeti 9 месяцев назад +5

      @@heavygaming1167 unfortunately, dripstone damage is capped at 40 which equates to 3.5 hearts in full prot 4 netherrite. Anvils also work the same way

  • @qy9MC
    @qy9MC 9 месяцев назад +5

    The fail is partial since the video peaks in quality

  • @wscamel226
    @wscamel226 9 месяцев назад +3

    7:05 - Ohhhh. I did not know about this. That is very useful information. Thanks

  • @wscamel226
    @wscamel226 9 месяцев назад +10

    13:28 - ok Robert J Oppenheimer

  • @zwatotem
    @zwatotem 9 месяцев назад +8

    A lot of people are double handing (and able to reapply further totems continuously) so it's technically not a perfect weapon, but a huge kill potential nonetheless, and probably the best we'll get in the presence of totems + damage tick defensive combo.

    • @moo3oo3oo3
      @moo3oo3oo3 9 месяцев назад +1

      It's a free and safe way to deplete the enemy's totems

    • @zwatotem
      @zwatotem 9 месяцев назад

      @@moo3oo3oo3 I like your definition of free lol

    • @moo3oo3oo3
      @moo3oo3oo3 9 месяцев назад +1

      @zwatotem initial time and resource investment but tnt is dupedafter that

    • @stewagner
      @stewagner 8 месяцев назад

      @@moo3oo3oo3what about the arrows?

  • @gregsamerson4255
    @gregsamerson4255 9 месяцев назад +2

    Thanks for explaining the quasi-invulnerability of damage ticks, i remember stumbling upon it once when reading up on thorns mechanics and it was explained as a damage priority tier mechanic instead, which didn't make alot of sense to me.

  • @Scott.E.H
    @Scott.E.H 9 месяцев назад +3

    With my complete lack of any understanding of how things work, I propose having the arrows fired into a target solid block, and then using the TNT to fire them downward. This definitely limits things but the spread of the payload might make this less of an issue.
    Another thing to consider is that this superweapon can potentially be negated by standing under one block...

  • @thenobledarkshinobi5457
    @thenobledarkshinobi5457 3 месяца назад +1

    Most people would consider doing science in minecraft crazy or arbitary.
    Redstone engineers can make super op weapons of mass destruction with those arbitrary numbers. Even if your the best pvper in game, you cant stop something that can kill you in the blink of an eye and comes out of nowhere

  • @Toxic664
    @Toxic664 9 месяцев назад +6

    the way you fly away at 8:20 is so funny to me for some reason

  • @Junparidize
    @Junparidize 9 месяцев назад +68

    If you added delay and activate the orbital strike cannon before the border came, will it fire?

    • @StmpnkKoala
      @StmpnkKoala 9 месяцев назад +5

      i dont think so because im pretty sure you need a player in a certain spot to create lazy and dead chunks

    • @packediceisthebestminecraf9007
      @packediceisthebestminecraf9007 9 месяцев назад +22

      I'm pretty sure he said the nether was disabled, meaning they also couldn't go load it

    • @azupaje330
      @azupaje330 9 месяцев назад +3

      idont think it would because the canon is unloaded and chunkloaders dont work with the nether disaibled

    • @xaibot111
      @xaibot111 9 месяцев назад +4

      there is no way to load the cannon when its outside the border, the nether portals in the nether just wont connect

    • @Junparidize
      @Junparidize 9 месяцев назад +2

      @@packediceisthebestminecraf9007 oh! I might have missed that part。 ty

  • @mr0czna454
    @mr0czna454 9 месяцев назад +2

    Hello cubicmetre i wanted to say your videos melt my brain (I mean your Redstone abilities are impressive) and I love watching them!

  • @NekuroMC
    @NekuroMC 9 месяцев назад +3

    i wonder what was his live reaction when an orbital strike suddenly exploded on his face

    • @cubicmetre
      @cubicmetre  9 месяцев назад +1

      He shit himself so hard he fell into the void literally a minute later

    • @NekuroMC
      @NekuroMC 9 месяцев назад

      he is probably worried about a possible second strike

  • @gryf2diams
    @gryf2diams 9 месяцев назад +1

    Could anvils be used instead of arrows?
    Pros:
    -They probably move.
    -They deal damage that increases with speed (like arrows)
    Cons:
    -They won't scatter naturally.
    -They will become solid when put on a block.

    • @cubicmetre
      @cubicmetre  9 месяцев назад +2

      You can use dripstone to eliminate the last point but both anvils and dripstone cap their damage at 40

    • @ziek3012
      @ziek3012 5 месяцев назад

      ​@@cubicmetrehey cube. Since dripstone would break on contact with the ground couldn't you stack multiple together to kill the player negating the 40 damage cap.

  • @Stab.a_Saurus
    @Stab.a_Saurus 9 месяцев назад +63

    Australian killer goes rouge

    • @johanbjorkman1914
      @johanbjorkman1914 9 месяцев назад +4

      Rogue

    • @HoosierTransfer
      @HoosierTransfer 9 месяцев назад

      @@johanbjorkman1914🤓

    • @justablitz
      @justablitz 9 месяцев назад +7

      ​@@johanbjorkman1914nono, he's probably french. he means "Australian killer goes red" (the Australian killer got seen doing indecent exposure and so he started blushing because he only thought there would be kids. he wasn't expecting there to be any adult people. he is now in azkaban)

    • @Stab.a_Saurus
      @Stab.a_Saurus 9 месяцев назад +5

      yes, thats what i meant.....@@justablitz

    • @justablitz
      @justablitz 9 месяцев назад +3

      @@Stab.a_Saurus i knew it...!

  • @Monkeylordz88
    @Monkeylordz88 9 месяцев назад +1

    My immediate thought was to add an additional charge placed slightly in front of the arrows that would negate their x-z momentum, although that sounds very tricky to make. Either way, I'm looking forward to seeing how you tackle this problem!

  • @dash0003
    @dash0003 9 месяцев назад +47

    cant you stop the payload using tnt explosion that will cancel the momentum of the arrows?

    • @kyugokato2262
      @kyugokato2262 9 месяцев назад

      This

    • @Slinel
      @Slinel 9 месяцев назад +21

      You can, but that will need unachievable precision, also you’ll need to shoot thousands of tnt to just stop the arrow, which is laggy

    • @harmenkoster7451
      @harmenkoster7451 9 месяцев назад +12

      For that to work, you'd need the TNT payload to stop an exact distance ahead of the movement vector of the arrow. If you are off even a little bit, the arrow will end up with enough momentum to throw it in wildly wrong directions instead of the direction you want it to go. This means you need incredible accuracy over extreme distances with your TNT cannon. Like sub micron accuracy. Furthermore, you need the TNT to arrive 1 tick before the arrow in order to give the TNT time to detonate. Which is impossible for the way the machine currently works. You'd need to build a second machine for the arrows and some fancy trigonometry to ensure both the TNT and the arrow end up in the right place.

    • @palmberry5576
      @palmberry5576 9 месяцев назад +2

      @@harmenkoster7451well trigonometry isn’t really an issue lol

    • @harmenkoster7451
      @harmenkoster7451 9 месяцев назад +11

      @@palmberry5576 The problem is that the trigonometry might not have a valid solution since the machine can only move entities by discrete steps as opposed to a smooth continuum.

  • @nosidenoside2458
    @nosidenoside2458 4 месяца назад +1

    I wonder about arrow alignment, with maybe an actual player shooting arrows into a trapdoor or something, or using pistons to allign them
    Or alternatively, just make the machine shoot several waves of tnt in a row a few ticks apart

  • @kristyandesouza5980
    @kristyandesouza5980 9 месяцев назад +1

    It's hilarious you used FerreMC himself as a test dummy for your weapons. But i would also be frustrated if i missed killing that priority target by a single block

  • @zealotoffire3833
    @zealotoffire3833 9 месяцев назад +2

    ive got an idea: i think if you shoot the arrows on a trapdoor (probably waterlog it obv) that will stop the arrows own movement because its a block, but if u power the trapdoor letting the arrows down and blow up the tnt then it will shoot down. by the way i have not tested this and its just an idea.

  • @tenix6698
    @tenix6698 9 месяцев назад +3

    You could theoretically offset the tnts' destination from the arrows' destination, so that the tnts cancel the arrows' x,z momentum, while giving it vertical momentum. This would propably unpractical tho

    • @fisch37
      @fisch37 9 месяцев назад +2

      It would also require two chunks being loaded for the cannon to work meaning it's very unreliable too

  • @Lazylime-not-lazyy
    @Lazylime-not-lazyy 7 месяцев назад +2

    Asuming air resistance is negligible. Yeah thats why u need physics guys

  • @ferenccseh4037
    @ferenccseh4037 8 месяцев назад +1

    There must be a way to get the arrow(s) where they need to be, even if it's something weird. I believe in the community!

  • @towers4506
    @towers4506 9 месяцев назад +1

    Please try this with the new wind charges. if it works you could launch somebody thousands of blocks into the air, or even better precisely launch wind charges to a specific coordinate to launch a different entity to a different coordinate. image making a tnt launcher to teleport breeze charges to your feet to launch the player hundreds of blocks into a lava pool or into the void (this would be hard though assuming you cant control the precise coordinates of the player)

    • @towers4506
      @towers4506 9 месяцев назад

      you could use something like this to launch a charged creeper to somebody hundreds of blocks away

  • @Jog_Ming
    @Jog_Ming 9 месяцев назад

    If enough tnts are added to the payload, it should work. For example, if 100 tnts are used to launch the payload to the destination, adding 1000 tnts to the payload will result in the arrow's downwards angle being approx 84.3 degrees (since arctan(10) ≈ 84.3), which is acceptable. Furthermore, extra calculations could account for this error and precision could therefore be achieved.

  • @Shaeffen_
    @Shaeffen_ 9 месяцев назад +1

    I'm sure it's still possible to make the arrow orbital strike cannon, but as mentioned, it's going to have to be designed from scratch.

  • @TwinShards
    @TwinShards 9 месяцев назад +2

    I already died to TNT Minecart while holding TWO totems, death was instant. One frame i was alive, the next i wasn't.
    Couldn't you use TNT Minecart? ~7+ Stacked TNT Minecart not only create giant holes when they blow up but their damage to entity is insane!

    • @cubicmetre
      @cubicmetre  9 месяцев назад +4

      A damage frame is relatively short compared to the human reflex, you were likely damaged by multiple tnt carts over many damage frames.

    • @Nudgarrobot
      @Nudgarrobot 9 месяцев назад

      @@cubicmetre WAIT, they might be onto something!
      Minecart TNTs deal damage proportional to their velocity (From the Wiki: "The explosion has a base power of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power is a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.")
      Given a full netherite can already technically be killed by a single perfectly targeted TNT, the increased blast power from using TNT minecarts instead might help with adding some additional margin for error on the targeting!

  • @sethcushman5454
    @sethcushman5454 9 месяцев назад +2

    This would make this already incredibly complex peice of engineering even more convoluted, but would it work to launch another batch of tnt right past the arrow in the perfect amount to cancel out the arrows horizontal velocity? Or would the arrow move out of alignment before the explosion is processed?

  • @Marcos-eg9lt
    @Marcos-eg9lt 9 месяцев назад +1

    Having cluster munitions in minecraft sounds fun

  • @edwardg117
    @edwardg117 9 месяцев назад

    If you can get a payload of TNT in front of the arrows to cancel out their current velocity and stall them, you could then fire another payload to send them downwards. eg.
    Tick 1:
    - Stall payload arrives slightly offset from arrow target.
    Tick 2:
    - Arrows arrive, "behind" the stall payload. (velocity points directly at it)
    - Stall payload detonates, negating the arrows velocity.
    Tick 3:
    - Kill payload arrives.
    Tick 4:
    - Kill payload detonates, giving the arrows downward velocity.
    Not sure of the exact techicals, though surely a stall charge that at least slows them down enough so they barely move would work.

  • @chilli881
    @chilli881 9 месяцев назад +2

    When you wanted to become an engineer but parents forced to play Minecraft

  • @Prismate
    @Prismate 9 месяцев назад

    My guy straight up reinvented the flechette, a weapon so curel and grotesque that it was the first one to be banned in war

  • @Jams-On-Toast
    @Jams-On-Toast 9 месяцев назад +1

    A legend once said: “Stay in school kids, it makes you better at pvp”.
    RIP Technoblade o7

  • @Chiaros
    @Chiaros 8 месяцев назад +1

    TIL arrows don't move(). I was spared a few hours of head scratching.

  • @braydonfisher9273
    @braydonfisher9273 9 месяцев назад +1

    I think you might be able to make artillery using a similar method. Launching the arrows up and over instead of teleporting them

  • @leonardbinder5539
    @leonardbinder5539 7 месяцев назад +1

    I have a crazy idea to fix it you could move another charge of tnt to the other side of the arrow to counter the arrows momentum

  • @burkino7046
    @burkino7046 9 месяцев назад +4

    If you heal the target during the damage frame will it cancel it? If so you could try sending a single splash healing potion.

  • @cewla3348
    @cewla3348 9 месяцев назад

    The arrow knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the arrow from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the arrow is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the arrow must also know where it was.
    The arrow guidance computer scenario works as follows. Because a variation has modified some of the information the arrow has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

  • @orangot839
    @orangot839 9 месяцев назад +7

    Cubicmetre is a machine

    • @ClashBluelight
      @ClashBluelight 9 месяцев назад +1

      No. It's a measurement of volume. Or, alternatively, a human RUclipsr.

    • @birb1947
      @birb1947 9 месяцев назад +1

      Or... an absolute unit

  • @AdityaSingh-cc8vs
    @AdityaSingh-cc8vs 9 месяцев назад +1

    It would be great if Sipover conduct this event again without shrinking world borders

  • @foxidox
    @foxidox 9 месяцев назад +8

    honestly that's crazy

  • @greenstonegecko
    @greenstonegecko 9 месяцев назад +1

    ooooooh man i can't wait to see how this one turns out

  • @cessna19b
    @cessna19b 9 месяцев назад +1

    2:12 you could have attached it to a timer so that you activate it while it's in the border and fires once the border closes.

    • @cubicmetre
      @cubicmetre  9 месяцев назад +3

      The portals would cease to function outside the world border so the cannon would not be able to chunkload itself

    • @cessna19b
      @cessna19b 9 месяцев назад

      @@cubicmetre ah alr

  • @jakewood1942
    @jakewood1942 9 месяцев назад +1

    This is the correct way to play minecraft

  • @_mr.boss_1308
    @_mr.boss_1308 9 месяцев назад +1

    I thought you would've done a 2 stage blast similar to the nuke payload. For the arrows, would it be possible to curve them down. Using a different chamber you could fire the arrows before a target area and fire tnt ahead so the blast redirects them downward. I imagine there is going to be another game mechanic that would make this pointless tho

  • @sebastienmorin5149
    @sebastienmorin5149 9 месяцев назад +1

    There is a guy from hermitcraft that made a hypersonic arrow launcher... something about blasting an arrow with a load of tnt and send it into a nether portal or something... it was used in a duel and did one-shot someone even with a totem and full netherite with full piercin protection... it did obliterated the helmet of that player...

    • @Lamadon_Pyreus
      @Lamadon_Pyreus 9 месяцев назад +2

      Docm77 I think

    • @fisch37
      @fisch37 9 месяцев назад +9

      That contraption required precise positioning to hit _one_ target. That makes it quite inflexible and is exactly what cubicmetre attempts to solve

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 9 месяцев назад

      @@fisch37 So basically rods from space? Insanely powerful, but only on that small point they hit.

  • @itzspiro6047
    @itzspiro6047 9 месяцев назад +1

    Why don't you let the tnt accelerate slightly more and then both propel the arrow downward and stop the horizontal motion? I know this is insanely difficult but it's possible

  • @u12bdragon
    @u12bdragon 8 месяцев назад

    So I guess the ultimate killing machine would be the orbital strike to remove nearly any block in the way, then have a rain of insta kill arrows within the same radius of the new tunnel, physically as soon as possible after the TNT has hit to prevent knock back from removing the target

  • @ZÏ̇̃
    @ZÏ̇̃ 9 месяцев назад +3

    would it be possible to build 2 fully seperate cannons, one for launching the tnt payload and one for launching the arrow payload and simply have them shoot to the same location but with a little bit offset?

    • @la1m1e
      @la1m1e 9 месяцев назад +1

      Its gonna be PHD math shit here

  • @projectdeveloper9311
    @projectdeveloper9311 9 месяцев назад

    Hey, maybe you can use that property of the arrow entity to make it go down instead of sideways, that SHOULD solve the whole "it won't go into the target because sideway movement" since now it's moving directly downwards

  • @airltu2403
    @airltu2403 9 месяцев назад +1

    Yo cubic, why not make the orbital strike cannon capable of enderpearl shots? Youd get your mates to enderpearl into a chamber and just use the OS cannon to teleport anywhere on the map and raid folks.

    • @fisch37
      @fisch37 9 месяцев назад +3

      This exact video describes why this isn't happening. Enderpearls behave the same as arrows (i.e. their momentum isn't cancelled)

    • @airltu2403
      @airltu2403 9 месяцев назад

      @@fisch37 i see, okay

  • @thenobledarkshinobi5457
    @thenobledarkshinobi5457 3 месяца назад

    I have an idea. What if you instead you time the explosion of the tnt payload and the arrows perfectly above the target to cancel arrow momentum and shoot it down. Like you accelerate the tnt faster than the arrows and make them like a bit higher so that when the arrow gets there the explotion can aim it down by redirecting the arrow momentum. Since the powdered snow wont work.
    Or you can use water somehow as water slows/stops arrow momentum

  • @twtotoro
    @twtotoro 9 месяцев назад +1

    Can the cannon destroy a bed at bedrock level, hidden under layers of obsidian? If its possible, the cannon would be a great way to destroy beds without actually going to its coords.

  • @JJ-uj1wi
    @JJ-uj1wi 8 месяцев назад +1

    When you thought minecraft is only about mining and crafting:

    • @JJ-uj1wi
      @JJ-uj1wi 8 месяцев назад

      Great video, i came from sip's competition video and came across your insane "nuke" device.

  • @trolle_
    @trolle_ 9 месяцев назад +1

    I have faith! I think this cannon will work!!! :)

  • @trollchristianjb1233
    @trollchristianjb1233 9 месяцев назад

    Cubicmetre is so underrated sheesh. All the effort put into these videos

  • @ShoR-l2i
    @ShoR-l2i 29 дней назад

    the fact that a simple block game can collaborate with algebra

  • @moonyl5341
    @moonyl5341 9 месяцев назад +1

    you can use a pressure plate or something to activate it outside of the border

    • @cubicmetre
      @cubicmetre  9 месяцев назад +1

      The portal based chunkloaders won't function outside the border, also the player would die

  • @martinshoosterman
    @martinshoosterman 9 месяцев назад

    even with totems, you can do enough damage with the first arrow to instantly break all of the players armour, leaving them extremely vulnerable.

  • @TheSpookiestSkeleton
    @TheSpookiestSkeleton 9 месяцев назад

    Congrats you've made the V2 rocket, impressive but ultimately ineffective and a waste of time and resources

  • @hlibprishchepov322
    @hlibprishchepov322 9 месяцев назад +1

    accelerate arow and send deseleration paypoad which will cancel momentum. i know its twice as much work, but its still posible

  • @committosterbath8833
    @committosterbath8833 8 месяцев назад

    Should try to make a machine that just shoots the arrows in a given direction and then time the orbital cannon to detonate tnt above the arrows to create a similar effect but without the need to stop the arrows at the target.

  • @TheKoneko1312
    @TheKoneko1312 9 месяцев назад

    This video would have been an amazing entry to summer of math event

    • @cubicmetre
      @cubicmetre  9 месяцев назад +3

      I don't really agree with using MC content for teaching maths explicitly as the content tends to focus more on knowledge of the game than knowledge of mathematical concepts.

  • @Capiosus
    @Capiosus 9 месяцев назад +1

    arrows: imma move it my own way

  • @vex3488
    @vex3488 9 месяцев назад +1

    Does the tnt’s detonation affecting the arrow movement have the same affect as moving the arrow with a piston? Could you send a unit of tnt with the arrows specifically to trigger the snow effect on the arrows over the target, than, after the arrows momentum has been stopped the tnt launch charge appears above the arrow payload to accelerate and distribute?
    I’m probably totally off on my logic for this working but just wanted to throw out the idea lol

  • @Chrono0dr-qn7vu
    @Chrono0dr-qn7vu 9 месяцев назад

    It’ll take very fancy math that I don’t know but it might be possible if you accelerate the arrow by itself and have a separate machine to launch a payload in front and on top of the spot in which you want the arrow to fire downwards. This in turn will (possibly?) stop the forward movement of the arrow and launch it downwards. Again I have no clue how to put this into practice and am unfamiliar with the math involved with this calculation, although I do believe it will be some fancy trigonometry or something of the sort. Do not take my word for this.

  • @TheLittleFurnace2
    @TheLittleFurnace2 9 месяцев назад

    This is the most hyped I've ever been for some decimals lol

  • @nuclearcatpotatoe3714
    @nuclearcatpotatoe3714 9 месяцев назад +1

    Wait so you recreated an actual thing the US did
    They made missiles that, rather than flying towards a target, instead exploded in the air into a swarm of high speed darts that just murdered everything in an area
    (Though the us ones were worse. They were fast enough to puncture concrete, and after losing velocity, would ricochet aggressively)

  • @theprancingprussian
    @theprancingprussian 8 месяцев назад

    I wish there was a way to make tnt knockback more efficient, like the more blocks surrounding an explosion the more knockback

  • @norton_antivirus
    @norton_antivirus 9 месяцев назад

    If this works, then something that could be done is an offset similar to the calendar to which when the decimal reaches a value of offset too great it can just be altered thus improving the range of accuracy within further distances (basically skipping or adding more propulsion when necessary to reset the alignment of the decimals