im certain comparators can do a lot more than walls can. I just like walls more because i use them more. I probably should have established that this was my opinion and not intended as outright fact. woopsie daisies
Most people know what a comparator is capable of... not many people know how useful walls can be though. Heck, even I learned quite a bit from this one, and I use walls in quite a lot of my redstone projects.
In cases where the wall is completely surrounded by solid blocks, and for some reason you still have to send a signal downwards without going out of line, you can use a piston to move a block like a lightning rod on top, which will cause the wall to become "pillared" because it's not a full block face on the bottom, i did actually use this once for a silly thing, so it can sometimes be useful i guess
A trapdoor actually creates the top surface connection displayed in the middle of the other two sections of the video. lightning rods create a pillar for some reaosn (along eith ither blocks like torches and things)
Daylight sensors were renamed in 1.13.. no idea why, the alliteration does not improve the name. Per the wiki they are still to this day called daylight sensors in bedrock, pocket, and 3DS editions of minecraft.
I think it because the first syllables isn't the same, they different syllables length in general, and daylight end in a harsh letter sound (which would make it better at the end of alliteration then the start).
Its a weird difference. But the main gist of it, is that the block was renamed to fit the block identity in Java. There is basically no block in Java now that doesnt have the same name as its ID. This is done for numerous reasons, map making, summoning items for videos etc. Bedrock had(and still has) a better inventory search mode in creative, because console has a more difficult time using commandblocks etc. So basically, java redstoners complained that daylight sensors didnt match their block ID. And instead of recoding the block id (which wouldnt have broken a thing btw), they renamed the display name.
@@MrWelshhbecause that’s the real name. “Daylight detector” is just propaganda created by Microsoft. Forget jfk or vaccines, fight for the real truth. That’s a sensor.
The possiblity of creation of AND gates and OR gates and the fact that inversion is just related to positioning implies the possibilty of a digital computer in Minecraft made with wallstone. (Which is just scary at this point.)
what i love about this video, aside from the completely mindblowing hidden in plain sight redstone goldmine, is the time of day used for the shots. a very cozy video to watch!
The "UP" blockstate name makes complete sense when you look at the other states. NORTH means it connects to the block to the north of it, SOUTH connects to the south, and UP means it connects to the block ABOVE IT. Back when the walls couldn't connect to each other seamlessly, it made sense to have the "pillared" state be "up", since that was the state that connects to the block above it. Internally it just uses the same set of Direction values as everything else in the game: north, south, east, west, down, and "up".
@@vadernation1233 Every Java IDE should have enough code completion for misspelling to be a non-issue, and typing speed isn't the bottleneck in programming.
Sending signals vertically with basically no delay is exactly what I needed. I never knew walls were useful like this, but it makes sense with block updates. Thanks man.
One of my favorite tricks in Minecraft is to use a debug stick to make invisible, no-hitbox wall blocks, by setting all cardinal directions and up to "false". One block update, and you can get a large cage to appear from thin air. You can also pervent block placements, since they can't be broken, unless they are updated, and you still can't place blocks in those block spaces.
@@Caldoric Except, entities can pass right through invisible wall blocks. And when updated, they revert to whatever state they should be in, normally, and they chain-update each-other instantly. After the block update, they're just normal wall blocks.
Fun fact: if you send a 1-redstone-tick pulse or less to a sticky piston, pushing a single wall in and out of place in a column of walls, you can effectively separate the wall into different sections without updating the shape of the wall. This is the core functionality of my instant carry wallstone adder, making gaps in the column where any carry operations need to stop. The reason you can't send a 2-redstone-tick pulse or longer to the sticky piston is because when you push the wall like this, the piston head attached to the wall would change the shape of the whole column, sending a signal down when you may not want it to
From the title and thumbnail I assumed this was just going to be some kind of weird novelty thing with no practical application - definitely didn't expect to have my mind blown so thoroughly!
I feel like this video was created just for me, because I was just saying the other day how I couldn't figure out how the read write functionality in the displays binary system worked, but now thanks to this video I completely get it. You hinted to just enough mechanics that I see how that setup functions now. Really appreciate that explanation, because after tinkering with this display for many weeks now and still failing to understand key components I was feeling pretty dumb. I feel redeemed now, ty :)
I cannot believe, that the goddamn wall block is what I've been needing to include in redstone for vertical signalling I understand the love/hate feeling, this is like the best information for use in redstone, but the stupidest thing that could possibly have been the key to vertical problems
This is probably the first video that has convinced me to use obscure redstone mechanics, thanks to how easy it is to understand. So thank you! (I'll still probably only use the downward signal one, as i don't dabble in advanced redstone ^^')
I've been using wallstone for quite a while (possibly more than standard redstone lol) and I had no idea that you could observe (and draw signal) from pillaring in a cross shape, I thought it was only possible when flat, though you can also observe it from the bottom, which you didn't mention and has some niche uses and can make it a *bit* more compact. Anyway great video!
Woah, loved hearing Gamelan Rain Melody in a Minecraft setting - MV and MC soundtracks fit together remarkably well! I guess it shouldn't surprise me, I have tracks from both on my _Chill Songs That Aren't Lo-Fi Hip-Hop_ playlist.
Walls are insane if you don't care about noise, but i really like silentstone, so comparators and hop-droppers are the god tier components in that case.
thank you for making this :) i used wallstone to send a signal very far down vertically, without much horizontal space. now i can open my castle gate from the central tower above it
Omg i thought i was alone, i even made a 1 min video about that a couple years ago. I think it was called "detecting signals on diagonals" or something. Ty for showing all the other stuff i haven't thought about.
I haven't watched the video yet, but I love how you just have a lantern on your head so that you can keep shaders on without it being too dark or too bright. I love it ♥ (I do actually like the shaders, also this landscape is very pretty :O)
Nice video! I really like walls, and use them a lot, but you showed a few techniques that I hadn't even thought of. I like these "explanatory" type videos, even for an experienced player, seeing the different ways players *think* about using components can provide new insights. I'd seen using doors placed sideways to make encoders, but I hadn't seen changing the position of the trapdoor between the necessary side and the antinecessary. Really clever! If there's a technique I'd like to add, it's that you can rotate the "necessary" sides by placing a 4 sided wall in between. Like, an unpillared east/west wall over a 4 way wall over a north/south wall leaves the north/south wall unpillared, but linked to the east/west one. This can be used to change whether a trapdoor at a given position pillars or unpillars the wall.
I dont redstone often, but im suprised that i never realized wall could be used in this way. But for the glasspane stone mechanic you mentioned, lets just shorten that to PaneStone its easier to say, is easily understood within the context of minecraft what is being discussed, and sounds metal af despite being made from a slice of sand that got too spicy before chilling out.
Every time I think I've learned almost there is to know about redstone, someone blows my mind with something completely new and awesome. Great video, I sure learned a lot!
Thanks for being so thorough with your explanation. My brain pieced together something as soon as I saw the tower in the background but not HOW it actually worked
calibrated sculk sensors are specially tragic in the regard of being outclassed by the walls, it could be saved if Mojang do this 5 thinks: 1. make it moveble by pistons 2. make it remember its tune with a tool to not need to be conected to a redstone input 3. make the CD 2 ticks 4. make the amatyst mechanic WAY longer, like lightning rod's lightning detection level of longer 5. every instrument of a music box being is own level of detection P.D. this optional, make it not emit a sound with bee wax, to not need water
I feel like the biggest use here is the fence gate movement in the piston feed tape. And yes, I'd love to see more deep dive example videos like this. The modern redstone generation hasn't pushed available blocks as far as we did back in the day - forgetting to even use targets, etc.
I tend to use some walls to help control restone systems like a ribbon cable. Its interesting to be able to send multiple signals on adjacent column of walls. Ive used this in combination with several redcoders and some basic logic to make a really ineffecient universal storage, sorting and item call system. Basically, i used 2 redcoders, one with a book and lectern and one with an item frame (8 lines per page, 8 possible outputs per item frams) feeding an arrayed system of logic gates (i also have multiple books stored via item frames, which acts as a 3rd dimension of selection. Select book, place in lectern, select page, select item on page with item frame "dial". System breaks if you have multiple books removed from their item frames at once or if books arent placed back in their matching frames, havent figured out how to handle that yet). They interact as an array simple gates so that only 1 output of the system is ever on. I then used walls to transmit the correct signal up to the correct stoarage silo connection, as well as sending the signal to pulse only the relevant dispenser at the "bottom" of each item silo x number of times (using 2 item frames for 1-64 pulses per activation by having a second twin redcoder array, each coresponding to counter that outputs a pre determined number of pulses from 1-64), and a final bit of wallstone to lock up all the inputs while the system is active. It works not great and is quite laggy due to the sheer number of components, but i effectively have the kind of item storage system normally only possible with mods, and im slowly adding autocrafting to allow it to auto populate more complex items into the system and it was a ton of fun to build.
Discovered you while searching for something I wanted to do on my world, but watched your other stuff too and even though I am horrible with redstone, all of your videos, even this one that is more explanatory are really fun to watch and sometimes even fascinating, because in your videos (compared to other redstone youtubers) it is far more notable how the use and discovery of certain mechanics is absolutely insane in this community.
I know it's late, but yes, the "instructional tone" is very welcome. Learning how different redstone bits work and how that can be applied is a lot more useful than showing off whatever random build you got working. It allows people to work things into their own builds with actual understanding instead of just repeating the builds of popular redstoners without knowing why things break. Ironically, the dry explanation is better for fueling creativity than showing people your own creative works.
Thank you for making such a complete video on this subject. I use wallstone very often in my own builds, but I never though about the logic mechanic. Great job. ^,.'.,^
I love this sort of explanation video, you explain things in a way that is easy to understand, which is good bc I'm not smart. It also gives me more appreciation for a couple of ur earlier projects, cuz now I actually get it. You should do more plz, thx for reading!!! :D
I havent watched this video yet but personally, walls and leaves make a huge component in my redstone builds. People asked for "bluestone" quite a lot, but I always found that walls and leaves acted as their own kind of bluestone in and of themselves
I've used the instant vertical transfer for a minigame once. It was a dropper game so the signal had to reach the bottom before the players did to shuffle the floor.
this is actually very useful. the server i play on limits redstone components to 15 per chunk and it really annoys me. they also have a separate limit for hoppers that's 10 per chunk, and i like to use many hoppers as decorative blocks too.
I remember messing around with walls in redstone a little when the nether update came out and they made them actual good blocks instead of the complete garbage they were prior. I’m surprised it’s actually very useful
I use wallstone heavily in a vertically expandable bonemeal farm. At the top is all the timing redstone (when to generate stone, when to bonemeal, and when to flood), and it gets sent down to each of the layers using three wallstone pillars. This means that if I want to add more layers, I can easily do so. I knew I had to have a block opposite the observer at each layer but until now I didn't know why. So, thanks.
I cannot believe this mechanic has been hiding in front of me for all these years! My first idea for a build is a water elevator, where every trapdoor can switch the block at the bottom from soulsand to magma block
"Glass pane stone..." *PAINSTONE!* But, on a practical note, using glass can potentially be useful in cases where you want to color-code. And it *also* looks a little bit like crystal relays in some futuristic technology. -Fencestone- Logic _Gates_
im certain comparators can do a lot more than walls can. I just like walls more because i use them more. I probably should have established that this was my opinion and not intended as outright fact. woopsie daisies
Most people know what a comparator is capable of... not many people know how useful walls can be though. Heck, even I learned quite a bit from this one, and I use walls in quite a lot of my redstone projects.
@25k subs ur opinions become fact. So you're good.
This video was very informative I've been waiting for an explanation of this quality for years
Yeah I came down here to complain about that 😂
ok but ,instant, infinite up down
Finally a something stone component actually made out of stone
Stonestone!
Revolutionary
@@normalaboutpathologic Craftcraft. Finally no miners!
(The schools students are XP now)
redstone IS a type of stone
Repeaters!
My brain: you should focus studying
Me: let's watch a 10 minute video of the mechanics of a block from a game i don't play anymore.
Do it, make a new world... You know you want to! LOL
Reported - I am in this comment and I do not like it
You better have started a new world by now!
The same with me cuz I'll have a test in 3 days
Gotta be ready for the 2 week phase
the fact that “-stone” has become a productive suffix denoting any computational logic system
VLSI aka advanced CMOSstone
it has the Exact same energy - down to the metaphorical microjoule - as “-gate” as a productive suffix for political controversies / scandals
the Fool: “computer science”
the Enlightened: “electronstone”
@@alexolas1246😂😂
silistone
In cases where the wall is completely surrounded by solid blocks, and for some reason you still have to send a signal downwards without going out of line, you can use a piston to move a block like a lightning rod on top, which will cause the wall to become "pillared" because it's not a full block face on the bottom, i did actually use this once for a silly thing, so it can sometimes be useful i guess
Why a lightning rod? Wouldn’t it make more sense to just use a trap door and power that instead of using a piston?
A trapdoor actually creates the top surface connection displayed in the middle of the other two sections of the video. lightning rods create a pillar for some reaosn (along eith ither blocks like torches and things)
@@squibble111 I'm pretty sure you can just push another wall on top, right?
@@PCHSwS not if that other wall is also encased in a column
@@squibble111well, that's because they are pillar-shaped
8:39 I did not expect hearing "it's like those very old lever combination locks" to make me feel so nostalgic.. and old
Wallstone? Of course walls are made of stone
Wallstone? Nah, wall rock
@@antidreams Stone rock xD
@@Bozebo ROCK AND STONE!
ROCK AND STONE!@@interlamer7480
@@interlamer7480 DID I HEAR A ROCK AND STONE?
Daylight sensors were renamed in 1.13.. no idea why, the alliteration does not improve the name. Per the wiki they are still to this day called daylight sensors in bedrock, pocket, and 3DS editions of minecraft.
This is unironically the first time I am hearing that it's not daylight sensor anymore, I've only ever known it as a sensor not detector
I had no idea until I read this comment was like "wait, so is it a sunlight sensor now?".
I think it because the first syllables isn't the same, they different syllables length in general, and daylight end in a harsh letter sound (which would make it better at the end of alliteration then the start).
Its a weird difference. But the main gist of it, is that the block was renamed to fit the block identity in Java. There is basically no block in Java now that doesnt have the same name as its ID. This is done for numerous reasons, map making, summoning items for videos etc.
Bedrock had(and still has) a better inventory search mode in creative, because console has a more difficult time using commandblocks etc.
So basically, java redstoners complained that daylight sensors didnt match their block ID. And instead of recoding the block id (which wouldnt have broken a thing btw), they renamed the display name.
@@MrWelshhbecause that’s the real name. “Daylight detector” is just propaganda created by Microsoft. Forget jfk or vaccines, fight for the real truth. That’s a sensor.
The possiblity of creation of AND gates and OR gates and the fact that inversion is just related to positioning implies the possibilty of a digital computer in Minecraft made with wallstone.
(Which is just scary at this point.)
I heard the joke of “Oh this guy made a working computer out of cardboard and paperclips and what that.” Then you see THIS and are like, “wtf?”
Pretty sure someone already did that before? I remember someone using redstone to play Minecraft inside Minecraft!
what i love about this video, aside from the completely mindblowing hidden in plain sight redstone goldmine, is the time of day used for the shots. a very cozy video to watch!
Thank you, thats part of what im going for with the atmosphere of the video.
Where is the red stone gold mine? I’m not familiar with late game farms. Old crafter here lol
Random C++ nerd explaining his Assembly tricks he found out about by discovering a loophole in his CPU's architecture:
Ahh yes, the "BIT slide"
The "UP" blockstate name makes complete sense when you look at the other states. NORTH means it connects to the block to the north of it, SOUTH connects to the south, and UP means it connects to the block ABOVE IT. Back when the walls couldn't connect to each other seamlessly, it made sense to have the "pillared" state be "up", since that was the state that connects to the block above it.
Internally it just uses the same set of Direction values as everything else in the game: north, south, east, west, down, and "up".
Plus idk the coding of Minecraft but I imagine if they use these tags then up is just shorter and less likely to misspell than pillar.
@@vadernation1233 Every Java IDE should have enough code completion for misspelling to be a non-issue, and typing speed isn't the bottleneck in programming.
Sending signals vertically with basically no delay is exactly what I needed. I never knew walls were useful like this, but it makes sense with block updates. Thanks man.
One of my favorite tricks in Minecraft is to use a debug stick to make invisible, no-hitbox wall blocks, by setting all cardinal directions and up to "false".
One block update, and you can get a large cage to appear from thin air.
You can also pervent block placements, since they can't be broken, unless they are updated, and you still can't place blocks in those block spaces.
Original barrier blocks...
@@Caldoric
Except, entities can pass right through invisible wall blocks.
And when updated, they revert to whatever state they should be in, normally, and they chain-update each-other instantly. After the block update, they're just normal wall blocks.
fill the box with tripwires. instant cage trap
Oh? Is this the next Tensegrity?
@@My_initials_are_O.G.cuz_I_am Now use it in an escape room and watch RUclipsrs freak out.
Fun fact: if you send a 1-redstone-tick pulse or less to a sticky piston, pushing a single wall in and out of place in a column of walls, you can effectively separate the wall into different sections without updating the shape of the wall. This is the core functionality of my instant carry wallstone adder, making gaps in the column where any carry operations need to stop.
The reason you can't send a 2-redstone-tick pulse or longer to the sticky piston is because when you push the wall like this, the piston head attached to the wall would change the shape of the whole column, sending a signal down when you may not want it to
From the title and thumbnail I assumed this was just going to be some kind of weird novelty thing with no practical application - definitely didn't expect to have my mind blown so thoroughly!
As a person whose entire restone is based on walls, I feel targeted
lmao hi igna
I feel like this video was created just for me, because I was just saying the other day how I couldn't figure out how the read write functionality in the displays binary system worked, but now thanks to this video I completely get it. You hinted to just enough mechanics that I see how that setup functions now. Really appreciate that explanation, because after tinkering with this display for many weeks now and still failing to understand key components I was feeling pretty dumb. I feel redeemed now, ty :)
Glad that i could indirectly solve your problem lmao
I cannot believe, that the goddamn wall block is what I've been needing to include in redstone for vertical signalling
I understand the love/hate feeling, this is like the best information for use in redstone, but the stupidest thing that could possibly have been the key to vertical problems
This is probably the first video that has convinced me to use obscure redstone mechanics, thanks to how easy it is to understand. So thank you!
(I'll still probably only use the downward signal one, as i don't dabble in advanced redstone ^^')
I think the real unsung hero of this technique is the observer. Without observers, wallstone would be totally impossible.
I've been using wallstone for quite a while (possibly more than standard redstone lol) and I had no idea that you could observe (and draw signal) from pillaring in a cross shape, I thought it was only possible when flat, though you can also observe it from the bottom, which you didn't mention and has some niche uses and can make it a *bit* more compact.
Anyway great video!
This was super helpful. I was so confused with walls
Woah, loved hearing Gamelan Rain Melody in a Minecraft setting - MV and MC soundtracks fit together remarkably well! I guess it shouldn't surprise me, I have tracks from both on my _Chill Songs That Aren't Lo-Fi Hip-Hop_ playlist.
ever since mumbo showed this and bubble columns in a video my world has been revolutionized
Ilmango showed it first I believe. When the snapshot came out allowing observers to detect these wall changes
Walls are insane if you don't care about noise, but i really like silentstone, so comparators and hop-droppers are the god tier components in that case.
oh my god, this is a treasure trove of computational redstone
thank you for making this :) i used wallstone to send a signal very far down vertically, without much horizontal space. now i can open my castle gate from the central tower above it
Omg i thought i was alone, i even made a 1 min video about that a couple years ago. I think it was called "detecting signals on diagonals" or something.
Ty for showing all the other stuff i haven't thought about.
I haven't watched the video yet, but I love how you just have a lantern on your head so that you can keep shaders on without it being too dark or too bright. I love it ♥ (I do actually like the shaders, also this landscape is very pretty :O)
Nice video! I really like walls, and use them a lot, but you showed a few techniques that I hadn't even thought of. I like these "explanatory" type videos, even for an experienced player, seeing the different ways players *think* about using components can provide new insights.
I'd seen using doors placed sideways to make encoders, but I hadn't seen changing the position of the trapdoor between the necessary side and the antinecessary. Really clever!
If there's a technique I'd like to add, it's that you can rotate the "necessary" sides by placing a 4 sided wall in between. Like, an unpillared east/west wall over a 4 way wall over a north/south wall leaves the north/south wall unpillared, but linked to the east/west one. This can be used to change whether a trapdoor at a given position pillars or unpillars the wall.
I dont redstone often, but im suprised that i never realized wall could be used in this way.
But for the glasspane stone mechanic you mentioned, lets just shorten that to PaneStone its easier to say, is easily understood within the context of minecraft what is being discussed, and sounds metal af despite being made from a slice of sand that got too spicy before chilling out.
Somehow everytime I watch one of these niche redstone videos it's like having my mind opened, it's like experiencing true enlightenment.
I barely know anything about redstone. But you have a nice voice. So this was my background noise for a chore I needed to do. Cheers ❤
Every time I think I've learned almost there is to know about redstone, someone blows my mind with something completely new and awesome. Great video, I sure learned a lot!
Can’t believe I haven’t found this channel earlier. Literally the best channel I’ve found for more advanced redstone
I didnt know that walls can be used in redstone circuits, this open a new whole world for me, ty so much
5:24 yeah, mojang is wild naming some things, especially in code, like Villager.tellWitnessesThatlWasMurdered...
Thanks for being so thorough with your explanation. My brain pieced together something as soon as I saw the tower in the background but not HOW it actually worked
calibrated sculk sensors are specially tragic in the regard of being outclassed by the walls, it could be saved if Mojang do this 5 thinks:
1. make it moveble by pistons
2. make it remember its tune with a tool to not need to be conected to a redstone input
3. make the CD 2 ticks
4. make the amatyst mechanic WAY longer, like lightning rod's lightning detection level of longer
5. every instrument of a music box being is own level of detection
P.D. this optional, make it not emit a sound with bee wax, to not need water
I feel like the biggest use here is the fence gate movement in the piston feed tape.
And yes, I'd love to see more deep dive example videos like this.
The modern redstone generation hasn't pushed available blocks as far as we did back in the day - forgetting to even use targets, etc.
Bro if you think wallstone is dumb, I'm about to blow your mind. Look up leafstone.
Now look up signstone. Old MCPE players had to get creative without redstone added to the game yet
I tend to use some walls to help control restone systems like a ribbon cable. Its interesting to be able to send multiple signals on adjacent column of walls. Ive used this in combination with several redcoders and some basic logic to make a really ineffecient universal storage, sorting and item call system. Basically, i used 2 redcoders, one with a book and lectern and one with an item frame (8 lines per page, 8 possible outputs per item frams) feeding an arrayed system of logic gates (i also have multiple books stored via item frames, which acts as a 3rd dimension of selection. Select book, place in lectern, select page, select item on page with item frame "dial". System breaks if you have multiple books removed from their item frames at once or if books arent placed back in their matching frames, havent figured out how to handle that yet). They interact as an array simple gates so that only 1 output of the system is ever on. I then used walls to transmit the correct signal up to the correct stoarage silo connection, as well as sending the signal to pulse only the relevant dispenser at the "bottom" of each item silo x number of times (using 2 item frames for 1-64 pulses per activation by having a second twin redcoder array, each coresponding to counter that outputs a pre determined number of pulses from 1-64), and a final bit of wallstone to lock up all the inputs while the system is active. It works not great and is quite laggy due to the sheer number of components, but i effectively have the kind of item storage system normally only possible with mods, and im slowly adding autocrafting to allow it to auto populate more complex items into the system and it was a ton of fun to build.
This is incredible. And copper bulb is gonna be insanely cool to combine with this.
Very interesting concept, even for something i will probably never bother to use
Discovered you while searching for something I wanted to do on my world, but watched your other stuff too and even though I am horrible with redstone, all of your videos, even this one that is more explanatory are really fun to watch and sometimes even fascinating, because in your videos (compared to other redstone youtubers) it is far more notable how the use and discovery of certain mechanics is absolutely insane in this community.
I haven't played Minecraft in 8 years but these videos are so interesting to me LOL
This is so freakin' brilliant.
I know it's late, but yes, the "instructional tone" is very welcome.
Learning how different redstone bits work and how that can be applied is a lot more useful than showing off whatever random build you got working. It allows people to work things into their own builds with actual understanding instead of just repeating the builds of popular redstoners without knowing why things break.
Ironically, the dry explanation is better for fueling creativity than showing people your own creative works.
This is the first I’m hearing about wall stone. That vertical wall blew my mind.
As if red stone wasn't boggling my mind enough, now you have come up with this? I think this is really cool, my mind is stretched.
As someone who is just getting back into minecraft and is trying to get into redstone design this is huge for me. Thank you!
Thank you for making such a complete video on this subject. I use wallstone very often in my own builds, but I never though about the logic mechanic. Great job. ^,.'.,^
My first contact with Wallstone was Doc's elevator on Hermitcraft season 9 and it blew my mind! Stuff like this is why I love Minecraft.
This is some next level stuff. Man, I didn't know that something like that is possible.
Good explanation I usually use them for instant vertical redstone
I love this sort of explanation video, you explain things in a way that is easy to understand, which is good bc I'm not smart. It also gives me more appreciation for a couple of ur earlier projects, cuz now I actually get it. You should do more plz, thx for reading!!! :D
thank you so much, ill try to do more explanatory videos
I came up with walls as a quick way to trigger a ton of vertical dispensers at once a couple of months ago and now this vid drops lol
When I saw the binary counter I said out loud, "no way". This is some really cool tech, and the presentation is perfect
I never knew this was a thing, this will definitely make my machines much more efficient
I havent watched this video yet but personally, walls and leaves make a huge component in my redstone builds. People asked for "bluestone" quite a lot, but I always found that walls and leaves acted as their own kind of bluestone in and of themselves
Just used this the other day for its "OR" function. Did not realize it was so versatile.
Redstone is so genius it's implementations go way further than intended
Great video, I would have never thought about anything like this😅
I've used the instant vertical transfer for a minigame once. It was a dropper game so the signal had to reach the bottom before the players did to shuffle the floor.
I appreciate the effort that you put into making this video. Its cinematic concept is really nice. You got my sub.
This stuff is neat! I feel inspired again to make redstone stuff in Minecraft.
Let's call it stonestone.
I was about to give up on my redstone project, but you just saved it with this video
this is insane i had no idea they sent signals when their state changes
i like how the wall becomes a gate
Very much nice video! Great explanation!
Lukthenotable gonna be having a field day with this
this video made me check if I was getting april fooled before watching it
this is actually very useful. the server i play on limits redstone components to 15 per chunk and it really annoys me. they also have a separate limit for hoppers that's 10 per chunk, and i like to use many hoppers as decorative blocks too.
the downward pilar instant signal its fkn amazing
I was shocked when you said walls were more useful than comparators but you made a compelling point with how simple they make logic gates
"add vertical redstone!"
"what i'm gonna tell you is gonna blow your mind"
Kinda stumbled upon this by accident, not sure if ill ever use this knowledge but its very interesting and its a well made video.
the and/or gate tech is *so* compact!
cant wait for the rainbow beacon tutorial!!
looking forward for the beacon video
4:42 I remember finding out about that mechanic! It would have probably saved be from making broken wallstone or-gates.
Your intro threw me back into my SethBling era 💀
I remember messing around with walls in redstone a little when the nether update came out and they made them actual good blocks instead of the complete garbage they were prior. I’m surprised it’s actually very useful
havent watched the video yet but INSTANT TRANSMISSION
I definitely think you should keep making explanatory videos if we keep getting insight like this
This actually makes me want to play Minecraft again
Never seen walls used in redstone circuits, this is actually fascinating
Pane stone works considering how painful it is to place glass panes
i must say the description is very interesting
I use wallstone heavily in a vertically expandable bonemeal farm. At the top is all the timing redstone (when to generate stone, when to bonemeal, and when to flood), and it gets sent down to each of the layers using three wallstone pillars. This means that if I want to add more layers, I can easily do so. I knew I had to have a block opposite the observer at each layer but until now I didn't know why. So, thanks.
I cannot believe this mechanic has been hiding in front of me for all these years!
My first idea for a build is a water elevator, where every trapdoor can switch the block at the bottom from soulsand to magma block
I remember several years ago I was using privative wallstone before I even fully understood comparators
i knew about the side connections for red stone i didnt know about the long vertical connections thats awesome!
"what...oh yeah vertical signal" - me
wow. how have i never seen walls in redstone before. instant vertical wires is
insane
"Glass pane stone..."
*PAINSTONE!*
But, on a practical note, using glass can potentially be useful in cases where you want to color-code. And it *also* looks a little bit like crystal relays in some futuristic technology.
-Fencestone-
Logic _Gates_
Why didn't this come up from other creators before when I searched vertical Redstone! Would have saved me so much time!
I don’t know crap about red stone but this is still really cool
Ok, I'm officially in my head making wall redstone part of primitive Redstone.
I knew how to use trapdoors to send instant signals up, interesting to know how to send them down too!