The Most Obscure Wireless Redstone Tech (and why it's useful)

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  • Опубликовано: 24 ноя 2024

Комментарии • 213

  • @wertelka_1
    @wertelka_1 Год назад +378

    The flying machine knows where it is at all times because it knows where it isn't. It knows where it is by subtracting where it is from where it isn't.

    • @PlasmaDoge
      @PlasmaDoge Год назад +24

      5 seconds into the video I checked the comments looking for this comment. Beautiful

    • @9_1.1
      @9_1.1 Год назад +12

      By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation.

    • @thevalarauka101
      @thevalarauka101 Год назад +1

      what is this from

    • @wertelka_1
      @wertelka_1 Год назад +8

      @@thevalarauka101 a meme about the missile. Look up "the missile knows where it is"

    • @thebloxxer22
      @thebloxxer22 Год назад +2

      I thought it was tiny gnomes.

  • @alexandrecosta2567
    @alexandrecosta2567 Год назад +136

    11:15 a cool bonus of this design is that the dogs celebrate when they get to ride the machine with you

  • @Monkeylordz88
    @Monkeylordz88 Год назад +235

    I thought of another possible solution: anvils. Here's the process: Use a TNT cannon to launch an anvil to your destination, then fly there with a flying machine. As soon as the anvil is loaded in the entity ticking chunks near the player, it falls onto the flying machine and jams it. The flying machine needs to be long enough to catch the anvil as it loads in. If you set your simulation distance to 5 and place the player at the end of the machine, it will only need to be 5 chunks long.

    • @squibble111
      @squibble111  Год назад +142

      This was a an idea, to use a lazy accel cannon to fire a explodive at the back of the engine at the right moment to stop it

    • @samcecere9924
      @samcecere9924 Год назад +68

      ​@@squibble111 that's an insane idea, I love every bit of it. I think with a complex enough flying machine and theoretically infinite anvil ammo, you could send anvils to specific locations on the flying machine to do different tasks, like "stop" and "start". as long as you jettison the anvil inputs, this is reusable. make it a 2 way flying machine, and you've instantly created a 60 million meter monorail system, completely remote control and programmable. make it a 4 way flying machine, and you have a vehicle that can move to any coordinate in the entire world, hands free.

    • @Lu4r666
      @Lu4r666 Год назад +40

      "Only needs to be 5 chunks long"

    • @electra_
      @electra_ Год назад +18

      this is a wildly impractical and yet amazing idea i love it

    • @thegreatautismo224
      @thegreatautismo224 Год назад +11

      Any other player could load the chunks though

  • @squibble111
    @squibble111  Год назад +140

    answer to a few frequent questions:
    Yes, you need a chunk loader for the wolves, I should have mentioned it.
    Yes, I know its possible to make the thing work by doing the calculations to send two different speed flying machines at different times to make them collide at the right moment, but it requires 2 players, and the goal is to only need 1. It is totally a useful strategy though, and Ill do a video if enough people want to know the best way to set that up

    • @lyzi1792
      @lyzi1792 Год назад +5

      you can use scicraft vid when they generated the end gateway at world border using the 2 flying machines as a reference to this ideal

    • @collindavies2444
      @collindavies2444 Год назад +2

      I’m replying to let you know I’d definitely be interested in a video about that

    • @defloirgreene5428
      @defloirgreene5428 Год назад

      Didn't someone else already make a design with two machines?

    • @runcows
      @runcows Год назад

      @@defloirgreene5428 Cubehamster made a video on one .... 9 years ago. Oh god I feel like I'm getting old
      Although, it was a bomber that kept moving afterwards instead of just stopping, but its only a simple modification to change it to stop.
      Video title "Precision Bomber - TNT Bomber in Minecraft + Tutorial"

    • @defloirgreene5428
      @defloirgreene5428 Год назад +1

      @@runcowsYea that;s the one im talking abt. @Malorem also made one more recently, based on hopper minecart's momentum changing depending on it's load

  • @BlokMaster21309
    @BlokMaster21309 Год назад +10

    7:24 "its based on a complete misunderstanding of how wolves work, and we don't need it anymore" is probably my favorite accidental but incredibly true quote.

  • @rewsct
    @rewsct Год назад +103

    This is a series I never thought I would enjoy. Good work!

  • @FutureThrone795
    @FutureThrone795 Год назад +26

    I'd love to see a flying machine with probabilistic flying duration! A wild card of travel, if you will. Like the American bus system.

    • @squibble111
      @squibble111  Год назад +10

      Im sure you could set it up to be like this with the wolf timer, as it doesnt have to be mobile anymore (with the wireless redstone) but it would be a fun challenge to try and put it on the fluing machine

  • @cholsreammos
    @cholsreammos Год назад +12

    The Missile knows where it is because it knows where it isnt

  • @birdlegscass
    @birdlegscass 6 месяцев назад +4

    of course, as always, the solution is to pet the dog

  • @ThomasMcMillin
    @ThomasMcMillin Год назад +4

    Freaking wolves. This guy is a genius. I'm sitting here thinking about what kind of redstone he can even use on a flying machine, and he uses wolves. I don't know how you do it. Keep up the good work!

  • @logicalspaghetti
    @logicalspaghetti Год назад +21

    If you were to have a skeleton and a bunch of iron golems in separate cages just out of golem range, with the iron golems holding back a Minecart from triggering a detector rail, then have a block between the two cages that gets pulled away when the machine launches, the skeleton will start shooting the golems and eventually kill them all, stoping the machine. The number of golems, and damage dealt to the final one can be used to tune the distance to within a few blocks, or down to a single block if the engine runs in cycle with the skeleton attacks.
    (Many combinations of mobs would also likely work, but golems and skeletons were just the first that came to mind)

  • @d_00
    @d_00 Год назад +76

    What you could also do is have 2 different flying machines: the main one, travelling at a "regular" speed, and the stopper, a machine that would be faster (you could use 0-ticking) and catch up to the main flying machine and stop it. With a delay circuit, and also loading the chunks where the stopper is, you can make it stop the other machine at the right location.
    Edit: there's still a problem: the stopper needs to be loaded at all times, so you may have to put another player or a bot on it.

    • @Thesuper997
      @Thesuper997 Год назад +3

      I support the idea..

    • @d_00
      @d_00 Год назад +3

      @@Thesuper997 thanks 😂

    • @JamesTDG
      @JamesTDG Год назад +1

      While the idea is good, chunk loader tech is not yet portable, so therefore this is functionally useless unless you have a second player riding the stopper.

    • @d_00
      @d_00 Год назад +1

      @@JamesTDG Yes, I said that in my comment. Please take a look at the edit at the end of the text.

    • @BloodStainedCrow
      @BloodStainedCrow Год назад +1

      This is the idea originally used by Cubehamster's precision bombers to solve this exact problem, if you want to check out a working version of this idea

  • @dragonridertechnologies
    @dragonridertechnologies Год назад +2

    This one actually seems pretty reasonable for a controllable flying machine. I can't wait to see the next one!

  • @1238a8
    @1238a8 Год назад +8

    Another option:
    Flying machine works on player mashing on noteblock.
    When timer runs out, it activate enderpearl stasis chamber. And removes player from machine.
    Problem solved.

    • @Samstercraft77
      @Samstercraft77 Год назад +1

      💀

    • @electra_
      @electra_ Год назад +1

      maybe could work unironically if the flying machine moved a second ender pearl stasis to bring you back? but it would no longer be loaded

    • @squibble111
      @squibble111  Год назад +1

      Im being dead serious if you could unironically make a mobile stasis chamber this would be a functional option lol

    • @electra_
      @electra_ Год назад +2

      im pretty sure you can, water can be moved with 0 ticks and soul sand is obv pushable. you just need the chamber to be big enough that it won't have the pearl hit the bottom right after being pushed. pretty sure i saw someone do it when the new form of stasis chambers with bubble columns was released
      edit: found the vid i saw ruclips.net/video/KVpgUIPFuF8/видео.html

    • @1238a8
      @1238a8 Год назад

      Well, there are numerous designs, which can create water in air. And soul sand and ender pearl entity are pushable. Mobile stasis chamber isn't a problem. Bigger problem is making it disableable. But it's solveable.

  • @lil_cubo6290
    @lil_cubo6290 Год назад +28

    I love how you put so much effort into something that could probably be solved with a timer or alarm on your phone. Fantastic!

  • @primrose9693
    @primrose9693 28 дней назад

    I appreciate that you used fire resistance to keep the wolves safe in your demonstration!!! That was a nice touch :)

  • @alfonzfistron
    @alfonzfistron Год назад +4

    Looks good! btw I thought the shadow of the dog in the thumbnail was a frog. So I was waiting to see how you utilized frogs to transmit wireless redstone signals. xd

  • @__sas__
    @__sas__ Год назад +2

    If you make it on multiplayer server, remember that pets will teleport only from loaded chunks

    • @errorhostnotfound1165
      @errorhostnotfound1165 Год назад

      is this not the case in single player? Do chunks with tamed wolves not get unloaded in single player?

  • @MasterElements
    @MasterElements Год назад +9

    Something DocM did on his hermitcraft series was use a villager as a clock for a sound system to play messages at night/morning. Could that be attached to a flying machine so you have one that only moves at night?

    • @tylerhloewen
      @tylerhloewen Год назад +1

      This only works if the villager has a bed to sleep in. A bed would pop off the moment you try to move it.

  • @mimp8365
    @mimp8365 Год назад +1

    To know where the flying-machine is, it must know where it isn’t.

  • @DokterKaj
    @DokterKaj Год назад +7

    This must be the best design yet! What other ideas do you have for making it better?

    • @PatN777
      @PatN777 Год назад +1

      Hopper and chest minecarts

    • @squibble111
      @squibble111  Год назад

      Uhh, idk. Using thorns was a possibilty but idk if thatll work anymore based on some tests that I did. I suppose youll find out when i post abothwr related video in a long time

  • @RadiantOrchid
    @RadiantOrchid Год назад +1

    Can't wait to see a video from you in the future of something like "tnt cannon auto targeting system using dead corals"

  • @arcturuslight_
    @arcturuslight_ Год назад +2

    Still waiting for them to finally make tile entities movable. That would make things so much easier.

  • @jgus6
    @jgus6 Год назад +7

    The flying machine knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the flying machine from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the flying machine is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the flying machine must also know where it was.
    The flying machine guidance computer scenario works as follows. Because a variation has modified some of the information the flying machine has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

  • @BakeBakePi
    @BakeBakePi Год назад

    That's such a weird solution, but it's so cool! Great video!

  • @ghost_ship_supreme
    @ghost_ship_supreme Год назад +1

    Suggestion: make a separate flying machine that moves one block slightly faster, so that when it finally gets to a certain point next to the main flying machine, it activated something.

  • @gavin5410
    @gavin5410 Год назад

    The first sethbling video I ever discovered, and basically the reason I got into technical minecraft, was a video about using this exact wolf teleporting feature. He had them sit so they wouldn't teleport and then dropped them into water with a trapdoor to make them stand up and teleport to you lol. It's cool to see that this feature can still be used in technical minecraft like 10ish years later

  • @thevalarauka101
    @thevalarauka101 Год назад +1

    I love this thing, it's so useless. here's another subscriber for you

  • @DampoPossum
    @DampoPossum Год назад +1

    Oh my dawg that was an interesting episode

  • @mrOverYeff
    @mrOverYeff Год назад

    I can imagine this being real usefull for moving tons of items or illegal blocks. Stopping can be timed by a player detector too. So there is no need to time it

  • @makerofmoon
    @makerofmoon Год назад +2

    nice! amazing design!

  • @fingius
    @fingius Год назад +5

    Well you actually possibly can make movable wireless wire with snowman generating snow layer or something like that and just a piston destroying the layer and dropping the snowball on a good clock and to detect it you are just gonna use technically minecart but more likely foxes or dolphins or something similar to that

    • @logicalspaghetti
      @logicalspaghetti Год назад +1

      A piston breaking snow layers doesn’t drop anything in Java, and how would you detect when the threshold had been passed?

  • @Illogical.
    @Illogical. Год назад

    I made a thing, that requires 10 nether stars to work optimally. However, 10 squids or a decorated pot in the next update can work too, but aren't as good (in different ways). But since my base is at y 256, and each set of 10 squids wouod have to be transported individually, the current easiest way is to farm withers. or do it in java edition where tile entities are immovable.

  • @BraydenLah
    @BraydenLah Год назад +2

    Its funny how bedrock users can just have chests, hoppers, and droppers in their flying machines

  • @samvancader689
    @samvancader689 Год назад +3

    As impractical as you say it is it would be very practical to use these to map out a map😂

  • @eskilnyberg329
    @eskilnyberg329 Год назад

    Could you do an enderporter-based timed machine? I know flying water is tricky to work with, but I feel like it might be an elegant solution. Something like:
    1. throw enderpearl into flying machine and timer
    2. fly until timer triggers enderpearl
    3. flying machine detects player is no longer in the flying machine and triggers enderpearl
    ... or maybe the chunks would unload too fast?

  • @LuxroyLux
    @LuxroyLux Год назад +1

    amazing video as always

  • @ghost_ship_supreme
    @ghost_ship_supreme Год назад

    Wireless redstone has been possible for a decade btw. It uses iron bars/glass panes, sticky pistons, and a boat/minecart. I used it to wirelessly control some features in a creative build zone in a server once

  • @TheCrimsonKnight.
    @TheCrimsonKnight. Год назад +1

    The missile knows where it is by knowing where it isn't...

  • @siz1700
    @siz1700 Год назад

    What about using minecart with furnace? The player clicks on it with coal, it moves off the pressure rail that stops the fly machine, and when it moves, the minecart will move back on its own? Using coal, you can encode the travel distance.

    • @squibble111
      @squibble111  Год назад

      I wonder if you could supply the player with coal to add more distance

    • @siz1700
      @siz1700 Год назад

      @@squibble111 What about entangling items with an update suppressor? Difficult, but fundamentally doable. If minecart with furnace could be fed with different types of fuel, it would be possible to fly very far on coal blocks, or cheaper kelp blocks. But it seems that even the Mojang themselves forgot about it

  • @livelybokov9201
    @livelybokov9201 22 дня назад

    "the missile knows where it is, it knows this because it knows where it isn't" -sun tzu

  • @Drag0nmaster
    @Drag0nmaster Год назад

    I remember that in Pocket Edition, at one point, you could make a redstone clock with 4 redstone torches on a block, blocks on each torch, and then a redstone dust in the middle, then place an iron door like 30 blocks out and it would open and close the door!

  • @SRAZKVT
    @SRAZKVT Год назад

    pretty sure liquid tick as wireless is still working ? that can very probably be moved, i haven't tried though, all you need is ability to create water source (water spreading should work) and some way to detect if the water is taking an extra gametick to spread (should also be possible). Sounds a bit easier imo than using wolves, and it's reuseable, you're not locked to the amount of wolves you have ready to teleport to you

  • @astrolab5389
    @astrolab5389 Год назад

    my favourite serie is back !

  • @CrxzyYT
    @CrxzyYT Год назад

    I think the specifically the redstone link from the create mod would work really well in vanilla.

  • @shocknaw4146
    @shocknaw4146 6 месяцев назад

    I like this video, thanks for the fun ideas

  • @xplodingeggo
    @xplodingeggo Год назад +1

    I like your videos alot! Can you use target blocks to transport redstone with dispensers? Maybe in the unconventional redstone series.

    • @dragoncop
      @dragoncop Год назад

      you can not move dispensers in java edition

    • @squibble111
      @squibble111  Год назад

      As said, you need a dispenser, and they dont move on java,, but it is actually a super easy setup in bedrock. I show it off in the end or beginning of the first hoe based flying machine video i think

  • @MyYoutube-my3ok
    @MyYoutube-my3ok Год назад

    unique video as always!

  • @drakou111
    @drakou111 10 месяцев назад

    I thing that I thought could be cool is a flying machine that comes back to you automatically once it reachs lazy/unloaded chunks. I tried this myself, comming quite close to a solution, but got stuck.

  • @luxar1000
    @luxar1000 Год назад

    the flyingmachine knows where it is because it knows where it isnt

  • @josephthomas8714
    @josephthomas8714 Год назад

    Thumbnail really made me think
    “Who’s that Pokémon!”

  • @theaiguy_
    @theaiguy_ Год назад +2

    What da dog doin?

  • @Samstercraft77
    @Samstercraft77 Год назад

    so cool and creative

  • @mArmelade_69
    @mArmelade_69 Год назад

    I love this content

  • @Hlebuw3k
    @Hlebuw3k Год назад

    It's actually simple. Just launch 2 flying machines. I even think this has been done before, but here:
    The first one skips moving every X blocks, so its very slightly slower than the fastest flying machine. Ideally X can be easily changed.
    The second one is sent after the first one travels Y blocks, and because the first one is slightly slower, this one can catch up and stop it eventually.
    Now we get the distance that we want it to travel, say exactly 1000 blocks, then for simplicity lets say the first flying machine skips movement every other block, so X is 2, and that means the second flying machine will be twice as fast as the first one, so we just send it when the first one reaches 500 blocks, and that's actually all. Yep, that's it. It should stop at exactly 1000 blocks.

    • @squibble111
      @squibble111  Год назад +2

      This does work, but it requires two players. This is something we kinda want to avoid needing to have, but is definitely an option if you have it.

  • @candlelightmsic
    @candlelightmsic Год назад +1

    oh my glorb new video :0

  • @JamesTDG
    @JamesTDG Год назад

    I would highly recommend giving this tech a run in a more realistic setting.

    • @squibble111
      @squibble111  Год назад

      The setting I test it in is fundamentally the same as just flying it at y=300, with the only difference that you might need a phantom roof, which would be easy to indtall. EDIT: i just realized that the nether doesn't have phantoms, and neither does the end, which are the only two reasonable places to use this

  • @Illogical.
    @Illogical. Год назад

    Instead of fencepost and lead, you can make it sit and dispense water on it.

  • @defloirgreene5428
    @defloirgreene5428 Год назад

    NOW you turn it into a precision guided missile

  • @umbra4540
    @umbra4540 Год назад

    is the thorns armor idea based on the fact that skeletons take damage from thorns, so you can store a skeleton arrow, hit the player with it when you need to, then detect the skeleton taking damage?

  • @diglettunnel.kaneko
    @diglettunnel.kaneko 10 месяцев назад

    would mob switches in a border shape around the flying machine work too? like you fly and pass into a chunk that allows mobs and then the dog appears to give the obstruction? kinda like a sensor for loaded chunks to send a dog.
    or use the dogs as like a chunk/map marker like a gps?

  • @captaineflowchapka5535
    @captaineflowchapka5535 Год назад

    if there where ever ,a smp with no elytra , a seed where there is huge ocean , and mechanic put in place to encourage comunitty build liek those civilisation trend but actully good and made seriously
    this design would be the absolute : okay stream we need to go to artzoska see you in a hour or so

  • @GRADE..
    @GRADE.. Год назад

    hey squibble! i just thought id let you know that it is indeed possible to make a wireless receiver in the conventional way on a flying machine, it was actually made very recently. great video as always love your videos!
    edit: i should probably mention that its currently set up to move 1 time once a signal is received and that it is not practical in this application, it was just a challenge haha.

  • @fissNotHere
    @fissNotHere Год назад +2

    H, I love your videos and I just wanna ask which mod do you use for the tick advance?

  • @Juanchoperez05
    @Juanchoperez05 Год назад

    This is genius

  • @noeljalter2752
    @noeljalter2752 Год назад

    Gg bro
    That's so cool

  • @AgentEm34
    @AgentEm34 Год назад

    I'm gonna ride one of these to the farlands

  • @WaterNotFire1
    @WaterNotFire1 7 месяцев назад

    You could just have the wolf teleport onto to field block to trample it for the update

  • @Jlaubster
    @Jlaubster 2 месяца назад

    Okay next step design a stasis chamber that can be remotely activated

  • @rockandstone
    @rockandstone Год назад

    That's really cool!
    What do you plan on using it for ?

  • @oRightclick
    @oRightclick Год назад +1

    Squibble upload :D

    • @oRightclick
      @oRightclick Год назад

      im usually not that invested into redstone and barely play minecraft nowdays but i really love what youre doing!

  • @cytrynowykisiel3715
    @cytrynowykisiel3715 Год назад +5

    How you can see worldedit selection? 1:01

    • @lolenator4298
      @lolenator4298 Год назад

      Probably with another mod such as light Matica

    • @squibble111
      @squibble111  Год назад +3

      World edit CUI i think

  • @madmike022
    @madmike022 Год назад

    Do you think there's some way to manually trigger the wolves teleportation? I was trying to figure out how to trigger an enderpearl stasis chamber on command from wherever, though I couldn't quite figure it out, so would there be some way to trigger structures from vast distances away?

  • @YohanGever
    @YohanGever Год назад

    banger video

  • @RubusCalculum
    @RubusCalculum Год назад

    Thorns armor strategy: the player stores an arrow. The played get in the flying machine and is constantly pressing the note block letting it travel forward. When the timer is done a simple tnt cannon fires the arrow at a zombie or villager etc. with thorns killing the player.
    Alternately you can use a skeleton instead of a player so the player rides along and doesn't die when they get there. You just make the flying machine keep going until the skeleton drops an item you give it (carved pumpkin) and a hopper minecart going up a slope can detect that like in this. ruclips.net/video/7om0xNLQb38/видео.html

    • @squibble111
      @squibble111  Год назад

      I tried making thorns work with a skeleton. This doesnt work for some reason. If you can get it to work, id love to see though. I think i have a way to make it work with Just a player without them dying. If the skeleton idea did work though, the way id do it is have it between the player holding right click or left click, and when the dkeleton dies the player's view is no longer obstructed and they can break some kmportant slime blocks or hit a note block stopping the machien.

    • @RubusCalculum
      @RubusCalculum Год назад

      @@squibble111 Yea the right click/ left click works well but you have to use a macro and that's just another thing that could break. But idk, it works well with the wolves. ill see if i can find a way for the skeleton (or any projectile mob) to work (nice vid btw)

    • @RubusCalculum
      @RubusCalculum Год назад

      @@squibble111 Pillager w/ a pumpkin works btw (along as u put it on with a dispenser)

  • @fujiwaranonekobiodrando1257
    @fujiwaranonekobiodrando1257 Год назад +1

    Phantom

  • @heroslippy6666
    @heroslippy6666 Год назад

    impressive

  • @alexion3007
    @alexion3007 Год назад

    and of course you need to chunk load the timer

  • @justinblin
    @justinblin Год назад +1

    Would the timer possibly unload if you get far away? Would you need some sort of chunk loader for that?

  • @harddrive-qp7hc
    @harddrive-qp7hc Год назад

    The missile know where it is because it knows where it isnt thats why it know where it is

  • @glorrin
    @glorrin Год назад

    Thorns armor ? how many arrows are you gonna use ? just one or do you plan to make it stop and go muttliple times ?

  • @bujitself
    @bujitself Год назад

    Just shoot the flying machine with a railgun

  • @mooncatcher_
    @mooncatcher_ Год назад

    If the wolves were to be unloaded and then reloaded they will still teleport to you despite being on the lead. Its a current and very annoying bug.

    • @squibble111
      @squibble111  Год назад

      Oh hey mooncatcher. Also yeah very weird bug. Shouldn't really get in the way of the thing working though.

  • @stroyz
    @stroyz Год назад

    Nice vid haha

  • @isobarkley
    @isobarkley Год назад

    so crazy.

  • @soliton4
    @soliton4 8 месяцев назад

    hmmm thorns armor you say.... have you considered using pillager losing their Crossbow?

  • @admin-ji2pu
    @admin-ji2pu Год назад

    now can you make internet with the wolves?

  • @Roaxial
    @Roaxial Год назад +1

    would it be possible to have two flying machines, a slow one in the front, and a fast one in the back, and then have it so that when they collide they both stop?
    the distance travelled could be controlled by the time between the two launches
    one thing that would be hard would be keeping the back flying machine loaded tho, as I'm not aware of any movable chunk loaders.

    • @nikkiofthevalley
      @nikkiofthevalley Год назад +1

      Yes, and that's the solution that's used most often when doing stuff like this autonomously. The only use I know of is messing with End gateways, which Scicraft used to make a End transportation system. On a server (not sure about singleplayer), you don't need to make a chunkloader, if you time it properly the flying machine will load itself as it's flying as far as I know. You can even make it so it flies without even a player there.

  • @zionrios2205
    @zionrios2205 Год назад

    Is there a way of using a furnace as a timer?

  • @willnoyes7019
    @willnoyes7019 4 месяца назад

    Neat

  • @kylepetersen6520
    @kylepetersen6520 Год назад

    Wouldn't the wolf teleport not work if the chunks aren't loaded? So if you wanted it to work you would have to use the nether chunk chunk loading strat?

  • @ri-gor
    @ri-gor Год назад

    Couldn't you just put a couple feed tapes right next to each other and monitor the output? By doing that you could find a smallish number of numbers that are less than 12 and share a least common multiple of the distance you want to travel. That would allow you to do something that might be mildly clunky, but it would be programmable each time you build it and it would extremely reliably get you the distance you wanted to go, even if you have to restart the flying machine because you got kicked or something.

    • @squibble111
      @squibble111  Год назад

      Lol the half this flying machine "series" runs off of feedtape counting mechanics. If you wanna see that in practice i recommend you go check out said videos on my channel

    • @ri-gor
      @ri-gor Год назад

      @@squibble111 oh yeah, I've been watching it, but most of them still require the hoe. If you don't want to worry about durability or even having a player on the thing except to keep it chunk loaded, you could just do a little bit of math I think.
      I will admit that it would become pretty chunky and there are only so many numbers that are able to be reached with that method since you have at most the ability to do 12 choose n (where n is less than 12) distances.

  • @lyme1030
    @lyme1030 Год назад

    Then he comes up with THE solution...
    And then says it's basically of no interest xD
    Mama mia

  • @thenarwhalmage
    @thenarwhalmage Год назад

    If I had a nickel for every time I saw a youtuber use a weird quirk of wolves to create wireless redstone, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

    • @thenarwhalmage
      @thenarwhalmage Год назад

      For reference I am referring to a video by ilmango, which uses a different behavior of wolves. In his video he uses them as a sensor to detect a player leaving the game or dimension, instead of how this video uses them to send a redstone signal.

  • @ImpSteve_
    @ImpSteve_ Год назад

    Ok, but when we get to see "completely and mentally stable" flying machine?

  • @dannis5165
    @dannis5165 Год назад

    what if we use a timer in real life and manually stop the flying machine when the timer rings

    • @squibble111
      @squibble111  Год назад +1

      this is the solution most normal people would use but i like making things that are funny and impractical

  • @mado_3654
    @mado_3654 Год назад

    make a hoe based flying machine and use a hoe with a specific amoutn of durability. it will stop after howmany blocks/durabilitypoints you set it up to.

  • @naverilllang
    @naverilllang Год назад

    Another W for bedrock

  • @moonyl5341
    @moonyl5341 Год назад +1

    why couldnt they teleport onto the redstone components

  • @janKoloja
    @janKoloja Год назад

    I assume that cats wouldn’t have worked? Otherwise that might as well.

    • @squibble111
      @squibble111  Год назад

      uhh i just never tried them. I figured the mechanics were the same. Cats are also smaller but i don't think that outta be an issue

    • @janKoloja
      @janKoloja Год назад

      @@squibble111 yeah but also (and it’s worse in every way) you could have someone log out at the timer (or chunk ban them) so that the cat sits down on the flying machine. It’s the first thing I think of when I hear remote activation, it would also need a separate detection mechanism.