Nice one VB (and nicely edited onvars!). A couple of other ways to get amenities through Pantheon River Goddess (+1 for Holy sites on Rivers) and Religion belief Zen Meditation (+1 in cities with 2 specialty districts) and Stupa building (+1). City States Suzerain Buenos Aires (+1 per type of bonus resource), Muscat (+1 for each commercial hub), Cahokia (+1 for each Cahokia Mound improvement, 2 max over time). National Parks too!
I hate it. This is the worst Civ in the series because the developers have lost track of what made Civ great. The "adjacency" stuff, means you now have to plan your expansion in the same way that games like Sim City require, but Civ was never about that... Civ was about discovery, hence the fog of war mechanic. There's just way too much work for not enough reward and let's face it, there's no fun involved with amenities.
Important point is that Entertainment Complexes and Water Parks stack - so to maximize your amenities after natural history you should really try to hit each city with both. You can also build water parks on lakes which is quite helpfull. Using the strip of ocean and a lake in the example above you can easily get +1 amenity to all of your cities with aquariam and additional +3 later in the game. This is enough to cover extra 8 people! However Water Parks and Entertainment Complexes cannot be build in the same city so even more planning is required to optimize this.
This explains so much. I was trying a dom victory and was ignoring someone's peace offer when out of nowhere my units were less effective and everything was losing amenities
Hi Bradley, I'm one of the admins on civwiki who is in charge of the behind the scene and game mechanics. At 5:26, when it is said "all other penalties stay the same," it means it doesn't change from before GS to GS, it doesn't mean "Unrest" is the same as "Unhappy," since it would be redundant to have to thresholds with the same effects. Since it causes confusion, I made changes to the wiki page. Thanks for the great video :)
Long video, but it's the best beginner friendly explanation I've seen. I also couldn't tell if other videos out there were up to date with gathering storm. Thank you!!
Well done VB ... ONVARS you are epic m8 ... making VB looking soooo good! Worth every penny my friend! I love how you tackled this complicated tutorial to make a bit easier to keep in focus. Crazy how most of us know all this information at game start yet is is sooo easy to end up in trouble due to losing focus, shifting focus or simply not paying attention. Those kind of numbers can make your first 3-5 great cities worse off than some of your late settle cities which is absolutely insane and can cause you to loose your game or take many more turns to accomplish your Victory Choice! Keep it up VB/Onvars loving it!!!
The biggest time I worry about amenities is when the era changes (mostly in dramatic ages mode), cities low on amenities are MUCH more likely to rebel. In fact if you have enough governors, put one in every city and you're probably gonna be good!
I really appreciate your advice and insights in these videos! - One note though - please ensure your face is in focus - your microphone arm appears more in focus in a few of your recent videos.
New civ player here. Is there a rule of thumb about population control? Aka do you ever purposely stop working food tiles/chop food. So that your population doesn't grow anymore. I could see increasing pop without emenities negatively impacting you even if your +1 citizen is working a good tile.
One tutorial I would like to see would be how to pace out your settlers. Yes I know you should have 3ish cities by turn 50 and 7-8 by turn 100, but how and when should they be prioritized over units or campuses?
Many of the great merchants offer luxury resources (amenities) not available to mine etc during actual gameplay... denim, toys, perfume. I like temple of Artemis for amenities as well
Watch you AI interactions. I like to trade my spare luxury resources for gold early game, as the AI civilization start to build up, I then turn to them for the extra resources I need
If i got 5 cities and 1 Luxury Ressource then City 1 - 4 would get 1 Amenitie and City 5 would get none. If i build an Entertainment District in like City 3 would the first Amenitie (from the Luxury Ressource) get transferred to City 5? So that all of the 5 cities then have an equal amount of Amenities?
Hey there! I was wondering... Those Maya colors aren't the original ones. Did you change them through the "Colors.xml" file, or is there any other way? I think every civ has at least 4 possible color schemes to choose from? But I only see them on the AI, is it possible to switch between those as a player as well? Thanks!
I love your videos, but something strange is up with your audio... maybe the levels? i do notice i have to turn the volume up quite a bit on your videos relative to all others.
Revolting also makes barbarian AT crews come and kill your knights 👌 I'm like 800 hours played and stepped away from the game for a year or two, comi G back and relearning A LOT
Quick tip: Do NOT play the "Amenities" game (taking a drink every time he says "amenities") while watching this video. You'll never make it all the way through.
When selling luxury resources, shop around for the best price. Maybe the Germans will give you five gold, but the Japanese will pay 13 a bonus 6 gold per turn may not seem like a lot oh, but it could be the difference between an extra Builder or settlor
The same AI player will sometimes offer you different prices for different duplicate copies you own (not counting the Amenities they already own) It is strange, since different Amenities should all have the same value unless you already own a copy
@@DrPooks there can be other things affecting the value. Say you’re offering an amenity other people have or one that one of their enemies have. I think they may value those less since they’re more inclined to vote those amenities to have no value on like world congresses. It’s definitely more complex than just extra amenities will be bought at x price
I recommend less screaming into the microphone and instead just talking normally. Otherwise this appears like it’s something juvenile for immature middle schoolers.
If you didn't shout every word and sentence, I would really enjoy and learn from your channel and enjoy it but instead the narrative is exhausting. You're not commentating on a fast-moving horse race you are chatting to us about a computer game. Shame really.
Good vid, the main thing I took away from this was the details about luxury resources, how many cities they spread too, you only send them for 30 turns? (then receive them back to re-sell ?) and the max amount on each continent
Nice one VB (and nicely edited onvars!). A couple of other ways to get amenities through Pantheon River Goddess (+1 for Holy sites on Rivers) and Religion belief Zen Meditation (+1 in cities with 2 specialty districts) and Stupa building (+1). City States Suzerain Buenos Aires (+1 per type of bonus resource), Muscat (+1 for each commercial hub), Cahokia (+1 for each Cahokia Mound improvement, 2 max over time). National Parks too!
Hey i have seen +7 amenities cities get a 30% modifier? Is that the case
@@caniblmolstr452 Only pre-gathering storm
I'm only on my sixth playthrough and I gotta say, this comment was exactly what I needed. The pedia It ain't all that clear on this topic.
I love how complicated civ6 gs is . Makes it interesting
I hate it. This is the worst Civ in the series because the developers have lost track of what made Civ great. The "adjacency" stuff, means you now have to plan your expansion in the same way that games like Sim City require, but Civ was never about that... Civ was about discovery, hence the fog of war mechanic.
There's just way too much work for not enough reward and let's face it, there's no fun involved with amenities.
Simple math, but a complicated game
@TheDandonian it's like they wanted to combine Sim City and Civ but didn't go far enough for it to be fun lol
Important point is that Entertainment Complexes and Water Parks stack - so to maximize your amenities after natural history you should really try to hit each city with both. You can also build water parks on lakes which is quite helpfull. Using the strip of ocean and a lake in the example above you can easily get +1 amenity to all of your cities with aquariam and additional +3 later in the game. This is enough to cover extra 8 people! However Water Parks and Entertainment Complexes cannot be build in the same city so even more planning is required to optimize this.
This explains so much. I was trying a dom victory and was ignoring someone's peace offer when out of nowhere my units were less effective and everything was losing amenities
Hi Bradley, I'm one of the admins on civwiki who is in charge of the behind the scene and game mechanics. At 5:26, when it is said "all other penalties stay the same," it means it doesn't change from before GS to GS, it doesn't mean "Unrest" is the same as "Unhappy," since it would be redundant to have to thresholds with the same effects. Since it causes confusion, I made changes to the wiki page. Thanks for the great video :)
You're a killer bradley.
Long video, but it's the best beginner friendly explanation I've seen. I also couldn't tell if other videos out there were up to date with gathering storm. Thank you!!
Well done VB ... ONVARS you are epic m8 ... making VB looking soooo good! Worth every penny my friend!
I love how you tackled this complicated tutorial to make a bit easier to keep in focus.
Crazy how most of us know all this information at game start yet is is sooo easy to end up in trouble due to losing focus, shifting focus or simply not paying attention.
Those kind of numbers can make your first 3-5 great cities worse off than some of your late settle cities which is absolutely insane and can cause you to loose your game or take many more turns to accomplish your Victory Choice!
Keep it up VB/Onvars loving it!!!
I edited this! Did you all like my work?
Can confirm. Loved it ❤️
Like it :D
Good job!
Great job. More! Use your powers to not just overlay, but transition and break up the steady gameplay screen.
Great job on editing . It was a lot to edit!
The biggest time I worry about amenities is when the era changes (mostly in dramatic ages mode), cities low on amenities are MUCH more likely to rebel. In fact if you have enough governors, put one in every city and you're probably gonna be good!
Muscat also grants amenities for commercial hubs, which can be helpful in large/economy focused empires. They're very good for Mali!
Never knew about the 6 tile bonus for the district and colosseum.
Literally looked this up a bit over a week ago. Found you after that and subbed. So glad you put this out. I appreciate it.
Impressive knowledge you have! You're so articulate and clear. Thank you so much!
If you put your colosseum one tile east of Vb
I really appreciate your advice and insights in these videos! - One note though - please ensure your face is in focus - your microphone arm appears more in focus in a few of your recent videos.
Woah I straight up did not understand how luxury resources worked at all before this ty
First video I ever saw of urs. Thank you. You're saying amenities right.
Your tutorials are really helping me!
New civ player here. Is there a rule of thumb about population control? Aka do you ever purposely stop working food tiles/chop food. So that your population doesn't grow anymore. I could see increasing pop without emenities negatively impacting you even if your +1 citizen is working a good tile.
Awesome tutorial, I'm subscribing!
Thank you, onvars and VanBradley :)
Thank you! This really helped.
Great video, thanks!
One tutorial I would like to see would be how to pace out your settlers. Yes I know you should have 3ish cities by turn 50 and 7-8 by turn 100, but how and when should they be prioritized over units or campuses?
When you are Scotland you don't make more than 6 cities and when Russia not less than 20
I didn't even know that second bit you talked about
Many of the great merchants offer luxury resources (amenities) not available to mine etc during actual gameplay... denim, toys, perfume. I like temple of Artemis for amenities as well
Thanks for the video I was having some trouble with amenities/productivity my last play through!
Thank you. Learnt a few things
This kind of content reminds me a lot of Zealand in the FM community
I was just thinking about how I wish I understood how amenities worked while watching potato LN and then saw this. Thank you!
Watch you AI interactions. I like to trade my spare luxury resources for gold early game, as the AI civilization start to build up, I then turn to them for the extra resources I need
Thanks for the advice 🙏
I can complete Deity with most civs, I'm watching this video to really understand Amenities. As you said, this is how badly the game explains them.
thanks for the edit!
If i got 5 cities and 1 Luxury Ressource then City 1 - 4 would get 1 Amenitie and City 5 would get none. If i build an Entertainment District in like City 3 would the first Amenitie (from the Luxury Ressource) get transferred to City 5? So that all of the 5 cities then have an equal amount of Amenities?
My guy......this vid was on point. Thank you. Sub.
You didn’t mention loyalty.. would be nice to see a breakdown of how amenities effect loyalty
Happyness was my nemises in Civ V so I came prepared to Civ VI lol but I feel your pain Brad.
Nice topic. Thank you
Thanks mr editing man.
Again a great video!
Thanks, a good video!
What mod is he using to see those stats
very helpfull video, thank you
Hey there! I was wondering... Those Maya colors aren't the original ones. Did you change them through the "Colors.xml" file, or is there any other way? I think every civ has at least 4 possible color schemes to choose from? But I only see them on the AI, is it possible to switch between those as a player as well? Thanks!
When you're setting up the game you'll see a small arrow next to the circle with your icon. That's where you can pick your jersey.
@@msolec2000 Thanks!
Big brain! Thanks!
Been playing the PS5 version lately, my god it's ass. Whoever ported that should never work on the Civ's again. Thanks for this.
I don’t worry about them unless playing as Scotland 🏴
Hi VanBradley, I recently bought the expansion gathering storm and I did not understand what grievances do. Could you do a tutorial on this?
Thank you @Robert Budzinski
Great videos, cheers
I love your videos, but something strange is up with your audio... maybe the levels? i do notice i have to turn the volume up quite a bit on your videos relative to all others.
Great video
Revolting also makes barbarian AT crews come and kill your knights 👌
I'm like 800 hours played and stepped away from the game for a year or two, comi G back and relearning A LOT
In a culture game if I have nothing else to build I build water parks for tourism
Did you skip National parks because they come very late in the game?
How do I use my survivalist?
Big ups!
how far a part should I space my City
Have a video on what UI mods u use
What the most amenities you’ve ever gotten in a city? I got +20 once.
what mod are you using for the icons on the map?
Detailed Map Tacks.
What's the name of the mod to see the yields?
Quick tip: Do NOT play the "Amenities" game (taking a drink every time he says "amenities") while watching this video. You'll never make it all the way through.
You forgot to do a link in the description.
The price in gold or luxuries to gain amenities is worth the cost IMO. The bonus resources pay for themselves
An amenity tier list when?
My man!
When selling luxury resources, shop around for the best price. Maybe the Germans will give you five gold, but the Japanese will pay 13 a bonus 6 gold per turn may not seem like a lot oh, but it could be the difference between an extra Builder or settlor
The same AI player will sometimes offer you different prices for different duplicate copies you own (not counting the Amenities they already own)
It is strange, since different Amenities should all have the same value unless you already own a copy
@@DrPooks did you sell the luxurys or just see what they gave you? Bc they pay less for the second luxury.
@@DrPooks there can be other things affecting the value. Say you’re offering an amenity other people have or one that one of their enemies have. I think they may value those less since they’re more inclined to vote those amenities to have no value on like world congresses.
It’s definitely more complex than just extra amenities will be bought at x price
How to win civ: build your cities how you would build your room
So science, workshops and low appeal?
@@duraluminiumalloy9248 lol good one but I meant more like the planning. Take the time to look at the space provided and make the most of it
didn't realize this I guess 7-8 cities are the ideal. building too wide
First time I understood this.
Gathering Storm was so bad, I only play with it disabled.
It's not pronounced a-men-eties it's pronounced a-mee-neties.....
I recommend less screaming into the microphone and instead just talking normally. Otherwise this appears like it’s something juvenile for immature middle schoolers.
Good tutorials but you could yell little less. It makes not fun feel on the ears time to time because you yell at your mmic
If you didn't shout every word and sentence, I would really enjoy and learn from your channel and enjoy it but instead the narrative is exhausting. You're not commentating on a fast-moving horse race you are chatting to us about a computer game. Shame really.
I hate how Americans say Amenities. A-men-ities rather than A-meanities.
Good vid, the main thing I took away from this was the details about luxury resources, how many cities they spread too, you only send them for 30 turns? (then receive them back to re-sell ?)
and the max amount on each continent