Minecraft's FPS is finally FIXED

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  • Опубликовано: 11 янв 2024
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Комментарии • 3,2 тыс.

  • @Purplers
    @Purplers  4 месяца назад +2892

    The seed is -1459682588656305867 btw, coords are -5000 -1300
    The shader pack is complementary reimagined

    • @Lynixity1
      @Lynixity1 4 месяца назад +4

      1st reply

    • @Akhimed
      @Akhimed 4 месяца назад +17

      Didnt ask, go make more videos

    • @isoid
      @isoid 4 месяца назад +110

      @@Akhimed Didn't ask if you asked, go comment somewhere else

    • @ThatGuyCream
      @ThatGuyCream 4 месяца назад

      Yessir gonna check that out when I get home in a few days

    • @ThatGuyCream
      @ThatGuyCream 4 месяца назад +2

      @@Bashycatwhat are you thinking basically all mods are for java

  • @qChronos1
    @qChronos1 4 месяца назад +11015

    it's crazy how a multi billion dollar company couldn't do this by themselves, a world without modders would be hell

    • @tschaiga308
      @tschaiga308 4 месяца назад +839

      bc they want it to run on most pcs and this one is just smth that enhances it for high end pcs and then also only for a specific company products, so if u would try to have that in the normal game the people who could use and and therefore buy it would be rly limited and u dont want that, so u make it available for as many people as possible and ofc a lot performance thingies will suffer under that

    • @RTOmega
      @RTOmega 4 месяца назад +11

      XD

    • @noelka8134
      @noelka8134 4 месяца назад +1003

      @@tschaiga308 it doesn't break the game when your pc isn't compatible, it just does nothing, so nobody would lose anything if it was included in the game.

    • @aleks-ivanov
      @aleks-ivanov 4 месяца назад +173

      ​@@tschaiga308 Bugrock RTX (and other bs) exists btw

    • @johndeyner
      @johndeyner 4 месяца назад +137

      It's to make bugrock more attractive compared to vanilla java

  • @CorneliusCornbread
    @CorneliusCornbread 4 месяца назад +2944

    1:00 This isn't really why Sodium was created when OptiFine existed. OptiFine is closed source, meaning when people had issues with it in their mods it was pretty much impossible to fix OptiFine related issues. Sodium is fully open source, as well as the fact that Fabric has a much better rendering API than Forge does, this allows Sodium to be much more compatible with many more mods, as well as allowing other people to contribute to it (so there's more than just one person developing it).
    4:00 This isn't quite the full story, the way Nvidium achieves this is via a shading technique called "mesh shaders." AMD has supported mesh shaders for quite a while, but there's a catch, see the way Nvidium implements their mesh shaders is via an extension which is NVIDIA only. AMD hardware could likely achieve the same thing, however, the way it would be gone about would likely be completely different. AMD _could_ implement these NVIDIA specific OpenGL extensions, but we're not likely to see it. Looking into it, it seems that to achieve this on AMD it would essentially require the porting of Minecraft's rendering engine to full blown Vulkan, as that's the only API that officially supports mesh shaders. OpenGL only supports it via NVIDIA's own extension. This isn't likely to happen _ever._ Attempts have been made in the past, see Nova Renderer, but have failed due to the incredible amounts of work required. Basically the only way this could happen on AMD would be reimplementing MC rendering in Vulkan, and unless you the reader are up to that task, its never going to happen. AMD could also come out with their own OpenGL mesh shaders, but I have my doubts about that too.
    edit: regarding OpenGL mesh shader support AMD has openly stated that they are planning on a solution for mesh shaders support in OpenGL. Neat!
    Also, regarding Vulkan, there *is* a Minecraft mod for Vulkan, though it does not have any plans to implement mesh shaders. Though the developers of it remain confident they're likely exceed the performance of even Nvidium despite the lack of mesh shaders using other Vulkan-only techniques.

    • @Elytri0
      @Elytri0 4 месяца назад +142

      You know your stuff

    • @iamepick1
      @iamepick1 4 месяца назад

      Nerrrrrddddd /lh /p

    • @baumapfel4463
      @baumapfel4463 4 месяца назад +73

      There is a mod that allows us to play with vulkan in mc

    • @StuffJason437
      @StuffJason437 4 месяца назад +2

      Exact.

    • @basdejong1598
      @basdejong1598 4 месяца назад +62

      Not to mention the compatibility with other great optimisation mods like Starlight (those who don't know, completely rewrites the inefficient minecraft light engine making it orders of magnitude faster)

  • @b4ttlemast0r
    @b4ttlemast0r 4 месяца назад +1202

    The "fake terrain" technique is called LOD (level of detail), and is used in pretty much every game from the last 20 years. These mods just aren't designed to work with the zooming in tool.

    • @Panossa
      @Panossa 4 месяца назад +15

      How is that LOD?? LOD means taking something actually existing and using a version of it with less details.
      While you can create LODs on the fly, they won't look like shown here. Expecially since you can't really create a LOD of such a simple shape as a block. It's one of the simplest things ever, already. Only if you group multiple blocks and create LODs from them it could work.
      But these blocks here are not "more abstract versions of what's actually there", they are sometimes even more detailed as a model (minus the texture, duh) because some of the dirt/grass blocks are rendered thin (and flying) which is kind of the opposite of what LODs would do.

    • @pepsi_6966
      @pepsi_6966 4 месяца назад +6

      🤓

    • @Jofoyo
      @Jofoyo 4 месяца назад +158

      @@Panossa "Only if you group multiple blocks and create LODs from them it could work." That... That's literally what it does in the showcase. Oh wait. You're talking about Nvidium. This comment is in reference to Distant Horizons and Far Lands, shown at the 2 minute mark, which IS a LOD system.

    • @Splarkszter
      @Splarkszter 4 месяца назад +13

      @@Jofoyo You tell truth.

    • @abrokeprogrammer
      @abrokeprogrammer 4 месяца назад

      Can't it just shut down when zooming in

  • @wumbology72
    @wumbology72 4 месяца назад +575

    Just to note, AMD cards in the 6000 series and 7000 series support mesh shaders, but only for Vulcan or dx12. they are working on getting it working with OpenGL and will likely be added in a future driver update. Now when that will be who knows, could be next month, could be 3 years.

    • @nikoraasu6929
      @nikoraasu6929 4 месяца назад +21

      Wondering if the devs could try adding AMD compatibility when using Minecraft with the VulkanMod

    • @cartamarpharious
      @cartamarpharious 4 месяца назад +33

      Yeah if the devs made it possible to use it with Vulkan, then Linux (steam deck) users would be able to use it, also pretty sure OpenGL mesh shaders are supported on AMD on Linux, because Mesa Drivers rule.

    • @rubenfasola5402
      @rubenfasola5402 4 месяца назад +5

      the AMD driver team works on valve time.

    • @trixniisama
      @trixniisama 4 месяца назад

      ​@@cartamarphariousAre you implying the mods may work rn in Linux with an AMD card?

    • @cartamarpharious
      @cartamarpharious 4 месяца назад +11

      @@trixniisama yes as the Mesa drivers do have support for mesh shaders on AMD cards from what I can tell. Though I may be incorrect. (Mesa drivers are the open source drivers that handle AMD, Intel, (now nvidia almost), Mac, and other graphics processors on Linux.)
      Though it could also be that the mod, will not run through Wine/proton, or it will run, but do a check for Nvidia graphics and not find them, so will disable anyway. Its a coin toss.

  • @ThatMzGuy
    @ThatMzGuy 4 месяца назад +3491

    As a very non tech savvy person this seems like nothing short of magic.

    • @feschber
      @feschber 4 месяца назад +428

      As a tech savvy person it's just sad how horrendously bad minecraft is optimized

    • @incription
      @incription 4 месяца назад +262

      As a person that literally specialised in computer graphics and especially voxel terrain its even more sad how horrendously bad minecraft is optimized

    • @higueraft571
      @higueraft571 4 месяца назад

      ​@@incriptionNotch is just the best :V

    • @deadlypandaghost
      @deadlypandaghost 4 месяца назад +34

      @@feschber tbf they never thought it would become anything like it is. And microsoft sure ain't going to pay to rebuild it from scratch.

    • @feschber
      @feschber 4 месяца назад +90

      @@deadlypandaghost I personally think that microsoft is simply trying to shill their shitty bedrock version by blaming the terrible performance on Java. Then again the bedrock version is becoming slower and slower with every release as well so I'm not sure anymore. Maybe Microsoft developers are simply unable to write performance software by nature (looking at you, windows search functionality)

  • @Zakru
    @Zakru 4 месяца назад +684

    Would just like to point out that the techniques the "fake terrain" mods use allow them to render much further than this, with marginal VRAM usage. The use cases are different, so I wouldn't compare them directly.

    • @fureimu_64
      @fureimu_64 4 месяца назад +71

      I was getting 256 chunks to load with distant horizons with only 10gb ram given to Java and 2 Gb of total VRAM. But it takes ages to load and you gotta visit the chunks first, otherwise it looks like crap.
      It also supports no shaders and doesnt work at latest versions anyway.
      I dont see a problem with low-res distant ground btw. Theres literally no need to load it in full quality. Its called optimization :)

    • @DeltaNovum
      @DeltaNovum 4 месяца назад +42

      I'd rather trade in quality and still have it seem larger by using the "fake terrain" mods if it means I'm able to make the rest of the game pretty looking.
      Don't get me wrong. This mod is incredibly cool. I like how they thought of using mesh shaders (the new Alan Wake uses them to run, if available) to render the blocks. This will be the way most graphically intens modern games will render. Not sure but the new Avatar game probably uses it too. And the Unreal Engine 5's nanite pipeline is similar iirc. Maybe it uses the mesh shader hardware as well?
      Not being able to use shaders is a deal breaker for me though. My brain gets tickled more by a seemingly smaller or faker, but beautifuly lit world, than a flat looking seemingly much larger world.

    • @DeltaNovum
      @DeltaNovum 4 месяца назад +2

      ​@@fureimu_64pair it with the mod they mention in this video that auto loads chunks.
      Now that I think of it this mod probably doesn't merely changes the way the meshes get rendered, but also changes how the chunks etc load. I suppose Minecraft normally loads them through the cpu which can't do parallelization well. I'm betting they send all of the data to the GPU, which is made for parallelising data. That's probably also the reason it eats so much video memory.

    • @ABagPlaysGames
      @ABagPlaysGames 4 месяца назад +3

      @@fureimu_64 You can get some shaders to work with it its pretty scuffed but when set to 512 chunks its out of this world awesome. Unfortunately requires an ungodly PC my 10900k and 7900xtx was absolutely tanking fps lmao.

    • @Navhkrin
      @Navhkrin 4 месяца назад +1

      @@DeltaNovum As someone who has decent experience with UE5, I can guarantee you that it does not use Mesh Shaders. UE5 Nanite uses traditional shaders in clever way. There is work being done to make it work with compute shaders instead. But no mesh shaders. Probably related to compatibility and the fact that UE5 needs to work in many platforms. Mesh shaders would certainly be significant boost to Nanite if used. Hopefully in future.

  • @TheAdaoo7
    @TheAdaoo7 3 месяца назад +83

    For those with AMD cards do not worry. AMD's OpenGL team have said they are planning on adding mesh shader support in the near future. Hopefully cortex or someone else is able to integrate this mod with AMD drivers soon

    • @greywolf9783
      @greywolf9783 3 месяца назад

      I damn well hope so

    • @adaml.5355
      @adaml.5355 2 месяца назад

      AMD cards already run Minecraft way better than Nvidia. Often 2X or more FPS.
      Edit: 88 chunk render distance on 7800XT is 400 FPS with regular Sodium.

    • @yeetus076
      @yeetus076 2 месяца назад +1

      @@adaml.5355Yeah I have an Rtx 4070 Super and the minecraft performance is not that much better than it was with my rx 6650 xt before, I dont know what it is but minecraft and nvidia dont seem to like each other at times...
      *edit: Then again it doesnt matter because both the rx 7800 xt and the 4070 super are really strong cards which will deliver eitherway

    • @TheAdaoo7
      @TheAdaoo7 Месяц назад

      @@adaml.5355 getting my 7900 GRE tomorrow, upgrading from my twice RMA'd, stuttery, coil whine, piece of trash 2060 super so I'm gonna see what it's like for sure

    • @30THMAN.
      @30THMAN. Месяц назад

      what about those who don't have a graphical card at all, they're most of minecraft playerbase

  • @erin.anderson
    @erin.anderson 4 месяца назад +68

    There is a critical step missing in the description of getting this group of mods installed and set up. The default config for Bobby makes no changes, and leaves the max render distance at 32 chunks. You have to first go into the Bobby config and raise the maximum available render distance, and THEN you can go into your video settings and raise the render distance above 32 chunks. Leaving things in the mod's config to vanilla seems an extremely strange choice for a mod whose entire purpose is to allow you to raise the render distance above the vanilla cap. It makes it look like the mod isn't working when you first install it, and there is no mention on their Modrinth page that you have to first update its config before you will see any differences to the video settings availability.

    • @BeagleBytes
      @BeagleBytes 3 месяца назад +4

      what a hero

    • @ItsRelo
      @ItsRelo 3 месяца назад +5

      For anyone wondering, to get into Bobby's configs you need to go to the .minecraft folder (accessible with %appdata%), then into the "config" folder and then "Bobby".
      Anyway, tysm @erin.anderson u saved me :D

    • @HelderRocket
      @HelderRocket 3 месяца назад +3

      In my case I could not get it to load more than 32 chunks. Although I modified the file, setting a distance of 99 chunks, and that option appears in the game, it still does not load more than 32 chunks. Could it be that it is not compatible with the 1650? I will try again with the 4060 (which I am hoping to buy as soon as it starts next month).

    • @ItsRelo
      @ItsRelo 3 месяца назад +1

      @@HelderRocket I have a similar issue. I modified the config to allow me to reach a maximum of 100, but in my case the maximum it actually loads is 36 chunks. If I put something higher it still renders 36. With optifine I could reach 48, so I don’t think it’s a graphic card issue. (I only have a 2060)

    • @denks7849
      @denks7849 3 месяца назад +2

      ... that is not the sole reason for bobby's existence, its primary function is caching server chunks so that you can have a render distance larger than the server's default.

  • @vsucc3176
    @vsucc3176 4 месяца назад +955

    As someone who's currently writing their own renderer the transparency nightmare in 2:50 makes me respect whoever wrote nvidium

    • @kuklama0706
      @kuklama0706 4 месяца назад +94

      I believe this problem is nearly as old as translucency itself.

    • @tailmo6349
      @tailmo6349 4 месяца назад +44

      Their name is Cortex and I agree, this is actually impressive to both gamers and technicals

    • @ElvixErty
      @ElvixErty 4 месяца назад +5

      its even visible in roblox lol i was lookign thru a window in game and the trees leaves behind the glass just dissapeared

    • @dddddd9225
      @dddddd9225 4 месяца назад +19

      @DatGuyTaco they both use opengl

    • @moddable6921
      @moddable6921 4 месяца назад +10

      @DatGuyTaco Heavily depends on the situation, the main reason you don't see transparency issues on ROBLOX is because there are multiple rendering systems made by several different people, most of which are available on the Creator Marketplace to use, but ROBLOX's default rendering still doesn't fix the transparency issue by itself

  • @user-rh5tm8jj7z
    @user-rh5tm8jj7z 3 месяца назад +2

    Very cool! My extreme gratitude to You and Cortex!

  • @Colonal
    @Colonal 4 месяца назад +1

    Great vid, just added these to my pack!

  • @likemonyoutube5054
    @likemonyoutube5054 4 месяца назад +592

    faking terrain is compleetly fine, it just needs more love, like it could generate when you zoom

    • @sacrifice1668
      @sacrifice1668 4 месяца назад +28

      Thats A Good Idea But Not Something That Would Be Done Easily As They Would Need To Make The Mod Check For Other Mods That Have Zoom As they Couldn't Rely On Keybinds As People Often Change Their Keybinds To Their Own Preference, Maybe With The Spyglass But Not Something That Can be Done That Well With Other Things

    • @but_heres_the_homestuck
      @but_heres_the_homestuck 4 месяца назад +295

      ​@@sacrifice1668jesus christman my head hurst

    • @vynrex
      @vynrex 4 месяца назад +8

      @@sacrifice1668 ??? just check what the zoom keybind is? Yes, this is not possible, but not for the reasons you have described.

    • @iamepick1
      @iamepick1 4 месяца назад

      Why Are You Doing That It Hurts My Eyes
      ​@@sacrifice1668

    • @JoeyMerryfield
      @JoeyMerryfield 4 месяца назад

      ​@@sacrifice1668or just get the cameras FOV and go from there

  • @starman2995
    @starman2995 4 месяца назад +305

    I've been loving this mod ever since I found out about it a few months ago, get to see you put a spotlight on it!

  • @Deltarious
    @Deltarious 4 месяца назад +8

    Mesh sharers are a very significant /thing/ and trend in current PC graphics, they are so significant that I think it's worth your time trying to explain it and bring it into the 'public' view if it comes up again, even if it's a base level of understanding. The more consumers can understand about the way their hardware works the better decisions and future predictions they can make (AMD isn't blind to mesh sharers and their new pipelines include it, for example)

  • @CloudyBogdan
    @CloudyBogdan 4 месяца назад

    Damn impressive❤
    Loving it.

  • @garamari
    @garamari 4 месяца назад +641

    I love Nvidium, but I think the Vulkan mod has more potential and won't be limited to just one graphics card.

    • @seannewell397
      @seannewell397 4 месяца назад +6

      Yasssss

    • @kaishedan37
      @kaishedan37 4 месяца назад +117

      The Vulḱan mod is definitely the future of optimization

    • @aspidinton
      @aspidinton 4 месяца назад +13

      Probably most vulkan devs are already making a better voxel game, like John Lin)

    • @basedx.
      @basedx. 4 месяца назад +35

      Does the vulcan mod work with shaders?
      Pretty pointless if neither of these do tbh 🫠

    • @thunderd7904
      @thunderd7904 4 месяца назад +18

      Can you elaborate? I've never heard of Vulkan before. Just sodium, lithium, and a bunch of other quality of life mods like tweakaroo and litematica.

  • @Wunba
    @Wunba 4 месяца назад +1709

    I tried this on my pc and no joke within 5 minutes on 128 render distance my pc overheated and shut off 😂 amazing how smooth the mod is though!!!

    • @Purplers
      @Purplers  4 месяца назад +480

      Time to get some liquid nitrogen then lol

    • @wr3w210
      @wr3w210 4 месяца назад

      yeah when i tried my cpu temps went to 836458643 C

    • @darvinde
      @darvinde 4 месяца назад +420

      Fix your pc cooling. Computers should run at 100% load.

    • @prizmatik8696
      @prizmatik8696 4 месяца назад +140

      its probably not true people like making stuff up about pcs blowing up for some reason@@darvinde

    • @methodzero
      @methodzero 4 месяца назад +37

      @@Purplers ik ur joking but to people who think this is a great idea, liquid nitrogen can short out key components on your motherboard by condensing any and all water vapor that happens to be in the PC case. there have been attempts to contain the air used in the PC case, but the tech is not consumer accessible yet

  • @ThatOneGuyC
    @ThatOneGuyC 4 месяца назад +7

    Theoretically to get 64 chunk render distance you need about 5.5gb of vram if purplers can go up to 88 chunks with 10gb.

  • @kevinkrau9876
    @kevinkrau9876 4 месяца назад +8

    Damn that mod is insane - I tried it with my 7800x3D CPU and 4080 GPU and a render distance of 1024 and 16 GB of RAM only for Minecraft - You wouldn't believe that I have a constant fps of at least 250 to 500 - Thats amazing - I couldn't believe it at first and thought that the mod is fooling you but I tried various methods to verify it really hat 250 fps and above... and its verified... Amazing work mod devs and thanks for the video

  • @FluffyPuppyKasey
    @FluffyPuppyKasey 4 месяца назад +134

    I use these three mods with C2ME, normally! So, with nvidium, chunks load pretty quickly. Turn that up to 11. Worlds that load in seconds, chunk generation that keeps up with speed 255 sprinting, or maxed out spectator mode flying.
    C2ME is genuinely insane. Unfortunately it has an incompatibility with Immersive Portals, but I can live without that

    • @zackcool333_5
      @zackcool333_5 4 месяца назад +13

      what he means by "maxed out spectator mode flying" is that there is a little known thing that if you scroll while in spectator mode then you can go faster/slower

    • @BG03_
      @BG03_ 4 месяца назад

      What is C2ME

    • @deltashit
      @deltashit 4 месяца назад +2

      @@BG03_ It's another mod that basically makes the world load faster

    • @rattata21217
      @rattata21217 4 месяца назад +5

      ​@@BG03_ Concurrent Chunk Management Engine, it speeds up terrain generation and loading

    • @BG03_
      @BG03_ 4 месяца назад

      @@rattata21217 Cool!

  • @Lydia13778
    @Lydia13778 4 месяца назад +94

    one thing I have always liked about distant horizons is that it saved the chunks you loaded and they are already loaded when you log back in. Bobby seems like it should be saving the chunks but doesn't behave the same way :/

    • @ABagPlaysGames
      @ABagPlaysGames 4 месяца назад +11

      Ye its a shame but to be fair distant horizons takes a very long time to load chunks the first time around. I think i had to afk for around 45 mins for 512 chunks to load lmao. Not that you need anywhere near that many just wanted to see how far i could push it and to its credit it worked pretty well even at that stupid distance

  • @JBD69
    @JBD69 4 месяца назад

    Great Video! That are one of the things that keep me coming back to MC :D
    But how is it possible to get the longer render distance slider? is that a additional mod?

  • @Ahmed_Obeidat04
    @Ahmed_Obeidat04 4 месяца назад +9

    this was so helpful , i use to play at 15 chuncks with some lag some times , know I have no lag at all , more fps , and all that at 32 chuncks .
    I am really in love with these mods ❣️

    • @fituuu
      @fituuu 3 месяца назад

      shit u playing on a toaster ?

    • @Ahmed_Obeidat04
      @Ahmed_Obeidat04 3 месяца назад

      @@fituuu 😑😑😑

    • @pixels_per_minute
      @pixels_per_minute 3 месяца назад

      Even on my PC, which has a Ryzen 9, 32 GBs of ram, and a 3080, doesn't run vanila Minecraft all too well.
      Optifine used to fix that, but it's just not as effective anymore. Especially if you have any amount of Forge mods installed.
      Tldr, just switch to Fabric and use Sodium, Iris, and Nvidium if you can. Over 1000 fps while loading 32 chunks and about 150-200 fps when running well over 100 mods.

  • @brokemono
    @brokemono 4 месяца назад +100

    Well good news AMD's OpenGL will also support mesh shaders. I read in a forum where they specifically mentioned this mod and the driver developers said that they are planning to implement it.

    • @marchog5276
      @marchog5276 4 месяца назад +4

      Ooh can you link it or point me on the right direction

    • @glowstick8639
      @glowstick8639 4 месяца назад +3

      not true

    • @tEzekielt
      @tEzekielt 4 месяца назад

      @@glowstick8639 the link I shared above suggests otherwise.

    • @technologicalelite8076
      @technologicalelite8076 4 месяца назад +1

      ​@@glowstick8639Absolutely true! Go to the link I've provided replying to someone else.

    • @GG-ie9xl
      @GG-ie9xl 4 месяца назад

      @@marchog5276 i searched "amd mesh shaders" and the third result on google was an amd forum post which led me to this answer:

      12-05-2023 04:21 AM
      Hi @Cryolithic ,
      The OpenGL team has replied that they have plan to support mesh shader for AMD OpenGL driver in the future.
      Thanks.

  • @Miner2_05
    @Miner2_05 2 месяца назад

    Oh ! Thanks a lot ! (I have all the required conditions ; and I have test it and it work very well !)

  • @KhaziirEverflight
    @KhaziirEverflight 4 месяца назад +1

    this mod is pretty essential for VR aswell, imo, since the vr implementation you can mod in is pretty shoddy, so the more headroom you have over your HMDs Refresh rate, the better.

  • @uniter343
    @uniter343 4 месяца назад +44

    I definitely recommend using c2me instead of bobby. Sadly then you lose bobbys region keep (and Nvidiums own one only stores chunks temporarily), but the chunk loading performance is ages better. And if you really want to you can then use Distant Horizons (with Distant generation turned off) to get a similar region keep to bobby, although it uses LODs so they aren't quite as detailed. But yeah in my eyes its way worth it since C2me speeds up chunk loading by up tp 80% for me.

    • @arkaneforyou
      @arkaneforyou 4 месяца назад

      cuz it doesnt region keep it loads again and again and its impractical for me.

    • @uniter343
      @uniter343 4 месяца назад +2

      @@AlexBarbu it is incompatible with c2me

  • @IzzyDudee
    @IzzyDudee 4 месяца назад +33

    Apparently, according to a gpuopen article, mesh shaders are supported for amd gpus on Vulkan. So it's possible that the rdna gpus support it in hardware and just need the driver to support it for opengl. It's also probably possible for this to be done in the Vulkan renderer mod, but that sounds like a lot of work for an already impressive mod.

    • @LtdJorge
      @LtdJorge 4 месяца назад

      That's exactly the case

    • @yasunakaikumi
      @yasunakaikumi 4 месяца назад +8

      I this they should just ditch OpenGL and move it using Vulkan so every GPU that can use vulkan is supported rather than being stuck at monopoVidia land.

    • @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn
      @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn 4 месяца назад

      it isnt that simple and would most likely require a ton of rewriting@@yasunakaikumi

  • @IstasPumaNevada
    @IstasPumaNevada 4 месяца назад

    This all sounds great. :)

  • @Outland9000
    @Outland9000 4 месяца назад +1

    It seems to be an uncommon issue but I have big problems with 'distant horizons' not rendering terrain in.
    Generally I use chunk fader but dont set my chunk render past I think 24 or 32 (I forget which)
    This mod might be great for screenshotting those huge builds.

  • @exploderendekippenproducti3370
    @exploderendekippenproducti3370 4 месяца назад +12

    FIRST VIDEO OF 2024 LETSGOOO🎉

  • @endthelag4490
    @endthelag4490 4 месяца назад +53

    Thank you for such entertaining content purplers!

    • @eineatombombe
      @eineatombombe 4 месяца назад +2

      how is a video about an fps mod entertaining content

    • @DDB964
      @DDB964 4 месяца назад

      it just is@@eineatombombe

    • @Satwr
      @Satwr 4 месяца назад

      @@eineatombombe zieh den Stock ausm A!

    • @eineatombombe
      @eineatombombe 4 месяца назад

      @@Satwr nein danke

    • @arkaneforyou
      @arkaneforyou 4 месяца назад +5

      @@eineatombombe these comments are what makes me think humanity is doomed

  • @roninpawn
    @roninpawn 4 месяца назад +1

    The need and use case for Bobby may have been overstated, here. The Bobby mod, stores unloaded chunks the player has previously visited when on a server. This lets it load the local copy of an unloaded chunk into the distance, when that chunk is beyond how far the server is willing to let the player load a chunk for real. So you only need Bobby with this mod, on a server. And even if you do use it on a server with Bobby, you will need to visit tens of thousands of chunks to be able to see naturalistically, into all directions.
    Not a big deal on a Creative server. But it will not enable exploration, on a Survival server. And mapping enough, just so it looks cool, will be a bit of a job. (Elytra Wings with mending, and fireworks for days.)

  • @KingDoesRage
    @KingDoesRage 2 месяца назад +1

    *zooms in* "hmm i need to go mine that iron 60 chunks away."

  • @birbies
    @birbies 4 месяца назад +37

    did a double take when you said nvidium and cortex because she's in my discord server and youtube recommended me this out of the blue lol. nice video! glad to see she's getting more recognition for her work

    • @user-fi9cu4ms7z
      @user-fi9cu4ms7z 4 месяца назад +3

      isnt cortex a dude or did salc1 get it wrong during the 98 1.16 video

    • @HodgePodgeProducts
      @HodgePodgeProducts 4 месяца назад +1

      @@user-fi9cu4ms7z she's trans

    • @Felix-on9dr
      @Felix-on9dr 4 месяца назад

      @@user-fi9cu4ms7z Cortex is not a dude

    • @ManicQuinn
      @ManicQuinn 4 месяца назад +2

      @@user-fi9cu4ms7z Maybe she is trans? Gender is a spectrum and people develop differently

    • @scottofcanes
      @scottofcanes 4 месяца назад +3

      @@user-fi9cu4ms7z I wonder that too. Frankly, in this day and age of liars and enablers, I always assume that "she" is just a dude if it's tech related unless there's a real reason to think that it's a woman.

  • @Watsu_
    @Watsu_ 4 месяца назад +13

    Cortex is a legend, even helped to get the bedrock item in survival back in the day

  • @Outland9000
    @Outland9000 4 месяца назад +1

    1:08 _"Much older computers..."_
    Oh, I see! This is getting personal. 😂

  • @flake8382
    @flake8382 4 месяца назад +1

    Incredible. What an incredible performance boost.
    I already used bobby and that helped a lot... but this is next level.

    • @30THMAN.
      @30THMAN. Месяц назад

      As a player without a graphic card, Nvadium is nothing to me

  • @DJEevee257
    @DJEevee257 4 месяца назад +43

    Cortex needs their own shader to work with Nvidium. That would be the golden performance shader

    • @arkaneforyou
      @arkaneforyou 4 месяца назад +17

      to make it work with shaders is already a huge task. then making their own shaders is even more tedious. lmao

    • @HeatherKayagi
      @HeatherKayagi 4 месяца назад +1

      @@arkaneforyou probably more viable to get someone who already makes shaders to make another one from the ground up to be compatible with Nvidium to the best of its ability

    • @SafixoChorizo_18
      @SafixoChorizo_18 4 месяца назад

      @@HeatherKayagi sadly its not as simple

  • @hinol6936
    @hinol6936 4 месяца назад +52

    I'm currently mainly using Nvidium as a MAJOR performance booster for playing VR minecraft. I'm running a 1660super and with Nvidium the performance is very impressive (with amazing render distances as a bonus). Seeing that far in person is seriously something else.

    • @madcatmk213
      @madcatmk213 4 месяца назад

      nice to hear that, i'm planning on buying a gtx1650 or something similar too

    • @uruacufutsal1
      @uruacufutsal1 4 месяца назад +30

      ​@madcatmk213 dont do it, it is too old and expensive for how it performs nowadays.

    • @skylinerrh4
      @skylinerrh4 4 месяца назад

      @@madcatmk213 dont buy that!!

    • @agoiagoi9356
      @agoiagoi9356 4 месяца назад +17

      ​@madcatmk213 Please find anything but a 1650 for your budget
      Even an older GTX 1060 would be better than whatever steaming pile of shit Nvidia did with the 1650
      Or hell go AMD with a card that doesn't support Nvidium but at least is better in every other game

    • @madcatmk213
      @madcatmk213 4 месяца назад

      @@agoiagoi9356 much appreciated advice

  • @michal_king478
    @michal_king478 4 месяца назад +1

    its insane how minecraft today on my pretty specked out gaming pc runs about the same as it used to 12 years ago on the living room PC

  • @Codee_
    @Codee_ 4 месяца назад +6

    SHADERS: if you want to use shaders the best work-around I have found is to use a resource pack called Reimagined, it's on modrinth.
    If you don't want all the other features that the resource pack offers then you can just grab it out of the pack, it's in a folder titled "shaders", then make a new folder and place the shaders in the same folder structure so the new pack would look like: Resourcepackname/assets/minecraft/shaders. These shaders are by no means perfect but if you want something that looks pretty good and your gpu is capable of actually rendering at render distances this high it's perfect.

  • @gummiglas5571
    @gummiglas5571 4 месяца назад +7

    I love those optimazitions in minecraft. When I tried out sodium the first time, I couldn't stop thinking about how it would be, if something like this was already implemented in the game, maybe something even better than sodium. With all those people in the world playing minecraft and using every single Watt of their computer or console to get good fps, I bet some optimazion with an fps cap could save energy worth of a whole nuclear power plant

  • @user-ck9sv3np6f
    @user-ck9sv3np6f 4 месяца назад +5

    In the video settings you can make it so that translucent blocks dont do that

  • @DDracee
    @DDracee 4 месяца назад +1

    you could optimize the mob grinders with compute code too (mesh shaders is compute code, basically just means parallelized code that runs on the GPU), it's just a bit more complicated since it's not just meshes, you can't just use the mesh shader due to the mob logic that needs to process and will need to write custom GPU code in openCL (yes CL not GL)
    people made games that can spawn millions of entities with their own logic to execute running at thousands of fps this way, ideally you'd couple this with an ECS design (like how factorio can render thousands of entities with their own logic with no fps impact at all without even needing to use compute code), but you can't really change the game's framework and design through a mod

  • @superkameguruandnail6966
    @superkameguruandnail6966 4 месяца назад

    Oh my god I already use the Bobby mod this is gonna be insane

  • @ianweckhorst3200
    @ianweckhorst3200 4 месяца назад +12

    The reason I still use optifine is because I still use an old computer on an old mod, and it works pretty good, and sometimes does a huge amount, it still helps a ton with create above and beyond

    • @Logan9312
      @Logan9312 4 месяца назад +9

      Sodium should work better than optifine on old computers. My laptop would get like 20fps with optifine and 60fps with sodium

    • @ilyasofficial1617
      @ilyasofficial1617 4 месяца назад +2

      try it! i'm amazed by sodium. When i first tried it, i thought that i use dedicated gpu, but its using integrated graphic (intel uhd 620) and still have more than 100fps.

    • @zarephlae
      @zarephlae 4 месяца назад

      @@Logan9312 But they're using forge, why would they want to switch to fabric?

  • @louisBrother1988
    @louisBrother1988 4 месяца назад +183

    I was so scared one of the 3 drawbacks would be a paywall. Really glad she uploaded it to everyone for free!
    *Edit:* Since there seems to be some confusion in the replies about the definition of the word 'paywall', I've gone out of my way to try and write the definition for the confused individuals but without any success. Sadly RUclips doesn't like my comments where I site my sources (I sited them by name, no links 💀), so now I'm completely unable to reply any further in this comment section, but hopefully this edit will go through. Here goes nothing:
    *Definition from Oxford Languages:*
    paywall, _(noun)_
    _"an arrangement whereby access is restricted to users who have paid to subscribe to the site."_
    *Definition from Cambridge Dictionary:*
    paywall, _(noun)_
    _"a program that stops people who have not paid a subscription from using a website."_

    • @addmix
      @addmix 4 месяца назад +18

      He*

    • @christianl2024
      @christianl2024 4 месяца назад +61

      @@addmix he called her a she in the video

    • @gassug2
      @gassug2 4 месяца назад +12

      a majority of mods are FOSS so it's not too surprising. besides i'm not entirely sure how it would work legally if you monetized a minecraft mod.

    • @Danuxsy
      @Danuxsy 4 месяца назад

      I assume it's a trans then lol@@christianl2024

    • @fipachu
      @fipachu 4 месяца назад

      @@gassug2 Optifine(?)

  • @NintendoNerd64
    @NintendoNerd64 4 месяца назад

    Nvidium, sodium, bobby
    *table starts levitating*

  • @Axle182.
    @Axle182. 4 месяца назад +3

    Neat! My GTX 1080 Ti is too old to run the mod, but it's nice to know that it exists! :D

    • @JuanMaGonzalez1998
      @JuanMaGonzalez1998 3 месяца назад +1

      My Intel UHD 630 graphics is suffering with me while is rendering this video 🥲

  • @DL2x
    @DL2x 4 месяца назад +28

    and there is actually a 5th catch: its fabric only, wich is a shame considering really good mods like biomes of planty not beeing compateble with it

    • @Euclase
      @Euclase 4 месяца назад +14

      Biomes o plenty isn't converting to fabric for very stupid reasons. Also, since most of devs left forge, that won't be an issue soon

    • @1ace1000
      @1ace1000 4 месяца назад +2

      And at the moment, because it involves _Turing_ mesh shaders (Turing being the architecture of the 20 series gpus from Nvidia), the porting job to make it work on non-Nvidia cards will take time and probably will be pretty beta for a while. And what I mean by that is... Finding the way in the first place, since... Yeah, AMD (and probably Intel too) didn't add mesh shaders to their OGL drivers, due to them mostly focusing on the others, particularly Vulkan.
      And that last one might be the only way to make Nvidium work, by pairing it up with the VulkanMod or something, just that now it would mean the project would just get even more complicated and segmented into two parts.

    • @bomba76
      @bomba76 4 месяца назад

      @@1ace1000he said that in the video

    • @Bombastian1230
      @Bombastian1230 4 месяца назад +1

      but biomes o plenty has a fabric version

    • @minigunuser25
      @minigunuser25 4 месяца назад

      Theres a port to forge called Acedium

  • @aKind1sin
    @aKind1sin 4 месяца назад +3

    Thank you for such content purple dragon nuke

  • @DemonicDamian2
    @DemonicDamian2 4 месяца назад

    time to test this with modpacks now

  • @fabiokinolli
    @fabiokinolli 4 месяца назад +5

    I really hope that a forge version of this makes its way to the public, as much as I want to use Fabric as a mod loader, my main modpacks are only compatible with forge. This seems like it would be amazing for a fabric based modpack though

    • @Alfred-Neuman
      @Alfred-Neuman 4 месяца назад

      What the hell are you saying?
      This is only for Bedrock edition, Forge and Fabric are for Java edition.
      I'm pretty sure this cannot work in Java anyway...

    • @fabiokinolli
      @fabiokinolli 4 месяца назад +10

      @@Alfred-Neuman did you even watch the video

    • @oh-noe
      @oh-noe 4 месяца назад +8

      @@Alfred-Neuman What the hell are you saying?

    • @ciphurious
      @ciphurious 4 месяца назад

      @@Alfred-Neuman are you stupid?

    • @Lunaaaaaaaa.
      @Lunaaaaaaaa. Месяц назад

      ​@@Alfred-Neuman are you high 😭

  • @itsmemikeyt
    @itsmemikeyt 4 месяца назад +8

    What an amazing mod! such a shame it can't work with Shaders! I really don't like MC without them aha! so glad this mod exists though! thank you

  • @KnownNiche1999
    @KnownNiche1999 4 месяца назад +5

    One advantage of Distant Horizons is that it works with several shaders

    • @VertexPlaysMC
      @VertexPlaysMC 4 месяца назад

      it looks bad with shaders tho because the faked chunks dont have realistic lighting

    • @KnownNiche1999
      @KnownNiche1999 4 месяца назад +1

      @@VertexPlaysMC Yes they do? Pretty sure I saw that in the latest video by the author

  • @nicolaspaglione
    @nicolaspaglione 3 месяца назад

    Props on using afterburner industry standard!!

  • @XenostheLost
    @XenostheLost 4 месяца назад +1

    It's very sad for this mod to not work with shaders. I'm so used to using them that Minecraft is not the same without one anymore

  • @SrFrancia0
    @SrFrancia0 4 месяца назад +16

    YES, MODDERS PULL JAVA EDITION ABOVE MOJANG'S BEDROCK EDITION EVER COULD!!!
    This is the universe I always wanted to live in

  • @elijah4666
    @elijah4666 4 месяца назад +6

    honestly distant horizons kinda just seems like the better solution, even if you use the spyglass in the new version of DH it is till fantastic. and you can push thousands of chunks with it.

  • @FreyrFox
    @FreyrFox 3 месяца назад

    yoooo more nvidium love, its so fuckin crazy

  • @say1074
    @say1074 4 месяца назад +2

    Imagine being multibilion dollar company, have around 600 workers (It's over 1mln work hours), and all you do is you're adding one mob per year. Your game still looks like it looked in 2009, it still has the worst optimization ever. It'll never make sense to me, fuck corporations

  • @Pocketkid2
    @Pocketkid2 4 месяца назад +20

    I love that there are so many awesome framerate improving mods, the only issue is that I'm so in love with 1.12.2 forge modpacks that I never have an interest to play recent versions of Minecraft anymore

    • @cellofellow5115
      @cellofellow5115 4 месяца назад +4

      I was the same way with 1.7.10 for yeaaaars so I understand completely 😂

    • @Iron_Sights99
      @Iron_Sights99 4 месяца назад

      farthest I ever had interest in was 1.16.5, my first computer failed to run anything higher than that because it was too old and I learned quickly how much worse performance is on 1.17+

    • @commander3494
      @commander3494 4 месяца назад +1

      ​@@Iron_Sights99eh, with proper peformamce mods its miles better than 1.12 these days, people just dont optimize their packs

    • @superslash7254
      @superslash7254 4 месяца назад

      Staying on old versions is a serious safety risk. You're using years outdated versions of java code missing enormous amounts of security patches.

    • @Pocketkid2
      @Pocketkid2 4 месяца назад +2

      @@superslash7254 I don't give a single f about security if it means I have to give up the last truly good version of minecraft (1.12.2)

  • @marxmaiale9981
    @marxmaiale9981 4 месяца назад +3

    Mesh Shaders are in the Intel Arc graphics, including the new Meteor Lake integrated graphics. Theoretically it should work, unless there is something nVidia specific such as Cuda/Tensor libraries in the code base.

    • @DimkaTsv
      @DimkaTsv 4 месяца назад +1

      Mesh shader extensions are vendor specific atm. So, currently no cross-compatability
      Also AMD doesn't currently have OGL extension for mesh shaders (only DX12 and VULKAN). Even though they announced plans to create such extension in future.
      Are you sure there is OGL extension for mesh shaders on Intel Arc GPU's?

    • @AschKris
      @AschKris 3 месяца назад

      Maybe someone will make an "Arcium" (Intelium?) mod to take advantage of Intel-flavoured mesh shaders

    • @DimkaTsv
      @DimkaTsv 3 месяца назад

      @@AschKris do they have OGL mesh shader extension?
      Because atm this mod only works for OGL. And only Nvidia currently has OGL mesh shader extension.
      And even so all mesh shader extensions are vendor exclusive. Including VULKAN ones.

  • @Someeguy
    @Someeguy 2 месяца назад +2

    Bro saying 40fps is bad thats the most i've ever had

  • @marcelguy01
    @marcelguy01 22 дня назад

    hey dude i love the video! i was just wondering what mod do you use to zoom in?

  • @WiderGuy
    @WiderGuy 4 месяца назад +16

    yay, a new amazing advancement designed for a specific type of hardware that I don't have

    • @gearsgamer7115
      @gearsgamer7115 4 месяца назад +5

      There is another mod, distant horizons

    • @RealRustGangsta
      @RealRustGangsta 4 месяца назад +1

      Get yo money up kid.

    • @kown2259
      @kown2259 4 месяца назад

      I mean, he might just have the newest amd card?@@RealRustGangsta

    • @freerobux49
      @freerobux49 4 месяца назад +3

      @@RealRustGangsta you're 14

    • @WiderGuy
      @WiderGuy 4 месяца назад +4

      @1FortnitePlayer1123 I'm sorry, what? You're saying that I need to get my money up meanwhile I'm sat here with an rx6600 3fan Eagle?

  • @toshy165
    @toshy165 4 месяца назад +7

    BTW mesh shaders **aren't** exclusive to NVidia and have been a part of AMD's gpu's since the 6000 series. -- I know this because my 6800XT works with mesh shaders and also Mesh shaders are also part of AMD's openGL implementation.
    To clarify this is **not** an issue with AMD hardware, its an issue of mod implementation as AMD cards do have the capability to do mesh shaders, and are just as good if not better than nvidia at them, this is just something that needs to be fixed within nvidium

  • @vedant8189
    @vedant8189 4 месяца назад +1

    had us in the first half ngl

  • @b_mbyz
    @b_mbyz 4 месяца назад

    now im REALLY curious on how this really works

  • @Ishan.khanna
    @Ishan.khanna 4 месяца назад +79

    People don't give mojang enough credit recently.
    After 1.18 performance was absolutely horrendous but in between 1.19 and 1.20 mojang did indeed fix performance massively, even unmodded Minecraft can easily reach 100 fps on a low end machine at render distance 8 with graphics on fast.

    • @user-bs5dj5vi5y
      @user-bs5dj5vi5y 4 месяца назад +4

      Umm actually on LUNAR with 4 rd and a 2020 macbook it is borderline unplayable. Maybe it's that it's a mac but on 1.8.9 i get 200 fps

    • @Ishan.khanna
      @Ishan.khanna 4 месяца назад +23

      @@user-bs5dj5vi5y it's cos it's Mac
      If mojang actually created the game for Mac architecture that shit would run butter smooth no mods

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 4 месяца назад +2

      @@Ishan.khanna you know, most of the computers that use MacOs use Intel processors, it is still compatible with wide range of program languages.
      Then if we talk about the M1 processor, minecraft added compatibility with it in the 1.19.
      Try to check your own knowledge to have a better perspective if its based or not.

    • @blue-bg5dg
      @blue-bg5dg 4 месяца назад

      @@Ishan.khannaMinecraft is written in Java. Bedrock is .NET if I remember right. So that doesn't actually explain or excuse poor performance on other operating systems.

    • @sajeucettefoistunevaspasme
      @sajeucettefoistunevaspasme 4 месяца назад +2

      I get 30fps with a 210 from nvidia with 8 chunks of render distance
      I don't play oldre version so I don't know

  • @Ikarusu
    @Ikarusu 4 месяца назад +3

    Ah yes another mod exclusive to Fabric in the latest version of Minecraft, because we sure need so much more FPS in a instance of the game with barely any mods.

    • @jatoxo
      @jatoxo 4 месяца назад +4

      You must be living under a rock

  • @func_e
    @func_e 4 месяца назад

    actually best recommendation ive ever gotten

  • @-breezy-3149
    @-breezy-3149 4 месяца назад

    I am curious, what minecraft client do you use? (ps i am new to your channel, love it here)

  • @EntireArgument
    @EntireArgument 4 месяца назад +7

    Coincidentally I meet all three requirements and holy shit this feels great
    Unfortunately my GPU doesnt, opening a world immediately shoots up its temperature to 80 degrees

    • @Ethananal
      @Ethananal 4 месяца назад +1

      You should try to use a custom fan curve on msi afterburner if you didt already.

    • @EntireArgument
      @EntireArgument 4 месяца назад +2

      @@Ethananal Limiting my fps to my monitor's hertz solved the problem, I run with only 60 degrees now and have a constant framerate with even 128 chunks

    • @Oboreru493
      @Oboreru493 4 месяца назад +6

      I mean 80 degrees is probably still within spec for your gpu, there really is no reason to worry about temps in the 80s they're not that fragile

    • @oh-noe
      @oh-noe 4 месяца назад

      I mean 80 is not bad either

    • @mryellow6918
      @mryellow6918 4 месяца назад

      quite literately what your gpu is supposed to do.

  • @ThatGamerThatTrolls
    @ThatGamerThatTrolls 4 месяца назад +6

    I'm only seeing a render distance of 32 max when I installed the three mods mentioned in this video (and linked in the description).
    How do I increase the setting higher like you are here? Is there a fourth mod that I was supposed to install in order to actually do this or like a config I need to edit or something?

    • @kay_luhb
      @kay_luhb 3 месяца назад

      @@SpicyMittens I don't have a configure button anywhere in the mod menu at all...

  • @TeHypno
    @TeHypno 4 месяца назад

    I might be wrong but I think its like nanite which is also using mesh shaders, and this is probably rendering the whole world as a single mesh so 1 draw call. + some witchcraft to fix the multiple transparency stuff.

  • @JorisDM
    @JorisDM 4 месяца назад +1

    I've been thinking of giving Vivecraft (a VR mod) a second try as performance was not goood enough on my 1070 in the past. If this works with the Vivecraft mod, and combined with my 4070 now, it could be a blast!

  • @busti4552
    @busti4552 4 месяца назад +17

    Well, FarPlane2 uses a much more sophisticated approach to LOD. It really looks just like native geometry, especially at larger distances.
    Something like it COMBINED with nvidium would be perfect. Too bad it isn't getting updates anymore.

  • @alba4k
    @alba4k 4 месяца назад +1

    I spent the whole intro hoping this would not have been about nvidium. Then I started crying (intel xe moment)

  • @Nore_258
    @Nore_258 4 месяца назад

    Would love to see a performance multiplier DLSS/FSR Frame generation. You'd get mega fps with any form of frame generation.

  • @beardalaxy
    @beardalaxy 4 месяца назад +17

    This has gotta' be great for your mostly vanilla playthroughs. I actually meet the requirements, so maybe I'll check this out some time. I've always liked Bedrock more for its performance over Java, but if this can topple that then I'll happily use it instead!

    • @superslash7254
      @superslash7254 4 месяца назад +3

      "Mostly vanilla" is your only choice because this is a fabric mod and all the actual real content mods are on forge. Remember forge developers talk about modding minecraft, fabric developers talk about how much they hate everyone who uses forge, and quilt developers talk about how much they hate both of the first two groups.

    • @lorrdy7640
      @lorrdy7640 4 месяца назад +1

      @@superslash7254 Sure bro. Almost all good mods are now on fabric or both.

    • @TheWinklerDude
      @TheWinklerDude 4 месяца назад

      @@superslash7254 forge is trash

    • @Wheeler07
      @Wheeler07 4 месяца назад

      @@superslash7254 Forge is outdated.

  • @TwoMuchMonocle
    @TwoMuchMonocle 4 месяца назад +5

    If you've got the tech, this mod is 100% worth using.

    • @riztiz
      @riztiz 4 месяца назад

      That's at least 40% of the market gone since most people play on older intel igpus or lower end nvidia gpus

    • @TwoMuchMonocle
      @TwoMuchMonocle 4 месяца назад

      @@riztiz unfortunately yes, however I can see a lot of creators such as myself using this tool.

  • @bal7ha2ar
    @bal7ha2ar 4 месяца назад

    3:52 i found a post on amds forum from a month ago stating that GpenGL Mesh Shader Support is in the works and will be released sometime this year so this mod will work on amd cards in the future

  • @customswitchblade6924
    @customswitchblade6924 4 месяца назад

    There is something called continuum that is a shader pack and its team is working on a mod fo java edition that allows for minecraft shaders to utilize nvidia gpus to the fullest potential (ray tracing).

  • @cllncl
    @cllncl 4 месяца назад +4

    This guy's getting 40FPS on bedrock with 88 render distance while I barely get 50 FPS on java with sodium on 12 render distance

    • @kgaming7599
      @kgaming7599 4 месяца назад

      wdym on bedrock? he's on java bedrock has no mods 😅

    • @theshadowgovernment_
      @theshadowgovernment_ 4 месяца назад +7

      @@kgaming7599 he demonstrated the same render distance settings on bedrock to compare bedrock to java+nvidium/sodium/etc

    • @happygofishing
      @happygofishing 4 месяца назад

      Did you even watch the video ​@@kgaming7599

    • @kgaming7599
      @kgaming7599 4 месяца назад

      @@theshadowgovernment_ oh, my bad

  • @tr7zw
    @tr7zw 4 месяца назад +7

    Cheers from the 3d skin layers dev :D. I have played around a lot with Nvidium the past months, on a 3090 it's amazing(1000+fps with 128 render distance amazing).

    • @SafixoChorizo_18
      @SafixoChorizo_18 4 месяца назад

      tr7zw! love your mods, can't have a playthrough without notenoughanimations, thanks for being such a cool modder!

    • @yeetus076
      @yeetus076 2 месяца назад

      Yooo! Love your mods, the modders are doing what microsoft wont!

  • @xamanto
    @xamanto 3 месяца назад

    Neat.
    I'll wait till it works with shaders though.

  • @DragonStem44
    @DragonStem44 4 месяца назад

    What zoom mod do you use? It’s super cool and I like how far it zooms, and being able to customize it on the fly is also nice.

  • @steampunkWizardStudios
    @steampunkWizardStudios 4 месяца назад +23

    I'm hoping that DH support for Iris shaders will finally give us the dream of being able to create the most beautiful minecraft worlds. Honestly wish Mojang would do it though, they're much better equipped. It is impressive how far modders have come though. Keep it up guys!

  • @jasong6501
    @jasong6501 4 месяца назад +3

    I saw this in the modlist but didn't try it because I have an AMD card. It's really impressive how effective this works. It's just also too bad that it relies on NVIDIA specific extensions to OpenGL that AMD doesn't support or have an equivalent to. Major W for nvidia owning minecraft players. The rest of us I guess are waiting for a Vulkan mod to get as good.

    • @riztiz
      @riztiz 4 месяца назад

      distant horizons is still decent

  • @timo4463
    @timo4463 4 месяца назад

    Thanks works great btw

  • @Splarkszter
    @Splarkszter 4 месяца назад +1

    This is really cool.
    I still like the old version of Distant Horizons more because it has a tiny cool feature that is that you can simulate earth's curve.
    Also about the entities... it may very well be a CPU limit because of the huge ammount of draw calls entities have to do.
    Also, i think mesh shaders are supported on vulkan, there is a small team of people working on a mod called "Vulkan Mod" that replaces OpenGL with Vulkan... and i think AMD does support mesh shaders on Vulkan, so... it could be done.

  • @tailmo6349
    @tailmo6349 4 месяца назад +44

    Honestly, I'd love a more technical video explaining the inner workings of this mod, maybe because I'm a nerd, very much because this looks like actual witchcraft

    • @ayefare
      @ayefare 4 месяца назад +2

      he would have to explain a lot of stuff then.

    • @Scotty-vs4lf
      @Scotty-vs4lf 4 месяца назад +15

      probably just using mesh shaders to reduce pcie memory transfers. thats why it needs a ton of vram, mesh shaders basically let you store more data on the gpu and use multithreaded gpu programs to generate buffers rather than generating them cpu side or in compute shaders and such

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 4 месяца назад +4

      how about a surface level explaination of mesh shading
      mesh shading is exclusif to all gpus beyond 2018, meaning that pascal and rdna 1 for exemple don't suppport dx12 ultimate api
      herm, where was i? ha....
      mesh shading basically rework the graphical pipeline,
      before mesh shading ( basically all games still use the old pipeline from 2002)
      devs had to programme each CUs [ Compute Units ] , to do strictly one type of operation, the CUs are coded as fixfunction hardware
      mesh shading changes that, in a nutshell ,the devs can just set mesh shading and mesh shading will take on the responsability to use the CUs resources at the best possible moment,
      the fixfunction programming is now granular and unbound / it can change the workload at will , for exemple ,
      before , if the devs coded the game to 40% of the CUs to do vertex generation, then the game would force the gpu to allocate 40% of it's capacity to the task of generating vertex
      here , with mesh shading , the system will analyse the needs of a given scene and dynamically set task to all CUs present inside the gpu
      if at the beginning of the game the vertex generation necessitated 30% of the CUs it may not be the case in the middle of bombastic fight where the systeme allocated 60% to the vertex generation and reduced the number of CUs elsewhere because the systeme judged that the vertex part of the pipeline would have been the bottle the instant T
      this why mesh shading will scale better on hardware which have a ton of CUs
      a 3080 will scale better than a 3060 because Mesh shading can play around with more SUs [ Shading Units ] the SUs are what composes a CUs
      in practice,
      Mesh shading will ask the gpu 2 informations,
      1// What part of meshes are in sight
      2// At what distance those meshes are from the view port,
      with that information the gpu will be able to " CULL"
      CULL [ is the action of unload and not calculation a portion of mesh ]
      In term of potential, mesh shading can allow gpus to render a scene passed 3 billions of polygones for the same cost for several millions of polygones for todays gpu ,
      the catch being that the gpu doesn't actually render 3 billions of poly mesh shading will ensure that the gpu will never get overwhelmed by the polygone count on screen
      , it just USES THE HELL OUT OF THE I/O bandwith
      since mesh shading need to stream a ton of data for the generation of meshes ( IN ) but also in parallel of the culling (OUT)
      IN THE NEAR FUTUR ?THE SPEED OF THE SSD WILL MATTER A GREAT DEAL!!!!
      the other great thing about mesh shading is that the systeme will smartly generates the LODs [ Level Of Detail ] so the LODs transitions aren't noticeable as they are today
      however mesh shading is different from NANITE UE5
      nanite is virtual geomerty and the lods are dynamic
      mesh shading is more straight foreward , so even though nanite could potentially look better than mesh shading is a gigantic performance optimizer

    • @ayefare
      @ayefare 4 месяца назад

      @@jeofthevirtuoussand I appreciate the commitment

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 4 месяца назад

      @@ayefare
      Bro ,it was only the equivalent of a summery from the perspective of a person with poor eye sight trying to tell apart what is 500 meters away,
      i tried to condensed as much info as possible with enough contest, the task at hand is freaking hard ngl💀
      I hope he won't be lost , because there are still many thing that needed explaination and clarification bruh, i can't ... i ain't about giving him brain damage , i don't hate him enoughto do that 🤣

  • @RngGm
    @RngGm 4 месяца назад +4

    I wish nvidium was for 1.19.2

  • @nyx_AUs
    @nyx_AUs 2 месяца назад

    These W mods to get started playing mc again

    • @nyx_AUs
      @nyx_AUs 2 месяца назад

      I have 16g of vram so 160 chunks? 4080

  • @windbreeze5335
    @windbreeze5335 29 дней назад

    it also makes the spyglass worth making

  • @Pbhuk
    @Pbhuk 4 месяца назад +3

    Amd rx 6000 and up all support mesh shading actually.
    And rtx 2000 and up to use it on nvidia.(including 1600 series). You forgot to say that. It's not all nvidia gpus that support it.

  • @rodrigotimoteo6186
    @rodrigotimoteo6186 4 месяца назад +27

    This is really really cool, too bad it's only compatible with NVIDIA cards :( Hope someone will find a solution for AMD users too

    • @noelka8134
      @noelka8134 4 месяца назад +10

      Why not distant horizons? Sure, it doesn't look as good, but it looks good enough (plus you can improve quality in the settings), and it also works on AMD, works on GT640 (pretty old thing), and probably will even work on a potato. And also it can load much more than just 64 chunks, and doesn't need 10 gigs of vram for it. Even on my pretty weak PC (pentium 5, GT640, 8gb RAM) it can render 100 chunks without any noticeable lag. Probably can do much more, but beyound that it doesn't really make a big difference.

    • @light-gray
      @light-gray 4 месяца назад +3

      There is one solution and that’s if someone resorts to porting NVidium to Vulkanmod. AMD Does support Mesh shaders through Vulkan.

    • @carnap355
      @carnap355 4 месяца назад

      @@noelka8134 nvidium is still good for increasing performance even at low render distances. In fact it is compatible with Distant Horizons

    • @Oboreru493
      @Oboreru493 4 месяца назад

      ​​​​@@noelka8134Because Distant Horizons is a completely different thing, thats an LOD mod it doesn't allow you to actually generate and render more chunks. Plus the biggest issue is that Distant Horizons can't generate those far out chunks they have to have already been generated to even show up at all

    • @noelka8134
      @noelka8134 4 месяца назад +1

      @@Oboreru493 um, it actually can. There's a thing called distant terrain generation, which will passively generate fake chunks around you. If it's too slow, you can give it more threads via settings (or less, if you have a low-end pc).