Minecraft's FPS is finally FIXED

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  • Опубликовано: 21 дек 2024

Комментарии • 3,6 тыс.

  • @Purplers
    @Purplers  11 месяцев назад +3263

    The seed is -1459682588656305867 btw, coords are -5000 -1300
    The shader pack is complementary reimagined

    • @Lilgoofhead
      @Lilgoofhead 11 месяцев назад +6

      1st reply

    • @Akhimed
      @Akhimed 11 месяцев назад +24

      Didnt ask, go make more videos

    • @isoid
      @isoid 11 месяцев назад +121

      @@Akhimed Didn't ask if you asked, go comment somewhere else

    • @ThatGuyCream
      @ThatGuyCream 11 месяцев назад

      Yessir gonna check that out when I get home in a few days

    • @ThatGuyCream
      @ThatGuyCream 11 месяцев назад +2

      @@Bashycatwhat are you thinking basically all mods are for java

  • @qChronos1
    @qChronos1 11 месяцев назад +12686

    it's crazy how a multi billion dollar company couldn't do this by themselves, a world without modders would be hell

    • @tschaiga308
      @tschaiga308 11 месяцев назад +918

      bc they want it to run on most pcs and this one is just smth that enhances it for high end pcs and then also only for a specific company products, so if u would try to have that in the normal game the people who could use and and therefore buy it would be rly limited and u dont want that, so u make it available for as many people as possible and ofc a lot performance thingies will suffer under that

    • @RTOmega
      @RTOmega 11 месяцев назад +12

      XD

    • @noelka8134
      @noelka8134 11 месяцев назад +1105

      @@tschaiga308 it doesn't break the game when your pc isn't compatible, it just does nothing, so nobody would lose anything if it was included in the game.

    • @aleks-ivanov
      @aleks-ivanov 11 месяцев назад +197

      ​@@tschaiga308 Bugrock RTX (and other bs) exists btw

    • @johndeyner
      @johndeyner 11 месяцев назад +158

      It's to make bugrock more attractive compared to vanilla java

  • @ThatMzGuy
    @ThatMzGuy 11 месяцев назад +3945

    As a very non tech savvy person this seems like nothing short of magic.

    • @feschber
      @feschber 11 месяцев назад +466

      As a tech savvy person it's just sad how horrendously bad minecraft is optimized

    • @incription
      @incription 11 месяцев назад +275

      As a person that literally specialised in computer graphics and especially voxel terrain its even more sad how horrendously bad minecraft is optimized

    • @higueraft571
      @higueraft571 11 месяцев назад

      ​@@incriptionNotch is just the best :V

    • @deadlypandaghost
      @deadlypandaghost 11 месяцев назад +39

      @@feschber tbf they never thought it would become anything like it is. And microsoft sure ain't going to pay to rebuild it from scratch.

    • @feschber
      @feschber 11 месяцев назад +96

      @@deadlypandaghost I personally think that microsoft is simply trying to shill their shitty bedrock version by blaming the terrible performance on Java. Then again the bedrock version is becoming slower and slower with every release as well so I'm not sure anymore. Maybe Microsoft developers are simply unable to write performance software by nature (looking at you, windows search functionality)

  • @b4ttlemast0r
    @b4ttlemast0r 11 месяцев назад +1712

    The "fake terrain" technique is called LOD (level of detail), and is used in pretty much every game from the last 20 years. These mods just aren't designed to work with the zooming in tool.

    • @Panossa
      @Panossa 11 месяцев назад +25

      How is that LOD?? LOD means taking something actually existing and using a version of it with less details.
      While you can create LODs on the fly, they won't look like shown here. Expecially since you can't really create a LOD of such a simple shape as a block. It's one of the simplest things ever, already. Only if you group multiple blocks and create LODs from them it could work.
      But these blocks here are not "more abstract versions of what's actually there", they are sometimes even more detailed as a model (minus the texture, duh) because some of the dirt/grass blocks are rendered thin (and flying) which is kind of the opposite of what LODs would do.

    • @F-13-womp
      @F-13-womp 11 месяцев назад +8

      🤓

    • @Jofoyo
      @Jofoyo 11 месяцев назад +205

      @@Panossa "Only if you group multiple blocks and create LODs from them it could work." That... That's literally what it does in the showcase. Oh wait. You're talking about Nvidium. This comment is in reference to Distant Horizons and Far Lands, shown at the 2 minute mark, which IS a LOD system.

    • @Splarkszter
      @Splarkszter 11 месяцев назад +14

      @@Jofoyo You tell truth.

    • @abrokeprogrammer
      @abrokeprogrammer 11 месяцев назад

      Can't it just shut down when zooming in

  • @CorneliusCornbread
    @CorneliusCornbread 11 месяцев назад +3207

    1:00 This isn't really why Sodium was created when OptiFine existed. OptiFine is closed source, meaning when people had issues with it in their mods it was pretty much impossible to fix OptiFine related issues. Sodium is fully open source, as well as the fact that Fabric has a much better rendering API than Forge does, this allows Sodium to be much more compatible with many more mods, as well as allowing other people to contribute to it (so there's more than just one person developing it).
    4:00 This isn't quite the full story, the way Nvidium achieves this is via a shading technique called "mesh shaders." AMD has supported mesh shaders for quite a while, but there's a catch, see the way Nvidium implements their mesh shaders is via an extension which is NVIDIA only. AMD hardware could likely achieve the same thing, however, the way it would be gone about would likely be completely different. AMD _could_ implement these NVIDIA specific OpenGL extensions, but we're not likely to see it. Looking into it, it seems that to achieve this on AMD it would essentially require the porting of Minecraft's rendering engine to full blown Vulkan, as that's the only API that officially supports mesh shaders. OpenGL only supports it via NVIDIA's own extension. This isn't likely to happen _ever._ Attempts have been made in the past, see Nova Renderer, but have failed due to the incredible amounts of work required. Basically the only way this could happen on AMD would be reimplementing MC rendering in Vulkan, and unless you the reader are up to that task, its never going to happen. AMD could also come out with their own OpenGL mesh shaders, but I have my doubts about that too.
    edit: regarding OpenGL mesh shader support AMD has openly stated that they are planning on a solution for mesh shaders support in OpenGL. Neat!
    Also, regarding Vulkan, there *is* a Minecraft mod for Vulkan, though it does not have any plans to implement mesh shaders. Though the developers of it remain confident they're likely exceed the performance of even Nvidium despite the lack of mesh shaders using other Vulkan-only techniques.

    • @Elytrii
      @Elytrii 11 месяцев назад +149

      You know your stuff

    • @iamepick1
      @iamepick1 11 месяцев назад

      Nerrrrrddddd /lh /p

    • @baumapfel4463
      @baumapfel4463 11 месяцев назад +77

      There is a mod that allows us to play with vulkan in mc

    • @StuffJason437
      @StuffJason437 11 месяцев назад +3

      Exact.

    • @Scugzerker
      @Scugzerker 11 месяцев назад +63

      Not to mention the compatibility with other great optimisation mods like Starlight (those who don't know, completely rewrites the inefficient minecraft light engine making it orders of magnitude faster)

  • @Zakru
    @Zakru 11 месяцев назад +756

    Would just like to point out that the techniques the "fake terrain" mods use allow them to render much further than this, with marginal VRAM usage. The use cases are different, so I wouldn't compare them directly.

    • @fureimu_64
      @fureimu_64 11 месяцев назад +80

      I was getting 256 chunks to load with distant horizons with only 10gb ram given to Java and 2 Gb of total VRAM. But it takes ages to load and you gotta visit the chunks first, otherwise it looks like crap.
      It also supports no shaders and doesnt work at latest versions anyway.
      I dont see a problem with low-res distant ground btw. Theres literally no need to load it in full quality. Its called optimization :)

    • @DeltaNovum
      @DeltaNovum 11 месяцев назад +45

      I'd rather trade in quality and still have it seem larger by using the "fake terrain" mods if it means I'm able to make the rest of the game pretty looking.
      Don't get me wrong. This mod is incredibly cool. I like how they thought of using mesh shaders (the new Alan Wake uses them to run, if available) to render the blocks. This will be the way most graphically intens modern games will render. Not sure but the new Avatar game probably uses it too. And the Unreal Engine 5's nanite pipeline is similar iirc. Maybe it uses the mesh shader hardware as well?
      Not being able to use shaders is a deal breaker for me though. My brain gets tickled more by a seemingly smaller or faker, but beautifuly lit world, than a flat looking seemingly much larger world.

    • @DeltaNovum
      @DeltaNovum 11 месяцев назад +2

      ​@@fureimu_64pair it with the mod they mention in this video that auto loads chunks.
      Now that I think of it this mod probably doesn't merely changes the way the meshes get rendered, but also changes how the chunks etc load. I suppose Minecraft normally loads them through the cpu which can't do parallelization well. I'm betting they send all of the data to the GPU, which is made for parallelising data. That's probably also the reason it eats so much video memory.

    • @AshleyChevisYT
      @AshleyChevisYT 11 месяцев назад +3

      @@fureimu_64 You can get some shaders to work with it its pretty scuffed but when set to 512 chunks its out of this world awesome. Unfortunately requires an ungodly PC my 10900k and 7900xtx was absolutely tanking fps lmao.

    • @Navhkrin
      @Navhkrin 11 месяцев назад +1

      @@DeltaNovum As someone who has decent experience with UE5, I can guarantee you that it does not use Mesh Shaders. UE5 Nanite uses traditional shaders in clever way. There is work being done to make it work with compute shaders instead. But no mesh shaders. Probably related to compatibility and the fact that UE5 needs to work in many platforms. Mesh shaders would certainly be significant boost to Nanite if used. Hopefully in future.

  • @KingDoesRage
    @KingDoesRage 9 месяцев назад +57

    *zooms in* "hmm i need to go mine that iron 60 chunks away."

  • @vsucc3176
    @vsucc3176 11 месяцев назад +1020

    As someone who's currently writing their own renderer the transparency nightmare in 2:50 makes me respect whoever wrote nvidium

    • @kuklama0706
      @kuklama0706 11 месяцев назад +101

      I believe this problem is nearly as old as translucency itself.

    • @tailmo6349
      @tailmo6349 11 месяцев назад +49

      Their name is Cortex and I agree, this is actually impressive to both gamers and technicals

    • @ElvixErty
      @ElvixErty 11 месяцев назад +6

      its even visible in roblox lol i was lookign thru a window in game and the trees leaves behind the glass just dissapeared

    • @dddddd9225
      @dddddd9225 11 месяцев назад +20

      @DatGuyTaco they both use opengl

    • @moddable6921
      @moddable6921 11 месяцев назад +11

      @DatGuyTaco Heavily depends on the situation, the main reason you don't see transparency issues on ROBLOX is because there are multiple rendering systems made by several different people, most of which are available on the Creator Marketplace to use, but ROBLOX's default rendering still doesn't fix the transparency issue by itself

  • @TheAdaoo7
    @TheAdaoo7 11 месяцев назад +123

    For those with AMD cards do not worry. AMD's OpenGL team have said they are planning on adding mesh shader support in the near future. Hopefully cortex or someone else is able to integrate this mod with AMD drivers soon

    • @greywolf9783
      @greywolf9783 10 месяцев назад

      I damn well hope so

    • @adaml.5355
      @adaml.5355 9 месяцев назад +4

      AMD cards already run Minecraft way better than Nvidia. Often 2X or more FPS.
      Edit: 88 chunk render distance on 7800XT is 400 FPS with regular Sodium.

    • @yeetus076
      @yeetus076 9 месяцев назад +5

      @@adaml.5355Yeah I have an Rtx 4070 Super and the minecraft performance is not that much better than it was with my rx 6650 xt before, I dont know what it is but minecraft and nvidia dont seem to like each other at times...
      *edit: Then again it doesnt matter because both the rx 7800 xt and the 4070 super are really strong cards which will deliver eitherway

    • @TheAdaoo7
      @TheAdaoo7 8 месяцев назад +2

      @@adaml.5355 getting my 7900 GRE tomorrow, upgrading from my twice RMA'd, stuttery, coil whine, piece of trash 2060 super so I'm gonna see what it's like for sure

    • @30THMAN.
      @30THMAN. 8 месяцев назад +1

      what about those who don't have a graphical card at all, they're most of minecraft playerbase

  • @wumbology72
    @wumbology72 11 месяцев назад +710

    Just to note, AMD cards in the 6000 series and 7000 series support mesh shaders, but only for Vulcan or dx12. they are working on getting it working with OpenGL and will likely be added in a future driver update. Now when that will be who knows, could be next month, could be 3 years.

    • @nikoraasu6929
      @nikoraasu6929 11 месяцев назад +26

      Wondering if the devs could try adding AMD compatibility when using Minecraft with the VulkanMod

    • @cartamarpharious
      @cartamarpharious 11 месяцев назад +36

      Yeah if the devs made it possible to use it with Vulkan, then Linux (steam deck) users would be able to use it, also pretty sure OpenGL mesh shaders are supported on AMD on Linux, because Mesa Drivers rule.

    • @rubenfasola5402
      @rubenfasola5402 11 месяцев назад +7

      the AMD driver team works on valve time.

    • @trixniisama
      @trixniisama 11 месяцев назад

      ​@@cartamarphariousAre you implying the mods may work rn in Linux with an AMD card?

    • @cartamarpharious
      @cartamarpharious 11 месяцев назад +13

      @@trixniisama yes as the Mesa drivers do have support for mesh shaders on AMD cards from what I can tell. Though I may be incorrect. (Mesa drivers are the open source drivers that handle AMD, Intel, (now nvidia almost), Mac, and other graphics processors on Linux.)
      Though it could also be that the mod, will not run through Wine/proton, or it will run, but do a check for Nvidia graphics and not find them, so will disable anyway. Its a coin toss.

  • @Someeguy
    @Someeguy 9 месяцев назад +75

    Bro saying 40fps is bad thats the most i've ever had

    • @twfaucet
      @twfaucet 6 месяцев назад +14

      all he’s saying is it’s bad compared to 700.

    • @rudranilmukherjee3798
      @rudranilmukherjee3798 6 месяцев назад +5

      Same

    • @NetheriteMCP
      @NetheriteMCP 5 месяцев назад +1

      I play on MacBook and get 200 fps

    • @cyanide7800
      @cyanide7800 4 месяца назад

      ​pervert. @@NetheriteMCP

    • @solar_potatoe
      @solar_potatoe 4 месяца назад +3

      @@NetheriteMCP bravo

  • @wunba
    @wunba 11 месяцев назад +1809

    I tried this on my pc and no joke within 5 minutes on 128 render distance my pc overheated and shut off 😂 amazing how smooth the mod is though!!!

    • @Purplers
      @Purplers  11 месяцев назад +518

      Time to get some liquid nitrogen then lol

    • @wr3w210
      @wr3w210 11 месяцев назад

      yeah when i tried my cpu temps went to 836458643 C

    • @darvinde
      @darvinde 11 месяцев назад +438

      Fix your pc cooling. Computers should run at 100% load.

    • @prizmatik8696
      @prizmatik8696 11 месяцев назад +150

      its probably not true people like making stuff up about pcs blowing up for some reason@@darvinde

    • @methodzero
      @methodzero 11 месяцев назад +41

      @@Purplers ik ur joking but to people who think this is a great idea, liquid nitrogen can short out key components on your motherboard by condensing any and all water vapor that happens to be in the PC case. there have been attempts to contain the air used in the PC case, but the tech is not consumer accessible yet

  • @likemonyoutube5054
    @likemonyoutube5054 11 месяцев назад +637

    faking terrain is compleetly fine, it just needs more love, like it could generate when you zoom

    • @sacrifice1668
      @sacrifice1668 11 месяцев назад +31

      Thats A Good Idea But Not Something That Would Be Done Easily As They Would Need To Make The Mod Check For Other Mods That Have Zoom As they Couldn't Rely On Keybinds As People Often Change Their Keybinds To Their Own Preference, Maybe With The Spyglass But Not Something That Can be Done That Well With Other Things

    • @zahhakgaming
      @zahhakgaming 11 месяцев назад +313

      ​@@sacrifice1668jesus christman my head hurst

    • @vynrex
      @vynrex 11 месяцев назад +9

      @@sacrifice1668 ??? just check what the zoom keybind is? Yes, this is not possible, but not for the reasons you have described.

    • @iamepick1
      @iamepick1 11 месяцев назад

      Why Are You Doing That It Hurts My Eyes
      ​@@sacrifice1668

    • @JoeyMerryfield
      @JoeyMerryfield 11 месяцев назад

      ​@@sacrifice1668or just get the cameras FOV and go from there

  • @erin.anderson
    @erin.anderson 11 месяцев назад +97

    There is a critical step missing in the description of getting this group of mods installed and set up. The default config for Bobby makes no changes, and leaves the max render distance at 32 chunks. You have to first go into the Bobby config and raise the maximum available render distance, and THEN you can go into your video settings and raise the render distance above 32 chunks. Leaving things in the mod's config to vanilla seems an extremely strange choice for a mod whose entire purpose is to allow you to raise the render distance above the vanilla cap. It makes it look like the mod isn't working when you first install it, and there is no mention on their Modrinth page that you have to first update its config before you will see any differences to the video settings availability.

    • @BeagleBytes
      @BeagleBytes 11 месяцев назад +6

      what a hero

    • @ItsRelo
      @ItsRelo 11 месяцев назад +8

      For anyone wondering, to get into Bobby's configs you need to go to the .minecraft folder (accessible with %appdata%), then into the "config" folder and then "Bobby".
      Anyway, tysm @erin.anderson u saved me :D

    • @HelderRocket
      @HelderRocket 10 месяцев назад +3

      In my case I could not get it to load more than 32 chunks. Although I modified the file, setting a distance of 99 chunks, and that option appears in the game, it still does not load more than 32 chunks. Could it be that it is not compatible with the 1650? I will try again with the 4060 (which I am hoping to buy as soon as it starts next month).

    • @ItsRelo
      @ItsRelo 10 месяцев назад +1

      @@HelderRocket I have a similar issue. I modified the config to allow me to reach a maximum of 100, but in my case the maximum it actually loads is 36 chunks. If I put something higher it still renders 36. With optifine I could reach 48, so I don’t think it’s a graphic card issue. (I only have a 2060)

    • @denks7849
      @denks7849 10 месяцев назад +2

      ... that is not the sole reason for bobby's existence, its primary function is caching server chunks so that you can have a render distance larger than the server's default.

  • @starman2995
    @starman2995 11 месяцев назад +314

    I've been loving this mod ever since I found out about it a few months ago, get to see you put a spotlight on it!

    • @noahdamoiseaux5606
      @noahdamoiseaux5606 11 месяцев назад +2

      you must have a god PC

    • @MitsuIsSleepy
      @MitsuIsSleepy 11 месяцев назад

      me too!!!

    • @MitsuIsSleepy
      @MitsuIsSleepy 11 месяцев назад

      the point is that anything can run it with this stuff @@noahdamoiseaux5606

    • @Fire_Axus
      @Fire_Axus 11 месяцев назад

      your feelings are irrational

    • @MitsuIsSleepy
      @MitsuIsSleepy 11 месяцев назад

      what

  • @garamari
    @garamari 11 месяцев назад +650

    I love Nvidium, but I think the Vulkan mod has more potential and won't be limited to just one graphics card.

    • @seannewell397
      @seannewell397 11 месяцев назад +6

      Yasssss

    • @kaishedan37
      @kaishedan37 11 месяцев назад +121

      The Vulḱan mod is definitely the future of optimization

    • @aspidinton
      @aspidinton 11 месяцев назад +13

      Probably most vulkan devs are already making a better voxel game, like John Lin)

    • @basedx.
      @basedx. 11 месяцев назад +35

      Does the vulcan mod work with shaders?
      Pretty pointless if neither of these do tbh 🫠

    • @thunderd7904
      @thunderd7904 11 месяцев назад +19

      Can you elaborate? I've never heard of Vulkan before. Just sodium, lithium, and a bunch of other quality of life mods like tweakaroo and litematica.

  • @ДмитрийКрутько-й1ч
    @ДмитрийКрутько-й1ч 10 месяцев назад +5

    Very cool! My extreme gratitude to You and Cortex!

  • @FluffyPuppyKasey
    @FluffyPuppyKasey 11 месяцев назад +139

    I use these three mods with C2ME, normally! So, with nvidium, chunks load pretty quickly. Turn that up to 11. Worlds that load in seconds, chunk generation that keeps up with speed 255 sprinting, or maxed out spectator mode flying.
    C2ME is genuinely insane. Unfortunately it has an incompatibility with Immersive Portals, but I can live without that

    • @zackcool333_5
      @zackcool333_5 11 месяцев назад +13

      what he means by "maxed out spectator mode flying" is that there is a little known thing that if you scroll while in spectator mode then you can go faster/slower

    • @BG03_
      @BG03_ 11 месяцев назад

      What is C2ME

    • @deltashit
      @deltashit 11 месяцев назад +2

      @@BG03_ It's another mod that basically makes the world load faster

    • @rattata21217
      @rattata21217 11 месяцев назад +5

      ​@@BG03_ Concurrent Chunk Management Engine, it speeds up terrain generation and loading

    • @BG03_
      @BG03_ 11 месяцев назад

      @@rattata21217 Cool!

  • @Lydia13778
    @Lydia13778 11 месяцев назад +99

    one thing I have always liked about distant horizons is that it saved the chunks you loaded and they are already loaded when you log back in. Bobby seems like it should be saving the chunks but doesn't behave the same way :/

    • @AshleyChevisYT
      @AshleyChevisYT 11 месяцев назад +13

      Ye its a shame but to be fair distant horizons takes a very long time to load chunks the first time around. I think i had to afk for around 45 mins for 512 chunks to load lmao. Not that you need anywhere near that many just wanted to see how far i could push it and to its credit it worked pretty well even at that stupid distance

  • @Deltarious
    @Deltarious 11 месяцев назад +10

    Mesh sharers are a very significant /thing/ and trend in current PC graphics, they are so significant that I think it's worth your time trying to explain it and bring it into the 'public' view if it comes up again, even if it's a base level of understanding. The more consumers can understand about the way their hardware works the better decisions and future predictions they can make (AMD isn't blind to mesh sharers and their new pipelines include it, for example)

  • @birbies
    @birbies 11 месяцев назад +38

    did a double take when you said nvidium and cortex because she's in my discord server and youtube recommended me this out of the blue lol. nice video! glad to see she's getting more recognition for her work

    • @dehydratedair
      @dehydratedair 11 месяцев назад +3

      isnt cortex a dude or did salc1 get it wrong during the 98 1.16 video

    • @HodgePodgeProducts
      @HodgePodgeProducts 11 месяцев назад +1

      @@dehydratedair she's trans

    • @Felix-on9dr
      @Felix-on9dr 11 месяцев назад

      @@dehydratedair Cortex is not a dude

    • @ManicQuinn
      @ManicQuinn 11 месяцев назад +2

      @@dehydratedair Maybe she is trans? Gender is a spectrum and people develop differently

    • @scottofcanes
      @scottofcanes 11 месяцев назад +7

      @@dehydratedair I wonder that too. Frankly, in this day and age of liars and enablers, I always assume that "she" is just a dude if it's tech related unless there's a real reason to think that it's a woman.

  • @exploderendekippenproducti3370
    @exploderendekippenproducti3370 11 месяцев назад +12

    FIRST VIDEO OF 2024 LETSGOOO🎉

  • @michal_king478
    @michal_king478 11 месяцев назад +4

    its insane how minecraft today on my pretty specked out gaming pc runs about the same as it used to 12 years ago on the living room PC

  • @Watsu_
    @Watsu_ 11 месяцев назад +13

    Cortex is a legend, even helped to get the bedrock item in survival back in the day

  • @brokemono
    @brokemono 11 месяцев назад +103

    Well good news AMD's OpenGL will also support mesh shaders. I read in a forum where they specifically mentioned this mod and the driver developers said that they are planning to implement it.

    • @marchog5276
      @marchog5276 11 месяцев назад +4

      Ooh can you link it or point me on the right direction

    • @glowstick8639
      @glowstick8639 11 месяцев назад +3

      not true

    • @tEzekielt
      @tEzekielt 11 месяцев назад

      @@glowstick8639 the link I shared above suggests otherwise.

    • @technologicalelite8076
      @technologicalelite8076 11 месяцев назад +1

      ​@@glowstick8639Absolutely true! Go to the link I've provided replying to someone else.

    • @GG-ie9xl
      @GG-ie9xl 11 месяцев назад

      @@marchog5276 i searched "amd mesh shaders" and the third result on google was an amd forum post which led me to this answer:

      12-05-2023 04:21 AM
      Hi @Cryolithic ,
      The OpenGL team has replied that they have plan to support mesh shader for AMD OpenGL driver in the future.
      Thanks.

  • @kevinkrau9876
    @kevinkrau9876 11 месяцев назад +11

    Damn that mod is insane - I tried it with my 7800x3D CPU and 4080 GPU and a render distance of 1024 and 16 GB of RAM only for Minecraft - You wouldn't believe that I have a constant fps of at least 250 to 500 - Thats amazing - I couldn't believe it at first and thought that the mod is fooling you but I tried various methods to verify it really hat 250 fps and above... and its verified... Amazing work mod devs and thanks for the video

    • @joseluismurillo8170
      @joseluismurillo8170 5 месяцев назад

      are you playing on bedrock or java edition?

    • @SimplCup
      @SimplCup 5 месяцев назад

      @@joseluismurillo8170 nvidium is java only

    • @ghost.8836
      @ghost.8836 3 месяца назад

      @@joseluismurillo8170 Mod only for Java.

  • @IzzyDudee
    @IzzyDudee 11 месяцев назад +34

    Apparently, according to a gpuopen article, mesh shaders are supported for amd gpus on Vulkan. So it's possible that the rdna gpus support it in hardware and just need the driver to support it for opengl. It's also probably possible for this to be done in the Vulkan renderer mod, but that sounds like a lot of work for an already impressive mod.

    • @LtdJorge
      @LtdJorge 11 месяцев назад

      That's exactly the case

    • @yasunakaikumi
      @yasunakaikumi 11 месяцев назад +8

      I this they should just ditch OpenGL and move it using Vulkan so every GPU that can use vulkan is supported rather than being stuck at monopoVidia land.

    • @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn
      @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn 11 месяцев назад

      it isnt that simple and would most likely require a ton of rewriting@@yasunakaikumi

  • @hinczykus
    @hinczykus 11 месяцев назад +55

    I'm currently mainly using Nvidium as a MAJOR performance booster for playing VR minecraft. I'm running a 1660super and with Nvidium the performance is very impressive (with amazing render distances as a bonus). Seeing that far in person is seriously something else.

    • @madcatmk213
      @madcatmk213 11 месяцев назад

      nice to hear that, i'm planning on buying a gtx1650 or something similar too

    • @uruacufutsal1
      @uruacufutsal1 11 месяцев назад +31

      ​@madcatmk213 dont do it, it is too old and expensive for how it performs nowadays.

    • @skylinerrh4
      @skylinerrh4 11 месяцев назад

      @@madcatmk213 dont buy that!!

    • @agoiagoi9356
      @agoiagoi9356 11 месяцев назад +18

      ​@madcatmk213 Please find anything but a 1650 for your budget
      Even an older GTX 1060 would be better than whatever steaming pile of shit Nvidia did with the 1650
      Or hell go AMD with a card that doesn't support Nvidium but at least is better in every other game

    • @madcatmk213
      @madcatmk213 11 месяцев назад

      @@agoiagoi9356 much appreciated advice

  • @ThatOneGuyC
    @ThatOneGuyC 11 месяцев назад +9

    Theoretically to get 64 chunk render distance you need about 5.5gb of vram if purplers can go up to 88 chunks with 10gb.

  • @endthelag4490
    @endthelag4490 11 месяцев назад +53

    Thank you for such entertaining content purplers!

    • @eineatombombe
      @eineatombombe 11 месяцев назад +2

      how is a video about an fps mod entertaining content

    • @DDB964
      @DDB964 11 месяцев назад

      it just is@@eineatombombe

    • @Satwr
      @Satwr 11 месяцев назад

      @@eineatombombe zieh den Stock ausm A!

    • @eineatombombe
      @eineatombombe 11 месяцев назад

      @@Satwr nein danke

    • @arkaneforyou
      @arkaneforyou 11 месяцев назад +5

      @@eineatombombe these comments are what makes me think humanity is doomed

  • @uniter343
    @uniter343 11 месяцев назад +48

    I definitely recommend using c2me instead of bobby. Sadly then you lose bobbys region keep (and Nvidiums own one only stores chunks temporarily), but the chunk loading performance is ages better. And if you really want to you can then use Distant Horizons (with Distant generation turned off) to get a similar region keep to bobby, although it uses LODs so they aren't quite as detailed. But yeah in my eyes its way worth it since C2me speeds up chunk loading by up tp 80% for me.

    • @arkaneforyou
      @arkaneforyou 11 месяцев назад

      cuz it doesnt region keep it loads again and again and its impractical for me.

    • @uniter343
      @uniter343 11 месяцев назад +2

      @@AlexBarbu it is incompatible with c2me

  • @Axle182.
    @Axle182. 11 месяцев назад +4

    Neat! My GTX 1080 Ti is too old to run the mod, but it's nice to know that it exists! :D

    • @JuanMaDota
      @JuanMaDota 10 месяцев назад +1

      My Intel UHD 630 graphics is suffering with me while is rendering this video 🥲

  • @aurastrike
    @aurastrike 11 месяцев назад +44

    Cortex needs their own shader to work with Nvidium. That would be the golden performance shader

    • @arkaneforyou
      @arkaneforyou 11 месяцев назад +17

      to make it work with shaders is already a huge task. then making their own shaders is even more tedious. lmao

    • @HeatherKayagi
      @HeatherKayagi 11 месяцев назад +1

      @@arkaneforyou probably more viable to get someone who already makes shaders to make another one from the ground up to be compatible with Nvidium to the best of its ability

    • @SafixoChorizo_18
      @SafixoChorizo_18 11 месяцев назад

      @@HeatherKayagi sadly its not as simple

  • @tr7zw
    @tr7zw 11 месяцев назад +9

    Cheers from the 3d skin layers dev :D. I have played around a lot with Nvidium the past months, on a 3090 it's amazing(1000+fps with 128 render distance amazing).

    • @SafixoChorizo_18
      @SafixoChorizo_18 11 месяцев назад

      tr7zw! love your mods, can't have a playthrough without notenoughanimations, thanks for being such a cool modder!

    • @yeetus076
      @yeetus076 9 месяцев назад

      Yooo! Love your mods, the modders are doing what microsoft wont!

  • @vedant8189
    @vedant8189 11 месяцев назад +2

    had us in the first half ngl

  • @WiderGuy
    @WiderGuy 11 месяцев назад +21

    yay, a new amazing advancement designed for a specific type of hardware that I don't have

    • @gearsgamer7115
      @gearsgamer7115 11 месяцев назад +5

      There is another mod, distant horizons

    • @kown2259
      @kown2259 11 месяцев назад

      I mean, he might just have the newest amd card?@1FortnitePlayer1123

    • @WiderGuy
      @WiderGuy 11 месяцев назад +4

      @1FortnitePlayer1123 I'm sorry, what? You're saying that I need to get my money up meanwhile I'm sat here with an rx6600 3fan Eagle?

    • @Nightimare_
      @Nightimare_ 11 месяцев назад

      @1FortnitePlayer1123 cool now be quiet

    • @WiderGuy
      @WiderGuy 11 месяцев назад +3

      @1FortnitePlayer1123 Translation: I have 2 raspberry pi zeros, 5 dell optiplexes, a raspberry pi 3 server and boxes of old celerons and integrated graphics CPUs from 2007

  • @Nzargnalphabet
    @Nzargnalphabet 11 месяцев назад +13

    The reason I still use optifine is because I still use an old computer on an old mod, and it works pretty good, and sometimes does a huge amount, it still helps a ton with create above and beyond

    • @Logan9312
      @Logan9312 11 месяцев назад +9

      Sodium should work better than optifine on old computers. My laptop would get like 20fps with optifine and 60fps with sodium

    • @ilyasofficial1617
      @ilyasofficial1617 11 месяцев назад +2

      try it! i'm amazed by sodium. When i first tried it, i thought that i use dedicated gpu, but its using integrated graphic (intel uhd 620) and still have more than 100fps.

    • @zarephlae
      @zarephlae 11 месяцев назад

      @@Logan9312 But they're using forge, why would they want to switch to fabric?

    • @Mayxreal
      @Mayxreal 4 месяца назад

      Because its better​@@zarephlae

  • @DevDotDebug
    @DevDotDebug 4 месяца назад

    I want to say a huge thx to both you and cortex, i was searching everywhere for a fix, i had 30fps on a 3070, and with this i am getting around 900 with 80view distance, its insane, Love you

  • @Pocketkid2
    @Pocketkid2 11 месяцев назад +21

    I love that there are so many awesome framerate improving mods, the only issue is that I'm so in love with 1.12.2 forge modpacks that I never have an interest to play recent versions of Minecraft anymore

    • @cellofellow5115
      @cellofellow5115 11 месяцев назад +5

      I was the same way with 1.7.10 for yeaaaars so I understand completely 😂

    • @Sterling_Silver04
      @Sterling_Silver04 11 месяцев назад

      farthest I ever had interest in was 1.16.5, my first computer failed to run anything higher than that because it was too old and I learned quickly how much worse performance is on 1.17+

    • @commander3494
      @commander3494 11 месяцев назад +1

      ​@@Sterling_Silver04eh, with proper peformamce mods its miles better than 1.12 these days, people just dont optimize their packs

    • @superslash7254
      @superslash7254 11 месяцев назад

      Staying on old versions is a serious safety risk. You're using years outdated versions of java code missing enormous amounts of security patches.

    • @Pocketkid2
      @Pocketkid2 11 месяцев назад +2

      @@superslash7254 I don't give a single f about security if it means I have to give up the last truly good version of minecraft (1.12.2)

  • @gummiglas5571
    @gummiglas5571 11 месяцев назад +7

    I love those optimazitions in minecraft. When I tried out sodium the first time, I couldn't stop thinking about how it would be, if something like this was already implemented in the game, maybe something even better than sodium. With all those people in the world playing minecraft and using every single Watt of their computer or console to get good fps, I bet some optimazion with an fps cap could save energy worth of a whole nuclear power plant

  • @kanaria2279
    @kanaria2279 12 дней назад +1

    So close, my gpu was made in 2016… well, I do plan on upgrading sometime soon, so I will keep this mod in mind for then :)

  • @drone306
    @drone306 11 месяцев назад +4

    "You need a graphics card that came out in 2018 or later."
    *Looks over at GTX 1080 TI*
    "Damn it."

  • @toshy165
    @toshy165 11 месяцев назад +7

    BTW mesh shaders **aren't** exclusive to NVidia and have been a part of AMD's gpu's since the 6000 series. -- I know this because my 6800XT works with mesh shaders and also Mesh shaders are also part of AMD's openGL implementation.
    To clarify this is **not** an issue with AMD hardware, its an issue of mod implementation as AMD cards do have the capability to do mesh shaders, and are just as good if not better than nvidia at them, this is just something that needs to be fixed within nvidium

  • @aldintest3test3
    @aldintest3test3 5 месяцев назад +1

    NASA called, they said they want their computer back

  • @SrFrancia0
    @SrFrancia0 11 месяцев назад +19

    YES, MODDERS PULL JAVA EDITION ABOVE MOJANG'S BEDROCK EDITION EVER COULD!!!
    This is the universe I always wanted to live in

    • @teeheeuwubigbooty
      @teeheeuwubigbooty 2 месяца назад

      Still, bravo for bedrock edition. Java Edition honestly sucks without sodium or any other performance mod.

  • @Metal-Sonic
    @Metal-Sonic 17 дней назад +3

    2:00 really good? THAT'S LITERALLY A DREAM PC FOR ANY GAMER OUT THERE

    • @z1kesss
      @z1kesss 10 дней назад

      I have a 4070ti super bruh cmon

    • @Metal-Sonic
      @Metal-Sonic 10 дней назад

      @z1kesss idk if it's that much better tho, i have seen that the only upgrade people go from the 3080 ti is a literal 4090

  • @roninpawn
    @roninpawn 11 месяцев назад +1

    The need and use case for Bobby may have been overstated, here. The Bobby mod, stores unloaded chunks the player has previously visited when on a server. This lets it load the local copy of an unloaded chunk into the distance, when that chunk is beyond how far the server is willing to let the player load a chunk for real. So you only need Bobby with this mod, on a server. And even if you do use it on a server with Bobby, you will need to visit tens of thousands of chunks to be able to see naturalistically, into all directions.
    Not a big deal on a Creative server. But it will not enable exploration, on a Survival server. And mapping enough, just so it looks cool, will be a bit of a job. (Elytra Wings with mending, and fireworks for days.)

  • @KnownNiche1999
    @KnownNiche1999 11 месяцев назад +5

    One advantage of Distant Horizons is that it works with several shaders

    • @Mr.Vertex
      @Mr.Vertex 11 месяцев назад

      it looks bad with shaders tho because the faked chunks dont have realistic lighting

    • @KnownNiche1999
      @KnownNiche1999 11 месяцев назад +1

      @@Mr.Vertex Yes they do? Pretty sure I saw that in the latest video by the author

  • @Ahmed_Obeidat04
    @Ahmed_Obeidat04 11 месяцев назад +10

    this was so helpful , i use to play at 15 chuncks with some lag some times , know I have no lag at all , more fps , and all that at 32 chuncks .
    I am really in love with these mods ❣️

    • @fituuu
      @fituuu 10 месяцев назад +1

      shit u playing on a toaster ?

    • @Ahmed_Obeidat04
      @Ahmed_Obeidat04 10 месяцев назад

      @@fituuu 😑😑😑

    • @pixels_per_minute
      @pixels_per_minute 10 месяцев назад +2

      Even on my PC, which has a Ryzen 9, 32 GBs of ram, and a 3080, doesn't run vanila Minecraft all too well.
      Optifine used to fix that, but it's just not as effective anymore. Especially if you have any amount of Forge mods installed.
      I just switched to Fabric and use Sodium, Iris, and/or Nvidium. Over 1000 fps while loading 32 chunks and about 150-200 fps when running well over 100 mods.

    • @BurgundianLullaby
      @BurgundianLullaby 6 месяцев назад +1

      ​@@pixels_per_minute but lots of the create mod add-ons like nox renoxed are forge only 🤮🤮

  • @NaudVanDalen
    @NaudVanDalen Месяц назад

    Nvidium being able to render 88 chunks at 400 fps without faking terrain is insane. Mojang should hire those modders.

  • @blu3260
    @blu3260 8 месяцев назад +5

    1:00 Also Optifine sucked even back then. Like, it "worked", but it broke a lot of things if you tried to use it with other mods.

  • @fabiokinolli
    @fabiokinolli 11 месяцев назад +5

    I really hope that a forge version of this makes its way to the public, as much as I want to use Fabric as a mod loader, my main modpacks are only compatible with forge. This seems like it would be amazing for a fabric based modpack though

    • @Alfred-Neuman
      @Alfred-Neuman 11 месяцев назад

      What the hell are you saying?
      This is only for Bedrock edition, Forge and Fabric are for Java edition.
      I'm pretty sure this cannot work in Java anyway...

    • @fabiokinolli
      @fabiokinolli 11 месяцев назад +11

      @@Alfred-Neuman did you even watch the video

    • @oh-noe
      @oh-noe 11 месяцев назад +8

      @@Alfred-Neuman What the hell are you saying?

    • @ciphurious
      @ciphurious 11 месяцев назад

      @@Alfred-Neuman are you stupid?

    • @lunaaaaaa_aaaaaa
      @lunaaaaaa_aaaaaa 8 месяцев назад

      ​@@Alfred-Neuman are you high 😭

  • @Airprince4
    @Airprince4 4 месяца назад +1

    You can use a mod called "c2me" or "concurrent chunk management engine" to replace bobby, and it doesn't use much disk space because it doesn't cache chunks, just generates them similarly to how vanilla generates them. Although you do have to fiddle with the config to enable the modified max render distance. the maximum possible max render distance through c2me is also capped at 97 chunks for some reason

    • @_Rad6
      @_Rad6 4 месяца назад

      C2ME evaluates how much it can increase the render distance based on how many cores your CPU has and how much ram is allocated.

  • @DL2x
    @DL2x 11 месяцев назад +30

    and there is actually a 5th catch: its fabric only, wich is a shame considering really good mods like biomes of planty not beeing compateble with it

    • @Euclase
      @Euclase 11 месяцев назад +14

      Biomes o plenty isn't converting to fabric for very stupid reasons. Also, since most of devs left forge, that won't be an issue soon

    • @1ace1000
      @1ace1000 11 месяцев назад +2

      And at the moment, because it involves _Turing_ mesh shaders (Turing being the architecture of the 20 series gpus from Nvidia), the porting job to make it work on non-Nvidia cards will take time and probably will be pretty beta for a while. And what I mean by that is... Finding the way in the first place, since... Yeah, AMD (and probably Intel too) didn't add mesh shaders to their OGL drivers, due to them mostly focusing on the others, particularly Vulkan.
      And that last one might be the only way to make Nvidium work, by pairing it up with the VulkanMod or something, just that now it would mean the project would just get even more complicated and segmented into two parts.

    • @bomba76
      @bomba76 11 месяцев назад

      @@1ace1000he said that in the video

    • @Bombastian1230
      @Bombastian1230 11 месяцев назад +2

      but biomes o plenty has a fabric version

    • @minigunuser25
      @minigunuser25 11 месяцев назад

      Theres a port to forge called Acedium

  • @EntireArgument
    @EntireArgument 11 месяцев назад +8

    Coincidentally I meet all three requirements and holy shit this feels great
    Unfortunately my GPU doesnt, opening a world immediately shoots up its temperature to 80 degrees

    • @Ethananal
      @Ethananal 11 месяцев назад +1

      You should try to use a custom fan curve on msi afterburner if you didt already.

    • @EntireArgument
      @EntireArgument 11 месяцев назад +2

      @@Ethananal Limiting my fps to my monitor's hertz solved the problem, I run with only 60 degrees now and have a constant framerate with even 128 chunks

    • @Oboreru493
      @Oboreru493 11 месяцев назад +6

      I mean 80 degrees is probably still within spec for your gpu, there really is no reason to worry about temps in the 80s they're not that fragile

    • @oh-noe
      @oh-noe 11 месяцев назад

      I mean 80 is not bad either

    • @mryellow6918
      @mryellow6918 11 месяцев назад

      quite literately what your gpu is supposed to do.

  • @dijital4801
    @dijital4801 10 месяцев назад

    This is such a game changer it literally makes the game feel new and fresh now that you can finally enjoy the new terrain instead of low render distance stopping you from being able to properly see it

  • @JohnWarosa999
    @JohnWarosa999 11 месяцев назад +183

    I was so scared one of the 3 drawbacks would be a paywall. Really glad she uploaded it to everyone for free!
    *Edit:* Since there seems to be some confusion in the replies about the definition of the word 'paywall', I've gone out of my way to try and write the definition for the confused individuals but without any success. Sadly RUclips doesn't like my comments where I site my sources (I sited them by name, no links 💀), so now I'm completely unable to reply any further in this comment section, but hopefully this edit will go through. Here goes nothing:
    *Definition from Oxford Languages:*
    paywall, _(noun)_
    _"an arrangement whereby access is restricted to users who have paid to subscribe to the site."_
    *Definition from Cambridge Dictionary:*
    paywall, _(noun)_
    _"a program that stops people who have not paid a subscription from using a website."_

    • @addmix
      @addmix 11 месяцев назад +17

      He*

    • @christianl2024
      @christianl2024 11 месяцев назад +61

      @@addmix he called her a she in the video

    • @gassug2
      @gassug2 11 месяцев назад +12

      a majority of mods are FOSS so it's not too surprising. besides i'm not entirely sure how it would work legally if you monetized a minecraft mod.

    • @Danuxsy
      @Danuxsy 11 месяцев назад

      I assume it's a trans then lol@@christianl2024

    • @fipachu
      @fipachu 11 месяцев назад

      @@gassug2 Optifine(?)

  • @TwoMuchMonocle
    @TwoMuchMonocle 11 месяцев назад +5

    If you've got the tech, this mod is 100% worth using.

    • @riztiz
      @riztiz 11 месяцев назад

      That's at least 40% of the market gone since most people play on older intel igpus or lower end nvidia gpus

    • @TwoMuchMonocle
      @TwoMuchMonocle 11 месяцев назад

      @@riztiz unfortunately yes, however I can see a lot of creators such as myself using this tool.

  • @AvidEric
    @AvidEric 9 месяцев назад +1

    I'm just putting this (from a Reddit post) out here...
    Conversation in AMD forum post:
    - "Is Mesh Shader support planned for OpenGL? "
    - "The OpenGL team has replied that they have plan to support mesh shader for AMD OpenGL driver in the future."

  • @Midlife_crisis-69420
    @Midlife_crisis-69420 11 месяцев назад +5

    In the video settings you can make it so that translucent blocks dont do that

  • @itsmemikeyt
    @itsmemikeyt 11 месяцев назад +8

    What an amazing mod! such a shame it can't work with Shaders! I really don't like MC without them aha! so glad this mod exists though! thank you

  • @hp2102.
    @hp2102. 10 месяцев назад

    when the day comes that you can use these far render distance mods in tandem with shaders while simultaneously averaging above 60 fps will be glorious

  • @busti4552
    @busti4552 11 месяцев назад +17

    Well, FarPlane2 uses a much more sophisticated approach to LOD. It really looks just like native geometry, especially at larger distances.
    Something like it COMBINED with nvidium would be perfect. Too bad it isn't getting updates anymore.

  • @beardalaxy
    @beardalaxy 11 месяцев назад +17

    This has gotta' be great for your mostly vanilla playthroughs. I actually meet the requirements, so maybe I'll check this out some time. I've always liked Bedrock more for its performance over Java, but if this can topple that then I'll happily use it instead!

    • @superslash7254
      @superslash7254 11 месяцев назад +3

      "Mostly vanilla" is your only choice because this is a fabric mod and all the actual real content mods are on forge. Remember forge developers talk about modding minecraft, fabric developers talk about how much they hate everyone who uses forge, and quilt developers talk about how much they hate both of the first two groups.

    • @lorrdy7640
      @lorrdy7640 11 месяцев назад +1

      @@superslash7254 Sure bro. Almost all good mods are now on fabric or both.

    • @TheWinklerDude
      @TheWinklerDude 11 месяцев назад

      @@superslash7254 forge is trash

    • @Wheeler07
      @Wheeler07 11 месяцев назад

      @@superslash7254 Forge is outdated.

  • @alecishim
    @alecishim Месяц назад

    the fact he missed 2 different mooshroom islands right next to each other, lord im dead XD

  • @steampunkWizardStudios
    @steampunkWizardStudios 11 месяцев назад +23

    I'm hoping that DH support for Iris shaders will finally give us the dream of being able to create the most beautiful minecraft worlds. Honestly wish Mojang would do it though, they're much better equipped. It is impressive how far modders have come though. Keep it up guys!

  • @elijah4666
    @elijah4666 11 месяцев назад +6

    honestly distant horizons kinda just seems like the better solution, even if you use the spyglass in the new version of DH it is till fantastic. and you can push thousands of chunks with it.

  • @Knarfy
    @Knarfy 11 месяцев назад +13

    Such incredible mods.
    Someday maybe we'll get this kind of performance in the base game 🥲

  • @digestiveissue7710
    @digestiveissue7710 11 месяцев назад +1

    Drawback #5
    -Nobody plays pure vanilla mc on a $2000 pc

  • @Codee_
    @Codee_ 11 месяцев назад +6

    SHADERS: if you want to use shaders the best work-around I have found is to use a resource pack called Reimagined, it's on modrinth.
    If you don't want all the other features that the resource pack offers then you can just grab it out of the pack, it's in a folder titled "shaders", then make a new folder and place the shaders in the same folder structure so the new pack would look like: Resourcepackname/assets/minecraft/shaders. These shaders are by no means perfect but if you want something that looks pretty good and your gpu is capable of actually rendering at render distances this high it's perfect.

  • @jackjt8
    @jackjt8 11 месяцев назад +8

    Nvidium + Distant Horizons does work last time I checked. Being able to see a few kilometres in any direction was pretty cool and you get the best of both worlds. However now that IMS is working on Distant Horizons v2 support for Iris, we already have shader packs like Bliss shading the LODs and applying what looks like shadows to the LODs, I don't think I would be using Nvidium anymore. Heck.. I haven't touched Nvidium for months following the first attempt at Iris-DH support. It worked pretty well with most shaders and the main issue with Nvidium is how unstable it was. I'm not sure if it's any better now so I might retest it.
    In either case.. the lack of Replay Mod support for either of these two mods is my main issue right now. Which is fairly annoying considering that the Distant Horizons 2.0 nightly did work with Replay Mod for a few versions randomly which was incredible.

    • @rruax
      @rruax 11 месяцев назад

      Hey, sorry to bother but do you know of any mod like Replay Mod for **forge**? I've tried using it through Sinytra Connector, but no results.

    • @jackjt8
      @jackjt8 11 месяцев назад

      @@rruax Unfortunately not. I've not used forge in years.

    • @Felix-on9dr
      @Felix-on9dr 11 месяцев назад

      Both of these combined would be insane

    • @rruax
      @rruax 11 месяцев назад

      @@jackjt8 Alright man, thanks for the response

  • @Sebastian-oz1lj
    @Sebastian-oz1lj 11 месяцев назад

    the day they make it work with shaders is the day im back to minecraft after 8 years

  • @cllncl
    @cllncl 11 месяцев назад +4

    This guy's getting 40FPS on bedrock with 88 render distance while I barely get 50 FPS on java with sodium on 12 render distance

    • @kgaming7599
      @kgaming7599 11 месяцев назад

      wdym on bedrock? he's on java bedrock has no mods 😅

    • @theshadowgovernment_
      @theshadowgovernment_ 11 месяцев назад +7

      @@kgaming7599 he demonstrated the same render distance settings on bedrock to compare bedrock to java+nvidium/sodium/etc

    • @happygofishing
      @happygofishing 11 месяцев назад

      Did you even watch the video ​@@kgaming7599

    • @kgaming7599
      @kgaming7599 11 месяцев назад

      @@theshadowgovernment_ oh, my bad

  • @Name_Pendingg
    @Name_Pendingg 11 месяцев назад +6

    2:24
    that's adorable
    it's so blocky and plain

  • @shadowknight7745
    @shadowknight7745 9 месяцев назад +1

    my gtx 1650 is gonna love this

  • @amenokagaseo
    @amenokagaseo 11 месяцев назад +3

    The simple "AMD doesn't have mesh shaders in OpenGL" message is kind of disingenuous if you leave it like that.
    Mesh shader implementation on NVIDIA is proprietary and limited to OGL, while mesh shader implementation on AMD is open source but limited to Vulkan. Ironically, this means a mesh shader implementation under AMD would be *significantly* faster due to using a non-archaic graphical API.
    Issue is that the only running Vulkan implementation is limited to Windows currently (I genuinely don't understand why, unless the mod is making use of DX or Windows composition features), just like Nvidium.
    Anyways, this means it isn't "up to AMD to solve", it's already there, it's just not worthwhile to implement it in OGL. Hell, Alan Wake 2 uses mesh shaders with AMD cards on both DX *and* dxvk, so...

    • @amenokagaseo
      @amenokagaseo 11 месяцев назад

      Almost forgot, glory to overmonarch Lisa Su.

  • @tailmo6349
    @tailmo6349 11 месяцев назад +44

    Honestly, I'd love a more technical video explaining the inner workings of this mod, maybe because I'm a nerd, very much because this looks like actual witchcraft

    • @Spectrulight
      @Spectrulight 11 месяцев назад +2

      he would have to explain a lot of stuff then.

    • @Scotty-vs4lf
      @Scotty-vs4lf 11 месяцев назад +15

      probably just using mesh shaders to reduce pcie memory transfers. thats why it needs a ton of vram, mesh shaders basically let you store more data on the gpu and use multithreaded gpu programs to generate buffers rather than generating them cpu side or in compute shaders and such

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 11 месяцев назад +4

      how about a surface level explaination of mesh shading
      mesh shading is exclusif to all gpus beyond 2018, meaning that pascal and rdna 1 for exemple don't suppport dx12 ultimate api
      herm, where was i? ha....
      mesh shading basically rework the graphical pipeline,
      before mesh shading ( basically all games still use the old pipeline from 2002)
      devs had to programme each CUs [ Compute Units ] , to do strictly one type of operation, the CUs are coded as fixfunction hardware
      mesh shading changes that, in a nutshell ,the devs can just set mesh shading and mesh shading will take on the responsability to use the CUs resources at the best possible moment,
      the fixfunction programming is now granular and unbound / it can change the workload at will , for exemple ,
      before , if the devs coded the game to 40% of the CUs to do vertex generation, then the game would force the gpu to allocate 40% of it's capacity to the task of generating vertex
      here , with mesh shading , the system will analyse the needs of a given scene and dynamically set task to all CUs present inside the gpu
      if at the beginning of the game the vertex generation necessitated 30% of the CUs it may not be the case in the middle of bombastic fight where the systeme allocated 60% to the vertex generation and reduced the number of CUs elsewhere because the systeme judged that the vertex part of the pipeline would have been the bottle the instant T
      this why mesh shading will scale better on hardware which have a ton of CUs
      a 3080 will scale better than a 3060 because Mesh shading can play around with more SUs [ Shading Units ] the SUs are what composes a CUs
      in practice,
      Mesh shading will ask the gpu 2 informations,
      1// What part of meshes are in sight
      2// At what distance those meshes are from the view port,
      with that information the gpu will be able to " CULL"
      CULL [ is the action of unload and not calculation a portion of mesh ]
      In term of potential, mesh shading can allow gpus to render a scene passed 3 billions of polygones for the same cost for several millions of polygones for todays gpu ,
      the catch being that the gpu doesn't actually render 3 billions of poly mesh shading will ensure that the gpu will never get overwhelmed by the polygone count on screen
      , it just USES THE HELL OUT OF THE I/O bandwith
      since mesh shading need to stream a ton of data for the generation of meshes ( IN ) but also in parallel of the culling (OUT)
      IN THE NEAR FUTUR ?THE SPEED OF THE SSD WILL MATTER A GREAT DEAL!!!!
      the other great thing about mesh shading is that the systeme will smartly generates the LODs [ Level Of Detail ] so the LODs transitions aren't noticeable as they are today
      however mesh shading is different from NANITE UE5
      nanite is virtual geomerty and the lods are dynamic
      mesh shading is more straight foreward , so even though nanite could potentially look better than mesh shading is a gigantic performance optimizer

    • @Spectrulight
      @Spectrulight 11 месяцев назад

      @@jeofthevirtuoussand I appreciate the commitment

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 11 месяцев назад

      @@Spectrulight
      Bro ,it was only the equivalent of a summery from the perspective of a person with poor eye sight trying to tell apart what is 500 meters away,
      i tried to condensed as much info as possible with enough contest, the task at hand is freaking hard ngl💀
      I hope he won't be lost , because there are still many thing that needed explaination and clarification bruh, i can't ... i ain't about giving him brain damage , i don't hate him enoughto do that 🤣

  • @matthewmathis62
    @matthewmathis62 11 месяцев назад +1

    I recently found out that I actually *prefer* a lower (8 or so) render distance.
    I feel that it adds more of that mystery and imagination when you only see a small amount.
    It actually made Minecraft more fun for me. And more reminiscent of a N64 or Gamecube game.
    But, you may like it a different way.

    • @redeems
      @redeems 11 месяцев назад +1

      congratulations on your whimsical revelation.

    • @doupt
      @doupt 11 месяцев назад +1

      interesting way to see it. i just use 8-16 because there is literally no reason to have more

    • @mryellow6918
      @mryellow6918 11 месяцев назад +1

      @@doupt well, kinda limits the ability to see your world

    • @doupt
      @doupt 11 месяцев назад

      it doesn't 😭16 is more than enough. u don't fly around unless u use elytra@@mryellow6918

  • @andresgsr8357
    @andresgsr8357 11 месяцев назад +14

    I really hope Cortex can make it work with Shaders someday. It's mental how it looks now.

    • @Jwellsuhhuh
      @Jwellsuhhuh 11 месяцев назад +1

      I don't think you can because the whole point of mesh shading is that it just spits out a bunch of triangles without writing back to vram. So there'd be no way for the additional shader to work if it doesn't know where the triangles are.

    • @paulamblard3836
      @paulamblard3836 11 месяцев назад +3

      it would probably need to have the shader integrated in it, or have the shader specifically made to be compatible with it.

    • @andresgsr8357
      @andresgsr8357 11 месяцев назад

      @@paulamblard3836 Damn... I really hope they could partner up with reimagined

    • @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn
      @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn 11 месяцев назад

      OG minecraft > shaders
      I said it.

  • @XDrotkon
    @XDrotkon 11 месяцев назад +5

    "Minecraft's FPS FINALLY Fixed!"
    Before the video: By a modder?
    After the video: of course, by a modder.

    • @yeetus076
      @yeetus076 9 месяцев назад +2

      What did you think?
      That the little indie studio Microsoft finally fixed their horribly optimized game?
      They sadly wont fix java so more players migrate to bedrock and pay for mods in their marketplace...

  • @kimikun83
    @kimikun83 27 дней назад

    i like the distance horizon look just because it render more...

  • @g45h96
    @g45h96 11 месяцев назад +4

    Also, if I remember correctly, Bobbi uses cached chunks, so you're not going to see sheep running around 88 chunks away. I don't remember how it all works off the top of my head, but DocM was using them on hermitcraft so he could see the whole perimeter, and that was the gist of it.

  • @Foil_aep
    @Foil_aep 10 месяцев назад +2

    4:05 or cortex could make two versions if you wanted to glaze his abilities at the start of the video

  • @Guilherme-Cassel
    @Guilherme-Cassel 5 месяцев назад

    Cant wait to try this mod. I Cant believe I didnt know about this mod

  • @nicehumanbeing
    @nicehumanbeing 11 месяцев назад +5

    1:55 bro still gets more fps than me with 2 render distance

  • @andybrewer0
    @andybrewer0 11 месяцев назад +5

    I assume there isn’t really anything anyone can do about the dropped frame rate from a bunch of mobs in the same place?

    • @Purplers
      @Purplers  11 месяцев назад +4

      Nope, Mojang would have to fix the way entities are handled

    • @inferstrike3544
      @inferstrike3544 11 месяцев назад +8

      Just get an Entity Collision FPS Fix Mod and Entity Culling mod

    • @cinderheart2720
      @cinderheart2720 11 месяцев назад

      There's other performance mods for stuff like that, and Sodium still does *something* I think, just not enough.

    • @HodgePodgeProducts
      @HodgePodgeProducts 11 месяцев назад

      ImmediatelyFast helps pretty significantly. EntityCulling can also help if the entities arent in immediate view, such as in a building or underground

    • @carnap355
      @carnap355 11 месяцев назад +1

      author of sodium recommends against moreculling and entity culling as they could actually decrease performance

  • @JohnAxe-uh6sx
    @JohnAxe-uh6sx 2 дня назад

    everybody gangsta until cortex release amdium

  • @ThatGamerThatTrolls
    @ThatGamerThatTrolls 11 месяцев назад +7

    I'm only seeing a render distance of 32 max when I installed the three mods mentioned in this video (and linked in the description).
    How do I increase the setting higher like you are here? Is there a fourth mod that I was supposed to install in order to actually do this or like a config I need to edit or something?

    • @kay_luhb
      @kay_luhb 11 месяцев назад

      @@SpicyMittens I don't have a configure button anywhere in the mod menu at all...

  • @rodrigotimoteo6186
    @rodrigotimoteo6186 11 месяцев назад +27

    This is really really cool, too bad it's only compatible with NVIDIA cards :( Hope someone will find a solution for AMD users too

    • @noelka8134
      @noelka8134 11 месяцев назад +10

      Why not distant horizons? Sure, it doesn't look as good, but it looks good enough (plus you can improve quality in the settings), and it also works on AMD, works on GT640 (pretty old thing), and probably will even work on a potato. And also it can load much more than just 64 chunks, and doesn't need 10 gigs of vram for it. Even on my pretty weak PC (pentium 5, GT640, 8gb RAM) it can render 100 chunks without any noticeable lag. Probably can do much more, but beyound that it doesn't really make a big difference.

    • @light-gray
      @light-gray 11 месяцев назад +3

      There is one solution and that’s if someone resorts to porting NVidium to Vulkanmod. AMD Does support Mesh shaders through Vulkan.

    • @carnap355
      @carnap355 11 месяцев назад

      @@noelka8134 nvidium is still good for increasing performance even at low render distances. In fact it is compatible with Distant Horizons

    • @Oboreru493
      @Oboreru493 11 месяцев назад

      ​​​​@@noelka8134Because Distant Horizons is a completely different thing, thats an LOD mod it doesn't allow you to actually generate and render more chunks. Plus the biggest issue is that Distant Horizons can't generate those far out chunks they have to have already been generated to even show up at all

    • @noelka8134
      @noelka8134 11 месяцев назад +1

      @@Oboreru493 um, it actually can. There's a thing called distant terrain generation, which will passively generate fake chunks around you. If it's too slow, you can give it more threads via settings (or less, if you have a low-end pc).

  • @stojicgaming893
    @stojicgaming893 4 месяца назад

    "How many chunks you loading?"
    "Yes."

  • @robonator2945
    @robonator2945 11 месяцев назад +4

    Not sure if it's relevant, but it might be worth getting some external insights on this. With things like DXVK and Proton proving you can make on-the-fly API translations it might very well be possible to make a GPU agnostic version of this.
    One thing that i've learned more and more as I've gotten more into programming and really just computers in general is that we're typically sitting on several magnitudes of performance that no-one has bothered to implement for one reason or another, and it's only once someone actually says "hold up, we can actually do this way better" that people realize "oh yeah, this isn't the early 2000s anymore, our hardware is hundreds of times stronger than supercomputers were, why *_can't_* we run this better than we are?". Basically any task you can think of (short of NP hard problems which are primarily only relevant to people doing a lot of math) should be able to be done practically instantly on modern hardware, the issue is finding out why it's not and how to make it.
    The only real issue is that most of these really good perf mods are for fabric rather than forge, while most of the actual content mods are for forge. That means that the main people who really *_need_* the performance (people playing on heavy packs) aren't able to use the mods, meanwhile the people with the perf mods can get fine performance without them. There are some attempts to make translation layers from Fabric to Forge, but for mods that really mess about with the internal tooling of MC itself I doubt any compatability layer like that would do very well.

    • @olnnn
      @olnnn 11 месяцев назад

      Zink does exist and is the OpenGL equivialent to DXVK (OpenGL translation layer running on vulkan). I woudln't expect it to implement nvidia specific extensions though but I coudl be wrong. Also no idea how well it works with minecraft other than that at least people are able use it to play minecraft with shaders on Android.
      (Not to be confused with the mods that try to reimplement the minecraft renderer in vulkan instead of OpenGL)

    • @robonator2945
      @robonator2945 11 месяцев назад +1

      ​@@olnnn yeah but, unfortunately, I've heard that Zink is a bit hit and miss, plus while it might *_implement_* those extensions, making it actually use them could be another thing entirely.
      In eithercase that wouldn't really fix the problem of most content-heavy mods still being forge while most perf mods being fabric. Granted, this is a much more general problem with the fractured modding community right now that has not only been unable to settle on a single version long-term for years now but *_also_* now has at least 4 different modding frameworks last time I checked. (I nearly lost my shit when I went onto modrinth and saw "neoforge" listed as a mod loader, and frankly given it's been a few months I'm guessing there are two more by now) A *_few_* content mods have been made on Fabric, but generally Forge always leads the way in that regard, meanwhile Fabric has always been leading in terms of performance. Ports exist, and we're getting a lot better about them, but it's nowhere near a perfect solution. Sinytra/Connector seems like it's the first Forge-family/Fabric-family compatibility layer that's *_finally_* not being abandoned and getting somewhat active development but it's not that well-known as far as I can tell and it still seems unlikely to unify the modding scene anytime soon. This is especially so given it's a compatibility layer to run Fabric mods on Forge unlike something like Patchwork Patcher which explicitly tried to *_port_* mods and did so from Forge to Fabric. (meaning if it can't carry the entire compatability burden on it's own it can't even be used as a starting point to help mod developers port easier. Plus, Fabric draws devs largely due to technical advantages and architectural choices, meaning a fabtic->forge layer will likely see less adoption than a forge->fabric layer would)

  • @RngGm
    @RngGm 11 месяцев назад +4

    I wish nvidium was for 1.19.2

  • @ac281201
    @ac281201 10 месяцев назад +1

    Works really well on RTX 3090, I have stable 140 fps on 256 render distance. Amazing mod!

  • @ben.esz2009
    @ben.esz2009 11 месяцев назад +5

    0:15 What's this mod or client ?

  • @kekchanbiggestfan
    @kekchanbiggestfan 11 месяцев назад +8

    Man I hope someone makes a version of this for macOS. The new M3 GPUs support mesh shaders and can use like 120GB of VRAM

    • @lysolan269
      @lysolan269 11 месяцев назад +4

      That might be a bit of a squeeze to shoot for. More often than not, a person's computer will use Nvidia graphics cards as they're majority market share iirc. Mac's being like 17% of the game's playerbase and with such a difference between apple silicon and other hardware, I don't see somebody bothering to put the effort in. It would be suuuper cool, but I don't have any hope left for it at this point.

    • @Aresydatch
      @Aresydatch 11 месяцев назад

      Macs are trash computers unfit for serious buisness

    • @BigMacCheese
      @BigMacCheese 11 месяцев назад

      macs aren't really great for gaming because nobody optimises their games for mac hardware

    • @JakkeJakobsen
      @JakkeJakobsen 11 месяцев назад +2

      In what world does M3 have 120GB vram?

    • @Mr.Vertex
      @Mr.Vertex 11 месяцев назад +1

      @@JakkeJakobsen It's unified memory, so you could spend 5 grand to get a 120 gb macbook and use most of the ram as v-ram

  • @nniicckk1223
    @nniicckk1223 Месяц назад +2

    No shaders is a pretty hard sell to the modding community. Shaders are basically a standard of modded minecraft now. Nvidium may have better looking lod, but Distant Horizons can get you better distance for the same performance cost, has shaders, and looks good enough if you don't use a zoom mod. If there is no plans to add shaders support to nvidium I don't see the mod being very popular for long.

  • @laggybro64
    @laggybro64 11 месяцев назад +7

    A wise man once said; "A stable 30 FPS is better than an unstable 60 FPS"

    • @Inconspicuous-Gnome
      @Inconspicuous-Gnome 11 месяцев назад +12

      Honestly if I had to pick between the two I just wouldn't play the game.

  • @nobbyfirefly57
    @nobbyfirefly57 11 месяцев назад +8

    If it’s open source, then a random volunteer can probably try coding in shader support. Idk if it is, I’m too lazy to check lol.

    • @ValuedValue
      @ValuedValue 11 месяцев назад +3

      if such a good developer cannot make shader compatibility I doubt anyone would do it, plus this is a very niche thing, not everyone wants to skip hours of sleep to firgure out how to load more blocks with shadows

    • @10Maximus10
      @10Maximus10 11 месяцев назад

      its probably not as hard but just tedious @@ValuedValue

  • @CodedSpritesYT
    @CodedSpritesYT 11 месяцев назад +1

    "Minecraft's FPS is finally FIXED"
    Me: Great! I can't wait to-
    "It only applies to nvidia graphics cards"
    Me: *Dies*
    "Oh yeah and you'll probably need a lot of disk space"
    Me: *Dies in poor*

  • @say1074
    @say1074 11 месяцев назад +12

    Imagine being multibilion dollar company, have around 600 workers (It's over 1mln work hours), and all you do is you're adding one mob per year. Your game still looks like it looked in 2009, it still has the worst optimization ever. It'll never make sense to me, fuck corporations