The quiver in her voice in "Whats going on up there" showing her desperation in SC1 really made it for me. It's a shame they left it out in the SC2 version.
@@michaelmyers5369 I did that once. The Zerg eventually weaken and slow, but there's an infinite respawn of 5 zerglings that come up every few seconds.
Same, tried doing that with different times, one time I used a lot of bunkers and siege tanks, the other time I used a cheatcode warpten and the one for exceeding food limit...and got a whole army to decimate the zerg base, and saw 5 zerglings keep respawning lol, and lastly, I used "whosyourdaddy"
I actually believed that the SC1 terran mission 9 space platform tileset was a mistake even before they released SC2. The reason she was on the planet in the SC2 cutscene is because story-wise, she was ALWAYS supposed to be on the surface of Tarsonis; the mission tileset in SC1 didn't match the briefing in SC1. It's not a retcon, I think it's a fuck-up that happened all the way back in SC1. In the briefing, they talked about the protoss and zerg battling "across the core continent of Tarsonis" and about you needing to get in between them, essentially. I had always figured it was because the builders of the mission fucked up; perhaps because they had just done a Tarsonis mission on a space platform they thought the tileset they were supposed to use for all the Tarsonis missions was the space platform one. Different teams working on different areas of the same product don't always communicate with each other perfectly.
I love that take at the end where we have a vertical view of kerrigan being overrun by the zergs, exactly like at the end of the intro cinematic in Brood Wars.
I was really glad that they redid this scene. Even back then I felt that for such an important event it left the player feeling detached, you know just hearing to conversation from the safety of your ship. As much as it sucked to have my heart ripped out again it was completely worth it to get such a powerful and well deserved cut scene.
I thought the depiction of Raynor at 1:20 was respectful to the original game as it shows the good old, bald-ish (he always had a bit of hair, but not as long as in SC2), SC1 Raynor and it used the original voice over (couldn't deliver the line any better).
Everytime I played that mission in StarCraft, I made sure most of my troops were somewhere else, so my base was barely defended. Just enough, so that by the time they reached her, it would say; "victorious." It was all worth it after seeing this cinematic. All. Worth. It!
If you want to see it in real life, go watch the August 15, 2021 withdrawal. Arcturus Mengsk left his people on Korhal just like Joe Biden left ours in Afghanistan... 😕
That moment when you realize there's no hope of survival and you just drop your weapon and accept your fate... only to then come back as the ruler of an unstoppable alien race that will one day conquer the universe. I can think of worse things that could happen to you. Glory to the Swarm!
this mission was so well made... i intentionally put kerrigan on the frontline once... and the zerg attacked everyone except for kerrigan... and thruout the whole mission there was always one overlord following/watching her all the time (kinda creepy).
Kerrigan's not invicible in this mission before the cutscene though, and she's also not avoided by the zerg nor has an overlord following her -- overlord is sent if she's invisible and attacking zerg units, but that's just normal AI behaviour. Also, you confuse "power overwhelming" with invicibility - Invicible units can't be targeted with Spawn Broodling, units during power overwhelming can
Fun fact: while the voice actress for Kerrigan changed, the voice actors of Mengsk and Raynor for both Starcraft 1 and 2 are James Harper and Robert Clotworthy respectively.
I gotta say that for the dialogue, despite the overall better presentation the SC2 cutscene has, I sort of prefer Kerrigan's voice acting in SC1. She sounds more scared, more vulnerable, and one thing that's been established in the lore is that while she's a hardass commando, she's still human, and very able to feel fear. See: Liberty's Crusade. It also details this scene, and also shows Raynor and Liberty's reactions on a more personal level, as well as detailing how Raynor left the SoK.
I totally agree with your assessment, SC1 has a more suitable actor. I think they went with the voice change because Tricia Helfer, who voices Sarah Kerrigan in SC2, is also and actress from Battlestar Galactica. In keeping with the bigger budget, I think they wanted the star power.Glynnis Talken Campbell, who. Voices SC1 Kerrigan is also older, so maybe her voice during the years between SC1 and SC2
When Kerrigan was a Confederate Ghost she was 1 of three ghosts that killed Arcturus's family: Father, Mother, and 10 year old sister. She decapitated his father's head and it was never recovered. Arcturus killed the other ghosts but when it came to Sarah, he had a situation that allowed him to exploit her. This appeared to be the perfect situation to kill her and let any who questioned it believe it as a tactical decision since saving her could have cost them everything.
It sounds like Raynor's lines are actually reused from the original, just with that radio distortion effect, although the subtitles do say 'Her' in StarCraft 2 when he says " 'em". Of course I have that nostalgia filter that I can't shake off, but I kind of prefer Kerrigan's original voice actress in her delivery of the final line. In StarCraft 2, the "What the hell is going up there?" is delivered in confusion and minor annoyance at the apparent delay, whereas in the original, there is an undertone of panic and urgency. From the storytelling perspective, the game only had the fact that Mengsk sprung Kerrigan from a Confederate stronghold, and that was about it - there wasn't that backstory about her personally killing Mengsk's father, and in fact Mengsk openly calls her his 'second in command', or a Lieutenant at least, something I find unlikely for a simple assassin. From what can be gathered from the game alone, Mengsk abandoned Kerrigan for two reasons... 1) his plan was complete and Kerrigan was no longer a necessary asset, which is very dickish by itself, but also... 2) Kerrigan very strongly called Mengsk out at the use of Psi Emitters on Tarsonis, and Mengsk probably realised that she wasn't fiercely loyal because she had a moral sense (as did Raynor, although he didn't voice it as strongly, just with "She's right man; think this through"). Of course, after his actions here, Raynor realises just what kind of man he's dealing with and breaks away from him, partly because he could not live being associated with such a guy, but also because there's no telling who Mengsk will double cross next.
And Mengsk just left his people to die to the Zerg on Korhal just like Joe Biden left ours to die to the Taliban in Afghanistan... 😕 Tyrants always try to dispose of conscientious people who question them.
This clip illustrates perfectly why they should have stuck with Glynnis instead of switching to Tricia. Play the different versions of the same dialog and you see two entirely different personalities in the Sarah Kerrigan character. The Glynnis Kerrigan is always assertive and in control, even when she's asking them what the hell is going on up there. The Helfer Kerrigan acts like a whipped dog at times. For the most stark contrast, listen to the two requests for evac. In the second request, for example: Glynnis Kerrigan @0:19 is calm, assertive, and commanding.. "How about that evac" is a direct statement.. more like a directive or command from a seasoned veteran to spur her support into action than a plea for help. Helfer Kerrigan @1:59 is unprofessional, so flustered she is repeatedly clicking an empty rifle at a dead hydralisk like some sort of panicked greenhorn, not the badass that is Sarah Kerrigan. Her "how about that evac?" is in question tone, much less confident, asking to be rescued, not supported. The original request made at the beginning of the battle is vastly different between the two as well, particularly with the phrase "We need immediate evac." Glynnis Kerrigan @0:02 says the phrase with urgency, but as if it is just part of the job that she's done 1000 times before.. she is not asking to be rescued, but simply informing her support that her team requires evac, as a soldier does in such situations. Helfer's Kerrigan @1:05, however, has a scared, cracking, defeated quality to her voice that is unworthy of the experienced strength that defines Kerrigan. Two completely different characters in the same situation, and the original Kerrigan was much more of a badass.
+pfarabee Wow, I was wondering exactly what you wrote!! Humans, eh? Anyway, I hope some fans can recreate it as it should, with BALDY Raynor, DREADLOCKS Kerri and SWEPT BACK Mengsk on a fucking space base with the original script!!
Actually, I think the cinematic and voice acting works better, here. You really feel that sense of betrayal in the SC2 cutscene as opposed to SC1. Also, I'd assume that the SC2 cutscene actually plays a little after what you saw in SC1; So she didn't get her first request for evac answered, and had to abandon her position as it was being overrun, and then the moment from the cutscene happens. I can really imagine, at that point, the "scared, cracking, defeated quality to her voice" when she starts to realize that she may not make it out alive.
halofreak1990 Right. A cloaked veteran assassin with psychic powers is gonna piss their pants. I'd be more pissed off than anything and would always carry some type of nuke with me.
The core problem with Helfer vs Glynnis is that Helfer does not understand the Kerrigan character. Glynnis, does, because she created Kerrigan.. she IS Kerrigan. Helfer could have understood the character and her motivations had she spent more time learning about her, I suppose. Another striking difference can be found in the different Kerrigan reveal trailers. In the original released at BlizzCon 2008, they used Glynnis: /watch?v=5biNaGkYzh4 The second, final trailer with Helfer came in 2009: /watch?v=8BKHO6LsOAU The sound quality and visuals are noticibly better, because it is a production level product, not a recording made in front of an audience. However, again, we see two entirely different personalities between the two Kerrigans. Helfer's Kerrigan is more sinister, as if she is trying to intimidate or rattle Zeratul.. the ridiculously cliche "evil witch laugh" at the beginning is particularly egregious in this regard.. as if she is trying to scare us with her laugh instead of being legitimately amused at something. Glynnis, by contrast, delivers her laugh as if she is actually amused.. she just watched Zeratul cut through a squad of hydralisks with ease, and she is actually laughing at that, as if she is amused and impressed by her "friend", not trying to intimidate him. The way she delivers her spoken dialogue is as if she is talking to an old friend (because she is, in her own way). The way she delivers "eventually" is as if she is ribbing him for taking so long in getting there.. roughly translated "Hahaha! About time you showed up, old man!" Why do these differences matter? Because in context, Kerrigan is trying to get Zeratul to help her with something, so why on earth would she try to approach him in such a sinister, cliche, evil queen kind of way? Further, the Queen of Blades is not an idiot.. she knows that Zeratul would never be shaken or intimidated by her presence, and she would just make herself look foolish if she attempted to rattle him in that way. In short, the Helfer version is NOT the Queen of Blades, but "generic evil queen."
In my opinion, this plot twist was what defined Starcraft (at least the single player). It's what made the story so rich and great. It made you interested in all of the characters equally in fact.
Anyone else replay that mission, focusing all your resources on a defense great enough to push back that final Zerg rush, in the hope that there was a different way to end the mission?
Including "Commander", they attempted to deviate away from the player being an actual character in the SC2 campaigns. You don't hear "Cerebrate" or "Executor" anymore.
True, but you're missing the point. I was pointing out that all the voice lines are the exact same as they were in SC1. The reason for that is with the turn in story that SC2 took it's difficult to do so. Look at HoTS for example; if you weren't Kerrigan herself then Blizzard would have to create a character that would follow her throughout the whole campaign or make you switch characters pretty frequently. Same with WoL but to a lesser extent; if you were Raynor's second-in-command (the fact that unofficially belongs to Matt Horner aside) it would make sense but some of the story elements (like Zeratul's Crystal) would have to be omitted. SC1 was about infighting in the Korpulu sector with no greater frame story; SC2's campaign has the frame story of preparing to take on Amon in addition to a story for each campaign (WoL: Saving Kerrigan, HoTS: Revenge on Mengsk).
Well it costs a bunch of minerals and vespene to get the upgrade, and nobody's shelling out for that when they could just abandon you in Afghanistan... I mean Korhal.
They did shoot spikes (well acid spikes technically) in SC1, the graphics engines just weren't as good so it seemed like acid. If you read the Starcraft 1 box, there's a description of the Hydralisk saying that it shot spikes that pierces through many inches of neo-steel armor.
+Hozzie Hozzbourne SC 2 pretty much gives its middle finger to all the Starcraft 1 lore, which is a damn shame because that was real dark sci-fi, unlike this motherfucking Transformers bright graphics and cheesy dialogue / models action movie you call Starcraft 2 now . Fuck.
+Sergio Esteban Fritz Rieloff I can't agree more with what u just said. Also sc2 legacy of the void has to have one of the worst fucking endings ever. Blizzard couldn't even give us a fucking cut scene at the end just some shity slide show and a fucking msg "Jim Raynor" was never scene again. Well fuck u blizzard!!!!! I want the old blizzard of the 90s back please.
+Zergskorpyon Brood they ran out of ideas on LOTV... so they gave it that ending... all they could do was make everyone ally to kill a big giant space monster god ghost.
Why doesn't the SC2 cinematic show the rest of the marines and battlecruisers fighting alongside her? Seems like she's going on a f* solo mission in the SC2 cutscene. And why does she look so different? She looks like somebody wanted her to look more like Seamus or something.
+SebSk I think that at that point, the zerg had fucked everyone else besides Kerrigan, and/or she ran away from the base to protection since it was clearly being overrun.
it's because the SC2 cinematic is a nightmare that Raynor is having, dreams aren't always accurate to what happened in reality. to Raynor, he's trying to imagine what Kerrigan felt on HER side of the abandonment since Raynor was forced to stay on the command ship in orbit of Tarsonis, it's likely that the Hyperion didn't have or lost visual of New Gettysburg either during the attack on the Protoss or right when the Zerg ambushed the strike team. from the Hyperion perspective, it's possible they had audio-only and so Raynor couldn't see if there were anyone other than Kerrigan still alive. with that knowledge, his dream reflects that he believed that by the time Kerrigan requested evac, she was the last one standing.
Actually in the beginning, when you see her phase, that was probably her energy depleting and losing the cloak... Even if she stood there without overlords, it would have eventually depleted
They changed the original speech from "What? You're not just gonna leave them?!" to "What? You're not just gonna leave her!?" in SC2. She wasn't left all alone, but in SC2 they mixed things up to turn Raynor and Kerrigan into star-crossed lovers.
@@TTGOz Uh, they were like that in SC, you know. Before the events of the game, Raynor and Kerrigan were slowly falling for each other the time they met, and between the Antiga Revolt and before New Gettysburg, they confessed and started dating. Try to read to comics regarding Raynor's life.
@@WarbossR0kt00fSant0s Not only that, but the dialogue between Tassadar and Raynor in Episode 3 about Raynor being nervous about fighting Kerrigan because of his "former feelings" for her. It was just highly understated in SC1 that most people missed it.
@@fulldisclosureiamamonster2786 exactly, all the people complaining that the super dark gameplay of SC1 was ruined by the love story in SC2 are just miserable people.
***** In the part where Jim is yelling at Mengsk about leaving, in the original he says "Them" but in SC2 they switched it to "Her" (the sound is muddled but you can see the clear change in the subtitles. SC2 has the problem of needing to lean so hard on Raynor's and Kerrigan's "connection" that they needed to rework a lot of history, mostly through a mysterious 4 years where you can explain away any character 180 by saying "Things change in 4 years" but then this jem comes up. Raynor got mad, but it was for everyone, including himself. In the next mission he talks about if it could happen to Kerrigan he or you as the player could be next, funny that but save for a few lines of dialog he gets over it oftly quick, only SC2 want's you to think otherwise. Like I said the change is subtle but telling.
+Travis Bewley i think raynor actually still says "leave 'em", at least thats what i hear from listening to it multiple times. no clue why the subtitle is different, but in BW there were a lot of differences between the audio and the subtitles :D
+KillahKanakkGangzta The romance is just new addition that was never in the originals. But its not a bad modern touch. Though the fan art will be unsavory.
+Travis Bewley It sounded pretty clear to me that he said "leave'em" in the SC2 clip. In fact it was identical, they pulled the same clip and added static to it. (Except with Kerrigan's voice, that one was redone.) I don't know why they said "her in the SC2 subtitles though, it seems like a mistake.
It's almost said in a sense... but this shows you what people are willing to do to get what they want even if it includes breaking all allegiances and/or friendships.
Kerrigan has strong psionic powers, so she is not just an ordinary soldier. Also (and this might be a bit of a stretch) some zerg can read minds and can probably sense her hatred for Mengsk in that moment.
(0:22 and 1:04) That is not what happened when I did the mission I had her in a Drop Ship (one of many) far away (bottom left) from base with loads of Battlecruisers, Science Vessels, Siege Tanks in Siege Mode Behind Bunkers and Missile Turrets and a very well defended base, lined with bunkers siege tanks and Turrets and SCV's busy repairing them with loads of minerals and gas multiple Barracks, Factory and Starports and on a full 200 supplies with extra supply depots just in case. She would have survived, with a bit of forward planning.
A lot more emotion and better acting from the old voice actress. Not knocking on Helfer's performance though. It was awesome when I first saw this moment recreated like this. I made a shitload of BCs and dropships and had almost no ground units by the end of the mission even before the Zerg attacked. Didn't count either. Some "people" apparently still got "deserted". lol
So thy used the original voice lines for Mengsk and Raynor but Kerrigan gets a new voice actor? I never played StarCraft 2 but it doesn't feel right without Glynnis Talken doing her voice.
Yep. Knowledge only found out in the book Starcraft 2: Flashpoint, however. That book definitely bridged the gap between what happened between Wings of Liberty and Heart of the Swarm. Which is somewhat of a shame that they didn't at least create some kind of video recap from those two points; it could plausibly have made certain parts of the story line less confusing to some, and adds plenty more depth to the characters.
Jim's fighting on the space platform, but Kerrigan is on the planet. We hear this because they're all talking via radio. At least thats what I think :/
in the firsst starcraft, you play as kerrigan defending the zerg nest behind your base and keep the protoss from getting to it. at the end of the mission, the zerg overrun your base and it was on a space platform. jim was the one down on the planet.
She escapes in the other move, Star Craft MOON BREAKR, this ones like a cutout, from the true story of 1979. There is more then one ghost, and many kinds of ghost, but only a few that have galactic clearence.
yeah it wasnt hard to do, kill all the protoss, leave on building, have your border defended with bunkers siege tanks to catch the initial barrage, build a shitload of battlecruisers and Shift attack all the zerg slots on the ridge, use a marine to kill the last protoss building before your battlecruisers attack, and you'll kill every zerg easy. kerrigan survives, your forces survive, yet she still bites it in the end. Even worse put kerrigan in a drop ship and she can avoid death that way too, and yet still die.
You can't really kill all the Zerg on that map without losing the mission. One of the mission objectives is to make sure that no Zerg building get's destroyed.
Man I was a kid when I played this for the first time...I wondered how it feels for her to be left alone to die like this, I was so shoked and pissed back then.
Kerrigan was the Ghost who murdered Arcturus' father, Angus, back when she was part of the Confederate military. Mengsk flipped Kerrigan to the Sons of Korhal, but this was a perfect opportunity for revenge.
Mengsk has his reason, but he is still a shitty person because it's not only Kerrigan he abandoned, it's a whole crew that really have nothing to do with his family's death that got eaten by Zerg. He even becomes worse after Wings of Liberty because he even utilized his own son to just get Kerrigan. If he wants revenge properly, at least he can be very personal about it. Execute Kerrigan for naming any kind of crime she did is definitely one option, but Mengsk went too far by utilizing Kerrigan to achieve what he wants and buries a lot of people starting revolution with him. There is no honor of Mengsk when he becomes a "monster"
Yeah, but for how long? You don't have enough resources to hold out indefinitely, and you don't have any way to get off the planet (no battle cruisers). So eventually the zerg would've gotten you no matter how well you managed to defend.
Yes, that is true, but still. I was able to hold off the swarm in that mission completely at the first line. I would have taken far more with me. :D In the video, they have the base already destroyed when Arcturus abandons her.
TheRockhound119 I turned god mode on and when the zerg attacked I killed all of them while Kerrigan was on the other corner of the map in a dropship XD
rmn878 The whole concept was realistic and natural, but they found out that profit comes from the other way. Now she looks like a top-model latina perfekta... if you get what I mean. And thats AFTER she was turned to zerg... Her face is totally different on this one. She looks like a Scottish/Irish girl on this scene.
As much as I first enjoyed seeing this recreated in SC2, Kerrigan's new voice is just too much of a distraction. I am fine with her voice when she is a Zerg, but the Terran voice is just too different for me. Also, where are her fellow troops?
It's a bummer that Blizz didn't make a separate cinematic for this back in SC1. It is one of the most, if not the most important, events in the entire Starcraft lore, and it just went through with a simple in-game dialogue. It lacks impact. Good thing they eventually made the cinematic for SC2. I still wish they had put more effort into storytelling in SC1 campaign (the story itself was awesome but how they narrated it wasn't as awesome), but better late than never.
Alejandro Yañez Something better would be sufficient but it still sound stupid. Something better then dying? Well I could think of a few things besides becoming queen of blades. Like eating, fucking. sleeping, drinking, breaking your leg, writing, reading you know that kinda stuff is much better then death.
Spoiler: "Sometimes, it would have been better if you died on that day" - Jim Raynor "And I have more Zerg in my hair" - Sarah Kerrigan The answer is no, she became the queen of blades^^
Some people belive she had a red dreadlocks so she was a mulatte. Despite her green eyes and red eyebrows, and book released in 2000 - Starcraft Uprising - had a cover in which she had a natural red hair and no dreadlocks.
I love how they didn't just re-create the dialogue word for word, but they 100% re-used the original sound clips from mengst and raynor is just a chef's kiss. "WHAT??! You're not just gonna leave 'em??!?" -This is jimmy
I think the only thing missing was the sound of desperate calls for help over the comms. I could almost imagine, at around the 2:48 - 2:59 mark, a panicking Marine radioing something on the lines of, "Contact! Zerg, Lieutenant! Orders? Ma'am?!" Still, this is one of my favourite cutscenes from SC2 so far. Kudos to Blizzard for their hard work.
@ST3V342 She, and most other Ghosts, were given implants that actually reduced their psionic powers by a lot. This was mostly to ensure that they didn't turn against the Confederacy (and later, the Dominion). In other words, she couldn't have had. After her infestation, she raided several Dominion-held science vessel and reversing the neural conditioning from her training as a psionic agent, in order to get most of her powers back again.
In Starcraft, they didn't add a city based terrain palette as it was only going to be used in this one scene, so it would have been a waste of disk space. So they stuck with Installation/Platform. The original will still refer to it as Tarsonis.
its a retcon you can even see in the SC1 mission dialogues. SC1 and Broodwar both lack cityscape tilesets (SC2 has multiple cityscape tilesets though), which is why they are on a space platform. Of course, there is still the eternal problem of the fact that you can make 3 hotkeys of BCs to protect a single Dropship holding kerrigan, and she still gets captured.
He does have the same voice actor. James Harper (Arcturus Mengsk) and Robert Clotworthy (Jim Raynor) were the only two original voice actors to reprise their roles.
It's not a rip-off. In Starcraft 1, Kerrigan gets left during a mission. In Starcraft 2, they've re-imagined that event as a flashback / story-so-far type of thing so that you're brushed up on where the current story is picking up. This event is one of the most important things to happen in the storyline.
1:14 I hope you guys noticed what was playing on Mengsk's bridge. The exact same theme that played in BW intro, on the battlecruiser bridge(UED Flagship Aleksander), when Gerard and Alexi decided to abandon some planet to the Zerg. Oh the delicious irony.
You ARE victorious. You are playing as a commander of the Sons of Korhal / The Dominion under Mengsk. As far as you are concerned, your objectives were achieved.
@TheCrysis95 If you abuse the cheat codes to make your units invincible, reveal the entire map and play on after the time you're supposed to "win", you'll see that the game triggers the Zerg to endlessly spawn about 10 zerglings every 5 seconds in their base until the "mission complete" screen. Also, most players won't have a strong defense against the Zerg because the mission is to defend the Zerg from the Protoss, so killing even 1 Zerg building results in mission failure.
What, don't you guys remember in Starcraft 1 when Kerrigan's actions took place in slow motion and there was Gladiator music playing as the Zerg slowly circled her?
i think the moment from starcraft 1 is better than the movie clip from starcraft 2...somehow it feels more dramatic when the victory screen pops up while a mass of zergs rampage your base like a free bufee :))
The quiver in her voice in "Whats going on up there" showing her desperation in SC1 really made it for me. It's a shame they left it out in the SC2 version.
🤷♂️ The new voice actress was a soulless Cylon toaster.
she did no cloak because , *voice of a man form the sky* "NOT ENOUGH ENERGY!:
Oh ye forget that lol
But terrans have a woman in the sky say that.
Not enougg energy!
But that's woman not a man!
I thought it was zasz for a sec lol @adi satria
Kerrigan forgot the first rule of fighting swarms...always save the last round for yourself...
I guess she thought she had more ammo than she actually had.
I think being the queen of blades is a much better deal.
The first order I give to all my guardsmen when I fight Tyrinds
Thomas Duponti Just like fighting the undead.
EnthrallingBass140
No way she looks too corrupted now!
That moment when you typed "Staying alive" in the chat so you could keep playing after victory.
Then killed the entirety of the zerg presence.
@@michaelmyers5369 I did that once. The Zerg eventually weaken and slow, but there's an infinite respawn of 5 zerglings that come up every few seconds.
Same, tried doing that with different times, one time I used a lot of bunkers and siege tanks, the other time I used a cheatcode warpten and the one for exceeding food limit...and got a whole army to decimate the zerg base, and saw 5 zerglings keep respawning lol, and lastly, I used "whosyourdaddy"
I actually believed that the SC1 terran mission 9 space platform tileset was a mistake even before they released SC2.
The reason she was on the planet in the SC2 cutscene is because story-wise, she was ALWAYS supposed to be on the surface of Tarsonis; the mission tileset in SC1 didn't match the briefing in SC1. It's not a retcon, I think it's a fuck-up that happened all the way back in SC1. In the briefing, they talked about the protoss and zerg battling "across the core continent of Tarsonis" and about you needing to get in between them, essentially. I had always figured it was because the builders of the mission fucked up; perhaps because they had just done a Tarsonis mission on a space platform they thought the tileset they were supposed to use for all the Tarsonis missions was the space platform one. Different teams working on different areas of the same product don't always communicate with each other perfectly.
I love that take at the end where we have a vertical view of kerrigan being overrun by the zergs, exactly like at the end of the intro cinematic in Brood Wars.
I was really glad that they redid this scene. Even back then I felt that for such an important event it left the player feeling detached, you know just hearing to conversation from the safety of your ship. As much as it sucked to have my heart ripped out again it was completely worth it to get such a powerful and well deserved cut scene.
I thought the depiction of Raynor at 1:20 was respectful to the original game as it shows the good old, bald-ish (he always had a bit of hair, but not as long as in SC2), SC1 Raynor and it used the original voice over (couldn't deliver the line any better).
How can you tell? He's wearing a combat suit.
How Do Ya Like Me Now, Chucklehead? Just look at the top of his head, you can see it.
But he still has a beard, either way. He only had a 5 o'clock shadow in the original StarCraft.
Its called using the same voice audio so they won't have to re-record. It saves time and money, you should try it.
@@alexvazquez2871 No shit, Sherlock?
They should show the victory screen after the cinematic too.
***** But hilarious lol
the cinematic is after a misson in WoL, so you see the victory screen before it
***** Kerrigan doesn't die though.
Just like that mission with zeratul and the hybrids, your world will be changed forever and there’s nothing you can do about it..... victory
Love how they kept the dialog.
You don't mess with perfection.
Everytime I played that mission in StarCraft, I made sure most of my troops were somewhere else, so my base was barely defended. Just enough, so that by the time they reached her, it would say; "victorious." It was all worth it after seeing this cinematic.
All. Worth. It!
man that SC2 cutscene has to be one of the best ones ive seen
i agree only started with starcraft 1 , played trough heart of swarm tough , but not 1 ,not 2... yeah i know, but yeah the scene if great.
If you want to see it in real life, go watch the August 15, 2021 withdrawal. Arcturus Mengsk left his people on Korhal just like Joe Biden left ours in Afghanistan... 😕
That moment when you realize there's no hope of survival and you just drop your weapon and accept your fate... only to then come back as the ruler of an unstoppable alien race that will one day conquer the universe. I can think of worse things that could happen to you. Glory to the Swarm!
FORGET THE SWARM! Glory to Raynor's Raiders!
They have Goliaths and Battlecruisers :D
Yes, that look is at 2:57. Amazing.
Yeah too bad her hair didn't grow back. I hate those damn tentancles coming out of her head. Guess the developers like rasta better.
Lerquiy of Nirlac
I know that grinds my gears a bit too!
+Thomas Bishop IT'S glory to Auir :I
It'd have been interesting if they had the Magistrate talk, even at all. Poor guy was probably just confused the whole time.
"So, are we going to send forces down to help her and her forces or are we going to leave her to die? Make up your minds!
this mission was so well made... i intentionally put kerrigan on the frontline once... and the zerg attacked everyone except for kerrigan... and thruout the whole mission there was always one overlord following/watching her all the time (kinda creepy).
arxvk528 Nice detail, I didn't notice that, only at the end or you can kind of send her to the zerg base??
arxvk528 That opens lots of questions, what if she's in a transport, does she get attacked??
Kerrigan's not invicible in this mission before the cutscene though, and she's also not avoided by the zerg nor has an overlord following her -- overlord is sent if she's invisible and attacking zerg units, but that's just normal AI behaviour. Also, you confuse "power overwhelming" with invicibility - Invicible units can't be targeted with Spawn Broodling, units during power overwhelming can
Wasn't quite word for word, they forgot to add Kerrigan saying "it'd be a pleasure" at the end of the SC2 clip.
+Schrodinger That was because she move the characther
You don't know irony meaning, do you?
Mahpell Gaalit Me?
Of course
Fun fact: while the voice actress for Kerrigan changed, the voice actors of Mengsk and Raynor for both Starcraft 1 and 2 are James Harper and Robert Clotworthy respectively.
I gotta say that for the dialogue, despite the overall better presentation the SC2 cutscene has, I sort of prefer Kerrigan's voice acting in SC1. She sounds more scared, more vulnerable, and one thing that's been established in the lore is that while she's a hardass commando, she's still human, and very able to feel fear. See: Liberty's Crusade. It also details this scene, and also shows Raynor and Liberty's reactions on a more personal level, as well as detailing how Raynor left the SoK.
I totally agree with your assessment, SC1 has a more suitable actor. I think they went with the voice change because Tricia Helfer, who voices Sarah Kerrigan in SC2, is also and actress from Battlestar Galactica. In keeping with the bigger budget, I think they wanted the star power.Glynnis Talken Campbell, who. Voices SC1 Kerrigan is also older, so maybe her voice during the years between SC1 and SC2
I love how Blizzard kept the dialog exactly the same in the Starcraft 2 version, it's a great touch.
When Kerrigan was a Confederate Ghost she was 1 of three ghosts that killed Arcturus's family: Father, Mother, and 10 year old sister. She decapitated his father's head and it was never recovered. Arcturus killed the other ghosts but when it came to Sarah, he had a situation that allowed him to exploit her. This appeared to be the perfect situation to kill her and let any who questioned it believe it as a tactical decision since saving her could have cost them everything.
Amazing how they did used exactly the same lines in StarCraft 2, just with a lot more drama.
It sounds like Raynor's lines are actually reused from the original, just with that radio distortion effect, although the subtitles do say 'Her' in StarCraft 2 when he says " 'em".
Of course I have that nostalgia filter that I can't shake off, but I kind of prefer Kerrigan's original voice actress in her delivery of the final line. In StarCraft 2, the "What the hell is going up there?" is delivered in confusion and minor annoyance at the apparent delay, whereas in the original, there is an undertone of panic and urgency.
From the storytelling perspective, the game only had the fact that Mengsk sprung Kerrigan from a Confederate stronghold, and that was about it - there wasn't that backstory about her personally killing Mengsk's father, and in fact Mengsk openly calls her his 'second in command', or a Lieutenant at least, something I find unlikely for a simple assassin. From what can be gathered from the game alone, Mengsk abandoned Kerrigan for two reasons... 1) his plan was complete and Kerrigan was no longer a necessary asset, which is very dickish by itself, but also... 2) Kerrigan very strongly called Mengsk out at the use of Psi Emitters on Tarsonis, and Mengsk probably realised that she wasn't fiercely loyal because she had a moral sense (as did Raynor, although he didn't voice it as strongly, just with "She's right man; think this through"). Of course, after his actions here, Raynor realises just what kind of man he's dealing with and breaks away from him, partly because he could not live being associated with such a guy, but also because there's no telling who Mengsk will double cross next.
Yeah, the new Kerrigan is a soulless Cylon toaster...
And Mengsk just left his people to die to the Zerg on Korhal just like Joe Biden left ours to die to the Taliban in Afghanistan... 😕 Tyrants always try to dispose of conscientious people who question them.
This clip illustrates perfectly why they should have stuck with Glynnis instead of switching to Tricia. Play the different
versions of the same dialog and you see two entirely different personalities in the Sarah Kerrigan character. The Glynnis Kerrigan is always assertive and in control, even when she's asking them what the hell is going on up there. The Helfer Kerrigan acts like a whipped dog at times. For the most stark contrast, listen to the two requests for evac. In the second request, for example: Glynnis Kerrigan @0:19 is calm, assertive, and commanding.. "How about that evac" is a direct statement.. more like a directive or command from a seasoned veteran to spur her support into action than a plea for help. Helfer Kerrigan @1:59 is unprofessional, so flustered she is repeatedly clicking an empty rifle at a dead hydralisk like some sort of panicked greenhorn, not the badass that is Sarah Kerrigan. Her "how about that evac?" is in question tone, much less confident, asking to be rescued, not supported. The original request made at the beginning of the battle is vastly different between the two as well, particularly with the phrase "We need immediate evac." Glynnis Kerrigan @0:02 says the phrase with urgency, but as if it is just part of the job that she's done 1000 times before.. she is not asking to be rescued, but simply informing her support that her team requires evac, as a soldier does in such situations. Helfer's Kerrigan @1:05, however, has a scared, cracking, defeated quality to her voice that is unworthy of the experienced strength that defines Kerrigan. Two completely different characters in the same situation, and the original Kerrigan was much more of a badass.
+pfarabee Wow, I was wondering exactly what you wrote!! Humans, eh? Anyway, I hope some fans can recreate it as it should, with BALDY Raynor, DREADLOCKS Kerri and SWEPT BACK Mengsk on a fucking space base with the original script!!
lol.
Actually, I think the cinematic and voice acting works better, here. You really feel that sense of betrayal in the SC2 cutscene as opposed to SC1. Also, I'd assume that the SC2 cutscene actually plays a little after what you saw in SC1; So she didn't get her first request for evac answered, and had to abandon her position as it was being overrun, and then the moment from the cutscene happens. I can really imagine, at that point, the "scared, cracking, defeated quality to her voice" when she starts to realize that she may not make it out alive.
halofreak1990
Right. A cloaked veteran assassin with psychic powers is gonna piss their pants. I'd be more pissed off than anything and would always carry some type of nuke with me.
The core problem with Helfer vs Glynnis is that Helfer does not understand the Kerrigan character. Glynnis, does, because she created Kerrigan.. she IS Kerrigan. Helfer could have understood the character and her motivations had she spent more time learning about her, I suppose.
Another striking difference can be found in the different Kerrigan reveal trailers. In the original released at BlizzCon 2008, they used Glynnis: /watch?v=5biNaGkYzh4
The second, final trailer with Helfer came in 2009: /watch?v=8BKHO6LsOAU The sound quality and visuals are noticibly better, because it is a production level product, not a recording made in front of an audience. However, again, we see two entirely different personalities between the two Kerrigans.
Helfer's Kerrigan is more sinister, as if she is trying to intimidate or rattle Zeratul.. the ridiculously cliche "evil witch laugh" at the beginning is particularly egregious in this regard.. as if she is trying to scare us with her laugh instead of being legitimately amused at something.
Glynnis, by contrast, delivers her laugh as if she is actually amused.. she just watched Zeratul cut through a squad of hydralisks with ease, and she is actually laughing at that, as if she is amused and impressed by her "friend", not trying to intimidate him. The way she delivers her spoken dialogue is as if she is talking to an old friend (because she is, in her own way). The way she delivers "eventually" is as if she is ribbing him for taking so long in getting there.. roughly translated "Hahaha! About time you showed up, old man!"
Why do these differences matter? Because in context, Kerrigan is trying to get Zeratul to help her with something, so why on earth would she try to approach him in such a sinister, cliche, evil queen kind of way? Further, the Queen of Blades is not an idiot.. she knows that Zeratul would never be shaken or intimidated by her presence, and she would just make herself look foolish if she attempted to rattle him in that way. In short, the Helfer version is NOT the Queen of Blades, but "generic evil queen."
In my opinion, this plot twist was what defined Starcraft (at least the single player). It's what made the story so rich and great. It made you interested in all of the characters equally in fact.
Anyone else replay that mission, focusing all your resources on a defense great enough to push back that final Zerg rush, in the hope that there was a different way to end the mission?
Life of a Terran Marine: ruclips.net/video/xgD9Wy5M8FI/видео.html
Victorious!
SURE AS HELL DON'T FEEL THAT WAY
In Brood War, the secret mission *Dark Origin* kinda gives the same feeling after Duran explains the hybrids
If they gave Oscars for cutscenes this would get my vote! Still sends chills up my spine...
Like that they took the exact voice lines in the SC2 version. Blizzard sure has an eye for detail...
Including "Commander", they attempted to deviate away from the player being an actual character in the SC2 campaigns. You don't hear "Cerebrate" or "Executor" anymore.
True, but you're missing the point. I was pointing out that all the voice lines are the exact same as they were in SC1. The reason for that is with the turn in story that SC2 took it's difficult to do so. Look at HoTS for example; if you weren't Kerrigan herself then Blizzard would have to create a character that would follow her throughout the whole campaign or make you switch characters pretty frequently. Same with WoL but to a lesser extent; if you were Raynor's second-in-command (the fact that unofficially belongs to Matt Horner aside) it would make sense but some of the story elements (like Zeratul's Crystal) would have to be omitted.
SC1 was about infighting in the Korpulu sector with no greater frame story; SC2's campaign has the frame story of preparing to take on Amon in addition to a story for each campaign (WoL: Saving Kerrigan, HoTS: Revenge on Mengsk).
sadly had
^Had
I remember playing this way back in '99. I was so upset that Kerrigan was left behind and so angry with Mengsk.
I think that Kerrigan was out of energy and that's why she did not cloak. Did you see her at the beginning? She came out of cloak.
Well it costs a bunch of minerals and vespene to get the upgrade, and nobody's shelling out for that when they could just abandon you in Afghanistan... I mean Korhal.
They did shoot spikes (well acid spikes technically) in SC1, the graphics engines just weren't as good so it seemed like acid. If you read the Starcraft 1 box, there's a description of the Hydralisk saying that it shot spikes that pierces through many inches of neo-steel armor.
The SC2 cutscene doesn't show they are on a space platform =P
+Hozzie Hozzbourne Enters "Thank you" Gif
+Hozzie Hozzbourne SC 2 pretty much gives its middle finger to all the Starcraft 1 lore, which is a damn shame because that was real dark sci-fi, unlike this motherfucking Transformers bright graphics and cheesy dialogue / models action movie you call Starcraft 2 now . Fuck.
+Sergio Esteban Fritz Rieloff I can't agree more with what u just said. Also sc2 legacy of the void has to have one of the worst fucking endings ever. Blizzard couldn't even give us a fucking cut scene at the end just some shity slide show and a fucking msg "Jim Raynor" was never scene again. Well fuck u blizzard!!!!! I want the old blizzard of the 90s back please.
+TempFenix Oh please, that was the end of the epilogue (and it was bad), but the true lotv ending was great imho
+Zergskorpyon Brood
they ran out of ideas on LOTV... so they gave it that ending... all they could do was make everyone ally to kill a big giant space monster god ghost.
Why doesn't the SC2 cinematic show the rest of the marines and battlecruisers fighting alongside her? Seems like she's going on a f* solo mission in the SC2 cutscene. And why does she look so different? She looks like somebody wanted her to look more like Seamus or something.
+SebSk I think that at that point, the zerg had fucked everyone else besides Kerrigan, and/or she ran away from the base to protection since it was clearly being overrun.
it's because the SC2 cinematic is a nightmare that Raynor is having, dreams aren't always accurate to what happened in reality. to Raynor, he's trying to imagine what Kerrigan felt on HER side of the abandonment since Raynor was forced to stay on the command ship in orbit of Tarsonis, it's likely that the Hyperion didn't have or lost visual of New Gettysburg either during the attack on the Protoss or right when the Zerg ambushed the strike team. from the Hyperion perspective, it's possible they had audio-only and so Raynor couldn't see if there were anyone other than Kerrigan still alive. with that knowledge, his dream reflects that he believed that by the time Kerrigan requested evac, she was the last one standing.
Literally almost word for word. Blizzard, the master of storytelling
I loved that they reused the recorded lines too!! Minus Kerrigans since they had a new voice actress.
Actually in the beginning, when you see her phase, that was probably her energy depleting and losing the cloak... Even if she stood there without overlords, it would have eventually depleted
Much feels for Kerrigan when this betrayal unraveled in SC1 and now SC2. T.T
Funny..I don't think she was the only one there, they should have shown like her and a squad being overrun by some ultralisk or somthing...
They changed the original speech from "What? You're not just gonna leave them?!" to "What? You're not just gonna leave her!?" in SC2. She wasn't left all alone, but in SC2 they mixed things up to turn Raynor and Kerrigan into star-crossed lovers.
@@TTGOz Uh, they were like that in SC, you know. Before the events of the game, Raynor and Kerrigan were slowly falling for each other the time they met, and between the Antiga Revolt and before New Gettysburg, they confessed and started dating. Try to read to comics regarding Raynor's life.
@@WarbossR0kt00fSant0s Not only that, but the dialogue between Tassadar and Raynor in Episode 3 about Raynor being nervous about fighting Kerrigan because of his "former feelings" for her. It was just highly understated in SC1 that most people missed it.
@@fulldisclosureiamamonster2786 exactly, all the people complaining that the super dark gameplay of SC1 was ruined by the love story in SC2 are just miserable people.
Which I had play this mission back in the days to have that feeling ya'll had when watching this cinematic for the first time.
What a subtle, yet telling retcon
***** In the part where Jim is yelling at Mengsk about leaving, in the original he says "Them" but in SC2 they switched it to "Her" (the sound is muddled but you can see the clear change in the subtitles.
SC2 has the problem of needing to lean so hard on Raynor's and Kerrigan's "connection" that they needed to rework a lot of history, mostly through a mysterious 4 years where you can explain away any character 180 by saying "Things change in 4 years" but then this jem comes up.
Raynor got mad, but it was for everyone, including himself. In the next mission he talks about if it could happen to Kerrigan he or you as the player could be next, funny that but save for a few lines of dialog he gets over it oftly quick, only SC2 want's you to think otherwise.
Like I said the change is subtle but telling.
+Travis Bewley Really I agree with you 100%. Story telling has become really played out.
+Travis Bewley i think raynor actually still says "leave 'em", at least thats what i hear from listening to it multiple times. no clue why the subtitle is different, but in BW there were a lot of differences between the audio and the subtitles :D
+KillahKanakkGangzta The romance is just new addition that was never in the originals. But its not a bad modern touch. Though the fan art will be unsavory.
+Travis Bewley It sounded pretty clear to me that he said "leave'em" in the SC2 clip. In fact it was identical, they pulled the same clip and added static to it. (Except with Kerrigan's voice, that one was redone.) I don't know why they said "her in the SC2 subtitles though, it seems like a mistake.
It's almost said in a sense... but this shows you what people are willing to do to get what they want even if it includes breaking all allegiances and/or friendships.
HA HA HAAAAA! oh wait she killed me..
HA
Damn you Arcturus!
Yes she killed me as well.
Kerrigan has strong psionic powers, so she is not just an ordinary soldier.
Also (and this might be a bit of a stretch) some zerg can read minds and can probably sense her hatred for Mengsk in that moment.
Too bad Kerrigan didn't think to cloak - I didn't see any detectors.. :D
Andrew Wang
You're takin' my comment too seriously - just gonna disable replies so I don't have to hear it anymore xD
She ran out of energy. Which always happens at the worst of times
Actually in both she is on a platform. The platforms in SC1 were metal but many in sc2 are covered in dirt. Making it look like the surface.
La mayor parte de mi infancia se baso en este juego, la banda sonora hacia alucinar!
(0:22 and 1:04) That is not what happened when I did the mission I had her in a Drop Ship (one of many) far away (bottom left) from base with loads of Battlecruisers, Science Vessels, Siege Tanks in Siege Mode Behind Bunkers and Missile Turrets and a very well defended base, lined with bunkers siege tanks and Turrets and SCV's busy repairing them with loads of minerals and gas multiple Barracks, Factory and Starports and on a full 200 supplies with extra supply depots just in case.
She would have survived, with a bit of forward planning.
My mom's cousin Glynnis Campbell played Kerrigan.
People are more likely to belive that my father is Morgan Freeman, than that.
Dovakiin
no
Dovakiin
Actors and voice actors have no relatives that use youtube. Never ...
+Creeperrussell LOL u guys are so mean but dude seriously who asked u that
Asked me what?
A lot more emotion and better acting from the old voice actress. Not knocking on Helfer's performance though. It was awesome when I first saw this moment recreated like this.
I made a shitload of BCs and dropships and had almost no ground units by the end of the mission even before the Zerg attacked. Didn't count either. Some "people" apparently still got "deserted". lol
So thy used the original voice lines for Mengsk and Raynor but Kerrigan gets a new voice actor? I never played StarCraft 2 but it doesn't feel right without Glynnis Talken doing her voice.
Yep. Knowledge only found out in the book Starcraft 2: Flashpoint, however. That book definitely bridged the gap between what happened between Wings of Liberty and Heart of the Swarm.
Which is somewhat of a shame that they didn't at least create some kind of video recap from those two points; it could plausibly have made certain parts of the story line less confusing to some, and adds plenty more depth to the characters.
in this cutscene, it shows that she is on the planet, but in the game, didnt the battle take place on a space platform?
Jim's fighting on the space platform, but Kerrigan is on the planet. We hear this because they're all talking via radio. At least thats what I think :/
in the firsst starcraft, you play as kerrigan defending the zerg nest behind your base and keep the protoss from getting to it. at the end of the mission, the zerg overrun your base and it was on a space platform. jim was the one down on the planet.
You two completely miss the point, lol
Limited game assets. Some of the "space station" missions are actually cities of a planet.
She escapes in the other move, Star Craft MOON BREAKR, this ones like a cutout, from the true story of 1979. There is more then one ghost, and many kinds of ghost, but only a few that have galactic clearence.
So is it awkward that i killed all the zerg on the map yet kerrigan still got infected?
yeah it wasnt hard to do, kill all the protoss, leave on building, have your border defended with bunkers siege tanks to catch the initial barrage, build a shitload of battlecruisers and Shift attack all the zerg slots on the ridge, use a marine to kill the last protoss building before your battlecruisers attack, and you'll kill every zerg easy. kerrigan survives, your forces survive, yet she still bites it in the end. Even worse put kerrigan in a drop ship and she can avoid death that way too, and yet still die.
You can't really kill all the Zerg on that map without losing the mission. One of the mission objectives is to make sure that no Zerg building get's destroyed.
this campaign is in original starcraft, campaign episode 1(which is terran missions). As I recall, it was 9th mission; New Gettysberg.
Am i the only person who fan boy-ed when seeing the recreation?
the reacreation?
The Starcraft 2 version forgot one line at the end.. "IT'D BE A PLEASURE."
FAKE
everyone that has played the games knows that there is unlimited ammo in SC...
+John Hong Like John Woo and his favorite gun the Beretta 92.
Man I was a kid when I played this for the first time...I wondered how it feels for her to be left alone to die like this, I was so shoked and pissed back then.
Mengsk had a reason for leaving Kerrigan here.
If you knew why she did it you would look at the history of StarCraft in a different way.
Huh?
Kerrigan was the Ghost who murdered Arcturus' father, Angus, back when she was part of the Confederate military. Mengsk flipped Kerrigan to the Sons of Korhal, but this was a perfect opportunity for revenge.
Mengsk has his reason, but he is still a shitty person because it's not only Kerrigan he abandoned, it's a whole crew that really have nothing to do with his family's death that got eaten by Zerg. He even becomes worse after Wings of Liberty because he even utilized his own son to just get Kerrigan. If he wants revenge properly, at least he can be very personal about it. Execute Kerrigan for naming any kind of crime she did is definitely one option, but Mengsk went too far by utilizing Kerrigan to achieve what he wants and buries a lot of people starting revolution with him. There is no honor of Mengsk when he becomes a "monster"
I always feel sad for Kerrigan everytime I see that cutscene
More like the betrayal on Kerrigan, your title is misleading
rene kenshin The title is correct. Your suggestion is not grammatically sound
How is that her fault? His suggestion looks fine even though the cinematic's name is Betrayal.
a window pops up reading: Congratulations, you are victorious but there's mengks with his body leaning on the side with a big asswipe grin on his face
I wonder how much my defense would have rocked the storyline. I managed to hold without taking any damage.
Yeah, but for how long? You don't have enough resources to hold out indefinitely, and you don't have any way to get off the planet (no battle cruisers). So eventually the zerg would've gotten you no matter how well you managed to defend.
Yes, that is true, but still. I was able to hold off the swarm in that mission completely at the first line. I would have taken far more with me. :D In the video, they have the base already destroyed when Arcturus abandons her.
TheRockhound119 I turned god mode on and when the zerg attacked I killed all of them while Kerrigan was on the other corner of the map in a dropship XD
Thank you for putting the first one in along with the second one.
:)
I liked her in the old version, when she was not 3D designed to be as hot as the people could imagine
Nostalgia > Quality.. i guess
rmn878 The whole concept was realistic and natural, but they found out that profit comes from the other way. Now she looks like a top-model latina perfekta... if you get what I mean. And thats AFTER she was turned to zerg... Her face is totally different on this one. She looks like a Scottish/Irish girl on this scene.
I love the base is being overwhelmed by zerg then a message pops up "Congratulations! You are victorious!"
As much as I first enjoyed seeing this recreated in SC2, Kerrigan's new voice is just too much of a distraction. I am fine with her voice when she is a Zerg, but the Terran voice is just too different for me. Also, where are her fellow troops?
Even her Zerg voice is completely different. It's terrible.
It's a bummer that Blizz didn't make a separate cinematic for this back in SC1. It is one of the most, if not the most important, events in the entire Starcraft lore, and it just went through with a simple in-game dialogue. It lacks impact.
Good thing they eventually made the cinematic for SC2. I still wish they had put more effort into storytelling in SC1 campaign (the story itself was awesome but how they narrated it wasn't as awesome), but better late than never.
Did she dieded?
Nope.
Something worse, OR something best if you see the Big picture.
Alejandro Yañez Something better would be sufficient but it still sound stupid. Something better then dying? Well I could think of a few things besides becoming queen of blades. Like eating, fucking. sleeping, drinking, breaking your leg, writing, reading you know that kinda stuff is much better then death.
Lerquiy of Nirlac Better for the Universe, I mean.
Spoiler:
"Sometimes, it would have been better if you died on that day" - Jim Raynor
"And I have more Zerg in my hair" - Sarah Kerrigan
The answer is no, she became the queen of blades^^
all she needed was one person who was like ,"who called in the fleet?"
graphics so good that it turns Kerrigan into a red headed white girl.
+Syed Reza Kerrigan was always a red-headed white girl.
Some people belive she had a red dreadlocks so she was a mulatte.
Despite her green eyes and red eyebrows, and book released in 2000 - Starcraft Uprising - had a cover in which she had a natural red hair and no dreadlocks.
Well done on recreated the scene, it always in my mind how the cut scene will be this way.
I love how they didn't just re-create the dialogue word for word, but they 100% re-used the original sound clips from mengst and raynor is just a chef's kiss. "WHAT??! You're not just gonna leave 'em??!?" -This is jimmy
I think the only thing missing was the sound of desperate calls for help over the comms. I could almost imagine, at around the 2:48 - 2:59 mark, a panicking Marine radioing something on the lines of, "Contact! Zerg, Lieutenant! Orders? Ma'am?!"
Still, this is one of my favourite cutscenes from SC2 so far. Kudos to Blizzard for their hard work.
@ST3V342 She, and most other Ghosts, were given implants that actually reduced their psionic powers by a lot. This was mostly to ensure that they didn't turn against the Confederacy (and later, the Dominion). In other words, she couldn't have had. After her infestation, she raided several Dominion-held science vessel and reversing the neural conditioning from her training as a psionic agent, in order to get most of her powers back again.
The victory screen is really what betrayed Kerrigan.
My lines were holding.
In Starcraft, they didn't add a city based terrain palette as it was only going to be used in this one scene, so it would have been a waste of disk space. So they stuck with Installation/Platform. The original will still refer to it as Tarsonis.
its a retcon you can even see in the SC1 mission dialogues. SC1 and Broodwar both lack cityscape tilesets (SC2 has multiple cityscape tilesets though), which is why they are on a space platform.
Of course, there is still the eternal problem of the fact that you can make 3 hotkeys of BCs to protect a single Dropship holding kerrigan, and she still gets captured.
really excellent cinematics vids for that time
2010?
I like the ending of this mirrors the Brood War intro, which a left to die Marine look towards the sky as well.
He does have the same voice actor. James Harper (Arcturus Mengsk) and Robert Clotworthy (Jim Raynor) were the only two original voice actors to reprise their roles.
One of the most iconic characters in gaming history.
It's not a rip-off. In Starcraft 1, Kerrigan gets left during a mission. In Starcraft 2, they've re-imagined that event as a flashback / story-so-far type of thing so that you're brushed up on where the current story is picking up. This event is one of the most important things to happen in the storyline.
Overmind: Hey girl, do you want to be a queen of zerg and take a revenge?
I like it how she says "it'd be a pleasure" right at the end of the first dialogue, right when she's about to die. :D
It looked like she was glaring up at the sky at the end. Like, even before she was transformed, she had a bitter desire for revenge against Mengsk.
For those wondering, you do indeed get Handled with Care if you manage to not lose a transport on hard.
I can't believe Jimmy didn't know where to find me
They got the subtitle wrong when Jim says "You're not just gonna leave em" at 1:22
New Gettysburg was a space station in SC1 and suddenly turns into a desert city in SC2, yeah...
It was supposed to be on the surface in a city, but they didn't have accurate city tilesets (badlands tileset was used to oblivion)
The voice actors for Mengsk and Raynor are the same as they were in SC1. Kerrigan, however, was switched out.
1:14
I hope you guys noticed what was playing on Mengsk's bridge. The exact same theme that played in BW intro, on the battlecruiser bridge(UED Flagship Aleksander), when Gerard and Alexi decided to abandon some planet to the Zerg.
Oh the delicious irony.
You ARE victorious. You are playing as a commander of the Sons of Korhal / The Dominion under Mengsk. As far as you are concerned, your objectives were achieved.
@TheCrysis95 If you abuse the cheat codes to make your units invincible, reveal the entire map and play on after the time you're supposed to "win", you'll see that the game triggers the Zerg to endlessly spawn about 10 zerglings every 5 seconds in their base until the "mission complete" screen.
Also, most players won't have a strong defense against the Zerg because the mission is to defend the Zerg from the Protoss, so killing even 1 Zerg building results in mission failure.
Now imagine Carbotanimations doing this scene (SC2 edition).
What, don't you guys remember in Starcraft 1 when Kerrigan's actions took place in slow motion and there was Gladiator music playing as the Zerg slowly circled her?
i think the moment from starcraft 1 is better than the movie clip from starcraft 2...somehow it feels more dramatic when the victory screen pops up while a mass of zergs rampage your base like a free bufee :))