Hello guys. I finished my 2nd World and updated some parts with the bosses. Watch this video: ruclips.net/video/KM8xb37PUSs/видео.html Koopalings Ordeal (boss rush): ruclips.net/video/juOe5qeyWiI/видео.html Ultimate Boss Rush: ruclips.net/video/DAM7Uiv56nk/видео.html World 1 bosses: ruclips.net/video/9P5maOVyTSI/видео.html World 2 bosses: ruclips.net/video/LPF3an282Vs/видео.html Fav koopaling battles: ruclips.net/video/Ai6bFb_JbA4/видео.html SMW Boss Rush: ruclips.net/video/IK92LoyAGGY/видео.html My Discord: discord.gg/BeGz6AR Super Mario Maker 2 Level Showcase: 2nd Mario Maker ID: R5H PSH 0FG 1st MM ID: P8W 9X6 5JG
0:10 The royal goomba family 0:41 Larry+Bowser Jr. 1:26 Twin Tower Pokey 3:53 Relic Thwomp 5:54 Forest Chomp 6:37 Roy+Iggy 7:27 Magma Piranha 8:33 Lava Serpents of HELL 10:55 Champion Spike 11:44 Ludwig+wendy 12:22 Boom Boom's Boomsday Machine 14:17 The great battleship 16:19 Pom Pom 17:11 Morton+Lemmy 17:50 Trickster Boo Boss Rush 18:44 18:44 Bowser Junior 19:17 Larry 19:48 Morton 20:20 Wendy Boss Rush 2 20:50 20:50 Iggy 22:03 Roy 22:48 Lemmy 23:25 Ludwig 24:22 FINAL BOWSER 24:49 King Boo 26:15 Still king Boo, but actually fighting him
These are some really creative boss ideas! Here are some things I noticed that could be improved upon: Twin Tower Pokey is s l o w. You could speed it up with some conveyor belts. The Relic Thwomp path to the right doesn't need to exist as long as you ensure the player can't go through without the Thwomp breaking the floor. Place the key door at the bottom for ease of access. There's a ton of free space to the left in Champion Spike's room - spread out the mini-spikes so their snowballs won't collide or kill each other. If you're looking to stay consistent, put a key on each Pom Pom. Then, use a door instead of a warp box for the first key. Trickster Boo should last a little longer - maybe extend the blasters so they don't come into range until you kill two munchers. I understand the "crown" for King Boo, but it really ruins the look considering how much he changes direction. I'd get rid of it entirely.
I might get rid of the crown in the 2nd phase. I will make the Pokey and Thwomp rooms smaller horizontally. The trickster Boo is really difficult, so I tried to limit the amount of POW blocks you need to use.
Things I noticed: The morton & lemmy fight reminds of the time you fight both boom boom and pom pom in 3d world. The roy boss is like whack a mole. Chase segment bosses are neat. Extra points for bowser not being the final boss
The Chomp boss can be easily damage boosted and Relic thwomp seems to be a bit slow. The goomba fight seems strange but everything else like the Mortan & Lemmy battle looked like a lot of fun. Also try to line up the enemies on tracks better in the final boss fight so it doesn't look weird.
I’ll edit when I find more: 1) Twin Tower Pokey: is there anyway to make the right pokey one tile higher without breaking it? Someone could spin jump out of the pokey’s boundaries in the first part and then get killed later 2) Lava Serpents oF Hell: If you went through the keydoor with only one key, wouldn’t that mean you’d have to fall down and do the entire section again? Hmmm, maybe not, but you might wanna test that 3)Boom Boom’s Boomsday Machine: First of all, *epic* name, second of all, that fight was *epic* no complaints here 4) *NANI???* final boss isn’t Bowser!?!?! What a plot twist! Epic finale if I do say so myself
Aight, done editing. These bosses were epic! I can’t wait for the full world to be done >:) bosses in MM are hella fun to make, so I get why you did yours first
You know, seeing Larry + Bowser Jr. together gives me SuperMarioRichie vibes. Mainly it's because I've been watching that channel alot, but seeing them together puts a smile on my face.
My Thoughts: Boss 1: Piss Easy, But It's The First Boss. So Not Complaining Boss 2: Remove Bowser Jr's wings. It makes it clusterphobic. Boss 3: Too Long Boss 4: Really Good, Probably The Best Boss In My Opinion. Boss 5: Piss Easy Boss 6: The Boo Pillars Are Too Fast. Boss 7: Idk Boss 8: Spam The Charavarghs! Boss 9: a COOL boss. Boss 10: Remove Wings From Ludwig. He's already hard enough without and paired with another Koopaling. Boss 11: Good As Well! Boss 12: ... Seriously? You Call THAT a Boss? Boss 13: OH MY GOD! IT'S POM POM! Boss 14: Maybe Remove Morton's Wings. You Know What Happened Last Time... Boss 15: No Comment Boss 16: Just Junior About To Jump Out The Window... Wait What? Boss 17: Ugh... Boss 18: We All Know How This Went... Boss 19: Just Wendy With Ice Blocks and two more wendies. Boss 20: No Comment Boss 21: It's Our Boy! Boss 22: Lemmy's Balls Boss 23: Von Beethoven Final Boss: Just Bowser, Wait What?? What happened to him? Why are we in a ghost house? (Sees King Boo) aw shit... Actual Final Boss: I Thought This Would Be A second to last boss. But no! not gonna lie, I'm kinda dissapointed that the final boss wasnt Bowser.
@@19_LuiSal_95 just because im dissapointed that the last boss wasnt Bowser doesn't mean I don't like the actual fight with King Boo. It's still a cool boss, even if it isn't what I wanted.
The Royal goomba family: It's ok, very creative and not that hard, 8/10 Bowser Jr and Larry: No need for two bosses, just one is ok, also I have seen the three platform combo a lot but at least it's trying to be original 7/10 Twin tower pokey: *S L O W*, the fight it's creative but it's truly slow, you can add something better to it 7/10 Relic Twomps: Wow, very creative, fun a challenging, I've just seen something like that on newer super Mario bros Wii but holy crap this time is even better 10/10 Forest chomp: Just one word: "camping", the chomps are camping on there just standing where you have to jump to hurt you, otherwise it's not that bad 8/10 Roy and iggy: No need to add two bosses but lets forget about that for a second, the fight itself it's good and stuff, it looks a bit hard and the fact that there's two bosses it's making it harder, why two bosses? New super Mario bros DS had its own bosses and it was a good game, no need to add the koopalings 8/10 Magma piranha: Cool bossfight and an original way to kill it 8/10 Lava serpents of hell: Oh god... It's way longer than I spected, also its a bit boring just go left and right, but at the end, there's too much serpents bro, there's a lot, you couldn't get the star without taking damage for the lack of space, also at the end it could be a pow instead, no sure why it's a star 6/10 Champion spike: Very cool boss, original methods and original enemy mechanics 9/10 Ludwig and Wendy: Well, it's hard but it's not that hard, it's a bit original but I'll keep saying it, why two? 7/10 Boom Boom's boomsday machine: Holy crap this boss is awesome, I have no much to say, it's pretty original and it's a cool way to use mechakoopas 9/10 The great battleship: Ok, it's original and for first time we don't have to fight in a certain point, instead we have to move through the ship, I'll give you points for that, the bossfight it's very good and original 9/10 Pom Pom: It's ok, it just looks like you will die if you lose your propeller suit, but it's ok 8/10 Morton and lemmy: Oh god no... It's too oversatured, too much going on, I can't say anything about that 6/10 Trickster boo: Make it longer, it's good and stuff, it's just too short... I will finish here, I hope you watch this comment, good luck
That King Boo final boss is kinda similar to one of my levels coincidentally :0 Also ya might wanna add some obstacles for the relic thwomp fight and maybe make the twin pokey towers big? And for the king boo phase 2 ya might wanna check out a video where they show how to make a king boo even more accurate Other then that their perfect!
My opinion about king boo: *H* *O* *L* *Y* *G* *O* *D* It's amazing, original bossfight mechanics, 2 phases, combined attacks, and it's not Bowser, it's just amazing, my favorite part it's both, every part it's awesome 10/10 for an amazing and original bossfight
@@SuperSamuel0208 Spagetti is the terminology used in SMM2 to describe a particular part where people die a lot to. In this case, picking up the crates below you would result into a nice gravy bath.
Royal Goomba Family can have an eady break spot by standing on the blaster. Bowser Jr and Larry is not that creative, but the stage design is cool plus i like the idea of Bowser Jr and Larry Koopa in the same bossroom Twin Tower Pokey isnt technically a boss, but I like the idea of a pokey minigame. Here is cheese: Bring fire flower and kill pokey. Relic Thwomp is a cool idea! Never would have thought to put a winged thwomp in any of my levels let alone have an amazing boss idea like Relic Thwomp!!! Forest Chomp is cool! Groundpound those poles! Just make sure the player cant wait for the chomps to set free... because that could happen Iggy and Roy is more of the same as Bowser Jr + iggy except there are boos on tracks that go ledt and right so the stage can cause some chaos as well! It is also set in the night ghost house theme so you cant see anything except yourself, boos on tracks and the pow block lights. Magma pirahna is cool, You survive a few fire plants until lava goes down, avoid lava bubbles while going down and hit some switches! I like that idea! That one 3d world charvaargh boss i think is cool how you ride on crates getting pushed by lava, surviving the lava beasts and avoiding obstacles along the way! Champion Spike? Cool! Use Spike's Snowballs to hit the switch? Cool!!! And then more spikes will appear so you have no time to go on the snowball? Very cool!!! Wendy and ludwig is another boss that are 2 bosses, Slip on the ice so the bullets will 100% hit you! The boss is very cool. (Get the joke?) Boom Boom's Boomsday Machine? Cool boss! Similar to the tower escape meowser boss in 3d world but in 2d! Go destroy boom boom's boomsday machine! Its very creative and I would love to play it. The Great Battlemachine's beggining is pure broken, Hammer bros would rather fall down instead of attack. Sawblade part is kinda cool, Hopping on conveyors while avoiding saws sounds fun not irl, The swinging claw part looks cool as you have to avoid saws while swinging from claw to claw. The part with the red mechakoopas is cool and the idea about the exploding bullets instead of the spikes is a very cool idea Pom Pom doesnt sound that creative, but having to avoid pom pom while going on donut blocks having to traverse the whole place using the propellor mask is a good idea. Morton and lemmy is C R A Z Y ! You ride a conveyor belt leading to saws while avoiding lemmy's bouncy circles and defeating both Morton and Lemmy while avoiding more lemmies. The trickster boo might seem easy when you start it, but then it starts raining boos, oh boy, you have to avoid those AND a boo AND a fire plant, which is a cool idea with you having to wait for a star i think idk if you are suppksed to throw the POWs to clear the way of the star. Bowser Jr is Bowser Jr but with a giant fire bar while avoiding a winged Bowser Jr while in a small stage designed for the fire bar to be a danger. Larry. Just larry. I hated the mario maker 2 stage just named Castle with a lemmy koopa with a similar floor, so this boss ought to be quite a treat, Thankfully, the floor is less crazy than that level so thats a plus. Morton. Destroy Morton while the floor shrinks, Defeat him before all of the ground gets destroyed by skewers. Overall a very good boss Wendy. Avoid 3 wendies although you have to only defeat 1 of them. Very cool still and its slippery, plus there are winged blocks you can use to cheese or something. Iggy. Hit switches or ? blocks and probably POW blocks to damage Iggy, although the streches and Iggy's placement and movement can affect you, Overall a cool boss but I dont see that many obstacles other than Iggy's magic Roy. Use the shells and On/Off switches to damage Roy while avoiding lava bubbles and possibly Roy's magic. Lemmy. Basically you are not allowed to land after leaving the ground while defeating Lemmy. When you hit Lemmy, the bouncy circles will stop coming for a short while so there are support Lemmies that will help you, Creative boss that actually makes Lemmy hard without the only danger being the timer and the shell attack. Ludwig. Climb vines while avoiding Ludwig's magic, blue mechakoopas and winged lava bubbles, A creative boss indeed. Bows- wait hes already dead ._. King boo phase 1: Just a boo on tracks with a spike top crown thing with a magikoopa shooting bullets at you and a blue mechakoopa and a fire plant, There will be obstacles along the way dowj, so that is another Meowser tower boss except this is a backwards meowser boss. King boo phase 2: Same setup but you need to use king boo to get the red coins. Both phases are pretty cool All of them are very cool and i like these boss ideas, I will commentate on your world 1 bosses sometime.
Hey, I got done with the Boss Rush level but, I don't have an Online Membership oof I'll give You something about Larrys Stage, The Floating lifts Go up to ceiling so You don't Camp Their, and tbh I didn't realize that Myself, not knowing that The Lifts would Push you off lol
My first world bosses: ruclips.net/video/9P5maOVyTSI/видео.html My Discord: discord.gg/BeGz6AR Super Mario Maker 2 Level Showcase: 2nd Mario Maker ID: R5H PSH 0FG 1st MM ID: P8W 9X6 5JG For those who watched the video, which duo seems harder: Iggy and Roy or Ludwig and Wendy? Im having a hard time on which duo should be the boss of World 3 and which of World 5.
Gamer_Lui 95 here are some ideas to improve on your bosses I am only going to be covering the ones I think need changes 1. Forest Chomp (More Chomps, make the big one have wings, and maybe rename it to Forest hydra) 2. Magma Piranha (giant piranha plants stacked together hopefully you know what I mean) 3. Lava serpents of double hockey sticks (MOREEEEEEEEEEEE) 4. King Boo replace the magic Koopa with Ludwig, and the fire piranha plant with Bowser Jr. since his fire balls are bigger)
I personally would change some of the duelling bosses to just have one but if you wanted to make it harder add kameks on tracks or other koopalings as it makes it exciting. On one of my levels I added a horde of kameks that occasionally fly down from the ceiling.
Goomba family: strange boss 2/10 Jr and Larry: nothing to say 6/10 Twin tower pokey: Big no no too slow and by the time this boss is finished your mom is gonna call you to go to sleep 1/10 Relic thwomp: are you one of those people be like: Slow and steady wins the race?? 5/10 Forest chomp: bruh 0/10 Roy and iggy: Like it 8/10 Magma plant: :/ 6/10 Serpent thing: feels like a level more than a boss and more slow and steady 5.5/10 Champion spike: This is a champion boss luv it 8/10 Ludwig and Wendy: why bullet bill blaster? 7/10 Machine: How can you make such beauty???? 10/10 Airship: This is not a boss -_- 3/10 for being not a boss but 7/10 for it being a cool level. Pom pom: nothing to say but 👍 7.5/10 Lemmy Morton: I feel like there is something wrong with boss 6/10 Trickster boo: wall jump can make it cheezable 4/10 Jr: easy but ok 5/10 Larry: this is absolute crazy and I luv it 9/10 Morton: that one way gate looks wrong 6/10 Wendy: Nice 👍 9/10 Iggy: Creative 10/10 Roy: Too easy 5/10 Lemmy: I like it 8/10 Ludwig: I find vines annoying but it’s good boss 9/10 King boo: Nice change of final boss but sometimes bowser doesn’t die from in off block because he run away. The design needs help and you done even defeat king boo 😒 5/10
I don't know if someone has already told you this, or if you're even gonna read this at all, but in the Pokey twin towers, the one on the right is shorter than the one on the left, and if you're small mario, you can just cheese it by spin jumping on the right one, taking out the difficulty and point of the first line. I recommend fixing that issue as soon as posible. Other than that, the bosses are pretty creative, just like the previous ones. Keep up the hard work!
These are all really amazing but I love to call myself a boss aficionado so here are the helpful criticisms you asked for: for the boomsday machine, try to make it more clear that your supposed to use the mechakoopas to break the ice. For trickster boo, just remove the muncher from his head. I can block the door. And for the double battle koopalings, which is an amazing idea if not original, try to give the arena more of a gimmick, similar to what you did with lemmy and morton. The single koopalings are good though.
I want to use arrows on Boomsday Machine, but you cant overlap an arrow with a semisolid. I put a muncher on Trickster Boo so you don spin jump on the Piranha Plant. You can use a POW block to kill the muncher; there are 6 POW blocks. Its kinda hard to make a good arena with a Koopaling Duo. 😅 Thank you so much for the feedback. These are the bosses for my first world: ruclips.net/video/9P5maOVyTSI/видео.html
My thoughts: Boss 1 - a bit too easy for a beginner boss, plus it can be cheesed with power-ups. Boss 2 - A double battle seems a bit tough for the second boss. Boss 3 - Can be cheesed with power-ups. Boss 4 - Good overall, but a bit slow going. Boss 5 - Really good, but cheesed with power-ups. Boss 6 - Good idea, but a bit too difficult in my opinion. Boss 7 - Good boss, but a bit easy. Boss 8 - I don't see a real problem with this one. Boss 9 - A bit easy. Boss 10 - Also a bit too easy. Boss 11 - Good boss, no real problem. Boss 12 - I don't really consider it a "boss" as much as an enemy gauntlet, but it's great. Boss 13 - A bit annoying, but great overall. Boss 14 - Too difficult in my opinion, but a good boss. Boss 15 - Really good, if a bit easy for that late. Boss 16 - Again, too easy for that late. Boss 17 - Good battle, a bit easy though. Boss 18 - Great idea, and good difficulty, but there is a softlock. Boss 19 - No problems. Boss 20 - Good, but slow going. Boss 21 - A bit too easy. Boss 22 - Good idea, but a bit on the easy side. Boss 23 - I would've made the mechakoopa's move, but a good boss. Final Boss - Phase 1 - A great idea, but a large amount can be damage boosted through. Overall one of the better chase fights. Phase 2 - A bit tedious, but overall really good.
@@19_LuiSal_95 Good to know. These are all excellent battles, as you could tell by the fact that my main problem with them is difficulty. My personal favorites are currently the "Royal Goomba Family", "Larry and Bowser Jr.", and "Forest Chomp", but they are all amazing.
I know this is early to talk about this, but if SMM3 Ever Becomes A Thing On Nintendo's Next System in the future. I'd definitely remaster my world. If Reznor ever were to be included, they'd definitely be Bosses In Airship Levels. (4-4 and 8-3.) ( 7-2 Has A Boss Already) And On 7-3 (Lights Out) I might replace the boo circle boss with King Boo. (Legit Can We Have Chargin' Chucks I wanna make a Chargin' Chuck 🅱️0$$)
hey, i've got an idea for a boss for the 3rd world! I was thinking of a boss figth against "King DryBones", he would be sitting on his muncher chair watching you, while you are in the arena trying to survive to his subdits (just some drybones because they can´t be killed by steping/fire flower, so you wouldn't have to spam them to keep the challenge). Maybe a Lakitu could be throwing fish bones. And you'd have to wait for a muncher on a track to blow up a bobom wich would trigger a p swich killing the King and getting the key. On the way out all the drybones would be throwing bones at you while you escape.
And my game will take longer because I am updating, expanding, and changing the levels, name, and bosses because I noticed that me and Mazza Jay had the same idea. So I’ll call it “Newer Super Mario Bros. Switch”.
The Key door in the Royal Goomba Family could be used to a player’s advantage. What I mean by this is, The Royal Goomba Family Boss Fight can be camped. My solution to this: Place a Flimsy Lift on a Small Track. Then add the Key Door there. It’s a Punishment for the Player that tried to camp Edit: I predict that this may be Hard as your 1st Super World. I hope not however.
8:33 Lava Seprents of Hell You can make it an autoscroller and it will look better! And also, please fix your walls at the true final boss! (Your bosses are interesting and epic, good job!)
@@19_LuiSal_95 Hey, I have a great idea for a new boss Battle for SMW game style! Idea: Dark Bones - Big dry bone, who you can't kill. You sneed to survive for a, I think, 1 minute... In dark mode ghost house. Boo's will try fly to you. Small off screen Dry Bones will throw bones at you, and you need to avoid them! Time's up and you are allowed to finish the level. OR even make a second phase! Little Mario enters the pipe, and "Dark Bones" is chasing the Mario at the dark corridor. Mario need avoid all obstacles and finally defeat "Dark Bones"! I hope you got the Idea, and make it in your Super World! You can ignore it, if you will not like it.
Excuse me Gamer Lul, have you played my super world yet? If so what's your feedback on the levels and on the bosses? Is there anything you want there changed in the future? If so leave it below in the comments for me to check out and have a great day.
Here it is again: P25-5MG-HJG. Please remember it and try to have free time to play my super world. I know that you may not have time to schedule for now or later but if you can try that'd be great my appreciate d.
Everything else is ok but i think 22:03 is a little too easy because you just hit the switch where he is on and the obstacles is too little. Just my opinion, no hate intended
Most of these bosses are quite good! However some of them i don't really like. These are the worst to best in my opinion The worst is Twin Tower pokey. It is just way to slow, boring, and easy. Im not really sure how you could make this better. Maybe make it shorter, but harder, and make the boss room more like an arena, and give the player chances to attack the pokey with shells? 2nd worst is Lava Serpents. There is not much too it, and it basically is just a survival section. You could of added a lot more to it than spike balls. Still, better than pokeys 3rd worst is Relic thwomp. Unlike the last 2, this boss is actually great! I just thought it was not as good as the others. Forest chomp was quit cool, the rising water made it quite good. the next best is Magma piranha. You need to go up and down, when you have the chance, and the journey down is quite difficult, and at the top, you need to survive the piranha plants. Then is goomba family. A good concept, with good execution. Bowser Junior is the worst (koopaling) fight even if he isn't one. The Fire Bar makes thing a lot better however. Larry and boswer junior is also good, just not as good as the others. Next is Champion spike, quite intresting! Then is Larry The bill blasters make things unpredictable. Next is Roy, it is complex, but the idea is simple. Still quite good. Next is boom booms boomsday machine. Its amazing how you need to actually destroy the machine. But it is basically a level, with some backtrack challenges. Great overall. Next is pom Pom. It is super simple, but still great! Probably the best pom pom boss i have ever seen. Next is trickster boo. Looks very fun. Then is morton. It is amazing how the arena gets smaller, but there are also the homing missiles. Then wendy. Its cool how there are multiple of her, and the area-makes the rings more unpredictable. Then is roy and iggy. A basic fight, but with a good hazard that makes it more intesting. Then is the great battleship. Basically an ordinary level, with challenges. Still great. Next is ludwig and wendy. 5th best is Morton and lemmy, great how you need to use lemmys balls, to hit morton. 4th best is Ludwig. Pure chaos. Very hard. 3rd best is Iggy. I love how you can only hit certain blocks, and the pow blocks and boos dont help. I saw your video about this. 2nd best is King boo. The first chase part is amazing, a great start to a final boss. But the actually fight is the best! I love how you need to use the bosses diffrent attacks to destroy the blocks. Best boss is lemmy. Just amazing how you have to use his balls to stay above the spikes. Overall! Great bosses! All of these are great, besides the fist 2.
My feedback: - most of these bosses are awesome - twin tower pokey is a bit slow. Maybe you could add conveyors or something. - you might want to get rid of some of the random windows in the boomsday machine - the great battleship feels more like a level than a boss fight
what did I think? positive: neat and unique bosses, cool twist at the and, interesting koopaling battles (thats rare), and relic thwomp feels like one of those newer super mario bross wii bosses and thats just amazing negative: the bosses look like mini bosses so give them something to look unique give them something like a crown, twin pokey should not just be waiting, make them faster the bosses are great but I just prefer your first super world bosses, but is is still amazing
Wow this bossfights are really creative and cool! But i got a question, this video was on my yt homepage and i clicked on your video cauz i thought: "hmm this could be cool." And i dont know what your builder ID is. Can you text it me pls? I really want to play your world when its there
Thanks! 👍 Yea I can see that. I loved the Koopalings in the first World along with some custom bosses. I do like the abundance of custom bosses in the 2nd world though.
I dont like Bowser jr in SMM2. Despite that nice ideas. Haven't seen much of them before. Especially thMorton and Lemmy fight, how Morton swiches the conveyors for Lemmy.
Gamerlui_95, I really love ur bossfights! Can I give you ideas for bossfights? If yes, go to your first boss world video There are my ideas in the comments!
The bosses are good but:the pokey boss is to slow,the airship or armada boss,more than a boss is a survive room,the final boss the same thing,the goomba boss sound like if you stand on the door,the boss will kill itself doing nothing(some times can kill you if you dont get out ).That all the problems I found/think and dont be used so much(I dont sent hate,is a opinion,someones dont understand that). Posdata:can you set better the gameplay render?because in my mobile if I max this in horizontal dont see so good and maybe in the others happens the same,sorry if the english is so bad.
Super Gamer_Lui World (Beta): 1. Royal Goomba Family 2. Larry & Bowser Jr. Duo 3. Twin Tower Pokey 4. Relic Thwomp 5. Forest Chomp 6. Iggy & Roy Duo 7. Magma Piranha 8. Lava Serpents Of Hell (Renamed With Lava Serpents) 9. Champion Spike 10. Ludwig & Wendy Duo 11. Boom Boom’s Boomsday Machine 12. The Great Battleship (Replaced By The Crew Bro’s) 13. Pom Pom’s Twisted Temple 14. Morton & Lemmy Duo 15. Trickster Boo 16-23. Koopalings 24. King Boo
Hello guys. I finished my 2nd World and updated some parts with the bosses. Watch this video:
ruclips.net/video/KM8xb37PUSs/видео.html
Koopalings Ordeal (boss rush):
ruclips.net/video/juOe5qeyWiI/видео.html
Ultimate Boss Rush:
ruclips.net/video/DAM7Uiv56nk/видео.html
World 1 bosses:
ruclips.net/video/9P5maOVyTSI/видео.html
World 2 bosses:
ruclips.net/video/LPF3an282Vs/видео.html
Fav koopaling battles:
ruclips.net/video/Ai6bFb_JbA4/видео.html
SMW Boss Rush:
ruclips.net/video/IK92LoyAGGY/видео.html
My Discord: discord.gg/BeGz6AR
Super Mario Maker 2 Level Showcase:
2nd Mario Maker ID: R5H PSH 0FG
1st MM ID: P8W 9X6 5JG
Gamer_Lui 95 hi
Do u mind if I use some of your boss ideas cuz I ran out of ideas for bosses
Will there be a walkthrough video?
Twin tower pokey feels more like a waiting game than a boss but the other bosses are just 👌
Yeah, not to be mean, but twin tower pokey doesn't look very interesting.
How long is this boss even anyway
The Thwomps are also when you had to wait
Ya i can come up with a better boss than this.in fact im gonna record me beating a boss
*Gets 9/11 Flashbacks*
0:10 The royal goomba family
0:41 Larry+Bowser Jr.
1:26 Twin Tower Pokey
3:53 Relic Thwomp
5:54 Forest Chomp
6:37 Roy+Iggy
7:27 Magma Piranha
8:33 Lava Serpents of HELL
10:55 Champion Spike
11:44 Ludwig+wendy
12:22 Boom Boom's Boomsday Machine
14:17 The great battleship
16:19 Pom Pom
17:11 Morton+Lemmy
17:50 Trickster Boo
Boss Rush 18:44
18:44 Bowser Junior
19:17 Larry
19:48 Morton
20:20 Wendy
Boss Rush 2 20:50
20:50 Iggy
22:03 Roy
22:48 Lemmy
23:25 Ludwig
24:22 FINAL BOWSER
24:49 King Boo
26:15 Still king Boo, but actually fighting him
Thank you! You are amazing!
@@19_LuiSal_95 thanks!
Wait... u said bowser then king boo. How. Oh
@Ican Plays Its like a normal enemy
@blue toad i laid some eggs if thats fine with you.
Nice plot twist on the final boss
These are some really creative boss ideas! Here are some things I noticed that could be improved upon:
Twin Tower Pokey is s l o w. You could speed it up with some conveyor belts.
The Relic Thwomp path to the right doesn't need to exist as long as you ensure the player can't go through without the Thwomp breaking the floor. Place the key door at the bottom for ease of access.
There's a ton of free space to the left in Champion Spike's room - spread out the mini-spikes so their snowballs won't collide or kill each other.
If you're looking to stay consistent, put a key on each Pom Pom. Then, use a door instead of a warp box for the first key.
Trickster Boo should last a little longer - maybe extend the blasters so they don't come into range until you kill two munchers.
I understand the "crown" for King Boo, but it really ruins the look considering how much he changes direction. I'd get rid of it entirely.
Thank you so much for the feedback! ❤️
I might get rid of the crown in the 2nd phase. I will make the Pokey and Thwomp rooms smaller horizontally. The trickster Boo is really difficult, so I tried to limit the amount of POW blocks you need to use.
@@19_LuiSal_95 I gave ideas for first boss world!
Pls... Read my comment
;_;
You still haven't, have you?
@@nerdmetall why do you want attention so badly?
So the Final Boss is King Boo...
And this world will be Luigi's Nightmare ??
It's a theory but gg for this lot of creative and interesting bosses !
I made a mistake by not playing the entire game as Luigi.
I thought king boo ate him but in the stream he he said it's not
Things I noticed: The morton & lemmy fight reminds of the time you fight both boom boom and pom pom in 3d world. The roy boss is like whack a mole. Chase segment bosses are neat. Extra points for bowser not being the final boss
These fights are really great Boomsday might be my favorite. Some fights like the pokey one could some work but the koopalings battles are perfect.
Thanks for the feedback. What bosses other than Pokey you think needs work?
The Chomp boss can be easily damage boosted and Relic thwomp seems to be a bit slow. The goomba fight seems strange but everything else like the Mortan & Lemmy battle looked like a lot of fun. Also try to line up the enemies on tracks better in the final boss fight so it doesn't look weird.
And king boo is broken how about make it like lemmy mechakoopa kamek (lemmy is for the crown)
AND lava serpent is as boring as twin tower pokey
This video in a nutshell:
When poweruped: gets hit
When small mario: ULTRA INSTINCT ACTIVATED
Exactly. 😂 I get way too sloppy when I have a power up.
@@19_LuiSal_95 That makes you a man!
Try to finish smbll without powerups!
This definitely will attract vibes
Very funny
King boo, what a twist! All of these bosses were Super cool!
I wish more Makers had bosses like this. It takes alot of creativity to make a good boss fight in MM2
❤️❤️❤️
If you liked this, I pinned in the comment section a link to the first world bosses.
I love how these are actually creative and aren’t just the koopalings
You are making a second one? Cool!
I’ll edit when I find more:
1) Twin Tower Pokey: is there anyway to make the right pokey one tile higher without breaking it? Someone could spin jump out of the pokey’s boundaries in the first part and then get killed later
2) Lava Serpents oF Hell: If you went through the keydoor with only one key, wouldn’t that mean you’d have to fall down and do the entire section again? Hmmm, maybe not, but you might wanna test that
3)Boom Boom’s Boomsday Machine: First of all, *epic* name, second of all, that fight was *epic* no complaints here
4) *NANI???* final boss isn’t Bowser!?!?! What a plot twist! Epic finale if I do say so myself
I couldnt find a way. That was original idea.
Ok, fair enough. I’ll reply again once I’m done editing :)
Aight, done editing. These bosses were epic! I can’t wait for the full world to be done >:) bosses in MM are hella fun to make, so I get why you did yours first
Im more interested in doing bosses than actual levels. 😂
Also for the lava serpents. I think it is better if you only need 1 key.
I really liked the Royale goomba family boss
Plus: your bosses are freaking creative! Congrats 🎉
You know, seeing Larry + Bowser Jr. together gives me SuperMarioRichie vibes. Mainly it's because I've been watching that channel alot, but seeing them together puts a smile on my face.
My Thoughts:
Boss 1: Piss Easy, But It's The First Boss. So Not Complaining
Boss 2: Remove Bowser Jr's wings. It makes it clusterphobic.
Boss 3: Too Long
Boss 4: Really Good, Probably The Best Boss In My Opinion.
Boss 5: Piss Easy
Boss 6: The Boo Pillars Are Too Fast.
Boss 7: Idk
Boss 8: Spam The Charavarghs!
Boss 9: a COOL boss.
Boss 10: Remove Wings From Ludwig. He's already hard enough without and paired with another Koopaling.
Boss 11: Good As Well!
Boss 12: ... Seriously? You Call THAT a Boss?
Boss 13: OH MY GOD! IT'S POM POM!
Boss 14: Maybe Remove Morton's Wings. You Know What Happened Last Time...
Boss 15: No Comment
Boss 16: Just Junior About To Jump Out The Window... Wait What?
Boss 17: Ugh...
Boss 18: We All Know How This Went...
Boss 19: Just Wendy With Ice Blocks and two more wendies.
Boss 20: No Comment
Boss 21: It's Our Boy!
Boss 22: Lemmy's Balls
Boss 23: Von Beethoven
Final Boss: Just Bowser, Wait What?? What happened to him? Why are we in a ghost house? (Sees King Boo) aw shit...
Actual Final Boss: I Thought This Would Be A second to last boss. But no! not gonna lie, I'm kinda dissapointed that the final boss wasnt Bowser.
In Konklusion, Relic Thwomp Was The Best Boss, And The Battle Ship Was The Worst Boss.
Thanks for the feedback! 👍
@@19_LuiSal_95 just because im dissapointed that the last boss wasnt Bowser doesn't mean I don't like the actual fight with King Boo. It's still a cool boss, even if it isn't what I wanted.
Jeremiah Plays Again I used Bowser as the final boss for the first world, so I thought I would change it up a bit.
@@19_LuiSal_95 thats ok
The Royal goomba family: It's ok, very creative and not that hard, 8/10
Bowser Jr and Larry: No need for two bosses, just one is ok, also I have seen the three platform combo a lot but at least it's trying to be original 7/10
Twin tower pokey: *S L O W*, the fight it's creative but it's truly slow, you can add something better to it 7/10
Relic Twomps: Wow, very creative, fun a challenging, I've just seen something like that on newer super Mario bros Wii but holy crap this time is even better 10/10
Forest chomp: Just one word: "camping", the chomps are camping on there just standing where you have to jump to hurt you, otherwise it's not that bad 8/10
Roy and iggy: No need to add two bosses but lets forget about that for a second, the fight itself it's good and stuff, it looks a bit hard and the fact that there's two bosses it's making it harder, why two bosses? New super Mario bros DS had its own bosses and it was a good game, no need to add the koopalings 8/10
Magma piranha: Cool bossfight and an original way to kill it 8/10
Lava serpents of hell: Oh god... It's way longer than I spected, also its a bit boring just go left and right, but at the end, there's too much serpents bro, there's a lot, you couldn't get the star without taking damage for the lack of space, also at the end it could be a pow instead, no sure why it's a star 6/10
Champion spike: Very cool boss, original methods and original enemy mechanics 9/10
Ludwig and Wendy: Well, it's hard but it's not that hard, it's a bit original but I'll keep saying it, why two? 7/10
Boom Boom's boomsday machine: Holy crap this boss is awesome, I have no much to say, it's pretty original and it's a cool way to use mechakoopas 9/10
The great battleship: Ok, it's original and for first time we don't have to fight in a certain point, instead we have to move through the ship, I'll give you points for that, the bossfight it's very good and original 9/10
Pom Pom: It's ok, it just looks like you will die if you lose your propeller suit, but it's ok 8/10
Morton and lemmy: Oh god no... It's too oversatured, too much going on, I can't say anything about that 6/10
Trickster boo: Make it longer, it's good and stuff, it's just too short...
I will finish here, I hope you watch this comment, good luck
Charvaargh can't die from Pows
That King Boo final boss is kinda similar to one of my levels coincidentally :0
Also ya might wanna add some obstacles for the relic thwomp fight and maybe make the twin pokey towers big? And for the king boo phase 2 ya might wanna check out a video where they show how to make a king boo even more accurate
Other then that their perfect!
You can't make Pokies Big
@@JPAgain Really?._.
@@infinitedragonscar5857 yeah, I'm not stupid.
infinite dragonscar yea its true. Pokeys are kinda limited.....
infinite dragonscar the issue with King Boo 2nd phase is that it works better if the track goes horizontally, but it wont work with the battle.
1:31
People might cheese the part of the second pokey by spin jumping on top
You will die if you go to the other side
Ololololo didn't know that
If you spin jump you will be sandwiched by pokey and the wall
@@jiachenhe7549 You failed the cheesecheck.
You have to pay...with you life.
Ummmmmmmmm what?
The only thing that can defeat Twin Tower Powkey:
Bowser’s Jet Powered Airplane.
Thank You For Making Me Remember That Time...
why
My opinion about king boo:
*H* *O* *L* *Y* *G* *O* *D*
It's amazing, original bossfight mechanics, 2 phases, combined attacks, and it's not Bowser, it's just amazing, my favorite part it's both, every part it's awesome
10/10 for an amazing and original bossfight
Try putting Bill Blasters on the crates in the Charvaargh boss battle, just so the players don't pick them up for cheese or accidental spagetti.
@@SuperSamuel0208 Spagetti is the terminology used in SMM2 to describe a particular part where people die a lot to. In this case, picking up the crates below you would result into a nice gravy bath.
Minecraft cool boss, the royal goombas are also boss-waits!
All of these bosses are amazing! Great job!
my super world will be done in like one month so i think that youll have enough time to play it when its done. Also, i like your boss ideas
I think these are some of the most creative bosses I've ever seen.
Good work!
ruclips.net/video/9P5maOVyTSI/видео.html
Now this is what Mario bosses should be! Nintendo, you should do this.
Thanks. I pinned in the comments a video for my 1st world bosses.
Royal Goomba Family can have an eady break spot by standing on the blaster.
Bowser Jr and Larry is not that creative, but the stage design is cool plus i like the idea of Bowser Jr and Larry Koopa in the same bossroom
Twin Tower Pokey isnt technically a boss, but I like the idea of a pokey minigame. Here is cheese: Bring fire flower and kill pokey.
Relic Thwomp is a cool idea! Never would have thought to put a winged thwomp in any of my levels let alone have an amazing boss idea like Relic Thwomp!!!
Forest Chomp is cool! Groundpound those poles! Just make sure the player cant wait for the chomps to set free... because that could happen
Iggy and Roy is more of the same as Bowser Jr + iggy except there are boos on tracks that go ledt and right so the stage can cause some chaos as well! It is also set in the night ghost house theme so you cant see anything except yourself, boos on tracks and the pow block lights.
Magma pirahna is cool, You survive a few fire plants until lava goes down, avoid lava bubbles while going down and hit some switches! I like that idea!
That one 3d world charvaargh boss i think is cool how you ride on crates getting pushed by lava, surviving the lava beasts and avoiding obstacles along the way!
Champion Spike? Cool! Use Spike's Snowballs to hit the switch? Cool!!! And then more spikes will appear so you have no time to go on the snowball? Very cool!!!
Wendy and ludwig is another boss that are 2 bosses, Slip on the ice so the bullets will 100% hit you! The boss is very cool. (Get the joke?)
Boom Boom's Boomsday Machine? Cool boss! Similar to the tower escape meowser boss in 3d world but in 2d! Go destroy boom boom's boomsday machine! Its very creative and I would love to play it.
The Great Battlemachine's beggining is pure broken, Hammer bros would rather fall down instead of attack. Sawblade part is kinda cool, Hopping on conveyors while avoiding saws sounds fun not irl, The swinging claw part looks cool as you have to avoid saws while swinging from claw to claw. The part with the red mechakoopas is cool and the idea about the exploding bullets instead of the spikes is a very cool idea
Pom Pom doesnt sound that creative, but having to avoid pom pom while going on donut blocks having to traverse the whole place using the propellor mask is a good idea.
Morton and lemmy is C R A Z Y ! You ride a conveyor belt leading to saws while avoiding lemmy's bouncy circles and defeating both Morton and Lemmy while avoiding more lemmies.
The trickster boo might seem easy when you start it, but then it starts raining boos, oh boy, you have to avoid those AND a boo AND a fire plant, which is a cool idea with you having to wait for a star i think idk if you are suppksed to throw the POWs to clear the way of the star.
Bowser Jr is Bowser Jr but with a giant fire bar while avoiding a winged Bowser Jr while in a small stage designed for the fire bar to be a danger.
Larry. Just larry. I hated the mario maker 2 stage just named Castle with a lemmy koopa with a similar floor, so this boss ought to be quite a treat, Thankfully, the floor is less crazy than that level so thats a plus.
Morton. Destroy Morton while the floor shrinks, Defeat him before all of the ground gets destroyed by skewers. Overall a very good boss
Wendy. Avoid 3 wendies although you have to only defeat 1 of them. Very cool still and its slippery, plus there are winged blocks you can use to cheese or something.
Iggy. Hit switches or ? blocks and probably POW blocks to damage Iggy, although the streches and Iggy's placement and movement can affect you, Overall a cool boss but I dont see that many obstacles other than Iggy's magic
Roy. Use the shells and On/Off switches to damage Roy while avoiding lava bubbles and possibly Roy's magic.
Lemmy. Basically you are not allowed to land after leaving the ground while defeating Lemmy. When you hit Lemmy, the bouncy circles will stop coming for a short while so there are support Lemmies that will help you, Creative boss that actually makes Lemmy hard without the only danger being the timer and the shell attack.
Ludwig. Climb vines while avoiding Ludwig's magic, blue mechakoopas and winged lava bubbles, A creative boss indeed.
Bows- wait hes already dead ._.
King boo phase 1: Just a boo on tracks with a spike top crown thing with a magikoopa shooting bullets at you and a blue mechakoopa and a fire plant, There will be obstacles along the way dowj, so that is another Meowser tower boss except this is a backwards meowser boss.
King boo phase 2: Same setup but you need to use king boo to get the red coins. Both phases are pretty cool
All of them are very cool and i like these boss ideas, I will commentate on your world 1 bosses sometime.
Hey, I got done with the Boss Rush level but, I don't have an Online Membership oof
I'll give You something about Larrys Stage, The Floating lifts Go up to ceiling so You don't Camp Their, and tbh I didn't realize that Myself, not knowing that The Lifts would Push you off lol
My first world bosses: ruclips.net/video/9P5maOVyTSI/видео.html
My Discord: discord.gg/BeGz6AR
Super Mario Maker 2 Level Showcase:
2nd Mario Maker ID: R5H PSH 0FG
1st MM ID: P8W 9X6 5JG
For those who watched the video, which duo seems harder: Iggy and Roy or Ludwig and Wendy? Im having a hard time on which duo should be the boss of World 3 and which of World 5.
Gamer_Lui 95 here are some ideas to improve on your bosses I am only going to be covering the ones I think need changes
1. Forest Chomp (More Chomps, make the big one have wings, and maybe rename it to Forest hydra)
2. Magma Piranha (giant piranha plants stacked together hopefully you know what I mean)
3. Lava serpents of double hockey sticks (MOREEEEEEEEEEEE)
4. King Boo replace the magic Koopa with Ludwig, and the fire piranha plant with Bowser Jr. since his fire balls are bigger)
Also can you give me a heart now
I think Ludwig and Wendy are harder, but only because of Ludwig's projectiles.
Ok
Gamer_Lui 95 can you link the maker id
If jewel and forest chomp collab. THAT would be awesome
The Pokey idea was cool but maybe put conveyer belts under them so it moves a bit faster
It wont work.... i should have made the arena smaller horizontally.
@@19_LuiSal_95
Have you tried stacking pokeys? I think that might work
I Just Realized That All the Last Koopaling Fights Are In Super Mario 3
Order
I personally would change some of the duelling bosses to just have one but if you wanted to make it harder add kameks on tracks or other koopalings as it makes it exciting. On one of my levels I added a horde of kameks that occasionally fly down from the ceiling.
Goomba family: strange boss 2/10
Jr and Larry: nothing to say 6/10
Twin tower pokey: Big no no too slow and by the time this boss is finished your mom is gonna call you to go to sleep 1/10
Relic thwomp: are you one of those people be like: Slow and steady wins the race?? 5/10
Forest chomp: bruh 0/10
Roy and iggy: Like it 8/10
Magma plant: :/ 6/10
Serpent thing: feels like a level more than a boss and more slow and steady 5.5/10
Champion spike: This is a champion boss luv it 8/10
Ludwig and Wendy: why bullet bill blaster? 7/10
Machine: How can you make such beauty???? 10/10
Airship: This is not a boss -_- 3/10 for being not a boss but 7/10 for it being a cool level.
Pom pom: nothing to say but 👍 7.5/10
Lemmy Morton: I feel like there is something wrong with boss 6/10
Trickster boo: wall jump can make it cheezable 4/10
Jr: easy but ok 5/10
Larry: this is absolute crazy and I luv it 9/10
Morton: that one way gate looks wrong 6/10
Wendy: Nice 👍 9/10
Iggy: Creative 10/10
Roy: Too easy 5/10
Lemmy: I like it 8/10
Ludwig: I find vines annoying but it’s good boss 9/10
King boo: Nice change of final boss but sometimes bowser doesn’t die from in off block because he run away. The design needs help and you done even defeat king boo 😒 5/10
This is the beta version. I uploaded the final version.
i know
I don't know if someone has already told you this, or if you're even gonna read this at all, but in the Pokey twin towers, the one on the right is shorter than the one on the left, and if you're small mario, you can just cheese it by spin jumping on the right one, taking out the difficulty and point of the first line. I recommend fixing that issue as soon as posible. Other than that, the bosses are pretty creative, just like the previous ones. Keep up the hard work!
Im currently fixing it. A lot of people told me the same thing. 😅 thanks for the feedback.
You're welcome! Also thanks for answering this fast, I wasn't expecting such quick response.
These are all really amazing but I love to call myself a boss aficionado so here are the helpful criticisms you asked for: for the boomsday machine, try to make it more clear that your supposed to use the mechakoopas to break the ice. For trickster boo, just remove the muncher from his head. I can block the door. And for the double battle koopalings, which is an amazing idea if not original, try to give the arena more of a gimmick, similar to what you did with lemmy and morton. The single koopalings are good though.
I want to use arrows on Boomsday Machine, but you cant overlap an arrow with a semisolid. I put a muncher on Trickster Boo so you don spin jump on the Piranha Plant. You can use a POW block to kill the muncher; there are 6 POW blocks. Its kinda hard to make a good arena with a Koopaling Duo. 😅
Thank you so much for the feedback.
These are the bosses for my first world: ruclips.net/video/9P5maOVyTSI/видео.html
@@19_LuiSal_95 I feel like put a wing muncher on trickster boo so if it blocks the door the muncher can kinda fly up(I know this is really late but)
Man your world looks good. So original
Thanks! 👍
These are some creative fights!
Amazing bosses 👌🏻
*Super Gamer World*
DLC *Luigi's Nightmare*
Includes
- Play as Luigi
- New Bosses
- Secret Final Boss
Come here, *if you Dare* ...(insert King boo Laughing)
Secret Final Boss: Wart
Wart?
@@goldenkirby4432 Wart.
Ok
The twin tower pokeys do be looking terrifying tho 🤣
Great idea with the double koopalings! I might use it in my super world
Like the first super world these have some pretty interesting concepts
Thanks! ❤️
I love how you try not to cheese King Boo by not making the shells hit the bricks when the laser mechakoopa was supposed to break them❤
Thanks for playing as my favourite character
My thoughts:
Boss 1 - a bit too easy for a beginner boss, plus it can be cheesed with power-ups.
Boss 2 - A double battle seems a bit tough for the second boss.
Boss 3 - Can be cheesed with power-ups.
Boss 4 - Good overall, but a bit slow going.
Boss 5 - Really good, but cheesed with power-ups.
Boss 6 - Good idea, but a bit too difficult in my opinion.
Boss 7 - Good boss, but a bit easy.
Boss 8 - I don't see a real problem with this one.
Boss 9 - A bit easy.
Boss 10 - Also a bit too easy.
Boss 11 - Good boss, no real problem.
Boss 12 - I don't really consider it a "boss" as much as an enemy gauntlet, but it's great.
Boss 13 - A bit annoying, but great overall.
Boss 14 - Too difficult in my opinion, but a good boss.
Boss 15 - Really good, if a bit easy for that late.
Boss 16 - Again, too easy for that late.
Boss 17 - Good battle, a bit easy though.
Boss 18 - Great idea, and good difficulty, but there is a softlock.
Boss 19 - No problems.
Boss 20 - Good, but slow going.
Boss 21 - A bit too easy.
Boss 22 - Good idea, but a bit on the easy side.
Boss 23 - I would've made the mechakoopa's move, but a good boss.
Final Boss -
Phase 1 - A great idea, but a large amount can be damage boosted through. Overall one of the better chase fights.
Phase 2 - A bit tedious, but overall really good.
Thanks for the feedback. You fight the pokeys as small Mario. I might tweak the Chomp battle.?
@@19_LuiSal_95 Good to know. These are all excellent battles, as you could tell by the fact that my main problem with them is difficulty. My personal favorites are currently the "Royal Goomba Family", "Larry and Bowser Jr.", and "Forest Chomp", but they are all amazing.
The first boss, the goomba family, the cannon should have a muncher on top so the player can't just stand on it while the goomba kill themselves
The blaster wont fire if Mario is not in range. Thanks for the feedback. Gonna add one.
@@19_LuiSal_95 true
@@TheKobraKnight your profile pic is cursed
U make amazing bosses! It's so rare to see custom bosses
Wow! That's really creative! Props to you, mate!
I know this is early to talk about this, but if SMM3 Ever Becomes A Thing On Nintendo's Next System in the future. I'd definitely remaster my world. If Reznor ever were to be included, they'd definitely be Bosses In Airship Levels. (4-4 and 8-3.) ( 7-2 Has A Boss Already)
And On 7-3 (Lights Out) I might replace the boo circle boss with King Boo.
(Legit Can We Have Chargin' Chucks I wanna make a Chargin' Chuck 🅱️0$$)
hey, i've got an idea for a boss for the 3rd world!
I was thinking of a boss figth against "King DryBones", he would be sitting on his muncher chair watching you, while you are in the arena trying to survive to his subdits (just some drybones because they can´t be killed by steping/fire flower, so you wouldn't have to spam them to keep the challenge). Maybe a Lakitu could be throwing fish bones. And you'd have to wait for a muncher on a track to blow up a bobom wich would trigger a p swich killing the King and getting the key. On the way out all the drybones would be throwing bones at you while you escape.
King Boo battle is amazing!!!!
And my game will take longer because I am updating, expanding, and changing the levels, name, and bosses because I noticed that me and Mazza Jay had the same idea. So I’ll call it “Newer Super Mario Bros. Switch”.
and im not even done with one world yet
The Key door in the Royal Goomba Family could be used to a player’s advantage.
What I mean by this is, The Royal Goomba Family Boss Fight can be camped. My solution to this:
Place a Flimsy Lift on a Small Track. Then add the Key Door there.
It’s a Punishment for the Player that tried to camp
Edit: I predict that this may be Hard as your 1st Super World. I hope not however.
8:33 Lava Seprents of Hell
You can make it an autoscroller and it will look better! And also, please fix your walls at the true final boss!
(Your bosses are interesting and epic, good job!)
I thought I fixed it. I didnt notice it until watching the video. Also, thanks. This is mu 2nd World bosses. I made ones for my 1st World.
@@19_LuiSal_95 I did see your bosses in first Super World, those was cool too!
@@19_LuiSal_95 Hey, I have a great idea for a new boss Battle for SMW game style!
Idea: Dark Bones - Big dry bone, who you can't kill. You sneed to survive for a, I think, 1 minute... In dark mode ghost house. Boo's will try fly to you. Small off screen Dry Bones will throw bones at you, and you need to avoid them! Time's up and you are allowed to finish the level. OR even make a second phase! Little Mario enters the pipe, and "Dark Bones" is chasing the Mario at the dark corridor. Mario need avoid all obstacles and finally defeat "Dark Bones"!
I hope you got the Idea, and make it in your Super World! You can ignore it, if you will not like it.
Excuse me Gamer Lul, have you played my super world yet? If so what's your feedback on the levels and on the bosses? Is there anything you want there changed in the future? If so leave it below in the comments for me to check out and have a great day.
Jimmy 2,800 Im sorry, but there are a lot of levels that people requested for me that I lost track...... you can put your maker ID here...
Here it is again: P25-5MG-HJG. Please remember it and try to have free time to play my super world. I know that you may not have time to schedule for now or later but if you can try that'd be great my appreciate d.
*Greatly appreciated.*
Everything else is ok but i think 22:03 is a little too easy because you just hit the switch where he is on and the obstacles is too little. Just my opinion, no hate intended
Yea its kinda easy. I added the lava bubbles to make it harder. Its still easy. I might tweek it a bit.
Trains Configure I made it harder.
By how? Can you do a world 1 showcase of your world
I like your style. Awesome
Thanks. This is the beta version. I uploaded the final version.
I’m currently making bosses for my super world
Hey
Sup
@@DrySans8823 hows your maker world?
Cool and good
Most of these bosses are quite good! However some of them i don't really like. These are the worst to best in my opinion
The worst is Twin Tower pokey.
It is just way to slow, boring, and easy. Im not really sure how you could make this better. Maybe make it shorter, but harder, and make the boss room more like an arena, and give the player chances to attack the pokey with shells?
2nd worst is Lava Serpents. There is not much too it, and it basically is just a survival section. You could of added a lot more to it than spike balls. Still, better than pokeys
3rd worst is Relic thwomp.
Unlike the last 2, this boss is actually great! I just thought it was not as good as the others.
Forest chomp was quit cool, the rising water made it quite good.
the next best is Magma piranha. You need to go up and down, when you have the chance, and the journey down is quite difficult, and at the top, you need to survive the piranha plants.
Then is goomba family. A good concept, with good execution.
Bowser Junior is the worst (koopaling) fight even if he isn't one. The Fire Bar makes thing a lot better however.
Larry and boswer junior is also good, just not as good as the others.
Next is Champion spike, quite intresting!
Then is Larry The bill blasters make things unpredictable.
Next is Roy, it is complex, but the idea is simple. Still quite good.
Next is boom booms boomsday machine. Its amazing how you need to actually destroy the machine. But it is basically a level, with some backtrack challenges. Great overall.
Next is pom Pom. It is super simple, but still great! Probably the best pom pom boss i have ever seen.
Next is trickster boo. Looks very fun.
Then is morton. It is amazing how the arena gets smaller, but there are also the homing missiles.
Then wendy. Its cool how there are multiple of her, and the area-makes the rings more unpredictable.
Then is roy and iggy. A basic fight, but with a good hazard that makes it more intesting.
Then is the great battleship. Basically an ordinary level, with challenges. Still great.
Next is ludwig and wendy.
5th best is Morton and lemmy, great how you need to use lemmys balls, to hit morton.
4th best is Ludwig. Pure chaos. Very hard.
3rd best is Iggy. I love how you can only hit certain blocks, and the pow blocks and boos dont help. I saw your video about this.
2nd best is King boo. The first chase part is amazing, a great start to a final boss. But the actually fight is the best! I love how you need to use the bosses diffrent attacks to destroy the blocks.
Best boss is lemmy. Just amazing how you have to use his balls to stay above the spikes.
Overall! Great bosses! All of these are great, besides the fist 2.
Thanks for the feedback! 👍👍👍 I really appreciate it. Where would you rank the Iggy Roy Duo?
@@19_LuiSal_95 oh sorry i forgot about that. It is definitely one of the better ones. Between Battle ship and wendy.
i cant wait to play the super world
My feedback:
- most of these bosses are awesome
- twin tower pokey is a bit slow. Maybe you could add conveyors or something.
- you might want to get rid of some of the random windows in the boomsday machine
- the great battleship feels more like a level than a boss fight
Thanks for the feedback.
@@19_LuiSal_95 Ur welcome.
what did I think?
positive: neat and unique bosses, cool twist at the and, interesting koopaling battles (thats rare), and relic thwomp feels like one of those newer super mario bross wii bosses and thats just amazing
negative: the bosses look like mini bosses so give them something to look unique give them something like a crown, twin pokey should not just be waiting, make them faster
the bosses are great but I just prefer your first super world bosses, but is is still amazing
I changed a lot of things. I posted the final version and my World is complete.
ruclips.net/video/KM8xb37PUSs/видео.html
I did not expect King Boo To be the final boss, i expected it was Big Bowser
On the lava serpents of hell you could add Bob-ombs on parachutes to slowly destroy the bridge
I changed it and added spike balls.
I love the battle of Wendy and Ludwig Koopa
Pokey battle is TOOOOOOOO SLOOOOOOOOOOOOOOW
Wow this bossfights are really creative and cool! But i got a question, this video was on my yt homepage and i clicked on your video cauz i thought: "hmm this could be cool." And i dont know what your builder ID is. Can you text it me pls? I really want to play your world when its there
My Discord: discord.gg/BeGz6AR
Super Mario Maker 2 Level Showcase:
2nd Mario Maker ID: R5H PSH 0FG
1st MM ID: P8W 9X6 5JG
@@19_LuiSal_95 ok thx :) i also joined your discord server
Although these are great I think I like the first world’s bosses better
Thanks! 👍 Yea I can see that. I loved the Koopalings in the first World along with some custom bosses. I do like the abundance of custom bosses in the 2nd world though.
interesting
Plot twist king boo is the final boss
Remember my boss rush? *sigh* yea I messed up. I’ll try to make more interesting boss fights. I hope it goes well.
:/
Hey! I have got good idea to make fake bowser
1. Put morton
2.put muncher on his head
3.put 2 hammer bros on muncher‘s head
Now thats what i call talent 👏
I Liked The Bowser Boss The Best.
Same here! I put a lot of effort in making a quality bowser battle!
I dont like Bowser jr in SMM2. Despite that nice ideas. Haven't seen much of them before. Especially thMorton and Lemmy fight, how Morton swiches the conveyors for Lemmy.
Bowser Jr. is lame. 😅
@@19_LuiSal_95 but we had to use him for like 10 months plus the SMM1 time.
I never used him in MM2 until I started making my Worlds.. 😅
For the second one, the player should probably spawn in less close to the fireball
the twin pokkeys is literally 2 minutes long with the risk of starting over ☹️
Yea I fixed it.
@@19_LuiSal_95 good.
This needs more views!
Are you gonna rank all of these bosses? And im working on a level wanna try it out when its done?
kayfe duran im thinking about it.
The Twin Tower Pokeys Boss, you can Crouch Jump & Spin Jump over The One on The Left. & if you have a Mushroom, you can just damage boost.
There arent any Mushrooms. I edited that part out (spin jumping).
@@19_LuiSal_95 Any power ups in the level?
YASSS THE BESSSSTTT
Well done
Relic thwomp reminds me of newer smb wii
wow amazing!
Finally some good bosses
ruclips.net/video/9P5maOVyTSI/видео.html
ruclips.net/video/nfW1jLchBbQ/видео.html
Gamerlui_95, I really love ur bossfights!
Can I give you ideas for bossfights?
If yes, go to your first boss world video
There are my ideas in the comments!
When I got to Larry’s castle bowser jr charbroiled himself...
Youre lucky! 😂
You were supposed to use the castle theme like the one where Mario battles Bowser Jr. and Larry!
The bosses are good but:the pokey boss is to slow,the airship or armada boss,more than a boss is a survive room,the final boss the same thing,the goomba boss sound like if you stand on the door,the boss will kill itself doing nothing(some times can kill you if you dont get out ).That all the problems I found/think and dont be used so much(I dont sent hate,is a opinion,someones dont understand that).
Posdata:can you set better the gameplay render?because in my mobile if I max this in horizontal dont see so good and maybe in the others happens the same,sorry if the english is so bad.
Thanks for the feedback. Yea sure. I will try to fix the issues.
I agree Minecraft cool boss
Super Gamer_Lui World (Beta):
1. Royal Goomba Family
2. Larry & Bowser Jr. Duo
3. Twin Tower Pokey
4. Relic Thwomp
5. Forest Chomp
6. Iggy & Roy Duo
7. Magma Piranha
8. Lava Serpents Of Hell (Renamed With Lava Serpents)
9. Champion Spike
10. Ludwig & Wendy Duo
11. Boom Boom’s Boomsday Machine
12. The Great Battleship (Replaced By The Crew Bro’s)
13. Pom Pom’s Twisted Temple
14. Morton & Lemmy Duo
15. Trickster Boo
16-23. Koopalings
24. King Boo
this is so cool
Mwaa Bootiful
Placing a rolling platform for the pokey because is long.
I like it cant wait, looks kinda better than the first world... just saying.