Please don't say 'the only exception is velvet choker' while taking Runic Dome on the topic of energy relics. Don't advise players to blindly take a energy relict without considering the consquences. Not knowing what an enemy is doing (the effect of Runic Dome) - if he's attacking or not, and how much they're attacking for, can easily get you killed. May be fine if you have an OP deck that can reliably block a lot each turn while still dealing enough damage, but in most cases this is not a good relic to take (unless you enjoy the risk of playing blindfolded). The effect can also be a bit mitigated a bit if you know all the enemies and their attack patterns really well (still doesn't help against RNG of what they do each turn, but you can estimate how much damage you may take). Velvet choker also isn't a 'never take this relic' option (can play max. 6 cards per turn). It is quite limiting, but if you run a deck that never or rarely has the option of playing more than 6 cards a turn - its no downside at all. Look at the costs of your cards, the amount of extra-draw cards or effects you have - make an intelligent decision based on that. And if you do decide to take it, stay aware of the 6 card per turn limit also when deciding on which new cards to add to your deck (meaning 0-cost cards or card-draw are less optimal, depending on what else your deck has). It's always a weighing of options, be it the decision what card to add (or skipping, which is a valuable option to not clutter the deck with bad cards) or which boss relic to take. What's the downside, what do you gain for it? How much will the relic's downside hurt you, how much does it affect your deck or future possibilities? And what do you gain from it? Is the 1 extra energy really worth it with your deck, or does it maybe already have cards or relics that help with energy? Look at all the relics, what they give you, what their downside is (taking one relic can mean the downside of not gaining what the other relic could have offered you - aside from an obvious tooltip downside). Just try to weigh the options and pick what seems to be the best gain out of them. (.. actually, I wonder if the game already had Ascension (up to 20) a year ago when the video was made? If the tips are about non-ascension gameplay, then they're fine - pretty much anything can work there or be useful. It's when the difficulty goes up and the enemies hit harder that knowing intents gets more valuable.)
Hi there! First, I just want to thank you for leaving such a detailed comment. It's nice to be able to have a real dialogue in the RUclips comments section of all places. But, you've pretty much hit the nail on the head with your very last sentence. This video was designed to provide basic tips to brand new players so that they can begin to think about general heuristics and strategies that result in wins. My philosophy in creating this video was that if you're new to the game and have little idea what you're doing, a quick video with some good, generally applicable advice that will help get a couple of wins under your belt will do wonders for your confidence and give a great in to thinking about how the game works. So yes, the video is targeted towards new players in non-ascension gameplay (ascension did exist at the time, though only up to floor 15). However, I also think I did a decent enough job of concisely covering the points that you make about Velvet Choker and Runic Dome in the video. With regards to Runic Dome, I talk about how it can be problematic, especially if you're not aware of enemy attack patterns. However, the extra energy helps you to defend more or close out fights faster, which can save you more life than the information it takes away. I'm careful to use modality here to express that Dome isn't always a good pick, but at this low level of gameplay, stressing the importance of extra energy is important. With regards to Velvet Choker, I'm more brief, but I still talk about how it can seriously hinder some decks, but it can still be good, just not good on the same level as the other 5 energy relics that I list (which, at the time, was all of them excepting the Choker and Dome). Your analysis about weighing up whether or not its good based on the energy costs of your deck is more accurate, but again, being concise was important to me when making a video targeted towards a newer audience. Longer videos can be a bit too intimidating for newer players who just want some ideas on what to do rather than a comprehensive breakdown of every mechanic. I hope I've demonstrated there that I definitely wasn't intending to advise players to "blindly take energy relics", and I hope that most viewers haven't come away with that conclusion. That said, I'm well aware that the video isn't perfect. There's advice in here that players might have to 'unlearn' as they progress through the harder difficulties of the game. But, that's just part of the learning curve I think, and it's impossible to have content that caters to everyone all the time. It's a constant source of anxiety for me when I'm making videos whether or not I'm 'qualified' to give the advice that I am, but ultimately I think all I can do is share the advice that has worked for me and analyse why it has worked for me. The alternative is that we just choose one or a handful of 'best players' and listen to nothing but what they say. In the end, our advice is only useful to the people that need it, and sometimes we can fill a niche that much better players aren't filling. Anyway, thank you again for your comment, hope you're doing well :)
Might be fitting just to say this video covers a whole list in under 5 minutes and shorter than your extensive break down of one broad statement. Also that tip got me past my third boss. Let's not draw fine lines with chisel sharpies.
Some enemies have really fixed patterns, or might even have different voice lines or animations that show what they're going to do (for example, The Collector always says "You're mine now!" before casting a powerful debuff effect) so you can use this knowledge to prepare while leveraging the additional power of an extra energy every turn. Alternatively, sometimes your build just has so much potential that, with an extra energy per turn, you'll just kill your enemies in one or two turns, or gain so much armor that they could never hurt you, so in cases like these you don't need to prepare as your deck already has such a focused plan, and the extra energy is effectively free. Still, it can be a dicey proposition, but sometimes it is the right play!
don’t tell new players about archetypes oh god it sets your skill back so hard guys just learn over time and take good advice about cards that seem like they’d be trash but are broken
hey! velvet choker is good for for decks full of cards that cost 2 and 3 energy, with expensive decks you wont be using more than 4 cards a turn anyway.
Yeah, I'm not taking a relic that won't let me see enemy actions. It'd force me to go to the wiki to search for the pattern of each boss and elite, and wouldn't help cause random mobs would destroy me. Also, I'm hesitant to prioritize 1 energy over gold, cause the shop WILL have stuff that will help you... but well, that may be me. I am the noob here. Tbh, I still struggle with keeping the deck thin, so... I mean, my main problem is that I don't know whether to take a card or not in the first few enemies, when I still don't have any main card that makes me think "ok, let's go for this type of deck".
For runic dome, there is a spreadsheet that includes all enemies and includes ascension changes as well And for taking cards early, you usually want to take cards on your first few fights to help you through the early game
Lewis Rodriguez Thank you very much for the feedback. There's so much great advice out there but sometimes it's nice to just have some basic tips compiled for people to focus on when they first get started.
ok so im by no means a pro but i've got 200 hours and just want to give my comments on this video. general: you are not playing on ascension. this means that the game is very easy for you and you really don't have to be very good to win. 1. this may be true to some extent, you should not be taking cards all the time but focusing too much on a thin deck is not really optimal. going for cards or relics in shops is often better then removing cards, especially early 2. this is generally considered bad advice. pick cards that solve problems ahead, not ones that fit your deck. you only need 1-3 poison cards for catalyst to be good for example so if you think you will struggle with dealing enough damage to let's say book of stabbing then picking up a catalyst would be a good idea even tough you're not a "poison deck" ruclips.net/video/vouas6s6rCk/видео.html 3. generally agree. 4. agree. 5. mostly agree except snekko eye is basically an energy relic with an upside
Thanks very much for such a well-thought out and insightful comment :) I made this video 7 months ago and I do feel that some of my opinions on strategy in the game have changed and now more accurately reflect what you've written. However, with regards to Ascension and some of the more nuanced points, this video is only meant to be a basic guide for people who have yet to get a win under their belts. That said, I think your advice is pretty fantastic, so thank you for taking the time to write it!
Hope these tips help! Just remember that they are only basic guidelines for when you're starting out, there's a lot of depth to this game and as you play more you'll even begin to see where this advice doesn't apply and when these rules should be broken.
This can work great, but then your limiting factor turns from energy to card draw, so you have to make sure to account for that. Also, the Act 3 boss Time Water will punish you hard for this strategy, so you have to be willing to accommodate for that if you want to pull off a win.
Yeah, I played a round with The Silent (granted this was with modifiers in my advantage to grind xp for unlocks) and totally dominated the bosses with poisen attacks and rapid backstabs, the du vu du doll with 6 curses.
I can't win with the reject/robot guy for anything. I've slayed the spire twice on the other two characters but I can't even get to the final boss with the robot dude.
The Defect can often play quite differently to the other characters. Thier orbs mean that, against many enemies, all you have to do is survive long enough and the orb passives will naturally whittle your opponents down. The natural exception to this are enemies like birds who scale up very fast. Keep trying though! I'd say generally wins with the defect are all about building powerful synergies. For instance, there's a bunch of cards and relics that give you a bonus effect when you play a power, so stuffing your deck with powers can make you really powerful if you've got those cards. Block/frost decks can also do really well, where cards like Glacier will let you live for long enough until Blizzard can kill everything. Lightning strategies tend to be a little bit weaker in my opinion, because if you go too hard on lightning you're not going to have any block. And if you don't go hard enough then you're not going to be dealing damage fast enough to get the fight over and done with. Sadly I made this guide before The Defect was actually a character. But good luck! Try watching some streams or RUclips videos on the character and see if you can pick up their playstyle. I wish you well :)
The defect is one of the lowest win rates due to his extremely complex mechanics and the pure variety in building. If you want to win you’ll really have to know your relics and focus your deck. If you go with a lot of lightning, you want more block cards like defends and protects and the odd glacier. If you go with a frost build, you need to be able to finish the fight with a dark orb or maybe some claws. If you go with a dark you need to remember that you can’t have too many slots or you won’t be able to play. The most viable (in my opinion) build for defect is the power build using white noise, echo form, and another card my mind forgets the name of. By having a variety of powers, you quickly craft up a strong combination that plays as a jack of all trades but summons a massive amount of lightning orbs dealing a lot of damage in one turn. Basically, just experiment and think. You need to have a good basis to play him but he can be extremely fun.
10 months later, I'll also add my two cents for anybody looking through the comments with this problem. For defect, you can kind of divide the game into a few segments. In the first act, you really just want to make sure to get your defense straight, usually 1-2 good defensive cards will handle this, like leap and the one I can't remember the name of that gives you a bonus energy the next turn. But the caveat of that act is you need to also have enough damage to not just die to goblin nob, so a ball lightning or other card that is effectively a strike+ (but ball lightning is one of the best) is good too. In the second act you start feeling out what you picked up in the first act and try to start building synergies around the good cards you've been offered, like defrag, echo form, electrodynamics, etc. The third act is really just finishing up your synergies, smoothing out your deck, looking for stuff you still sort of need to balance your draw with your energy. And at that point you have to just hope that what you have is good enough.
Thanks! Sorry about that haha, I always worry that if I talk too slow people will be disinterested and stop watching, so I try and make my videos as densely packed as possible. I'm trying to get better at leaving gaps and pauses, but it's not something that was on my mind as much when I made this video.
For the love of God don’t follow these “tips”, at least the first two. I’m not watching the rest because I expect them to be equally heinous, and it’s not worth my time or sanity.
This is a video specifically aimed towards newer players who haven't yet gotten a win even in non-ascension. In my own playthroughs I've achieved higher ascensions, but this advice is not meant for higher ascension gameplay. I do appreciate your concern though and if you'd like to leave any advice for ascensions that you think the audience of this video would find useful then please do :)
@@Foyfluff alright I will write some technics btw my main language isn't English 1.card choosing thin card is not good idea cut every card have good effect and usefull an example:"Fiend Fire" card deal damage equal to how many card you have (curses,colorless cards counts) so this combination deal good damage gives to enemy:armament + (which defends and upgrade your card I don't remember correctly) after with "dual wielding+" copy " master of strategy" it will give 3 copy of that card so fill your hand with card before using make some buff (vulnerable, strength, rage, etc) and finally use "Fiend Fire"card. It's just one thing but so effective I won this game about 25-30 times easy to me, I just gave a attack tactic decision is your...
@@asriel701 So this is a completely valid tactic that I'm sure can win you runs and I thank you for sharing it, but the goal of my video is to give some general advice that very new players can follow to improve their chances. The rule of thin decks is just to get them to start thinking about consistency. I hope some people seesyour comment and try out this tactic because it does sound fun!
Most if not all of this advice is commonly touted and accepted advice found on any forum that discusses Slay the Spire. If you want to elaborate on anything you disagree with I'm happy to enter into a discussion about it, otherwise I'll just assume you're trolling and wish you a good day.
Foyfluff well i was not trolling. I admit though that i don't feel like writing an essay on mobile to defend my thesis. It's just a game afterall, it's not like it is important or anything. I appreciate you taking the time to answer in a such polite manner to a comment that is not pleasing. Peace
That's a very fair stance to take and thank you for understanding my point of view. I understand that it is very annoying and time consuming to write out long and well thought-out comments on mobile but I hope that you also see it can be quite hurtful to see a comment calling your work "terrible" without any justification. Thanks for your reply, peace to you too.
I don't think every piece of advice here is bad but some of it is straight up newbie traps that should be avoided. Particularly the first two points, thin decks and archetypes. If you want to learn more about it then I would highly highly HIGHLY recommend this video: ruclips.net/video/vouas6s6rCk/видео.html . He is probably one of if not THE best StS player out there period. His longest ascension 15 win streak was 22-0 which I haven't heard of anyone coming even remotely close to. He goes on for about an hour about the problem with trying to build specific archetype in your deck and he also rebuts the communities obsession with thin decks about 15 minutes into the video. I used to believe all the same myths about thin decks and going out of your way to make "poison" decks or "barricade" decks. but since watching JoINrbs my play has improved dramatically.
James Truelove Thanks for your comment. I'll check that video out when i have some spare time. I know that some of the advice in this video is a bit simplistic but it's aimed towards people struggling for their first win, while a 22-0 Ascension 15 win streak is on the opposite end of that spectrum. Thin decks and archetypes are just very easy to digest and simple bits of advice to get new players thinking about card quality and synergies, and it will help them get a first win under their belts. I haven't made Slay the Spire videos in a while as I've been focusing more on Hearthstone, but given the success of this video maybe it's about time I revisited this with some more advanced advice.
1. Keep your deck thin
2. Be aware of archetypes.
3. Defense is better than offense.
4. Know thy enemy.
5. Take. Energy. Relics.
5 minutes in one comment, thanks for the time save👍
that deck joke messed me up man haha
- good vid, keep it up :)
Haha thanks! You're the first person to say you liked that joke so I appreciate it
@Spot same. also that joke caught me off guard.
Please don't say 'the only exception is velvet choker' while taking Runic Dome on the topic of energy relics.
Don't advise players to blindly take a energy relict without considering the consquences.
Not knowing what an enemy is doing (the effect of Runic Dome) - if he's attacking or not, and how much they're attacking for, can easily get you killed. May be fine if you have an OP deck that can reliably block a lot each turn while still dealing enough damage, but in most cases this is not a good relic to take (unless you enjoy the risk of playing blindfolded). The effect can also be a bit mitigated a bit if you know all the enemies and their attack patterns really well (still doesn't help against RNG of what they do each turn, but you can estimate how much damage you may take).
Velvet choker also isn't a 'never take this relic' option (can play max. 6 cards per turn). It is quite limiting, but if you run a deck that never or rarely has the option of playing more than 6 cards a turn - its no downside at all. Look at the costs of your cards, the amount of extra-draw cards or effects you have - make an intelligent decision based on that. And if you do decide to take it, stay aware of the 6 card per turn limit also when deciding on which new cards to add to your deck (meaning 0-cost cards or card-draw are less optimal, depending on what else your deck has).
It's always a weighing of options, be it the decision what card to add (or skipping, which is a valuable option to not clutter the deck with bad cards) or which boss relic to take. What's the downside, what do you gain for it? How much will the relic's downside hurt you, how much does it affect your deck or future possibilities? And what do you gain from it? Is the 1 extra energy really worth it with your deck, or does it maybe already have cards or relics that help with energy? Look at all the relics, what they give you, what their downside is (taking one relic can mean the downside of not gaining what the other relic could have offered you - aside from an obvious tooltip downside). Just try to weigh the options and pick what seems to be the best gain out of them.
(.. actually, I wonder if the game already had Ascension (up to 20) a year ago when the video was made? If the tips are about non-ascension gameplay, then they're fine - pretty much anything can work there or be useful. It's when the difficulty goes up and the enemies hit harder that knowing intents gets more valuable.)
Hi there! First, I just want to thank you for leaving such a detailed comment. It's nice to be able to have a real dialogue in the RUclips comments section of all places.
But, you've pretty much hit the nail on the head with your very last sentence. This video was designed to provide basic tips to brand new players so that they can begin to think about general heuristics and strategies that result in wins. My philosophy in creating this video was that if you're new to the game and have little idea what you're doing, a quick video with some good, generally applicable advice that will help get a couple of wins under your belt will do wonders for your confidence and give a great in to thinking about how the game works.
So yes, the video is targeted towards new players in non-ascension gameplay (ascension did exist at the time, though only up to floor 15). However, I also think I did a decent enough job of concisely covering the points that you make about Velvet Choker and Runic Dome in the video.
With regards to Runic Dome, I talk about how it can be problematic, especially if you're not aware of enemy attack patterns. However, the extra energy helps you to defend more or close out fights faster, which can save you more life than the information it takes away. I'm careful to use modality here to express that Dome isn't always a good pick, but at this low level of gameplay, stressing the importance of extra energy is important.
With regards to Velvet Choker, I'm more brief, but I still talk about how it can seriously hinder some decks, but it can still be good, just not good on the same level as the other 5 energy relics that I list (which, at the time, was all of them excepting the Choker and Dome). Your analysis about weighing up whether or not its good based on the energy costs of your deck is more accurate, but again, being concise was important to me when making a video targeted towards a newer audience. Longer videos can be a bit too intimidating for newer players who just want some ideas on what to do rather than a comprehensive breakdown of every mechanic.
I hope I've demonstrated there that I definitely wasn't intending to advise players to "blindly take energy relics", and I hope that most viewers haven't come away with that conclusion.
That said, I'm well aware that the video isn't perfect. There's advice in here that players might have to 'unlearn' as they progress through the harder difficulties of the game. But, that's just part of the learning curve I think, and it's impossible to have content that caters to everyone all the time. It's a constant source of anxiety for me when I'm making videos whether or not I'm 'qualified' to give the advice that I am, but ultimately I think all I can do is share the advice that has worked for me and analyse why it has worked for me. The alternative is that we just choose one or a handful of 'best players' and listen to nothing but what they say. In the end, our advice is only useful to the people that need it, and sometimes we can fill a niche that much better players aren't filling.
Anyway, thank you again for your comment, hope you're doing well :)
Might be fitting just to say this video covers a whole list in under 5 minutes and shorter than your extensive break down of one broad statement.
Also that tip got me past my third boss. Let's not draw fine lines with chisel sharpies.
Video show a perfected strike deck removing a strike and skipping another.
Jordan Metzmeier This is a prime example why it’s dangerous to tell new players that Spire has “archetypes”
perfected strike deck is so bad lmao, i only take PS for earlygame damage and remove it later
I'm new at this kind of game, so this is very beneficial and answers a few questions that I had.
I'm very glad to hear that it's helped you! Hope you enjoy the game :)
Pyramid and snecko can be a MUCH better choice than energy regularly.
Pyramid is amazing if you have many 0 energy cards like Flex and Body Slam.
Yes, but never both of them at the same time lol
the runic dome seems to ne the most terrible pick. . .if you can't see enemy intents, how do you know when to block and when to go all out?
Some enemies have really fixed patterns, or might even have different voice lines or animations that show what they're going to do (for example, The Collector always says "You're mine now!" before casting a powerful debuff effect) so you can use this knowledge to prepare while leveraging the additional power of an extra energy every turn.
Alternatively, sometimes your build just has so much potential that, with an extra energy per turn, you'll just kill your enemies in one or two turns, or gain so much armor that they could never hurt you, so in cases like these you don't need to prepare as your deck already has such a focused plan, and the extra energy is effectively free.
Still, it can be a dicey proposition, but sometimes it is the right play!
Even tho i knew all the tips, it's a very good video for beginner.
Liked&subscribed
oXxMomoxXox3 thanks! I'm glad you appreciated it!
don’t tell new players about archetypes oh god it sets your skill back so hard
guys just learn over time and take good advice about cards that seem like they’d be trash but are broken
hey! velvet choker is good for for decks full of cards that cost 2 and 3 energy, with expensive decks you wont be using more than 4 cards a turn anyway.
SpiderHorse9 yeah velvet choker has its place, but it's not going to fit into every deck like most of the other energy relics do
Foyfluff 90% of the time I pick choker over sozu, dripper, crown, hammer and collar.
Yeah, I'm not taking a relic that won't let me see enemy actions. It'd force me to go to the wiki to search for the pattern of each boss and elite, and wouldn't help cause random mobs would destroy me.
Also, I'm hesitant to prioritize 1 energy over gold, cause the shop WILL have stuff that will help you... but well, that may be me. I am the noob here.
Tbh, I still struggle with keeping the deck thin, so...
I mean, my main problem is that I don't know whether to take a card or not in the first few enemies, when I still don't have any main card that makes me think "ok, let's go for this type of deck".
For runic dome, there is a spreadsheet that includes all enemies and includes ascension changes as well
And for taking cards early, you usually want to take cards on your first few fights to help you through the early game
Haha, "Contrary to what the girls might tell you, it's better to have a small deck"....I PROPERLY lol'ed at that one!
Glad to have tickled someone!
Great video!
Good basic quick tips guide.
Thank you!
thanks for the video.
look at my [deck[ my [deck] is amazing... give it a lick... damn you debuffed me!!!
Where in the North East you from? You sound local to myself..... Well close to..... good video marra!
Thank you very much! I'm from County Durham, yourself?
This is a very well made video, I've been playing without any insight and I learned these things the hard way
Lewis Rodriguez Thank you very much for the feedback. There's so much great advice out there but sometimes it's nice to just have some basic tips compiled for people to focus on when they first get started.
What the hell, I didn't know you could skip card selection. It's barely the first tip and this is already a game changing video.
Haha, glad I could help! Hope the other tips help also :)
ok so im by no means a pro but i've got 200 hours and just want to give my comments on this video.
general: you are not playing on ascension. this means that the game is very easy for you and you really don't have to be very good to win.
1. this may be true to some extent, you should not be taking cards all the time but focusing too much on a thin deck is not really optimal. going for cards or relics in shops is often better then removing cards, especially early
2. this is generally considered bad advice. pick cards that solve problems ahead, not ones that fit your deck. you only need 1-3 poison cards for catalyst to be good for example so if you think you will struggle with dealing enough damage to let's say book of stabbing then picking up a catalyst would be a good idea even tough you're not a "poison deck" ruclips.net/video/vouas6s6rCk/видео.html
3. generally agree.
4. agree.
5. mostly agree except snekko eye is basically an energy relic with an upside
Thanks very much for such a well-thought out and insightful comment :) I made this video 7 months ago and I do feel that some of my opinions on strategy in the game have changed and now more accurately reflect what you've written. However, with regards to Ascension and some of the more nuanced points, this video is only meant to be a basic guide for people who have yet to get a win under their belts. That said, I think your advice is pretty fantastic, so thank you for taking the time to write it!
5. it really depends on your deck. if you are on a 0 cost deck for example, or have no 3 drops, sneko eye is pretty awful.
@@TheSandurz20 ofc but it is still regarded as the best boss relic on average compared to the others.
Deekin Scalesinger If you’re playing the game like a normal person, snecko is excellent
step 1 you can skip cards to get a focused deck - im a fucking idiot, ive been taking something every time.
ty just got the game two days ago and was only able to make it to the second lv boss.
Hope these tips help! Just remember that they are only basic guidelines for when you're starting out, there's a lot of depth to this game and as you play more you'll even begin to see where this advice doesn't apply and when these rules should be broken.
a strategy I do is to get all 0 energy cards I can get so I can spam them at my enemies.
This can work great, but then your limiting factor turns from energy to card draw, so you have to make sure to account for that. Also, the Act 3 boss Time Water will punish you hard for this strategy, so you have to be willing to accommodate for that if you want to pull off a win.
Yeah, I played a round with The Silent (granted this was with modifiers in my advantage to grind xp for unlocks) and totally dominated the bosses with poisen attacks and rapid backstabs, the du vu du doll with 6 curses.
I can't win with the reject/robot guy for anything. I've slayed the spire twice on the other two characters but I can't even get to the final boss with the robot dude.
The Defect can often play quite differently to the other characters. Thier orbs mean that, against many enemies, all you have to do is survive long enough and the orb passives will naturally whittle your opponents down. The natural exception to this are enemies like birds who scale up very fast.
Keep trying though! I'd say generally wins with the defect are all about building powerful synergies. For instance, there's a bunch of cards and relics that give you a bonus effect when you play a power, so stuffing your deck with powers can make you really powerful if you've got those cards. Block/frost decks can also do really well, where cards like Glacier will let you live for long enough until Blizzard can kill everything. Lightning strategies tend to be a little bit weaker in my opinion, because if you go too hard on lightning you're not going to have any block. And if you don't go hard enough then you're not going to be dealing damage fast enough to get the fight over and done with.
Sadly I made this guide before The Defect was actually a character. But good luck! Try watching some streams or RUclips videos on the character and see if you can pick up their playstyle. I wish you well :)
The defect is one of the lowest win rates due to his extremely complex mechanics and the pure variety in building. If you want to win you’ll really have to know your relics and focus your deck. If you go with a lot of lightning, you want more block cards like defends and protects and the odd glacier. If you go with a frost build, you need to be able to finish the fight with a dark orb or maybe some claws. If you go with a dark you need to remember that you can’t have too many slots or you won’t be able to play.
The most viable (in my opinion) build for defect is the power build using white noise, echo form, and another card my mind forgets the name of. By having a variety of powers, you quickly craft up a strong combination that plays as a jack of all trades but summons a massive amount of lightning orbs dealing a lot of damage in one turn.
Basically, just experiment and think. You need to have a good basis to play him but he can be extremely fun.
10 months later, I'll also add my two cents for anybody looking through the comments with this problem. For defect, you can kind of divide the game into a few segments. In the first act, you really just want to make sure to get your defense straight, usually 1-2 good defensive cards will handle this, like leap and the one I can't remember the name of that gives you a bonus energy the next turn. But the caveat of that act is you need to also have enough damage to not just die to goblin nob, so a ball lightning or other card that is effectively a strike+ (but ball lightning is one of the best) is good too. In the second act you start feeling out what you picked up in the first act and try to start building synergies around the good cards you've been offered, like defrag, echo form, electrodynamics, etc. The third act is really just finishing up your synergies, smoothing out your deck, looking for stuff you still sort of need to balance your draw with your energy. And at that point you have to just hope that what you have is good enough.
Still can't beat the heart
Id rather take tiny house over runic dome.
OLD WRAITH FORM , OLD CRIPPLING CLOUD (POISON) they were pretty bad tho
Gave you a Like but man, you speak so fast! English is not my native language and it was really stressful to listen.
Thanks! Sorry about that haha, I always worry that if I talk too slow people will be disinterested and stop watching, so I try and make my videos as densely packed as possible. I'm trying to get better at leaving gaps and pauses, but it's not something that was on my mind as much when I made this video.
This game is cocaine
what does my small dick have to do with the game
It makes you better if anything.
For the love of God don’t follow these “tips”, at least the first two. I’m not watching the rest because I expect them to be equally heinous, and it’s not worth my time or sanity.
But commenting is worth your time and sanity? Does a video on RUclips about a card game really push your sanity to its limit?
you need some tips on spelling
Great video but I'm really struggling with your accent as a non English native speaker.
Hey man, I'm very sorry to hear that :/ are the captions any good?
@@Foyfluff It's ok, man :) With captions on it was a bit better.
You only play on ascension 1.
You have low level to do a video explain anything of this game
This is a video specifically aimed towards newer players who haven't yet gotten a win even in non-ascension. In my own playthroughs I've achieved higher ascensions, but this advice is not meant for higher ascension gameplay.
I do appreciate your concern though and if you'd like to leave any advice for ascensions that you think the audience of this video would find useful then please do :)
Sorry but these tactics useless and for newbies btw your card choose method is very bad
I welcome constructive criticism in the comments section that everyone can learn from, but please don't leave empty criticism.
@@Foyfluff I am just saying the truth it is not mean you are bad if you really want I can give you some dumby tactics
@@asriel701 If you feel that you know better then share your knowledge with the comments section, otherwise your criticism is totally unfounded.
@@Foyfluff alright I will write some technics btw my main language isn't English
1.card choosing thin card is not good idea cut every card have good effect and usefull an example:"Fiend Fire" card deal damage equal to how many card you have (curses,colorless cards counts) so this combination deal good damage gives to enemy:armament + (which defends and upgrade your card I don't remember correctly) after with "dual wielding+" copy " master of strategy" it will give 3 copy of that card so fill your hand with card before using make some buff (vulnerable, strength, rage, etc) and finally use "Fiend Fire"card.
It's just one thing but so effective I won this game about 25-30 times easy to me, I just gave a attack tactic decision is your...
@@asriel701 So this is a completely valid tactic that I'm sure can win you runs and I thank you for sharing it, but the goal of my video is to give some general advice that very new players can follow to improve their chances. The rule of thin decks is just to get them to start thinking about consistency.
I hope some people seesyour comment and try out this tactic because it does sound fun!
Omg those are terrible pieces of advice
Most if not all of this advice is commonly touted and accepted advice found on any forum that discusses Slay the Spire. If you want to elaborate on anything you disagree with I'm happy to enter into a discussion about it, otherwise I'll just assume you're trolling and wish you a good day.
Foyfluff well i was not trolling. I admit though that i don't feel like writing an essay on mobile to defend my thesis. It's just a game afterall, it's not like it is important or anything. I appreciate you taking the time to answer in a such polite manner to a comment that is not pleasing. Peace
That's a very fair stance to take and thank you for understanding my point of view. I understand that it is very annoying and time consuming to write out long and well thought-out comments on mobile but I hope that you also see it can be quite hurtful to see a comment calling your work "terrible" without any justification.
Thanks for your reply, peace to you too.
I don't think every piece of advice here is bad but some of it is straight up newbie traps that should be avoided. Particularly the first two points, thin decks and archetypes.
If you want to learn more about it then I would highly highly HIGHLY recommend this video: ruclips.net/video/vouas6s6rCk/видео.html . He is probably one of if not THE best StS player out there period. His longest ascension 15 win streak was 22-0 which I haven't heard of anyone coming even remotely close to.
He goes on for about an hour about the problem with trying to build specific archetype in your deck and he also rebuts the communities obsession with thin decks about 15 minutes into the video. I used to believe all the same myths about thin decks and going out of your way to make "poison" decks or "barricade" decks. but since watching JoINrbs my play has improved dramatically.
James Truelove Thanks for your comment. I'll check that video out when i have some spare time. I know that some of the advice in this video is a bit simplistic but it's aimed towards people struggling for their first win, while a 22-0 Ascension 15 win streak is on the opposite end of that spectrum. Thin decks and archetypes are just very easy to digest and simple bits of advice to get new players thinking about card quality and synergies, and it will help them get a first win under their belts.
I haven't made Slay the Spire videos in a while as I've been focusing more on Hearthstone, but given the success of this video maybe it's about time I revisited this with some more advanced advice.